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While individual Goblins may be cowardly creatures, these diminutive raiders draw courage from numbers. When gathered in large mobs, they are emboldened to a frightening degree, each Goblin believing that harm is more likely to befall someone else, instead of them – and that it'll be hilarious when it does. A tide of cackling Goblins can overwhelm almost any enemy, making up for a lack of skill with sheer numbers. This multipart plastic kit builds 40 Goblins, cackling mobs that gather amongst the Orc & Goblin Tribes. Each Goblin can be armed with either a thrusting spear and a crude shield, or a shortbow and quiver of arrows. This kit also provides all the command upgrades you'll need, whether you field your Goblins in small groups or one massive mob – you can build musicians, champions, and standard bearers with a choice of banners. The kit includes a variety of different shield designs, leg poses, jerkin-clad torsos, sneering heads, quivers, and weapon arms, all of which are interchangeable – so you can give your murderous mobs a varied look, no matter how large they grow. This kit contains 460 plastic components and 40x Citadel 25mm Square Bases. Also included is a Warhammer: The Old World Goblin transfer sheet, with 84 transfers to decorate your army. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Many Goblin tribes are nomadic in nature, traversing the wilderness in huge, ramshackle caravans. These nomadic Goblins breed giant wolves as mounts, riding atop fast and agile hunters that can cover vast distances with ease. Roaming packs of Wolf Riders scout out the land, encircle the enemy, and pounce upon any foe foolish enough to be caught alone. After wearing down their victims with arrows and lightning-quick attacks, these mobs vanish into the distance before even a single retaliatory blow can be struck. This multipart plastic kit builds 15 Goblin Wolf Riders, outriders for the Orc & Goblin Tribes. Each Wolf Rider can be armed with either a spear and a crude shield, or a shortbow and quiver of arrows – as well as the claws and fangs of their lupine mounts, of course. This kit also provides all the command upgrades you'll need, whether you field your Wolf Riders in small groups or one large mob – you can build musicians, champions, and standard bearers with a choice of banners. The kit includes a variety of different shield designs, jerkin-clad torsos, sneering heads, quivers, and weapon arms, all of which are interchangeable – so you can give your beast-riding battalions a varied look, no matter how large they grow. This kit contains 260 plastic components and 16x Citadel 25x50mm Rectanglular Bases. Also included is a Warhammer: The Old World Goblin transfer sheet, with 84 transfers to decorate your army. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Some Orcs have adopted ill-tempered boars as their mounts. Once up to speed, boars can be almost unstoppable, their powerfully churning legs propelling them into the enemy where their goring tusks and stamping hooves can do untold damage. From atop their precarious perch, an Orc can set about the foe with spear and choppa, knowing that should they fall, their mount will give them a proper good kicking. This multipart plastic kit builds 10 Orc Boar Boyz, in two smaller mobs of five, or one brutal mob of all ten. The Orc riders are equipped with hand weapons or cavalry spears for skewering foes on the charge, and their war-boar steeds gore enemies with their huge tusks. This kit also contains Orc Command upgrades for your units – this means you can have a mighty Boss champion, a musician, and a standard bearer for both of your smaller five-strong mobs, should you so choose. This kit contains 182 plastic components, and 10x Citadel 30mm x 60mm Rectangular Bases. Also includes 1x Orc Transfer Sheet containing 75x high-quality waterslide transfers for you to further decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Orc Boyz and Orc Arrer Boyz form up into rag-tag regiments that surge towards the enemy with great enthusiasm. These mobs fight with a wide array of weapons, from crude hand weapons to surprisingly effective bows. This multipart plastic kit builds 38 Orc Boyz, in two mobs of 19. One mob are all armed with pairs of brutal hand weapons, all the better for bludgeoning and hacking at the enemy up close. The other mob are Orc Arrer Boyz, armed with warbows, for picking off foes from afar. This kit also contains Orc Command upgrades for each unit so you can build a mighty Boss, a musician, and a standard bearer for both of your raucous mobs. This kit contains 108 plastic components, and 40x Citadel 30mm Square Bases. Also includes 1x Orc Transfer Sheet containing 75x high-quality waterslide transfers for you to further decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot soldiers are gathered for war, they provide vital infantry support for the knights and nobles. Their tall