• Box Contents

    ●    Dual Kit. Contains 12 Plastic Miniatures (Ulfhednar/Bearsarks, with the option of making their respective command models) ●    3 Infantry Plastic Stands ●    12 Bases ●    2 Command Cards  

    Product Information

    ●    Assembly: Required. ●    Box size: 30x15x6cm; 410gr ●    Material: Plastic ●    Scale: 38mm
  • Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan Houses. As they come of age, they either join the clan or become Wyld Runners, reckless and bold explorers and beast wranglers. Death Maidens are fallen warriors of the Escher, raised from their graves in order to seek revenge for the House of Blades. Expand your Escher gang with these six fighters and their cute but deadly pets. Wyld Runners may be armed with low-tech weaponry, in the form of whips and bows, but are no less lethal for it. Death Maidens come armed with a needle pistol and venom claw, allowing them to kill their enemies with the finest poisons from the House of Blades. This 138-part plastic kit makes: – 2x Death Maidens with needle pistols and venom claws – 4x Wyld Runners, two with wyld bows and two with whips – 4x Phelynx This kit is a treat for customisers and converters. Each Phelynx can be kitted out with a choice of interchangeable heads, while the Death Maidens and Wyld Runners feature the same arm and head fittings as the Escher Gang kit, allowing you to mix and match them for greater variety! It is supplied with 10 Necromunda 25mm round bases. Rules for using these models in games of Necromunda can be found in House of Blades.
  • The diseased skaven of Skabbik’s Plaguepack plan to usher in the birth of one of the Great Plagues – an apocalyptic disease prophecised amongst the fanatical verminkin of the Clans Pestilens. Their foulsome quest has taken the Plaguepack deep into the heart of Wyrdhollow, to seek one of the arcane ingredients in this foul brew. Should Skabbik's noisome flock succeed in their task, great swathes of the Mortal Realms may be reduced to rancid rotting mulch. Let their enemies beware – a sickening death awaits any who stand against the children of the Great Corruptor. Skabbik’s Plaguepack employ special rules to Corrupt areas of the map – this foul process is vital to the warband's success, and the Plaguepack's fighters can Inspire, gain new abilities, and score Glory by doing so, inexorably creeping their way to victory. This set includes a full Rivals deck to use straight out of the box, and the models are all push-fit – so you can get playing in no time. This set includes: - 6x push-fit Skabbik’s Plaguepack miniatures – no glue required to assemble, cast in putrid green plastic - 6x double-sided fighter cards, one for each member of the warband – Skabbik Plagueseeker, Rabidius Skench, Itchitt, Poxlix, Rikkit, and Skritter - 1x Skabbik's Plaguepack background and plot card, with additional rules for using Skabbik's Plaguepack Plus, a 32-card Rivals deck consisting of: - 12x Skabbik's Plaguepack objective cards - 10x Skabbik's Plaguepack upgrade cards - 10x Skabbik's Plaguepack gambit ploy cards These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints to make them your own.
  • The First. The Son of the Forest. The Master of Caliban. The Primarch of the Dark Angels. Lion El'Jonson stalks from mist-wreathed shadow realms like an ancient questing knight, hunting the galaxy's myriad terrors. With his immense blade, Fealty, the Primarch cleaves apart the most heinous of monstrosities, while the Emperor's Shield erupts in blazes of light and force in response to his foes' savage blows. This is a jaw-dropping miniature befitting the legendary status of a Primarch, striding over battlefield rubble in ornate, knightly armour adorned with personal heraldry and the symbols of the Dark Angels. He's joined by a pair of mysterious Watchers in the Dark, and can be built with one of four different head options – a bare head, a hooded head, a crested helm, and a hooded helm. This miniature makes an incredible centrepiece for any Dark Angels army. Painters will enjoy the level of detail and the different textures that make up his robes, armour, and weapons. Meanwhile, gamers will enjoy setting the Lion upon the enemies of the Imperium and proving his prowess as a duelist. This kit comprises 43 plastic components, and is supplied with a 60mm Citadel Round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Paint your own Lion El'Jonson in a manner befitting a Primarch with help from the Citadel Colour painting guide – including painting his variant heads.
