• The Ursarax are heavy, rapid-moving close combat killing machines. Like the Thallax, Ursarax are thralls rather than servitors – selected from suitable human candidates for conversion. Their living components retain a consciousness and dim recollection of their former humanity, providing them with superior tactical abilities and the instinct to kill. This multipart plastic kit builds 6 Ursarax, a terrifying elite melee unit for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Their utan jump boosters make them swift, and their lightning claws and volkite incinerators make them deadly – allowing them to range ahead of your army to disrupt enemy plans. Two of the six may alternatively be built with power fists, making them even more devastating when they get up close and personal. This kit comprises 262 plastic components and 6x Citadel 40mm Round Bases. This set also includes 1x Mechanicum Constructs Transfer Sheet containing 558 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • When a Chaplain takes to the field on a Raider-pattern bike, he is able to keep pace with even the swiftest armoured advance or spearhead breakthrough. Fighting in such an action, he will urge his brothers to victory as he bellows his catechisms and charges headlong into the foe, crozius arcanum swinging. Zealotry just got faster. Every Space Marines player knows the value of a Chaplain, enhancing nearby troops with a suite of powerful abilities – but how do you keep pace with the fastest elements of your army? Simple – you grab one of these guys. The Primaris Chaplain on Bike is part tactical lynchpin, part ceramite-clad comet of righteous fury, and the ideal accompaniment to your Outriders or forward units like Incursors. This kit builds one Primaris Chaplain on bike. It is supplied with helmeted and unhelmeted heads. It comes in 33 plastic components and includes a 90mm oval base and a Primaris Character Transfer Sheet.
  • Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This set of 38 cards will help you keep track of your Ratlings in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 38 Cards: – 13x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
  • Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This multipart plastic kit builds 10 Ratlings, a Ratling Battlemutt, an Ammo Cache marker, and two Tripwire markers. These miniatures can be used as sharpshooting Ratlings operatives in games of Kill Team, or fielded in an Astra Militarum army in games of Warhammer 40,000. The kit includes head options and accessories to customise your kill team, plus components to build specialists like the tough Hardbit, evasive Sneak, light-fingered Stashmaster, and more. Inside the box, you will also find a sheet of 39 double-sided Ratlings tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 128 plastic components, 1x Citadel 28mm Round Base, and 15x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way. This set of 33 cards will help you keep track of your Wrecka Krew in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 33 Cards: – 7x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
  • The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way. This multipart plastic kit builds eight Wrecka Krew miniatures. These miniatures can be used as aggressive Wrecka Krew operatives in games of Kill Team, or fielded in an Ork army in games of Warhammer 40,000. The kit includes head options and accessories to customise your kill team, plus components to build specialists like the brutal Wrecka Boss Nob, destructive Tankbusta Rokkiteer, expendable Bomb Squigs, and more. Inside the box, you will also find a sheet of 38 double-sided Wrecka Krew tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 129 plastic components, 1x Citadel 40mm Round Base, 5x Citadel 32mm Round Bases, and 2x Citadel 25mm Round Bases. This set also includes 1x Ork Transfer Sheet, containing 438 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Ash Waste Nomads of Necromunda may appear ragtag and motley, but they are in fact some of the hardiest warriors on the planet. In war, they fight with skill, combined with the desperation of fighters who rely on scavenged equipment to survive. This is a set of eight round-cornered six-sided dice for use in games of Necromunda, themed around Ash Waste Nomads gangs. They are cast in an ashy grey swirl effect acrylic plastic, with yellow markings and designs, and measure 16mm along each edge. On the standard D6, the 1-5 facings are traditionally pipped and each '6' face is decorated with the icon of the Ash Waste Nomads. Contents: – 3x D6 dice with an Ash Waste Nomads icon on the '6' face – 3x Necromunda Injury dice – showing Flesh Wound, Serious Injury, and Out of Action results – 1x Necromunda Firepower dice – showing an ammo check marker, and also used for Rapid Fire – 1x Necromunda Scatter dice
  • Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position. This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range. This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.
  • The wastelands of Necromunda are nigh on inhospitable polluted deserts. The Ash Waste Nomads call them home, scraping together a life using all their skill, ingenuity, and the occasional lucky score to live free from the crushing weight of the hives. This set of 26 cards is for use with your Ash Waste Nomads gang in games of Necromunda. There are 18 Tribes of the Wasteland Gang Tactics cards, unique to the Ash Waste Nomads, and representing the individual tricks and ploys they use to gain the upper hand in battle. There are also 8 blank cards for you to fill in with your Fighter details to make it easier to track their rules during your brutal gang fights. Contains 26 Cards: – 18x Ash Waste Nomads Gang Tactics cards – 8x Blank Fighter cards All cards measure 110mm by 75mm. You will need a copy of Necromunda: Tribes of the Wastelands and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.
