• Book 1 in the Horus Heresy Saga After thousands of years of expansion and conquest, the Imperium is at its height. His dream for humanity accomplished, the Emperor hands over the reins of power to his Warmaster, Horus, and heads back to Terra. READ IT BECAUSE It all begins here. Witness Horus the hero, humanity's greatest champion and the Emperor's favoured son, before it all goes horribly, tragically wrong… THE STORY It is the 31st Millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium has stretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the idealistic Horus carry out the Emperor's grand plan, or will this promotion sow the seeds of heresy amongst his brothers? Horus Rising is the first chapter in the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity. Written by Dan Abnett.
  • A Warhammer 40,000 Novel Led by Librarian Karras, the elite alien-hunting Talon Squad must penetrate a genestealer lair and put the abominations to the flame, or face the consequences of an entire planet's extinction. READ IT BECAUSE It's the Black Library Reader's Choice winner for 2025! The Imperium's foremost xenos hunters take centre stage in a novel that showcases their selection, training, and the dangerous mission they undertake in defence of the Emperor's realm. THE STORY When they first came together, Talon Squad were a disparate group of Space Marines from various Chapters. Under the auspices of the Deathwatch, trained in an ironclad Watch Fortress, they become a kill team. Alien hunters and experts in xenos extermination, their first mission is a deadly one. Of all the enemies the Deathwatch face, the genestealers are among the fiercest and most difficult. Under the direction of a mysterious Inquisitor Lord known only as Sigma, they must cleanse this planet or die in the attempt. Written by Steve Parker.
  • High Elves are a refined and deadly hybrid team, blending martial strength with unmatched passing precision. Their armour gives them staying power few agility teams can match, while their Thrower opens up the field with pinpoint passes at just the right moment. This is a set of 7 dice with rounded edges for use in games of Blood Bowl, themed around High Elf teams. They are cast in royal blue and light blue swirl effect acrylic plastic with white ink markings. The six-sided dice measure 16mm along each edge, the eight-sided dice measures 14.5mm, and the 16-sided dice measures 17.4mm. On the standard D6s, the 1-5 facings are traditionally pipped, and each '6' face is decorated with the elegant icon of the High Elves. These themed dice are only available while stocks last. Contents: – 3 D6 Blood Bowl Block dice – 2 D6 dice with the icon of High Elves on the '6' face – 1 D8 Blood Bowl Scatter dice – 1 D16 dice
  • High Elf teams are filled with stellar athletes, from the lowliest linemen to the famed Dragon Princes. They play with an effortless grace that makes the game look easy, and they're surprisingly tough, covered in flexible scale armour. This set of 26 cards will help you keep track of your High Elf team in games of Blood Bowl. There are individual cards for your players, skill reference cards, and special rules cards for High Elf balls and pitches. They are an ideal way to easily check key information in the middle of a match while the crowd cheers and crunching blocks fly. There are also 16 blank Player reference cards, allowing you to track the development of your team during league play. These reference cards are only available while stocks last. Contains 26 Cards: – 4 Player reference cards – 2 Ball special rule cards – 2 Pitch special rule cards – 2 Skill reference cards – 10 High Elf Lineman blank Player cards – 2 White Lion blank Player cards – 2 Phoenix Warrior blank Player cards – 2 Dragon Prince blank Player cards All cards measure 110mm by 75mm. You will need a copy of Blood Bowl: The Official Rulebook – Third Season Edition! to make full use of these cards.
  • The High Elves are known for their love of expensive things. Their Blood Bowl stadia are no different, with nobles eagerly erecting marble edifices in an attempt to outdo their neighbours. No expense is spared – concession stands stock the finest fast foods, tuxedo-sporting familiars deliver drink orders directly to the stands, and Cabalvision screens showcase action replays of the best passes. This set contains a double-sided, fold-out card Blood Bowl pitch, depicting the home stadium of a High Elf team. One side features beautiful marble flooring, polished to perfection, while the other shows perfectly manicured grass. You'll also find a pair of matching double-sided Dugouts to complete the theme. Each Dugout features score, turn, and Re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. This pitch and Dugouts set is only available while stocks last. The pitch measures 906mm by 538mm when fully opened, with reinforced folds, while the two Dugouts each measure 302mm by 135mm. Rules for using each side of the pitch in your games of Blood Bowl are included – you can also find these rules in Spike! Journal: Issue 21 or in the High Elf Team Reference Card Pack, both of which are available separately.
