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Starweavers are agile and nimble anti-grav transport craft that swoop and spiral effortlessly through incoming fire, their flickering holo-fields making them almost impossible to draw a bead on. Armed with multiple heavy weapons, they provide great volumes of supporting fire for the troops they carry, scything down the foe with withering hails of shuriken. This multipart plastic kit builds one Starweaver, a rapid transport for your Aeldari armies in games of Warhammer 40,000. They are an ideal way to deliver a Harlequin Troupe directly into the heat of battle while providing supporting firepower. The pilot and passengers have 12 different mask options to choose from, and the kit also includes 18 Harlequin masks, plus two clear canopies, to customise your vehicle. One of the passengers can be assembled with a choice of two different torsos, and either a zephyrglaive or star bolas. This kit can alternatively be built as a Voidweaver. This kit comprises 94 plastic components, and 1x Citadel Large Flying Base. This set also includes 1x Harlequins Transfer sheet containing 115 high-quality waterslide transfers to customise your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
A Warhammer 40,000 Novel For too long the Emperor’s Children have been denied their birthright. Their once-glorious Legion has been fractured into disparate warbands, condemned to ravage world after futile world in the pursuit of ambition and excess. But no longer. READ IT BECAUSE Fulgrim has a simple job for his sons, but what happens when it turns out to be far more complicated than it seems? Dive into the fractious nature of the Emperor's Children when things aren't quite going their way – rife with arrogance, internecine conflict, and divergent viewpoints. THE STORY Lord Fulgrim – ascended Primarch of the III Legion, the Perfect Son, the Emperor-in-Waiting – has issued a challenge to his scattered warriors: vanquish the Imperial world of Crucible, and bring him the head of the Black Templar charged with its defence. But Fulgrim’s plans go far beyond the conquest of a single planet, and what should have been a swift and bloody offensive turns into a gruelling siege. With success uncertain, a world in flames around them, and the Legion turning their weapons inwards as well as out, the would-be champions are forced to confront a bitter truth. What must they sacrifice for victory and the favour of their Primarch, and what will be left of them when the war is over? Written by Jude Reid. -
Demetrian Titus was Captain of the Ultramarines Second Company more than two centuries ago. He lost his position due to the machinations of Chaos worshippers on Graia and the extreme paranoia of an Inquisitor. Titus’s return to captaincy has been hard‑earned, yet he remains the same warrior he has always been. He seeks to surround himself with good counsel, like his battle-brothers Gadriel and Metaurus, Commodore Silva, Legatus Minervas, Astropath Kornelius, and plenipotentiary Vestha. This multipart plastic kit builds 7 miniatures, including Captain Demetrian Titus, his closest advisors, and his battle-brothers for your Space Marine armies in games of Warhammer 40,000. Decked out in the finery of his newly reclaimed position as Captain, he cuts a fine figure. Ancient Gadriel bears a company standard at his side, and Veteran Sergeant Metaurus is equipped as a Bladeguard Veteran. In addition to these tried and true warriors, you'll find a handful of other figures that are vital to Titus's plans for the Five Hundred Worlds. Gaius Silva commands the flagship of Titus's fleet, and Dainal Kornelius is the chief Astropath. Aemelia Minervas is a respected Legatus of the Ultramar Defence Auxilia, and Lucia Vestha is a peerless negotiator. None are strangers to battle. If you're looking for a fearless leader for your Ultramarines, look no further. This kit also gives you a handful of fascinating characters for an exciting painting project. Contents: – 1x Captain Titus – 1x Plenipotentiary Lucia Vestha – 1x Astropath Dainal Kornelius – 1x Legatus Aemelia Minervas – 1x Commodore Gaius Silva – 1x Veteran Sergeant Metaurus – 1x Ancient Gadriel The miniatures in this box offer a degree of customisation. Astropath Dainal Kornelius has a choice of two heads – one with his visor up and one with it down. Veteran Sergeant Metaurus has a choice of two heads – one helmeted and one bare. This kit comprises 67 plastic components, 3x Citadel 40mm Round Bases, and 4x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures in Warhammer 40,000 are available as a free download on the Warhammer Community website. -