  • The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the March issue: Planet Warhammer Models, letters and questions sent in by readers. Plus, hobby-related news! WARHAMMER AGE OF SIGMAR Worlds of Warhammer Callis and Toll come under the microscope in an exploration of narrative heroes. Flashpoint Gnashka The Ironsunz Dakkbad Grotkicker learns of a power vacuum among the orruks. It’s time for Waaagh!, with a warscroll for the boss himself and an Army of Renown for his ladz. Hobby Hangout We take a look at painting orruk skin. Some Hobgrots snuck in too, the cheeky devils. Basic Training Move, run, charge… flee! Tactics and rules advice for the Movement phase. WARHAMMER 40,000 The Ancient & The Eldrich Do you know your wraithbone from your spirit stones? The designers talk about the Aeldari. Twilight Cavalcade Harlequins Combat Patrol Leap into action with colourful new rules for the fanciest of the Aeldari. Aspects of War An exciting new set of Stratagems replaces the core ones in this new game mode. THE MIDDLE-EARTH™ STRATEGY BATTLE GAME The Road Ever Goes On We journey to Middle-earth to investigate what makes the Strategy Battle Game so awesome. Battle Report: Battle of Edoras™ Can the sons of Helm Hammerhand defend Edoras from Wulf and his Hill Tribesmen? Designer's Notes An in-depth look at the incredible models that have come out for The War of the Rohirrim™. OTHER ARTICLES Tatters of Hope Part Five The final part in our Kasrkin serial, followed closely by a modelling article for them. WHITE DWARF BUNKER Access Granted! The Car Show has come to an end. The Studio Kill Team league is about to begin! Car Show Part two of our Car Show coverage, featuring the winners of the painting competitions. Warscroll Skirmish Mode Warhammer Underworlds skirmish mode! What's it all about? Read on, glory seekers. Satellite Uplink Elite units march forth in our Satellite round-up. Bunker Bingo! The White Dwarf team show off what they've been working on recently. Each copy of White Dwarf 510 also comes with a cardboard insert containing six Hero Cards for the Middle-earth™ Strategy Battle Game, ten Stratagem Cards for Warhammer 40,000, and a card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month.
  • A Warhammer Age of Sigmar Novel Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome. READ IT BECAUSE The world-wise experience of witch hunter Hanniver Toll comes together with the rugged determination and heavy firepower of the former Freeguild officer Armand Callis. Can they get to the bottom of a brutal murder, and what other secrets will they discover buried in the ash of Cinderfall? THE STORY Cinderfall district, Hammerhal Aqsha. The Twin-tailed City belches fire day and night, smoke chokes the skies, and ash lines the streets like so much filthy snow. Life is brutal in Cinderfall – crime is rife, and death is cheap. But even here, the ritualistic murder of a supremely powerful ganglord is out of the ordinary. Dispatched by the Order of Azyr, witch hunter Hanniver Toll arrives in Cinderfall to investigate alongside his ex-Freeguild companion Armand Callis. Is this the work of a rival gang, or is something much darker afoot? Written by David Annandale.