shields emblazoned with the heraldry of their lord, they march forward in a wave of proud colours and carefully polished steel. This multipart plastic kit builds 36 Men-at-Arms, peasant footsoldiers from the Kingdom of Bretonnia. Each of these stalwart serfs carries a bladed polearm and a hefty shield, protected by simple armour befitting their rank. The kit provides two command sections – each comprising a standard bearer, a doughty Grail Monk, a musician with a choice of instruments, and a Yeoman champion – allowing you to field two regiments of 18 models, or a massive shieldwall of 32 models. The kit includes a variety of different bodies, helmeted heads, polearm poses, and peasant luggage, all of which are interchangeable – meaning no two gatherings of Men-at-Arms need to look the same. This kit contains 308 plastic components, 36x Citadel 25mm Square Bases, and a Bretonnian Transfer Sheet containing 176 high-quality waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. Most peasants have trained with the bow from a young age, but to make their numbers count on the battlefield, these archers congregate into massed units that direct volley after volley of arrows into the enemy. This multipart plastic kit builds 36 Peasant Bowmen, humble archers from the Kingdom of Bretonnia. Each of these conscripted soldiers is armed with a powerful longbow, and the kit comes with four sets of defensive stakes on separate bases to guard against cavalry. The kit includes two command sections – each comprising a standard bearer, a musician with a choice of instruments, and a Villein champion – allowing you to field two regiments of 18 models, or a massive block of 36 models. The kit also provides optional burning braziers, plus a variety of different heads, command accessories, and peasant luggage, all of which are interchangeable – meaning no two musterings of Peasant Bowmen need to look the same. This kit contains 223 plastic components, 36x Citadel 25mm Square Bases, 4x Citadel 25x100mm Rectangular Bases, and a Bretonnian Transfer Sheet containing 176 high-quality waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. These proud and intelligent creatures are said to be the purest of their kind, and allow their noble riders to quickly engage and trample the foe in pursuit of honour and glory. This multipart plastic kit builds a Lord of Bretonnia, mounted on a Royal Pegasus – one of the mightiest beasts to grace the Kingdom of Bretonnia's stables. The noble rider can be built in one of two ways – wielding a sword, with an open-faced helm and a finely-decorated flowing cape, or carrying a lance and shield, with their face hidden behind a heraldic helm topped by a shrine to the Lady. The kit also includes a choice of two Royal Pegasus heads, a spare shield and a sheathed sword to hang from its barding, and a chalice for the rider's belt – the perfect symbol for a Duke, Baron, or Paladin who has taken up the Grail Vow. This kit contains 52 plastic components, 1x Citadel 50mm Square Base, and a Bretonnian Transfer Sheet containing 176 high-quality waterslide transfers. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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None, even amongst the Harlequins, know the limits of the Solitaire’s abilities. Tales exist of these supernatural killers running up sheer fortress walls, spilling from the shadows inside locked bunkers, even slowing time itself. For any who stand in the Solitaire’s way, death is destined. This 9-piece plastic kit makes one Harlequin Solitaire armed with a harlequin’s kiss and harlequin’s caress. Also included is the option to add a holo-field to the Solitaire’s jacket. The model is supplied with a 25mm round base
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A Cado Ezechiar Novel The Hollow King's hunt for vengeance brings him to Lethis, the capital city of the Realm of Death, as he finds himself caught in a war of deception. READ IT BECAUSE Follow the legendary Soulblight Gravelords vampire Cado Ezechiar as he continues his hunt for vengeance. How will the Hollow King cope when he finds himself stuck between Neferata, the Mortarch of Blood, and Mannfrred, the Mortarch of Night? THE STORY Cado Ezechiar, the Hollow King, once watched as his kingdom burned and his family were butchered. His endless hunt for the Chaos cult responsible – the mysterious Burning Hand – has led him all over Shyish, and now finally brings him to Lethis, capital city of the Realm of Death. But as he closes in on his quarry, and the shadowy metropolis that harbours them, old debts emerge from the gloom. Pressed back into the service of Neferata, Cado is sent to the kingdom of Calyx, where the queen’s thralls are mired in conflict with Mannfred Von Carstein. There, he finds himself caught up in a war of deception, and soon faces a terrible choice: leave Calyx and its people to drown in the crimson tides of war, or defy the Queen of Blood. Written by John French.
