• Skaven magic is dominated by warp lightning and seemingly endless hordes of surging rats. Wherever the ratmen go, foul sorcery follows, sullying the Mortal Realms with their very presence. This multipart plastic kit builds a set of magical Manifestations for your Skaven armies in games of Warhammer Age of Sigmar. There are three miniatures to represent the Warp Lightning Vortex – a deadly storm of warpstone energy that disrupts movement and deals devastating damage. The all-consuming swarm of unholy vermin known as the Vermintide overwhelms nearby units, while the Bell of Doom inspires Skaven while striking despair into the hearts of your foes. Contains: – 1x Vermintide – 1x Bell of Doom – 3x Warp Lightning Vortex components This kit comprises 25 plastic components, 1x Citadel 120mm by 92mm Oval Base, and 4x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Magical Gnawholes allow a seemingly endless stream of Skaven to be funnelled up from the depths of Blight City and overwhelm enemy lines. Their unstable nature makes them incredibly dangerous to pass near, as warp lightning skitters around the rupture. This multipart plastic kit builds a set of three Gnawholes, faction terrain for your Skaven armies in games of Warhammer Age of Sigmar. These bizarre magical rifts offer several benefits to your army, from damaging nearby enemy units, to allowing you to deploy reinforcements straight into the heat of battle. They are also a fantastic addition to your collection, replete with verminous details, bells, and braziers that fit right into the Skaven aesthetic. This kit comprises 102 plastic components. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the June issue: Planet Warhammer Miniatures, letters, and questions sent in by readers. Plus hobby-related news! Worlds of Warhammer The Blacktalons come under scrutiny in this issue’s hero focus. Hobby Hangout Looking for some basing inspiration for your miniatures? This is the article for you. WARHAMMER 40,000 Notes on the Blood God We unlock the Grey Knights' grimoires to learn more about the Blood God! Chain-driven Bloodshed Grrraaawwh! Screaachhaaa! Scraaakkaachaa! What’s your favourite chainblade? Arkoth's Bloodpact A bloodthirsty Slaughterbound leads this new Combat Patrol for the World Eaters. Aspects of War Khorne’s got his eye on this battlefield! Uniquely gory new game rules. Basic Training Get to know your opponent’s army with a few pre-game questions. Like, where’s the cake? The Crucible of Blood World champion snooker player Neil Robertson shares his World Eaters collection. WARHAMMER AGE OF SIGMAR Death and Depravity Diving into the love-hate relationship between Khorne and his brother Slaanesh. Korghos Khul Just who is the skull-masked, axe-wielding leader of the Goretide? The Rise of Khul The infamous warlord gets three legends warscrolls, including one as a Daemon Prince! Battle Report: An Excess of Violence Khul’s Goretide attempt to stop a decadent ritual from taking place. Much blood is spilled. Glory Points Building Nemesis decks for Khorne and Slaanesh warbands. Who will you choose? OTHER ARTICLES Prelude to Bloodshed Still not enough World Eaters for you? Well, here’s a Horus Heresy-era army too! Trials of Albarak: A Debt of Ale Where’s all the ale gone? Albarak must find some booze for the king’s big bash. WHITE DWARF BUNKER Access Granted Here you'll find our painting challenges and the latest Bunker news. The Kill Team League The studio’s Kill Team league is over! We take a look at the best-painted teams and find out who was crowned Top Op in the final battle. Satellite Uplink The Dadhammer Support Network join us to chat about parenting and gaming (in that order). Plus, we show off some Gods of War! Bunker Bingo! What have we been up to this month in the White Dwarf team? Bit o’ paintin’ perhaps? Each copy of White Dwarf 513 also comes with a cardboard insert containing a double-sided card featuring the Warhammer Age of Sigmar and Warhammer 40,000 Scenarios of the Month, and 8x Khorne Boon cards for Kill Team.
