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Marshals lead the maniples and cohorts of Skitarii soldiery. They are veteran warriors of countless crusades, privileged to bear enhanced augmentations. Marshals stand as intermediaries between Skitarii formations and their priestly masters, employing sacred uplinks to refine their warriors’ doctrines closer to holy perfection. If you're after a suitable commander for your Skitarii maniple, look no further than a Marshal to lead them into battle. As a senior officer of the Skitarii, a Marshal not only makes the perfect choice thematically, but their presence bolsters the efficiency of nearby units under their command. This kit builds 1x Skitarii Marshal. It comes in 9 plastic components and includes a Citadel 32mm Round Base.
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White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the April issue: Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers. Inside the Studio – What we've been painting recently. Also, a sneak peek of things to come... THE WHITE DWARF BUNKER Access Granted! – An introduction to this month's action in the White Dwarf bunker. Challenges – Are you ready for our Psykers, Sorcerers and the Supernatural painting challenge? The Crusade Campaign – New Crusade relics and part two of our campaign. How is your Crusade going? Scenarios of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus a Warcry Battleplan Generator. Basic Training – Who has priority here? Hopefully, this issue's tactics guide will help you find out. Hobby Hangout – Part two of creating a colour scheme: taking an idea and turning it into units of models. Satellite Uplink – The Redditch Tabletop Gamers get in touch, and we take a closer look and magical models. WARHAMMER 40,000 A Tale of Four Warlords – It's the final challenge for James, Rhu, Joe and Andy, and they have pulled out all the stops. Mysteries of the Crypteks – Chrono-psycho-techno-pyromancy. Is there anything Crypteks can't do? Well, eat... Tempus Purgatus – The first part in a short-long story set in the past-present-future of a Tech-priest. Temporal Abnormalities – You'll have the time of your life with these chronologically confusing Boarding Actions missions. Galactic War Hosts: Necron Dynasties – Painting and modelling inspiration dedicated to the true rulers of the galaxy. Army Gallery: Purge the Xenos – Golden Demon winner Martin Waller shares his stunning Deathwatch army with us. WARHAMMER AGE OF SIGMAR Ark Arcana: The Faith and Priests of the Cults Unberogen – Do you have faith in the God-King Sigmar? You should join one of the Cults Unberogen. Dawnbringer Chronicles: The Rattle of the Pipes – Something sinister lurks in the sewers of Hammerhal in this short little tail... Rules of Engagement – You Messin'? Jimbo talks us through his top 10 narrative rules. Deathgorge Bladeborn – Six Bladeborn warbands migrate from Warhammer Underworlds into Warcry. OTHER GAMES NECROMUNDA The Aranthian Succession: 130 Streets of Death – It's the final part of the studio's campaign. But who has triumphed in the underhive? SPECIAL FEATURES Worlds of Warhammer – From ancient grudges to new mutinies, find out how civil war makes civil hands unclean. Legacy of Defiance: IV – And it's also the final part in our Tome Keepers serial. What will be the fate of Istrouma? Each copy of issue 499 also comes with a cardboard insert, including the scenario of the month for Warhammer 40,000 and Warhammer Age of Sigmar.
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A Minka Lesk Novel As Cadia burned, one young recruit rose to prominence. Now a respected captain, Minka Lesk and her Cadian 101st are on a mission to track down the missing 8th Regiment on a nightmarish war-wracked planet. READ IT BECAUSE The next chapter in Minka Lesk's saga after her battles in Traitor Rock explores both the horror and glory of the Cadian legacy in a violent galaxy. THE STORY The forces of Cadia struggle ever onward, desperate to avenge the destruction of their home world and prove that even in the wake of profound loss, they remain the exemplars of the Astra Militarum. When Minka Lesk and the Cadian 101st discover a relic of the missing Cadian 8th – thought lost in the planet’s defence – they see an opportunity to right a past wrong, and follow the trail to Telken’s Rest, a world at the core of the Chaos warlord Drakul-zar’s collapsing regime. But the Imperium are not the only force to pounce upon the carcass of Telken’s Rest, and Minka soon discovers that there are dark secrets hidden amidst the icy sprawl of hab blocks and manufactoria. As the past comes back to haunt them, the Cadian 101st face a choice – will they stand firm and do what needs to be done, or will the spectre of what they have lost lead them astray? Written by Justin D Hill.
