• Across the Iron Kingdoms, where powerful steam engines and arcane magics intertwine, the factions of WARMACHINE clash in a relentless struggle for dominance. With the world teetering on the brink of chaos, mighty warcasters and warlocks command brutal machines and savage creatures into battle, forging the fates of their unyielding nations in the fires of war. 

    Stride into the Iron Kingdoms with this Starter Set. Inside, you’ll find two opposing armies depicted as detailed HIPS miniatures and terrain to fight across. Choose advanced Cygnar or militaristic Khador, give control of the other to a friend, and go head-to-head in cinematic battles for hours of entertainment. This box is an excellent way to get into Warmachine or expand your existing collection.

    What’s in the box?

    • Major Allister Caine (Cygnar waracaster)
    • Deuce (Cygnar character warjack)
    • Captain Bastian Falk (Cygnar character solo)
    • The Black 13th (Cygnar character 3-model unit)
    • Kapitan Zahara Vilkul (Khador warcaster)
    • Razor (Khador character warjack)
    • Sergeant Goran Lazarenko, the Jackal (Khador character solo)
    • The Hounds (Khador character 3-model unit)
    • Scatter Terrain (4x Walls and 2x Shallow Water/Hazards)

    Models supplied unpainted

  • One of the first warcasters transferred into what would evolve into the new Winter Korps, Kapitan Yana Kovoskiy served with distinction during the civil conflict against the rebelling princes. Armed with primal magic and mounted on her ferocious bear, Valentyna, Yana is the blueprint of everything a tactical, loyal officer of Khador should be.

    Command the elite troops of the Khador Winter Korps with Kapitan Yana Kovoskiy—a cavalry warcaster who can buff cohort models in her battlegroup by destroying enemy models herself. Yana rides into battle mounted on a bear, and armed with a vicious set of spells—Battle Lust, Dash, and Spirit Fang.

    What’s in the box?

    • Kapitan Yana Kovoskiy (Warcaster)

    Models supplied unpainted.

  • Kreuger, Wrath of Blightergast

    He is the Storm of Fire.

    Once, he was a complicated man who fought for what he believed in. Fallen in battle, his mortal remains were claimed by a cult of mad devotees to the sentinel dragon, He Who Watches the West. This former shell was hurled into the heart of a living volcano, into a cauldron of magma intermingled with dragon blood.

    But a body, no matter how transfigured by fire and blight, must be guided by a spirit of equal potency. And the soul that once inhabited this shell agreed to pay a price to the great Seether, the Boiler of Seas. As the dragon’s cult carved his mark into the newborn monstrosity they pulled from the magma, its wandering soul was pulled back into the mortal world to reunite body and soul in a glorious and terrible harmony.

    He is the bearer of the volcanic plume. He erupts into battle from the veins of the world in a fiery emergence with a sound of thunder and the crackle of cooling lava. Forests burn at his approach. Armies beneath his blazing gaze are the torches that light his way to victory.

    He is Kreuger, the Wrath of Blighterghast.

  • GREYGORE BOOMHOWLER

    Greygore Boomhowler is a veteran trollkin mercenary of countless wars. A fellcaller like his sister, Admiral Thorga Boomhowler of the Brineblood Marauders, Greygore is skilled at using his powerful voice as a weapon. As the world has grown stranger and more dangerous, Greygore has had to travel farther afield seeking work, extending his ample ring of contacts across the whole of western Immoren and beyond.

    ADDITIONAL DETAILS:

    • Greygore Boomhowler will work for the Brineblood Marauders as well as a forthcoming army.

    • Boomhowler’s Fellcall ranged attack is a spray weapon menu of Attack Types.

  • Emperor Carver Ultimus Esquire III & War Boar MMD47

    Down, but not out…

    After suffering life-threatening injury at the hands of the warcaster Asheth Magnus, Emperor Carver Ultimus Esquire III once again takes to the battlefield thanks to the surgery of Dr. Egan Arkadius. His destroyed body has been augmented with limbs of iron and steam. To complement Carver on the battlefield, Arkadius has produced the pinnacle of his fusion of meat and metal—the Most Massive Destruction. Together, they will grind all enemies of the Thornfall Alliance beneath an iron hoof.