  • Sanctioners are semi-sentient servo-automata, employed by Palanite Enforcers in times of particular crisis. These hulking cybernetic brutes are controlled by the salvaged cranial remains of particularly merciless Enforcers, psycho-conditioned for utter dedication to the letter of the law. As such, they are known on the streets of Necromunda as ‘Lawtomata’, relentless armoured constructs protected by thick carapace plating, shrugging off small arms fire and putting down whole uprisings with heavier weaponry than any flesh-and-blood Enforcer could bring to bear. This multipart plastic kit builds two Enforcer 'Sanctioner' Pattern Automata, armoured robots that can be used by any Palanite Enforcer gang. Each of these cybernetic sluggers sports a built-in grenade launcher and can be armed with a variety of fearsome weaponry – the kit includes two right-handed pacifier assault claws, as well as two heavy shock batons, two concussion cannons, two assault rams, and two mancatchers that can be mounted on either arm, or even both. Each Sanctioner's arms can be posed as you see fit, and the kit offers multiple ways to pose their legs, adding extra variety to your robot reinforcements. The kit comprises 104 plastic components, and comes with 2x Necromunda 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer 'Sanctioner' Pattern Automata in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement.
  • While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours. Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further. This 86-piece plastic kit includes: - 2x Flamer - 4x Lasguns - 2x Long Rifle - 2x Web Pistol - 2x Plasma Pistol - 2x Plasma Gun - 2x Web Gun - 2x Meltagun - 2x Throwing Knives - 2x Heavy Flamer - 2x Grav Gun - 10x Alternative Heads - 4x Scopes These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Please note that the House Delaque ganger shown in some images on this page is for illustrative purposes only and is not included in this product.
  • A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the enemies of their friends if it suits their purposes. Delaque gangs will often include these talented agents, though they do so with the knowledge that the Nacht-Ghul ultimately answers to the Star Chamber and the whispers of the Psychoterica. Expand your Delaque Gang with these seven additional fighters. These secretive agents of House Delaque are equipped with a variety of specialist wargear to better enable them to perform their shadowy purpose. The two Nacht-Ghuls can be armed with either a shivver blade and serpent’s fang, while one of the Psy-Gheists is clad in a psychomancer's harness. With the exception of the Psychoteric Wyrms, who act as psychic nodes for their masters, all of the other fighters are psykers, and will offer your gang an enormous tactical advantage. This kit is supplied as 98 components that make the following seven miniatures: - 2x Nacht-Ghul (Champions, supplied with 2x 25mm Necromunda Bases) - 2x Psy-Gheists (Prospects, supplied with 1x 32mm Necromunda Base and 1x 25mm Necromunda Base - 2x Psychoterric Wyrms (Exotic Beasts, supplied with 2x 25mm Necromunda Bases) - 1x Piscean Spektor (a Brute, supplied with 1x 40mm Necromunda Base and 1x 45mm Groove Stem set Rules for using the Nacht-Ghul, Psy-Gheists, Psychoteric Wyrm, and Piscean Spektor in games of Necromunda can be found in Necromunda: House of Shadow. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours. Lovingly designed to update the classic Necromunda gang, this kit allows you to build a deadly squad of Delaque gangers. Inside, you'll find a huge range of customisation options, allowing you to equip each ganger with deadly and unusual weapons, including exotic options like the longrifle and flechette pistol. A host of heads and accessories, meanwhile, allow you to personalise each ganger and ensure no two look alike. In short – if you've got your rules and you're raring to kick off your Delaque gang or you're bolstering an existing force, this is the place to start. This box contains 10 multipart plastic Delaque gangers and 10x 25mm Necromunda bases. Rules for your Delaque gang can be found in Necromunda Gangs of the Underhive and the December 2018 issue of White Dwarf.
