-
Devoted followers of Khaine, Witch Aelves spend their entire lives dedicated to serving their bloodthirsty deity. Weapons practice and mock duels take up the majority of their daily lives, yet these are not mere military drills, but religious services with all the gravitas other cults might use when offering prayers to their god. For Witch Aelves, ritual combat hones martial prowess and sates a craving for violence. On the battlefield, dancing like pale shadows, they weave a scarlet path through the orgy of destruction, revelling in the spray of jetting arteries. This multi-part plastic kit contains the components necessary to assemble a set of 10 Witch Aelves. They wear lightweight, minimal armour in order to move and flow more freely in their devotional bloodlust – what armour is there is beautifully ornate, finished by high leather boots. Each Witch Aelf carries a pair of wickedly sharp sacrificial knives, and they’re all posed in an appropriate pirouetting stance. There are 12 heads in the kit – 6 pairs of individual designs – each of which comes with an additional headdress. The leader of the unit, the Hag, can be identified by the extra-spiky headdress she wears. There are 2 banners with 3 different banner tops for standard bearers and a horn to denote the unit’s hornblower. The Witch Aelves come as 134 components, and are supplied with 10x Citadel 25mm Round bases and a banner transfer sheet. This kit can be optionally used to assemble 10 Sisters of Slaughter. -
The latest creations from the crazed laboratories of the Clans Skryre, Stormfiends are hulking brutes stitched together from a variety of body parts. Armed with a deadly array of experimental weaponry, they are able to wade through densely-packed enemies, or single-handedly halt enemy charges with blistering fire-storms. This multipart plastic kit makes three Stormfiends that can be assembled with a variety of weapon options. The three Stormfiends each have a unique pose, and warpstone armour that is different for each model. They are covered in all manner of pipes, cables, stitched skin and runes. Any miniature has the option to be armed with a pair of one of the following: ratling cannon, grinderfists, doomflayer gauntlets, shock gauntlets, warpfire projectors or windlaunchers. The Skaven Stormfiends have 101 components and are supplied with 3x 60mm round bases. -
The biggest – and therefore the best – of the Ironjawz, the orruk Megabosses lead the Ironjaw warclans with a ramshackle unity, smashing and stomping and breaking and battering everything in reach. The more fights an orruk wins, the bigger they get; Megabosses are understandably massive, and more than happy to use their immense, muscular bulk to kick in the heads of anything and everything in their path. Covered in scraps of iron taken from bested foes, festooned with trophies of war and armed with some utterly brutal weaponry, orruk Megabosses are absolutely terrifying to even behold, let alone actually take on in battle. This multi-part plastic kit contains the parts necessary to assemble one orruk Megaboss, covered in nailed-on iron armour, armed with a boss choppa and rip-tooth fist. Fourteen components are included, along with a Citadel 60mm Round base. -
XV104 Riptide is the pinnacle of the Earth caste's battlesuit development. It stands twice as tall as the XV8 Crisis suit, but its movements are more like those of its smaller cousins than the mechanical stiffness displayed by Imperial walkers with their crude servo-motors. The XV104 Riptide takes the evolution of the T'au battlesuit to a whole new level. First and foremost the model is huge, towering over the rest of the T'au – even other battlesuits and tanks. Sleek and elegant armour panels, along with bolts and grills, cover its body. Despite its enormous size, with ball and socket joints it remains a manoeuvrable model whose arms and legs can be posed in a variety of different ways. Either standing tall or even kneeling down, you can use it as a unique, dynamic centrepiece for your T'au army. As well as three variant heads it comes with a range of weapons options including a heavy burst cannon, twin-linked smart missile systems, fusion blaster and Riptide shield generator. If that wasn't enough, the kit also comes with two Shielded Missile Drones. This multi-part plastic kit contains 108 components and a T'au transfer sheet with which to make a XV104 Riptide Battlesuit and two Shielded Missile Drones. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints. -
