• Voidreavers are skilled and agile warriors who make up the bulk of most Corsair warbands. With precise volleys of lethal shuriken fire, they can tear through enemy infantry or draw their power swords and storm hostile positions to engage in furious hand-to-hand fighting. This multipart plastic kit builds 10 Corsair Voidreavers, elite infantry for your Aeldari armies in games of Warhammer 40,000. Each warrior can be armed with either a shuriken pistol and power sword, or a shuriken rifle, making them ideal for tearing through enemy troops and storming hostile positions. The Voidreaver Felarch can optionally be upgraded to carry a neuro disruptor and mistshield. They also have a choice of two heads, plus a choice of a back banner or vane. One of the Voidreavers can be armed with a blaster, another with a shredder, and another with a wraithcannon or shuriken cannon to provide extra firepower for your unit. There are also interchangeable cosmetic parts that make it easy to customise your piratical Aeldari. The kit includes these interchangeable parts: – 9 helmeted heads – 4 bare female heads – 5 bare male heads – 9 back vanes These miniatures can alternatively be built as veteran Corsair Voidscarred, skilled piratical raiders with options to take multiple skilled operatives. This kit is supplied with 1 Aeldari Craftworlds Transfer Sheet, containing 378 high-quality waterslide transfers. These include symbols for the Alaitoc, Biel-Tan, Iyanden, Saim-Hann, and Ulthwé Craftworlds, along with Aspect Runes and other markings to decorate your miniatures. This kit comprises 159 plastic components and 10 Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Aeldari Corsairs have cast aside the restraints of the Asuryani paths in favour of a life of adventure and glory. Known as the Anhrathe, they travel wherever they choose. Using their superior technology, grace, and prowess in battle, they raid the fleets of lesser beings, attack planetary targets in search of treasures, or simply destroy the forces of their sworn enemies. The Stars Are Yours To Take! This loaded box is the perfect way to start a new Corsairs-themed Aeldari collection – or expand an existing army – and save money compared to buying the kits individually. The force is led by Kharseth, a powerful Void Dreamer psyker. Corsair Skyreavers use their winged jump packs to operate as elite shock troops, striking where they'll do the most damage. A unit of Corsair Voidreavers forms the core of the force, applying lethal firepower with precision and holding vital objectives. A Wave Serpent gets them where they need to go and supports them with heavy firepower. These miniatures represent a complete Aeldari force for use in tight, tactical Combat Patrol games of Warhammer 40,000. The rules for this Combat Patrol are available as a free download on the Warhammer Community website. This boxed set is only available while stocks last. This boxed set builds 17 multipart plastic Aeldari miniatures: – 1 Kharseth – 1 Wave Serpent (which can alternatively be built as a Falcon) – 5 Corsair Skyreavers – 10 Corsair Voidreavers (which can alternatively be built as Corsair Voidscarred) The miniatures in this box are easy to customise. The Wave Serpent can be armed with twin shuriken catapults or a shuriken cannon, and a twin shuriken cannon, twin missile launcher, twin bright lance, twin scatter laser, or twin starcannon. It can alternatively be built as a Falcon – a tank that sacrifices some transport capacity for even more heavy weapons. One of the Corsair Skyreavers can be built as an optional champion, armed with a shuriken pistol, blast pistol, neuro disruptor, or raiding hook in one hand, and a sword or chainsword in the other. Up to two miniatures can be armed with optional ranged weapons – a shredder, blaster, fusion gun, or flamer. There are also 15 interchangeable heads and 5 interchangeable winged backpacks. Each of the Corsair Voidreavers can be armed with shuriken pistols and power swords or shuriken rifles. The unit leader has the additional options of a neuro disruptor or shuriken rifle and a choice of two heads. One Voidreaver can optionally be armed with a blaster, one with a shredder, and one with a shuriken cannon or wraithcannon. The kit comes with 18 interchangeable heads, and 9 interchangeable back vanes. The Voidreavers can alternatively be built as veteran Voidscarred. This kit is supplied with 1 Aeldari Craftworlds Transfer Sheet, containing 378 high-quality waterslide transfers. These include symbols for the Alaitoc, Biel-Tan, Iyanden, Saim-Hann, and Ulthwé Craftworlds, along with Aspect Runes and other markings to decorate your miniatures. This kit comprises 317 plastic components, 1 Citadel 32mm Round Base, 15 Citadel 28.5mm Round Bases, 1 Citadel Large Flying Base, and 2 Citadel Small Flying Stems. