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The Mortisan Elite are the war-goliaths of the Ossiarch Bonereapers, counted among its deadliest constructs. Mortisans of the order of Ossifectors will occasionally assemble cohorts of these monstrous creations to try to enhance their augmentative bone-shaping while in battle. Such forces are terrifying to behold, the true elite of the necropolis. If you want to claim the Mortal Realms in the name of Nagash, this box is the perfect way to start a new Ossiarch Bonereapers collection – or expand an existing Warhammer Age of Sigmar army – and save money compared to buying the kits individually. A Mortisan Ossifector, a powerful wizard who can alter and even create entire bone constructs, leads the force. Providing protection are mighty Immortis Guard and Necropolis Stalkers, while Morghast Archai swoop overhead, striking where least expected. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games straight out of the box. The Necropolis Stalkers have interchangeable chest plates, weapons, and heads, and one can be built wielding a pair of huge swords rather than four smaller ones. The Immortis Guard have interchangeable chest plates, weapons, shields, and heads. The Morghast Archai can be armed with either a halberd – which has a choice of wicked blades – or paired swords. They can alternatively be built as Morghast Harbingers. This plastic boxed set builds 9 Ossiarch Bonereapers miniatures: – 1x Mortisan Ossifector – 3x Necropolis Stalkers (which can alternatively be built as Immortis Guard) – 3x Immortis Guard (which can alternatively be built as Necropolis Stalkers) – 2x Morghast Archai (which can alternatively be built as Morghast Harbingers) This kit comprises 274 plastic components, 1x Citadel 32mm Round Base, 2x Citadel 60mm Round Bases, and 6x Citadel 50mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Armies of Middle-earth is a gaming supplement for the Middle-earth Strategy Battle Game. It contains rules, unit profiles and army lists for the characters and units seen throughout Middle-earth, adding new units and armies to the game, and expanding on those found within Armies of The Lord of the Rings™ and Armies of The Hobbit™. Assemble vast armies using your collection and recreate some of the most defining battles from throughout the history of Middle-earth. From the verdant gardens of the Shire, to the sun-blasted lands of Harad, gather your armies and prepare for the greatest battle of our time. This 192-page hardback gaming supplement features 132 profiles, 14 forces of Good Army Lists, and 14 forces of Evil Army Lists. Contents: Forces of Good: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 22x The Free Peoples profiles – 2x Rohan profiles – 14x Gondor profiles – 14x Kingdoms of Men profiles – 7x Elven Kingdoms profiles – 11x Dwarven Holds profiles Good Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 14 armies – Battle of Bywater, Arathorn’s Stand, The Grey Company, The Beornings, Fords of Isen, Paths of the Drúadan, The Fiefdoms, The Grief of Éomer, Arnor, Army of Dale, Battle of Fornost, Kingdom of Khazad-dûm, Army of Erebor, and Defenders of Erebor. Forces of Evil: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 5x Mordor profiles – 10x Isengard profiles – 8x The Misty Mountains profiles – 39x Fallen Realms profiles Evil Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 14 armies – Army of the Great Eye, Sharkey’s Rogues, Moria, Dragons of the North, Host of the Witch-king, Shadows of Angmar, Buhrdûr’s Horde, Wolf Pack of Angmar, Army of Carn Dûm, The Easterlings, Host of the Dragon Emperor, The Serpent Horde, Umbar, and Grand Army of the South. You will need a copy of the Middle-earth Strategy Battle Game Rules Manual, Armies of The Lord of the Rings™, and Armies of The Hobbit™, all available separately, to make full use of this gaming supplement.