  • ZACCHAEUS, WINTER'S CHILL

    A fearsome rider on the winter’s wind, Zacchaeus and his great snow hare have terrified wayward children in the far north for generations immemorial. It is said that where the hare takes him, deathly cold and starvation follow. Bound for a time in the service of an ancient hag, Zacchaeus missed the Wicked Harvest and recently slipped his bondage. He now moves through a world much changed and seeks purpose amongst its ashes.

    ADDITIONAL DETAILS:

    • Zacchaeus will work for the Shadowflame Shard as well as a forthcoming army.

    • Zacchaeus is a grymkin cavalry model with Dual Attack, Pathfinder, Resistance: Cold, and Unstoppable.

    • His attacks freeze enemy models in their tracks.

  • MADAME MORIARTY

    Madam Moriarty is a powerful gatorman bokor and spirit weaver. Once a rival of Barnabas and the Blindwater Congregation, she was forced from the traditional territories of her people when he attained godhood. She has since haunted the less-civilized ports of Immoren seeking her fortunes. A whisperer to the dead, she is often sought for her talents from those in this life…and the next.

    ADDITIONAL DETAILS:

    • Madam Moriarty will work for the Brineblood Marauders as well as a forthcoming army

    • Madam Moriarty can use her magic to manipulate the die rolls of both friendly and enemy models

  • BELLIGHUL, MASTER OF PAIN

    Left behind in the wake of the defeat of the Skorne by the combined forces of Ios, Bellighul barters his gruesome skills across the wastes. He is renowned both for his mastery of beasts and his capacity to inflict physical suffering upon any unlucky enough to fall under his lash. It is a hard life for a stranger in a strange land, but Bellighul is a consummate survivor who has never flinched in the face of pain—especially someone else’s.

    ADDITIONAL DETAILS:

    • Bellighul will work for the Shadowflame Shard as well as a forthcoming army.

    • Possesses the Condition: Enrage and the Medicate special action.

    • Can give Tough to friendly living warrior models in his vicinity.

  • Alexia, Queen of the Damned Mercenary Solo

    Works for the Cygnar Storm Legion and Khador Winter Korps armies

    ​Having survived madness, possession, and countless dangers since she first picked up the cursed Witchfire, Alexia has proven herself to truly be a queen of the damned. The blade, said to have been created by the same Fellgoeth infernals worshipped by the Orgoth, has long since fallen silent under her dominion. Having reaved the immortal essence of the Nonokrion infernals during the Claiming, Alexia turned their power against the Witchfire, dominating the blade utterly. Now the sole master of the demon weapon, Alexia strikes back against the horrors of the world, seeking to defend life against the predations of denizens of the Outer Abyss.

    • Powerful spellcaster possessing the Dominate Undead and Hellfire special attacks.
    • A Battle Wizard capable of returning destroyed models back to their units both as a result of casting Grim Returns or by striking enemy models down with the Witchfire.
  • Celebrating 20 years of miniatures combat in the Iron Kingdoms...

    MAGNUS THE UNSTOPPABLE & INVICTUS

    A patriot, a traitor, a warlord — what Magnus has proven in all his incarnations is that he is unstoppable.

    Now, as Magnus returns to the life of a mercenary, he is joined by his greatest creation.

    Invictus is the first Super Heavy warjack ever to join the Warmachine battlefield. Magnus, along with Invictus, is available to leaders of existing MKIV as well as Prime Legacy armies. Note that Magnus does not replace a leader model, but is a solo that automatically comes with a super heavy warjack.

  • NISSAK, TOTEM HUNTRESS CHAMPION

    Hailing from the fabled lands of Zu, Nissak made her way to western Immoren as a stowaway aboard a merchant steamer. She had come to test her skills in a new land and to make a legend for herself written in the blood of those who shall fall before her. Nissak strikes from the shadows, eviscerating her foes with her silent throwing blade before moving in for the kill.

    ADDITIONAL DETAILS:

    • Nissak will work for the Brineblood Marauders and the Shadowflame Shard.

    • Her massive throwing blade has the Decapitation special rule, which says, “Damage exceeding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll.”

