• Bipedal wrecking balls that charge ahead of the Ork lines, Smasha Squigs live in a state of near permanent concussion thanks to their tendency to headbutt everything. Only the surliest and most aggressive Orks can wrangle them towards enemy lines, but the resulting impact of a charging unit of Squighog Boyz is worth it as they crumple metal, flesh, and bone alike. If their impressive charges weren't enough, units of Squighog Boyz also hurl explosive, rokkit-propelled stikkas at their enemies, softening up any tough armour in the process. Behind each boy clings an unfortunate saddlegit, who pelts foes with anything it can get its grubby mitts on – while praying to Gork that they don't end up being flung off and trampled in the process. Packs of Squighog Boyz are often accompanied by Bombsquigs – living weapons that demonstrate an alarming lack of self-preservation as they careen into the thick of combat before detonating with killer intent. If you need to crack a fortified enemy line or blow a hole in a phalanx of vehicles, look no further than this squig-powered maelstrom of carnage. This kit builds one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig. The Nob can be built wielding either a slugga or a big choppa, with the other option mounted on the squig's back. Other cosmetic options let you customize your Nob on Smasha Squig with a choice of two heads and two pauldrons. The Squighog Boyz are armed with rokkit-propelled stikkas, and many of their limbs – and those of their mounts – have been replaced with bionic enhancements. The kit is comprised of 104 plastic components which allows you to assemble one Nob on Smasha Squig, three Squighog Boyz, and one Bomb Squig, and is supplied with 1x 90mm Oval Base, 3x 75mm Round Base, and 1x 25mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Strike Squads often form the vanguard of a Grey Knights strike force. Equipped with lighter armour than the main Terminator Squads, these veterans strike swiftly and surely, and are able to slip through gaps in the enemy line. At the onset of battle, a Grey Knights commander will invariably task one or more Strike Squads with the capture of vital locations and key objectives, deploying via fixed teleporter to ensure the rapid seizure of isolated or inaccessible locations. These Squads are essential – without their reconnaissance and preparation, the Terminator Squads would be a hammer swung blindly in the darkness. This multi-part plastic kit contains ten Grey Knights with Nemesis force swords, one of which can be built as the unit leader, a Justicar. The models are covered in the inscriptions, purity seals and other details you would expect from this army, and the Justicar features a unique helmetless head. There is an array of weaponry and unit upgrades including Nemesis falchions, Nemesis force halberds, a Nemesis Daemon hammer, a Nemesis warding stave, two psycannons, a psilencer and an incinerator. This multi-part plastic boxed set contains 236 components and 10 Citadel 32mm Round bases with which to make a Grey Knight Strike Squad. Please note: these miniatures can also be assembled as a Grey Knight Interceptor Squad, a Grey Knight Purifier Squad or a Grey Knight Purgation Squad.
  • Taller, stronger and more heavily armoured than his brethren, the Nemesis Dreadknight was created to take on the might of Greater Daemons and Daemon Princes and destroy them utterly. The Dreadknight must surely be among the most incredible-looking models in our range. It is huge, with wide plates of armour, pistons, rivets, echoing a Dreadnought in many ways yet still being utterly unique – for strapped and wired within the centre of the model is a Grey Knight. It comes caked in iconography and fascinating details, from plaques bearing names through to purity seals and sword symbols. Included within the box are options for a Nemesis Daemon hammer, a Nemesis greatsword, a heavy incinerator, a gatling psilencer and a heavy psycannon, allowing you to personalise your model. There are even two different heads and ball-and-socket arm joints to ensure plenty of different poses, meaning that you can add several Dreadknights to your collection and no two should ever look the same. This multi-part plastic boxed set contains 103 components with which to build a Nemesis Dreadknight. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • The Citadel Figure Cases are the perfect way to transport and protect your Citadel miniatures. Containing one set of our revolutionary channel foam, the Citadel Skirmish Figure Case has been specially designed to fit almost any model that we make, any shape and size, quickly and easily without the chore of cutting and shaping to fit. Packing and unpacking the case is absurdly quick and easy; any model, however pointy, placed anywhere within the channels will be protected as well as if you’d spent countless hours hacking away at a custom fit. You’ll free up more time to concentrate on games, painting or just showing off your miniatures collection. The channel foam is as efficient a use of space as possible, allowing you to store more models more safely than any other case. Have a look at the images or check out the video in the tab to the right to to get a taste for just how life-changingly excellent these cases are - you won’t be able to work out how you lived without them. It’s ok. Those dark times are over now. We know