A Warhammer 40,000 Omnibus Ordo Hereticus Inquisitor Erasmus Crowl becomes embroiled in a dark conspiracy within the Imperial Palace, one which threatens the very existence of Mankind. Hunted by hidden forces through the Palace’s sinister underbelly, Crowl and his acolyte Luce Spinoza fight to uncover a terrible truth. As the fate of the Imperium hangs in the balance, Crowl and Spinoza must discover just how far they are willing to go to save Humanity. READ IT BECAUSE It's a glimpse into how the Inquisition operates, combined with a rare glance into Holy Terra and its occupants who dwell within the bureaucracy of a galaxy-spanning government. No place is safe from intrigue and deception, and the Vaults of Terra series delves into the underbelly with both feet. THE STORY Powerful and ruthless, the Inquisition moves through the shadows to ensure Humanity’s survival by any means necessary. No cost is too high for these Imperial agents, and no one is exempt from an inquisitor’s justice. In The Carrion Throne, Ordo Hereticus Inquisitor Erasmus Crowl serves as a stalwart and vigilant protector, for even the Throneworld is not immune to the predations of its enemies. In the course of his Emperor-sworn duty, Crowl becomes embroiled in a dark conspiracy. In The Hollow Mountain, Inquisitor Crowl pursues a terrible plot, fraught with risk, but his sense of duty compels him to persevere. He and his acolyte Spinoza run down their leads in secret, knowing that their every move invites danger. The Dark City shows us the Throneworld in turmoil, wracked by the opening of the Great Rift and the failure of the Astronomican. Inquisitor Erasmus Crowl is missing, taking with him the clues to the conspiracy that has come to obsess him. CONTENTS – The Carrion Throne (novel) – The Hollow Mountain (novel) – The Dark City (novel) – Argent (short story) – Sanguine (short story) – Okira (short story) Written by Chris Wraight. -
Book 3 in the Farsight Series Deep in the Vior’losan desert, an exile both revered and reviled lives a life of solitude. Farsight has retired his uncanny alien sword and bleeding-edge XV8 battlesuit so that his beloved enclaves can prosper in peace. But when the jaws of a tyranid bio-fleet close in on Vior’los, threatening to devour his adopted home, he must once more take up his blade in its defence. READ IT BECAUSE Farsight is back! As the legendary commander comes out of retirement, can he deal with both a vicious alien invasion and the plotting of an ethereal to save his home? It's another action-packed tale from the master of the t'au empire, Phil Kelly. THE STORY As the tyranids consume the planet of Vior'los and its enclaves, an inside threat emerges in the form of the scheming ethereal Aun’Va, and the fortress world is soon reduced to its last eight warriors. Among them is Torchstar, a young rebel in possession of battlesuits prised from Aun’Va’s iron grip, and as unlikely allies are thrown together in the dwindling hope of victory, Farsight’s ultimate test is still to come. Written by Phil Kelly. -
The Nightbringer was once death incarnate – a sadistic god with the power to unmake the stars and a hunger for the life of the galaxy. Like its fellow C’tan, it was shattered by the Necrons, and its insane fragments have ever since been enslaved by those it once ruled. A single shard of the Nightbringer can destroy entire armies. They extrude scythe‑shaped blades from their necrodermis, using them to cull their enemies with great sweeps of entropic unmaking. Their very gaze, meanwhile, is death itself, capable of leeching the essential animus from their victims. This multipart plastic kit builds a C'tan Shard of the Nightbringer, the most dangerous of the star god fragments, for your Necrons army in games of Warhammer 40,000. While no longer able to unmake the stars themselves, it can still reap a terrible toll of enemies upon the battlefield with its powerful scythe, and its gaze can wither and weaken even the mightiest of foes. The Shard of the Nightbringer is ideal for getting stuck in where the fighting is thickest, rewarding an aggressive playstyle. It’s also a stunning centrepiece miniature for any collection, and painters will love the digital fragmentation of the robes, swarm of scarabs, and living metal body. This kit comprises 31 plastic components and 1x Citadel 90mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using this miniature in Warhammer 40,000 are available as a free download on the Warhammer Community website. -