    • Nissak has Advance Deployment, Ambush, Pathfinder, and Stealth.

  • Koldun Lord Damien Korovnik Mercenary Solo

    Works for the Khador Winter Korps and Orgoth Sea Raiders armies

    ​Having fled Korsk at the height of Ayn Vanar’s purge of the Greylords, Koldun Lord Damien Korovnik found himself captured by the Orgoth at the start of their invasion. Now forced into foul servitude by the invaders, Korovnik longs for his freedom and a return to his countrymen, even if it means his certain death. Though the former Greylord fights alongside the Orgoth host, he awaits the day he can strike back against his new masters to redeem some small part of himself before meeting his final judgment.

    • Powerful arcanist who attaches to his army’s warcaster. In addition to the Spell Slave special rule, Korovnik also has Blizzard and Razor Wind.
    • Can immediately cast a spell after destroying an enemy model with his axe.
  • Eiryss, Shadow of Retribution Mercenary Solo

    Works for the Cygnar Storm Legion and Dusk House Kallyss armies

    ​Eiryss was amongst the agents of the Retribution outside Ios when the Sundering separated the quick from the dead. Putting aside her former fanaticism, Eiryss pragmatically devoted herself to the defense and safety of the living Iosans. Viewing the eldritch with deep suspicion, she slipped into Ios at great risk to herself and recovered Voass, the sword of the Winter Father Nyssor, from the fallen Fane of Scyrah, where it was held as a sacred artifact of the lost age. Over time and with the coming of the Orgoth, Eiryss has put aside her former hatred and distrust, instead seeking new alliances within both Cygnar and amongst the eldritch of Ios to protect her people from the gathering storm.

    • Eiryss remains a deadly combatant that is hard to pin down. She has a high DEF, Pathfinder, Stealth, and Reposition.
    • Eiryss can make both ranged and melee attacks in the same activation and possesses a pair of melee weapons (including Voass) and her trademark crossbow with its range of ammo types.
  • Eilish Garrity, the Dark Traitor Mercenary Solo

    Works for the Cygnar Storm Legion and Orgoth Sea Raiders armies

    ​Having bartered his soul to the Nonokrion Order for power, Eilish Garrity began to suffer buyer’s remorse following their defeat in the Infernal War. Saddled with an existential debt to a diminished infernal order, Eilish saw the arrival of the Orgoth as a final opportunity to brighten his prospects. The corrupt, power-hungry arcanist summoned some dark strength of will deep within himself and approached the invaders with a blasphemous proposition, requesting contact with their own infernal patrons. In a craven act of occult genius, Eilish swore fealty to the Fellgoeth infernals, promising to act as their agent on Caen and to serve the Orgoth during their invasion of Immoren. Now acting as a double agent to subvert the Immorese cause in resisting the Orgoth, Eilish loosely maintains his old contacts within Cygnaran society. He operates sometimes in support of the Immorese to further his ruse, or so the Orgoth believe, but in fact the slippery arcanist may yet be keeping his future options open should the war turn against his new masters.

    • Potent arcane combatant with the Dark Power special rule that states, “This model gains an additional die on magic attack and magic attack damage rolls. Discard the lowest die in each roll."
    • When Eilish is destroyed, enemy upkeep spells within 8′′ of him expire
  • Maulgreth, the Charnel Plague Mercenary Solo

    Works for the Dusk House Kallyss and Orgoth Sea Raiders armies

    ​His name was lost to memory during the Orgoth Scourge at the end of the last invasion when the defeated host sought to obliterate every record of their passing, down to the very stones of their grim temples and towering obsidian fortresses. For centuries Maulgreth, once amongst the greatest of the Orgoth warlords of that past age, waited, his unearthly rage contained only by the silence of his forlorn tomb. Now released from both his long confinement and his virtual obscurity by the warwitches accompanying a new Orgoth war host on their invasion of Immoren, the deathless Maulgreth has risen once more to strangle the world of humanity and to bring ruin to those who would defy him. Neither truly Orgoth nor wholly an avatar of death, Maulgreth acts as a sovereign lord, sometimes serving his kinsmen and sometimes entreating with the most foul eldritch of the Cult of Nyrro.

