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A Warhammer 40,000 Novel For too long the Emperor’s Children have been denied their birthright. Their once-glorious Legion has been fractured into disparate warbands, condemned to ravage world after futile world in the pursuit of ambition and excess. But no longer. READ IT BECAUSE Fulgrim has a simple job for his sons, but what happens when it turns out to be far more complicated than it seems? Dive into the fractious nature of the Emperor's Children when things aren't quite going their way – rife with arrogance, internecine conflict, and divergent viewpoints. THE STORY Lord Fulgrim – ascended Primarch of the III Legion, the Perfect Son, the Emperor-in-Waiting – has issued a challenge to his scattered warriors: vanquish the Imperial world of Crucible, and bring him the head of the Black Templar charged with its defence. But Fulgrim’s plans go far beyond the conquest of a single planet, and what should have been a swift and bloody offensive turns into a gruelling siege. With success uncertain, a world in flames around them, and the Legion turning their weapons inwards as well as out, the would-be champions are forced to confront a bitter truth. What must they sacrifice for victory and the favour of their Primarch, and what will be left of them when the war is over? Written by Jude Reid. -
Book 3 in the Farsight Series Deep in the Vior’losan desert, an exile both revered and reviled lives a life of solitude. Farsight has retired his uncanny alien sword and bleeding-edge XV8 battlesuit so that his beloved enclaves can prosper in peace. But when the jaws of a tyranid bio-fleet close in on Vior’los, threatening to devour his adopted home, he must once more take up his blade in its defence. READ IT BECAUSE Farsight is back! As the legendary commander comes out of retirement, can he deal with both a vicious alien invasion and the plotting of an ethereal to save his home? It's another action-packed tale from the master of the t'au empire, Phil Kelly. THE STORY As the tyranids consume the planet of Vior'los and its enclaves, an inside threat emerges in the form of the scheming ethereal Aun’Va, and the fortress world is soon reduced to its last eight warriors. Among them is Torchstar, a young rebel in possession of battlesuits prised from Aun’Va’s iron grip, and as unlikely allies are thrown together in the dwindling hope of victory, Farsight’s ultimate test is still to come. Written by Phil Kelly. -
A Warhammer 40,000 Omnibus Ordo Hereticus Inquisitor Erasmus Crowl becomes embroiled in a dark conspiracy within the Imperial Palace, one which threatens the very existence of Mankind. Hunted by hidden forces through the Palace’s sinister underbelly, Crowl and his acolyte Luce Spinoza fight to uncover a terrible truth. As the fate of the Imperium hangs in the balance, Crowl and Spinoza must discover just how far they are willing to go to save Humanity. READ IT BECAUSE It's a glimpse into how the Inquisition operates, combined with a rare glance into Holy Terra and its occupants who dwell within the bureaucracy of a galaxy-spanning government. No place is safe from intrigue and deception, and the Vaults of Terra series delves into the underbelly with both feet. THE STORY Powerful and ruthless, the Inquisition moves through the shadows to ensure Humanity’s survival by any means necessary. No cost is too high for these Imperial agents, and no one is exempt from an inquisitor’s justice. In The Carrion Throne, Ordo Hereticus Inquisitor Erasmus Crowl serves as a stalwart and vigilant protector, for even the Throneworld is not immune to the predations of its enemies. In the course of his Emperor-sworn duty, Crowl becomes embroiled in a dark conspiracy. In The Hollow Mountain, Inquisitor Crowl pursues a terrible plot, fraught with risk, but his sense of duty compels him to persevere. He and his acolyte Spinoza run down their leads in secret, knowing that their every move invites danger. The Dark City shows us the Throneworld in turmoil, wracked by the opening of the Great Rift and the failure of the Astronomican. Inquisitor Erasmus Crowl is missing, taking with him the clues to the conspiracy that has come to obsess him. CONTENTS – The Carrion Throne (novel) – The Hollow Mountain (novel) – The Dark City (novel) – Argent (short story) – Sanguine (short story) – Okira (short story) Written by Chris Wraight. -