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Spearhead is an exciting way for both new and experienced players to enjoy Warhammer Age of Sigmar. In this game mode, you'll fight small-scale battles that are fast, tactical, and different every time. This pack contains cards, terrain, a gameboard, and supplement book for playing Spearhead games of Warhammer Age of Sigmar. The gameboard is 30” by 22.4” – the specified size for Spearhead games – and features pre-printed objective markers for your armies to fight over. The six pieces of terrain are ideal for adding extra dimensions to your games, creating opportunities for cover and ambush. Also included are themed twist cards that ensure games are close right until the final dice roll, and battle tactics cards, which dictate how to score victory points and offer powerful one-off effects. Contents: – 1x 24-page Spearhead: Sand and Bone book: Includes rules to get you started with games of Spearhead, from choosing your army, to the Battleplan: Sand and Bone, plus rules for the Cities of Sigmar: Fusil-Platoon, Seraphon: Sunblooded Prowlers, Ossiarch Bonereapers: Mortisan Elite, and Ogor Mawtribes: Scrapglutt Spearheads, and more. – 1x Double-sided game board: This game board features four printed objectives on one side, and five on the other, and is designed for use in your Spearhead games. It depicts the barren Shyishan landscapes of Ossia – Sand, on one side, and Dolorum – Bone, on the other. – 6x Plastic pieces of terrain: This terrain depicts the morbid architecture found in the Realm of Death. Two pieces grant special abilities to nearby units. – 36x Spearhead cards:These cards contain twists and battle tactics ready for you to shuffle and draw during your Spearhead games. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. You will need a copy of the Warhammer Age of Sigmar Core Book to make full use of the contents of this set.
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Across the densely wooded isle of Neos, potent nexuses of life magic pulse. Armies now gather to battle under those vibrant boughs, slipping along hidden paths and seizing sites of Ghyranite power to preserve or turn to their own ends. In this season’s General’s Handbook, you will find all the information you need to gather your forces and dive straight into the Matched Play environment of the Realm of Life. The General's Handbook 2025-2026 contains a wealth of content for Matched Play games in the war-torn setting of the Mortal Realms, where you can achieve glory on the battlefield in contests of skill and generalship against fellow players. This 72-page softcover book contains: – A brief background section bringing you up to speed with the latest narrative events in Warhammer Age of Sigmar. – Matched Play Season Rules 2025-2026. Includes a section on the special rules for the Ghyranite Objectives – Oakenbrow, Gnarlroot, Winterleaf, and Heartwood. – Rules for Battle Tactics and information detailing how to score extra victory points by completing the objectives on battle tactics cards you choose when you assemble your army. – A blank tournament scoring sheet to keep track of important information throughout the game, such as victory points and battle tactics. – 12x brand-new Matched Play battleplans. – The Warhammer Age of Sigmar Core Rules, reprinted here for reference during your games. A rules glossary is also included at the back of this book. – Advanced Rules for applying to matched play battlepacks, including Commands, Terrain, Magic, Army Composition, and Command Models. This pack also contains the following: – 1x Deck of battlepack cards, including 1x double-sided rules reference card, 6x battle tactics cards and 6x double-sided battleplan cards. The cards measure 161.5mm by 107.1mm. – 13x Double-sided universal manifestation warscroll cards and spell lore cards. The warscroll cards measure 70mm by 121mm. – 6x Objective mats, featuring a 40mm central objective, and a 3" circle around the outside. They are each 192.4mm in diameter and feature a top made from a polyethylene terephthalate (PET) material with a matte finish and a flocked underside to reduce slippage on the gaming surface. The book also contains a one-use code to unlock battleplans, tactics, season rules, and updated rules modules content in Warhammer Age of Sigmar: The App.
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The Blood Claws are the youngest and most inexperienced of all the Space Wolves, and most eager to prove themselves in battle. They are savage and aggressive without exception and will plunge headlong into battle against maniacs and monsters alike, for they are young enough to still believe in their own invincibility. Each Blood Claw miniature is furnished with an abundance of fur, skulls, wolf tail talismans, knives and icons that give them a feral appearance. Within this kit are a selection of weapon options including: plasma pistols, chainswords and boltguns. It also includes: power swords, thunder hammers and storm shields, wolf claws, plasma guns, storm bolters and power fists. There are five different leg variations, six torso variants, five backpack variants and 28 variant heads, meaning there are an incredible number of options for personalising your pack. This multi-part plastic kit contains 327 components with which to build 15 Blood Claws miniatures, and includes 15 Citadel 32mm Round bases.
