• Dominus-class Knights are among the largest available to any Knight house. These walking fortresses march relentlessly into the fight, armed with weapons capable of levelling entire armies, gunfire scattering uselessly off their ion shields. The Knight Valiant defeats its enemies through overwhelming firepower at close range. Its conflagration cannon unleashes a searing, inescapable firestorm, easily annihilating incoming hordes and smashing through opposing battle lines, while its thundercoil harpoon can destroy tanks and monsters with impunity. This multipart plastic kit builds one Knight Valiant, a titanic line-breaking Lords of War choice for your Imperial Knights army – or a wandering Freeblade for other Imperium forces. This super-heavy walker is armed with an incinerating conflagration cannon, a tank-puncturing thundercoil harpoon, and an array of carapace-mounted meltaguns, shieldbreaker cannons, and missiles. The Knight Valiant makes a fantastic painting project and centrepiece, and offers a range of poses, face plates, and armour pieces, allowing you to create a truly unique engine of war. This kit can also be assembled as a Knight Castellan, as well as a Knight Tyrant for Chaos Knights. This kit comprises 172 plastic components, and is supplied with a Citadel 170mm Oval Base. Also included is a transfer sheet, featuring heraldry for Imperial Knights. This miniature is unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters’ sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes. Even armoured fighting vehicles are swiftly reduced to heaps of metallic slag. Deployed at the correct point and time, a single Hellblaster Squad can blunt the thundering assault of an armoured spearhead, or lay low even the most titanic alien fiend. This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Hellblasters. Clad in Mk X Tacticus power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma. The models can be assembled as either a 10-man squad, a squad of 9 Hellblasters with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The whole squad can be armed with a host of plasma weaponry – there are 10 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 4 incinerators which are being carried rather than aimed; you have the option to arm 4 Hellblasters with plasma pistols in the other hand. A problem (some call it a bonus…) of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included. The Primaris Hellblasters come as 250 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
  • Tempestus Scions are elite special forces of the Astra Militarum, well-trained in numerous combat styles at the Schola Progenium, equipped to the highest standard, and protected by reinforced carapace armour. Primed for a wide variety of specialist missions and prepared for aerial drops into warzones that most would consider suicidal , their most common armament is an armour-piercing hot-shot lasgun fitted with advanced sights. This multipart plastic kit builds five Tempestus Scions – the soldiers of the feared Militarum Tempestus. Each model can be armed with a hot-shot lasgun, and the kit includes an optional vox-caster as well as an arsenal of additional weapons to equip specialist gunners – a plasma gun, meltagun, grenade launcher, flamer, or hot-shot volley gun. You'll also find parts to build one model as a Tempestor squad leader with a variety of alternative weapons – a chainsword, power fist, or power sword for melee combat, and a hot-shot laspistol, bolt pistol, or plasma pistol for ranged fire. The kit includes loads of interchangeable components and cosmetic options to customise your Tempestus Scions – including 17 different heads, eight with helmets and nine with berets, as well as ammo pouches, knives, grenades, and canteens. This kit can alternatively be assembled as a Militarum Tempestus Command Squad to lead your special forces. This kit comprises 111 plastic components, and is supplied with 5x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The first Ciaphas Cain omnibus In the 41st millennium Commissar Ciaphas Cain, hero of the Imperium, is an inspiration to his men – at least that’s what the propaganda would have you believe… READ IT BECAUSE Enjoy tall tales of adventure and derring-do in Commissar Cain’s memoirs (annotated by a sarcastic inquisitor). Tau, necrons and Chaos cultists all fall before the self-proclaimed hero of the Imperium… THE STORY In the war torn future of the 41st Millennium Commissar Ciaphas Cain, hero of the Imperium, is respected by his peers and an inspiration to his men – at least that’s what the propaganda would have you believe. The reality is very different, for Ciaphas is simply looking for an easy life and a way to stay out of peril. However, fate has a habit of throwing him into the deadliest situations, and luck (mixed with self preservation) always manages to pull him through and onto the loftiest of pedestals. To survive Commissar Cain must dodge, bluff and trick his way out of trouble, even if it increases his status beyond his control! Written by Sandy Mitchell. This omnibus edition contains the novels For the Emperor, Caves of Ice and The Traitor's Hand, along with the short stories 'Fight or Flight', 'Echoes of the Tomb' and 'The Beguiling'.
