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It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of arcane magic, undead forces, and vicious warriors. Warhammer: The Old World – Ravening Hordes is your indispensable guide to the forces of evil in the World of Legend. This book, used in conjunction with the Warhammer: the Old World Rulebook, provides you with all the information required to command your collection of miniatures on the field of battle. Inside this 160-page hardback book you will find army lists containing -
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It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious, it can be an age of glory, no matter how fleeting. Warhammer: the Old World is a game unlike any other, in which you command mighty armies of Citadel miniatures, relying upon your own tactical ingenuity to achieve victory. This book contains all the information you need to get started in this engaging game and become the conquering general of a fantasy army. Inside this 352-page hardback book, you will find: The World of Legend: A comprehensive history of the Warhammer world and an introduction to the many races and armies that wage eternal war for dominance over it. The Core Rules: From the general principles, through movement and manoeuvre, to unleashing hails of arrows at your foe and, finally, smashing your enemies aside in deadly close combat. The Advanced Rules: Rules for rare and potent troops such as war machines, chariots, monsters, and mighty heroes, each adding even more depth to your games. Realms of Magic: An explanation of the Winds of Magic and rules for wielding a wide range of devastating and devious spells. Armies of the Old World: A showcase of beautifully painted armies from the talented painters of the world-famous ’Eavy Metal team. Warhammer Battlefields: Rules for organising your collection of models into an army, and for setting up the battlefields on which your armies will wage war. -
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Composed of entirely synthetic bristles for durability (this brush will see a lot of use!) and ideal for basecoating, this brush (L Base) features a large, wide side and a fine pointed edge - ideal for both fast coverage and tricky to reach areas. -
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This is the time of turmoil. This is the era of war. This is the Age of Sigmar! Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress. Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts. The Book This 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. The Warhammer Age of Sigmar Hobby The book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play. The Mortal Realms This section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more. History of the Realms Get a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade. Factions at War A background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore. The Rules The book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play. The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark. -
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Freeguild Cavalier-Marshals command their Free City's forces from horseback, and are nigh-unstoppable on the charge. They galloping hard into the enemy, seeking the perfect moment to collapse their battleline in a single decisive attack. Though they often carry the weight of a Dawnbringer Crusade upon their shoulders, these Marshals are inspiring champions who are well used to leading by example. This multipart plastic kit builds a Freeguild Cavalier-Marshal, a knightly leader mounted on a sturdy warhorse. The Cavalier-Marshal cuts a dramatic figure in finely detailed plate armour, wielding a master-forged longsword with cape and pennant billowing in the wind. Their powerful warhorse is similarly armoured, and carries packs of supplies and spare weapons for a long campaign – including a holstered dragoon pistol. The Cavalier-Marshal comes with a choice of two heads – one helmeted, one left bare – and can also carry a shield attached to their other arm. This kit comprises 27 plastic components, and comes with a Citadel 75x42mm Oval Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
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36 total tokens for use in First Blood or The Last Argument of Kings gameplay. This set includes 7 different designs: 10 Wound Markers, 8 Conquest Markers. 5 Draw Event Markers, 5 Casualty Markers, 5 Broken Markers, 2 Reinforcement Line Markers, and 1 Supremacy Marker. These come in a box for transport. -
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Box Contents
- 8 Onslaught Drones
- 4 Vanguard Clones
- 1 Incarnate Sentinel
- 1 Assault Preceptor
- 1 Pheromancer
- 14 Infantry Bases
- 4 Infantry Stands
- 1 Cavalry Base and Stand
- 8 Command Cards
- 1 First Blood Softcover Rulebook
- Assembly Instructions
- Path of Conquest Brochure
Product Information
- Assembly: Required.
- Box size: 34x17.5x7.5 cm; 700grs
- Material: Plastic regiments. Plastic and Resin Characters.
