• Now more machine than man, the Sicarian Infiltrators are a hideous, frightening strike force - the height of Adeptus Mechanicus posthuman engineering. Enemies fall, deafened and blinded by the scree of a brutally disruptive audiovisual assault; battles are often decided before even a single kill is confirmed. This multi-part plastic kit contains all the parts necessary to build five Adeptus Mechanicus Sicarians - either Sicarian Ruststalkers or Sicarian Infiltrators, including one princeps. Each model features extensive body modification - flesh has given way to machine, and what little remains is encased in pressurised armour. Sensors, pressure gauges and data arrays cover their surfaces, and an included five sets of legs add a variety of posing options, making your squad truly your own. The Sicarian Infiltrators are the scout class; almost their entire human heads have been replaced with an intricate domed helm allowing a three-hundred and sixty degree view of the battlefield. Two weapon options are available to each model - ten sets of stubcarbine and power sword, or ten sets of taser goad and flechette blaster; a total of twenty weapons in the box. Their princeps carries a stubcarbine and power sword, with an included infoslave skull - every movement recorded and analysed for the optimisation of battle. The box contains 117 components, and is supplied with five 40mm Round bases.
  • Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their race, fight with unstoppable fervour and enviable skill. Benefiting from the astonishing rate of technological advance displayed by T'au engineers, their armour is lightweight yet durable and their weaponry reliable yet powerful. The Fire Warriors Breacher Team specialises in brutally effective close-range assaults, clearing buildings of threats in a tight, tactical formation and delivering sharp, shockingly sudden frontline displays of raw incendiary power that grind enemy soldiers into dust, discharging pulse blasters and hurling photon grenades until they are certain every path is clear. This multi-part plastic kit gives you everything you need to build ten T'au Empire Fire Warriors, in their Breacher Team configuration. One model may be upgraded to a Shas'ui, and the kit includes two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons - pulse pistols, pulse shotguns, EMP and photon grenades! 230 components in total, with ten Citadel 25mm Round bases, one Citadel 40mm Round base and two small flying bases. This kit can also be assembled as a Fire Warriors Strike Team.
  • Like a hungry predator on the prowl, the Hammerhead Gunship is a menacing sight. It skims over a planet's surface with its massive turret-mounted gun swivelling back and forth to track potential targets before unleashing a devastating salvo to destroy them utterly. The Hammerhead Gunship kit is an impressive centrepiece to a collection of T'au Empire miniatures. Notable about the kit is the laterally extended nose, the tips of which can feature a pair of burst cannons or smart missiles systems. Its sleek panels curve up towards a wider body that can support a fearsome turret-mounted gun – either a railgun or ion cannon – which can swivel in different directions. It features two vectored engines, which can also be tilted at various angles. The kit also comes with a pair of optional weapon upgrades in the form of powerful seeker missiles. This multipart plastic kit contains 88 components and a T'au transfer sheet, and can be assembled as either a Hammerhead Gunship or a Sky Ray Gunship. This kit comes supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Paints.
  • XV104 Riptide is the pinnacle of the Earth caste's battlesuit development. It stands twice as tall as the XV8 Crisis suit, but its movements are more like those of its smaller cousins than the mechanical stiffness displayed by Imperial walkers with their crude servo-motors. The XV104 Riptide takes the evolution of the T'au battlesuit to a whole new level. First and foremost the model is huge, towering over the rest of the T'au – even other battlesuits and tanks. Sleek and elegant armour panels, along with bolts and grills, cover its body. Despite its enormous size, with ball and socket joints it remains a manoeuvrable model whose arms and legs can be posed in a variety of different ways. Either standing tall or even kneeling down, you can use it as a unique, dynamic centrepiece for your T'au army. As well as three variant heads it comes with a range of weapons options including a heavy burst cannon, twin-linked smart missile systems, fusion blaster and Riptide shield generator. If that wasn't enough, the kit also comes with two Shielded Missile Drones. This multi-part plastic kit contains 108 components and a T'au transfer sheet with which to make a XV104 Riptide Battlesuit and two Shielded Missile Drones. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • A towering construct of man and machine, the Space Wolves Venerable Dreadnought is a walking colossus of adamantium and ceramite. Within the talisman-covered sarcophagus lies the remains of an honoured hero of the Chaper, broken in body but not in mind. These warriors have taken to the field of battle in the name of Russ for thousands of years, their wisdom as deep as the ocean and their intuition as sharp as a kraken’s teeth. They are the Allfather’s vengeance made manifest. This multi-part plastic kit makes one Space Wolves Venerable Dreadnought armed with a Fenrisian great axe and blizzard shield. It comes with a selection of additional weaponry, including a helfrost cannon and a multi-melta. This kit can also be assembled as Bjorn the Fell-Handed or Murderfang.
