• While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours. Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further. This 86-piece plastic kit includes: - 2x Flamer - 4x Lasguns - 2x Long Rifle - 2x Web Pistol - 2x Plasma Pistol - 2x Plasma Gun - 2x Web Gun - 2x Meltagun - 2x Throwing Knives - 2x Heavy Flamer - 2x Grav Gun - 10x Alternative Heads - 4x Scopes These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Please note that the House Delaque ganger shown in some images on this page is for illustrative purposes only and is not included in this product.
  • Upgrade your Cawdor fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 64-piece plastic kit includes: – 2x chain glaives – 4x axes – 2x two-handed axes – 2x flamers – 2x long Rifle – 2x sawn-off shotgun – 2x two-handed hammer – 2x heavy stubber – 2x combi-weapon (autogun/flamer) – 2x heavy flamer – 2x flail – 2x fighting knife – 2x incendiary charge – 2x reclaimed autopistol – 10x alternative heads (two copies each of five head variants) – 4x flak armour panels These parts are compatible with the Cawdor Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality. Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further. This 64-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Boltgun – 2x Shotgun – 2x Maul – 2x Brute Cleaver – 2x Two-handed Hammer – 2x Two-handed Axe – 2x Hand Flamer – 2x Bolt Pistol – 10x Alternative Hair – 10x Alternative Heads – 2x Furnace Plate – 2x Pointing Hand Arm – 2x Cigar Hand Arm These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit.
  • The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources in the hope of extracting all the wealth they can plunder. Gangs of Ironhead Squat Prospectors are armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. Upgrade your Ironhead Squat fighters with a selection of industrial-strength weaponry, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your gang even further. This 62-piece plastic kit includes: – 12x alternative heads – 4x Ironhead hand flamers – 4x axes – 4x power pack mounts – 2x Ironhead flamers – 2x Ironhead meltaguns – 2x Ironhead autopistols – 2x Ironhead stub guns – 2x mining laser, each with 2x power packs – 2x photo-lumens – 2x holstered pistols – 2x Ironhead heavy flamers – 2x two-handed power axe/power pick with arm components – 2x Ironhead arc welders – 2x gem extractors – 2x circular stone saws – 2x pointing hands These parts are compatible with the Ironhead Squat Prospectors Gang kit, sold separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Palanite Enforcers are equipped with some of the best weapons available in the underhive, ensuring they have an edge on the lawless thugs they hunt down. From web guns and concussion carbines to subdue without lethal force, to flamers and sniper rifles when force is required, their precinct arsenals are packed with special weapons and equipment. This multipart plastic kit includes a selection of weapons and upgrades for your Palanite Enforcer gangs in games of Necromunda. With deadly specialised weaponry and equipment, you'll be ready for everything the underhive and ash wastes have to throw at you. Also included in this kit are alternative heads to personalise your fighters even further. This 88-piece plastic kit includes: – 10x heads – 4x shock batons – 4x assault shields – 4x shield hands – 2x magnacles – 4x power knives – 4x autopistols – 2x flamers – 2x web guns – 2x concussion carbines – 2x autoguns – 2x sniper rifles – 4x necks – 20x left arms – 20x right arms These parts are compatible with the Palanite Enforcer Patrol and Palanite Enforcers Captains & Sergeants kits, both available separately. These components require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Ozostium Aranthus hails from a time before the Imperium itself, when Necromunda was the crown jewel in the verdant Araneus star system. Though he seems perfect in every way, gaps in his armour and cracks in his control reveal glimpses at the ugly truth – whatever lies beneath that expertly crafted plating can barely be called alive. Alongside Ozostium drones an eternally loyal Caryatid-servitor. This multipart plastic kit builds Ozostium Aranthus, a House Agent, and his Caryatid-servitor for your Aranthian-aligned gangs in games of Necromunda. He is an expert at close combat and a master psyker, giving you a significant boost in your underhive battles. This imposing figure is covered in finery and intricate details, and can be built with or without the mask and chest plate of his master-crafted armour – giving you the option of revealing the decaying skin beneath. This kit comprises 32 plastic components, 1x Necromunda 40mm Round Base, and 1x Necromunda 25mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Trazior Pattern Sentry Guns are illegal within the underhive, and with good reason – they will indiscriminately fire at anything that moves within its sights. However, gangs caught in desperate firefights still find uses for these deadly sentry weapons, just as long as they can keep out of the crossfire. This multipart plastic kit builds four Trazior Pattern Sentry Guns, plus two ammo crates for use in games of Necromunda. Two of these four-legged sentry guns are armed with twinned grenade launchers, while two are equipped with a pair of heavy stubbers. Any gang can buy and deploy these autonomous weapons, and each offers glueless assembly to allow you to swivel and adjust their aim mid-game. The ammo crates are loaded with grenades and stubber shells, and can be built with their lids open and closed – they also come with control consoles that can be mounted on the lid, allowing your gangers to operate the guns manually. Contains: – 2x Trazior Pattern Sentry Guns with twin grenade launchers – 2x Trazior Pattern Sentry Guns with twin heavy stubbers – 2x ammo crates with control consoles The miniatures in this kit are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Trazior Pattern Sentry Guns in games of Necromunda can be found in Necromunda: Book of Desolation, which is available separately.