  • Book 3 of the Dark Imperium trilogy The destinies of primarch and Imperial Regent Roboute Guilliman and his traitorous brother Mortarion come together for the climactic battle of the Plague Wars. READ IT BECAUSE It's the throwdown you've been waiting for, as Guilliman and Mortarion work out ten thousand years of pent-up resentment in a clash for the ages. THE STORY The paths of Roboute Guilliman and his fallen brother Mortarion bring them inexorably together on Iax. Once a jewel of the Imperium, the garden world is dying as the plans of the Lord of Death to use it as a fulcrum to drag the stellar realm of Ultramar into the warp come to deadly fruition. While Guilliman attempts to prevent the destruction of his kingdom, Mortarion schemes to bring his brother low with the Godblight, a disease created in the Cauldron of Nurgle itself, made with the power to destroy a son of the Emperor. Primarchs clash on the ravaged landscapes of Iax. The gods go to war and the wider galaxy balances on a knife-edge of destruction. As something powerful stirs in the sea of souls, only one thing is certain – no matter who wins the last great clash of the Plague War, the repercussions of victory will echo through eternity… Written by Guy Haley
  • Book 2 of the Dark Imperium Trilogy As the Plague Wars rage on, the Emperor's will manifests in Ultramar through miracles that confound the primarch Roboute Guilliman, even as he must rely on them when he faces his traitorous brother Mortarion. READ IT BECAUSE The battle between faith and science lies at the heart of Warhammer 40,000. Guy Haley explores it here as never before, through the eyes of Roboute Guilliman – the ultimate believer in rationality and the Imperial Truth. THE STORY Across the void and upon the worlds of Greater Ultramar, the battle for the Imperium rages on. Intent on rebuilding his home realm and using it as a base to reconstruct the ravaged stellar empire of humanity, the returned primarch, Roboute Guilliman, proceeds with his war to drive Mortarion and his Death Guard Traitor Legion from the domain of the Ultramarines. Yet when Guilliman brings his brother to battle upon the diseased plains of Parmenio, the intervention of a greater power in their fraternal struggle threatens to upend the Imperial Regent’s understanding of the galaxy – and his place within it. Primarchs and ideologies clash in this second, thrilling installment of the Dark Imperium trilogy. Written by Guy Haley
  • Out of stock!
    Book 1 of the Dark Imperium trilogy The first phase of the Indomitus Crusade is over, and the conquering primarch, Roboute Guilliman, sets his sights on home. His traitorous brother, Mortarion, marches on Ultramar, and only the primarch of the Ultramarines – with his armies of Primaris Space Marines – can hope to thwart the Death Guard's schemes. READ IT BECAUSE Experience the beginning of the Plague Wars, as the Imperium's lord regent fights to reclaim his home from the Death Guard and their daemonic allies. THE STORY Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift to the warp has opened in its wake, splitting the galaxy in two, and from its depths spew daemons and the horrors of Old Night. But all hope is not lost. A son of the Emperor has risen from his long slumber, and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has returned to lead the Imperium out of darkness, on a crusade the likes of which has not been seen since the fabled days of the Emperor. But never before have the forces of the Ruinous Powers amassed in such numbers, and nowhere is safe from their influence. From the dreaded Scourge Stars come the hordes of the Plaguefather, Lord Nurgle, and their pustulent eyes are fixed on Macragge. As the Indomitus Crusade rages on, Guilliman races to Ultramar to confront the Death Guard – and his traitorous brother, Mortarion. Written by Guy Haley
  • Some vampires dedicate their eternal lives to the mastery of one pursuit, and those determined to become peerless warriors invariably end up among the ranks of the Blood Knights. Atop their hulking undead nightmare mounts and clad in thick plate armour, these martial experts are unstoppable on the charge and take a supreme satisfaction in trampling lesser mortal soldiers beneath them. As elite knights riding at the head of the Soulblight Gravelords' armies, Blood Knights have perfected the art of barreling straight through formations of enemy troops, spearing and slashing as they go. Their armour and powerful physiques make them durable fighters in melee combat, and thanks to the Soulblight curse they are even able to restore their vitality once the blood starts flowing. The kit is comprised of 67 plastic components, with which you can assemble 5 Blood Knights armed with either templar lances or blades, and with a choice of helmeted or unhelmeted heads. One can be assembled as a Kastellan unit leader equipped with a unique helmet, winged armour, and mace weapon arm, and one can be assembled as a Standard Bearer. These models are supplied with 5x Citadel 75mm Oval Bases.