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The Space Wolves are a feral and bestial breed. Hailing from the death world Fenris, they are a Chapter of the Emperor’s Space Marines like no other. Headstrong and savage, they go to war bearing thick pelts, tribal talismans and totems, howling like the wolves of their frigid home. The feral and impetuous Blood Claws, stern and disciplined Grey Hunters, and mighty champions of the Wolf Guard gather to tear the Allfather's enemies apart and earn their place in the sagas of their noble Chapter. This box builds the core of a new Space Wolf army, or an expansion for your existing collection. A Wolf Guard Battle Leader leads from the front, ready to write his own saga. A Wolf Priest stands by to support the troops spiritually, and heal their wounds. A trio of mighty Wolf Guard Headtaker veterans underpin the infantry, along with their loyal Hunting Wolves. Grey Hunters and Blood Claws form the battle line, ready to plunge headlong into the fray. The miniatures in this box are easy to customise. The Wolf Guard Battle Leader has a choice of three heads and can be armed with your choice of thunder hammer or master-crafted power weapon, along with a plasma pistol, master-crafted bolt pistol, or storm shield. The Wolf Priest also has a choice of three heads, and you can replace his absolvor bolt pistol with a ritual dagger. Wolf Guard Headtakers have a choice of nine heads, and can be armed with a pair of master-crafted power weapons, or a storm shield and master-crafted power weapon. The Blood Claws and Grey Hunters both feature numerous interchangeable parts, including heads – 24 for the Grey Hunters and 24 for the Blood Claws – shoulder pads, and weapons. The Pack Leaders of both units can be armed with a plasma pistol and lethal close combat weapons, and the squads also include lots of optional accessories including necklaces, knife sheaths, pistol holsters, pouches, and more to make your warriors as unique as any true son of Fenris. No matter how you choose to build them, this box makes for a fantastic way to start a new Space Wolves army, or expand your exisitng collection. This box is also the first place to find the new Codex Supplement: Space Wolves, a 104-page hardback book with a special cover, packed with awe-inspiring lore, updated rules, and thrilling artwork. In addition to the supplement and miniatures, you'll find a deck of datasheet cards and a Space Wolves Army Set Transfer Sheet. The set includes the following multipart plastic miniatures: – 1x Wolf Guard Battle Leader – 1x Wolf Priest – 3x Wolf Guard Headtakers with 3x Hunting Wolves – 10x Blood Claws – 10x Grey Hunters Also included: – Codex Supplement: Space Wolves – a 104-page hardback book with soft-touch lamination, cover artwork unique to this boxed set with gold foil blocking, and a black ribbon bookmark – Datasheet Cards: Space Wolves – 25 cards with a gold foil edge This kit comprises 572 plastic components, 3x Citadel 60mm by 35.5mm Oval Bases, 20x Citadel 32mm Round Bases, and 5x Citadel 40mm Round Bases. This set also includes 1x Space Wolves Army Set Transfer Sheet containing 419 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this box will be available separately at a later date. The supplement also contains a one-use code to unlock Codex Supplement: Space Wolves content in Warhammer 40,000: The App, which can be used when the Codex goes on general release.
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With the hive world of Armageddon battered by Warp storms and empyric corruption, a new conflict dawns. Amid the blazing Fire Wastes, the Warp rift known as the Red Angel's Gate has erupted into being, and from its cursed depths flood torrents of empyric energy and tides of bloodthirsty daemons. As the corruption spreads, Armageddon's hives seethe with heretic uprisings and rebellions. Crusade: Armageddon is a narrative expansion for Warhammer 40,000. It details the brutal next chapter in the ongoing saga of the conflict raging around Armageddon, and the bleak state of the war efforts. The book also includes the rules to play narrative games, build and upgrade a Crusade army between battles, and run your own campaigns. This 128-page hardback book contains: – Detailed lore covering the history of the conflict, the invasion of the World Eaters, and the battle for the Fire Wastes. – In-depth Crusade rules to grow and evolve your forces as you play battles, writing your own story. – An exciting Crusade campaign designed to evoke the brutal battle over the Fire Wastes, with new Crusade Badges, Battle Traits, champions, and Crusade Relics. – 16 thrilling missions to play through on your conquest to save or destroy this beleaguered world. – A six-page gatefold section, including rules references and blank pages you can copy for your own use. A copy of the Warhammer 40,000: Core Book, available separately, is required to use the contents of this expansion.