that you want the best protection for your miniatures - the foam inside the case is slightly larger than the case itself, and will compress around the figures when closed, ensuring a minimum of movement for any miniature.. It also has nylon catches, so if you should drop it the catches won’t break. To ensure the robustness of the stress points, a metal hinge runs along the back, strengthening and adding a reassuring weightiness.. We also know that space can be at a premium when storing models, so the Skirmish and Battle cases have been designed to stack on top of each other for easy storage. We’ve put a lot of effort and research into making the case as comfortable as possible to transport, with ergonomically-designed handles for maximum grip - and the lid locks open, meaning no terrible accidents crushing your beloved miniatures on the gaming table
  • Some vampires dedicate their eternal lives to the mastery of one pursuit, and those determined to become peerless warriors invariably end up among the ranks of the Blood Knights. Atop their hulking undead nightmare mounts and clad in thick plate armour, these martial experts are unstoppable on the charge and take a supreme satisfaction in trampling lesser mortal soldiers beneath them. As elite knights riding at the head of the Soulblight Gravelords' armies, Blood Knights have perfected the art of barreling straight through formations of enemy troops, spearing and slashing as they go. Their armour and powerful physiques make them durable fighters in melee combat, and thanks to the Soulblight curse they are even able to restore their vitality once the blood starts flowing. The kit is comprised of 67 plastic components, with which you can assemble 5 Blood Knights armed with either templar lances or blades, and with a choice of helmeted or unhelmeted heads. One can be assembled as a Kastellan unit leader equipped with a unique helmet, winged armour, and mace weapon arm, and one can be assembled as a Standard Bearer. These models are supplied with 5x Citadel 75mm Oval Bases.
  • In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The Book This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROL Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
  • Striding onto the battlefield like a demigod of war, the Despoiler scowls at the mortal chattel before him. He is an ender of worlds, a destroyer of hope, a bane unto the galaxy itself. Yet he is not beyond the siren call of battle, and leads his Black Legion to acts of pitiless slaughter whenever a worthy foe is near. Abaddon the Despoiler is the ultimate Chaos character. Terrifyingly capable on the battlefield, he'll transform any army of Chaos Space Marines into a deadlier fighting force, either by causing carnage on the front lines or lending invaluable aura abilities to nearby troops. This kit brings Abaddon to life in magnificent detail, drawing on three decades of art and lore to create a definitive representation of this iconic character. No detail has been spared – with baroque armour, intricate mechanical detail and grisly trophies, it’s a pleasure to paint and will immediately stand out from the rest of your collection. Even the base has a wealth of sculpted detail to help show Abaddon in all his dark glory! You'll even be able to customise your Abaddon with optional extras. You can model yours with or without the cape depending on your preference, while a choice of three heads is provided to ensure that your model fits your interpretation of the Warmaster. One features Abaddon’s classic grimace, another bears the likeness of Horus, while the last features an ominous rebreather. This kit is supplied in 31 plastic components, and comes with a 60mm round base.
  • Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks to muster the strength of the Imperium and drive back the minions of the Dark Gods. Towering over even the heroic battle-brothers of his Chapter, Guilliman storms to war with a thunderous scowl. He clutches the burning sword of the Emperor, and wears the Hand of Dominion, with which he can tear apart tanks and crush his foes with ease. Yet it is the Primarch’s strategic brilliance that is his greatest weapon, dooming enemies to defeat before the battle has even begun. This multi-part plastic kit contains the components necessary to assemble Roboute Guilliman, Primarch of the Ultramarines. An impressively-sized model, standing head and shoulders above the Primaris Space Marines, he is a riot of detail – the Armour of Fate that encases his body is covered in beautiful, ornate filigree patterns on every part of the armour, with sculpted aquilæ, purity seals, skulls and Ultramarine Chapter icons on every surface. His winged backpack features an Adeptus Mechanicus maker’s plate and glorious iron halo, with many cables and hoses attaching it to the weaponry it feeds. The Emperor’s Sword, held in his right hand, is a huge blade that burns with righteous fury (and fire), while the Hand of Dominion, the enormous gauntlet on his left, is also capable of unleashing hails of armour piercing gunfire. You have the choice to model Guilliman with his head bare, or with an especially aggressive-looking helmet – both options feature a wreath. This model comes as 44 components, and is supplied with a 60mm Round sculpted base depicting Guilliman standing astride a broken Imperial eagle, flanked by 2 burning torches.