  • A Warhammer 40,000 Omnibus A selection of titles featuring the towering Titans and Knights of the Adeptus Titanicus curated in one edition for the first time. READ IT BECAUSE Leap into the pilot's seat (or mind impulse unit) of the mightiest war machines to walk the worlds of the Imperium, with an omnibus of tales featuring Knights, Titans, and the mortal souls who harness them for battle. THE STORY The Titans and the Knights of the Adeptus Titanicus are towering war engines, each an effigy of the Omnissiah bristling with weapons enough to lay armies to waste. For ten thousand years these behemoths have stood and fought in service to the Emperor, unleashing righteous might upon the heretic, the mutant and the alien. In Gav Thorpe's Imperator: Wrath of the Omnissiah, Imperator Titan Casus Belli must fight the enemy within as well as without, as Chaos hordes engulf the forge world of Nicomedua. In Kingsblade and Knightsblade, Andy Clark tells the story of Knights Errant Danial and Luk, who must take control when tragedy strikes on the Imperial World of Donatus. And in Warlord: Fury of the God-Machine by David Annandale, the demi-legio of Pallidus Morr is sent to save a forge world from the ravages of Chaos, but find they must put aside their differences with the allies they've been sent to fight alongside. This omnibus also features the novella Knights of the Imperium by Graham McNeill and short stories by Ian St. Martin, Andy Clark, and David Annandale, curated in one edition for the first time. CONTENTS – Imperator: Wrath of the Omnissiah, by Gav Thorpe – Vengeance of the Immortal, by Gav Thorpe – Warlord: Fury of the God-Machine, by David Annandale – Gates of the Devourer, by David Annandale – Kingsblade, by Andy Clark – Becoming, by Andy Clark – Knightsblade, by Andy Clark – Defiant, by Andy Clark – Knights of the Imperium, by Graham McNeill – Hunting Ground, by Ian St. Martin
  • An Orks Novel Witness a battle royale between feuding ork bosses in a fight for the position of warboss – and access to a legendary gate that will help the orks conquer the galaxy. READ IT BECAUSE It’s a raucous and bloody boyz-eye-view of a war for succession between six clans, told with typically orky flair by Mike Brooks. THE STORY With only one bastion still standing on the once unconquerable fortress world of Aranua, Warboss Gazrot Goresnappa should be basking in the light of impending victory. Instead, he lies ‘proppa dead’ beneath a decapitated Gargant’s head. The biggest and baddest bosses from each of the six (no-longer-united) clans step forward to duke it out to become the next warboss – but the ork gods have other plans. A prophecy foretells of a mysterious gate that lies beneath a human city. The one true warboss will be the first to find it, and will use it to turn the galaxy green. Da Genrul of the Blood Axes knows only he is worthy, but it seems Evil Sunz Speedboss Zagnob and Goff Big Boss Mag Dedfist didn't get the memo. To add insult to injury, neither did the leader of the grot uprising, the one true prophet of Gork and Mork (or so he claims), Snaggi Littletoof, who seeks to use this opportunity to turn the tide of grot oppression. Who will the green gods deem worthy? Written by Mike Brooks.
  • Out of stock!