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Aeldari mythology is replete with noble heroes at one with their steeds, and in the Shining Spears, the glories of legend are made manifest. These Aspect Warriors live to joust, which they do at breathtaking speeds upon their jetbike mounts. Their chosen weapon is the long and formidable laser lance, which uses a powerful energy blast to burn an opening in the target – instants before the bulk of the weapon slams home with devastating, piercing force. This kit builds one unit of Shining Spears, each armed with a laser lance and riding a jetbike equipped with twin shuriken catapults. One model can be built as a Shining Spears Exarch, who can be armed with a star lance or paragon sabre as well as a protective shimmershield. The Exarch's jetbike can be fitted with a deadly shuriken cannon, and they have a choice of four heads, while each Shining Spear has a choice of helmeted or unhelmeted heads. This set comprises 84 plastic components with which you can assemble three Shining Spears, and is supplied with 3x 60mm flying bases, each with two ball-and-socket stems. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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The skull-helmed visage of the Dark Reapers is a spine-chilling sight in itself. These Aspect Warriors exemplify the War God as Destroyer, and their formidable warsuits echo that of their founder, Maugan Ra. Dark Reapers unleash blistering firestorms with their long-range Reaper Launchers, whether using infantry-shredding starswarm missiles or armour-piercing starshot variants. These salvoes are chillingly accurate, thanks not only to advanced targeting systems, but also to the Dark Reapers' armour, which anchors them firmly to the ground while they fire, allowing them to devastate their foes from the safety of cover. This kit builds one unit of Dark Reapers armed with reaper launchers, complete with their Exarch who can be built with a reaper launcher, shuriken cannon, aeldari missile launcher, or tempest launcher. The Exarch can be built holding a skull in their off-hand, and has a choice of four heads, while each Dark Reaper has a choice of helmeted or unhelmeted heads. Also included is a small miniature representing a Dark Reaper shrine. This set comprises 82 plastic components and is supplied with 5x Citadel 28.5mm Round Bases and 1x Citadel 25mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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Striding into the fray with the confidence of a master swordsman, the Visarch echoes the Aeldari at the height of their power – Yvraine's escort, teacher, and confidante, and an integral part of the Ynnari inner circle. In combat he darts among the foe, taking off limbs and heads with the Cronesword Asu-var, the Sword of Silent Screams. The many faces that adorn his ancient suit of Bel-Anshoc armour represent the personalities he can take in battle, which include the sure blade of an Exarch and the acrobatic prowess of a Drukhari Wych. This kit builds The Visarch, Champion of Ynnead, clad in baroque armour of the ancient Bel-Anshoc style and armed with Asu-var, the Sword of Silent Screams. A faultless warrior, The Visarch also protects his charge, Yvraine, from any who attempt to harm her. This set comprises 11 plastic components and is supplied with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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Yvraine, known as the Daughter of Shades, is a fearsome warrior and psyker. She was once brought back to life by the power of the Aeldari God of the Dead and now operates as their emissary. In battle she wields the Cronesword Kha-vir, the Sword of Sorrows, which can turn an enemy to ash with the slightest touch. The power of Ynnead manifests when she fights, lending strength to the warriors around her such that they appear as blurs of violence. This kit builds Yvraine and her Gyrinx familiar. Formidable in combat and an exemplary psyker, her poise and grace mask her merciless nature in battle. When her allies fall, she gains strength from them, thanks to her pact with Ynnead, the Aeldari God of the Dead. This set comprises 19 plastic components and is supplied with a Citadel 75mm x 42mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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The Silver Helms are seen as the exemplars of martial grace and valour to which young Elves should aspire. They are willing to throw themselves into the most dangerous of battles, understanding that glory awaits those who prevail, and they are confident enough in their prowess as warriors to believe they can succeed, no matter the odds. This multipart plastic kit builds 12 Silver Helms, elite heavy cavalry for your High Elf Realms armies in games of Warhammer: The Old World. These mighty mounted warriors and their horses are clad in gleaming scale mail, with tall shields and lances for riding down their quarry. They are ideal for leading charges and smashing through enemy lines. They can be assembled as one large unit or two smaller units of six Silver Helms, each with their own optional champion, standard bearer, and musician. The standard bearer has a choice of two different banners. The helmet crests, heads, torsos, shields, lances, and swords are interchangeable across the miniatures, making it easy to customise your units. This kit comprises 192 plastic components, 12x Citadel 30mm by 60mm Rectangular Slotta Bases, and 1x High Elf Realms Transfer sheet containing 356 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Loremasters are those within the Tower of Hoeth who practise both the mystical and martial arts as one. Such dedication marks them out from the other seers and scholars who reside there. Originally from the noble families of Ulthuan, they are as adept at fighting blade to blade in the press of combat as they are at commanding vast armies from a distance. This multipart plastic kit builds a Loremaster, a powerful warrior wizard, to lead your High Elf Realms armies in games of Warhammer: The Old World. Armed with an enchanted sword, they are skilled in both the martial arts and the arcane magic taught at the Tower of Hoeth. They can be used as a Prince or Noble High Elf Lord with the Loremaster Elven Honours upgrade. This kit comprises 7 plastic components, 1x Citadel 25mm Square Base, and a scenic base that must be trimmed as per the construction guide before use. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Araloth was prophesied to become a fearless warrior who would protect his people from a coming darkness. He fulfilled his destiny as a great hero among his people, even being named as royal champion by Queen Ariel. He is accompanied at all times by his loyal hunting hawk, Skaryn, who once saved his life. This multipart plastic kit builds Araloth, Lord of Talsyn, a noble leader for your Wood Elf Realms armies in games of Warhammer: The Old World. Equipped with heavy armour and a shield, he is quite durable – armed with the Spear of Talsyn, he is capable of piercing even the heaviest armour. He also commands Skaryn, his bird of prey, to weaken enemy targets ahead of his charge. This dependable hero is ideal for getting stuck in where the fighting is thickest. This kit comprises 8 plastic components, and 1x Citadel 25mm Square Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The Eternal Guard are responsible for the defence of the forest of Athel Loren during the long winter months. Only skill on the field of battle can earn an honoured place within their ranks, for their duty is a difficult and dangerous one. This multipart plastic kit builds 20 Eternal Guard, spear-wielding infantry for your Wood Elf Realms armies in games of Warhammer: The Old World. They are an incredible defensive unit, able to stand strong and use their long Asrai spears to full effect. They can alternatively be built as Wildwood Rangers, fearless warriors adept at taking on monstrous foes with their heavy two-handed glaives. For either option, they can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The heads and weapons are interchangeable across the miniatures, making it easy to customise your units, and the Eternal Guard can each take an optional shield. This kit comprises 204 plastic components, 20x Citadel 25mm Square Bases, and 1x Wood Elf Realms transfer sheet containing 186 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. These miniatures are also available in the Wood Elf Realms Battalion boxed set.
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The Glade Riders are perhaps the greatest light cavalry of the Old World – their Elven reflexes allow them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of younger races. They routinely survive their escapades unscathed through a formidable combination of graceful skill and unflappable confidence. This multipart plastic kit builds 12 Glade Riders, light cavalry for your Wood Elf Realms armies in games of Warhammer: The Old World. These flexible warriors are a deadly threat at range with their longbows, but won't hesitate to run down weak or unprepared foes at with their cavalry spears. They can be assembled as one large unit, or two units of six warriors, each with their own optional champion, standard bearer, and musician. The heads, legs, torsos, capes, and weapons are interchangeable across the miniatures, making it easy to customise your cavalry. Each Glade Rider can be assembled wielding either a bow or spear and decorative spirits are included in the kit to personalise your bases. This kit comprises 189 plastic components, and 12x Citadel 30mm by 60mm Rectangular Slotta Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The armies of the Wood Elf Realms rise up naturally in times of strife. Wide-ranging troops converge on the source of the conflict as the common folk take up their longbows and spears to march under the banner of their Glade Lords. Even the lowliest warriors are possessed of grace and skill, making them a deadly foe to face. This boxed set builds a solid core of a Wood Elf Realms army for use in games of Warhammer: The Old World. Wild Riders and Sisters of the Thorn – elite cavalry – lead the charge, while specialist Wildwood Rangers and spear-wielding Eternal Guard act as shock troops. A sizable unit of Glade Guard wielding Asrai longbows supports the rest of the army. The miniatures in this box are easy to customise. The Wild Riders, or Sisters of the Thorn, can be assembled as one large unit or two units of five warriors – each with their own optional champion, standard bearer, and musician. The kit includes cosmetic accessories, and the Wild Riders can each take an optional shield. The Wildwood Rangers, or Eternal Guard, can be assembled as one large unit or two units of 10 warriors – each with their own optional champion, standard bearer, and musician. The heads and weapons are interchangeable across the miniatures, and the Eternal Guard can each take an optional shield. The Glade Guard can be assembled as one large unit or two units of 16 archers – each with their own optional champion, standard bearer, and musician. The champion can be built holding an Asrai longbow or a sword, there is a choice of two banner toppers for the standard bearer, and the heads, legs, torsos, capes, and weapons are interchangeable across the miniatures. These miniatures can also be used to represent Deepwood Scouts. No matter how you choose to build them, this box makes for a fantastic way to start a new Wood Elf Realms army, or expand your collection and save money over buying each kit separately. This boxed set contains 62 multipart plastic miniatures: – 10x Wild Riders (which can alternatively be built as Sisters of the Thorn) – 20x Wildwood Rangers (which can alternatively be built as Eternal Guard) – 32x Glade Guard This kit comprises 824 plastic components, 10x Citadel 30mm by 60mm Rectangle Bases, and 52x Citadel 25mm Square Bases. This set also includes 2x Wood Elf Realms Transfer sheets, each containing 186 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this box are also available separately.