  • As the Chaos Knights march to war, the skies darken with unnatural storms, and the ground shakes beneath the tread of towering war engines. When gathered beneath the banner of a suitably tyrannical or diabolical leader, entire lances of Chaos Knights can shatter armies and conquer worlds. These nightmarish machines – and their heretical pilots – are death to any who face them on the field of battle. Codex: Chaos Knights is a vital book for collectors who enjoy the thunderous steps of infernal war machines. This impressive tome is packed with twisted artwork, heretical background material, stunning photography, and the rules you need to set these hulking brutes on a path to destruction in games of Warhammer 40,000. You’ll find datasheets, Detachments, rules for using Dreadblades in your other Chaos armies, and narrative Crusade rules. This book will bring glory to the Dark Gods, no matter your allegience, or how you like to collect, paint, and play with your Chaos Knights. Inside this 104-page hardback book, you'll find: – Riveting background material about the Chaos Knight Houses, including how they operate, and their infernal heraldry – Photography of massed Knight charges, and artwork that will set your imagination ablaze – Rules for using Chaos Knights in games of Warhammer 40,000, with four Detachments, and 11 datasheets to cover the available configurations – A set of rules for working out your own twisted narrative campaign This book also contains a one-use code to unlock Codex: Chaos Knights content in Warhammer 40,000: The App.
  • A Horus Heresy Novel Knight of the Angelicasta. Saviour of the Lion. Grand Master of the Order. Lord of the Dark Angels. Protector of Caliban. Chaos Heretic. Destroyer of Caliban. Sorcerer of the Abyss. Arch-traitor. Dark Oracle. First of the Fallen. Can one man be all of these things? READ IT BECAUSE Hero. Villain. Protector. Destroyer. Loyal. Fallen. Luther embodies the duality at the heart of the Dark Angels – but what is his story? Prepare to find out and get some new insights into the man who shaped the destiny of the First Legion for ten millennia. THE STORY Kept alive and imprisoned for ten thousand years, Luther is the curse and the salvation of the Dark Angels made manifest. None are so close to the heart and history of the Chapter as the man that embodies all that was great about the First Legion and all that is shameful about the Dark Angels. In his story is writ the tale of the Horus Heresy and the fall from Enlightenment in a single long life. Glory, honour, pride, shame, and betrayal weave a tapestry of truth and lies that the Supreme Grand Masters of the Dark Angels have sought to understand and unbind across ten bloody millennia. Luther claims repentance for his past deeds, but was it his sins that condemned the Chapter to its secretive fate, or should warnings from history have been more closely heeded? Written by Gav Thorpe.
  • Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single foe or enemy formation until it is utterly destroyed, then moving on to the next, these ghastly war engines burn and drill a trail of utter devastation for their comrades to follow into the very heart of their foes' position. This multipart plastic kit builds a mighty Chaos Knight in one of four configurations for your Chaos Knight armies in games of Warhammer 40,000. They can also be fielded as allied Dreadblades in your other Chaos Space Marines, Death Guard, Emperor's Children, Thousand Sons, or World Eaters armies. The Knight Ruinator specialises in causing maximum damage at shorter ranges, but whichever class you choose to build will bring an arsenal of weapons loaded with terrible power. Just one of these mighty war machines can change the course of an entire battle. With different vicious faceplates and optional chains, pipes, spikes, and horns, you'll be able to create a truly unique engine of malice. This kit can build one of the following miniatures: – Knight Ruinator, armed with darkflame lance, fellbore, and terrorpulse missiles – Knight Abominant, armed with volkite combustor, balemace, electroscurge, and diabolus heavy stubber – Knight Rampager, armed with reaper chainsword, warpstrike claw, and diabolus heavy stubber – Knight Desecrator, armed with desecrator laser destructor, diabolus heavy stubber, and either a reaper chainsword or a warpstrike claw This kit comprises 207 plastic components, and 1x Citadel 170mm by 109mm Oval Base. This set also includes 1x Chaos Knight Transfer Sheet, containing 339 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Siege of Terra Anthology