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An Astra Militarum Novel On a planet trapped in the closing jaws of the Great Devourer, Major Wulf Khan of the Catachan 903rd receives a final, desperate mission – one which will take her soldiers into the maw of the tyranid threat. READ IT BECAUSE It’s a chance to see the Catachan Jungle Fighters in action on a planet almost as deadly as their homeworld. Dive into their gripping battle for survival as they face a voracious force of invading tyranids. THE STORY Lazulai is a world beyond the brink, its battle against the tyranids all but lost. Once-magnificent cities lie in ruin. The seas boil. The skies crack. Horrific alien bioforms devour. In mere days the planet will be consumed. The 903rd Catachan ‘Night Shrikes’ defend one of the last fortresses still standing. Led by Major Wulf Khan, to die fighting is all that is expected of them… until she is given one last mission: to lead a squad through the apocalypse and recover a piece of archeotech that may doom or deliver the entire Lazulai System. Facing impossible odds and zero hope for aid, the major must hold her squad together as they pick their way through an endless xenos jungle. The enemy is merciless, relentless, endlessly adaptable and formidably resourceful... but so too is Khan. Written by Victoria Haywood.
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Gnomes frankly have a tough time winning a game of Blood Bowl – but bringing along a Treeman is a great way to close the height gap. And the strength gap. And the skill gap. These mighty arboreal players give the Gnomes half a shot against most serious teams. This kit builds a plastic Altern Forest Treeman, ideal for giving your Gnome team vital strength and resilience. You'll find cosmetic options to mix them up, so you can feel free to hire two with no worries about them looking the same. The Treeman's features are full of character, making a fitting addition to your whimsical team of tricksters. This plastic model is supplied in 17 components, including a 40mm Blood Bowl Base. The rules you need to use them in your games of Blood Bowl are supplied with the miniature, and can also be found in Spike! Journal Issue 17, which is available separately. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Deep in the dank heart of the old forests, mischievous woodland creatures frolic, prance, and beat each other to a pulp playing the age-old game of Blood Bowl. This issue's guest editor, Davide Mirrorfoot, reveals just a few of the secrets of Gnome teams. While the average Blood Bowl fan isn't even aware of their existence, Gnomes have been playing the beautiful game as long as anyone can remember. Rarely venturing outside of their hidden forest lairs, they can be coaxed to play ball with the big folks – though they prefer to play against Halflings, their greatest (well, smallest) rivals. This issue of Spike! Journal braves the stupefying mists to reveal a strange world of magical gridiron action. If you feel compelled to learn more, it's surely no accident. This issue includes: Trifling Tricksters Vital background knowledge of Gnome teams in Blood Bowl, including a breakdown of the positions they play – Linemen, Beastmasters, and Illusionists, and the forest friends they bring to the pitch, including Woodland Foxes and Altern Forest Treemen. Famous Gnome Teams Thrilling tales of the Glimdwallow Geezers (not to be confused with the Glimdwarrow Groundhogs), Anti-Moot Meddlers, and more improbably-named teams. Team Spotlight: Glimdwarrow Groundhogs Hailing from one of the largest known settlements of Gnomes, this team has broken out of the bogs to play actual games across the Old World, becoming a firm fan favourite for their antics and plucky spirit. While highlights might be a stretch, you'll learn all about their history, team rating, and 2501-2502 lineup. Star Player Spotlight – Rowena Forestfoot Known as the Guardian of the Forest, this unlikely champion rides on the back of a stag. More focused and level-headed than many of her team-mates, she’s a dependable and agile asset to the Gnomes. Dirt from the Dugout Mindy Piewhistle exposes a scandal involving a Gnome team’s memorabilia, which may be too good to be true. Star Player Spotlight – Rodney Roachbait This Gnome is always angling for his next big catch. His mastery of the fishing rod proves quite handy, even if the balls end up punctured from time to time. Gnome Garden Leagues Fancy a casual game that’s big on magical hijinks, if not stunning feats of athleticism? Try your hand at using this set of rules for playing in the Gnome Garden Leagues. Mystical Forest Blood Bowl Pitch Includes rules for using the Mystical Forest Blood Bowl Pitch in your games, including special rules for a Forest Floor crawling with critters, a mystical Healing Glow, and Gnomish Portals. These rules are also included with the GnomeTeam - Double-sided Pitch and Dugouts Set. Gnome