    The Adeptus Mechanicus march to war as a disturbing fusion of flesh and machine, ruling Tech-Priests and fanatical cyborg followers raising modified voices in binharic praise of the Machine God. Purge Corps Deltic-9 are equipped to scour the contamination of enemy presence from locations of strategic or exploratory importance, employing cybernetic speed and terrifying weapons. Cavalry and winged Pteraxii unleash gouts of purging flame, before radioactive Skitarii bring up the rear to reclaim whatever remains. Fight for the Omnissiah with Combat Patrol: Adeptus Mechanicus! This boxed set contains all the units you need to start your army or expand an existing collection, and will save you money compared to buying the contents individually. These miniatures provide a balanced fast-moving core for any Adeptus Mechanicus army, and can also be used as a complete force for Combat Patrol games of Warhammer 40,000 – the Combat Patrol rules are available as a free download on the Warhammer Community website. This set includes the following multipart plastic models: - 1x Tech-Priest Manipulus - 3x Serberys Sulphurhounds (which can alternatively be built as 3x Serberys Raiders) - 5x Pteraxii Sterylizors (which can alternatively be built as 5x Pteraxii Skystalkers) - 10x Skitarii Vanguard (which can alternatively be built as 10x Skitarii Rangers) All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Sydonian Skatros is a sinister cybernetic sentinel, stoic and unmoving until the moment an enemy strays into range of their huge rifle. Mechanical, stilt-like limbs allow them to traverse hazardous terrain and survey the environment, shrouded by a smog of incense-exhaust. With protocol-driven precision and an advanced scanner known as the achillan eye, they lock on to their foes’ weakpoints and unleash pinpoint fire that sows panic and agony – all the better for eroding enemy morale. This multipart plastic kit builds one Sydonian Skatros, an augmented sniper created by the Adeptus Mechanicus. This Skitarii sharpshooter can be armed with one of two long-barrelled guns – a radium jezzail, which fires radioactive bullets that pierce armour and poison flesh, or a high-powered transuranic arquebus. Each weapon comes with its own bionic loader-arm, as well as an ammunition pack for the Skatros' belt, which sports a holstered pistol for closer foes. The kit also includes a choice of two different headset designs for the Skatros – a sinister mono-visor, or a pair of staring goggle-lenses – which can be worn over their cyborg facemask or pushed up onto their forehead. This kit comprises 21 plastic components, and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Adeptus Mechanicus are the fanatical worshippers of the Machine God of Mars. For thousands of years the robed priests of the Machine Cult have presided over the fabrication, maintenance, and preservation of Humanity’s surviving technological wonders with reverence and ritual. Led by Tech-Priests whose weak organic flesh has been replaced with metallic augmentations, their armies fight to defend forge worlds and strike out across the galaxy in search of ancient archeotech. Among the Machine Cult's ranks are cohorts of obedient cybernetic soldiers, lumbering warrior robots, and battle servitors. They bear an array of esoteric weapons, capable of annihilating foes in volleys of irradiated ammunition or incinerating them with torrents of searing energy. Those who seek to sabotage the divine works of the Omnissiah must face the might of this merciless mechanical war machine, devoid of both pity and remorse. Codex: Adeptus Mechanicus is an invaluable guide to collecting and gaming with the Adeptus Mechanicus. Within its pages you’ll find the rules you need to play an Adeptus Mechanicus army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – plus a treasure trove of information on their mysterious techno-dogma, bizarre bionics, prominent forge worlds, and their role within the Imperium. Inside this 120-page hardback book, you’ll find: – Background information detailing the Adeptus Mechanicus, from the ancient birth of the Machine Cult to the specialties and traditions of forge worlds across the galaxy – Evocative artwork that brings to life the mechanical mystique, strange cyborg forms, and massive scale of the Adeptus Mechanicus – 30 datasheets detailing the profiles, wargear, and unique abilities of every Adeptus Mechanicus unit, from the sinister Sydonian Skatros to Belisarius Cawl himself – Five themed Detachments, such as the Explorator Maniple and Cohort Cybernetica, each with their own set of special rules – Crusade rules for seeking lost archeotech and rebuilding ancient machine-relics to augment your leaders – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Purge Corps Deltic-9 – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of forge worlds This book also contains a one-use code to unlock Codex: Adeptus Mechanicus content in Warhammer 40,000: The App.
  • The armies of the Adeptus Mechanicus consist of cohorts of Skitarii cyborgs, bizarre war engines, and other fanatical followers of the Machine God, led into holy war by their robed Tech-Priests. This set of 35 cards will help you keep track of your Adeptus Mechanicus forces in-game, with individual datasheets for every unit, detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Adeptus Mechanicus army rules as well as special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rules Card - 30x Adeptus Mechanicus Datasheet Cards - 4x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature an eye-catching red foil glint edge. You'll need a copy of Codex: Adeptus Mechanicus to make full use of these cards.