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Glade Guard form the core of Wood Elf armies, for all are trained in the arts of the longbow as soon as they can hold one. In Athel Loren, archery is not just a tool of battle, but one of many hunter’s skills vital for survival. This multipart plastic kit builds 32 Glade Guard, deadly archers for your Wood Elf Realms armies in games of Warhammer: The Old World. Wielding rank upon rank of versatile Asrai longbows, they can rain down destruction on your enemies from afar. These miniatures can also be used to represent Deepwood Scouts, skirmishers that can perform hit-and-run attacks. For either option, they can be assembled as one large unit, or two units of 16 archers, each with their own optional champion, standard bearer, and musician. The champion can be built holding an Asrai longbow or a sword, there is a choice of two banner toppers for the standard bearer, and the heads, legs, torsos, capes, and weapons are interchangeable across the miniatures, making it easy to customise your units. This kit comprises 400 plastic components, and 32x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. These miniatures are also available in the Wood Elf Realms Battalion boxed set.
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The Daemon Prince Zadophon is a potent sorcerer and a monstrous warrior, terrifying to behold. His presence bends the weave of fate into forms more fortuitous for Tzeentch’s designs, and his empyric rituals are made all the more potent should he consume a sliver of soulstuff from a fallen underling. He is accompanied by Kaa'skrek, a Tzaangor Shaman who unleashes ferocious psychic bombardments against the foe as they soar high upon their daemonic Disc. Three Tzaangor Enlightened protect their leader, while a unit of Rubric Marines march forward to claim territory by laying down a punishing hail of Inferno bolts and sorcerous warpfire. This box contains 15 plastic miniatures that represent a complete Prism of Zadophon force for use in Combat Patrol games of Warhammer 40,000. It's an ideal way to start a Thousand Sons army, or easily add to an existing collection, and save money compared to buying the contents separately. The Daemon Prince can be built in a wide variety of ways to suit your Chaos God and preferred style. It can be armed with an infernal cannon and a hellforged sword or daemonic axe, or with a pair of malefic talons. The Tzaangor Enlightened can alternatively be built as Tzaangor Enlightened with Fatecaster Greatbows – prophetic mutant warrior archers. The Rubric Marines can be armed with either inferno boltguns or warpflamers. One can be built with a deadly soulreaper cannon, and another can carry an icon of flame. The Aspiring Sorcerer who leads them can be armed with either an inferno bolt pistol or a warpflame pistol. This set includes the following multipart plastic miniatures: – 1x Daemon Prince – 1x Tzaangor Shaman – 3x Tzaangor Enlightened (which can alternatively be built as Tzaangor Enlightened with Fatecaster Greatbows) – 10x Rubric Marines This kit comprises 358 plastic components, 1x Citadel 60mm Round Bases, 4x Citadel 40mm Round Base, 10x Citadel 32mm Round Bases, and 1x Chaos Space Marines transfer sheet containing 364 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to further the labyrinthine plans of their deity, the Chaos God Tzeentch. This set of 39 cards will help you keep track of your Thousand Sons units in games of Warhammer 40,000. There are individual datasheet cards for every unit – detailing their profiles, wargear, options, and special abilities. They're an ideal way to easily check key information in the heat of battle. You'll also find a reference card for the Thousand Sons army rule and special datasheet cards for use in Combat Patrol games. Contains 39 Cards: – 1x Army rule card – 34x Thousand Sons datasheet cards – 4x Combat Patrol datasheet cards All cards measure 161.5mm by 107.1mm and feature a verdigris foil gilt edge. You'll need a copy of Codex: Thousand Sons, which is available separately, to make full use of these cards.
