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The Victrix Honour Guard is composed of 1st Company veterans who demonstrate measured statecraft and peerless skill at arms – they serve as bodyguards for the Chapter’s senior officers. Chosen for their selflessness in battle, the warriors of the Victrix Honour Guard will gladly lay down their lives to protect their charges. This multipart plastic kit builds three Victrix Honour Guard, elite Space Marine bodyguards for your Ultramarines armies in games of Warhammer 40,000. These powerful and durable warriors will ensure your key leaders remain effective for as long as possible, while also increasing the damage output of your force. This highly customisable kit includes interchangeable leg armour, shoulder pads, master-crafted bolt carbines, power axes, and six helmeted heads. One can alternatively be built as a Chapter Champion, armed with Blades of Honour, and another can be built as a Chapter Ancient, carrying a master-crafted power weapon and the inspiring Banner of Macragge. This kit comprises 65 plastic components and 3x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
A Warhammer 40,000 Novel The Valkyrie pilots of the Vagabond Squadron are sent in to support a massive engagement on an ork front, but no mission is ever simple. Though challenged like never before, they will rise to the occasion and complete their mission – or die trying. READ IT BECAUSE Jump into the cockpit with elite pilots for a different perspective on the Astra Militarum. This thrill-ride has it all, from high-flying action, to down and dirty combat, along with a heaping dose of behind-the-scenes drama from the point of view of the crucial air crew. THE STORY Valkyrie pilots are among the finest aviators in the Imperium, and few more so than Vagabond Squadron, the elite of the 901st Tactical Wing. Hard flying, hard fighting, and defiance in the face of all odds are trademarks of the Vagabond. But their latest deployment – against the overwhelming might of the ork invasion of Kanai Tertius – will test them like never before. The integration of a new, fledgling aviator, divisions among high command, and the rising threat of xenos air superiority mean the Vagabonds now face their most desperate mission yet, its full details known only to squadron leader Cassandra Elza. The fate of the planet-spanning campaign to hold the line on Kanai Tertius will be decided by the skill, daring and dedication of Vagabond Squadron. But this time, not all of them will be coming home. Written by Robbie MacNiven. -
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From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of the Great Necromancer, united under the cruelest and most tortured rulers ever to die. At the command of a wretched Knight of Shrouds, swirling hordes of vicious Chainrasps drag down enemies for the cold scythes of maddened Grimghast Reapers, while Spirit Hosts of damned souls turn blood to ice with a touch. For those who wish to bring terror to the living, this Vanguard box makes an ideal starting point for a Nighthaunt collection – or a simple way to swell the ranks of your spectral legions – and will also save you money compared to buying the contents individually. With a Hero leading a substantial Battleline, this set offers a complete army in a box for you to bring to the tabletop in games of Warhammer Age of Sigmar. This set includes the following multipart plastic models: – 1x Knight of Shrouds – 10x Grimghast Reapers – 20x Chainrasps – 3x Spirit Hosts All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
A Warhammer 40,000 Omnibus Ordo Hereticus Inquisitor Erasmus Crowl becomes embroiled in a dark conspiracy within the Imperial Palace, one which threatens the very existence of Mankind. Hunted by hidden forces through the Palace’s sinister underbelly, Crowl and his acolyte Luce Spinoza fight to uncover a terrible truth. As the fate of the Imperium hangs in the balance, Crowl and Spinoza must discover just how far they are willing to go to save Humanity. READ IT BECAUSE It's a glimpse into how the Inquisition operates, combined with a rare glance into Holy Terra and its occupants who dwell within the bureaucracy of a galaxy-spanning government. No place is safe from intrigue and deception, and the Vaults of Terra series delves into the underbelly with both feet. THE STORY Powerful and ruthless, the Inquisition moves through the shadows to ensure Humanity’s survival by any means