• Striding onto the battlefield like a demigod of war, the Despoiler scowls at the mortal chattel before him. He is an ender of worlds, a destroyer of hope, a bane unto the galaxy itself. Yet he is not beyond the siren call of battle, and leads his Black Legion to acts of pitiless slaughter whenever a worthy foe is near. Abaddon the Despoiler is the ultimate Chaos character. Terrifyingly capable on the battlefield, he'll transform any army of Chaos Space Marines into a deadlier fighting force, either by causing carnage on the front lines or lending invaluable aura abilities to nearby troops. This kit brings Abaddon to life in magnificent detail, drawing on three decades of art and lore to create a definitive representation of this iconic character. No detail has been spared – with baroque armour, intricate mechanical detail and grisly trophies, it’s a pleasure to paint and will immediately stand out from the rest of your collection. Even the base has a wealth of sculpted detail to help show Abaddon in all his dark glory! You'll even be able to customise your Abaddon with optional extras. You can model yours with or without the cape depending on your preference, while a choice of three heads is provided to ensure that your model fits your interpretation of the Warmaster. One features Abaddon’s classic grimace, another bears the likeness of Horus, while the last features an ominous rebreather. This kit is supplied in 31 plastic components, and comes with a 60mm round base.
  • Forgefiends are daemon engines devised to sow death amongst enemy forces from afar, their hulking bodies fused with enormous warp-welded weaponry. Guided by the hateful daemonic intelligence bound within its metal shell, a Forgefiend scythes down masses of enemy troops and blasts glowing craters into the sturdiest targets. This multipart plastic kit builds a Forgefiend – a predatory daemon engine built for ranged annihilation. Its monstrous form combines warped metal and twisted flesh, covered with mechanical details such as vents, wires, cables, pistons, and segmented plates. The Forgefiend can be armed with a pair of heavy hades autocannons to spit a hail of shells, or unleash superheated blasts with a pair of ectoplasma cannons. The kit also offers a choice of two heads – one with snapping jaws, another with an in-built ectoplasma cannon. This kit can alternatively be assembled as a Maulerfiend. This kit comprises 67 plastic components and comes with a Citadel 120x92mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Heldrakes are winged daemon engines that plummet out of the skies like living comets, hurtling towards enemy aircraft and crashing claws-first into them from above. A Heldrake takes cruel joy in diving down upon unsuspecting aerial assets, tearing them from the sky and murdering the crew. Once its dominance of the sky is complete, the beast turns its weapons against those on the ground. This multipart plastic kit builds a Heldrake – an enormous dragon-like construct of flesh and metal. Posed as though soaring across the battlefield, the model's warped carapace is loaded with mechanical details, from trailing cables and interlocking wing-plates to small wiring and rivets, and features a crazed web of Chaotic patterns. The Heldrake's fanged mouth sports your choice of integrated weapon – a shell-spitting hades autocannon, or a baleflamer for scorching foes at closer ranges. This kit comprises 49 plastic components, and comes with a Citadel 120x92mm Oval Base and a Citadel Large Flying Stem. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Haarken Worldclaimer takes a heinous joy in his role as the mouthpiece of Abaddon, for it is he who proclaims the death of worlds. He does so not with some quotidian threat or hollow boast, but by driving his weapon, the Daemon-touched Helspear deep into the heart of citizen and soldier alike. He is a dark omen given form, and the otherworldly destruction he heralds is the coming of the Warmaster himself. This finely detailed miniature is a brand-new Character, who can bring a new tactical options to any Chaos Space Marines army. His dynamic pose shows this terrifying warrior in full assault, striking fear into his enemies. This miniature is supplied with a 40mm round base.