If the being known as Nekrosor Ammentar ever had a true name or identity, it has long since been lost. It is said by some to have been the first to succumb to the Destroyers' madness, and everywhere it goes, murderous insanity follows. Every element of Nekrosor Ammentar’s form has been tailored with the destruction of organic victims in mind. Multiple bladed limbs bear scything edges of monomolecular destabilisation, a serpentine tail grants it exceptional mobility, and enmitic projectors tip its additional limbs. This multipart plastic kit builds Nekrosor Ammentar, the primary vector of the Destroyer Cults, for your Necron armies in games of Warhammer 40,000. Truly a bizarre and hulking brute, this heavily modified construct is designed to annihilate the living, which it does with blades and enmitic weaponry. If you favour an aggressive force, it makes a fitting leader to charge forward with your fastest units, eager to tear enemies apart and spurring your army on with its sanity-bending presence. As a painting project, the scenic base elements and dynamic pose make it an excellent showcase for your skills, and it will look equally impressive on the tabletop and your display shelves. This kit comprises 29 plastic components and 1x Citadel 80mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using this miniature in Warhammer 40,000 are available as a free download on the Warhammer Community website. -
By command of Primarch Roboute Guilliman, the ancient empire of the Five Hundred Worlds shall rise anew in the Imperium's darkest hour. Demetrian Titus, now Captain of the Ultramarines Second Company, fights at the forefront of this war of reclamation. Yet the task that lies before him and his battle-brothers is titanic. Upon the blighted world of Novamagnor, Titus meets a malevolent foe in a battle of wits and will. Can he defeat the monstrous Nekrosor Ammentar, its Destroyer legions, and its stygian shards of the Nightbringer, or will Novamagnor and all its defenders be smothered beneath the shroud of death? This galaxy-shaking expansion for Warhammer 40,000 gives everyone new ways to play games in the 41st Millennium, from narrative-focused campaigns to matched play meetups. This is the first instalment of the 500 Worlds story arc, detailing the brutal and bloody operation to wrest control of Novamagnor from a horrifying new Necron threat. Inside the slipcase, you'll find three books, a booklet, a foldout map, and a sticker sheet to track your game progress. No matter how you like to play Warhammer 40,000, there's something in here for you. Contents: – 500 Worlds: Titus – An 80-page softcover book featuring lore and background about the opening moves to reclaim the 500 Worlds of Ultramar, including the forces marshalled by the Ultramarines and the Necrons. – 500 Worlds: Titus – Dread Incursions – An 80-page softcover book covering boarding actions, giving you all the rules you'll need to play, along with two Boarding Actions Detachments, 12 new missions, and linked campaigns. – 500 Worlds: Titus – War on the Vespator Front – A 56-page softcover book offering a narrative campaign of the over-arching conflict, giving every gamer a chance to stake their claim, along with six new missions to try. – 500 Worlds: Titus – Detachments – A 16-page booklet including three new detachments for the Space Marines (Orbital Assault Force, Bastion Task Force, and Reclamation Force) and Necrons (Pantheon of Woe, Cursed Legion, and Cryptek Conclave). – 1x Fold-out map of the Vespator Front, measuring 594mm by 420mm. – 1x Sticker sheet to track your progress on the Vespator Front, with 252 individual stickers. This expansion is only available while stocks last. -
Riding two abreast on a Stonehorn, Beastriders bring down enemies with their snapping chaintraps and harpoons. The foe can try to retaliate, but the dense stone skeleton of the Stonehorn means their attacks simply glance off, whether blade or bolt. When Stonehorn Beastriders enter the battle, the meat harvest of the Beastclaw Raiders will be plentiful. This multi-part plastic kit contains all the components necessary to build the Stonehorn Beastriders, with a Citadel 120x92mmOval base. The kit can optionally be used to assemble a Frostlord, Huskard or Beastriders on Thundertusk, or Huskard or Frostlord on Stonehorn. -
Tzaangors surge into battle to the sound of brayhorn blasts and avian shrieks – the mutated shock troops wield baroque blades or roaring chainswords with vicious skill. Whirling skeins of dark sorcery deflect return shots and blows, for these creatures belong to Tzeentch, body and soul. This multipart plastic kit builds 10 Tzaangors, mutant melee units for your Thousand Sons armies in games of Warhammer 40,000, or your Disciples of Tzeentch armies in games of Warhammer Age of Sigmar. These twisted warriors are ideal for grabbing objectives. The Tzaangors can each be armed with a blade and a shield or a pair of blades, and there are parts to build an optional champion, standard bearer, and musician. The beaks, horns, manes, weapons and shields are interchangeable across the miniatures. You can optionally build two heavily mutated Tzaangors, and you can arm up to four miniatures with vicious two-handed blades, making the unit easy to customise. This kit comprises 142 plastic components, and 10x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
New Blood is a collection of 54-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. Some of the cards included are reprints and some are new for this set, all ready to mix with cards from other sets.