  • Overlords lead the Necron dynasties into battle. Their android minds are tremendously swift, their bodies are implacably resilient, but their indomitable wills are perhaps most fearsome of all. Furnished with a translocation shroud drawn from the dynastic vaults, an Overlord can phase through nether-dimensions, passing through rigid defences and even the flesh of mortal guardians to reach whatever prey or prize they demand. This multipart plastic kit builds a Necron Overlord with a translocation shroud, an artefact of arcane dimensional science. He's depicted phasing through space itself, and portions of his body and wargear are already dematerialised into streamers of energy that swirl around him. One of his folded arms carries a deadly hyperphase blade, while the other clutches a resurrection orb. His metallic body is covered in Necrontyr glyphs, as well as mechanical details such as the power nodes that fuel the translocation shroud. This kit comprises five plastic components and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Orikan is a master astromancer, a Necron Cryptek who uses his knowledge of astral conjunctions to predict the tides of battle and empower himself with cosmic energies. He supplements these skills with chronomantic abilities that allow him to see events before they happen and alter the patterns of the past, helping him evade harm and aim his blows to devastating effect. Through careful study and scrutiny, the Diviner has meddled in monumental events and insignificant occurences throughout history, guiding the Necrons toward a future of his choosing. This multipart plastic kit builds Orikan the Diviner, the greatest Chronomancer across all the Necron dynasties. Held eerily aloft by his prehensile spine, this legendary figure clutches an active chronometron alongside the Staff of Tomorrow, a temporal instrument that exists half a second ahead of 'now', striking before he even moves. Orikan is festooned with eldritch spheres to drive his divinatory calculations, and draped in a segmented mantle and striking headdress befitting a high Cryptek. This kit comprises 15 plastic components and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Imotekh is a sublimely skilled Necron strategist, wielding his armies with hyperlogical skill and deadly strategic insight. In battle, the Stormlord incinerates enemies with his Gauntlet of Fire, blasts them with pan-dimensional energies from the Staff of the Destroyer, and humbles them in punishing one-on-one duels. As phaeron of the Sautekh Dynasty, with over eighty tomb worlds under his command, Imotekh marches to expand his deathless empire. This multipart plastic kit builds Imotekh the Stormlord, the supreme leader of the Sautekh Dynasty. This imposing phaeron stands tall atop a dais of unearthed Necron architecture, his billowing cloak crawling with scarab-constructs. His left hand is encased in a Gauntlet of Fire, which generates waves of viridian flame, while his right grips the Staff of the Destroyer – his dynasty's deadly icon of office. Imotekh's armoured chestplate and metal brow sport lordly glyphs of Sautekh, while other Necrontyr sigils decorate his ornate mechanical body, proclaiming his rank as ruler of an unliving empire. This kit comprises 15 plastic components and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • he Necrons are a deathless race of alien androids, rulers of the galaxy in a long-forgotten era once known as the Necrontyr. Now, having slumbered in stasis for millennia, they are rising to conquer it once more. Clad in self-repairing bodies of living metal and wielding weapons that harness the most devastating energies of the cosmos, the Necrons are a terrifying enemy. This set of 53 cards will help you keep track of your legions in-game, with individual datasheets for every single Necrons unit, detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Necrons army rules as well as special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rules Card - 47x Necrons Datasheet Cards - 5x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature an eye-catching green foil glint edge. You’ll need a copy of Codex: Necrons to make full use of these cards.
  • Out of stock!