Horus is dead. His Heresy is over. The scars of mankind’s great schism will never fully heal. For those left behind, a new Era of Ruin is dawning, promising both new beginnings and fresh peril for an Imperium riven by trauma and war. READ IT BECAUSE This is the final instalment of the Horus Heresy – but that was just the beginning of a much darker tale which will be 10,000 years in the telling. These short stories show us glimpses of the stories that spun out of the Siege of Terra as the fledgling Imperium put together the pieces after the galaxy-shattering destruction, and those who fought on both sides, as they try to move on from the unthinkable events of the bloody conflict. THE STORY In Chris Wraight’s Homebound, Ilya Ravallion must choose between the decimated White Scars and living out what remains of her life in peace. An embattled Ahzek Ahriman must race against time to learn what he can of the warp before its gates close to him forever in Ex Libris by John French. Featuring tales from Dan Abnett, Aaron Dembski-Bowden, Guy Haley and many more, this anthology follows mighty Custodians, scheming sorcerers, and the lowly footsoldiers of the Imperial Army as all negotiate the devastating aftermath of Humanity's greatest reckoning. CONTENTS – Introduction by Jacob Youngs – Angels of Another Age, by John French – Fulgurite, by Nick Kyme – Fragments (All We Have Left), by Dan Abnett – Ex Libris, by John French – System Purge, by Gav Thorpe – After the Dawn, the Darkness, by Guy Haley – Homebound, by Chris Wraight – The Carrion Lord of the Imperium, by Aaron Dembski-Bowden
  • Chaos Knights are weapons of terror, and the sight of one stalking through the rubble is enough to send most opponents fleeing before the battle has even begun. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Chaos Knights. They are cast in pearlised off-white acrylic plastic with green ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped and each '6' face is decorated with the stylised helmet icon of the Chaos Knights.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the May issue: Planet Warhammer Miniatures, letters, and questions sent in by readers. Plus hobby-related news! WARHAMMER 40,000 Notes on the Plague God A fully sanctioned treatise on the Death Guard. Purify these pages once you've read them. The Gloeming Blades Plague Surgeon Phlegmus Gloem leads this new Death Guard Combat Patrol into battle. Aspects of War Eurgh! What are we standing in? Rules for fighting over tainted ground. Bring wellies. Heralds of Nurgle A 14-page (auspicious!) gallery of Death Guard and Maggotkin of Nurgle collections. Hobby Hangout It’s grime time in the hangout. Features tips on painting rust, verdigris and corrosion. Lovely! Data Exload: The Grey Knights Read this important dossier on Chapter 666. Then prepare for a mind-wipe. WARHAMMER AGE OF SIGMAR Battle at Fort Dakkbad Dakkbad Grotkicker returns home to find his lands overrun by skeletons… Reclaim da Fort! … so he sets out to smash them all to bits in this climactic Flashpoint battleplan. Brush Tips The ’Eavy Metal team joins us to talk about how they painted the new Soulblight Gravelords. Glory Points It’s time to do some Nemesis deck building! Borgit’s Beastgrabbaz are the test crew. Basic Training We discuss planning ahead in our first ever Basic Training for Warhammer Underworlds! OTHER ARTICLES Portraits of War Golden Demon winner Roman Lappat shares his unique Warhammer 3D portraits. Words of the Rohirrim The screenwriters for The War of the Rohirrim™ chat movies, miniatures and heroic showdowns. Paint Splatter Stage-by-stage painting guides for Warriors of Rohan and Hill Tribesmen. Trials of Albarak: A Debt of Stone A white-bearded duardin with a nice axe appears in this short story. Who could it be…? WHITE DWARF BUNKER Access Granted! Kill Team action grips the studio Bunker and we celebrate the return of club of the month. Kill Team League Games developer Lelia talks us through the first round of action in the studio Kill Team league. Satellite Uplink Monsters and machines dominate this month’s painting challenge. Meanwhile, the NOMADS talk about their international Blood Bowl group. Bunker Bingo What have the White Dwarf team been up to this month? A whole lot of gaming by the looks of it! Each copy of White Dwarf 512 also comes with a cardboard insert containing a double-sided card featuring the Warhammer Age of Sigmar and Warhammer 40,000 Scenarios of the Month, 6x Aspects of War cards, and 2x double-sided White Dwarf paint recipe cards.