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As the two halves of the Twin-Tailed Crusade march on, they pass further into the waiting jaws of death. The vampiric servants of Nagash lurk amongst the shadows, plotting the downfall of all that lives. In the mountains of Ghyran, the lunatic Mortarch Ushoran and his courtiers revel – and, in their chivalric delusions, they would see the Dawners join their feast. Meanwhile, the scorn of a vampiric queen puts the Aqshian expedition in dire peril, pushing them to their very limits to survive. The Mad King Rises is the fourth chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You'll find loads of riveting background material detailing the further expeditions of and lethal challenges facing the Twin-Tailed Crusade and its mortal champions as the servants of Nagash plot against them. Inside this 96-page hardback book you'll find: – An exciting narrative that details the perilous journey of the Twin-Tailed Crusade, along with Battleplans, and updated Triumph and Treachery rules that allow you to play battles involving three to four players. – Warscrolls for Sekhar, Fang of Nulahmia, and Ushoran, Mortarch of Delusion. – A new Path to Glory chapter for the Twin-Tailed Crusade campaign. – Rules for a new Army of Renown – the Scions of Nulahmia – as well as for 6 new Regiments of Renown. This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book.
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Ionus Cryptborn is a living legend, descending like a silent shadow over the most beleaguered of battlefields. His prayers are capable of calling down wicked maelstroms of lightning that can smash through sieges, and electrocute armies. This multipart plastic kit builds one Ionus Cryptborn, Warden of Lost Souls – a legendary leader of the Stormcast Eternals riding an ancient and powerful Draconith, and armed with the infamous Soulbreaker weapon. This kit contains 48 plastic components, and comes with a Citadel 100mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Belthanos leads the eternal hunt that keeps his master Kurnoth’s spirit in bloom. Cloaked in leaves and riding atop a Carnelian Greatspite made of pure life magic, he chases down those who would harm Ghyran so that his howling followers might rip them apart. This multipart plastic kit builds one Belthanos, First Thorn of Kurnoth, for use in Sylvaneth armies in games of Warhammer Age of Sigmar. Belthanos is posed wielding his fearsome Kurnoth Glaive, riding his monstrous Carnelian Greatspite mount, and blowing on his Kurnothi War-horn, summoning the hosts of the Sylvaneth to war. Calling the Unending hunt, Belthanos's song reverberates around the battlefield as he leads his allies in reclaiming and cleansing the Mortal Realms. This kit contains 50 plastic components, and comes with a Citadel 150mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Trugg is the mightiest of all troggoths. A towering mass of strength and ill temper, he carries atop his back an arcane keystone of ancient design, which fuels his already formidable physical might with unpredictable bursts of elemental magic... and gives him a terrible headache. This multipart plastic kit builds Trugg the Troggoth King – an overgrown brute empowered by ancient magics and sheer grumpiness. Trugg is covered in ritual scars, tangled vines, and decaying relics from his long slumber in the caves of Ghyran, and imposing antlers curl out from his brow like a crown. The strange artefact built atop his hunched back crackles with otherworldly power – especially when Trugg smacks it with his club, which is capped with the shell of a massive ironshell snail. Even crouching down under his arcane burden, Trugg is taller than a mighty Dankhold Troggoth – he's a monster truly worthy of the title 'Troggoth King'. This kit contains 30 plastic components and comes with a Citadel 100mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Celebrate Warhammer this festive season with the Grotmas Gitz – a festive grot riding a present-packed squig, surrounded by seasonal goodies, and snotling 'helpers'. Designed as a diorama, fans of all stripes will enjoy this highly collectable miniature, only available for the 2023 holiday season. This multipart plastic kit builds Grotmas Gitz – the rival of Da Red Gobbo! It's a great collector's piece, perfect for display, and can be used in games of Warhammer Age of Sigmar and Warhammer 40,000 with free downloadable rules on the Warhammer Community website. Giant Cave Squigs are especially huge and ferocious beasts that make excellent steeds for the more daring grot Loonbosses. They hurtle into battle like rubbery meteors, all fangs, prodding spikes and shrieking war cries. This kit comprises 18 plastic components, including a scenic base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. This product will only be available until 8am GMT on Monday 8th January 2024 – if we run out of our initial stock, it may take up to 180 days to dispatch.