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A Lumineth Realm-lords Novel Loreseeker Elarin delves into the tomb-prison of Nagash, in order to prevent his resurrection. What she finds there is very different from what she expects. READ IT BECAUSE It’s a fascinating glimpse of two very different aelven cultures – the blighted and desperate Idoneth Deepkin, and the skilled but haughty Lumineth Realm-lords. THE STORY Nagash is cast down. The Lumineth stand triumphant. Mighty Teclis, in his wisdom, has left his children to guard the tomb of the Great Necromancer. Loreseeker Elarin the Illuminated is one such soul. Determined to prevent Nagash’s resurrection, she delves deeper than any other, risking both the ire of her allies and her very being to uncover the secrets of Marrowscar. However, a hidden danger lies at the heart of this ancient Ossiarch necropolis. The Idoneth Deepkin, reavers from the ocean floor, intend to use Marrowscar’s forbidden knowledge to heal their withered souls, even at the cost of Lumineth lives. If Elarin is to save her kin and stop the return of the God of Death, she must do the unthinkable and damn her Deepkin cousins to their nightmare existence. Written by Evan Dicken.
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The Adeptus Custodes are an army unlike any other. Each member would be considered a mighty hero by lesser warriors, capable of besting entire units or even armies of weaker foes. When they assemble in larger groups, they are a gleaming golden host, their speed and agility combining with frightening strength, skill at arms, and tactical brilliance. Combat Patrol: Adeptus Custodes gives you the means to persecute the enemies of the Throne with extreme prejudice in fast-paced games of Warhammer 40,000. It contains all the units you'll need to start a new army of gleaming golden warriors, or massively expand your existing collection with essential units. It also saves you money over buying each kit individually. This balanced force includes a leader, a stalwart unit of Custodian Guard, a veteran unit of Custodian Wardens, and an extra elite unit of Terminator Armour-clad Allarus Custodians, giving you a full force for Combat Patrol games – the rules are available as a free download on the Warhammer Community website. This set includes the following multipart plastic models: - 1x Blade Champion - 3x Allarus Custodians - 5x Custodian Guard - 5x Custodian Wardens All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'. Morgrim's Butchas are a ferocious warband of Beast Snaggas, rugged Orks eager to prove their toughness by bringing down the biggest, baddest prey the galaxy has to offer. Whether they ride atop bad-tempered Squighogs or rush forward in bellowing mobs of Boyz, no foe is safe from becoming a Beast Snagga's next trophy. Kickstart the Waaagh! with Combat Patrol: Orks! This boxed set contains all the units you need to start your army or expand an existing collection, and will save you money compared to buying the contents individually. These miniatures provide an aggressive, hard-bitten core for any Orks army, and can also be used as a complete force in Combat Patrol games of Warhammer 40,000 – the Combat Patrol rules are available as a free download on the Warhammer Community website. This set includes the following multipart plastic models: - 1x Beastboss - 4x Squighog Boyz, accompanied by 1x Bomb Squig - 20x Beast Snagga Boyz All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Orks are brutal and violent aliens who love nothing more than to fight. They are tough, with hulking physiques, thick skulls, and toothy maws. When gathered in an excitable crush of noise and death, Orks become infused with a strange energy that drives them to even greater acts of unrestrained ferocity. They gleefully pile into the fight, bellowing their deafening war cry – ‘Waaagh!’. This 152-page book contains a trove of background information covering prominent Ork conflicts from the past and present, accompanied by spectacular artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also contains the rules for leading a brutally effective Orks army in Combat Patrol, Crusade, and Matched Play games of Warhammer 40,000. Inside this hardback codex, you'll find: – Thrilling tales of legendary Ork escapades, from war on a galactic scale to smaller, more 'covert' operations – All of the army rules you need to play games of Warhammer 40,000 with your Ork miniatures – Lore on the Ork kulturs and how they structure their armies – Detailed matched play rules, including dedicated secondary objectives – A full suite of rules for playing narrative Crusade campaigns and intense Combat Patrol games This book also contains a one-use code to unlock Codex: Orks content in Warhammer 40,000: The App.