  • A Snarlboss in the back of a War-Wheela is able to concentrate on bashing the heads of the enemy rather than steering. Though all Gitmob chariots are capable of inflicting horrendous damage on the charge, those of a Snarlboss do so in style – their paths of destruction marked by scorchmarks left by the flames that jet from jars fitted to the back of their ride. This multipart plastic kit builds a heavy War-Wheela chariot for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. It can be ridden by a Snarlboss – who's ideal for leading the charge and inspiring the rest of your gitz – or a Frazzlegit Shaman, who's able to fling fiery conjurations. The Snarlboss has a choice of two heads and banner toppers, and the Shaman can be built with one of two different magic sticks. This chariot, and its pair of large Snarlfangs, provides superb hitting power to any Gitmob. This kit comprises 80 plastic components and 1x Citadel 120mm by 92mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable fighters are a cut above the rest of their wofl-riding kin, staying close to their leader and fending off attackers with stikkas and bows. This multipart plastic kit builds a cunning Snarlboss and two of his most 'trusted' warriors riding Snarlfangs for Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Their speed, sneakiness, and savagery are ideal to support any Gitmob charge. This kit comprises 25 plastic components, including 3 scenic bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • Doom Diver Catapults could only be created by the Gloomspite Gitz – no one else would strap bombs and spiked helmets to their heads and launch themselves into battle via catapult, let alone expect to have a chance of surviving the ordeal. Of course, this is rarely the case, but the carnage they cause upon ‘landing’ is so fantastic that there are always more who prefer taking the risk to displeasing the boss. This multipart plastic kit builds a Doom Diver Catapult, a gleefully savage piece of artillery for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. These truly bizarre creations fling live grots into the air, who then plummet down into enemy units in the hopes of wreaking destruction where they fall – they're ideal for adding some heavy firepower to your Gitmob. The catapult can be built with the doom diver in the process of being launched, or stood waiting for the contraption to fire. Each of the crew comes with a choice of two heads, and the doom diver has a choice of three bomb-topped hats, making it easy to customise your artillery. This kit comprises 64 plastic components and 1x Citadel 170mm by 109mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sunsteala Wheelas are favoured by the Gitmobs – built with lightweight wicker frames, allowing them to close down on the foe quickly and hit hard before deftly weaving out of combat. Their drivers favour stikkas and bows, weapons perfect for sneaky strikes from a reasonably safe distance. This multipart plastic kit builds two Sunsteala Wheelas, light chariots pulled by ravening Snarlfangs, for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Armed with scything blades, and crewed by wicked grots armed with spears and bows, they're ready to careen wildly across the battlefields of the Mortal Realms, striking where your opponent is most vulnerable. They're able to keep up with your packs of Snarlfangs, and are ideal for adding extra hitting power to the lighter cavalry. These miniatures have numerous options, making them easy to customise. The chariots can be assembled with your choice of two different harnesses, and can further be personalised with different wheels and carriage decorations. Chariot drivers have a choice of heads, and can be built with a whip or a sword, while the other crew can be armed with your choice of wicked blade, spear, or bow. The banner pole has a choice of two different tops, and there are even more accessories to add to your chariots. This kit comprises 146 plastic components and 2x Citadel 105mm by 70mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle. Riders guard their mount’s flanks with jabs from their ‘skewas’, freeing up the Snarlfang to tear into enemies directly in front with their teeth and claws. This multipart plastic kit builds three Snarlpack Cavalry, a fast and deadly unit for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. The unit opens up lots of tactical options for a canny Snarlboss – their speed means they can arrive where your enemy least expects it, and they're more than happy to feast on small objective-holding units or wounded enemies. This kit comprises 61 plastic components and 3x Citadel 75mm by 42mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Gloomspite Gitz are a motley collection of grots, squigs, and troggoths – all eager to wreak havoc. Should they have their way, the Mortal Realms would be plunged into eternal dankness – a musty fungal twilight without end. When their lunar deity appears in the skies, they emerge from their holes upon giant arachnids, cunning lupines, and all manner of squiggly beasts to form an unstoppable horde. Destruction Battletome: Gloomspite Gitz is a vital book for collectors and gamers who enjoy a little backstabbing now and then. This impressive tome is packed with atmospheric artwork, madcap background material, stunning photography, and the rules you'll need to wreak your own trail of carnage on the surface dwellers of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will be your constant companion in the dank depths, no matter how you like to collect, paint, and play with your Gloomspite Gitz. This 122-page hardback book contains: – Background, art, and fiction giving you an overview of the Gloomspite Gitz and their various subfactions – A description of their many units, along with detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations – 43 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section This book also contains a one-use code to unlock Destruction Battletome: Gloomspite Gitz content in Warhammer Age of Sigmar: The App.
  • The Masque

    31.50
    The Masque once entertained Slaanesh, but then displeased him, and was exiled. Since then the Herald has been cursed to dance endlessly. Those drawn into this endless performance are doomed to a swift and spectacular death. Few warriors can keep up with the lightning-swift attacks of The Masque! This combat-focused character excels at downing slower foes, capable of crossing vast distances rapidly and striking where they're most effective. Whether you're stalking your prey across the war-torn battlefields of the 41st Millennium or striking out in the Mortal Realms, you'll find The Masque perfect for picking off enemy heroes and support units. This kit is supplied in 10 plastic components, including a choice of masks for the Staff of Masks. It is supplied with a 32mm round base.