  • Modern Citadel plastic kits are packed with details, extras, and add-on bits, including some very small pieces. The Citadel Tools design team had these fine details in mind when they redesigned the beloved cutters used by so many Warhammer hobbyists. This new set of Super Fine Detail Cutters includes a number of improved features: – Ultra thin blades (about three times smaller than the previous model) allow you to get into tight spaces with ease, increasing visibility and control – Blades meet perfectly flush on the back, reducing the amount of additional cleanup needed and reducing the risk of pieces pinging away when used properly – Bump-stopping design makes it impossible to mash the blades together with too much pressure, which means they’ll stay sharp for longer – Rubberised contoured handles, including flares near the blades for added control, precision, and safety. – Extended handles to reduce the pressure required to make a cut, reducing hand fatigue
  • The Citadel Colour Painting Handle XL features a well-balanced, ergonomic base that fits comfortably in the palm of your hand, allowing you to paint longer with less strain. The massive spring-loaded clip securely grips bases ranging from 50mm all the way up to 170mm oval bases – that’s the largest standard base you’ll find in the current range! The Painting Handle XL has been expertly designed to work with a range of modular hobby tools to enhance your painting and modelling experience. The base slots securely into the Citadel Colour Assembly Stand to keep even the largest models secure while you work. The flexible arms from the Assembly Stand also fit neatly into eight sockets located around the edges of the extra-large clip, allowing you to keep components in place while you build models. The same sockets are also sized to accommodate Sub-assembly Holders, so you can keep your colours consistent even when painting large, complicated projects. Miniatures displayed in images are for scale purposes only and are not included with this product.
  • Designed to be used with the Citadel Texture range of paints, this texture spreading tool (M Texture) places detailed, interesting bases within easy reach for your miniatures. The double-ended tool is ideal for applying textures to any and all Citadel Bases.
  • Razorbacks are common variations of the Rhino chassis that can be armed with a variety of powerful turret-mounted heavy weapon systems that offer the squads they carry effective fire support before and after they disembark. As well as a choice of weapons for the Razorback's main turret – either a twin heavy bolter or twin lascannon – this kit comes with a wealth of optional extras including a spiked ram, ammo crate, fuel canisters, a cable, smoke launchers, comms relay, hunter-killer missile, and tow hooks. It also features a fully detailed interior, with a communications array and boltgun on arming rack, and an optional Space Marine driver/gunner. This 76-piece plastic kit makes one Razorback or one Rhino. It comes supplied with an Ultramarines Vehicle Transfer sheet.
  • Bases, shades, and highlights your models with a single application Water-based formula Pot size: 18ml Pick up a Shade brush for best results
  • Bases, shades, and highlights your models with a single application Water-based formula Pot size: 18ml Pick up a Shade brush for best results
  • Creates realistic cracked-earth bases Water-based formula Pot size: 24ml Pick up a Texture tool for best results
  • Creates realistic cracked-earth bases Water-based formula Pot size: 24ml Pick up a Texture tool for best results
  • Paints realistic gems and helmet lenses Water-based formula Glossy finish Pot size: 12ml Pick up a Layer brush for best results
  • Designed especially for drybrushing Realistic metallic finish Water-based formula Pot size: 12ml Pick up a Dry brush for best results
  • Formulated for crisp highlights and building up layers Realistic metallic finish Water-based formula Pot size: 12ml Pick up a Layer brush for best results
  • Formulated for crisp highlights and building up layers Realistic metallic finish Water-based formula Pot size: 12ml Pick up a Layer brush for best results
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