    The Necrons rise across the galaxy, android legions emerging from stasis-crypts after millions of years in deathless slumber. Amonhotekh's Guard stalk the worlds that once belonged to their master, the Overlord Amonhotekh, to cleanse the flesh-vermin and lesser civilisations that now infest his ancient territories. He will stop at nothing to eradicate these pests, calling upon mighty Canoptek constructs, mindless warrior phalanxes, and even the raving Destroyer Cults to eliminate all trespassers. Reclaim the galaxy with Combat Patrol: Necrons! This boxed set contains all the units you need to start your army or expand an existing collection, and will save you money compared to buying the contents individually. These miniatures provide a balanced core for any Necrons army, and can also be used as a complete force for Combat Patrol games of Warhammer 40,000 – the Combat Patrol rules are available as a free download on the Warhammer Community website. This set includes the following multipart plastic models: - 1x Overlord, armed with a tachyon arrow - 1x Canoptek Doomstalker - 3x Skorpekh Destroyers, accompanied by 1x Plasmacyte - 10x Necron Warriors - 3x Canoptek Scarab Swarms All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • he Necrons are a deathless species of The Necrons are a deathless species of alien androids who dominated the galaxy in ages past. After millions of years in self-imposed slumber, they are rising from their hidden tomb complexes to march in conquest once more. Clad in self-repairing bodies of living metal, armed with weapons that harness the devastating energies of the cosmos, the Necrons are a terrifying enemy. They are without fear or mercy, soulless mechanoids who advance in eerie lockstep to lay down an annihilating storm.

    These phalanxes are joined by techno-sorcerous war engines, scuttling constructs, and shards of shattered star gods, led to war by undying nobles with wills and bodies of unyielding metal, driven by the absolute conviction that they are the rightful rulers of the galaxy. Ravaged by their long sleep, many Necrons have been reduced to murderous monsters or delusional demigods. Yet their madness only makes them an even greater and more inescapable threat. Codex: Necrons is an essential guide for anyone who wants to collect Necrons and display the might of their phaeron on the tabletop. In this book you'll find the rules you need to play a Necrons army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as detailed background material and stunning art showcasing their ancient origins, impossibly advanced technology, and dynastic courts. Inside this 136-page hardback book, you’ll find: – Terrifying background information exploring the awakened Necrons, from their unfathomably ancient history to the structure of the tyrannical dynasties – Stunning artwork that brings these undying legions and ancient tomb worlds to life (of a sort) – 47 datasheets detailing the profiles, wargear, and unique abilities of every Necrons unit, from mindless Necron Warriors to Imotekh the Stormlord – Five themed Detachments for Necrons armies, such as the Annihilation Legion and Canoptek Court, each with their own set of special rules – Crusade rules for steadily awakening the systems of your slumbering tomb world, earning ever-greater mechanical powers – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Amonhotekh's Guard – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Necron dynasty colour schemes This book also contains a one-use code to unlock Codex: Necrons content in Warhammer 40,000: The App.

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  • Biovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the ground with chitinous spurs, a Biovore undergoes violent spasms that expel its volatile offspring in high arcs as living ammunition. From there, the gas-bloated Spore Mines detonate in a shower of bone shards and acid rain, or else drift languidly down onto the battlefield, primed to explode whenever prey draws near. This multipart plastic kit builds a Biovore – a sentient Tyranid mortar – as well as three floating Spore Mines. The Biovore's lumbering form supports a symbiotic dorsal launcher, its spore-sac bulging with biological explosives waiting to be fired. The Spore Mines can be launched onto the battlefield by the Biovore, or simply rain down from the skies. The kit offers several alternate leg poses and basing elements for the Biovore, as well as three distinct designs of Spore Mine, allowing you to maintain variety in your brood as you build a whole battery of artillery-beasts. The Biovore in this kit can alternatively be built as a Pyrovore, a fire-spewing Tyranid creature. This kit comprises 37 plastic components, and comes with a Citadel 80mm Round Base and 3x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Warhammer Age of Sigmar Novel The intrepid Galen and Doralia ven Denst continue their adventures in this new novel. The father and daughter return from a taxing mission, seeking solace in the mysterious Temple of Silence, only to find it houses a dark secret. READ IT BECAUSE Drawn into a terrible conspiracy and beset by enemies on all sides, Galen and Doralia are forced to fight not only the fell beasts stalking the forest, but merciless rulers who will stop at nothing to cling to power. See how the ven Densts cope with their toughest challenge yet. THE STORY Moonhallow harbours a dreadful secret, and it keeps the populace in a perpetual state of anxiety – not that the town's ruthless arbiter is prepared to do anything about it. Across the great forest to Moonhallow's east, Galen and Doralia Ven Denst return from a gruelling mission for the Order of Azyr, seeking shelter in the mysterious Temple of Silence. However, the two witch hunters won't get much in the way of a warm welcome from the strange priests that reside there as the temple has its own secret, the ramifications of which are inextricably tied to the fate of Moonhallow. When night falls, terrors whose truths are too dangerous to speak come from the trees. Written by Richard Strachan.