  • Dominus-class Knights are among the largest available to any Knight house. These walking fortresses march relentlessly into the fight, armed with weapons capable of levelling entire armies, gunfire scattering uselessly off their ion shields. The Knight Valiant defeats its enemies through overwhelming firepower at close range. Its conflagration cannon unleashes a searing, inescapable firestorm, easily annihilating incoming hordes and smashing through opposing battle lines, while its thundercoil harpoon can destroy tanks and monsters with impunity. This multipart plastic kit builds one Knight Valiant, a titanic line-breaking Lords of War choice for your Imperial Knights army – or a wandering Freeblade for other Imperium forces. This super-heavy walker is armed with an incinerating conflagration cannon, a tank-puncturing thundercoil harpoon, and an array of carapace-mounted meltaguns, shieldbreaker cannons, and missiles. The Knight Valiant makes a fantastic painting project and centrepiece, and offers a range of poses, face plates, and armour pieces, allowing you to create a truly unique engine of war. This kit can also be assembled as a Knight Castellan, as well as a Knight Tyrant for Chaos Knights. This kit comprises 172 plastic components, and is supplied with a Citadel 170mm Oval Base. Also included is a transfer sheet, featuring heraldry for Imperial Knights. This miniature is unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks to muster the strength of the Imperium and drive back the minions of the Dark Gods. Towering over even the heroic battle-brothers of his Chapter, Guilliman storms to war with a thunderous scowl. He clutches the burning sword of the Emperor, and wears the Hand of Dominion, with which he can tear apart tanks and crush his foes with ease. Yet it is the Primarch’s strategic brilliance that is his greatest weapon, dooming enemies to defeat before the battle has even begun. This multi-part plastic kit contains the components necessary to assemble Roboute Guilliman, Primarch of the Ultramarines. An impressively-sized model, standing head and shoulders above the Primaris Space Marines, he is a riot of detail – the Armour of Fate that encases his body is covered in beautiful, ornate filigree patterns on every part of the armour, with sculpted aquilæ, purity seals, skulls and Ultramarine Chapter icons on every surface. His winged backpack features an Adeptus Mechanicus maker’s plate and glorious iron halo, with many cables and hoses attaching it to the weaponry it feeds. The Emperor’s Sword, held in his right hand, is a huge blade that burns with righteous fury (and fire), while the Hand of Dominion, the enormous gauntlet on his left, is also capable of unleashing hails of armour piercing gunfire. You have the choice to model Guilliman with his head bare, or with an especially aggressive-looking helmet – both options feature a wreath. This model comes as 44 components, and is supplied with a 60mm Round sculpted base depicting Guilliman standing astride a broken Imperial eagle, flanked by 2 burning torches.
  • Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Deffguns, a Mek is never short of customers. These wiry and muscular Ork models stand wearing an array of bizarre contraptions held up with huge, crude leather straps or bandaged together with material. Some of them wear unusual masks and goggles, others decide to physically sport the tools of their trade – and spanners and wrenches can be discerned above their head or fixed to their bodies. Each of them carries an enormous deffgun and occasionally their toofy maws can be seen poking out from underneath all of these gizmos. This multipart plastic boxed set contains enough components to make 5 models: either 4 Lootas or 4 Burna Boyz, as well as an Ork Mek armed with a kustom mega-blasta. Models supplied with 32 mm round bases.
  • The Tyranids are an all-consuming alien swarm from beyond the known galaxy. Driven by the vast and ineffable intellect of the Hive Mind, their tendrils drive into fresh systems with every passing hour. These single-minded metapredators cannot be reasoned with, bought off, or put to flight. They seek only to strip each new world they encounter, devouring every shred of biomass to feed the relentless advance of the hive fleets and leaving dead, airless husks in their wake. Endlessly adaptable, the Tyranids possess no mechanical technology. Instead, their weapons and wargear are symbiotic or parasitic organisms, bonded with their wielders and capable of annihilating prey with hails of bio-acid, living projectiles, and ravaging psionic energies. From seething masses of warrior organisms to malevolent leader-beasts and walking battle-tank-sized monsters, the Tyranid swarms are as nightmarish as they are unstoppable. This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyranids army in games of Warhammer 40,000 – including Crusade and Combat Patrol rules – along with detailed accounts of their rapacious behaviour, divergent hive fleets, horrifying biotechnology, and invasions past and present. Inside this 120-page hardback book, you'll find: – In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars – Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms – 47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary – Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules – Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemes This book also contains a one-use code to unlock Codex: Tyranids content in Warhammer 40,000: The App.