    • Powerful undead melee combatant with Cleave, Defensive Strike, Grievous Wounds, Life Drinker, and Weapon Master special rules.
    • An Orgoth of old, Maulgreth is both undead and cannot be targeted by spells.
  • Prisoner 102822 Mercenary Solo

    Works for the Dusk House Kallyss and Khador Winter Korps

    ​Now known only by her designation as a convict since all record of her existence was lost during the recent troubles, 102822 was sentenced to serve the Khadoran Empire as a Doom Reaver for her transgressions committed while serving within the Winter Guard. Over time, 102822 began to manifest a rare degree of control over the fellblade that she bore, enabling her to slip from the arcane control her Greylord masters held over her. As a result, 102822 was able to flee from the front lines in Llael, where she was bound to die at the vanguard of some fruitless assault. Slipping over the border into Ios, she was captured by agents of the Retribution, who had use for the living weapon 102822 had become. With the return of the Orgoth, she has been unleashed once more on the lands of Khador, where she has been abandoned to hunt the ancient enemy, sowing death and chaos wherever she wanders.

    • Possess the Blood-Quenched, Hyper-Aggressive, and Killing Spree special rules.
    • Like any good Doom Reaver, 102822 also has the Advance Deployment advantage.
  • As war ravages the Iron Kingdoms, the Brineblood Marauders prowl the waters in search of their next prize, their crews organised into a mighty and varied fleet in the face of their enemies.

    Specialise your existing force with new tactical options, including a new Warlock, a new unit, three command attachments to really customise your force, and four solos – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warlock Captain Shadowtongue

    • Pyg Shockers Unit

    • Marauder Crew Bosun Command Attachment

    • Pyg Coxswain Command Attachment

    • First Mate Hargor Stormjaw Solo

    • Surgeon Solo

    • Pyg Cannon Crew Solo

    • Pyg Dirge Solo

  • Crashing ashore from the high seas, the Brineblood Marauders have arrived on the sandy shores in search of plunder, fortune, and glory… and a raucous good time, to boot!

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warbeasts, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warlock to command them.

    Includes:

    • Warlock Captain Firequill
    • Deepborn Dire Troll Heavy Warbeast
    • Reef Troll Light Warbeast
  • The greatest among the Bullcroaks of the Shattered Spine Islands are the Fire Tongue Warriors.  Said to be descended from the hero Frawb, who was the first croak to tame fire.  To the eyes of westerners, the Bullcroak way of war appears to be dictated only by tribal savagery, but this is far from true.  They approach combat through a highly ritualized set of tribal laws and cultural taboos.  They seldom seek to eradicate an enemy but instead are out to seek repayment for a wrong or to count coup against a foe.  This is nonetheless marked by bloody and brutal fighting, and those who face off against these Fire Tongue Warriors are not soon to forget the experience.

    The Southern Kriels Fire Tongue Warriors Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Southern Kriels Brineblood Marauders army and other forthcoming Trollblood armies.

    What’s in the box?

    • Warlock Warchief Bagadibawm (warlock)

    • Vorogger (heavy warbeast)

    • Mawga'Bawza (Solo)

    • Fire Spitters (5 model Unit)

    • Spirit Shamans (3 model Unit)

    • Fire Guardian (solo)

    • Fire Guardian (alternate sculpt solo)

    Models supplied unpainted.

  • Alongside deep psychological trauma and generational anguish, the most tangible record of the first Orgoth occupation were the infernal relics they left buried beneath their hellish places of execution. For a time, such artifacts were harnessed by misguided arcanists hungry for prestige and influence but who were ultimately ignorant of their true power and implications. No mere weapons, such devices were once the prized possession of fell reavers and soul-fueled warlords, champions of the masters of the Outer Abyss.

    Now, with the return of the Orgoth comes Oriax, the Soul Slaver, and his accursed retinue. Weaving blasphemous soul magic, Oriax has the capacity to dominate both beast and machine. He is accompanied by Halexus, The Warlord, a soul-starved herald and bloody avatar of the Fellgoeth infernals. Held in their thrall are the Gnashers, Ulkor shock troopers dominated by the maligned will of their paired hell-wrought weapons, and the massive Ghrotten Champion, a fearsome warrior likewise slaved to their infernal arms. And most terrible of all, the abominable Raveners: part beast and part machine, these howling monstrosities are the cursebound equivalent of the heaviest warjacks and are devoted utterly to their master’s fearsome will.