Balls Includes background and rules for 2 unique balls – the Oversized Acorn and the Gnomish Idol ball. Coffin Corner Spike! Journal's obituaries column commemorating those players who are no longer with us, whether trampled on the pitch, torn apart, or possibly eaten. Chat with the Rat Ace Skaven reporter Hackspit ‘the Scribbler’ Quillchewer tries to get to the bottom of an important question – what’s the difference between Gnomes and Halflings. Pro Playbook: A League of Their Gnome A thorough breakdown of what it takes to coach the Gnomes to an unlikely victory, including how to hire a team and develop them over time. Star Player Spotlight – Akhorne the Squirrel Don't make the mistake of underestimating this bite-sized bruiser. While the Gnomes are well-gnome for bringing their woodland pals to the pitch, this particular player puts the crit back in critter, racking up an impressive tally of casualties. Dungeon Bowl Update: Gnome Teams Provides a narrative and rules update for players to use your Gnome team miniatures in games of Dungeon Bowl. Mighty Blow! – Oh Gnome You Didn't! In this comic strip, Bob plumbs the confused shreds of his addled memory to piece together what little he knows about playing against a team of forest-dwelling Halflings.
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Gnome teams play Blood Bowl on pitches deep within their mysterious forests, in clearings between the trees. These aren't just your regular run-of-the-mill forests, though – magic hangs in the air, and all manner of creatures, both fey and mundane, come out of hiding to watch their Gnome friends play Blood Bowl! One side of this pitch depicts a mystical forest clearing, strewn with wildflowers, skittering critters, roots, and mushrooms. The reverse shows the same scene at night, lit by a mysterious magical force, and glowing clusters of fungus. Opposing players will wonder if they've wandered into a dream. You'll also find a pair of matching double-sided dugouts to complete the theme. Each dugout features score, turn, and re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. Rules for using each side of the pitch in your games of Blood Bowl are included – you can also find these rules in Spike! Journal: Issue 17, which is sold separately.
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Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game. While individual players are hardly paragons of athleticism, their mastery of magical illusions and the befriending of forest beasts gives them certain advantages not enjoyed by less gloriously bearded teams. This multipart plastic kit builds the Glimdwarrow Groundhogs, a Gnome team for use in games of Blood Bowl. The team comprises eight Gnome Linemen, two Woodland Foxes, two Gnome Illusionists, and two Gnome Beastmasters. You'll find four head options that can be used with any of the four different Lineman bodies, as well as two alternative heads for each of the other positions. The Beastmasters have a choice of staff toppers, as well as either goose or badger friends. In addition, there are two double-sided Blood Bowl coins, two turn and re-roll markers, four balls, and a transfer sheet. Rules for using Gnome teams in your games of Blood Bowl can be found in Spike! Journal: Issue 17, which is sold separately. This kit comprises 102 plastic components, and is supplied with 14x Citadel 32mm Round Bases and 1x Gnome Team Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
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Out of stock!The Wildercorps are trackers, scouts, and outdoorsmen – experts who attack from the cover of thick foliage and broken ground. They act as rangers for the Cities of Sigmar, identifying and tackling threats before they can grow to threaten their homes. Their tracking hounds surge forward, sinking fangs into flesh even as skilled sharpshooters pick out their targets and loose their bolts. This multipart plastic kit builds a full warband of Wildercorps Hunters, for use in games of Warcry. Guided by an experienced Warden and their vicious Trailhounds, the lightly-armoured Trailblazer and Scouts set upon enemies with blades and light crossbows, while burly Leatherhides bring up the heavier armaments, and an Arbalester draws beads on tough targets with a large braced crossbow. You'll find loads of cosmetic options and weapons to mix your warband up, including heads and gargoylians. These models can also be used as part of a Cities of Sigmar army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website. This set contains 11 plastic miniatures: - 1x Wildercorps Warden, who can be armed with a double-bitted axe or hunting crossbow - 1x Arbalester - 1x Trailblazer, who can be armed with twin crossbows or a crossbow and duelling sabre - 2x Wildercorps Leatherhides, who can each be armed with a hunting crossbow or troggslayer spear - 2x Wildercorps Scouts, who can each be armed with a hunting crossbow