- Scale: 38mm
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Raptadon Hunters are deadly harassment cavalry – cunning skinks who dart across the battlefield on stealthy, agile, and unnervingly intelligent raptadon mounts. By the time an enemy realises that Raptadon Hunters are pursuing them, it is often too late. The riders close in with predatory speed, bombarding the foe with volleys of javelins and luring them to their doom. This multipart plastic kit builds five Raptadon Hunters – swift and predatory Seraphon light cavalry. Every Hunter carries a star-buckler and wields a javelin-throwing starstone atlatl – the skinks and their raptadon steeds each have distinctive, dynamic poses, and the kit also includes five moonstone clubs that can hang from belts or saddles. One model can be built as an Alpha champion with a unique javelin-arm, shield, and atlatl, one as a Hornblower musician, and one as an Icon Bearer carrying a feather-tasseled idol with a choice of two heads. This kit can alternatively build five Raptadon Chargers, holy skink paladins wielding arcane lances. This kit comprises 89 plastic components and comes with five Citadel 60x35mm Oval Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
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The Contemptor Dreadnought is a fusion of traditional technologies and arcane cybernetic lore, its impressive speed and strength fuelled by the powerful atomantic reactor that also supplies the defensive energy fields which further increase its durability. Though the Contemptor can be armed for a variety of battlefield roles, many Legion commanders prefer to specialise the walker's arsenal – equipping it with a pair of devastating heavy weapons particularly suited to eliminating enemy tanks, chewing through elite infantry, or shredding lightly-armoured foes. This plastic upgrade kit provides an extra set of ranged weapons for your Contemptor Dreadnought, allowing you to specialise its loadout with a pair of identical arm-mounted ranged weapons. The kit includes the components to build four different heavy weapons – a conversion beam cannon, Gravis plasma cannon, Kheres assault cannon, and volkite dual-culverin – each of which can be mounted on either of your Contemptor's arms. It also contains an additional melee fist, which can be built as either a Gravis power fist or Gravis chain fist, and sports your choice of in-built weapon – a combi-bolter, graviton gun, heavy flamer, meltagun, or plasma blaster. The kit also provides a number of extra components – a helical targeting array, a spare chainfist blade, three chest plates, an alternate head, a choice of power fist digits, and accessories representing scrollwork or decorative shields. This upgrade kit comprises 57 plastic components and is designed to be assembled with the Contemptor Dreadnought set, which is sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
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The Contemptor Dreadnought is a fusion of traditional technologies and arcane cybernetic lore, its impressive speed and strength fuelled by the powerful atomantic reactor that also supplies the defensive energy fields which further increase its durability. Though the Contemptor can be armed for a variety of battlefield roles, many Legion commanders prefer to specialise the walker's arsenal – equipping it with a pair of devastating heavy weapons particularly suited to eliminating enemy tanks, chewing through elite infantry, or shredding lightly-armoured foes. This plastic upgrade kit provides an extra set of ranged weapons for your Contemptor Dreadnought, allowing you to specialise its loadout with a pair of identical arm-mounted ranged weapons. The kit includes the components to build four different heavy weapons – a Gravis autocannon, Gravis bolt cannon, Gravis lascannon, and Gravis melta cannon – each of which can be mounted on either of your Contemptor's arms. It also builds an additional Gravis power fist, which can be assembled with claws or blunt fingers, and sports your choice of in-built weapon – a combi-bolter, graviton gun, heavy flamer, meltagun, or plasma blaster. The kit also provides the components for two extra Contemptor Dreadnought arm-mounts, as spares for modelling projects. This upgrade kit comprises 57 plastic components and is designed to be assembled with the Contemptor Dreadnought set, which is sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
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Shambling Undead teams are drawn from a mix of vicious undead creatures and former Blood Bowl players that died on the pitch and – through the art of necromancy – have been given the chance of a second career! Most famous of all the Shambling Undead teams that have graced (or stained) the pitch over the years are the mighty Champions of Death. The Champions of Death team set contains 14 multipart plastic players covered in rusted armour, and eight thematic gaming accessories: - 2 Mummies - 2 Wights - 2 Ghouls - 4 Zombies - 4 Skeletons - 4 Shambling Undead Blood Bowl Balls - 2 Turn Markers - 2 Double-sided Score Coins In addition, the set includes a Champions of Death transfer sheet, with decals that feature player numbers and the team’s logo, and a sample team roster to get you started. -