  • Palanite Justicars hunt down renegade nobles, rogue heirs, and aberrations in noble bloodlines. Upon arriving in a region, they will set up tribunals in the centre of the settlement, closing all nearby roads. Then, from their seat at the head of the tribunal, the Magistrate will pass judgement on local criminals, invariably condemning them to death. Once judgement is passed, the Executioner carries out the sentence immediately in front of the assembled local population, whose attendance is compulsory. If any in the crowd are foolish enough to object, the Bailiffs step forward to restrain them with the Tools of Judgement so they too can face justice. This multipart plastic kit builds a five-strong Palanite Justicar delegation, allies for your law-abiding gangs in games of Necromunda. Their selection of esoteric weaponry will give you the edge in any gang battles. The Magistrate is armed with a bolt pistol and a gavel – a symbol of office and a dangerous weapon in its own right, while the Executioner wields a brutal axe. Both of these miniatures have a choice of two different faces. One Bailiff can be armed with either a shotgun or a shock pistol and a heavy club. Another can be armed with either a fulmen pattern man-catcher or a shotgun. The final Bailiff can be assembled standing or kneeling, and can be armed with either a fulmen pattern man-catcher or a shock pistol and a heavy club. This kit comprises 70 plastic components, 2x Necromunda 32mm Round Bases, and 3x Necromunda 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Hangers-on are an essential part of the Necromundan Underhive, providing their services to local gangs and earning a modest, if dangerous, living. They help with everything from feeding the gangs to alerting them of danger, path-finding, and supplying plentiful ammunition for their hungry weapons. This multipart plastic kit builds a set of five Hangers-on and an accompanying medi skull, skilled reinforcements for any gang in games of Necromunda. This motley crew will give your fighters the edge both during and between battles. This kit builds: – 1x Ammo-jack – 1x Slopper – 1x Hive Watcher – 1x Dome Runner – 1x Rogue Doc – 1x Medi skull The Ammo-jack is festooned with additional bullets, ensuring your fighters will never be short when the need arises. They are also armed with a brutal power hammer – ideal for tipping the balance in a close skirmish. The Slopper provides a steady supply of "fresh" food to help keep your gang active – just don't ask what's in his bowl! A Hive Watcher knows where all the secret tunnels, chambers, and lifts in the underhive are, helping to protect your gang from ambushes. The Dome Runner, armed with a long las, knows the best places to shoot from, as well as where the best loot can be found. The Rogue Doc can patch up injured fighters, and with the help of their medi skull, will have the wounded back in action in no time. The Rogue Doc has a choice of two masked heads, offering a degree of customisation. This kit comprises 65 plastic components and 6x Necromunda 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sanctioners are semi-sentient servo-automata, employed by Palanite Enforcers in times of particular crisis. These hulking cybernetic brutes are controlled by the salvaged cranial remains of particularly merciless Enforcers, psycho-conditioned for utter dedication to the letter of the law. As such, they are known on the streets of Necromunda as ‘Lawtomata’, relentless armoured constructs protected by thick carapace plating, shrugging off small arms fire and putting down whole uprisings with heavier weaponry than any flesh-and-blood Enforcer could bring to bear. This multipart plastic kit builds two Enforcer 'Sanctioner' Pattern Automata, armoured robots that can be used by any Palanite Enforcer gang. Each of these cybernetic sluggers sports a built-in grenade launcher and can be armed with a variety of fearsome weaponry – the kit includes two right-handed pacifier assault claws, as well as two heavy shock batons, two concussion cannons, two assault rams, and two mancatchers that can be mounted on either arm, or even both. Each Sanctioner's arms can be posed as you see fit, and the kit offers multiple ways to pose their legs, adding extra variety to your robot reinforcements. The kit comprises 104 plastic components, and comes with 2x Necromunda 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer 'Sanctioner' Pattern Automata in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement.
  • Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged surface. Jump jets allow them to boost over obstacles, leap free of trouble, or unexpectedly drop in amongst their foes. Heavy weapons and surprising mobility make Ash-jumpers a match for rival vehicles and Nomad war parties, as they carve through Cargo-8 trains with laser and plasma blasts, clear rough terrain with flamers and rad guns, and snag targets with harpoons. This multipart plastic kit builds two Van Saar Ash Wastes Arachni-rigs, outland variants of the Arachni-rig that can be added to any Van Saar gang. These mobile exosuits are heavily armoured and fitted with powerful jump boosters. Each sports twinned heavy las carbines on its hull, a pair of mechanical servo-arms, and your choice of two arm-mounted guns – a plasma gun or flamer, and a rad gun or a harpoon launcher. Each Ash Wastes Arachni-rig can be assembled with a closed canopy, or an open canopy revealing the pilot, who comes with two different heads. They’re posed leaping through the air – adventurous hobbyists can also remove the pegs from joints in the arms and legs, allowing you to adjust the pose further. This set comprises 120 plastic components, and comes with 2x Citadel 50mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Rules for using Van Saar Ash Wastes Arachni-rigs can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
  • House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus. This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda. This 128-page hardback supplement contains: – Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs. – The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape. – Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs. – Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek. – Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
  • Ash Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged survivors are born to the wastes, adapted to life in a desolate and deadly environment. Their ragged clothes, rebreather masks, and scavenged weaponry strike terror into the denizens of the hive cities – a fearsome reputation the Nomads exploit as they raid caravans crossing the wastes, seizing sustenance and equipment. This multipart plastic kit allows you to build your own Ash Waste Nomads gang, including a Chieftain and Watchers to provide leadership and heavy support. This set of 10 miniatures has been designed to provide you with a wide variety of equipment, options, and cosmetic pieces, so each member of your gang can be unique. The set includes: – 10x bodies in five different designs, each wearing heavy rags and festooned with canteens, containers, and tools, to be assembled in any way you see fit – 12x heads in six different designs – 10x ragged back-mounted shades – Weapons aplenty! 4 long rifles, 4 blast rifles, 2 blast pistols, 2 stalking knives, 2 charge casters, 2 mono-hooks, and 2 chain lances This set comprises 96 plastic components and is supplied with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Full rules for using this gang can be found in the Necromunda: Book of the Outlands supplement. A basic gang list and weapon list for the Ash Waste Nomads is also included in the Necromunda: Ash Wastes construction booklet.
