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    Old Dominion: First Blood Warband

    Original price was: €69.99.Current price is: €48.99.

    Box Contents

    • 6 Legionnaires
    • 6 Moroi
    • 4 Varangian Guard
    • 1 Optio
    • 1 Mounted Strategos
    • 17 Infantry Bases
    • 4 Infantry Stands
    • 1 Cavalry Base and Stand
    • 7 Command Cards
    • 1 First Blood Softcover Rulebook
    • Assembly Instructions
    • Path of Conquest Brochure
    Product Information
    • Assembly: Required.
    • Box size: 34x17.5x7.5 cm; 700grs
    • Material: Plastic regiments. Resin and Plastic Characters.
    • Scale: 38mm
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    W’adrhŭn: First Blood Warband

    Original price was: €69.99.Current price is: €48.99.

    Box Contents

    • 4 Blooded
    • 4 Veterans
    • 4 Braves
    • 1 Hunting Pack
    • 1 Aberration
    • 1 Scion of Conquest
    • 14 Infantry Bases
    • 4 Infantry Stands
    • 1 Cavalry Base and Stand
    • 7 Command Cards
    • 1 First Blood Softcover Rulebook
    • Assembly Instructions
    • Path of Conquest Brochure
    Product Information
    • Assembly: Required.
    • Box size: 34x17.5x7.5 cm; 700grs
    • Material: Plastic regiments. Resin Characters.
    • Scale: 38mm
  • Sale!