A Warhammer Age of Sigmar Anthology In every duardin’s soul there burns the legend of the Wanderer known as Grombrindal, the mysterious whitebeard appearing since time immemorial to guide his people through their darkest hours – though few can attest to seeing him in the flesh. READ IT BECAUSE It's a tour of the breadth and depth of duardin culture in the Mortal Realms, all centered around the heroic deeds of Grombrindal, the semi-mythical whitebeard who is always ready to save the day. THE STORY When the ancient sky-city of Barak-Thryng comes under attack by the Gloomspite Gitz on their quest to reach the Bad Moon, it is an opportunity for the city’s defenders to prove their mettle. But there are darker, more dangerous forces pulling the strings behind this attack, for the Weaver of Fates has set his gaze upon the city. It is into this powder keg that Grombrindal appears. And he is followed by the Oathbreakers, desperate for the whitebeard’s help in lifting an ancient curse afflicting one of their number, a curse Grombrindal had promised to lift – the Ancestor’s Burden. Contents Rat-Tail (short story) High Airs (short story) Durkar's Wake (short story) King Osgek's Prize (short story) No God's Land (short story) Bitter Oaths (short story) The Maker's Promise (novella) Written by Chris Thursten. -
A Gotrek Gurnisson Novel Greywater Fastness – an industrial canker in the heart of Ghyran. Foundries and metalworks pump soot and fire endlessly into the skies of the Realm of Life. Dusty streets hide peril at every turn, and attacks by the Dreadwood Sylvaneth hamper the city’s relentless encroachment. READ IT BECAUSE Gotrek takes on some of his earliest enemies again – the scheming skaven! It may be a different time, and a different world, but the legendary Slayer hasn't lost his knack for dealing with vermin. THE STORY Gotrek Gurnisson barges into Greywater Fastness seeking answers as to why his Fyreslayer rune is mysteriously waning. But finding them in the stronghold's clogged and blackened arteries may prove far more difficult than first thought, and with skaven warlocks building something deep underground – something that will cement their place in skavendom forever – Gotrek begins to wonder if he might instead find that which has eluded him these past ages – his doom. Written by David Guymer. -
Ghyran is under attack. The armies of the Plague God Nurgle have launched a new and sinister offensive against the Realm of Life. Thyria, an arboreal kingdom in the west of Ghyran’s Everspring Swathe, now risks being transformed into a hotbed of disease. Heroes rise either to impede the Maggotkin’s efforts or to aid them in their foul quest. This 90-page hardback book is a Path to Glory expansion for Warhammer Age of Sigmar. It explores the Thyria region of Ghyran and allows every faction in the game to play battles among the blighted lands. This book contains the additional rules you'll need to play narrative games – story-based battles that link together. Create your own Path to Glory army, use them in a campaign, and upgrade them over time. There are additional heroic traits, artefacts of power, spells, and prayers themed around Ghyran, along with rules for creating custom terrain features and Regiments of Renown. This 90-page hardcover expansion contains: – In-depth background: Learn more about the blighted lands of Thyria, its history, and how it came to be so. You'll also learn more about some of the key players and factions that played a role in its story. – Path to Glory Battlepack: Fight a campaign to purify the corruption plaguing Thryria. You'll choose a Path, collect enhancements and lores, and even create your own faction terrain feature. – Battleplans: 12 battleplans for use in your games, including Thyria's Bounty and Precarious Crossing, which offer an array of gameplay challenges. – Path to Glory Roster: A special roster makes it easy to record the progress of your warriors, along with their paths, enhancements, and lores. You'll need a copy of the Warhammer Age of Sigmar Core Book, available separately, to make full use of this expansion. -