  • In the grim darkness of the far future, there is only war. Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of defence between this ravenous alien menace and the beleaguered worlds of the Imperium. Take your first steps into the 41st Millennium with this Introductory Set for Warhammer 40,000. This box is a great way to get familiar with this amazing hobby, as you build and paint incredible models, then play your first games. It includes two sets of push-fit models, a set of hobby tools and paints, a game mat, helpful guides, tokens and terrain markers, plus all the dice and tools you need to play. Pick the noble Space Marines or swarming Tyranids, give control of the other models to a friend or family member, and battle it out for hours of entertainment. If you’re thinking about giving Warhammer 40,000 a try, this is your chance – it's also an excellent way to expand your existing collections. This boxed set includes: 1x 48-page softcover Warhammer 40,000 Introductory Set Handbook – Includes construction guides, rules tutorials, and training missions to get you up to speed without hassles and headaches 16x plastic push-fit Citadel miniatures – This box includes two sets of miniatures to build, paint, and play with, all designed to be assembled without glue so you can get stuck in with minimal fuss. These miniatures are all supplied with their appropriate bases, and the box features: 5x Space Marines Genetically-enhanced soldiers created for war. Their already-deadly skills are enhanced with power armour that amplifies their strength and endurance, and brutal weapons to utterly annihilate any foe. - 5x Infernus Marines: Armoured troops who wield powerful flame weapons to keep swarming enemies at bay 11x Tyranids Utterly alien creatures from a distant galaxy, driven by a gestalt consciousness. They desire nothing more than to consume all life, absorbing and reconstituting its biomass into ever-more-vile creatures. - 10x Termagants: Scuttling hordes of simple Tyranid creatures, armed with weapons that project living ammunition - 1x Ripper Swarm: Small beasts tasked with finishing off weakened enemies and picking their bones clean 1x 30" by 22.4" double-sided gaming mat – A foldable paper playing mat that features different battlefield art on each side. 1x range ruler and 6x dice – These essential accessories are used in games of Warhammer 40,000 for movement, shooting, close combat, and more. 22x cardboard tokens and terrain markers – These tokens represent walls and objectives, plus activation tokens to keep track of your turns. 1x Citadel Starter Clippers – The perfect tool for removing your new models from the frame. 1x Citadel Colour Starter Brush – A great all-rounder paintbrush that will help you prepare your models for battle. 5x 12ml Citadel Colour paints – Ideal colours for getting your models ready to play in the colours of the Ultramarines and Hive Fleet Leviathan, including: - 1x Abaddon Black - 1x Wraithbone - 1x Balthasar Gold - 1x Naggaroth Night - 1x Macragge Blue These miniatures are supplied unpainted and require assembly – we recommend using Citadel Colour paints.
  • The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – Company Champions defend their Chapter's honour with martial excellence, Ancients guard its inspirational banners, and Company Veterans lay down hails of fire from relic bolt weapons. This multipart plastic kit builds a Space Marine Captain and four Company Heroes to accompany him into battle. You can arm the Captain with a master-crafted bolter, plasma pistol, or neo-volkite pistol in one hand, and a power fist or power sword in the other. His retinue includes a Company Champion armed with a two-handed power sword, an Ancient bearing aloft an ornate banner, and two Company Veterans carrying master-crafted firearms – one with a bolt rifle, the other with a heavy bolter. Each of these warriors are draped in decorations and honours befitting their elite status, and can be built with bare heads or helmets. This kit contains 90 plastic components, 5x Citadel 40mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Terminator Squads go to battle clad in Tactical Dreadnought armour – a marvel of technology that enables its wearer to survive almost anything, from the stresses of teleportation to earth-shaking artillery bombardments. These elite Space Marines stride inexorably across the field or simply appear in a crackle of teleportation energy, shrugging off enemy attacks as they unleash a steady barrage of return fire. This multipart plastic kit builds five Terminators, hardened Space Marines clad in heavy, nigh-impenetrable armour. Each Terminator is armed with a rapid fire storm bolter alongside a crushing power fist or armour-shredding chainfist, and one can instead carry a special weapon – a heavy flamer, an assault cannon, or a back-mounted cyclone missile launcher. You can also build a Terminator Sergeant bedecked in honour markings, with an optional power weapon to replace his fist. This versatile kit includes a teleport homer on its own base, and offers plenty of cosmetic choices to customise your Terminators – interchangeable fist and gun arms, purity seals and battle honours, decorated tassets, a variety of tilting plates for the Sergeant, and enough bare heads or helmets for your whole squad. This kit contains 140 plastic components, 5x Citadel 40mm Round Bases, 1x Citadel 25mm Round Base, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged into an Age of Darkness. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father – and the eighteen Space Marine Legions, once united in a Great Crusade to consolidate all humanity beneath the Emperor’s banner, are riven by betrayal. This is the Horus Heresy – the bloodiest conflict humanity has ever known, civil war on a galactic scale, in which superhuman soldiers clad in advanced armour turn devastating weapons upon those they called brothers. Where do your loyalties lie? Warhammer: The Horus Heresy is a miniatures wargame that pits mighty armies against each other in apocalyptic tabletop battles. Choose your favoured Loyalist or Traitor faction, from the knightly Dark Angels to the duplicitous Alpha Legion, build your own army from a range of spectacular Citadel and Forge World miniatures, and clash with fellow players in wargames of staggering tactical depth. The Book This 336-page hardback book is a treasure trove of lore, illustrations, and background information for the far-future setting of Warhammer: The Horus Heresy, with comprehensive guides to help you build and paint your collection of models. It also includes the core rules for reenacting the ferocious conflicts of the Age of Darkness with your own armies, and an explanation of different modes of play to suit any hobbyist. AGE OF DARKNESS The book opens with a full exploration of the galaxy in which the wars of the Horus Heresy are fought – from its dark past to its shining peak – and the technologies, factions, armies, and ideals that came to dominate it. – The Age of the Emperor: An overview of humanity's fall and the Imperium's rise. You’ll learn about the Age of Strife from which the Emperor arose, the Great Crusade he began to unite the galaxy under his banner, and some of the most important groups he founded or aligned himself with to support this epic undertaking. – The Imperium of Mankind: A closer look at the structure of the Imperium at the advent of the Horus Heresy. You’ll learn about some of the most important events, people, and groups that dominated humanity's destiny. This section also explains the significance of the Warp, psykers, and the Imperial Truth – the strict, rationalist philosophy the Emperor imposed on his conquests. – The Legiones Astartes: The Space Marines are far more than just an army. They’re genetically modified, equipped with the finest wargear, and psycho-indoctrinated in a rigorous and brutal process that creates ideal weapons of war. This massive, in-depth section explains just what goes into creating a Space Marine, illustrates the various types of weapons and power armour employed by the Legions, and provides a dedicated look at each of the 18 Space Marine Legions, including information on their distinctive history, tactics, organisation, and the mighty Primarchs that lead them – as well as a visual guide to their heraldry and colour schemes. – Additional Factions: Despite being primarily a war between the Legiones Astartes, many other armies are involved in the Horus Heresy, including the Talons of the Emperor, the Solar Auxilia, and Mechanicum. This section explains the roles these groups played in the Imperium – and its downfall – including their histories, favoured tactics, and military structures. – An Age of Darkness: At the dawn of the 31st Millennium, the Emperor's favoured son plunged the galaxy into darkness. This section delves into the opening acts of the Horus Heresy, setting the stage for the most devastating war in human history. It includes a summary of the brutal events of the Isstvan Drop Site Massacre, the advances made by the Traitor war machine, and the emergence of the cosmic Ruinstorm, from which daemonic entities spill into reality. – Pivotal Events of the Horus Heresy: An in-depth timeline of major conflicts and engagements within the Horus Heresy itself, leading up to the final Siege of Terra. This section offers crucial insight into where the Legions are, who they're fighting, and what terrible grudges are being formed at various stages of the war. PLAYING THE GAME You'll then learn how to play Warhammer: the Horus Heresy on the tabletop, with all the core rules you'll need to make full use of its supplements. – Core Rules: You’ll learn about the general principles of the game, its turns and phases, how to command your units, measure distances, shoot at enemies, and charge into melee. You’ll also learn about Reactions, which allow each player to respond to unfolding events even when it's not their turn. – Unit Types: The Age of Darkness is dominated by mighty heroes and terrifying war machines. This section explains how to use distinct unit types, such as Characters, Vehicles, and Automata, as well as the unnatural Psychic Powers that can be wielded in battle. – Terrain: The galaxy is littered with exotic and dangerous battlefields. This section provides rules for using different kinds of terrain on your tabletop, including Barricades, Jungles, and Ruins, as well as how to claim Fortifications and use a variety of Buildings. – Special Rules: The battles of the Horus Heresy encompass a huge variety of soldiers and equipment, each with their own unique qualities. This section offers a centralised roster of all the universal special rules that govern different units and weapons, from cunning Scouts to explosive Blast weapons. GAMING IN THE AGE OF DARKNESS This final section provides an overview of the Warhammer: The Horus Heresy hobby, whether setting up games or building an army of your own. – Showcase: The book includes a photographic showcase of seven stunning Legiones Astartes armies from different hobbyists, including commentary on how they chose to collect, build, and paint that faction. It also offers four battlefield showcases, demonstrating the cinematic ways you can recreate the settings of the Age of Darkness. – Modes of Play: Different hobbyists enjoy different kinds of gameplay. This section breaks down the various ways to play your games, including the broad categories of Narrative Play, Matched Play, and Open Play, as well as Campaigns and even team games. – Preparing for Battle: This section explains how to start (and finish) a game, including Force Organisation Charts for assembling your army list, a guide to setting up your table and deploying your armies, a variety of victory conditions, and six missions and six deployment maps to combine for standard games. – Reference & Index: The book closes out with a reference section, with quick-and-simple rules summaries to help your games run smoothly, and a lengthy index to make looking up specific rules much easier.