    The Orgoth Cursebound Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Orgoth Sea Raiders army and other forthcoming Orgoth armies.

    What’s in the box?

    • Oriax, the Soul Slaver (warcaster)

    • Ravener (Heavy Warbeast)

    • Ghrotten Champion (solo)

    • Gnashers (3-model unit)

    • Halexus, The Warlord (solo)

    Models supplied unpainted.

  • The Brineblood Marauders hound the coast of Immoren, as merciless as they are merry and reaving riches and revenge in equal parts, their due for the injustices nations of men have inflicted on troll-kind.

    Expand your collection with a host of options for your army. Take to the field with a brand new Warlock to keep your opponents guessing, and bolster your battlegroup with a new character Warbeast. Open up a world of new strategic choices for defeating your foes with a variety of new units, a command attachment, and a solo, and increase the size of your force to play 75pt games.

    Includes:

    • Warlock Admiral Boomhowler

    • Great Old One Character Heavy Warbeast (Character Parts & Variant Chassis)

    • Marauder Crew Unit

    • Pyg Boarding Party Unit

    • Pyg Galley Unit

    • Marauder Crew Quartermaster Command Attachment

    • Marauder Crew Tapper Command Attachment

    • Booty Boss Solo

    Please note, the body shown in the image for the Character Warbeast may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct body.

  • The most terrible and fear-inspiring Orgoth assaults are not the surgical strikes made by the reavers, but the brutal charges from their inhuman shock troops, the bestial Ulkor and the predatory Rhok Harriers.

    Specialise your existing force with new tactical options, including Warcaster Horruskh, The Thousand Wraths, Molok character warjack, three units, and one solo – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warcaster Horruskh, The Thousand Wraths

    • Molok Character Warjack

    • Ulkor Axers Unit

    • Ulkor Barragers Unit

    • Rhok Harriers Unit

    • Vulcar Forge Master Solo

    Models supplied unpainted.

    Please note, the chassis shown in the image for the Character Warjack may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct chassis.

  • Driven by unholy masters to collect a rich bounty of souls, the legendary Orgoth Sea Raiders have stepped from the pages of history and once more returned to conquer the Iron Kingdoms.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warjacks, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warcaster to command them.

    Includes:

    • Warcaster Kishtaar, The Howling Silence
    • Tyrant Heavy Warjack
    • Jackal Light Warjack
  • A powerful union of metal and flesh made harmonious, the Shadowflame Shard are fast, deadly, and utterly ruthless as they strike from the shadows to visit ruin upon their foes.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warbeasts, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warlock to command them.

    Includes:

    • Warlock Shyryss, the Flawless Dark

    • Hydrix Heavy Warbeast

    • Hydrix Head Pack

    • Vipex Heavy Warbeast

  • Steadily intensifying tremors precede their coming. The rumbling escalates until the ground cracks and breaks from a deafening cacophony of thunderous steps that heralds their arrival. Lacking all subtlety of the Shadowflame Shard, the Shard Incarnates are the Khymaera's intrepid juggernauts, used to breach any defense or formation. Kyrrax, the Unrelenting Night, is an unstoppable force who drives his vanguard to smash and shatter whatever stands in their way while the rest of Khymaera flood in from behind. He guides Drakyons, beasts of speed and ferocity, to slam through the densest of phalanxes and drive a wedge to capitalize on. The Incarnate Knights flood into the gaps, swinging their oversized flails to batter and fracture stone and steel while the Incarnate Conjurors enhance the assault with their arcane mastery. 

    The Khymaera Shard Incarnates Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Khymaera Shadowflame Shard army and other forthcoming Khamera armies.

    What’s in the box?

    • Kyrrax, the Unrelenting Night (warlock)

    • Incarnate Knights (3-model unit)

    • Incarnate Conjuror (solo)

    • Incarnate Conjuror ( alternate pose solo)

    • Drakyon (heavy warbeast)

    Models supplied unpainted.

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