  • The Sanguinary Guard are the utmost elite of the Blood Angels chapter. They fight with wrist-mounted Angelus boltguns that leave both hands free to wield crackling power glaives. The Sanguinary Guard are a brotherhood of mortals-become-gods and their deeds are the stuff of legend. This 95-piece kit makes 5 multi-part plastic Blood Angels Sanguinary Guard. It includes 15 different heads (five with helmets, five bare heads and five Death Masks), 15 elaborate shoulder pads, 5 Glaives Encarmine, 6 Angelus boltguns, an inferno pistol, a plasma pistol, five variations of legs and five different torsos. Also included are a banner with sculpted detailing and a range of pouches and Blood Angels accessories that allow you to further customise your unit. Models supplied with 5 x 32mm round bases.
  • Reliable, resilient and easily repaired, the Rhino has been the mainstay transport of the Space Marine Legions since time immemorial. The Rhinos maintained by the Chaos Space Marines and their various Traitor Legions are grotesque shadows of these loyal troop carriers, daubed with terrifying symbols, smeared with the blood of the slain and covered in spikes – all the better to impale and intimidate the enemies of Chaos. This multipart plastic kit builds a Chaos Rhino – a transport vehicle that adds much-needed mobility to Chaos infantry, be they frothing Berzerkers, plodding Plague Marines, or well-armed Havocs. In addition to its armoured bulk, the Chaos Rhino is armed with a pintle-mounted combi-bolter or combi-flamer, and includes options for a Chaos Space Marine gunner, spotter, or closed hatch. It can also sport a rooftop havoc launcher for additional long-ranged firepower. This kit offers plenty of cosmetic options, including a variety of Chaos icons, trophy racks, chains, hooks, dozer spikes, and corrupted armour plates. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The Book This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROL Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
  • In the grim darkness of the far future, there is only war. Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of defence between this ravenous alien menace and the beleaguered worlds of the Imperium. Take the plunge into the 41st Millennium with the Ultimate Starter Set for Warhammer 40,000. This box gives you a complete introductory experience, with loads of incredible models, a battlefield to fight over, helpful guides, and all the dice, tools, and rules you need to play your first games. Pick the noble Space Marines or swarming Tyranids, give control of the other army to a friend or family member, and battle it out for hours of entertainment. There’s no better way to get into the Warhammer 40,000 hobby – this box is also an excellent way to expand your existing collections. This boxed set includes: 1x 72-page softcover Warhammer 40,000 Ultimate Starter Set Handbook – Includes construction guides, rules tutorials, and training missions to get you up to speed without hassles and headaches 1x 72-page softcover Warhammer 40,000 Core Rules Booklet – Learn how to move your models, engage in combat, and win games. Also includes full rules for Combat Patrol games, a fast-paced, fully balanced version of the game where each side plays a pre-built army. The armies in this box can be used as full Combat Patrols for Space Marines and Tyranids. 44x plastic push-fit Citadel miniatures – This box is stuffed with loads of miniatures to build, paint, and play with. There are two starting forces in the box, with leaders, troops, and support elements – all designed to be assembled without glue, so you can get stuck in with minimal fuss. These miniatures are all supplied with their appropriate bases, and the box features: 12x Space Marines Genetically-enhanced soldiers created for war. Their already-deadly skills are enhanced with power armour that amplifies their strength and endurance, and brutal weapons to utterly annihilate any foe. - 1x Captain in Terminator Armour: A veteran of a thousand wars, ready to lead a strike force against any foe - 1x Librarian in Terminator Armour: All the power of a Space Marine, combined with terrifying psychic powers - 5x Terminators: Veteran warriors clad in nigh-impenetrable armour and armed with heavy weapons - 5x Infernus Marines: Armoured troops who wield powerful flame weapons to keep swarming enemies at bay 32x Tyranids Utterly alien