or paired hatchets - 4x Trailhounds This set also includes: - A Wildercorps Hunters abilities card, to guide you on the path to victory in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese) - 11x Wildercorps Hunters fighter cards, for referencing your rules and stats at a glance - 2x wound divider cards, for tracking your fighters in battle This kit comprises 91 plastic components, and comes with 2x Citadel 40mm Round Bases, 3x Citadel 32mm Round Bases, and 6x Citadel 28mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Gorger Mawpacks are strange gatherings of ogors afflicted with the Empty Belly curse, driven mad with hunger no matter how much they consume. Wild-eyed and starving, they launch themselves at their prey, using huge clubs or improvised bludgeons to pulverise those unfortunate enough to be their next, eternally unsatisfying meal. This multipart plastic kit builds a full Gorger Mawpack warband, for use in games of Warcry. The largest of these emaciated monstrosities is the vicious Clawback, while the frenzied Cave Howler is cursed with a mystical roar. These beasts are followed by ravenous Gorgers swinging crude greatclubs and stone axes, or simply brandishing filth-crusted claws. You'll find plenty of cosmetic options and weapons to mix up your Gorgers, including different clubs and snarling heads. These miniatures can also be used as part of an Ogor Mawtribes army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website. This set contains 5 plastic miniatures: - 1x Clawback - 1x Cave Howler - 1x Gorger, who can be armed with a greatclub or claws - 2x Gorgers, who can be armed with a club or claws This set also includes: - A Gorger Mawpack abilities card, to help you make a meal of your enemies in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese) - 5x Gorger Mawpack fighter cards, for referencing your rules and stats at a glance - 2x wound divider cards, for tracking your fighters in battle This kit comprises 70 plastic components, and comes with 5x Citadel 50mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The quest for the Ravening Ruin has drawn all manner of warriors to the ever-hungry Gnarlwood, seeking glory, riches or the simple joy of slaughter. So thick lie the corpses across the forest floor that Nighthaunt Pyregheists have been drawn to it, threatening to consume the forest with the unholy flames of the Great Necromancer. Their rampant spread is held at bay only by the rising waters of a great river, long dormant but returning slowly to life under the guidance of the Ydrilan Riverblades. Warcry: Pyre and Flood continues the journey into the Gnarlwood with two new warbands – the fire-hurling Pyregheists and the aelven warrior-monks of the Ydrilan Riverblades. The box also includes the Idol of the Old Ones, a massive scenery piece of fallen statuary in the form of a Slann’s bejewelled head, along with a campaign book packed with new background material, rules, and artwork. You'll also find all the cards you need to use both of these warbands in your games of Warcry. This boxed set contains: – 64-page softcover Warband Tome: Pyre and Flood – with background, artwork, rules, quests, and campaigns for both of the two warbands in the box, as well as the new Idol of the Old Ones terrain – Ydrilan Riverblades – 10 lithe Lumineth warriors serving the aelementors of realms’ rivers. Surging forward with swift and merciless judgment, they seek to purify the tainted lands. These multipart plastic miniatures include 1x Pureflood Seneschal, 4x Crestdancers, and 4x Stream-runners, with a variety of weapon and cosmetic options. – Pyregheists – Eight merciless servants of Nagash, tasked with freeing the souls trapped within the Gnarlwood by putting it to flame. These multipart plastic miniatures include 1x Deacon of Flames, 2x Balefire Guard, 2x Flamewraiths, and 3x Torchwraiths, with weapon and cosmetic options. – Idol of the Old Ones Scenery – A multipart plastic kit to build the head of a ruined statue in the shape of a Slann, with flat areas on which to perch your miniatures during games. – 42x battleplan cards – Generate battleplans quickly and easily with 6x terrain cards, 12x deployment cards, 12x victory cards, and 12x twist cards – 20x warband cards – Keep games running smoothly with 3x abilities cards covering both warbands as well as universal abilities, 3x divider cards for tracking damage and fighters, 7x Ydrilan Riverblades fighter cards, and 7x Pyregheists fighter cards Warcry: Prye and Flood is an excellent way to grow your Warcry collection, adding two intense new warbands and an imposing piece of scenery that fits right in with the rest of the Seraphon ruins range. You'll need a copy of the Warcry: Core Book to use the contents of this expansion box. All miniatures come with appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures and some other elements of this product will be available separately at a later date.