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the April issue: Planet Warhammer Models, letters and questions sent in by readers. Plus, hobby-related news! WARHAMMER AGE OF SIGMAR A Beastly Darkness The Ironsunz seek to evict some unwanted interlopers from their territory. Unwanted Guests The second instalment of our three-part campaign, set in the Gnashka Plateau. WARHAMMER 40,000 Worlds Of Warhammer The Prince of Pleasure reigns supreme in an article about those who love and loathe them. Champions Of Excess Fulgrim’s sons return, and they're more depraved (and pinker) than ever before! Lords Of War: Fulgrim Dare you read more about the Daemon Primarch Fulgrim? Gird your souls, mortals! Rise Of The Phoenician Miniatures designer meets ’Eavy Metal painter in an article about Fulgrim’s new model. Paint Splatter Finally, an excuse to use pink paint on a model. Learn how to paint the Emperor’s Children. Depraved Coterie Emperor’s Children + Slaaneshi daemons = unique Combat Patrol force! Sublime Strike Prepare to be boarded! An exclusive Boarding Actions force for the Emperor’s Children. Battle Report: The Lure Of She Who Thirsts Slaanesh’s devoted followers and devoted haters clash over a room full of daemons. Aspects Of War Today’s battlefield meteorological report warns of radiation with a hint of darkness. The Ancient & The Eldritch Part II of our colossal Designers’ Notes on the Aeldari. This time: Aspect Warriors! Echoes From The Warp Walk the Path of the Games Developer as David and Duncan talk about Codex: Aeldari. Vexation An Imperial ship gets boarded by the Death Guard in this short story. And then… WHITE DWARF BUNKER Access Granted! The studio’s Kill Team league begins! Kill Team League Games developer Leila introduces the latest gaming challenge taking place in the Bunker. Joint Ops: Procession Of The Firing Scroll Mission Pack Team up in a fast-paced narrative mission for Kill Team set in the shadow of the Great Gun. Satellite Uplink A display of magical maestros. Bunker Bingo! What have the White Dwarf team been up to this month? Each copy of White Dwarf 511 also comes with a cardboard insert containing a double-sided card featuring the Warhammer Age of Sigmar and Warhammer 40,000 Scenarios of the Month, 6x Kill Team cards, and 2x double-sided White Dwarf paint recipe cards.
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    White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in February's issue: Planet Warhammer Letters, questions, and pictures of miniatures sent in by readers. Worlds of Warhammer We investigate the fundamental truths of the Warhammer universes. Sounds serious! WARHAMMER AGE OF SIGMAR Forged Upon the Anvil It’s alive! Mwahahahaha! A closer look at the rules for creating your own Age of Sigmar characters… Hobby Hangout …followed by an article showing you how you can make one of your very own! Bring your imagination. And some glue. Battle Report: A Proper Skrap Two Anvil of Apotheosis characters clash as a Slaves to Darkness army raids an Ironjawz encampment. Chaos and destruction ensue. Glory Points Do you Flex? Do you Strike? Take & Hold, or Mastery? What’s your playing style for the new edition of Warhammer Underworlds? WARHAMMER 40,000 Basic Training Cleanse. Sabotage. No Prisoners. How to score Secondary Missions in the first battle round. The Regiments of Krieg An in-depth look at the Death Korps of Krieg and the organisation of their siege regiments. Brush Tips Get down and dirty with the ’Eavy Metal team as they talk about weathering and battle damage on the new Krieg miniatures. Honour and Infamy Combat Patrol rules for Imperial and Chaos Knights. Things are about to get violent! OTHER ARTICLES Sons of Cthonia We showcase a gorgeous Sons of Horus army painted by keen green painter Rob Higgins. Riot of Colour Oscar Lars shares his super-neon, retro-style Necromunda gangs. Amber nostalgia alert. Tatters of Hope Part 4 The Tattershields encounter the Adeptus Mechanicus. Perhaps they wish they hadn't… WHITE DWARF BUNKER Access Granted! We give you the new Bunker achievements and ranks card. Car Show Have a look at some of the entries from the studio Car Show, including the winners of the Street Race. Satellite Uplink We could be heroes! We show off your best bosses and laudable leaders. Bunker Bingo! The White Dwarf team show off what they've been working on recently. Each copy of White Dwarf 509 also comes with a cardboard insert containing a card featuring the scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000, a White Dwarf Bunker ranks card, a Street Race dashboard, and 10" of tarmac (for racing and showcasing cars).