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Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way. This set of 55 cards will help you keep track of your Ork mobs in your games, with individual datasheets for every unit – detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Orks army rule and special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rule Card - 51x Orks Datasheet Cards - 3x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature a metallic light green edge. You'll need a copy of Codex: Orks, which is available separately, to make full use of these cards.
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The Adeptus Custodes are demigods of war, sworn to defend the Emperor until death. They are among the most elite warriors in the Imperium, clad in auramite armour and wielding some of the finest weapons ever created by Humanity. This set of 23 cards will help you keep track of your Adeptus Custodes forces in your games, with individual datasheets for every unit, detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Adeptus Custodes army rule and special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rule Card - 18x Adeptus Custodes Datasheet Cards - 4x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature a luxurious golden foil edge. You'll need a copy of Codex: Adeptus Custodes, which is available separately, to make full use of these cards.
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The Adeptus Custodes are towering champions clad in gleaming auramite who will protect the Emperor at any cost. With bodies and minds honed through ancient secrets of gene-alchemy and wielding individually crafted weapons of incredible potency, even a small band of these terrifying exemplars can carve a bloody path through hordes of foes. They fight side by side upon the battlefield with the cold-eyed witch seekers of the Sisters of Silence. Theirs is an eternal war, for the threats to the Master of Mankind are manifold and spread across the stars, but they wage it with breathtaking skill and ferocity, for to falter is to doom all of Humanity. Codex: Adeptus Custodes is your essential guide to using the Adeptus Custodes and Sisters of Silence in your games of Warhammer 40,000, as well as collecting, building, and painting them. You'll find everything you need to use them in narrative Crusade games and games of Combat Patrol. The book is loaded with artwork, stunning examples of painted miniatures, and immersive background material to inspire you. Inside this 112-page hardback book, you'll find: – Background material exploring the role of the Adeptus Custodes and Sisters of Silence, their sub-factions, and how they're recruited and trained – Majestic artwork and photography showcasing the awe-inspiring beauty of the Adeptus Custodes, each a work of art in its own right – 18 datasheets with the profiles, weapons, and potent abilities of every Adeptus Custodes and Sisters of Silence unit – Four themed Detachments, like the Auric Champions and Null Maiden Vigil, each with their rules and specialisations – Crusade rules for sending your force on vital missions all across the galaxy, in the name of the Emperor – Combat Patrol rules and painting guide for Tristraen’s Gilded Blades – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring plenty of gleaming gold armour and deep, rich reds, along with variant colour schemes This book also contains a one-use code to unlock Codex: Adeptus Custodes content in Warhammer 40,000: The App.
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Marshals lead the maniples and cohorts of Skitarii soldiery. They are veteran warriors of countless crusades, privileged to bear enhanced augmentations. Marshals stand as intermediaries between Skitarii formations and their priestly masters, employing sacred uplinks to refine their warriors’ doctrines closer to holy perfection. If you're after a suitable commander for your Skitarii maniple, look no further than a Marshal to lead them into battle. As a senior officer of the Skitarii, a Marshal not only makes the perfect choice thematically, but their presence bolsters the efficiency of nearby units under their command. This kit builds 1x Skitarii Marshal. It comes in 9 plastic components and includes a Citadel 32mm Round Base.