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The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy. From unleashing disembodied gnashing jaws to devour your foes, to raising prismatic barricades to protect your flanks, doing battle in the time of the Arcanum Optimar is unlike anything that has come before. This multi-part plastic kit contains the components necessary to assemble 3 Endless Spells usable by Beasts of Chaos wizards in games of Warhammer Age of Sigmar. Included: - A Wildfire Taurus: a gargantuan flaming bull which stampedes through enemies without breaking stride, setting flesh ablaze and crushing those not consumed by the conflagration; - A Doomblast Dirgehorn: animal bones drawn out from the earth and fused into the shape of a giant horn which blasts a dolorous dirge capable of stripping the minds of those within earshot; - A Ravening Direflock: this is a murder of 6 spectral crows, circling the battlefield and harrying those who try to flee the carnage with unending, dispiriting caws. This kit comes as 25 components supplied on brown-coloured plastic, and includes 4 Citadel 40mm Round bases and a Citadel 70mm Oval base. Warscrolls are found in Battletome: Beasts of Chaos. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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Swift, strong, and tenacious beyond mortal reason, Flesh Hounds run their prey to the ground without mercy. Those who seek to trick or destroy these daemonic beasts with sorcery find their powers flickering to nothing, extinguished by the wrath of Khorne. Flesh Hounds are fast, deadly and especially effective at slaying those who would dare dabble in sorcery. Usable in both Warhammer 40,000 and Warhammer Age of Sigmar, they're excellent for killing your opponent’s favourite characters or launching deadly flanking attacks. This kit contains everything you need to build five Flesh Hounds. Each is armed with blood-dark claws and wears a collar of Khorne. The set is provided in 20 plastic components and is supplied with 5 x 60mm oval bases.
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Tzaangor Enlightened are arrogant creatures who can see the lessons of the past as easily as mortals see daylight. Some even soar into battle atop the bizarre bladed constructs known as Discs of Tzeentch, gleefully unnerving foes by cawing out their most terrible failures and sins as they strike with gilded spears. This multipart plastic kit builds three Tzaangor Enlightened. These avian mutants are armed with ornate long spears, and each can be built on foot, or riding atop a daemonic Disc of Tzeentch. The kit allows you to build one Enlightened as an Aviarch, brandishing a burning wand, and includes a range of components to customise your models – three different fanged Discs, three plumes of flame for them to fly atop, a selection of arcane tools, and eight different heads with six different sets of horns. This kit can alternatively build three Tzaangor Skyfires – prophetic mutant warriors equipped with ornate greatbows. This kit comprises 62 plastic components, and comes with 3x Citadel 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. These models can also be used for Thousand Sons armies in games of Warhammer 40,000. They are compatible with the Tzaangor Upgrade Pack, which is available separately and provides chainswords and autopistols as weapon options.