  • The Space Marine Legions of the 31st Millenium field a diverse and formidable range of genetically-enhanced warriors and advanced war machines, superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies that were used to forge the Imperium turn upon each other in an apocalyptic civil war – the Horus Heresy. Of the eighteen Space Marine Legions, only half remain loyal to their oaths. Heroes without equal, these Space Marines rally to defend the Emperor and all he has strived to build. In the turmoil of the Horus Heresy, the Loyalist armies stand firm against a tide of corruption and betrayal, waging bitter war against their former brothers – those that have forsworn their oaths and turned upon the Imperium. By the courage and might of these steadfast warriors will the fate of the Imperium, and that of humanity itself, be decided. This book is an essential guide for anyone who wants to command a Loyalist Legiones Astartes force in Warhammer: The Horus Heresy. It contains all of the rules you need to field every unit and formation available to Loyalist forces, from core units and weapons shared by every Space Marine Legion to specialist rules for each of the Loyalist Legions – including Rites of War, unique wargear, signature units, and their legendary Primarchs. Inside this 344-page hardback book, you'll find: – Rules and unit profiles covering every unit, weapon, and piece of wargear available to the Loyalist Legiones Astartes in Warhammer: The Horus Heresy – Legion-specific special rules, Warlord Traits, Reactions, Rites of War, wargear, unit profiles, and unique characters for each of the Loyalist Legions: the Dark Angels, White Scars, Space Wolves, Imperial Fists, Blood Angels, Iron Hands, Ultramarines, Salamanders, and Raven Guard – Profiles for each of the Loyalist Primarchs: Lion El’Johnson, Jaghatai Khan, Leman Russ, Rogal Dorn, Sanguinius, Ferrus Manus, Roboute Guilliman, Vulkan, and Corvus Corax – A visual showcase for each Loyalist Legion, containing heraldry markings, colour schemes for infantry and vehicles, and a small gallery of stunning miniatures photography In order to use the contents of this book, you will require a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook.
  • The Space Marine Legions of the 31st Millenium field a diverse and formidable range of genetically-enhanced warriors and advanced war machines, superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies that were used to forge the Imperium turn upon each other in an apocalyptic civil war – the Horus Heresy. Of the eighteen Space Marine Legions, fully half have betrayed their oaths. Defiant servants of the Warmaster, these Space Marines gather strength to overthrow the Emperor and claim the Throneworld of Terra. In the turmoil of the Horus Heresy, the Traitor armies unleash powers and ambitions beyond mortal reckoning, waging bitter war against their former brothers – those that still cling to their oaths and stand by the Emperor. By the determination and fury of these rebellious warriors will the fate of the Imperium, and that of humanity itself, be decided. This book is an essential guide for anyone who wants to command a Traitor Legiones Astartes force in Warhammer: The Horus Heresy. It contains all of the rules you need to field every unit and formation available to Traitor forces, from core units and weapons shared by every Space Marine Legion to specialist rules for each of the Traitor Legions – including Rites of War, unique wargear, signature units, and their legendary Primarchs. Inside this 352-page hardback book, you'll find: – Rules and unit profiles covering every unit, weapon, and piece of wargear available to the Traitor Legiones Astartes in Warhammer: The Horus Heresy – Legion-specific special rules, Warlord Traits, Reactions, Rites of War, wargear, unit profiles, and unique characters for each of the Traitor Legions: the Emperor's Children, Iron Warriors, Night Lords, World Eaters, Death Guard, Thousand Sons, Sons of Horus, Word Bearers, and Alpha Legion – Profiles for each of the Traitor Primarchs: Fulgrim, Perturabo, Konrad Curze, Angron, Mortarion, Magnus the Red, Horus the Warmaster, Lorgar Aurelian, and Alpharius – A visual showcase for each Traitor Legion, containing heraldry markings, colour schemes for infantry and vehicles, and a small gallery of stunning miniatures photography In order to use the contents of this book, you will require a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook.