creatures from a distant galaxy, driven by a gestalt consciousness. They desire nothing more than to consume all life, absorbing and reconstituting its biomass into ever-more-vile creatures. - 1x Winged Tyranid Prime: A swooping conduit for the Hive Mind's will, connecting all Tyranid creatures within close proximity - 1x Psychophage: A massive, highly specialised monstrosity, eager to consume enemies with its horrific maw - 3x Von Ryan’s Leapers: Mantis-like hunters that lash out from the shadows to ensnare unwary prey - 5x Barbgaunts: Living artillery slaved to their symbiotic weapons - 20x Termagants: Scuttling hordes of simple Tyranid creatures, armed with weapons that project living ammunition - 2x Ripper Swarms: Small beasts tasked with finishing off weakened enemies and picking their bones clean 9x plastic Citadel modular terrain pieces – The border worlds of the Imperium are strewn with rugged structures, built following time-tested designs to withstand the ravages of war. These glue-fit plastic terrain pieces are designed to bring your tabletop to life, and include the following: - 1x STC Hab-bunker: A rough-and-ready shelter, mass-produced for use on many Imperial worlds - 8x Stockades: Spike-lined defensive walls that can be arranged and combined in a variety of ways 2x reference sheets – One for each army, including simplified datasheets for each unit that will help keep your games running smoothly. 2x 30" by 22.4" double-sided gaming boards – Two heavy card game boards, with different battlefield art on each side, that can be folded for easy transport. Combine them for an expansive playing field. 2x range rulers and 10x six-sided dice – These essential accessories are used in games of Warhammer 40,000 for movement, shooting, close combat, and more. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Colour paints. The terrain in this set is glue-fit – we recommend using Citadel Plastic Glue for assembly.
  • The Ogor Maneater Gorlok Blackpowder and his motley crew found themselves washed up in Harrowdeep after being sucked down from the Penumbral Sea by a whirlpool. They soon realised the ancient labyrinth offered a chance to seize a great wealth of treasure. While the Maneater sought out worthy adversaries to add to his boasting-tally, his crew proceeded to loot everything they could get their hands, claws, or beak on. Blackpowder’s Buccaneers are as aggressive as you'd expect of a warband led by an ogor. As Blackpowder delivers devastating blows against his enemies, his followers work together to hamper the foe whilst securing the treasure they desire. This set also features universal cards useable by any warband in Warhammer Underworlds. This set contains: - 5x push-fit Blackpowder’s Buccaneers miniatures – no glue required to assemble - 5x fighter cards, one for each warrior in the warband – Gorlok Blackpowder, Kagey, Peggz, Shreek, and Mange - A further 65 cards to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Harrowdeep, including: - 12x Blackpowder's Buccaneers objective cards - 10x Blackpowder's Buccaneers upgrade cards - 10x Blackpowder's Buccaneers gambit ploy cards - 6x Universal objective cards, usable by any warband - 7x Universal upgrade cards, usable by any warband - 7x Universal gambit cards, usable by any warband - 12x Grand Alliance cards, usable by any warband belonging to the specified Grand Alliance - 1x Blackpowder's Buccaneers Warband Background / Rivals Deck Card Miniatures in this box are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Organised into small, elite companies plucked from Space Marine Chapters that have pledged a tithe of their strength in the struggle against the xenos, the Deathwatch counts only heroes amongst its ranks. Each member has been hailed as an expert in his field even before his training as a Deathwatch operator has begun. His armour painted the blackest of hues, his Chapter icon intact upon his pauldron as a mark of respect to the Chapter that made him, the Deathwatch Space Marine and his highly-specialised Kill Team descend to the edge of destruction, there to repel whatever dire threat they face. This multi-part plastic kit contains everything necessary to assemble 5 Deathwatch Veterans. These are among the most customisable warriors in Warhammer 40,000, and this set gives you a plethora of weapons and other options to make your unit distinctive – including 18 different