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Treemen have become a fixture of modern Blood Bowl, playing for a variety of teams. They hold down the Line of Scrimmage as the ultimate defensive players, adding staying power to some of the squishier teams like Halflings and Wood Elves. This fantastic kit will build one of two different types of Treemen. The Altern Forest version blends in nicely with your Halflings (including the infamous Akhorne the Squirrel), while the Loren Forest Treeman features an ornate face mask that looks right at home in a Wood Elf team. Their slow speed is balanced by high strength and resilience, both sorely needed on those teams… This plastic model is supplied in 13 components, including a 40mm round base. Treemen are available to play for Wood Elf, Halfling, and Old World Alliance teams. You can find all the rules you need to use them in your games of Blood Bowl in the Second Season Official Rules.
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Manticores fire their limited supply of storm eagle rockets from incredible distances, unleashing furious salvos of firepower and laying waste to enemy formations. Multiple warheads release a moment before each rocket’s impact, signalling the panicking foe’s doom no matter how far they try to flee. This multipart plastic kit builds one Manticore – a long-range artillery vehicle armed with an arsenal of four storm eagle rockets. The Manticore also sports a hull-mounted heavy bolter or heavy flamer, and features a hatch that can be built closed, open with a raised blast shield, or fully open to reveal a crew member with a choice of heads. Other accessories are included to customise your vehicle and complement its riveted armour panels and detailed treads, including a spotlight and radar dish. This kit can alternatively be used to build a Deathstrike – an Astra Militarum tank armed with a single massive missile. This kit comprises 85 plastic components, and is supplied with an Astra Militarum Vehicle Transfer Sheet featuring tactical markings, numerals, and other regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality. Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further. This 64-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Boltgun – 2x Shotgun – 2x Maul – 2x Brute Cleaver – 2x Two-handed Hammer – 2x Two-handed Axe – 2x Hand Flamer – 2x Bolt Pistol – 10x Alternative Hair – 10x Alternative Heads – 2x Furnace Plate – 2x Pointing Hand Arm – 2x Cigar Hand Arm These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit.
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The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they go and it is difficult to ignore the air of brutality which Goliaths wear like a mantle. Assemble your own Goliath gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be unique. Included: - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose; - 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature; - Weapons! There are quite a lot of these: 2 brute cleavers, 2 pud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes. Supplied with 10 32mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
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The tunnels of the Wintermaw are said to conceal ancient treasures, lost secrets, and even mortal souls trapped within eternal ice. However, those foolhardy enough to claim such prizes will soon encounter the hideous burrowing abominations that slew these poor souls in the first place... The ultimate competitive miniatures game dives deeper into the Deathgorge with the Warhammer Underworlds: Wintermaw boxed set. This box has everything you need to start playing, including two complete warbands, four decks of cards, dice, tokens, boards, and more. Warhammer Underworlds is a deck-based strategy game of skirmish battles set in Warhammer Age of Sigmar’s Mortal Realms. It’s full of action, clever combinations and tricks, and fast-paced gameplay. You’ll be able to get started right away with the four complete 32-card Rivals decks included in the box – one for Bretherin of the Bolt, one for The Skinnerkin, and two universal Rivals decks for any warband. If you wish, you can even tailor your own deck using universal cards from other Warhammer Underworlds expansions for near-endless strategic depth. This set contains: – A complete and concise rulebook for Warhammer Underworlds – reformatted to make getting started even easier. Wintermaw emphasises Rivals decks, offering new ways to mix up your games and keep things fresh and balanced. The riveting background material delves deeper into the icy Deathgorge, and the terrifying rimewyrm nests of the Wintermaw. – The complete Brethren of the Bolt warband. Each acolyte of this religious order from the Cities of Sigmar has been struck by lightning, and continues to seek fresh storms to prove their devotion to Sigmar. Quickly assemble your warband with five push-fit models, cast in light grey to stand out even when unpainted, complete with fighter cards and a full Rivals deck – The complete Skinnerkin warband. Delusional ghouls with mangy hair, bone-studded skin, and vicious teeth, the Skinnerkin believe themselves to be royal cooks and fine gourmets. The ancient frozen corpses in the Wintermaw present a bounty of exotic meats, fit for the Summerking's banquet hall. With five push-fit models, cast in a sickly green colour, plus fighter cards and a pre-made Rivals deck, you’ll be ready to battle immediately. – Two additional universal Rivals decks, usable by any warband – unleash the true horrors of the Wintermaw with Rimewyrm's Bite, and deal further abominations upon your foes with Hungering Parasite. – A pair of double-sided game boards to represent the icy pitfalls and frozen graveyards deep within the Wintermaw. – Warhammer Underworlds tokens, including objectives, wound markers, glory points, and many, many more – 11 dice: five Attack dice, three Defence dice, and three Magic dice, enough for the most devastating blows, desperate dodges, and cataclysmic spells Wintermaw is perfect for getting new players started faster than ever with the streamlined rulebook and additional Rivals decks, and is ideal for bringing Warhammer Underworlds veterans up to date for the new season. This box contains push-fit miniatures, which are supplied unpainted and require assembly – we recommend using Citadel Colour paints.