Contents are detailed below. The number before each card is the number of copies of that card in the deck. THIS IS A PRE ORDER WITH RELEASE DATE 31.02.26 CRYPT (6 cards) 1 Djeneba (NEW) 1 Abaddon 1 Barachiel (NEW) 1 Malachi 1 Sakhar 1 Opikun LIBRARY (48 cards) 1 Golconda: Inner Peace 1 Guardian Angel 1 Sight Beyond Sight (NEW ART) 1 Tension in the Ranks 1 Vast Wealth 2 Vessel 3 Feast of the Soul’s Secrets 4 Hunting the Beast (NEW) 3 Touch of Valeren 4 Righteous Blade (NEW) 1 Dawn Operation 4 Freak Drive 4 Angel’s Gift (NEW) 2 Anticipation (NEW) 2 Taste of Vitae 2 Telepathic Tracking 3 Tranquility Shield (NEW) 3 Eyes of Argus 2 Forced Vigilance 2 My Enemy’s Enemy 2 RedirectionNote: Cellophane-wrapped only – no tuckbox.
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New Blood is a collection of 54-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. Some of the cards included are reprints and some are new for this set, all ready to mix with cards from other sets.
Contents are detailed below. The number before each card is the number of copies of that card in the deck. THIS IS A PRE ORDER WITH RELEASE DATE 31.02.26 CRYPT (6 cards) 2 Máddji, Mistress of Szlachtas (NEW) 1 Saankaláxt (NEW) 1 Neserian 1 Clara Hjortshøj 1 Whisper LIBRARY (48 cards) 2 Blood Doll 1 Charisma 1 Club Illusion 1 Fame 1 Fleshforge Chamber (NEW) 1 Piper 1 Perfectionist 4 Govern the Unaligned 1 Far Mastery 1 The Vozhd of Gravesend (NEW) 1 The Vozhd of Juiz de Fora (NEW) 1 The Vozhd of Szczecin (NEW) 1 Vagabond Mystic 1 Unlicensed Taxicab 1 Femur of Toomler 1 Crypt’s Sons 2 Szlachta Bodyguard (NEW) 4 Szlachta Assistant (NEW) 2 Beast Meld 2 Earth Control 2 Rapid Change 2 Obedient Flesh 3 Form of the Bat 2 Form of Mist 2 Sculpt the Flesh 2 Deflection 1 One with the Land 1 Redirection 3 Sense the Savage WayNote: Cellophane-wrapped only – no tuckbox.
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When the Maggotkin of Nurgle fight, they do so to honour the God of Plagues. Every vector of corruption is a prayer, and every victim they take down is an offering to Grandfather Nurgle. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Maggotkin of Nurgle. They are cast in swirled pale green acrylic plastic with brown ink markings and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the bubonic icon of the Maggotkin of Nurgle. These themed dice are only available while stocks last. -
A Warhammer Age of Sigmar Anthology In every duardin’s soul there burns the legend of the Wanderer known as Grombrindal, the mysterious whitebeard appearing since time immemorial to guide his people through their darkest hours – though few can attest to seeing him in the flesh. READ IT BECAUSE It's a tour of the breadth and depth of duardin culture in the Mortal Realms, all centered around the heroic deeds of Grombrindal, the semi-mythical whitebeard who is always ready to save the day. THE STORY When the ancient sky-city of Barak-Thryng comes under attack by the Gloomspite Gitz on their quest to reach the Bad Moon, it is an opportunity for the city’s defenders to prove their mettle. But there are darker, more dangerous forces pulling the strings behind this attack, for the Weaver of Fates has set his gaze upon the city. It is into this powder keg that Grombrindal appears. And he is followed by the Oathbreakers, desperate for the whitebeard’s help in lifting an ancient curse afflicting one of their number, a curse Grombrindal had promised to lift – the Ancestor’s Burden. Contents Rat-Tail (short story) High Airs (short story) Durkar's Wake (short story) King Osgek's Prize (short story) No God's Land (short story) Bitter Oaths (short story) The Maker's Promise (novella) Written by Chris Thursten. -