  • Sky-hunters are feared strike units, mounted atop sophisticated and powerful jetbikes. These high-speed craft are more akin to compact aircraft than ground bikes – propelled across the battlefield by jet engines with grav-impellor assistance, they can maintain great speeds for extended periods of low-altitude flight. The jetbike's lift-strength is enough to carry an armoured Space Marine and his wargear along with a variety of heavy weapons mounts and stocks of ammunition, giving the Sky-hunters access to extremely potent, highly mobile firepower. This multipart plastic kit builds three Sky-hunters – skilled Legionaries mounted on high-speed jetbikes. Each bike can be armed with a choice of heavy bolter, multi-melta, plasma cannon, or volkite culverin, and comes with optional sigils for Loyalists and Traitors, as well as accessories such as pistol holsters, sheathed chainswords, and an augur device and stowed helmet. The Space Marine riders have interchangeable heads and chestplates, and can be built in a variety of poses – revving their bikes, brandishing pistols, and one swinging his chainsword. Each is armed with a chainsword and your choice of bolt pistol or volkite serpenta – the kit also includes one hand flamer. This kit comprises 161 plastic components, and is supplied with three Citadel 60mm Round Bases and three Citadel 50mm Ball Top Flying Stems. Also included is a Legiones Astartes Vehicle Transfer Sheet, containing 44 optional markings and icons for the Sons of Horus and Imperial Fists Legions. These miniatures are supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Rugged and well-suited to high-intensity operations, the Scorpius missile tank is favoured across the Legiones Astartes as a source of manoeuvrable artillery support. Often collectively referred to as 'Whirlwinds', tanks mounted with multi-missile launcher systems are a vital part of any Legion's war machine, providing long-range covering fire and trench-breaking barrages. The Scorpius itself only entered service shortly before the Horus Heresy, created at the behest of the Space Wolves Legion in a campaign against fortified xenos bastion-cities – where its performance quickly saw it approved for widespread use. This multipart plastic kit builds one Legion Scorpius, a mobile artillery piece built on the Deimos-pattern chassis. This tank's turret-mounted missile system is loaded with rotary racks of explosive rockets, ready to saturate whole battlefield zones with a whirlwind of shrapnel and flames. Its launchers can be assembled at a variety of angles, to suggest a devastating volley of direct fire or an arcing salvo of munitions that will wipe out all but the heaviest infantry. In addition to its twin-linked bolter and smoke launchers, this kit includes components to upgrade the Legion Scorpius with an extra pintle-mounted weapon – a havoc launcher, heavy bolter, heavy flamer, multi-melta, or a combi-weapon with five configurations (bolter, flamer, melta, plasma, or volkite) – as well as a searchlight, a dozer blade, a hunter-killer missile, and cosmetic options like towing hooks, sigils, and a choice of a Space Marine gunner, spotter, or closed hatch. This kit comprises 125 plastic components, and is supplied with a Legiones Astartes Vehicle Transfer Sheet containing 44 optional markings and icons for the Sons of Horus and Imperial Fists Legions. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Aggressive and rebellious, Commander O'Shovah is an undisputed master of Mont'ka, the T'au metastrategy of the Killing Blow. Piloting his crimson battlesuit, he carves a bloody path into the enemy, leading his separatist Fire Caste forces from the front as he wields the enigmatic Dawn Blade with such strength and skill that no foe can stand against him. This multipart plastic kit builds Commander Farsight, leader to the breakaway Farsight Enclaves of the T'au Empire. His custom XV-86 Supernova battlesuit features advanced technology that provides greater agility and mobility, allowing him to put his prodigious skills with the blade to good use. Farsight wields the mysterious Dawn Blade in one hand, with a plasma rifle and shield generator mounted to his other arm. This legendary