Chapter shoulder pads to mark the brotherhoods from which each Veteran hails. CONTENTS – 7 Space Marine heads – 5 Deathwatch left shoulder pads – 18 Chapter specific right shoulder pads – 5 Deathwatch Boltguns (with shot selector) – 5 Deathwatch Power Swords – 2 Thunder Hammers – 1 Frag Cannon – 2 Storm Shields – 2 Shotguns – 1 Infernus Heavy Bolter – 1 Stalker-pattern Boltgun – 2 Power Maces – 1 Xenophase Blade These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Dromm, Wounder of Worlds, lord amongst the Slaughterpriests of Khorne, seeks to commit the ultimate act of violence in the name of his murderous god. He leads his group of Gorechosen to the very nadir of the Nethermaze, where he plans to enact a grand blood ritual upon tectonic weak points to wound Ulgu itself, sending black, liquid lava spilling into the seas above, and thereby poisoning them beyond recovery. His companions are the Skullgrinder Herax, a creator of grim and bloody artefacts, and the muscle-bound Gorehulk, an ex-Slaughterpriest who is now more akin to a beast than man. Nothing will stop Dromm in his quest to bleed Ulgu dry. The Gorechosen of Dromm offer a ritualistic approach to the violent worship of Khorne. The warband claims blood tithe tokens by dealing and suffering damage throughout the battle, then expends them to fuel powerful abilities – such as Dromm's unique Enrage action, which can send friend and foe charging across the Nethermaze in a frenzy. This box includes a complete Rivals deck, plus loads of extra cards allowing you to try out a few tricks, as well as universal cards and Grand Alliance cards to use with your other warbands. This set includes: - 3x push-fit Gorechosen of Dromm miniatures – no glue required to assemble, cast in bloody red plastic to stand out even when unpainted. - 3x double-sided fighter cards, one for each warrior in the warband – Skullgrinder Herax, the Gorehulk, and Dromm, Wounder of Worlds. - A further 66 cards to enhance your fighters and provide new tactics and challenges for your games of Warhammer Underworlds: Nethermaze, including: – 12x Gorechosen of Dromm objective cards – 10x Gorechosen of Dromm upgrade cards – 10x Gorechosen of Dromm gambit cards (includes 3x Domain card) – 6x Universal objective cards, usable by any warband – 7x Universal upgrade cards, usable by any warband (includes 1x Map card and 1x Domain card) – 7x Universal gambit cards, usable by any warband (includes 2x Domain cards) – 12x Grand Alliance cards, usable by any warband belonging to the specified Grand Alliance – 1x Gorechosen of Dromm Warband Background / Rivals Deck Card – 1x cover card Miniatures in this box are supplied unpainted and require assembly – we recommend using Citadel paints.
  • The Allarus Custodians deploy with sudden fury to tear the throat from the enemy army. Where a strongpoint must be cracked wide open, a traitor warship boarded or a foul demagogue slain even as he stands amidst his dedicated bodyguards, there are the Allarus Custodians unleashed. These warriors wear suits of Allarus Terminator plate, expertly crafted armour whose worth can be measured in worlds. Their weapons, too, are formidable, guardian spears twice the height of a man, or castellan axes that can lop the head from an Ork psyker with a single blow. Allarus Custodians eliminate key targets, sow anarchy and confusion through unsuspecting forces and completely destabilise the foe’s formations. This multi-part plastic kit contains the components necessary to assemble a 3-model squad of Allarus Custodians. Each is clad in spectacular, expertly-crafted Allarus Terminator armour – this is covered in finely sculpted sigils of the Emperor, with Imperial eagles, lightning bolts, gemstones and filigree covering every surface. They are armed as standard with with castellan axe and wrist-mounted balistus grenade launcher – each model can replace the axe with a guardian spear, as 3 are included. 4 misericordia daggers are also in the kit, 1 of which is a special variant for a Shield-Captain. 3 helmets and 3 bare heads are included, with 4 helmet plumes. You have the option to assemble 1 model as a Shield-Captain, using the specific shoulder pads, thigh plates, helmet plume and misericordia supplied, and 1 model can be assembled as a Vexilus Praetor, using the ornate vexilla in the kit. This kit comes as 73 components, and is supplied with 3 Citadel 40mm Round bases.