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The only team to have ever won the Blood Bowl trophy two years on the run (Blood Bowl XVII and XVIII, fact fans,) the Skavenblight Scramblers are at least a bit legendary. They’ve had a run of bad luck since then, but since the recent appointment of their new head coach, Sandch Blackpelt, they’ve seen a new lease of life. Being Skaven, they naturally have a love for absolute, mindless violence, and their recent uptick in confidence and aggression has seen them elected Team of the Year 2493 in Spike! Magazine. Perhaps another trophy is within their grasp… This multi-part plastic kit contains the components necessary to assemble a Skaven team for use in games of Blood Bowl. You’ll receive 2 Blitzers, 2 Throwers, 2 Gutter Runners and 6 Linemen, the perfect core for your roster. Also included are a transfer sheet, turn markers, extra balls, an example roster sheet, and 12 Citadel 32mm Round Blood Bowl bases featuring holes to keep the ball in. Rules for using Skaven teams in your games of Blood Bowl can be found in Blood Bowl – The Official Rules. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
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Hello again, sports fans! Blood Bowl – the legendary game of fantasy football – returns for a new season of ultra-violent sports mayhem. The plays are bigger, the hits are harder, and every game will be filled with moments to remember. No two matchups are the same. From the moment your team stomps out on the gridiron, your grit, wits, and capacity for grievous violence is put to the test. The action’s fast and furious, but if you keep your head in the game you just might best your opponent and score the most points – or make sure they can’t get back up to stop you. Fame, wealth, and glory await if you win… Every coach, whether fresh-faced and green or hoary old pros, needs a copy of this essential update. This 136-page hardback book is absolutely stuffed with everything a budding coach needs to know about Blood Bowl. - The History of Blood Bowl: from the ancient origins of the game, surrounded in myth and legend, to the evolution of the modern sport. The story of Blood Bowl is as wild as the fanatics who love it. - Rules and Regulations: streamlined and updated for the Second Season Edition. Everything is explored in detail, from the basics, to recruiting a team, through to the actions your players can take, and the aftermath of the game. - League vs Exhibition Games: Blood Bowl can be played as one-off matches, and long-running leagues with loads of coaches competing for the top prize. Learn all about both. - Blood Bowl Teams: Updated rules including new Region and Team Special Rules, a tiered ranking system, and rosters for the following teams: Black Orc, Chaos Chosen, Chaos Renegade, Dark Elf, Dwarf, Elven Union, Goblin, Halfling, Human, Imperial Nobility, Lizardmen, Necromantic Horror, Nurgle, Ogre, Old World Alliance, Orc, Shambling Undead, Skaven, Snotling, Underworld Denizens, and Wood Elf. - Star Players: Rules for the following star players: The Black Gobbo, Deeproot Strongbranch, Eldril Sidewinder, Glart Smashrip, Gloriel Summerbloom, Grak Crumbleberry, Gretchen Wächter, Griff Oberwald, Grim Inronjaw, Hakflem Skuttlespike, Helmut Wulf, Karla Von Kill, Lord Borak the Despoiler, Mighy Zug, Morn 'n' Thorg, Roxanna Darknail, Rumbelow Sheepskin, Skrull Halfheight, Lucien Swift, Valen Swift, Varag Ghoul-Chewer, Grombrindal the White Dwarf, Willow Rosebark, and Zolacth the Zoat. -
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Follow in the footsteps of Hadeya Etsul as she is consolidated into a Cadian armoured regiment and put in command of a Leman Russ Demolisher, Steel Tread. Can she win the trust of her dysfunctional crew and pilot the tank to victory on a do-or-die campaign? READ IT BECAUSE Against the backdrop of an increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment and placed in command of the Leman Russ Demolisher Steel Tread, where she must try and rally a dysfunctional crew together in order to survive a death-or-glory offensive. THE STORY On the war-torn world of Croatoas, the armies of the Astra Militarum do battle with the twisted servants of the Ruinous Powers. Against the backdrop of this increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment, and placed in command of the Leman Russ Demolisher Steel Tread. Haunted by nightmares, surrounded by a dysfunctional crew, and striving to find her place amidst a proud and insular regiment with a culture so different from her own, Etsul must guide her crew to victory. But, as her regiment rolls out beneath the poisonous light of the Great Rift to join a death-or-glory offensive, the crew of Steel Tread are about to face the fight of their lives. If they cannot learn to work as one, how can they hope to survive? Written by Andy Clark -