figure's wargear is loaded with details, from the ritual bonding knife strapped on his leg to the Farsight Enclaves icon worked into his shield's surface. His heroic pose atop a dramatic scenic base make Commander Farsight an eye-catching centrepiece for any collection or army. This kit comprises 48 plastic components, and comes with a Citadel 60mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The battlefield shakes under the heavy hooves of the Freeguild Cavaliers as they make their charge. No idle jousters these – theirs is a war of grinding, brutal attrition where man and steed alike are expected to fight for hours at a time without rest. This multipart plastic kit builds five Freeguild Cavaliers, armoured human knights mounted on sturdy warhorses. Each Cavalier is protected by full plate armour and an ornate shield, swinging a variety of finely-wrought weapons to smash foes aside as they charge. You can build one Cavalier as a mounted Arch-Knight wielding a unique blade, and another as a Cavalier Herald whose flowing banner is topped by one of two different icons. Almost every part of this wildly customisable kit is interchangeable, allowing you to combine different heads, helmets, weapons, shields, bodies, horse legs, tails, and more. You can even adjust the visors on helmeted heads, tilting them up to reveal the face underneath – the assembly options are nearly endless, ensuring you can build your own personal order of knights. This kit comprises 96 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Pontifex Zenestra is the revered leader of the Cult of the Wheel – one of the more influential Sigmarite faiths found throughout the Free Cities. As the Matriarch gives her inspiring battlefield sermons, the raw celestial power of the God-King crackles out from her sacred palanquin to incinerate blasphemers, whilst devoted acolytes bludgeon and hew any foolish enough to approach her without permission. The Great Wheel turns, and the driving force is faith. This multipart plastic kit builds Pontifex Zenestra, the holy Matriarch of the Great Wheel. This mysterious but inspiring figure exudes the zealous fervour of Sigmar's faithful, sat atop an ornate palanquin decorated with gargoyles, censers, and symbols of the Heldenhammer and the Great Wheel. Zenestra herself carries only an hourglass to measure each turning of the Great Wheel, with a holy sceptre resting across her robed lap – her true weapon is faith. Two devoted acolytes carry this blessed platform into battle, imbued with seemingly divine strength. They have four different heads to choose from – two bare, two with a hood or skullcap – allowing you to personalise your holy procession to suit your army's aesthetic. This kit comprises 35 plastic components, and comes with a Citadel 90x52.5mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The First. The Son of the Forest. The Master of Caliban. The Primarch of the Dark Angels. Lion El'Jonson stalks from mist-wreathed shadow realms like an ancient questing knight, hunting the galaxy's myriad terrors. With his immense blade, Fealty, the Primarch cleaves apart the most heinous of monstrosities, while the Emperor's Shield erupts in blazes of light and force in response to his foes' savage blows. This is a jaw-dropping miniature befitting the legendary status of a Primarch, striding over battlefield rubble in ornate, knightly armour adorned with personal heraldry and the symbols of the Dark Angels. He's joined by a pair of mysterious Watchers in the Dark, and can be built with one of four different head options – a bare head, a hooded head, a crested helm, and a hooded helm. This miniature makes an incredible centrepiece for any Dark Angels army. Painters will enjoy the level of detail and the different textures that make up his robes, armour, and weapons. Meanwhile, gamers will enjoy setting the Lion upon the enemies of the Imperium and proving his prowess as a duelist. This kit comprises 43 plastic components, and is supplied with a 60mm Citadel Round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Paint your own Lion El'Jonson in a manner befitting a Primarch with help from the Citadel Colour painting guide – including painting his variant heads.