  • The Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms are woven. Not even the mightiest Beastlord would harm a Bray-Shaman, for they speak the will of the Dark Gods, and those that defy the gods pay the highest price of all. This multipart plastic kit builds one Beastman Shaman, a wild wizard for your Beastmen Brayherds armies in Warhammer: The Old World. Armed with a Braystaff, and clad in robes, it can be used as either a Bray-Shaman or Great Bray-Shaman to provide magical support to your true Children of Chaos. This kit comprises 8 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm Square Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The savage Beastmen Brayherds worship the gods of Chaos in a primordial form, with simple rituals and a thirst for destruction. They are a terrifying foe to face, bearing down in a degenerate tide of hooves and horns. This is a set of 20 round-cornered six-sided dice for use in games of Warhammer: The Old World, themed around the Beastmen Brayherds. They are cast in pearlescent brown acrylic plastic with white markings, and measure 16mm along each edge. On the standard D6s, the 1-5 facings are traditionally pipped and each '6' face is decorated with the bestial icon of the Beastmen Brayherds. Contents: – 18x D6 dice with a Beastmen Brayherds icon on the '6' face – 1x Artillery dice (labelled 2, 4, 6, 8, 10, Misfire) – 1x Scatter dice
  • Gors form the great mass of the Warherds. With the head and legs of a goat, the upper torso of a Man, the savage fangs of wolves – with which to tear great chunks of flesh from their foes – and muscular, robust bodies, they are well-suited to acting out their primal urges. One thing all true Beastmen have in common is their horns, without which they cannot be considered real Gors. This multipart plastic kit builds 30 Gors, bloodthirsty infantry for your Beastmen Brayherds armies in games of Warhammer: The Old World. They are an ideal core for your force – both stalwart in defence and dangerous in attack. They can be assembled as one large unit, or two units of 15 warriors, each with their own optional champion, standard bearer, and musician. The horns, heads, hand weapons, and shields in the kit are interchangeable across the bodies, making it easy to customise your units. This kit comprises 222 plastic components, 30x Citadel 25mm Square Bases, and 1x Beastmen Brayherds Transfer sheet containing 204 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. These miniatures are also available in the Beastmen Brayherds Battalion boxed set.
  • Bestigors are the strongest and most vicious of Beastmen. They typically carry massive axes and wear solid, heavy plates of armour and chainmail adorned with all manner of grisly trophies taken from those that have put up a fight before being cut into pieces. This multipart plastic kit builds 20 Bestigors, elite melee infantry for your Beastmen Brayherds armies in games of Warhammer: The Old World. These savage warriors make ideal line breakers, able to hack their way through foes with their great weapons. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers, and the horns, heads, and weapons in the kit are interchangeable across the bodies, making it easy to customise your units. This kit comprises 184 plastic components, 20x Citadel 30mm Square Bases, and 1x Beastmen Brayherds Transfer sheet containing 204 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Disorganised raiding parties more than a disciplined army, the hosts of the Beastmen Brayherds are filled with slavering, savage creatures hell-bent on destruction and blood-spilling. These otherworldly monsters surge forward in vicious hordes armed with axes, crude spears, and shields. This boxed set builds a solid core of a Beastmen Brayherds army for use in games of Warhammer: The Old World. It's ideal if you're looking to start a new collection or bolster an existing one, and you'll save money compared to buying the kits separately. A wizard-hating Cygor – which can alternatively be built as a hulking Ghorgon – is the lynchpin of the force, ready to crush your biggest threats. Around its feet, hordes of Ungors skirmish forwards. These flexible warriors can be armed with crude bows, spears, or hand weapons and shields to take on any foes. Brutal Gors fill out your numbers in a flood of hard-hitting soldiers with paired hand weapons, or hand weapons and shields, to smash through enemy lines. This boxed set contains 61 multipart plastic miniatures: – 1x Cygor (which can alternatively be built as a Ghorgon) – 30x Gor – 30x Ungor This kit comprises 603 plastic components, 1x Citadel 60mm by 100mm Rectangular Base, and 60x Citadel 25mm Square Bases. This set also includes 2x Beastmen Brayherds Transfer sheets, each containing 204 high-quality waterslide transfers to decorate your miniatures. The miniatures in this box are also available separately.