necessary. No cost is too high for these Imperial agents, and no one is exempt from an inquisitor’s justice. In The Carrion Throne, Ordo Hereticus Inquisitor Erasmus Crowl serves as a stalwart and vigilant protector, for even the Throneworld is not immune to the predations of its enemies. In the course of his Emperor-sworn duty, Crowl becomes embroiled in a dark conspiracy. In The Hollow Mountain, Inquisitor Crowl pursues a terrible plot, fraught with risk, but his sense of duty compels him to persevere. He and his acolyte Spinoza run down their leads in secret, knowing that their every move invites danger. The Dark City shows us the Throneworld in turmoil, wracked by the opening of the Great Rift and the failure of the Astronomican. Inquisitor Erasmus Crowl is missing, taking with him the clues to the conspiracy that has come to obsess him. CONTENTS – The Carrion Throne (novel) – The Hollow Mountain (novel) – The Dark City (novel) – Argent (short story) – Sanguine (short story) – Okira (short story) Written by Chris Wraight. -
THIS IS A PREORDER - RELEASE DATE IS SET TO 20. JULY 2024 Celebrating 30 years of Vampire: The Eternal Struggle, we present a re-imagining of a classic deck archetype for the Toreador clan: – a 100 card preconstructed deck, “The Endless Dance” – an extra 20 cards, including new Camarilla Justicars, Kindred of renown, and key reprints The preconstructed deck includes not just reprints, but also entirely new crypt cards and several new library cards bolstering the political aspect of the game. It is also suitable for new players looking to start with a ready-made deck that explores the dealings, negotiations, and machinations of the Eternal Struggle. The deck is ready for play out of the box or customisable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. PRECONSTRUCTED DECK: “The Endless Dance” Crypt (12 cards): 3 François Villon (G6) (NEW) 3 Diana Iadanza (NEW) 1 Marcos Belegrad (NEW) 2 Modius (NEW) 1 Silvian Popescu (NEW) 1 Valentina Osako (NEW) 1 Kazuki Hanabira (NEW) Library (88 cards): 1 Art Museum 2 Camarilla Conclave (NEW) 1 Dreams of the Sphinx 1 Elysium: The Palace of Versailles 1 Giant’s Blood 2 Information Highway 1 Louvre, París, The 6 Toreador Grand Ball 6 Villein 1 Wider View 6 Zillah’s Valley 1 Judgment: Camarilla Segregation 1 Ancient Influence 1 Ancilla Empowerment 2 Banishment 5 Camarilla’s Iron Fist (NEW) 1 Confiscation (NEW) 2 Kine Resources Contested 6 Parity Shift 1 Political Stranglehold 1 Reinforcements 1 Reins of Power 2 Awe 2 Business Pressure (NEW ART) 2 Perfect Paragon 6 Loup (NEW) 6 Voter Captivation 2 Charismatic Aura 6 Majesty 2 Eyes of Argus 2 My Enemy’s Enemy 2 On the Qui Vive 2 Second Tradition: Domain 4 Telepathic Misdirection 20 ADDITIONAL CARDS: Crypt (13 cards): 2 Annabelle Triabell (Group 6) (NEW) 1 Dónal O’Connor (Group 6) (NEW) 2 Ian Carfax (NEW) (Tremere Justicar) 2 Juliet Parr (NEW) (Malkavian Justicar) 2 Lucinde, Alastor (Group 7) (NEW) (Ventrue Justicar) 2 Molly MacDonald (NEW) (Nosferatu Justicar) 2 Nikolaus Vermeulen (Group 6) (NEW) LIBRARY (7 cards) 1 Alastor 1 Anathema 1 Banu Haqim Justicar (NEW) 1 Lasombra Justicar (NEW) 1 Protected Resources 1 Pulled Fangs 1 Third Tradition: Progeny (NEW ART) -
The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished.This deck focuses on consistent aggression. Your minions act quickly, hide in shadows and wield powerful Blood Sorcery. They are well-suited to hunting down enemy minions or striking directly at your opponent’s influence. Your defense is limited but strong, putting down threats preemptively and punishing attacks on your domain. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 1 Asmin Kobane 1 Bijou 1 Farah Sarroub 1 Greg Mazouni 1 Kalinda 1 Kasim Bayar 2 Kassandra Tassaki 1 Khadija Al-Kindi 1 Nayarana 2 Warmaksan Library (77 cards) 4 Haqim’s Law: Retribution 1 Market Square 4 Priority Contract 1 Tension in the Ranks 1 Underworld Hunting Ground 4 Villein 1 Biothaumaturgic Experiment 2 Fleetness 4 Hunter’s Mark 1 Rutor’s Hand 2 Parity Shift 1 Mr. Winthrop 2 Resist Earth’s Grasp 6 Swallowed by the Night 2 Blood Rage 5 Flash 10 Hunger of Marduk 4 Pursuit 4 Quickness 2 Rego Motum 2 Soul Burn 2 Walk of Flame 4 On the Qui Vive 8 Second Tradition: Domain Copyright © 2021 Paradox Interactive AB. www.paradoxinteractive.com. All rights reserved. Vampire: The Eternal Struggle and Vampire: The Masquerade® are trademarks and/or registered trademarks of Paradox Interactive AB. All rights reserved.