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White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the April issue: Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers. Inside the Studio – What we've been painting recently. Also, a sneak peek of things to come... THE WHITE DWARF BUNKER Access Granted! – An introduction to this month's action in the White Dwarf bunker. Challenges – Are you ready for our Psykers, Sorcerers and the Supernatural painting challenge? The Crusade Campaign – New Crusade relics and part two of our campaign. How is your Crusade going? Scenarios of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus a Warcry Battleplan Generator. Basic Training – Who has priority here? Hopefully, this issue's tactics guide will help you find out. Hobby Hangout – Part two of creating a colour scheme: taking an idea and turning it into units of models. Satellite Uplink – The Redditch Tabletop Gamers get in touch, and we take a closer look and magical models. WARHAMMER 40,000 A Tale of Four Warlords – It's the final challenge for James, Rhu, Joe and Andy, and they have pulled out all the stops. Mysteries of the Crypteks – Chrono-psycho-techno-pyromancy. Is there anything Crypteks can't do? Well, eat... Tempus Purgatus – The first part in a short-long story set in the past-present-future of a Tech-priest. Temporal Abnormalities – You'll have the time of your life with these chronologically confusing Boarding Actions missions. Galactic War Hosts: Necron Dynasties – Painting and modelling inspiration dedicated to the true rulers of the galaxy. Army Gallery: Purge the Xenos – Golden Demon winner Martin Waller shares his stunning Deathwatch army with us. WARHAMMER AGE OF SIGMAR Ark Arcana: The Faith and Priests of the Cults Unberogen – Do you have faith in the God-King Sigmar? You should join one of the Cults Unberogen. Dawnbringer Chronicles: The Rattle of the Pipes – Something sinister lurks in the sewers of Hammerhal in this short little tail... Rules of Engagement – You Messin'? Jimbo talks us through his top 10 narrative rules. Deathgorge Bladeborn – Six Bladeborn warbands migrate from Warhammer Underworlds into Warcry. OTHER GAMES NECROMUNDA The Aranthian Succession: 130 Streets of Death – It's the final part of the studio's campaign. But who has triumphed in the underhive? SPECIAL FEATURES Worlds of Warhammer – From ancient grudges to new mutinies, find out how civil war makes civil hands unclean. Legacy of Defiance: IV – And it's also the final part in our Tome Keepers serial. What will be the fate of Istrouma? Each copy of issue 499 also comes with a cardboard insert, including the scenario of the month for Warhammer 40,000 and Warhammer Age of Sigmar.
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A Minka Lesk Novel As Cadia burned, one young recruit rose to prominence. Now a respected captain, Minka Lesk and her Cadian 101st are on a mission to track down the missing 8th Regiment on a nightmarish war-wracked planet. READ IT BECAUSE The next chapter in Minka Lesk's saga after her battles in Traitor Rock explores both the horror and glory of the Cadian legacy in a violent galaxy. THE STORY The forces of Cadia struggle ever onward, desperate to avenge the destruction of their home world and prove that even in the wake of profound loss, they remain the exemplars of the Astra Militarum. When Minka Lesk and the Cadian 101st discover a relic of the missing Cadian 8th – thought lost in the planet’s defence – they see an opportunity to right a past wrong, and follow the trail to Telken’s Rest, a world at the core of the Chaos warlord Drakul-zar’s collapsing regime. But the Imperium are not the only force to pounce upon the carcass of Telken’s Rest, and Minka soon discovers that there are dark secrets hidden amidst the icy sprawl of hab blocks and manufactoria. As the past comes back to haunt them, the Cadian 101st face a choice – will they stand firm and do what needs to be done, or will the spectre of what they have lost lead them astray? Written by Justin D Hill.
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An Astra Militarum Novel On a planet trapped in the closing jaws of the Great Devourer, Major Wulf Khan of the Catachan 903rd receives a final, desperate mission – one which will take her soldiers into the maw of the tyranid threat. READ IT BECAUSE It’s a chance to see the Catachan Jungle Fighters in action on a planet almost as deadly as their homeworld. Dive into their gripping battle for survival as they face a voracious force of invading tyranids. THE STORY Lazulai is a world beyond the brink, its battle against the tyranids all but lost. Once-magnificent cities lie in ruin. The seas boil. The skies crack. Horrific alien bioforms devour. In mere days the planet will be consumed. The 903rd Catachan ‘Night Shrikes’ defend one of the last fortresses still standing. Led by Major Wulf Khan, to die fighting is all that is expected of them… until she is given one last mission: to lead a squad through the apocalypse and recover a piece of archeotech that may doom or deliver the entire Lazulai System. Facing impossible odds and zero hope for aid, the major must hold her squad together as they pick their way through an endless xenos jungle. The enemy is merciless, relentless, endlessly adaptable and formidably resourceful... but so too is Khan. Written by Victoria Haywood.