  • Prince Imrahil is the Lord of Dol Amroth and the brother-in-law of Denethor. A warrior of almost unrivalled skill, valour and honour, Imrahil immediately answers the call of Minas Tirith, mustering the armies of the Fiefdoms and riding to the defence of the White City. It is he who leads the charge out from the gates of Minas Tirith, bringing aid to Aragorn and Éomer and playing a major part in ensuring victory upon the Pelennor. This multipart plastic kit builds Prince Imrahil, both on foot and mounted, for your Grief of Éomer, The Fiefdoms, Defenders of the Pelennor, or Men of the West armies in the Middle-earth Strategy Battle Game. Whichever version you use, this inspiring hero is an ideal leader for your knightly forces. This kit comprises 31 plastic components, 1x Citadel 40mm Round Base, and 1x Citadel 25mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Prince Imrahil of Dol Amroth in The Fiefdoms can be found in the Armies of Middle-earth publication, which is available separately. Rules for using him in Grief of Éomer, Defenders of the Pelennor, and Men of the West armies can be found in the Armies of The Lord of the Rings™ publication, also available separately.
  • Héra, the daughter of Helm, is a wild and headstrong young woman who learned to ride a horse before she could walk. She has no interest in settling down, preferring to seek a life of adventure and excitement. When Edoras is attacked, Héra protects her people against the invasion of Wulf's army, and ensures those who can not fight are able to escape the city and reach the sanctuary of the Hornburg. This multipart plastic kit builds Héra, both on foot and mounted, for your Army of Edoras forces in the Middle-earth Strategy Battle Game. As a daughter of Rohan, she's deadly in combat, and riding Ashere massively increases her threat range. She can be assembled with or without her cloak, and is equipped with armour, her sword, and a spyglass that allows her to pick out lurking enemies. This kit comprises 38 plastic components, 1x Citadel 40mm Round Base, and 1x Citadel 25mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Héra, Daughter of Helm in the Middle-earth Strategy Battle Game can be found in the Armies of The Lord of the Rings™ publication, which is available separately.
  • The Beastmen Brayherds live by the base laws of nature, twisted beyond recognition by the corrupting influence of the Ruinous Powers. Domination is enforced with terrible violence, and every member of the herd quickly learns their place in its brutal and bloody hierarchy. From the primordial forests in which they dwell, they raid and pillage in the name of their Dark Gods. This essential guidebook delves into the dark background and lore of the Beastmen Brayherds, the true Children of Chaos, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Ravening Hordes, available to purchase separately, you'll have plenty of options and more in-depth rules to get the most out of the Cloven Ones on the tabletop. Within this 48-page supplement book, you will find: – Background and lore: The history of the Cloven Ones, their current territories, some of the warlords that lead them, and a breakdown of the Dark Tongue. – Hordes of the Beastmen: Rules to field two unique Armies of Infamy – the Guardians Of The Blood Grounds and Primal Gatherings. – Special Character & Unit Profiles: Background and rules for units and characters including Kralmaw, The Prophet Of Ruin and Ghorros Warhoof, Sire of a Thousand Young. – Beastmen Brayherds Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is a supplement for Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Ravening Hordes books, both available separately, to use the contents of this book.