  • A Black Library Getting Started book The 41st Millennium and the Mortal Realms are filled with heroes – in this anthology, you'll discover many of them in action-packed tales that will thrill and delight you. READ IT BECAUSE Discover some of the greatest heroes of the Warhammer worlds in an epic collection of short stories that encompass incredible deeds and phenomenal heroism. DESCRIPTION In the grim darkness of the far future, and in the vastness of the Mortal Realms, there are those characters who stand out amongst all others. Within these pages, and collected for the first time, are stories of some of Black Library’s best-loved and well-known heroes and villains. On deadly battlefields, Commissar Ibram Gaunt leads his regiment, the Tanith ‘Ghosts’, in a desperate battle for survival; on Ultramar, Ultramarines Captain Uriel Ventris stands as a bulwark against the forces of Chaos; in the shadowy underbelly of the Imperium, Inquisitors Crowl and Covenant ply their clandestine trade. Throughout embattled lands, the realm of gods and monsters, Vampire Queen Neferata seeds dark plots to secure her power, whilst Lord-Celestant Gardus Steelsoul is a paragon of virtue and honour, and drives back the pestilent hordes of the Plague God. These are just some of the legends, the light and the darkness – the icons of the Warhammer worlds. CONTENTS Endurance, Blood Guilt and Argent by Chris Wraight Execution by Rachel Harrison The Battle for Markgraaf Hive by Justin D Hill The Smallest Detail by Sandy Mitchell Of Their Lives in the Ruin of Their Cities and Thorn Wishes Talon by Dan Abnett Mercy by Danie Ware The Wreckage, Eclipse of Hope and The Dance of the Skulls by David Annandale Rite of Pain and Veil of Darkness by Nick Kyme Chains of Command by Graham McNeill Redeemer by Guy Haley Extinction and Shadow Knight by Aaron Dembski-Bowden Prodigal and Ghosts of Demesnus by Josh Reynolds Fireheart by Gav Thorpe The Absolution of Swords by John French One, Untended and Gods’ Gift by David Guymer The Old Ways by Nick Horth Hunting Shadows by Andy Clark Shiprats by C L Werner
  • The first Ciaphas Cain omnibus In the 41st millennium Commissar Ciaphas Cain, hero of the Imperium, is an inspiration to his men – at least that’s what the propaganda would have you believe… READ IT BECAUSE Enjoy tall tales of adventure and derring-do in Commissar Cain’s memoirs (annotated by a sarcastic inquisitor). Tau, necrons and Chaos cultists all fall before the self-proclaimed hero of the Imperium… THE STORY In the war torn future of the 41st Millennium Commissar Ciaphas Cain, hero of the Imperium, is respected by his peers and an inspiration to his men – at least that’s what the propaganda would have you believe. The reality is very different, for Ciaphas is simply looking for an easy life and a way to stay out of peril. However, fate has a habit of throwing him into the deadliest situations, and luck (mixed with self preservation) always manages to pull him through and onto the loftiest of pedestals. To survive Commissar Cain must dodge, bluff and trick his way out of trouble, even if it increases his status beyond his control! Written by Sandy Mitchell. This omnibus edition contains the novels For the Emperor, Caves of Ice and The Traitor's Hand, along with the short stories 'Fight or Flight', 'Echoes of the Tomb' and 'The Beguiling'.
  • Out of stock!
    Sale!

    NEXUS & OTHER STORIES (PB)

    Original price was: €7.00.Current price is: €4.90.