A Minka Lesk Novel Cadia has fallen. Last to escape the hell that was the Thirteenth Black Crusade's destruction of their home world, the Cadian 101st are bloodied, but unbroken as they fight to prove they deserve the legacy that was left to them. READ IT BECAUSE Captain Minka Lesk returns and is tested as never before. As she leads her regiment in the Gallows Cluster, she must deal with a threat she's never seen – a jungle that wants to eat her troops alive! THE STORY When a new threat surges through the Gallows Cluster, jeopardising the stability of the entire warfront, the 101st are thrown into the breach. As loyal fortresses fall on the world of Alia, Minka Lesk’s company leads the mad gambit that is the last hope of turning the tide. But when the jungle itself is as deadly as any enemy, can Minka keep her troopers fighting as her regiment fractures around her? Written by Justin D Hill. -
Book 1 in the Scouring Series As the Siege of Terra ends, there are many loose ends – Traitors trying desperately to escape, a monumental vacuum of power to fill, and a crumbling galactic government to see to. Those who hold on to power must decide how to wield it, and a new structure must be put in place, all while desires to exact vengeance run high. READ IT BECAUSE It's the beginning of an epic series. Find out what happens after the cataclysmic events of the Horus Heresy, as an unsteady Imperium must find its footing and learn how to exist without the guidance of the Emperor. THE STORY Horus is dead. Terra lies in ruins. The Emperor is silent. Amid the rubble of the Palace, shell-shocked survivors emerge into the light of an uncertain dawn. New powers are present now, ones that have travelled the length of the galaxy to bring salvation to the Imperium, though they are as readily cast as usurpers as redeemers. The survivors of the Traitors’ Grand Armada, now scattered and desperate to escape vengeance, are riven with doubt and dissension, and their gods too are silent. Amid all the grief and confusion, some hopeful souls believe the war to be over and an era of renewal just ahead. But wiser heads know that this war can never end, and that the only question remaining is who shall rise to power within the perilous new age, and who shall fall. Written by Chris Wraight. -
A Warhammer 40,000 Novel The Valkyrie pilots of the Vagabond Squadron are sent in to support a massive engagement on an ork front, but no mission is ever simple. Though challenged like never before, they will rise to the occasion and complete their mission – or die trying. READ IT BECAUSE Jump into the cockpit with elite pilots for a different perspective on the Astra Militarum. This thrill-ride has it all, from high-flying action, to down and dirty combat, along with a heaping dose of behind-the-scenes drama from the point of view of the crucial air crew. THE STORY Valkyrie pilots are among the finest aviators in the Imperium, and few more so than Vagabond Squadron, the elite of the 901st Tactical Wing. Hard flying, hard fighting, and defiance in the face of all odds are trademarks of the Vagabond. But their latest deployment – against the overwhelming might of the ork invasion of Kanai Tertius – will test them like never before. The integration of a new, fledgling aviator, divisions among high command, and the rising threat of xenos air superiority mean the Vagabonds now face their most desperate mission yet, its full details known only to squadron leader Cassandra Elza. The fate of the planet-spanning campaign to hold the line on Kanai Tertius will be decided by the skill, daring and dedication of Vagabond Squadron. But this time, not all of them will be coming home. Written by Robbie MacNiven. -
A Warhammer 40,000 Novel With the Imperial forces locked in a gruelling war of attrition over the dead hive city of Vesperus, a former ace fighter pilot returns to the cockpit as the Aeronautica risks it all to secure Interceptor City for the Imperium. READ IT BECAUSE Twenty years after the release of the highly acclaimed Double Eagle, Dan Abnett returns to the Aeronautica Imperialis for the long-awaited follow-up. Follow along as an ace dogfighter is forced out of her comfortable “retirement” and back into deadly aerial combat. THE STORY Former ace fighter pilot Bree Jagdea’s days of high-octane, white-knuckle dogfights are long behind her. Content with executing supply runs for the war effort, Jagdea considers herself retired. But when enemy forces start a relentless bombing campaign through the hive city of Vesperus, Jagdea is forced back into the Aeronautica – stationed with the infamous Circus 66 squadron, executing near-suicidal dead-drops and blistering interception runs through Vesperus’ lethal rat runs. Plunged back into a world where the smallest of errors means instant death, can Jagdea outfly the enemy aces, secure Interceptor City for the Imperium, and return to solid ground with her sanity intact? Written by Dan Abnett. -