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It is said that to hear a Dire Wolf's howl is to be damned. These lupine undead are tireless hunters, and when they finally run their prey to the ground, their powerful jaws ensure that the kill comes swiftly indeed. Dire Wolves are a fast Battleline unit that deserves a place (or a few places) in every Soulblight Gravelords army. They hit hard on the charge, making them the perfect choice to harass and distract your enemy or overwhelm them with numbers. The kit is comprised of 74 plastic components, with which you can assemble 9 Dire Wolves, and 1 Doom Wolf. These models are supplied with 10x Citadel 60mm Oval Bases.
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Little is known of the mysterious First of the Vyrkos. When she and her lupine packs hunt, the enemy is overcome by a storm of savage claws and slavering fangs, their champions hideously transfigured by the cruel and ancient matriarch. This ancient Soulblight vampire is as deadly as they come. Her scimitar and lupine companions reap a fearsome tally, but Belladamma is also a skilled practitioner of magic and a master of the Lycancurse, transforming her prey into Dire Wolves under her command. This 27-part plastic kit makes one Belladamma Volga model (including her mount and accompanying wolf) and comes supplied with a Citadel 60mm Round Base.
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A Warhammer Age of Sigmar Anthology The Mortal Realms have been despoiled. Ravaged by the followers of the Chaos Gods, they stand on the brink of utter destruction. Against such foes, courage is the best defence and the most effective weapon. It is something that Sigmar’s chosen do not lack. But they are not always strong enough to prevail, and even in victory, each new battle saps their souls a little more. This is a time of turmoil. This is the era of war. This is the Age of Sigmar. READ IT BECAUSE This anthology features selected short stories from Richard Strachan, Noah Van Nguyen, Gary Kloster, and many more. It’s the ideal companion to your adventures through the Mortal Realms. THE STORY From the verdant rainforests of Ghyran to the endless plains of Ghur, the Mortal Realms are home to beasts and empires beyond counting. As everyday folk strive to find a way simply to survive, the forces of Order fight for every inch of territory, relentlessly harried by the armies of Chaos, Death, and Destruction. Humans, aelves and duardin use any means necessary to cleanse the lands of the Dark Gods' taint, while also holding back hordes of savage orruks, and banishing the restless souls that march in the name of Nagash, the Supreme Lord of the Undead. The battle for ascendance in the Mortal Realms never ends. This anthology contains: The Order of Azyr – The Interrogator, by Richard Strachan – The Orphan of Pale Harbour, by Richard Strachan – Shadowglass Creek, by Richard Strachan Lords of the Aelves – The House of Moons, by Jeremy Lambert – The Low Road, by Evan Dicken – Soul Warden, by Miles A Drake – Cauldron of Blood, by Chris Thursten – The Hunter's Quarry, by Colin B Harvey Despoilers of the Realms – Crown of Flames, by Noah Van Nguyen – Anger and Ash, by Gary Kloster – The Waste, the Worm and the Witch, by Gary Kloster – Boss of Bosses, by Luke Scull Old Whitebeard – The Ancestor's Hall, by David Guymer
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A Neave Blacktalon Novel The Blacktalons are Sigmar's chosen assassins, a hand-picked crack team of Stormcast Eternals whose lethal skills enable them to strike down even the most powerful foes with ruthless efficiency. READ IT BECAUSE The discovery of a devastating, long-buried weapon threatens Sigmar himself! Legendary warrior Neave and her lethal companions, the Blacktalons, are charged with eliminating the Chaos threat and defending the Mortal Realms once again. THE STORY When Sigmar sends the Blacktalons on an ambiguous and troubling vision of their latest quarry, they leap faithfully into action as they have done for countless centuries – killing first and asking questions later. But this hunt is no simple task. Neave and her companions are charged with slaying five powerful champions of Chaos. They must do so before these brutal followers of the Dark Gods can procure a long-buried, devastating weapon – one whose destructive power will be felt across all the Mortal Realms. A weapon that could even threaten Sigmar himself. Written by Liane Merciel.