  • Chaos Knights ride at the forefront of any ruinous host, and their coming heralds the death of empires. These dreaded champions charge into the deadliest of battles without a moment's fear, seeking the glory that is theirs by right. Impaling enemies on ensorcelled lances and trampling formations beneath frenzied hooves, Chaos Knights sow havoc in an avalanche of blood and iron. This multipart plastic kit builds five Chaos Knights – elite, bone-crushing cavalry sworn to the Ruinous Powers. These mounted warriors wield cursed lances and Chaos runeshields, outfitted with menacing armour and ornate barding. Cloaks billowing behind them, hooves kicked up in a charge, these models convey a terrifying momentum atop their warped war steeds. The kit includes components to build one model as a Doom Knight champion, who can be armed with a cursed flail or ensorcelled warhammer instead of a lance, and comes with a choice of alternate helmets as well as a unique runeshield and steed head. You can also build one model as a Hornblower musician, and another as a Standard Bearer with a large flag topped by one of five Chaotic sigils – one each for Khorne, Nurgle, Slaanesh, Tzeentch, and Chaos Undivided. This kit comprises 74 plastic components, and is supplied with 5x Citadel 75x42mm Oval Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Assault Squads are the rapid attack infantry of the Space Marine Legions. Armed with wargear optimised for close-quarter fighting and hit-and-run tactics, equipped with jump packs that allow them to soar quickly across the battlefield, these squads strike at vulnerable targets or impact the enemy line with shocking force. These abilities make them a devastating tactical asset, as they leap past intervening terrain and fortified positions to engage their adversaries in savage melee combat. This multipart plastic kit builds 10 Space Marine Assault Legionaries, clad in Mark VI 'Corvus' armour. Every Legionary is equipped with a warhawk jump pack, and wields a bolt pistol alongside a chainsword. The kit also includes optional combat shields for each warrior, held in their left hand. One model can be built as a Legion Assault Sergeant with alternative heads, accessories, and extra weapon options – a power fist, a lightning claw, or paired lightning claws, as well as a melta bomb. This kit includes a variety of interchangeable heads, arms, poses, and pauldrons to mix up your Assault Squad, as well as accessories such as grenades, pouches, and pistol holsters to customise each Legionary's look. These models have no Legion markings, allowing Warhammer hobbyists to paint them in whichever colours they choose. However, the box includes a transfer sheet with 293 optional markings and iconography for the Sons of Horus and Imperial Fists Legions. This kit comprises 200 plastic components, and comes with 10x Citadel 32mm Round Bases and 1x Legiones Astartes Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Leman Russ is the primary battle tank of the Imperial Guard, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerous hull-mounted guns are crushed mercilessly beneath their heavy treads. These reliable and formidable tanks can be found in nearly every Astra Militarum regiment in the galaxy, and have become synonymous with the Imperium's fury. This multipart plastic kit builds a Leman Russ Battle Tank – a versatile armoured vehicle with a wide range of variants. This tank can be built with one of seven powerful turret weapons – a battle cannon, demolisher battle cannon, eradicator nova cannon, executioner plasma cannon, exterminator autocannon, punisher gatling cannon, or vanquisher battle cannon – allowing you to arm your Leman Russ for busting open tanks, shredding alien swarms, or anything in between. It also sports a hull-mounted secondary weapon – a lascannon, heavy bolter, or heavy flamer – and can be equipped with two optional sponson-mounted guns – a pair of heavy bolters, heavy flamers, multi-meltas, or plasma cannons. The kit includes cosmetic options such as a searchlight, handles, and a choice of an exposed crewman or closed hatch. It can alternatively build a Tank Commander – a skilled squadron officer for the Astra Militarum, mounted in a Leman Russ. This kit comprises 150 plastic components and includes an Astra Militarum Vehicle Transfer Sheet, with 475 transfers featuring numerals, sigils, and a variety of regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Afully armoured Paladin mounted on a Royal Pegasus is a majestic sight indeed, and often, the honour of carrying the army's banner falls to one of these knights. Resplendent as they lead the charge, they hold aloft their standard, snapping crisply in the rush of air. This multipart plastic kit builds one Battle Standard Bearer on Royal Pegasus, an inspiring character for your Kingdom of Bretonnia army. Armed with a hand weapon, shield, and heavy armour, and mounted on their Royal Pegasus, they can get stuck in with your forward charge, inspiring nearby soldiers. You’ll find two different head options for the mount, a standard head and one with extra armour. This kit contains 43 plastic components, a Citadel 50mm Square Base, and a Bretonnian Transfer Sheet. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are difficult to capture and harder still to train. Accordingly, to own such a beast is the ultimate symbol of wealth and success for their owners, but in truth, a pegasus is also a great practical boon for any knight fortunate enough to acquire one. This multipart plastic kit builds three Pegasus Knights, an elite unit for your Kingdom of Bretonnia army. Heavily armoured, and armed with lances, as well as swords and shields, they hit hard on the charge. Their flying mounts ensure you'll have more opportunities to pit them against targets where they’ll do the most damage, making them a game-winning unit in any Bretonnian army. This kit contains 51 plastic components, and comes with 3x Citadel 40mm by 60mm Rectangular Bases, 3x Large Flying Stems, and 3x Small Flying Bases. Also included is a Bretonnia Transfer Sheet featuring 176 transfers with which to personalise your Pegasus Knights. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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