    First Blood Rulebook

    Original price was: €14.99.Current price is: €10.49.
    “Conquest: First Blood” is a fast-paced, narrative Wargame of thrilling battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle. Unlike the grand battles of TLAOK, Conquest: First Blood! focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander.
  • Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged surface. Jump jets allow them to boost over obstacles, leap free of trouble, or unexpectedly drop in amongst their foes. Heavy weapons and surprising mobility make Ash-jumpers a match for rival vehicles and Nomad war parties, as they carve through Cargo-8 trains with laser and plasma blasts, clear rough terrain with flamers and rad guns, and snag targets with harpoons. This multipart plastic kit builds two Van Saar Ash Wastes Arachni-rigs, outland variants of the Arachni-rig that can be added to any Van Saar gang. These mobile exosuits are heavily armoured and fitted with powerful jump boosters. Each sports twinned heavy las carbines on its hull, a pair of mechanical servo-arms, and your choice of two arm-mounted guns – a plasma gun or flamer, and a rad gun or a harpoon launcher. Each Ash Wastes Arachni-rig can be assembled with a closed canopy, or an open canopy revealing the pilot, who comes with two different heads. They’re posed leaping through the air – adventurous hobbyists can also remove the pegs from joints in the arms and legs, allowing you to adjust the pose further. This set comprises 120 plastic components, and comes with 2x Citadel 50mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Rules for using Van Saar Ash Wastes Arachni-rigs can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
  • House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus. This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda. This 128-page hardback supplement contains: – Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs. – The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape. – Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs. – Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek. – Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
  • Freeguild Steelhelms are the rank and file defenders of the Cities of Sigmar, and the determined heart of the Dawnbringer Crusades – ordinary men and women, tasked with battling all manner of nightmares. These weatherbeaten soldiers may be individually outmatched by the myriad threats arrayed against their mission to retake the realms, but they have three things on their side: discipline, determination, and their faith in Sigmar. This multipart plastic kit builds 10 Freeguild Steelhelms, the soldiers of the line for the Free Cities. Each Steelhelm is armed with a sturdy shield and a one-handed weapon such as a sword, axe, or mace. You can build one model as a veteran Sergeant-at-Arms with a hammer and crested helm, one as an inspiring Battle Priest carrying a holy relic, and another as a Steelhelm Herald with a trumpet and a flowing, icon-topped banner. The kit includes a myriad of different heads, weapons, shield arms, and shield designs, all of which are interchangeable between models, plus a choice of heads, relics, and icons for the regiment leaders. You'll be able to build varied and characterful Freeguild forces, no matter how many Steelhelms you muster. This kit comprises 96 plastic components, and comes with 10x Citadel 25mm Round Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The battlefield shakes under the heavy hooves of the Freeguild Cavaliers as they make their charge. No idle jousters these – theirs is a war of grinding, brutal attrition where man and steed alike are expected to fight for hours at a time without rest. This multipart plastic kit builds five Freeguild Cavaliers, armoured human knights mounted on sturdy warhorses. Each Cavalier is protected by full plate armour and an ornate shield, swinging a variety of finely-wrought weapons to smash foes aside as they charge. You can build one Cavalier as a mounted Arch-Knight wielding a unique blade, and another as a Cavalier Herald whose flowing banner is topped by one of two different icons. Almost every part of this wildly customisable kit is interchangeable, allowing you to combine different heads, helmets, weapons, shields, bodies, horse legs, tails, and more. You can even adjust the visors on helmeted heads, tilting them up to reveal the face underneath – the assembly options are nearly endless, ensuring you can build your own personal order of knights. This kit comprises 96 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Ironweld Great Cannons are massive artillery pieces, which act as the roaring bastions of a Castelite formation. Protected by thick oaken gun-shields affixed to the cannon's fore, the crew tirelessly load, fire, and reload their weapon to ensure a relentless barrage of firepower upon the enemy. This multipart plastic kit builds an Ironweld Great Cannon – a powerful war machine fielded by the Cities of Sigmar. This huge gun is mounted in a sturdy, wheeled wooden frame with a winch arm, locked in place by chains, ropes, and hammered posts. The Great Cannon is crewed by a pair of artillerists from the Ironweld Arsenal, who both offer different assembly options for their pose, heads and arms, ensuring you can build a varied battery of big guns. You'll also find plenty of optional basing elements to customise your Great Cannon, including a spare taper, a discarded hammer, stacked ammunition, and loose rounds representing three specialist payloads – cannonball, grapeshot and an armour-piercing shell. This kit comprises 61 plastic components, and is supplied with a Citadel 90mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprising. To deal with the magical creatures and haphazard spells that found their way out of these quarantined zones, the Order of Azyr was formed, with veteran witch hunter Galen ven Denst at its head. Together with his daughter Doralia, a peerless markswoman who's perfected the art of banishing rogue daemons with her rune-engraved crossbow bolts, he dedicates his life to snuffing out all manner of arcane threats to Excelsis. The unique fighting styles of this father-daughter combo come to the fore when they deploy on the battlefield, with Galen plunging into furious close combat while Doralia picks off her targets at range. Both possess weapons ideally suited to hunting arcane foes, and they're capable of dissipating magical energies and rendering the greatest of endless spells harmless. The kit is comprised of 18 plastic components, with which you can assemble one Galen ven Denst and one Doralia ven Denst. Galen can be assembled with a choice of weapon arms holding a pistol and torch, or a sword and pistol. Doralia can be assembled either with or without her tall, wide-brimmed witch hunter's hat. These models are supplied with 2x Citadel 28mm Round Base.