A Warhammer 40,000 Anthology Da Red Gobbo – a name synonymous with seizing liberty from the iron fist of ork oppression, and one that inspires revolt and stokes the fires of rebellion in grot bellies. READ IT BECAUSE Join the Revolushun with this collection of short stories and novellas covering the exploits and escapades of the diminutive, yet powerfully enigmatic, grot-icon that is Da Red Gobbo. THE STORY Follow a collection of grots from across the galaxy that take up the mantle of Da Red Gobbo. With the legendary cape, can they overcome humans, followers of the Dark Gods, and orks to claim the loot and show everyone you should never underestimate a grot? In Da Gobbo's Revenge, a lowly Mek's assistant finds the opportunity to rise against his harsh treatment and become a hero of legend. Da Gobbo's Demise shows us that not every grot agrees with Da Red Gobbo's plans, and uncovers just how far some will go out of a twisted form of ambition. Redsnot’s early adventures feature in Da Wrong Type of Green as his band of grots seek refuge from a Chaos uprising in a ruined building. Can Redsnot take the opportunity to prove he’s Killaskun’s least-worst grot in this prologue to Da Gobbo's Demise? In Da Gobbo Rides Again, ork painboy Stimma hatches a wild plan to inspire demoralised grots, and gets more than he bargained for in the mix. We join Stimma early in his career in The Instigator. As the ork investigates a space hulk, he's in for a surprise when he finds Da Red Gobbo’s house of horrors. CONTENTS – Da Gobbo's Revenge (novella) by Mike Brooks – Da Gobbo's Demise (novella) by Denny Flowers – Da Wrong Type of Green (short story) by Denny Flowers – Da Gobbo Rides Again (novella) by Rhuairidh James – The Instigator (short story) by Rhuairidh James -
A Warhammer 40,000 Novel The war on Enothis is almost lost. Chaos forces harry the defenders on land and in the skies. Can the ace pilots of the Phantine XX turn the tide and bring the Imperium victory? READ IT BECAUSE Take to the skies of the famous Sabbat Worlds Crusade, with fast-paced aeronautical action, memorable characters, and compelling emotional arcs from critically acclaimed author Dan Abnett. THE STORY When the elite fighter pilots of the Phantine XX arrive on the beleaguered world of Enothis, they know it is a desperate hour. The forces of Chaos are closing in, and their final push could well wipe out all human life on the planet. Thousands of refugees flee the dark armies while the infamous Chaos fighter pilot Khrel Kas Obarkon prowls the skies, hunting for prey. And so the fate of Enothis falls to the brave men and women of the Phantine fighter corps. Can they hold off the Chaos advance until reinforcements arrive? In the high-speed, white-knuckle terror of aerial combat, can they defeat an enemy possessed by daemons? Written by Dan Abnett. -
"No bold act is too small to be without consequence." An Astra Militarum Anthology This collection of 12 short stories tells tales of the most humble soldiers of the Astra Militarum. No gene-enhanced warriors or mutant juggernauts here – just brave men and women rising to the challenge of protecting humanity from all enemies within, without, and beyond. READ IT BECAUSE Few stories are as relatable and inspiring as those of the Astra Militarum, facing the horrors of the 41st Millennium without the benefit of the finest wargear and power armour. They fight with grit and determination as well as their trusty lasguns and rumbling tanks. They are true heroes of the Imperium, though the galaxy rarely remembers their names. THE STORY The true strength of the Emperor’s largest military force lies not in their artillery, trenches, and tanks, but in the courage of the ordinary men and women of the Astra Militarum. Against the countless foes of the Imperium, Guardsmen stand together. They fight to live and die not only for the glory of the God-Emperor, but for their fellow soldier. To survive against the Ruinous Powers and the overwhelming xenos tide, the trust and bravery of daring Catachan jungle fighters, indomitable Cadians, stoic Kriegsmen, and more will be tested to the limits. CONTENTS – Less Than Human by Steve Lyons – Blood Sands by Victoria Hayward – Hell Fist by Justin Woolley – The Sum of its Parts by Rhuairidh James – The Strength of Symbols by Carrie Harris – The Redoubt by John Sollitto – Finest Hour by Sam Ryan – Resounding by Russell Zimmerman – Those Without Mercy by Callum Davis – The Last Psyker by Shauna Lawless – Exterminator by Mike Vincent – Worm of Valhalla by Tom R Pike -