  • Smack bang in the middle of the Great Ocean sits Ulthuan, the picturesque ancestral land of Elves everywhere. Known for their high spires, high fashion, and high opinions of themselves, the High Elves love to try to enforce a measure of elegance on Blood Bowl games, darting to and fro as they toss the ball around – after all, they can't be expected to actually physically interact with the unwashed hordes that are regular Blood Bowl players! The Epitome of Grace and Skill High Elves are a refined and deadly hybrid team, blending martial strength with unmatched passing precision. Their armour gives them staying power few agility teams can match, while their Thrower opens up the field with pinpoint strikes at just the right moment. With disciplined positioning and careful protection of their elite players, High Elves can pick apart cages, outmanoeuvre bash teams, and score with effortless grace. Coached well, they don't just win, they do it in style, as only true sons of Ulthuan can! The Pinnacle of Passing This multipart plastic kit builds a High Elf team for use in games of Blood Bowl. White Lions are ready to pounce on their prey, taking on heavy hitters, while Phoenix Warrior Throwers and Dragon Princes are nimble and athletic. High Elf Linemen boast some of the best stats of any team. They are ideal for any coach who likes an agile and graceful playstyle. The team of 12 miniatures is comprised of: – 6 High Elf Linemen – 2 White Lions – 2 Dragon Princes – 2 Phoenix Warriors This kit also includes: – 2 Dragonling balls – 2 Shimmering Stone balls – 2 Double-sided coins – 2 Turn and Re-roll markers Four of the High Elf Linemen each have 2 head and plume options, and the other two have plume options. Both White Lions have 2 head options and 2 left arm options. The Dragon Princes each have 2 mask options and 2 right arm options. Contents: – 120 Plastic components – 12 Citadel 32mm Round Bases – 1 High Elf Blood Bowl Team Transfer Sheet – 1 Construction guide The High Elf Blood Bowl Team Transfer Sheet features 342 high-quality waterslide transfers. These include Caledor Dragons symbols, other High Elf icons, position names, and numbers to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Citadel Plastic Glue – Citadel Colour paints Rules for using these miniatures in your games of Blood Bowl can be found in Spike! Journal Issue 21, available separately
  • High Elves are a truly fearsome force on the pitch – discipline, flawless passing, and resilience set them apart. Every throw and play is a masterclass in teamwork and finesse. They hold their ground and strike with deadly accuracy, blending strength and skill like no other team. Guest editor Alandrian the Exiled, Ex-prince of Caledor, takes us on a journey to Ulthuan in this Spike! Journal with an emphasis on the Caledor Dragons. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Spectacle of the Flame Eternal, coaching tips, and entertaining editorials. Inside this 32-page softcover magazine, you'll find: – Princes of the Pitch: History and background on High Elf teams, a breakdown of the players' positions, and a High Elf teams roster – Famous Teams: With rules for fielding the Caledor Dragons in games of Blood Bowl, and the history and highlights of other well-known teams – The Spectacle of the Flame Eternal: Rules for running an alternate league with a High Elf theme – New Rules: Special rules for running games on an Elven Opulence pitch, and High Elf balls – Dirt from the Dugout: Mindy Piewhistle's regular gossip column investigates rumours that the Everqueen’s own clothing line might not be as ‘Forest Friendly’ as it claims – Chat with the Rat: Hackspit 'The Scribbler' Quillchewer's regular article includes an interview with Elontir Bloomtide – Enjoying the Finer Things in Life: Tips and guides for coaching the High Elves to victory – Cabalvision Presents: A Brawl at Sea: A spotlight article on a famous game, and rules to help you recreate it – Special Rules and Achievements: Six new Achievements and three Special Rules – Ask Lord Borak: The legendary Chaos player offers his unique perspective on all things Blood Bowl – Coffin Corner: A memorial for those who gave their lives doing what they loved best You'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine.
  • A Warhammer 40,000 Anthology Two novels, two novellas, and four short stories packed with ork action against some of their staunchest enemies. Dig deep into what makes facing the green tide such a daunting prospect. READ IT BECAUSE In this epic collection, see all sides of the green tide collide. From the brilliant minds of some of Black Library’s favourite authors come tales of propa kunnin' and a whole lot of Waaagh!. THE STORIES Even one ork is a terrifying threat – so what happens when there are thousands? Orks are a relentless force that overwhelms planets with their insatiable appetite for a good krumpin’. Warboss takes us deep into an ork power vacuum as a half-dozen would-be leaders seek to complete a quest ordained by Gork and Mork to determine who will lead the Waaagh!. In Catachan Devil, a planet is all but lost to the green tide, forcing the newly arrived Astra Militarum regiment to go on the offensive in an attempt to take it back. In Iron Resolve, the Mordian Iron Guard are pitted against a massive horde of feral orks sweeping through their hastily built defences. Prisoners of Waaagh! tells the tale of a daring prison break as a contingent of Astra Militarum throw down their tools and take up whatever arms they can find to fight off their ork captors. In Where Dere's Da Warp Dere's a Way, a daring Bad Moon boss sees an opportunity to lead a raid against an Adeptus Mechanicus vessel. In Painboyz, a group of orks end up in the den of a drukhari haemonculus and nearly lose their hides attempting to escape. Mad Dok sets the stage for the galaxy-shaking return of Ghazghkull Thraka. In the short story The Enemy of My Enemy an Astra Militarum regiment considers the unthinkable – allying with a hated ork warboss to repel a tyranid invasion. CONTENTS – Warboss (novel) by Mike Brooks – Catachan Devil (novel) by Justin Woolley – Iron Resolve (novella) by Steve Lyons – Prisoners of Waaagh! (novella) by Justin Woolley – Where Dere's Da Warp Dere's a Way (short story) by Mike Brooks – Painboyz (short story) by Mike Brooks – Mad Dok (short story) by Nate Crowley – The Enemy of My Enemy (short story) by Nate Crowley
  • A Warhammer 40,000 Novel Trazyn the Infinite and Orikan the Diviner are opposites. Each is obsessed with their own speciality, and their rivalry spans millennia. Yet together, they may hold the secret to saving the necron race… READ IT BECAUSE Explore a story told across millennia that delves deep into a pair of fascinating necron characters, their relationship, and their plans for the galaxy. THE STORY Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence. Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. When an artefact emerges that may hold the key to the next evolution of the necrons, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains – will their feud save the necron race or destroy it? Written by Robert Rath. Features of this stunning illustrated and annotated hardback edition include: – A soft-touch matt cover with gloss details – Bronze foil designs on the front cover – Bright lime green page edges – A green ribbon bookmark – An introduction by the author – 15 new interior illustrations – 242 offset boxout annotations
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