    A Warhammer 40,000 anthology Take your first steps into the adrenaline-fuelled fiction of the 41st Millennium with a thrilling collection of tales, including an action-packed novella pitting noble Ultramarines against sinister necrons. READ IT BECAUSE Whether you're dipping a toe into the galaxy of Warhammer 40,000 or are a hardened veteran of the universe, this anthology is the perfect way to discover the many factions of the games in action-packed tales. DESCRIPTION Within this book you will find Nexus, a fantastic new novella by Thomas Parrott. In a galaxy beset by war, where the Adeptus Astartes are all that stand against annihilation, the Ultramarines are exemplar – noble, honourable and oathbound to the protection of mankind. Where the predations of the alien, the witch and the heretic threaten the Imperium, the Angels of Death fight to oppose them. Brother-Sergeant Allectius wages a brutal war of attrition against a seemingly endless xenos foe. But when the vile necrons unleash a mysterious pall over him and the people he protects, Allectius must take his fight beyond the walls… for more than just victory, now their very survival is at stake. Also included in this book is a host of awesome short stories to give you a flavour of the many warring armies that exist within the worlds of Warhammer 40,000. Authors include Dan Abnett, Guy Haley, Chris Wraight, Rachel Harrison, Mike Brooks, Danie Ware, Steve Parker, Peter McLean, Josh Reynolds, Phil Kelly, Thomas Parrott, Robert Rath, Marc Collins and, J C Stearns.
  • Book 3 of the Dark Imperium trilogy The destinies of primarch and Imperial Regent Roboute Guilliman and his traitorous brother Mortarion come together for the climactic battle of the Plague Wars. READ IT BECAUSE It's the throwdown you've been waiting for, as Guilliman and Mortarion work out ten thousand years of pent-up resentment in a clash for the ages. THE STORY The paths of Roboute Guilliman and his fallen brother Mortarion bring them inexorably together on Iax. Once a jewel of the Imperium, the garden world is dying as the plans of the Lord of Death to use it as a fulcrum to drag the stellar realm of Ultramar into the warp come to deadly fruition. While Guilliman attempts to prevent the destruction of his kingdom, Mortarion schemes to bring his brother low with the Godblight, a disease created in the Cauldron of Nurgle itself, made with the power to destroy a son of the Emperor. Primarchs clash on the ravaged landscapes of Iax. The gods go to war and the wider galaxy balances on a knife-edge of destruction. As something powerful stirs in the sea of souls, only one thing is certain – no matter who wins the last great clash of the Plague War, the repercussions of victory will echo through eternity… Written by Guy Haley
  • Sale!

    DOMINION (PB)

    Original price was: €12.50.Current price is: €8.75.
    A Warhammer Age of Sigmar Novel Witness the destructive forces that are on the rise in the Realm of Beasts first-hand, testing the indomitable defences of Excelsis like never before. READ IT BECAUSE This tie-in novel coincided with the launch of Warhammer Age of Sigmar: Dominion, and brings you right up to date with the events taking place in the bestial realm of Ghur. THE STORY In the rain-soaked shanty towns of Excelsis, sellsword Niksar Astaboras drunkenly barters his way through a meaningless existence. Little does he care for the war that rages between men and monsters beyond the city walls, despite portents of its encroaching threat. Mortal life in the Realm of Beasts is short enough, and to leave the shelter of civilisation is to surrender to certain death. But death is coming to Excelsis. The forces of Destruction are on the move and the realm quakes with each thunderous step. In the wildlands, a sinister new foe overwhelms even the mighty Stormcast Eternals. Yet just as all seems lost, an unexpected champion rises – one to whom Niksar is inextricably linked – ready to lead a crusade into the very heart of darkness. Embroiled in this harrowing journey, Niksar is forced to choose between loyalty and the chance of survival, and in so doing discover his true worth in the greatest battle yet against the savage forces of Destruction. Written by Darius Hinks