  • House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike. Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 20 heads – 2 each of 10 unique designs – featuring a variety of photo-goggles, chunky respirator masks and bandanas; - 10 sets of shoulder pads, in 5 unique designs; - Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges. Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
  • Little is known of the mysterious First of the Vyrkos. When she and her lupine packs hunt, the enemy is overcome by a storm of savage claws and slavering fangs, their champions hideously transfigured by the cruel and ancient matriarch. This ancient Soulblight vampire is as deadly as they come. Her scimitar and lupine companions reap a fearsome tally, but Belladamma is also a skilled practitioner of magic and a master of the Lycancurse, transforming her prey into Dire Wolves under her command. This 27-part plastic kit makes one Belladamma Volga model (including her mount and accompanying wolf) and comes supplied with a Citadel 60mm Round Base.
  • It is said that to hear a Dire Wolf's howl is to be damned. These lupine undead are tireless hunters, and when they finally run their prey to the ground, their powerful jaws ensure that the kill comes swiftly indeed. Dire Wolves are a fast Battleline unit that deserves a place (or a few places) in every Soulblight Gravelords army. They hit hard on the charge, making them the perfect choice to harass and distract your enemy or overwhelm them with numbers. The kit is comprised of 74 plastic components, with which you can assemble 9 Dire Wolves, and 1 Doom Wolf. These models are supplied with 10x Citadel 60mm Oval Bases.
  • Warlord Battle Titans bestride the battlefields of the Horus Heresy, their thunderous tread heralding destruction. A mainstay of the Collegia Titanica, these Titans are among the largest war machines ever devised by the Mechanicum, and mount a vast arsenal of weapons – Arioch-pattern power claws shred enemy Titans in melee, while plasma annihilators offer intense mid-range firepower. This multipart plastic kit builds one epic scale Warlord Battle Titan. This variant is armed for mid-range combat, boasting an arm-mounted sunfury plasma annihilator, an Arioch power claw, and a set of carapace-mounted laser blasters. In addition to its primary weapons, the Warlord also features two torso-mounted mauler bolt cannons and a pair of rear-mounted lascannon turrets. This kit offers plenty of ways to customise your Titan. You'll find two different faceplates and two different sensor arrays for the head, as well as three pairs of pauldrons – one with sculpted Great Crusade designs, one with Traitor imagery, and one left blank. The kit features joints at various points, allowing you to pose your Titan at its head, knees, waist, and more. Its weapons are also adjustable, so you can aim them appropriately. This model can be used in games of Legions Imperialis, as well as games of Adeptus Titanicus using the included Adeptus Titanicus Command Terminal. The set includes: - 1x Warlord Battle Titan - 1x sunfury plasma annihilator - 1x Arioch power claw - 1x set of paired laser blasters - 1x Legions Imperialis 120mm Oval Base - 1x Adeptus Titanicus Warlord Titan Transfer Sheet - 1x Adeptus Titanicus Warlord TItan Command Terminal - 7x Warlord Titan Weapon Cards This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Reaver Titan is one of the most ubiquitous and destructive classes of Battle Titan, a gargantuan war machine that forms the heart of the Titan Legions, holding the line or leading the charge as their Princeps demand. Whether unleashing awesome thermal blasts from a melta or volcano cannon, spitting beams of death from a turbo-laser destructor, or closing in to shred heavy armour with a roaring chainfist, the Reaver leaves enemies with one choice: flee or die. This multipart plastic kit builds one epic scale Reaver Battle Titan. This highly-detailed and aggressive-looking god-engine is easily recognised by its distinctive head profile and angular carapace. The kit includes a carapace-mounted turbo-laser destructor, and a choice of three different arm-mounted weapons – a melta cannon, a volcano cannon, and a chainfist. This kit offers plenty of ways to customise your Titan. You'll find a choice of three different faceplates, a blank or ornately-sculpted carapace, an optional knee pad with the symbol of the Opus Titanicus, and three pairs of pauldrons – one with sculpted Great Crusade designs, one with Traitor imagery, and one left blank. The kit also features joints at various points, allowing you to pose your Titan at its head, knees, waist, and more. This model can be used in games of Legions Imperialis, as well as games of Adeptus Titanicus using the included Adeptus Titanicus Command Terminal. The set includes: - 1x Reaver Battle Titan - 1x Reaver turbo-laser destructor - 1x Reaver volcano cannon - 1x Reaver melta cannon - 1x Reaver chainfist - 1x Legions Imperialis 105mm Oval Base - 1x Adeptus Titanicus Reaver Titan Transfer Sheet - 1x Adeptus Titanicus Reaver Titan Command Terminal - 8x Reaver Titan Weapon Cards This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Knight Questoris is the most common suit of Knight Armour extant in the Imperium during the Age of Darkness, serving as the mainstay of Household forces and configured with a myriad of different armaments. Questoris Knights are frequently fielded in Lances, consisting of multiple noble Scions operating in concert. This multipart plastic kit builds three epic scale Questoris Knights. Each of these machines can be armed with a variety of destructive weapons, from reaper chainswords and thunderstrike gauntlets for close combat, to thermal cannons, rapid fire battlecannons, avenger gatling cannons, rocket pods, and a choice of hull-mounted heavy stubbers and meltaguns. Each of these options allows you to use your Knights differently in battle, stripping shields from enemy Titans, hunting opposing Knights, or demolishing enemy infantry and armour. These models can be used in games of Legions Imperialis, as well as games of Adeptus Titanicus using the included Adeptus Titanicus Command Terminal. The set includes: - 1x rapid fire battlecannon with heavy stubber - 1x thermal cannon - 1x avenger gatling cannon - 3x left-handed thunderstrike gauntlets - 3x right-handed thunderstrike gauntlets - 3x rocket pods - 3x reaper chainswords - 3x heavy stubbers - 3x meltaguns - 6x heads - 3x tilting plates - 3x Legions Imperialis 40mm Round Bases - 1x Adeptus Titanicus Knight Houses transfer sheet - 1x Adeptus Titanicus Questoris Knight Command Terminal These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Please note that the bases in this kit may differ from those shown in product imagery.