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Gnomes frankly have a tough time winning a game of Blood Bowl – but bringing along a Treeman is a great way to close the height gap. And the strength gap. And the skill gap. These mighty arboreal players give the Gnomes half a shot against most serious teams. This kit builds a plastic Altern Forest Treeman, ideal for giving your Gnome team vital strength and resilience. You'll find cosmetic options to mix them up, so you can feel free to hire two with no worries about them looking the same. The Treeman's features are full of character, making a fitting addition to your whimsical team of tricksters. This plastic model is supplied in 17 components, including a 40mm Blood Bowl Base. The rules you need to use them in your games of Blood Bowl are supplied with the miniature, and can also be found in Spike! Journal Issue 17, which is available separately. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Deep in the dank heart of the old forests, mischievous woodland creatures frolic, prance, and beat each other to a pulp playing the age-old game of Blood Bowl. This issue's guest editor, Davide Mirrorfoot, reveals just a few of the secrets of Gnome teams. While the average Blood Bowl fan isn't even aware of their existence, Gnomes have been playing the beautiful game as long as anyone can remember. Rarely venturing outside of their hidden forest lairs, they can be coaxed to play ball with the big folks – though they prefer to play against Halflings, their greatest (well, smallest) rivals. This issue of Spike! Journal braves the stupefying mists to reveal a strange world of magical gridiron action. If you feel compelled to learn more, it's surely no accident. This issue includes: Trifling Tricksters Vital background knowledge of Gnome teams in Blood Bowl, including a breakdown of the positions they play – Linemen, Beastmasters, and Illusionists, and the forest friends they bring to the pitch, including Woodland Foxes and Altern Forest Treemen. Famous Gnome Teams Thrilling tales of the Glimdwallow Geezers (not to be confused with the Glimdwarrow Groundhogs), Anti-Moot Meddlers, and more improbably-named teams. Team Spotlight: Glimdwarrow Groundhogs Hailing from one of the largest known settlements of Gnomes, this team has broken out of the bogs to play actual games across the Old World, becoming a firm fan favourite for their antics and plucky spirit. While highlights might be a stretch, you'll learn all about their history, team rating, and 2501-2502 lineup. Star Player Spotlight – Rowena Forestfoot Known as the Guardian of the Forest, this unlikely champion rides on the back of a stag. More focused and level-headed than many of her team-mates, she’s a dependable and agile asset to the Gnomes. Dirt from the Dugout Mindy Piewhistle exposes a scandal involving a Gnome team’s memorabilia, which may be too good to be true. Star Player Spotlight – Rodney Roachbait This Gnome is always angling for his next big catch. His mastery of the fishing rod proves quite handy, even if the balls end up punctured from time to time. Gnome Garden Leagues Fancy a casual game that’s big on magical hijinks, if not stunning feats of athleticism? Try your hand at using this set of rules for playing in the Gnome Garden Leagues. Mystical Forest Blood Bowl Pitch Includes rules for using the Mystical Forest Blood Bowl Pitch in your games, including special rules for a Forest Floor crawling with critters, a mystical Healing Glow, and Gnomish Portals. These rules are also included with the GnomeTeam - Double-sided Pitch and Dugouts Set. Gnome Balls Includes background and rules for 2 unique balls – the Oversized Acorn and the Gnomish Idol ball. Coffin Corner Spike! Journal's obituaries column commemorating those players who are no longer with us, whether trampled on the pitch, torn apart, or possibly eaten. Chat with the Rat Ace Skaven reporter Hackspit ‘the Scribbler’ Quillchewer tries to get to the bottom of an important question – what’s the difference between Gnomes and Halflings. Pro Playbook: A League of Their Gnome A thorough breakdown of what it takes to coach the Gnomes to an unlikely victory, including how to hire a team and develop them over time. Star Player Spotlight – Akhorne the Squirrel Don't make the mistake of underestimating this bite-sized bruiser. While the Gnomes are well-gnome for bringing their woodland pals to the pitch, this particular player puts the crit back in critter, racking up an impressive tally of casualties. Dungeon Bowl Update: Gnome Teams Provides a narrative and rules update for players to use your Gnome team miniatures in games of Dungeon Bowl. Mighty Blow! – Oh Gnome You Didn't! In this comic strip, Bob plumbs the confused shreds of his addled memory to piece together what little he knows about playing against a team of forest-dwelling Halflings.