  • The Tyrannofex has the armour and fortitude of a living battle fortress and its weaponry eclipses that of its foes' most powerful battle tanks in both quantity and devastating potential. The Tyrannofex displays all the horrific might so typical of the Tyranids, and is a suitably macabre addition to a Tyranid collection. Standing on four limbs, two of which are hoofed, the other two being arrow-sharp, it features an outer carapace with chimneys, and a long, segmented chitinous tail. Its underside is no less hideous, as it can feature either a fleshborer hive or rupture cannon. This multi-part plastic boxed set contains 76 components and one Large Oval base with which to build one Tyranid Tyrannofex or one Tervigon. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Necron Warriors form the majority of a tomb world's nigh-inexhaustible armies. They are a corps of fleshless mechanoids, ranged in their millions against the vital races of the galaxy. Ancient limbs are corroded with age, yet the strength of their metal sinews has not faded, nor has the hard-wired loyalty to their Overlords. Canoptek Scarab Swarms are found throughout tomb worlds and Necron spacecraft, where automated routines compel them to break down damaged matter of all kinds with their entropic mandibles. They feed on organic and non-organic matter alike, converting it into energy which is re-routed into repair protocols. Whether you're looking to cut down the enemy at range with gauss flayers or march inexorably forward to shred them at close range with gauss reapers, all the while assailing them with swarms of Canoptek Scarabs, this is the perfect kit to build your Necron army around. This kit builds ten Necron Warriors – each with a choice of two heads and the option of either a gauss flayer or gauss reaper – as well as three Scarab Swarms. Push-fit construction means you won't need any glue to build it. The kit is supplied in 70 plastic components and comes with ten Citadel 32mm Round Bases and three Citadel 40mm Hex Hole Round Bases.
  • Unlike their Necron masters, Canoptek Spyders never sleep, but while away the aeons servicing the structures of their Tomb World. Though the Canoptek Spyder is essentially an automated drone, it is still a formidable foe when the situation demands. Any enemy foolish enough to stray within reach of the Canoptek Spyder will have flesh scoured from bone by an array of mechanical tools and pincers. If a triad of Canoptek Spyders operate together, one takes overall command, harnessing the processing capacity of the others to create a supermind far greater than the sum of its parts. This hyper-efficiency is passed on to all Canoptek Wraiths and Canoptek Scarabs in the immediate vicinity, allowing a co-ordinated and precise response to any threat - and ensuring the safety of their slumbering masters. When it comes to ferocious mechanical constructs, you can't get much nastier than a Canoptek Spyder. If it isn't tearing apart enemy infantry or tanks with an array of hooks and blades, then it can be used to repair your damaged vehicles. The icing on the cake (or the chip on the circuit board - whatever the Necron equivalent of cake is) is that, even in the heat of battle, it can spawn Canoptek Scarabs to boost your war efforts and irritate your foes. This multi-part plastic boxed set contains 30 components with which to build one Necron Canoptek Spyder. This kit comes with two ball socket stems and one large flying base. This kit is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • ORKS: TRUKK

    45.00
    Trukks are designed to transport mobs of choppa-wielding Boyz into combat as quickly as possible. Each warband and clan will 'kustomise' its trukks to reflect their own predilictions. For example, a Goff vehicle will be functional with a large crew compartment, while the Evil Sunz almost always have turbo-charged engines and a red paint job. This box set contains one multi-part plastic Ork Trukk, and includes a bolt-on big shoota, boarding plank, wrecker ball and reinforced ram.
  • Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters’ sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes. Even armoured fighting vehicles are swiftly reduced to heaps of metallic slag. Deployed at the correct point and time, a single Hellblaster Squad can blunt the thundering assault of an armoured spearhead, or lay low even the most titanic alien fiend. This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Hellblasters. Clad in Mk X Tacticus power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma. The models can be assembled as either a 10-man squad, a squad of 9 Hellblasters with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The whole squad can be armed with a host of plasma weaponry – there are 10 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 4 incinerators which are being carried rather than aimed; you have the option to arm 4 Hellblasters with plasma pistols in the other hand. A problem (some call it a bonus…) of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included. The Primaris Hellblasters come as 250 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
  • Redemptor Dreadnoughts are giant war machines that crush bone and splinter skulls as they bludgeon through enemy ranks. Taller, broader and more cunningly wrought than the Dreadnoughts of traditional design, these goliaths of battle are powered by hyper-dense reactors and sophisticated fibre bundles. They can accelerate from a thudding stomp to a loping, thunderous gait that shakes the ground, barrelling through hails of fire in glorious defiance. Such is the miraculous design of the Redemptor’s neural links that its inhabitant, despite being entombed in the sarcophagus within the Dreadnought’s chest, can exercise control with surprising dexterity and speed. This multi-part plastic kit contains the components necessary to assemble a Primaris Redemptor Dreadnought. Standing twice the height of the already-tall Primaris Space Marines – and taller and broader than the standard Dreadnought – this is an exceptionally aggressive-looking model that befits its status as a powerhouse on the gaming table. It comes with a choice of gatling cannon or plasma incinerator on the right arm, with a Redemptor fist and heavy flamer support weapon or gatling cannon on the left, 2 chest-mounted fragstorm grenade launchers or storm bolters and a carapace-mounted Icarus rocket pod for aerial denial. The heavy armour on the chest – replete with flat surfaces and sharp lines, perfect for adding transfers and detail – of the Redemptor Dreadnought can be modelled to pivot open, showing the sarcophagus interred within. The adventurous hobbyist can remove the pegs from the waist, arms and legs of the model too, allowing for a greater range of posing options. The Primaris Redemptor Dreadnought comes as 109 components, and is supplied with a Citadel 90mm Round base and a transfer sheet.
  • The swiftest of the Primaris battle-brothers, Inceptors fill the role of spearhead troops. They hit the enemy in one sudden and overwhelming blow, leaving them reeling as follow-up waves of Space Marines drive home the attack. Equipped with jump packs and reinforced armour, Inceptors can be dropped from the very edge of a planet’s atmospheric envelope, weaving and twisting through the skies before slamming down into the enemy’s midst. This multi-part plastic kit contains the components necessary to assemble a set of 3 Primaris Inceptors. Clad in Mk X power armour featuring a bulky jump pack – thrust-vectoring rocket engines mounted on the Space Marine’s back, enabling fast, bounding leaps to close on the foe at dizzying speed – they present a unique, easily recognisable silhouette. The jump pack itself and the blast shield cowl that protects the Inceptors’ heads from the immense heat of the pack’s rockets dominate the miniature, with posable fins, shock-absorbing devices attached to the boots and extra cabling and vents unique to this kit. The Inceptors can be armed with either 2 plasma exterminators each or 2 assault bolters each – the plasma exterminators are heavily shielded to provide protection against heat discharge and the assault bolters feature distinctive box magazines. 5 helmets are included, designed to be used with the blast shield cowl – no bare heads here, obviously! 3 blast shield helms are included and 4 purity seals – this includes 1 double seal used to distinguish the Sergeant. The Primaris Inceptors come as 117 components, and are supplied with 3 Citadel 40mm Round bases, 3 45mm flying stems and an Ultramarines Infantry Transfer Sheet.