  • An Orks Novel Witness a battle royale between feuding ork bosses in a fight for the position of warboss – and access to a legendary gate that will help the orks conquer the galaxy. READ IT BECAUSE It’s a raucous and bloody boyz-eye-view of a war for succession between six clans, told with typically orky flair by Mike Brooks. THE STORY With only one bastion still standing on the once unconquerable fortress world of Aranua, Warboss Gazrot Goresnappa should be basking in the light of impending victory. Instead, he lies ‘proppa dead’ beneath a decapitated Gargant’s head. The biggest and baddest bosses from each of the six (no-longer-united) clans step forward to duke it out to become the next warboss – but the ork gods have other plans. A prophecy foretells of a mysterious gate that lies beneath a human city. The one true warboss will be the first to find it, and will use it to turn the galaxy green. Da Genrul of the Blood Axes knows only he is worthy, but it seems Evil Sunz Speedboss Zagnob and Goff Big Boss Mag Dedfist didn't get the memo. To add insult to injury, neither did the leader of the grot uprising, the one true prophet of Gork and Mork (or so he claims), Snaggi Littletoof, who seeks to use this opportunity to turn the tide of grot oppression. Who will the green gods deem worthy? Written by Mike Brooks.
  • The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways that criss-cross Necromunda's ash wastes. The Enforcers only have a limited presence beyond the hive cities, so these swift but well-armed vehicles are vital for traversing the outlands at speed and bringing brutal justice to those who would threaten wealthy guild convoys or respectable hiver travellers. This multipart plastic kit builds an Enforcer Tauros Venator – a sturdy, six-wheeled vehicle employed by Palanite Enforcers. The Venator's turret sports a choice of heavy weapons – twinned heavy stubbers or concussion cannons – and can be assembled without glue, allowing you to swivel it around mid-battle. The Palanite Ranger in the driver's seat can be built with two different poses, while the gunner comes with a choice of helmet or rebreather mask. The kit also includes three items of stowage to accessorise your Venator, such as spare fuel and wasteland gear. This set comprises 97 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer Tauros Venator can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
  • Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment. This campaign book offers a collection of rules intended to enhance your campaigns, including new options for adding a nemesis to your games, dynamic living settings, and even bringing back dead gangers. You’ll also find a collection of existing rules from various publications, updated where needed, to act as a guide for adding new elements to your ongoing campaigns. This is also the first place to find rules for Delaque vehicles. This 128-page hardback contains: – Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities. – Living Settings: ever-changing background settlements with variable population, commerce, and environments. Includes six examples. – Resurrection Packages: 10 ways to bring fallen fighters back from the dead… for a price. – Seven scenarios, including four Arbitrator, and three Gang Raid plots. – Uprising Campaigns: a complete narrative campaign, based around the breakdown of Imperial law and the rise of recidivist elements. Includes six scenarios. – Outlaw Brutes: four new horrors and abominations to test your gangs, or bolster them – Vehicle Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs. And, for the first time, rules for Delaque gang vehicles. – Miniatures showcase for House Delaque, and Heroes of Jardlan. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook and the Necromunda: Core Rulebook, both available separately, to use the contents of this book.
  • Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion swarms, while projecting their command signals throughout the wider swarm. It is a task they go about with single-minded savagery, slashing, biting, and dying with mindless vigour. This multipart plastic kit builds 11 Neurogaunts, including an overgrown Neurogaunt Nodebeast. These strange, eyeless Tyranid creatures gnaw and scratch with needle-sharp claws and teeth, channelling the will of the Hive Mind through their hump-like spinal symbiotes. Each Neurogaunt has a different scuttling pose, encouraging you to flood the battlefield with a skittering horde that overwhelms weakened foes and distracts from larger beasts. This kit comprises 24 plastic components, and comes with 10x Citadel 25mm Round Hex Hole Bases and a Citadel 28.5mm Round Hex Hole Base. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • Von Ryan’s Leapers are swift, agile Tyranid bioforms, cunning hunters and stealth ambushers that are especially lethal when fighting in dense terrain. Packs of Leapers lie in wait like living mines, lurking at the optimum locations to cause as much damage as possible. When they sense the perfect time to strike, they burst forth to butcher all around in a murderous frenzy. This multipart plastic kit builds three Von Ryan’s Leapers, terrifying Tyranid ambush-beasts. These creatures spring from hiding to shred their unsuspecting prey using whip-fast slashes from two pairs of razor-sharp talons – including powerful mantis-like arms resembling the larger Lictor bioform. Then they feast, with a revolting combination of fangs, mandibles, and feeder tendrils. This kit contains 29 plastic components, and comes with 3x Citadel 40mm Round Hex Hole Bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
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