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Gnome teams play Blood Bowl on pitches deep within their mysterious forests, in clearings between the trees. These aren't just your regular run-of-the-mill forests, though – magic hangs in the air, and all manner of creatures, both fey and mundane, come out of hiding to watch their Gnome friends play Blood Bowl! One side of this pitch depicts a mystical forest clearing, strewn with wildflowers, skittering critters, roots, and mushrooms. The reverse shows the same scene at night, lit by a mysterious magical force, and glowing clusters of fungus. Opposing players will wonder if they've wandered into a dream. You'll also find a pair of matching double-sided dugouts to complete the theme. Each dugout features score, turn, and re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. Rules for using each side of the pitch in your games of Blood Bowl are included – you can also find these rules in Spike! Journal: Issue 17, which is sold separately.
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Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game. While individual players are hardly paragons of athleticism, their mastery of magical illusions and the befriending of forest beasts gives them certain advantages not enjoyed by less gloriously bearded teams. This multipart plastic kit builds the Glimdwarrow Groundhogs, a Gnome team for use in games of Blood Bowl. The team comprises eight Gnome Linemen, two Woodland Foxes, two Gnome Illusionists, and two Gnome Beastmasters. You'll find four head options that can be used with any of the four different Lineman bodies, as well as two alternative heads for each of the other positions. The Beastmasters have a choice of staff toppers, as well as either goose or badger friends. In addition, there are two double-sided Blood Bowl coins, two turn and re-roll markers, four balls, and a transfer sheet. Rules for using Gnome teams in your games of Blood Bowl can be found in Spike! Journal: Issue 17, which is sold separately. This kit comprises 102 plastic components, and is supplied with 14x Citadel 32mm Round Bases and 1x Gnome Team Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
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Out of stock!The Wildercorps are trackers, scouts, and outdoorsmen – experts who attack from the cover of thick foliage and broken ground. They act as rangers for the Cities of Sigmar, identifying and tackling threats before they can grow to threaten their homes. Their tracking hounds surge forward, sinking fangs into flesh even as skilled sharpshooters pick out their targets and loose their bolts. This multipart plastic kit builds a full warband of Wildercorps Hunters, for use in games of Warcry. Guided by an experienced Warden and their vicious Trailhounds, the lightly-armoured Trailblazer and Scouts set upon enemies with blades and light crossbows, while burly Leatherhides bring up the heavier armaments, and an Arbalester draws beads on tough targets with a large braced crossbow. You'll find loads of cosmetic options and weapons to mix your warband up, including heads and gargoylians. These models can also be used as part of a Cities of Sigmar army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website. This set contains 11 plastic miniatures: - 1x Wildercorps Warden, who can be armed with a double-bitted axe or hunting crossbow - 1x Arbalester - 1x Trailblazer, who can be armed with twin crossbows or a crossbow and duelling sabre - 2x Wildercorps Leatherhides, who can each be armed with a hunting crossbow or troggslayer spear - 2x Wildercorps Scouts, who can each be armed with a hunting crossbow or paired hatchets - 4x Trailhounds This set also includes: - A Wildercorps Hunters abilities card, to guide you on the path to victory in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese) - 11x Wildercorps Hunters fighter cards, for referencing your rules and stats at a glance - 2x wound divider cards, for tracking your fighters in battle This kit comprises 91 plastic components, and comes with 2x Citadel 40mm Round Bases, 3x Citadel 32mm Round Bases, and 6x Citadel 28mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.