A Warhammer Age of Sigmar Novel Against orders from her superiors and faced with a horde of the Blood God’s faithful, a Stormcast Eternal undertakes a mission that may prove more treacherous than she could have ever imagined. READ IT BECAUSE It’s an action-packed adventure following a Stormcast Eternal that must decide whether what they truly believe to be right is more important than their faith in the God-king. THE STORY It has been twenty years since Anvilgard – now known as Har Kuron – fell to the Daughters of Khaine, and a terrible secret waits in the occupied city’s depths. Knight-Incantor Tivrain Greymantle is haunted by the call of her brothers and sisters, who Morathi-Khaine has imprisoned there, knowing that if they were killed or released, her perfidy would be revealed to Sigmar as he reforges their souls. Commanded by her superiors to forget their captured comrades, Tivrain resolves to do the unthinkable: defy Sigmar himself, brave the steaming jungles of Aqshy’s Crucible of Life, infiltrate Anvilgard, and liberate them. Pursued by her superiors and on a collision course with a horde of Khornate Bloodbound, Tivrain and her companions forge onward, unaware that their mission – and destinies – may prove more treacherous than they could have ever imagined. Written by Dale Lucas. -
The Helsmiths of Hashut worship their dark god through acts of industry and destruction, twisting their gifts for engineering into the creation of infernal engines of war. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Helsmiths of Hashut. They are cast in marbled purple acrylic plastic with green ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the bull-head icon of the Bullfather. -
A Warhammer Age of Sigmar Anthology To take the Coin Malleus is to pledge one's life, limbs, and death to the Dawnbringer Crusades. Fusil-Major Rosforth knows this better than most. Following an almost career-ending injury, he now rides into battle atop Slobda – ogor, Maneater and fierce, unlikely friend. Their bond is simple: Rosforth shoots, Slobda eats. READ IT BECAUSE While Grand Alliance Order features many heroic figures, few are as noble as the mortal defenders of the Cities of Sigmar, fighting on through pure grit and determination. These stories offer insight into what it must be like to face down foes that would drive others mad, defending one's family, friends, and way of life against beasts and monsters who want nothing more than to tear your home to shreds. THE STORY Something gnaws at the Realm of Ghyran. The skaven have come in their millions, and Rosforth and Slobda must somehow lead a despondent band of survivors to safety, relentlessly pursued by plague-infested tides of devious, ravenous vermin. CONTENTS – On the Shoulders of Giants (novella) by Adrian Tchaikovsky – The Wanderer (short story) by Hal Wilson – Hounds (short story) by Christopher Allen – Roadwarden (short story) by Liane Merciel – Murder by Moonlight (short story) by Noah Van Nguyen – The Manse of Mirrors (short story) by Nick Horth – Past Returns (short story) by Hal Wilson – False Dawn (short story) by Christopher Allen – River of Death (short story) by Anna Stephens – The Siege of Greenspire (short story) by Anna Stephens – The Book of Transformations (short story) by Matt Keefe – The Nameless (short story) by Hal Wilson -
A Warhammer 40,000 Omnibus On the surface, the galaxy’s finest warriors ward against the dark forces that plague humanity, but emerging cracks are everywhere. Chaos festers within the sprawling web of the Dark Coil, and xenos threats grow ever stronger. READ IT BECAUSE The Dark Coil continues to wrap its tendrils around the grim darkness of the far future. Peter Fehervari, a master of the horror at the heart of Warhammer 40,000, explores the deepest recesses of both the mind and the stars in a series of seemingly disparate stories that combine into a whole more sinister than the sum of its parts. THE STORY In The Reverie, the dark secret of a seemingly glorious Chapter of Space Marines is exposed, while The Crown of Thorns, The Sins of My Brothers, and The Thirteenth Psalm follow as the censured Space Marines seek to atone for their sins. Nightbleed brings us to the bowels of a hive city where a disgraced medicae and a street preacher find their fates intertwined. Nightshift Nineteen