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Clan Brujah are troublemakers, always questioning authority. They tend to Embrace anyone with a strong cause and a loud voice to their ranks, be it teen punks, gang members or any kind of activists. While many Brujah are skilled with words, they are also quick to rage – difficult debates are often best solved with a blur of fists!This deck relies on combat supremacy. Your minions’ skills in Celerity and Potence will scare your opponents from blocking your Presence-fueled bleed actions. For defense you apply surprise Anarch tricks, or assault other minions directly, mangling them into the ground before they become a threat. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 2 Aline Gädecke 1 Ariane 2 Atiena 1 Brandon Grime 1 Elen Kamjian 1 Octane 1 Rayne 1 Siarhei Levchenko 1 Theo Bell 1 Valeriya Zinovieva Library (77 cards) 1 Anarch Free Press, The 4 Blood Doll 1 Carfax Abbey 1 Carver’s Meat Packing and Storage 1 Fame 1 Frontal Assault 1 Guardian Angel 1 Haven Uncovered 1 Warzone Hunting Ground 6 Enchant Kindred 2 Heroic Might 6 Line Brawl 2 Show of Force 1 47th Street Royals 2 Monkey Wrench 4 Dust Up 6 Immortal Grapple 2 Pursuit 5 Quickness 4 Roundhouse 4 Slam 4 Taste of Vitae 5 Torn Signpost 2 Bait and Switch 2 Delaying Tactics 2 On the Qui Vive 6 Organized Resistance
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Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep.This deck takes a defensive stance, planning for the late game while occasionally hitting opponents with precise attacks where it hurts the most. Your strengths are animal companions, Anarch tactics and the Protean shape-changing powers of your minions, which help to pass blockers, intercept enemies and excel in combat. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 1 Crow 1 Dario Ziggler 1 Hanna Nokelainen 1 Indira 1 Joaquín de Cádiz 1 Kamile Paukstys 2 Martina Srnankova 2 Massimiliano 1 Nathan Turner 1 Ruslan Fedorenko Library (77 cards) 1 Anarch Railroad 1 Backways 4 Blood Doll 1 Ecoterrorists 1 Fame 1 Haven Uncovered 1 Rack, The 1 Smiling Jack, The Anarch 1 Zoo Hunting Ground 2 Constant Revolution 6 Deep Song 1 Rewilding 4 Thing 1 Double Deuce 2 Murder of Crows 2 Raven Spy 4 Earth Control 2 Form of the Bat 2 Bear’s Skin 6 Carrion Crows 2 Claws of the Dead 2 Form of the Wolf 4 Hidden Strength 4 Cats’ Guidance 6 Deep Ecology 6 Eyes of the Wild 5 On the Qui Vive 4 Protection Racket
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This deck is about power and manipulation. Your vampires use their powers of Dominate to gain influence and subdue those who oppose you. They keep their motives hidden with the powers of Oblivion, seeing the darkness from the other side and coming back stronger. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Languages: English, French, Spanish SKU: BCP062, FR062, ES062 MSRP: £20 / €22 / $24 Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12) 1 Aintzane Arriaga (NEW) 1 Araceli “Celia” Rivera (NEW) 1 Azucena (NEW) 1 Braden White (NEW) 2 Gnaeus Aemilius Augustinus (NEW) 1 Kamaluddin (NEW) 2 María del Toro (NEW) 1 Rinaldo Albizzi (NEW) 2 Yewon Ong (NEW) Library (77) 1 Elysian Fields 1 Information Highway 1 Oblivion (NEW) 1 Political Hunting Ground 1 Power Structure 2 Sudden Reversal 3 Villein 7 Govern the Unaligned 2 Puppet Master (NEW) 1 Ancilla Empowerment 2 Camarilla’s Iron Fist 2 Expulsion (NEW) 3 Kine Resources Contested 2 Parity Shift 4 Amici Noctis (NEW) 4 Shadow Cast (NEW) 4 Shadow Cloak (NEW) 4 Stygian Shroud (NEW) 2 The Sleeping Mind 4 Where the Veil Thins (NEW) 4 Ominous Chorus (NEW) 2 Arms of Ahriman (NEW) 4 Pass Through Shadow (NEW) 2 Touch of Oblivion (NEW) 6 Deflection 6 Second Tradition: Domain 2 Truth in Darkness (NEW) 1 reference card
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The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle. This deck is a fast machine of devastation. Your vampires use Obfuscate stealth tactics to sneak past blockers and deliver heavy bleed attacks powered by Dominate. Your combat defense is limited, but who needs protection when your rivals are already ousted? Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (12 cards) 1 Ashley 1 Dr. Stephen Norton 1 Sully 1 Colette 1 Gelasia Fotiou 1 Meaghan 2 Andi Liu 2 Alexander Silverson 2 Donny Kowalczyk Library: (77 cards) 1 Asylum Hunting Ground 1 Barrens, The 4 Blood Doll 1 Dreams of the Sphinx 1 Elder Library 2 Life in the City 1 Wider View 12 Govern the Unaligned 4 Revelations 4 Bonding 4 Cloak the Gathering 4 Conditioning 4 Faceless Night 2 Foreshadowing Destruction 4 Lost in Crowds 4 Spying Mission 4 Swallowed by the Night 5 Deflection 5 Eyes of Argus 5 On the Qui Vive 5 Telepathic Misdirection