  • Bolg is a savage and ruthless Orc who fights with staggering strength and brutality, aiming to sever limbs and shed blood with every swing of his huge war pick. He will follow any task his father sets him with complete loyalty, whether that be to track and hunt the company of Thorin Oakenshield through the forest of Mirkwood and beyond, or to command the vast legions of Mount Gundabad to wage war upon the Lonely Mountain. This multipart plastic kit builds Bolg, both on foot and mounted on a Fell Warg, for your Army of Gundabad or Azog's Hunters armies in the Middle-earth Strategy Battle Game. The Orc bow on his back is optional, but he always carries a massive two-handed weapon to bludgeon his way through enemy warriors. This burly hero deals in slaughter and torture and is ideal for anyone looking for an unsubtle approach to battle. This kit comprises 33 plastic components, 1x Citadel 40mm Round Base, and 1x Citadel 25mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Bolg, Spawn of Azog in the Middle-earth Strategy Battle Game can be found in the Armies of The Hobbit™ publication, which is available separately.
  • Steel and blackpowder are the lifeblood of the Cities of Sigmar, but so is relentless vigilance. The Fusil-Platoons represent all three. Deployed as mobile gunnery brigades, their job is to seek out enemies trying to outmanoeuvre or ambush the slower battlelines and then blast them out of hiding. If you want to defend the Mortal Realms in the name of the forces of Order, this box is the perfect way to start a new Cities of Sigmar collection – or expand an existing Warhammer Age of Sigmar army – and save money compared to buying the kits individually. A Fusil-Major on an Ogor Warhulk – deadly at both range and in melee – leads the force, assisted by an Alchemite Warforger. Freeguild Fusiliers lay down barrages of fire while Wildercorps Hunters keep the pressure on your enemies and claim objectives. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games straight out of the box. The Fusil-Major can be built in one of two poses, as can the Ogor Warhulk that he rides into battle. The Freeguild Fusiliers include several interchangeable parts, including their shields and heads. You can build an optional unit champion who can be armed with a multi-barreled weapon or pistols, and there are also parts to build an optional standard bearer with your choice of two banner toppers. The Wildercorps Hunters have a variety of weapon options, and each miniature has a choice of heads. This plastic boxed set builds 24 Cities of Sigmar miniatures: – 1x Fusil-Major on Ogor Warhulk – 1x Alchemite Warforger – 11x Wildercorps Hunters – 10x Freeguild Fusiliers (and 1x Blackpowder Squire) This kit comprises 261 plastic components, 1x Citadel 50mm Round Base, 2x Citadel 40mm Round Bases, 1x Citadel 32mm Round Base, 7x Citadel 25mm Round Bases, and 13x Citadel 28.5mm Round Bases. The set also includes 2x Cities of Sigmar Transfer Sheets, each featuring 410 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Mortisan Elite are the war-goliaths of the Ossiarch Bonereapers, counted among its deadliest constructs. Mortisans of the order of Ossifectors will occasionally assemble cohorts of these monstrous creations to try to enhance their augmentative bone-shaping while in battle. Such forces are terrifying to behold, the true elite of the necropolis. If you want to claim the Mortal Realms in the name of Nagash, this box is the perfect way to start a new Ossiarch Bonereapers collection – or expand an existing Warhammer Age of Sigmar army – and save money compared to buying the kits individually. A Mortisan Ossifector, a powerful wizard who can alter and even create entire bone constructs, leads the force. Providing protection are mighty Immortis Guard and Necropolis Stalkers, while Morghast Archai swoop overhead, striking where least expected. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games straight out of the box. The Necropolis Stalkers have interchangeable chest plates, weapons, and heads, and one can be built wielding a pair of huge swords rather than four smaller ones. The Immortis Guard have interchangeable chest plates, weapons, shields, and heads. The Morghast Archai can be armed with either a halberd – which has a choice of wicked blades – or paired swords. They can alternatively be built as Morghast Harbingers. This plastic boxed set builds 9 Ossiarch Bonereapers miniatures: – 1x Mortisan Ossifector – 3x Necropolis Stalkers (which can alternatively be built as Immortis Guard) – 3x Immortis Guard (which can alternatively be built as Necropolis Stalkers) – 2x Morghast Archai (which can alternatively be built as Morghast Harbingers) This kit comprises 274 plastic components, 1x Citadel 32mm Round Base, 2x Citadel 60mm Round Bases, and 6x Citadel 50mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Bands of Sunblood Prowlers are characterised by stealth and brutality. These expert hunters are relentless seekers of prey, Seraphon charged with the eradication of specific threats to their slann lords’ enigmatic plans. Once they have the scent of a foe, nothing but death can dissuade them from their task. If you want to claim the Mortal Realms as part of the Great Plan, this box is the perfect way to start a new Seraphon collection – or expand an existing Warhammer Age of Sigmar army – and save money compared to buying the kits individually. The Jaws of Itzl – a vicious Sunblood and their saurus bodyguards – inspire the rest of the force with their acts of bravery. Following them into battle is a unit of Saurus Warriors. The swift Hunters of Huanchi claim any objectives that your enemy leaves unattended, while a Spawn of Chotec provides ranged support by spitting acid at your foes. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games straight out of the box. The Spawn of Chotec has options for two different heads, two different crests, and two different neck poses. One of its Skink handlers carries a sacred icon with a choice of two toppers. The Saurus Warriors include parts to build an optional champion, War-drummer musician, and standard bearer with a choice of two different icons. The heads and shields are interchangeable across the miniatures, and each warrior can be armed with either a club or a spear. The Hunters of Huanchi comprise 10 Chameleon Skinks and three Terrawings. The Skinks include parts to make an optional champion, musician, and Huanchi's Claw. There are also weapon options to further customise your unit. This plastic boxed set builds 31 Seraphon miniatures: – 4x Jaws of Itzl – 1x Spawn of Chotec (plus 3x Skink handlers) – 13x Hunters of Huanchi (10x Chameleon Skinks and 3x Terrawings) – 10x Saurus Warriors This kit comprises 251 plastic components, 1x Citadel 90mm by 52.5mm Oval Base, 2x Citadel 28.5mm Round Bases, 11x Citadel 25mm Round Bases, and 13x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Armies of Middle-earth is a gaming supplement for the Middle-earth Strategy Battle Game. It contains rules, unit profiles and army lists for the characters and units seen throughout Middle-earth, adding new units and armies to the game, and expanding on those found within Armies of The Lord of the Rings™ and Armies of The Hobbit™. Assemble vast armies using your collection and recreate some of the most defining battles from throughout the history of Middle-earth. From the verdant gardens of the Shire, to the sun-blasted lands of Harad, gather your armies and prepare for the greatest battle of our time. This 192-page hardback gaming supplement features 132 profiles, 14 forces of Good Army Lists, and 14 forces of Evil Army Lists. Contents: Forces of Good: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 22x The Free Peoples profiles – 2x Rohan profiles – 14x Gondor profiles – 14x Kingdoms of Men profiles – 7x Elven Kingdoms profiles – 11x Dwarven Holds profiles Good Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 14 armies – Battle of Bywater, Arathorn’s Stand, The Grey Company, The Beornings, Fords of Isen, Paths of the Drúadan, The Fiefdoms, The Grief of Éomer, Arnor, Army of Dale, Battle of Fornost, Kingdom of Khazad-dûm, Army of Erebor, and Defenders of Erebor. Forces of Evil: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 5x Mordor profiles – 10x Isengard profiles – 8x The Misty Mountains profiles – 39x Fallen Realms profiles Evil Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 14 armies – Army of the Great Eye, Sharkey’s Rogues, Moria, Dragons of the North, Host of the Witch-king, Shadows of Angmar, Buhrdûr’s Horde, Wolf Pack of Angmar, Army of Carn Dûm, The Easterlings, Host of the Dragon Emperor, The Serpent Horde, Umbar, and Grand Army of the South. You will need a copy of the Middle-earth Strategy Battle Game Rules ManualArmies of The Lord of the Rings™, and Armies of The Hobbit™, all available separately, to make full use of this gaming supplement.
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