  • A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads. Capable of levelling overlapping salvoes of firepower, these squads often form the flexible fighting core of newly-founded Primaris Chapters – though of course many established Chapters have eagerly leveraged their abilities, fielding them alongside Tactical Squads. This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Intercessors. Wearing Mk X Tacticus armour in order to take advantage of its protection and mobility, they prove to be reliable and adaptable warriors, each armed with bolt rifles. Their bolt rifles can be 1 of 3 variants – the standard bolt rifle with sickle magazine, auto bolt rifle with overcharger and box magazine, or stalker bolt rifle with longer-range sight and straight magazine. There are 16 right-hand shoulder pads decorated with the iconography of the Intercessors – enough to cover each of the variant arms, including 2 with an open radio panel, 2 gesturing for their squad to halt, 2 holding combat knives and 2 firing bolt pistols. There are a total of 24 different heads available in this kit, covering helmeted and bare options. The models can be assembled as either a 10-man squad, a squad of 9 Intercessors with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The Sergeants feature unique heads, with a helmet mag-locked to their belt, and unique tilting plates to help them stand out. Reflecting their battlefield versatility, the Intercessors come with lots of extra details to be added to their armour – 12 pistol holsters (2 empty, for the Intercessors actually wielding them), 10 ammunition and grenade pouches, 6 combat knife scabbards (4 empty), 4 single grenade pouches and 4 bolt pistol ammunition pouches. The Primaris Intercessors come as 266 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
  • Amongst the most honoured Space Marines of a Chapter are its Apothecaries. It is their role to to mind the physical well-being of their battle-brothers – this is seen most obviously on the battlefield, where an Apothecary serves as an emergency medic. Their most important duty, though, concerns the dead; an Apothecary can harvest the progenoid organs from a fallen Space Marine, ensuring the creation of further warriors and the continuation of the Chapter. This multi-part plastic kit contains the components necessary to assemble a Primaris Apothecary. Strikingly detailed, clad as he is in Mk X power armour, this miniature features far more accoutrements and gadgets than the standard Primaris Space Marine – as befits his battlefield role. Strung around the chest plate are several canopic jars, bearing purity seals: these are filled with progenoid organs that have passed his scrutiny, and will be used in the creation of further Primaris Space Marines. In his right hand he clutches a freshly-hewn organ upon which his gaze is fixed; another canopic jar hangs from his arm, ready. His left arm holds a narthecium, the grisly instrument of his craft, though this can be replaced with an optional absolver pistol (often the last thing a fallen brother will see…) Adding to the detail and options of this kit are a selection of lamps and surgical inspection lenses, with a chainsaw, injector servo arm, drill and stapler amongst the possible modelling options. As a macabre narrative extra, a slain Space Marine is included with a huge incision made by the Apothecary’s narthecium, to be added to the base. The Primaris Apothecary comes as 28 components, and is supplied with a Citadel 40mm Round base. The kit also includes a Ultramarines-Character Transfer Sheet, which features Captain, Chaplain, Librarian and Lieutenant iconography.
  • All Space Marines are experts of the rapid strike, but Reivers take these skills to the next level. They are specially trained and equipped to launch brutally effective and unexpected assaults. They do this with a sudden fury and shocking violence, for the Reivers fulfil the role of terror troops that sow fear and confusion amongst their foes. This multi-part plastic kit contains the components necessary to assemble a 10-man Primaris Reiver Squad. Clad in sleek yet brutally functional Mk X power armour, they feature a great deal of practical details – they each carry a great deal of extra ammunition and equipment pouches, as well as grenade harnesses and blade sheaths. The models can be assembled as either a 10-man squad, a squad of 9 Reivers with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. Each has an impressive selection of weapon options; 10 heavy bolt pistols, 12 bolt carbines and 14 combat knives are included, with the loadout options being carbine, pistol and carbine or pistol and combat knife. 2 of the sets of arms for combat knives feature a communications array on the vambrace, designed for the Sergeants. The bolt carbines each feature foregrips and curved mags for that tactical look, and 2 of them are modelled in the middle of reloading. Each model can also take a grapnel launcher – 10 are included in holsters, with a further 4 to be held in the right hand. Each model can also feature grav-chutes – 20 fins are included, 10 for each side of the Reivers’ backpacks. They have plenty of helmet options, too – 10 helmets featuring their unique skull design, 10 with the top removed and the lower half remaining and 4 Sergeant-specific bare heads. Each chest plate is decorated with a skull and crossed dagger motif. The Primaris Reivers come as 228 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
  • The Dire Avengers are first amongst the Aspect Warriors of the Aeldari. They represent the War God's unending thirst for vengeance upon a galaxy of woe, and as such they are merciless to their foes and unstinting in their devotion to their people. The Dire Avengers in this kit are all armed with Avenger shuriken catapults, as well an enough extra parts for each to be equipped with their own ammunition pouches. There are optional parts to make an Exarch who can be armed with a shuriken catapult, two shuriken catapults, a diresword and a shuriken pistol, or a power weapon and shimmershield. Also included is a choice of two Exarch heads (1 helmeted, the other bare) and an optional back banner to further distinguish the unit's leader. As well as this, there is a small statue of Asurmen included on the frame. This multi-part plastic kit contains 42 components and an Aeldari Transfer Sheet with which to make five Aeldari Dire Avengers, or four Dire Avengers and one Dire Avenger Exarch. Add more boxes to your cart to build up a bigger core of infantry for your collection.