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The Arvus Lighter is a solid and reliable workhorse shuttle, affectionately referred to as ‘Little Pig’ among air crews. The Solar Auxilia employ these durable craft as unarmed combat transports, to insert officers and specialists into a war zone with pinpoint accuracy. This multipart plastic kit builds eight epic scale Auxilia Arvus Lighters. These squad flyers can ferry your Solar Auxilia infantry to secure far-flung objectives, and though they lack firepower, they add new tactical options to your games of Legions Imperialis. These models can also be used in games of Aeronautica Imperialis by mounting them on appropriate Aeronautica Imperialis bases, sold separately. This kit contains 100 plastic components, 8x Legions Imperialis 40mm Round Flying Bases, and a Solar Auxilia Vehicle Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Please note that the base designs shown in the imagery may differ to those supplied in this product.
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Out of stock!The Land Raider is regarded by many as the finest armoured fighting vehicle of its class in the Imperium’s arsenal, and is the mainstay battle tank of the Space Marine Legions. It is a phenomenally powerful war machine, its multi-layered composite armour and reinforced hull all but impervious to even heavy weapons This box builds six epic scale Land Raider Proteus tanks for your games of Legions Imperialis. These ancient variants are used by all Legiones Astartes, where their heavy armour, lascannons, and transport ability makes them fantastic all-around workhorses. Land Raiders are an ideal transport for Space Marine infantry, getting your elite troops where they need to be in one piece. You'll find a variety of options for the top hatch, allowing you to mix up the way your individual tanks look. This kit contains 104 plastic components, and a Legiones Astartes Vehicle Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Land Raider Detachments in your games of Legions Imperialis can be found in Legions Imperialis: The Great Slaughter, which is available separately.
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Warmaster Heavy Battle Titans are the embodiment of the Omnissiah's wrath. Once hidden away from prying eyes, these war machines have been unleashed in the cataclysmic days of the Horus Heresy. Though few in number, the thunderous tread of a Warmaster is an omen of impending doom, for little can stand against their fury. This multipart plastic kit builds an epic scale Warmaster Heavy Battle Titan. This massive miniature is armed with a pair of devastating Suzerain-class plasma destructors and a carapace-mounted revelator missile launcher, making it a true lynchpin around which to build the rest of your army or battle group. In addition to its primary weapons, the Warmaster boasts two torso-mounted mauler bolt cannons, lascannon turrets built into its greaves that can be hidden behind firing ports, and a quartet of either bombard turrets or defence batteries arrayed atop its hull. Finally, it features your choice of two shoulder-mounted weapons, chosen from an impressive arsenal to suit your tactical needs. This kit is packed with detail and offers loads of ways to customise your Titan. You'll find heads with three different faceplates and two alternate headplates, as well as three pairs of pauldrons – one with sculpted Loyalist designs, one with Traitor imagery, and one left blank. The kit features joints at various points, allowing you to pose your Titan right down to its tank-crushing toes. Many of its weapons are also adjustable, meaning you can aim them appropriately. This model can be used in games of Legions Imperialis, as well as games of Adeptus Titanicus using the included Adeptus Titanicus Command Terminal. The set includes: - 1x Warmaster Heavy Battle Titan - 4x Anvilus-pattern defence batteries or ardex-defensor bombard