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A Gotrek Gurnisson Novel Gotrek Gurnisson, last survivor of the world-that-was, seeks the Undying King himself amidst the bleak underworlds of Shyish. Surrounded by the ghosts of the past, can Gotrek achieve his goal, or will his soul be forfeit? READ IT BECAUSE It's Gotrek's first full-length novel in the Mortal Realms, and it pits him against all the horrors of the Realm of Death, as he seeks almighty Nagash! THE STORY In the bleak, haunted underworld of Shyish, a vengeful Slayer seeks the Lord of Undeath. Gotrek Gurnisson returns, his oaths now ashes alongside the world-that-was, his fury undiminished. Branded with the Master Rune of Grimnir, the god that betrayed him, and joined by Maleneth Witchblade, a former Daughter of Khaine turned agent of the Order of Azyr, the hunt has taken them far and wide through the Realm of Death. Will Gotrek find a path to the Undying King or will the underworlds claim him as their own? Written by Darius Hinks -
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From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of the Great Necromancer, united under the cruelest and most tortured rulers ever to die. At the command of a wretched Knight of Shrouds, swirling hordes of vicious Chainrasps drag down enemies for the cold scythes of maddened Grimghast Reapers, while Spirit Hosts of damned souls turn blood to ice with a touch. For those who wish to bring terror to the living, this Vanguard box makes an ideal starting point for a Nighthaunt collection – or a simple way to swell the ranks of your spectral legions – and will also save you money compared to buying the contents individually. With a Hero leading a substantial Battleline, this set offers a complete army in a box for you to bring to the tabletop in games of Warhammer Age of Sigmar. This set includes the following multipart plastic models: – 1x Knight of Shrouds – 10x Grimghast Reapers – 20x Chainrasps – 3x Spirit Hosts All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
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Entirely synthetic for extra durability, this extra large brush (XL Base) features the biggest size for the largest areas. The large, wide side and fine pointed edge mean you’ll basecoat your miniatures in no time -
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Dice with (the forces of) Death with this dice set for Warhammer Age of Sigmar! It contains the dice you need to play the game and channel the deathly energies of Shyish. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a skull icon in place of the '6'. The dice are all purple – a colour synonymous with the Realm of Death – with bone-coloured pips, and come presented in a box covered in thematic artwork. -
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Serve the God-King Sigmar with this dice set for Warhammer Age of Sigmar. It contains the dice that you need to play the game and channel the celestial power of Azyr. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a Sigmarite halo icon in place of the '6'. The dice are all blue – a colour synonymous with the Realm of Heavens – with gold-coloured pips, and come presented in a box covered in thematic artwork. -
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An Age of Sigmar Novel Only the kill soothes the storm in my soul. Only the kill proves I am the daughter Sigmar made me to be. READ IT BECAUSE Follow Sigmar’s Prime Huntress, Yndrasta, as she stalks her prey through the treacherous Realm of Ghur. Can she find and slay this creature, or will she discover a more dangerous monster in her own reflection? THE STORY The nomadic sled-city of Riika-Min glides endlessly along the icy tundra of Ghur, its denizens’ existence entwined with the rhythm of the realm. But something is disrupting the balance of the Realm of Beasts, and when a kraken suddenly attacks, Sigmar sends his master tracker, Yndrasta, the Celestial Spear, to hunt it down. In Riika-Min, Yndrasta meets Njda, trying to guide her people to safety. Njda is at once fearful and in awe of the golden-clad warrior from the sky, and soon learns how dangerous it can be to get between a hunter and her quarry – because for all her fearsome beauty, Yndrasta is just as deadly as the beast they seek. As they close in on their target, Njda must teach Yndrasta the ways of the Realm of Beasts, and she soon finds herself wondering who the real monster is – the leviathan lurking in the deep, or the Celestial Spear sent down from the heavens? Written by Noah Van Nguyen.