  • Tempestus Scions are elite special forces of the Astra Militarum, well-trained in numerous combat styles at the Schola Progenium, equipped to the highest standard, and protected by reinforced carapace armour. Primed for a wide variety of specialist missions and prepared for aerial drops into warzones that most would consider suicidal , their most common armament is an armour-piercing hot-shot lasgun fitted with advanced sights. This multipart plastic kit builds five Tempestus Scions – the soldiers of the feared Militarum Tempestus. Each model can be armed with a hot-shot lasgun, and the kit includes an optional vox-caster as well as an arsenal of additional weapons to equip specialist gunners – a plasma gun, meltagun, grenade launcher, flamer, or hot-shot volley gun. You'll also find parts to build one model as a Tempestor squad leader with a variety of alternative weapons – a chainsword, power fist, or power sword for melee combat, and a hot-shot laspistol, bolt pistol, or plasma pistol for ranged fire. The kit includes loads of interchangeable components and cosmetic options to customise your Tempestus Scions – including 17 different heads, eight with helmets and nine with berets, as well as ammo pouches, knives, grenades, and canteens. This kit can alternatively be assembled as a Militarum Tempestus Command Squad to lead your special forces. This kit comprises 111 plastic components, and is supplied with 5x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Ravenwing Black Knights are the 2nd Company’s greatest warriors, elite fighters who style themselves after the monster-hunting knights of old Caliban. They speed towards the foe, swinging their corvus hammers with such force that the spiked end punctures even the thickest armour. Black Knights are the elite of the Ravenwing. Between their bike-mounted plasma talons and the variety of powerful melee weapons they carry, they're capable of downing enemies many times their size, making them a swift and deadly addition to your collection. This kit is comprised of 122 plastic components with which to make a unit of three Ravenwing Black Knights. It is also supplied with a Dark Angels Transfer Sheet, and 3x Citadel 75mm x 41.5mm Oval Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • A rich and daring Drukhari may surrender himself to the Haemonculi, requesting that his bones be hollowed out, that bands of new muscle be grafted onto his torso, and powerful wings and adrenaline dispensers be attached to his shoulders so that he is capable of true flight. The Kabal overlords pay handsomely for these veteran warriors to fight for them and as a result the Scourges will often equip themselves with the best weaponry and armour that they can find. It is rare for the Scourges to engage the enemy up close, preferring to lay down a withering hail of fire before flying away out of harm's reach. This multi-part plastic set contains five Drukhari Scourges in 80 components, including plenty of weapon upgrades in the form of a shredder, splinter cannon, haywire blaster, heat lance, blaster and a dark lance. There are also several weapon options should you wish to upgrade one of the Scourges into a Solarite to lead the unit. The set includes five 32mm bases. These miniatures are supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an echo of their previous intellect. They stride into battle at the behest of their sorcerous masters, advancing with an eerie, stoic calm; clad in ornate armour, they bear down on the foe in near-silence until their weaponry is unleashed. Then, the sickening sound of khopesh blades and Inferno combi-bolters tearing into flesh rings out, delivering death to those who insult the warriors of Prospero with their resistance. This multi-part plastic kit contains the components necessary to assemble 5 Scarab Occult Terminators, armed with Inferno combi-bolters and khopesh blades. One model can be assembled with an included heavy warpflamer, soulreaper cannon or hellfyre missile rack. One model can be assembled as a Scarab Occult Sorcerer, who can exchange his combi-bolter for an included power sword. Supplied with 5 Citadel 40mm Round bases
  • Twisted arcanists, wicked of intent and strange of form, Exalted Sorcerers have an encyclopædic knowledge of spells and are able to bend reality to their desires. Amongst their number are warrior-mystics that have stalked the galaxy for ten thousand years – to these masters of the esoteric, matters of war are a crass distraction, but these visionaries bring a terrible focus to bear when battle rages. Enemies are torn to shreds by devastating magical barrages, hideously changed, twisted and distorted as the most ill-fated Chaos Spawn. This multi-part plastic kit contains all the parts necessary to make 3 Exalted Sorcerers, each armed with Inferno bolt pistols and force staves. The kit includes 6 different chest plates, 7 different heads and a Disc of Tzeentch – this can be modelled upside down with different visible details, and includes magic flame for elevation. Supplied with 3 32mm Round bases and 1 40mm Round base.
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