  • Book 1 in the Eisenhorn series Inquisitor Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of abominable power - an ancient tome known as the Necroteuch. READ IT BECAUSE The classic novel returns in a brand new edition. Inquisitor Eisenhorn gathers allies to unravel a conspiracy and hunt an alien threat. Relive the adventures of some of Warhammer 40,000's most beloved characters, or experience the beginning of Eisenhorn's remarkable adventures for the first time THE STORY The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with uncompromising ruthlessness. When he finally corners an old foe, Inquisitor Gregor Eisenhorn is drawn into a sinister conspiracy. As events unfold and he gathers allies - and enemies - Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of abominable power: an ancient tome known as the Necroteuch. Written by Dan Abnett
  • Book 1 of the Dark Imperium trilogy The first phase of the Indomitus Crusade is over, and the conquering primarch, Roboute Guilliman, sets his sights on home. His traitorous brother, Mortarion, marches on Ultramar, and only the primarch of the Ultramarines – with his armies of Primaris Space Marines – can hope to thwart the Death Guard's schemes. READ IT BECAUSE Experience the beginning of the Plague Wars, as the Imperium's lord regent fights to reclaim his home from the Death Guard and their daemonic allies. THE STORY Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift to the warp has opened in its wake, splitting the galaxy in two, and from its depths spew daemons and the horrors of Old Night. But all hope is not lost. A son of the Emperor has risen from his long slumber, and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has returned to lead the Imperium out of darkness, on a crusade the likes of which has not been seen since the fabled days of the Emperor. But never before have the forces of the Ruinous Powers amassed in such numbers, and nowhere is safe from their influence. From the dreaded Scourge Stars come the hordes of the Plaguefather, Lord Nurgle, and their pustulent eyes are fixed on Macragge. As the Indomitus Crusade rages on, Guilliman races to Ultramar to confront the Death Guard – and his traitorous brother, Mortarion. Written by Guy Haley
  • Book 2 of the Dark Imperium Trilogy As the Plague Wars rage on, the Emperor's will manifests in Ultramar through miracles that confound the primarch Roboute Guilliman, even as he must rely on them when he faces his traitorous brother Mortarion. READ IT BECAUSE The battle between faith and science lies at the heart of Warhammer 40,000. Guy Haley explores it here as never before, through the eyes of Roboute Guilliman – the ultimate believer in rationality and the Imperial Truth. THE STORY Across the void and upon the worlds of Greater Ultramar, the battle for the Imperium rages on. Intent on rebuilding his home realm and using it as a base to reconstruct the ravaged stellar empire of humanity, the returned primarch, Roboute Guilliman, proceeds with his war to drive Mortarion and his Death Guard Traitor Legion from the domain of the Ultramarines. Yet when Guilliman brings his brother to battle upon the diseased plains of Parmenio, the intervention of a greater power in their fraternal struggle threatens to upend the Imperial Regent’s understanding of the galaxy – and his place within it. Primarchs and ideologies clash in this second, thrilling installment of the Dark Imperium trilogy. Written by Guy Haley
  • Siege of Terra Book 3 The outer defences have fallen, and the walls of the Imperial Palace await the Traitors. Perturabo is determined to tear down the mighty edifices his brother and bitter rival Rogal Dorn has built – but first he must take the Lion's Gate Spaceport, so that his heaviest weapons can land… READ IT BECAUSE It's time for Rogal Dorn's defences get their real test – the attention of Perturabo and the Iron Warriors. The irresistible force meets the immovable object – and carnage ensues. THE STORY The war for the fate of mankind blazes on. Though the outer defences have fallen, the walls of the Palace itself remain inviolate as Rogal Dorn, the Praetorian of Terra himself, uses every known stratagem and ploy to keep Horus' vast armies at bay. In Perturabo, the Traitor siegebreaker, Dorn faces an adversary worthy of his skill. A terrible, grinding attrition ensues. The crucial battle for the Lion's Gate spaceport is at the heart of this conflict. With it in their possession, the Traitors can land their most devastating weapons on Terran soil. Dorn knows it must not fall. But with enemies attacking from within as well as without and the stirrings of the neverborn drawn to the slaughter, can the Imperial defenders possibly prevail? Written by Gav Thorpe
  • Sale!

    STEEL TREAD

    Original price was: €12.50.Current price is: €8.75.