A Gotrek Gurnisson Novel Greywater Fastness – an industrial canker in the heart of Ghyran. Foundries and metalworks pump soot and fire endlessly into the skies of the Realm of Life. Dusty streets hide peril at every turn, and attacks by the Dreadwood Sylvaneth hamper the city’s relentless encroachment. READ IT BECAUSE Gotrek takes on some of his earliest enemies again – the scheming skaven! It may be a different time, and a different world, but the legendary Slayer hasn't lost his knack for dealing with vermin. THE STORY Gotrek Gurnisson barges into Greywater Fastness seeking answers as to why his Fyreslayer rune is mysteriously waning. But finding them in the stronghold's clogged and blackened arteries may prove far more difficult than first thought, and with skaven warlocks building something deep underground – something that will cement their place in skavendom forever – Gotrek begins to wonder if he might instead find that which has eluded him these past ages – his doom. Written by David Guymer. -
White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the January issue: WARHAMMER 40,000 500 Worlds: Titus The Warhammer 40,000 team brief you on the action-packed new supplement. The Wardens of Ultramar The heroes of the Ultramarian Reclamation profiled – including some chap called ‘Titus’. Warriors of the Vespator Front Cometh the dread Nightbringer… and a bunch of other minis too! The designers reveal all. Silver Skulls The bones have been cast and the portents are clear – a force of Silver Skulls is inbound! Space Marine Operations A raft of new missions and nefarious foes for our Warhammer 40,000: Space Marine 2-inspired mini-game. WARHAMMER AGE OF SIGMAR The Legend of the Jade Abbey Gather ye round and hear the tale of how the Abbey bloomed, then failed… Madness in a Good Cause Four champions of the Flesh-eater Courts join the quest for the Jade Abbey. Huzz-AAARGH! Paint Splatter Emily provides a crash course on painting the putrid and pustulent warriors of the Maggotkin. Blighted Wilds Explore scenic Ghyran with a showcase of Nurgle-y terrain! Hope you’ve had your jabs. From the Amethyst Realm ‘Till death do them part. Two Shyishan armies painted by spouses Martin and Claire Waller. OTHER ARTICLES The Chronicles of Bain: Skullchewa In this first instalment of a new serial, a driven young Guardsman faces a head-munching Ork. Access Granted! Here you will find painting challenges and the latest Bunker news. Your Warhammer Models, letters, and questions sent in by readers. Plus, the studio's models too! Chariots on Parade It's race day! Whose weird and wonderful chariot will win, and whose will end up in bits? Vanishing of the Emberwing Things are hotting up (get it?) in the race for emberstone as the studio campaign continues. Bunker Bingo! The White Dwarf team share their latest hobby efforts – and a new dwarf joins the crew! Each copy of White Dwarf 520 also comes with a double-sided card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month. Also included are 4x Flesh-eater Courts Character cards, 8x double-sided Initiative tokens, and 4x Equipment/Upgraded Equipment cards for Warhammer Quest: Darkwater, plus 1x double-sided Bunker rank tracker. You'll also find a set of scan-and-print cards for the Space Marine Operations game, including 2x Threat Level Minoris cards, 3x Threat Level Majoris cards, 4x Threat Level Extremis cards, and 2x Threat Level Terminus cards. -
New Blood is a collection of 54-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. Some of the cards included are reprints and some are new for this set, all ready to mix with cards from other sets.
Contents are detailed below. The number before each card is the number of copies of that card in the deck. CRYPT (6 cards) 1 Noluthando (NEW) 1 Hafthor Thorsteinsson (NEW) 1 Doc Martina 1 Roberto Rivamonte 1 Luciano Carvalho 1 Trung Chau Pham THIS IS A PRE ORDER WITH RELEASE DATE 31.02.26 LIBRARY (48 cards) 1 Black Market Cache (NEW) 1 Fame 1 Kumpania 1 Rack, The 1 Ravnos Cache 1 Ravnos Carnival 2 Vessel 1 Aranthebes, The Immortal 5 Deep Song 2 Phantasmagoria (NEW) 1 AK-47 1 Assault Rifle 1 Codex of the Edenic Groundskeepers 1 Flamethrower 4 Go-getter (NEW) 1 Hide the Mind 3 Aid from Bats 3 Carrion Crows 3 Contraband (NEW) 2 Taste of Vitae 2 Terror Frenzy 3 Dogged Pursuit (NEW) 3 On the Qui Vive 2 Protection Racket 2 Night TerrorsNote: Cellophane-wrapped only – no tuckbox.