  • Book 7 in the Dawn of Fire Series Fleet Secundus marches toward the Eye of Terror, ready to strike at the heart of the Archenemy. However, a battle for survival awaits as the greater schemes of the Indomitus Crusade descend into treachery and intrigue. READ IT BECAUSE It's a jaw-dropping entry in the Dawn of Fire series, as the Indomitus Crusade prepares to take the fight to the heart of Abaddon's warpsworn empire. THE STORY The mighty fleets of the Indomitus Crusade face terrors and dangers beyond imagining. As Guilliman's crusade marches forth, bringing the Emperor's light to thousands of worlds, Fleet Secundus is headed for the darkest dark – the Eye of Terror itself. Along with warriors of the Adepta Sororitas and the Adeptus Astartes, the Imperial Navy battle cruiser Judgement of the Void pushes deeper into contested space. But as their journey unfolds, the forces of Chaos close in, and a battle for survival is about to begin – one which has ramifications not just for Fleet Secundus, but for the future of the galaxy itself. Written by Chris Wraight.
  • A Stormcast Eternals Novel Vandus Hammerhand leads the Hammers of Sigmar into the Great Parch of Aqshy to confront an old foe. Together, they will all learn whether they can live up to their stellar reputation. READ IT BECAUSE The Hammers of Sigmar exemplify everything it means to be a Stormcast Eternal, and Vandus Hammerhand is a legend in his own right. With such high expectations, can they possibly live up to the stories told about them? THE STORY Paragons of the Stormcast Eternals, the Hammers of Sigmar take stern pride in their motto: first to be forged, never to fail. But when rumours reach Hammerhal of an old foe rising in the wastelands of the Great Parch, three of these warriors will be tested to their limits – and grapple with their roles as members of this warrior elite. Ferant Tidebreaker, a recently forged Liberator, struggles with his sense of unworthiness as he is assigned to the Hammerhands. Knight-Relictor Actinus, one of the few survivors of an all-but-destroyed chamber, searches his faith for a reason to continue. Machaera Dawnstar, a fearless Knight-Judicator, finds her vaulting ambition no match for the desperate rigours of combat. With Vandus Hammerhand himself at the head of the expedition into the Great Parch, these vaunted Stormcast must learn what it truly means to be First Forged. Written by Richard Strachan.
  • A Soulblight Gravelords Novel A doomed vampire faces down the nature of her curse, and the righteous fury of the faithful of Sigmar. READ IT BECAUSE It’s a fascinating look into the twisted nobility of the Soulblight vampires, and the curse they carry in their blood. THE STORY Nyssa Volari is dying. That should be impossible – she is a Soulblight vampire, blessed by Nagash with blood-fuelled immortality. More than that, Nyssa is a fighter – one of the few Kastelai vampires not dissolved into true death when the Crimson Keep abandoned them a century ago. With her blades and her will, she carved a kingdom out of the Broken Plains of Aqshy. These things matter little, for Nyssa's blood is cursed. It destroyed the vampire she called father, and as it threatens to do the same to her, Nyssa's allies abandon her one by one. Worse still, an army of zealots led by a brutal priest of Sigmar comes to destroy the vampire lord and claim her birthright. Written by Gary Kloster.
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