turrets - 2x apocalypse missile arrays - 2x melta cannons - 2x inferno guns - 2x vulcan mega-bolters - 2x turbo-laser destructors - 2x plasma blastguns - 1x Legions Imperialis 120mm Oval Base - 1x Adeptus Titanicus Warmaster Titan Transfer Sheet - 1x Adeptus Titanicus Warmaster Heavy Battle Titan Command Terminal - 17x Warmaster Titan Weapon Cards This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Out of stock!Dire Wolf Heavy Scout Titans are sturdier and more heavily armoured than their Warhound cousins, and function as ambushers in Legio Titanicus battlegroups. Dire Wolves hunker down in forward positions to ambush and obliterate key targets with precise shots from their primary dorsal weapon, while their pintle-mounted arm weapons offer some defence against lesser targets, allowing the Heavy Scout Titans to focus on lining up a firing solution. This multipart plastic kit builds two epic scale Dire Wolf Heavy Scout Titans, swift and highly destructive god-engines. Each of these roving hunters is equipped with a pair of arm-mounted Ardex mega-bolters, and features a single super-heavy weapon mounted on its hunched carapace – the kit includes a choice of neutron laser, volcano cannon, and conversion beam dissipator for each Titan. The kit also allows you to customise your Heavy Scout Titans with different leg poses and glueless adjustable positions for the arm weapons, as well as a transfer sheet featuring 118 high-quality transfers to decorate their armour. These models can be used in games of Legions Imperialis, as well as games of Adeptus Titanicus using the included Adeptus Titanicus Command Terminals and Weapon Cards. The set includes: - 2x Dire Wolf Heavy Scout Titans - 4x Ardex mega-bolters - 2x neutron lasers - 2x volcano cannons - 2x conversion beam dissipators - 2x Legions Imperialis 80mm Oval Bases - 1x Adeptus Titanicus Warhound Titan Transfer Sheet - 2x Adeptus Titanicus Dire Wolf Heavy Scout Titan Command Terminals - 1x Adeptus Titanicus Dire Wolf Heavy Scout Titan Weapon Card Sheet This kit comprises 148 plastic components and a transfer sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Warhounds are the smallest class of ‘true’ Titan, classified within the De Bellis Titanicus as ‘Scout Titans’ in reference to their common operational role as vanguards to larger Titan battle groups, or support elements for lesser ground forces. A Warhound's sheer scale and power is enough to turn the tide of most battles – but when facing enemy Titans, they must rely on manoeuvrability and pack tactics to bring down their larger counterparts. This multipart plastic kit builds two epic scale Warhound Scout Titans. These god-engines are instantly recognisable, with a hunched posture and canine head providing an exceptionally aggressive profile. Each Warhound features two arm-mounted weapons, chosen from an extensive arsenal – the kit includes four turbo-laser destructors, four vulcan mega-bolters, four plasma blastguns, and four inferno guns. This kit offers plenty of ways to customise your Scout Titans. You'll find different head designs, a variety of armour plates for their legs, shoulder assemblies with different sigils, and three carapace designs – one with sculpted Loyalist imagery, one with Traitor symbols, and one left blank. The kit features joints at various points, allowing you to pose your Titans at their heads and waists. These models can be used in games of Legions Imperialis, as well as games of Adeptus Titanicus using the included Adeptus Titanicus Command Terminal and Weapon Cards. The set includes: - 2x Warhound Scout Titans - 4x turbo-laser destructors - 4x vulcan mega-bolters - 4x plasma blastguns - 4x inferno guns - 2x Legions Imperialis 80mm Oval Bases - 1x Adeptus Titanicus Warhound Titan Transfer Sheet - 1x Adeptus Titanicus Warhound Titan Command Terminal - 8x Adeptus Titanicus Warhound Titan Weapon Cards These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.