    Follow in the footsteps of Hadeya Etsul as she is consolidated into a Cadian armoured regiment and put in command of a Leman Russ Demolisher, Steel Tread. Can she win the trust of her dysfunctional crew and pilot the tank to victory on a do-or-die campaign? READ IT BECAUSE Against the backdrop of an increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment and placed in command of the Leman Russ Demolisher Steel Tread, where she must try and rally a dysfunctional crew together in order to survive a death-or-glory offensive. THE STORY On the war-torn world of Croatoas, the armies of the Astra Militarum do battle with the twisted servants of the Ruinous Powers. Against the backdrop of this increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment, and placed in command of the Leman Russ Demolisher Steel Tread. Haunted by nightmares, surrounded by a dysfunctional crew, and striving to find her place amidst a proud and insular regiment with a culture so different from her own, Etsul must guide her crew to victory. But, as her regiment rolls out beneath the poisonous light of the Great Rift to join a death-or-glory offensive, the crew of Steel Tread are about to face the fight of their lives. If they cannot learn to work as one, how can they hope to survive? Written by Andy Clark
  • An Orks novel When Ufthak and his orks attack the forge world of Hephaesto, the last thing they want is to share the spoils with the notorious Kaptin Badrukk. But with armies to defeat and loot to seize, Ufthak's boyz might just need Badrukk's help – though that doesn't mean they can trust him… READ IT BECAUSE Get into the heads of a band of orks in the first-ever novel from their point of view. Discover what it takes to be part of the Waaagh! and carve out your own little piece of glory amidst the mayhem in a novel that's brutal, kunnin' – and darkly hilarious. THE STORY Ufthak Blackhawk and the green tide descend upon Hephaesto – an Adeptus Mechanicus forge world bristling with loot – only to find it already under siege by the notorious Freebooter Kaptin Badrukk. When his warboss, Da Biggest Big Mek, orders temporary co-operation, Ufthak seeks to make a name for himself by crushing some of the Imperium’s most advanced defenders and claiming the greatest prize. But with a sinister new war machine on the horizon, Badrukk’s plotting, and a thoroughly annoying grot in his way, Ufthak is going to need the brutal kunnin’ of Mork himself just to survive. Written by Mike Brooks
  • A Necrons novel Trazyn the Infinite and Orikan the Diviner are opposites. Each is obsessed with their own speciality, and their rivalry spans millennia. Yet together, they may hold the secret to saving the necron race… READ IT BECAUSE Explore a story told across the millennia that delves deep into a pair of fascinating necron characters, their relationship and their plans for the galaxy. THE STORY Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence. Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it? Written by Robert Rath
  • Siege of Terra Book 1 After years of devastating war, Horus and his forces have arrived at Terra. But before they can set foot on the Throneworld, they must first break the defences of the Sol System. Powerful fleets and cunning defences bar their path – but can anything hope to halt the advance of the Traitor armada? READ IT BECAUSE The final act of the long-running, bestselling series starts here, with a brutal and uncompromising look at the first stage of the Siege of Terra, the war to conquer the solar system. Armies will fall, heroes will rise and legends will be written… THE STORY After seven years of bitter war, the end has come at last for the conflict known infamously as the Horus Heresy. Terra now lies within the Warmaster’s sights, the Throneworld and the seat of his father’s rule. Horus’ desire is nothing less than the death of the Emperor of Mankind and the utter subjugation of the Imperium. He has become the ascendant vessel of Chaos, and amassed a terrible army with which to enact his will and vengeance. But the way to the Throne will be hard as the primarch Rogal Dorn, the Praetorian and protector of Terra, marshals the defences. First and foremost, Horus must challenge the might of the Sol System itself and the many fleets and bulwarks arrayed there. To gain even a foothold on Terran soil, he must first contend the Solar War. Thus the first stage of the greatest conflict in the history of all mankind begins. Written by John French
Go to Top