  • House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike. Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 20 heads – 2 each of 10 unique designs – featuring a variety of photo-goggles, chunky respirator masks and bandanas; - 10 sets of shoulder pads, in 5 unique designs; - Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges. Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
  • Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours. Lovingly designed to update the classic Necromunda gang, this kit allows you to build a deadly squad of Delaque gangers. Inside, you'll find a huge range of customisation options, allowing you to equip each ganger with deadly and unusual weapons, including exotic options like the longrifle and flechette pistol. A host of heads and accessories, meanwhile, allow you to personalise each ganger and ensure no two look alike. In short – if you've got your rules and you're raring to kick off your Delaque gang or you're bolstering an existing force, this is the place to start. This box contains 10 multipart plastic Delaque gangers and 10x 25mm Necromunda bases. Rules for your Delaque gang can be found in Necromunda Gangs of the Underhive and the December 2018 issue of White Dwarf.
  • A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the enemies of their friends if it suits their purposes. Delaque gangs will often include these talented agents, though they do so with the knowledge that the Nacht-Ghul ultimately answers to the Star Chamber and the whispers of the Psychoterica. Expand your Delaque Gang with these seven additional fighters. These secretive agents of House Delaque are equipped with a variety of specialist wargear to better enable them to perform their shadowy purpose. The two Nacht-Ghuls can be armed with either a shivver blade and serpent’s fang, while one of the Psy-Gheists is clad in a psychomancer's harness. With the exception of the Psychoteric Wyrms, who act as psychic nodes for their masters, all of the other fighters are psykers, and will offer your gang an enormous tactical advantage. This kit is supplied as 98 components that make the following seven miniatures: - 2x Nacht-Ghul (Champions, supplied with 2x 25mm Necromunda Bases) - 2x Psy-Gheists (Prospects, supplied with 1x 32mm Necromunda Base and 1x 25mm Necromunda Base - 2x Psychoterric Wyrms (Exotic Beasts, supplied with 2x 25mm Necromunda Bases) - 1x Piscean Spektor (a Brute, supplied with 1x 40mm Necromunda Base and 1x 45mm Groove Stem set Rules for using the Nacht-Ghul, Psy-Gheists, Psychoteric Wyrm, and Piscean Spektor in games of Necromunda can be found in Necromunda: House of Shadow. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan Houses. As they come of age, they either join the clan or become Wyld Runners, reckless and bold explorers and beast wranglers. Death Maidens are fallen warriors of the Escher, raised from their graves in order to seek revenge for the House of Blades. Expand your Escher gang with these six fighters and their cute but deadly pets. Wyld Runners may be armed with low-tech weaponry, in the form of whips and bows, but are no less lethal for it. Death Maidens come armed with a needle pistol and venom claw, allowing them to kill their enemies with the finest poisons from the House of Blades. This 138-part plastic kit makes: – 2x Death Maidens with needle pistols and venom claws – 4x Wyld Runners, two with wyld bows and two with whips – 4x Phelynx This kit is a treat for customisers and converters. Each Phelynx can be kitted out with a choice of interchangeable heads, while the Death Maidens and Wyld Runners feature the same arm and head fittings as the Escher Gang kit, allowing you to mix and match them for greater variety! It is supplied with 10 Necromunda 25mm round bases. Rules for using these models in games of Necromunda can be found in House of Blades.
  • Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment. This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles. This 128-page hardback contains: – Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities. – Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples. – Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price. – Seven scenarios, including four Arbitrator, and three Gang Raid plots. – Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios. – Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them – Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles. – Miniatures showcase for House Delaque, and Heroes of Jardlan. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
  • The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation. However, there is always an underhive gang waiting for the opportunity to liberate such a prized commodity and utilise it as a weapon against their rivals! Available to any gang as a Brute option, Ambots might not be subtle – but when you can reduce a fully armoured Goliath ganger to paste in moments, you don't need to be! This kit contains two highly customisable Ambots with two distinct poses, two different heads, plus an optional melta or grav weapon if you're looking to equip your Ambot for ranged combat. With two Ambots in the set, it’s great for splitting with a friend – after all, having one Ambot in a campaign is deadly enough, but two is a bloodbath. This set is supplied in 112 plastic components and contains 2x 40mm Necromunda bases, featuring pre-sculpted industrial detail.
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