The Tyranids are an all-consuming alien swarm from beyond the known galaxy. Driven by the vast and ineffable intellect of the Hive Mind, their tendrils drive into fresh systems with every passing hour. These single-minded metapredators cannot be reasoned with, bought off, or put to flight. They seek only to strip each new world they encounter, devouring every shred of biomass to feed the relentless advance of the hive fleets and leaving dead, airless husks in their wake. Endlessly adaptable, the Tyranids possess no mechanical technology. Instead, their weapons and wargear are symbiotic or parasitic organisms, bonded with their wielders and capable of annihilating prey with hails of bio-acid, living projectiles, and ravaging psionic energies. From seething masses of warrior organisms to malevolent leader-beasts and walking battle-tank-sized monsters, the Tyranid swarms are as nightmarish as they are unstoppable. This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyranids army in games of Warhammer 40,000 – including Crusade and Combat Patrol rules – along with detailed accounts of their rapacious behaviour, divergent hive fleets, horrifying biotechnology, and invasions past and present. Inside this 120-page hardback book, you'll find: – In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars – Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms – 47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary – Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules – Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemes This book also contains a one-use code to unlock Codex: Tyranids content in Warhammer 40,000: The App. -
Necron Warriors form the majority of a tomb world's nigh-inexhaustible armies. They are a corps of fleshless mechanoids, ranged in their millions against the vital races of the galaxy. Ancient limbs are corroded with age, yet the strength of their metal sinews has not faded, nor has the hard-wired loyalty to their Overlords. Canoptek Scarab Swarms are found throughout tomb worlds and Necron spacecraft, where automated routines compel them to break down damaged matter of all kinds with their entropic mandibles. They feed on organic and non-organic matter alike, converting it into energy which is re-routed into repair protocols. Whether you're looking to cut down the enemy at range with gauss flayers or march inexorably forward to shred them at close range with gauss reapers, all the while assailing them with swarms of Canoptek Scarabs, this is the perfect kit to build your Necron army around. This kit builds ten Necron Warriors – each with a choice of two heads and the option of either a gauss flayer or gauss reaper – as well as three Scarab Swarms. Push-fit construction means you won't need any glue to build it. The kit is supplied in 70 plastic components and comes with ten Citadel 32mm Round Bases and three Citadel 40mm Hex Hole Round Bases. -
An Orks novel When Ufthak and his orks attack the forge world of Hephaesto, the last thing they want is to share the spoils with the notorious Kaptin Badrukk. But with armies to defeat and loot to seize, Ufthak's boyz might just need Badrukk's help – though that doesn't mean they can trust him… READ IT BECAUSE Get into the heads of a band of orks in the first-ever novel from their point of view. Discover what it takes to be part of the Waaagh! and carve out your own little piece of glory amidst the mayhem in a novel that's brutal, kunnin' – and darkly hilarious. THE STORY Ufthak Blackhawk and the green tide descend upon Hephaesto – an Adeptus Mechanicus forge world bristling with loot – only to find it already under siege by the notorious Freebooter Kaptin Badrukk. When his warboss, Da Biggest Big Mek, orders temporary co-operation, Ufthak seeks to make a name for himself by crushing some of the Imperium’s most advanced defenders and claiming the greatest prize. But with a sinister new war machine on the horizon, Badrukk’s plotting, and a thoroughly annoying grot in his way, Ufthak is going to need the brutal kunnin’ of Mork himself just to survive. Written by Mike Brooks -
Siege of Terra Book 1 After years of devastating war, Horus and his forces have arrived at Terra. But before they can set foot on the Throneworld, they must first break the defences of the Sol System. Powerful fleets and cunning defences bar their path – but can anything hope to halt the advance of the Traitor armada? READ IT BECAUSE The final act of the long-running, bestselling series starts here, with a brutal and uncompromising look at the first stage of the Siege of Terra, the war to conquer the solar system. Armies will fall, heroes will rise and legends will be written… THE STORY After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster’s sights, the Throneworld and the seat of his father’s rule. Horus’ desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins. Written by John French -
An Astra Militarum omnibus The opening trilogy of the Gaunt's Ghosts saga, from the fall of Tanith to the epic siege of Vervunhive, is collected together here in a single paperback volume. READ IT BECAUSE If you've never experienced the start of Black Library's longest-running Warhammer 40,000 series, now's your chance. And if you have, you can read them again, like revisiting old friends. THE STORY The last warriors of a dead world, the Tanith First and Only follow their charismatic commander, Colonel-Commissar Ibram Gaunt, through the deadly wars of the Sabbat Worlds Crusade in search of glory and honour – if they can survive their Chaos-tainted enemies and the contempt of their fellow Imperial Guard units. Written by Dan Abnett CONTENTS A Ghost Return (Short Story) First and Only (Novel) Of Their Lives in the Ruins of Their Cities (Short Story) Ghostmaker (Novel) Necropolis (Novel) In Remembrance (Short Story) -