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The Thousand Sons are masters of sorcery, manipulating even time and space to bend the universe to the will of their god, Tzeentch. This is a set of 16 square-cornered six-sided dice for use in games of Warhammer 40,000, themed around the Thousand Sons. They're cast in pearlised blue acrylic plastic with yellow ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped and each '6' face is decorated with the bizarre icon of Tzeentch.
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The Wood Elves made the great forest of Athel Loren their home in the ancient days, and have defended it from Orcs, Beastmen, Dwarfs, and anyone else who would violate their sacred groves. Rejecting heavy armour, they are light on their feet, moving through the forest with ease and grace to ambush their clumsy foes. This essential guide delves into the mysterious background and lore of the Wood Elf Realms, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Forces of Fantasy, you'll have plenty of options and more in-depth rules to get the most out of your Asrai warriors and mystical woodland spirits on the tabletop. Within this 48-page supplement, you will find: – Background and lore: The history of the Wood Elves is tied to Athel Loren, their arboreal home – you'll learn all about where they came from, who they fought and when, and the rise of Orion and his Wild Hunt. – Monarchs of the Wood: Rules to field two unique Armies of Infamy – Orion's Wild Hunt and the Host of Talsyn. – Special Character & Unit Profiles: Background and rules for units and characters including Orion, the King in the Woods and Araloth, the Lord of Talsyn. – Wood Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy, both available separately, to use the contents of this supplement.
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The Thousand Sons attack amidst an inferno of warp magic and mutation – each of this Traitor Legion’s psychic warriors wields sorcery of incredible power. These puppet masters command what remains of the Legion’s battle‑brothers, the deathless Rubricae, whose spirits remain trapped in their sigil‑carved armour. Heirs to the rampant ambition and arrogance of their gene-sire, the Daemon Primarch Magnus the Red, the Thousand Sons seek forbidden knowledge and arcane relics. Codex: Thousand Sons is a vital book for scheming collectors who wish to further the Chaos God Tzeentch's infernal plans. This impressive grimoire is packed with strange artwork, fascinating background material, epic photography, and the rules you need to render your enemies to dust in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. This book will help you make your plans no matter how you like to collect, paint, and play with your Thousand Sons. Inside this 120-page hardback book, you'll find: – Enthralling lore and background material detailing the history and strange organisation of Thousand Sons warbands – Vivid artwork and photography that will inspire your collection and unshackle your creativity – Rules for using the Thousand Sons and Daemons of Tzeentch in games of Warhammer 40,000, with 34 datasheets, five Detachments, and two army-wide rules – A set of rules to launch your own narrative Crusade, collect sorcerous knowledge, and receive the Boons of Tzeentch – A guide to painting your Combat Patrol and rules for fielding the Prism of Zadophon in skirmish-sized games This book also contains a one-use code to unlock Codex: Thousand Sons content in Warhammer 40,000: The App.
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The masters of the Cult Mechanicus, the Tech-Priests Dominus have a prodigious talent and hunger for war. Their minds are filled by a constant stream of information - bullet trajectories, optimal artillery arcs, las-pack capacities - and they leverage this information to visit destruction upon the enemy with every command issued from their cybernetically-enhanced forms. This miniature cuts an imposing figure, augmented to the point of being almost entirely cybernetic. His insectile metal legs and various extra arms lend him an air of alienation, and his two interchangeable heads mean he can be customised to fit both Cult Mechanicus and Skitarii images. He features an impressive array of weapons; included is a volkite blaster, a macrostubber, an eradication ray, a phosphor serpenta and a power axe - this is his badge of office, and is detailed with a microphone and loudspeaker. This multi-part, twenty component plastic kit contains everything needed to make one Tech-Priest Dominus, and is supplied with one Citadel 50mm Round Base.