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A Warhammer 40,000 Novella The Red Gobbo is beloved by gretchin everywhere - a symbol of revolution, freedom and, at the very least, an afternoon off work. Orks, on the other hand, think the Red Gobbo is rubbish. READ IT BECAUSE Follow a painboy as he tries to cheer up a bunch of gretchin. How far will he go in his quest, and is the Red Gobbo really the answer he's looking for? THE STORY When the bitter cold of a nuclear winter bites at a Blood Axe encampment and the grots fall into a terrifyingly compliant depression, painboy Stimma is forced to try the unthinkable. With no Red Gobbo around to stir the grots from their malaise, he must make one, using science, cunning and acts of incredible violence. As Stimma hunts for knowledge, accompanied by the orderly grot Goggulz, he unravels the mystery of the Red Gobbo, delves into the bizarre world of ork revolushunaries, and unpacks visions that hint at the origins of grotkind. And soon, Stimma discovers the Red Gobbo is no mere grot - and much more than he bargained for. Written by Rhuairidh James.
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A Zothar Athrabis Novel Zothar is an Ossiarch Bonereaper who rules over a city in Shyish. He bargained with Nagash to preserve his dead son's soul, choosing a new host from the victor of the Games – a festival that takes place once each decade. When Zothar breaks tradition and raises Lycus, the current champion, as his own son, his actions incite a bloody rebellion amongst the citizens. READ IT BECAUSE It’s a fascinating look at what passes for normal life in the realm of Shyish, where the living and the dead walk side by side, and everyday existence is filled with danger, adventure, and no shortage of bizarre and mystical creatures. THE STORY In a forgotten corner of Shyish, the city of Lament prepares for the most important festival in its calendar, the Games – a series of events that will seal the fate of their victor. Following the tragic death of his son many centuries ago, the cruel Vulture Lord, King Zothar Athrabis, made a terrible bargain with Nagash to preserve his child’s soul. Now, once every 10 years, the new champion of the Games must host the boy’s tormented spirit, while the old vessel is condemned to death. Most citizens of Lament deem this a great honour, but when the city’s newly crowned champion, Lycus, is taken by the king to raise as his own, his family question their sacrifice. As the years pass and a new decade looms ever closer – and with it Lycus’ grisly fate – the Prince of Athrabis is caught between his duty to his new father and the prospect of escaping death to return to his old life. As fierce, bloody rebellion ensues and Lycus is exposed to violent truths, he must decide once and for all where his loyalties lie. Written by Richard Strachan.
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Belthanos, the First Thorn of Kurnoth, leads the eternal hunt that keeps his master’s spirit in bloom. Cloaked in evergreen and riding atop a Carnelian Greatspite made of pure life magic, he chases down those who would harm Ghyran so that his howling Revenant Seeker and Kurnoth Hunter followers might rip them apart. This multipart plastic kit builds Belthanos, riding atop a Carnelian Greatspite, as well as a unit of three Revenant Seekers and three Kurnoth Hunters to accompany him into battle. This aggressive formation is ideal for taking the fight to the enemies of the wild places of the Mortal Realms. Rules for fielding Belthanos, the First Thorn of Kurnoth, in your Sylvaneth armies – and the Evergreen Hunt army of renown itself – can be found in Dawnbringers Book III - The Long Hunt, which is available separately. This set includes the following: - 1x Belthanos, First Thorn of Kurnos - 3x Revenant Seekers (which can alternatively be built as Spiterider Lancers) - 3x Kurnoth Hunters This kit comprises 240 plastic components, and all models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprising. To deal with the magical creatures and haphazard spells that found their way out of these quarantined zones, the Order of Azyr was formed, with veteran witch hunter Galen ven Denst at its head. Together with his daughter Doralia, a peerless markswoman who's perfected the art of banishing rogue daemons with her rune-engraved crossbow bolts, he dedicates his life to snuffing out all manner of arcane threats to Excelsis. The unique fighting styles of this father-daughter combo come to the fore when they deploy on the battlefield, with Galen plunging into furious close combat while Doralia picks off her targets at range. Both possess weapons ideally suited to hunting arcane foes, and they're capable of dissipating magical energies and rendering the greatest of endless spells harmless. The kit is comprised of 18 plastic components, with which you can assemble one Galen ven Denst and one Doralia ven Denst. Galen can be assembled with a choice of weapon arms holding a pistol and torch, or a sword and pistol. Doralia can be assembled either with or without her tall, wide-brimmed witch hunter's hat. These models are supplied with 2x Citadel 28mm Round Base.