Of all the Snatchabosses, Skumdrekk is the vilest and most kunnin'. As such, he has become a sort of celebrity to the Kruleboyz of Ghur. Owner of the Murkvast Menagerie – a huge, drained mangrove swamp that acts as prison for scores of vicious and unusual beasts – Swampboss Skumdrekk is a living legend. He rides into battle on his most prized conquest, Sloppklaw, the unusually fierce sludgeraker beast he turned to his will as a younger orruk. Skumdrekk and Sloppklaw are embodiments of kunnin' in battle. They spring out of concealment in skirmishes, abducting poor souls left and right and slaughtering those who resist with a combined flurry of attacks from snatcha-stikk, venom-encrusted claws, and swamp-rotted jaws. A potent force on the battlefield and a consummate Kruleboyz commander, Skumdrekk also has a reputation for gambling, and is frequently accompanied into combat by his Kountin' Krew – a gang of Hobgrotz who gleefully take bets on which of their allies will be the first to fall. This kit is comprised of 66 plastic components, with which you can assemble one Swampboss Skumdrekk, and is supplied with a Large Oval Base. This model can alternatively be assembled as a Snatchaboss on Sludgeraker Beast. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite Gitz on the front lines. These little monsters are a great choice in your army thanks to their incredible offensive punch – just point them in the vague direction of anything you need bitten, and charge. If you like, you can even field an army of the little monsters in matched play, with Squig Herds being a Battleline option for armies with a Moonclan general. Just imagine the look on your enemies’ faces… This kit features everything you need to build a herd of 10 squigs, with highly customisable faces. You'll also get a pair of Squig Herders to motivate your Squig Herds, with four possible variant models, of which you can build two. You'll also get accessories for basing – including a snail squig... This kit is supplied in 77 components and contains 12 x 25mm round bases. -
Diminutive but deadly, the Skinks of the seraphon are deceptively fast skirmishers who wield a surprising level of power. Communicating in chirps and clicks, they co-ordinate their strikes with an impressive synchronicity, opportunistically attacking and darting back into cover before the enemy can react. This multi-part plastic kit gives you the components needed to assemble twenty-four Skinks. Some carry meteoric javelins and star-bucklers, some shoot forth crackling projectiles from boltspitters, and others fight up close with moonstone clubs; plenty of variety to choose from! One model can be optionally assembled as an Alpha. 132 components in total, with twenty-four Citadel 25mm Round bases. -
Master archers, the Auralan Sentinels wield complex aelven bows that can either fire straight and true or loft arrows high in the air to curve down onto distant foes. When their High Sentinel channels power into their arrowheads, they are all the more lethal. Auralan Sentinels are a superb ranged unit in your Lumineth Realm-lords army, capable of bombarding enemies at long range with hails of arrows. Enhanced with magical power, they'll make short work of even heavily armoured foes. Meanwhile, the unit's Scryhawk Lantern ensues that none can hide from their fusillades. This kit builds 10 Auralan Sentinels, in a variety of interchangeable and customisable designs. Thanks to a choice of bows, quivers and more, you’ll be able to ensure that even the most massive line of archers looks distinct. This kit also contains the options to build one Auralan Sentinel as a High Sentinel with a Scryhawk Lantern. -
Made from the highest-quality sable hair, the XS Artificer Layer is the best layering brush money can buy. Supplied with a plastic tube to guard it against the elements when not in use, this brush can really help you achieve results you didn’t think you were capable of. It’ll keep the finest point you’ll see on any brush - we’ve put a lot of care and attention into the design, and think you’ll truly love using it. -
Swift and deadly, T'au Commanders pilot battlesuits of intimidating size and power. Of course, simply piloting a huge battlesuit doesn't automatically make a troop into a Commander - more than anything, it's the strategic nous and ability to adapt to unpredictable situations that stands this pilot out from the others. Many, many years of tireless dedication are required to reach this prestigious rank; every T'au Commander has achieved their status the hard way. Their XV-85 Enforcer Armour Crisis Battlesuits are armed with immensely destructive weapon arrays - flamers, ion blasters and frag projectors are amongst the optional loadouts, with electronic countermeasure suites and huge data-processing capabilities enhancing their battle prowess. The XV86 Coldstar Battlesuit variant is covered in fins which streamline it, allowing super-fast movement across the theatre