  • It was at the height of Morathi's ascension to godhood that a drop of Slaanesh's own divine essence broke free from imprisonment and fled the cave between realms. Called the Newborn, this cursed hybrid was suffused with both the Dark Prince's power and the residual energy absorbed by Morathi herself, coalescing into twin beings that mirrored each other in body and soul. Perhaps taking a cue from its 'mother's' tendencies towards violence, the daemon known as Dexcessa embodies the physical excess of lethal close combat, taking perverse glee in cutting down swathes of mortals as they dance across the battlefield. Standing several times the height of a mortal, Dexcessa is whirling dervish of taloned carnage on the battlefield, equally capable of disembowelling their foes with claws or the sturdy staff they carry to war. Their shifting, agile body makes it especially difficult for even seasoned warriors to land a blow on the Talon of Slaanesh, leaving the daemon to weave effortlessly through their lines and separate the enemy general's head from their shoulders. The kit is comprised of 50 plastic components, with which you can assemble one Dexcessa, the Talon of Slaanesh, and is supplied with a Citadel 105mm Oval Base. This model can alternatively be assembled as Synessa, the Voice of Slaanesh.
  • Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins. Lightning-fast Dire Avengers make up the bulk of this swift and deadly Combat Patrol. Joining them are a squad of elite Wraithblades armed with deadly ghostaxes, and a unit of Warp Spiders who attack by making short but dangerous leaps through the Immaterium before firing clouds of razor-sharp monofilament wire at the foe. This box contains 24 plastic miniatures that represent a complete Kygharil's Protectors force for use in Combat Patrol games of Warhammer 40,000. It's an ideal way to start an Aeldari army or easily add to an existing collection, and save money compared to buying the contents separately. The Wraithblades can be armed with either a pair of ghostswords or with a ghost axe and forceshield. They can alternatively be built as Wraithguard, which can be armed with a wraith cannon or a D-scythe to banish foes into the warp. Two of the Dire Avengers can be assembled as an optional Exarch who can be armed with a shuriken catapult, two shuriken catapults, a diresword and a shuriken pistol, or a power weapon and shimmershield. Each Exarch also has an optional back banner, and a choice of two heads – one helmeted and one bare, making it easy to personalise your squad leaders. One of the Warp Spiders can be assembled as an optional Warp Spider Exarch who can be armed with powerblades and death weavers, a powerblade array, death weavers and spinneret rifle, or an Exarch's death spinner. The Warp Spiders can each take one of various head options, including bare heads, and there are also decorative base parts to further customise your miniatures. This set includes the following multipart plastic miniatures: – 1x Spiritseer – 5x Wraithblades (which can alternatively be built as Wraithguard) – 5x Warp Spiders with 1x Aspect Shrine token – 10x Dire Avengers with 2x Aspect Shrine tokens This kit comprises 320 plastic components, 15x Citadel 28.5mm Round Bases, 5x Citadel 40mm Round Bases, and 4x Citadel 25mm Round Bases. This set also includes 1x Aeldari Transfer Sheet containing 378 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Gotrek Gurnisson Omnibus Gotrek Gurnisson is a relic of the World-that-Was. His long-time companion Felix is gone, and the oaths the Slayer once clung to are ash, like the lands across which he once raged. Gotrek is truly a stranger to this age, and now, branded with the Master Rune of Grimnir – the god that betrayed him – he seeks new purpose among the Mortal Realms. READ IT BECAUSE Adventure with a legendary character as he tries to find his place in unfamiliar lands. As always with Gotrek, there will be action, adventure, and solving a lot of problems with a huge axe. This packed omnibus features three full-length novels, a novella, and four short stories. THE STORY Accompanied by aelven assassin Maleneth Witchblade – a Daughter of Khaine and an agent of the Order of Azyr – Gotrek sets out, hell-bent on removing the Master Rune of Grimnir now buried in his chest, and facing down any and all foes who may stand in his path. Even in this new world, Gotrek has plenty of foes. CONTENTS – The Bone Desert (Novella) by Robbie MacNiven – The Neverspike (Short story) by Darius Hinks – Ghoulslayer (Novel) by Darius Hinks – Gitslayer (Novel) by Darius Hinks – Death on the Road to Svardheim (Short story) by Darius Hinks – Soulslayer (Novel) by Darius Hinks – The Crown of Karak-Khazhar (Short story) by Darius Hinks – The Dead Hours (Short story) by David Guymer
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