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Ironweld Great Cannons are massive artillery pieces, which act as the roaring bastions of a Castelite formation. Protected by thick oaken gun-shields affixed to the cannon's fore, the crew tirelessly load, fire, and reload their weapon to ensure a relentless barrage of firepower upon the enemy. This multipart plastic kit builds an Ironweld Great Cannon – a powerful war machine fielded by the Cities of Sigmar. This huge gun is mounted in a sturdy, wheeled wooden frame with a winch arm, locked in place by chains, ropes, and hammered posts. The Great Cannon is crewed by a pair of artillerists from the Ironweld Arsenal, who both offer different assembly options for their pose, heads and arms, ensuring you can build a varied battery of big guns. You'll also find plenty of optional basing elements to customise your Great Cannon, including a spare taper, a discarded hammer, stacked ammunition, and loose rounds representing three specialist payloads – cannonball, grapeshot and an armour-piercing shell. This kit comprises 61 plastic components, and is supplied with a Citadel 90mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The battlefield shakes under the heavy hooves of the Freeguild Cavaliers as they make their charge. No idle jousters these – theirs is a war of grinding, brutal attrition where man and steed alike are expected to fight for hours at a time without rest. This multipart plastic kit builds five Freeguild Cavaliers, armoured human knights mounted on sturdy warhorses. Each Cavalier is protected by full plate armour and an ornate shield, swinging a variety of finely-wrought weapons to smash foes aside as they charge. You can build one Cavalier as a mounted Arch-Knight wielding a unique blade, and another as a Cavalier Herald whose flowing banner is topped by one of two different icons. Almost every part of this wildly customisable kit is interchangeable, allowing you to combine different heads, helmets, weapons, shields, bodies, horse legs, tails, and more. You can even adjust the visors on helmeted heads, tilting them up to reveal the face underneath – the assembly options are nearly endless, ensuring you can build your own personal order of knights. This kit comprises 96 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Freeguild Steelhelms are the rank and file defenders of the Cities of Sigmar, and the determined heart of the Dawnbringer Crusades – ordinary men and women, tasked with battling all manner of nightmares. These weatherbeaten soldiers may be individually outmatched by the myriad threats arrayed against their mission to retake the realms, but they have three things on their side: discipline, determination, and their faith in Sigmar. This multipart plastic kit builds 10 Freeguild Steelhelms, the soldiers of the line for the Free Cities. Each Steelhelm is armed with a sturdy shield and a one-handed weapon such as a sword, axe, or mace. You can build one model as a veteran Sergeant-at-Arms with a hammer and crested helm, one as an inspiring Battle Priest carrying a holy relic, and another as a Steelhelm Herald with a trumpet and a flowing, icon-topped banner. The kit includes a myriad of different heads, weapons, shield arms, and shield designs, all of which are interchangeable between models, plus a choice of heads, relics, and icons for the regiment leaders. You'll be able to build varied and characterful Freeguild forces, no matter how many Steelhelms you muster. This kit comprises 96 plastic components, and comes with 10x Citadel 25mm Round Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.