of battle, annihilating enemies with sharp shocks from its burst cannon. The on-board holophoton countermeasures and telemetry suites feed the Coldstar and its Commander pilot a massive variety of information that would overwhelm the untrained mind - instead, in this case, it allows the Coldstar Battlesuit to soar over its foes with a grace that enemy targeting systems simply cannot hope to catch. This multi-part plastic kit gives you everything you need in order to build one T'au Commander, in either an XV-85 Enforcer Armour Crisis Battlesuit or an XV86 Coldstar Battlesuit. There's an immense number of options available in the box - different heads, engines, leg and arm assemblies - and a ton of weapons! An airburst frag projector, a plasma rifle, a flamer, a fusion blaster, a cyclic ion blaster, a burst cannon (plus upgrade kit) and a missile pod. Included is a drone, which can be assembled as a gun, shield or marker drone. Seventy-seven components are included, and one Citadel 60mm Round base. -
The angelic warriors known as Seraphim fight in the advanced guard of an Adepta Sororitas army. Equipped with San Leor pattern jump packs, they descend from on high and launch themselves at the enemy lines, using shock and awe to shatter formations before their fellow Sisters open fire. Each Seraphim wields a pair of pistols, chosen from amongst the holy trinity of weapons. Bolt pistols are used to spit hails of death as the Seraphim arc through the sky, hand flamers spew burning torrents to immolate packed ranks of foes, whilst inferno pistols fire focused beams of heat that melt through armour and flesh with contemptuous ease. The kit builds five Seraphim. The Seraphim each carry two bolt pistols, though two of their number can instead be equipped with hand flamers while two more can bear inferno pistols. One model can be assembled as a Seraphim Superior, armed with a bolt pistol or plasma pistol in one hand and a choice of bolt pistol, chainsword or power sword in the other. This set is supplied in 107 plastic components and contains 5x Citadel 32mm Round Bases and 2x Citadel 45mm Groove Stem Sets. An Adepta Sororitas Transfer Sheet is also included. -
Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates. This box contains everything you need to make a highly personalised 10 man Tactical Squad, including Sergeant and Special Weapon. There are so many options and extra details provided that we recommend that you take some time to look through the photos above to fully appreciate them all. Space Marines In order to build the Tactical Squad you get 11 torso fronts (of which 10 are unique designs); 10 different leg poses; 16 different heads (13 with helmets, 3 bare-headed); 22 shoulder pads; 10 backpacks (of which 9 are individual designs); and 10 sets of left and right arms. Weapons There are 10 unique boltguns, a gravgun, a meltagun, a plasma gun, a flamer, a missile launcher (including backpack and spare missiles). The squad Sergeant can be armed with a combination of power fist, power sword or chainsword, and plasma pistol, grav pistol or bolt pistol. You can also make any 1 of the following combi-bolters – combi-grav, combi-melta, combi-plasma, or combi-flamer. The squad can also be armed with a melta bomb, a selection of combat knives, and enough Frag and Krak grenades to arm each Space Marine. Extra equipment As if that wasn’t enough, you also get: a back banner for the squad sergeant (with the choice of 3 different banner tops); a holstered bolt pistol; targeting scopes for the boltguns; parchments and purity seals; ammo pouches; an auspex; and 3 spare hands (1 pointing, 1 holding a grenade, and 1 holding a boltgun cartridge). This plastic kit contains 179 components with which to make a 10 man Tactical Squad (and so much more!). Also included are 2 Ultramarines Infantry Transfer Sheet with which to add Chapter iconography and squad markings. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints. -
So few in number are the Asuryani that every citizen must train for war, in case they should one day need to defend their craftworld. In times of peace these Aeldari pursue artistic and civic Paths, but when called upon, they don their war masks and take to the battlefield. This Guardian militia is a match even for elite Human soldiers, and supports the craftworld's Aspect Warriors as infantry, artillery gunners, or vehicle crews. This kit builds 10 Guardian Defenders, accompanied by a Heavy Weapon Platform. Guardian Defenders are versatile support troops, suited to holding objectives as they unleash withering hails of fire from their shuriken catapults. Their hovering Heavy Weapon Platforms can be fitted with a variety of powerful guns to sunder enemy armour or mow down swathes of infantry. This kit comes with a variety of accessories and 11 unhelmeted heads. You can also choose to build this kit as close-combat focused Storm Guardians. This set comprises 152 plastic components and is supplied with 10x Citadel 28.5mm Round Bases, 1x Citadel 40mmm Round base, and 1x Aeldari Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.