tells the tale of a cursed hive city maintenance crew plagued by seemingly random misfortunes. Requiem Infernal and Aria Arcana follow the Adepta Sororitas of the Last Candle, exploring deeply-held secrets as remnants of a decimated Astra Militarum force seek aid. In The Walker in Fire, a Deathwatch Space Marine of the Salamanders is sent on a mission to find and eradicate a pair of rogue Adeptus Mechanicus agents. Finally, Nightfall sees young men take part in a ritual they don't truly understand, with the Night Lords waiting in the wings. Contents – The Reverie (novel) – The Crown of Thorns (short story) – The Sins of My Brothers (short story) – The Thirteenth Psalm (short story) – Nightbleed (short story) – Nightshift Nineteen (short story) – Requiem Infernal (novel) – Aria Arcana (short story) – The Walker in Fire (short story) – Nightfall (short story) Written by Peter Fehervari. -
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A Horus Heresy Novel Horus has revealed his dark plans, but nobody is prepared for just how far he will go. The force sent to end the Warmaster's rebellion doesn't realise they are heading towards a slaughter unlike anything the galaxy has seen. READ IT BECAUSE It's the deepest exploration so far of one of the most horrific battles of the Horus Heresy. You may know what happened during the Dropsite Massacre, but you don't know it all. It's far worse than you thought as the treachery is revealed. THE STORY Horus has rebelled against the Emperor by purging his and his brother’s Legions, but what was supposed to be a secret act of murder has been revealed. In the Emperor’s name, Rogal Dorn and Malcador the Sigillite dispatch the largest force of legionaries and primarchs ever assembled to end Horus’ rebellion before it can begin. But the loyalists, on their way to enact vengeance, do not know the depth of the betrayal they face. They will not be the perpetrators of a massacre, but its victims. The last hope of returning to the Great Crusade and the unity of the Imperium will die in the dust of Isstvan V, and those who survive will live in a new age of darkness. Written by John French. -
A Warhammer 40,000 Novel Morvenn Vahl is the Abbess Sanctorum and a High Lord of Terra, a warrior born and a faithful daughter of the Emperor. Yet she is only mortal, performing no miracles, untouched by divinity, and though she was chosen not by the Master of Mankind but by his living thralls, the faith is hers to command and to protect. Read It Because It’s a story of doubt and faith. It’s a story of the light of the God-Emperor against the darkness of the Night Lords. Can Morvenn Vahl lead the faithful to triumph, or will Ophelia VII fall to the traitors? The Story When a monster from myth threatens the cardinal world of Ophelia VII, Morvenn Vahl defies the Senatorum Imperialis and heads to the planet's defence. There, she finds a world in terror – the warlord Kol Rakhul, known as the Death of Saints, has come for the faithful and, with his Heldrake and a host of Night Lords at his back, plans to enshroud the world in flame and blood. This is a reckoning. A holy world is being defiled, and in its defence, Morvenn Vahl must wield an army of Living Saints to stand a hope of survival, let alone victory. Written by Jude Reid. -
A Warhammer 40,000 Novel Since the T’au Empire annexed the world of Cao Quo, its benighted human population has caused setback after setback for their new rulers, resisting the light of the Greater Good. Now, an armed rebellion has taken root, led by the ruthless but brilliant Artamax – a Space Marine of the Raptors Chapter. READ IT BECAUSE Explore the inner workings, politics, and challenges facing members of the T'au as they face a full-scale planetary insurrection from within their own empire. Can a selection of experts from across the castes come together to defeat this insurgency? THE STORY In a moment of crisis for the T'au Empire, the enigmatic ethereal Yor’i assembles an elite Elemental Council – a veteran Fireblade, a water caste spy, a peerless air caste pilot, and a maverick earth caste engineer – in the hope of curtailing the growing insurgency on the planet Cao Quo. But as a full-scale planetary insurrection looms, enemies more cunning than Yor’i’s council could have imagined begin to surface from both sides, and Cao Quo soon finds itself teetering on the brink of being plunged back into a dark age of ignorance, and all-out war. Written by Noah Van Nguyen.