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Tyranid Primes are the apex of the Tyranid Warrior strain, leader-beasts boasting fearsome intellect and synaptic capacity. Adapted to their role, some carry long, sinuous lash whips to ensnare their prey. This multipart plastic kit builds one Tyranid Prime with Lash Whip, a melee-focused leader-beast for your Tyranid armies in games of Warhammer 40,000. Armed with vicious scything talons, a diamond-hard rending claw, and an ensnaring lash whip, the Prime is ready to take on all foes in close combat. They make for an ideal commander for an aggressive Tyranids force. This kit comprises 13 plastic components and 1 Citadel 50mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Twin Lance, Shas'ri Locai and Shas'ri Lantar, are known as Exemplar Sunsear and Exemplar Scatterflare. They fight with an aggression rarely seen among the Fire Caste. There is a focus to their ferocity, however, as they leap close to their foes in jet-assisted bounds and unleash punishing firepower before discharging kinetic shockwaves built up by their neocapacitor shields and retreating again in the resultant carnage. This multipart plastic kit builds The Twin Lance, a pair of legendary warriors, along with their custom gun drones, for your T'au Empire armies in games of Warhammer 40,000. The Exemplars are masters of the Mont'ka, using the thrusters of their custom battlesuits to leap into battle. Protected by their shields, they unleash torrents of fire from their fusion eliminator and ion scattercannon. Advanced shardstorm burst system missiles take care of enemy infantry that get too close, and MV15 gun drones add to the deadly salvos. They are ideal for adding aggressive close-range firepower to your force. The base toppers and guns are interchangeable across the drones, and the visors of the battlesuits can be assembled without glue, allowing them to be raised and lowered. This kit is supplied with 1 T'au Empire Infantry Decals – Vior'la Sept Transfer Sheet, which contains 177 high-quality waterslide transfers to decorate your miniatures. These include a selection of Vior'la Sept markings for various battlesuits, and for other infantry in your collection, such as Pathfinder Teams, Strike Teams, and Breacher Teams. This kit comprises 113 plastic components, 2 Citadel 60mm Round Bases, 2 Citadel 32mm Round Bases, and 4 Citadel Ball Socket Stems. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Kroot are pledged to the T'au Empire, but often form their own hunting parties that range far ahead of the main forces. They wield weapons unique to their culture, combining their own preferred tactics with advanced technology, and granting the T'au a contingent of melee specialists. Kroot is a general term for a range of different creatures, including everything from muscled Krootox beasts to agile Kroot Hounds. Get Ready To Hunt This packed box is the perfect way to start a new Kroot-themed T'au Empire collection – or expand an existing army – and save money compared to buying the kits individually. The army is led from the front by a Kroot Lone-spear sitting on the back of a lizard-like Kalamandra. Behind him charge Krootox Rampagers, an elite melee line-breaker unit. The core of the force is composed of a Farstalker Kinband, deadly hunters and versatile warriors capable of taking and holding vital objectives. Supporting the force is a Krootox Rider equipped with a heavy weapon. These 17 multipart plastic miniatures represent a complete T'au Empire force for use in tight, tactical Combat Patrol games of Warhammer 40,000. The rules for this Combat Patrol are available as a free download on the Warhammer Community website. This boxed set is only available while stocks last. This boxed set builds 17 multipart plastic T'au Empire miniatures: – 1x Kroot Lone-spear – 1x Krootox Rider – 3x Krootox Rampagers – 12x Farstalker Kinband warriors The miniatures in this box are easy to customise. The Kroot Lone-spear can be armed with either a massive Kroot long gun for sniping prey at a distance, or an explosive blast javelin and a quiver of razor-tipped hunting javelins for taking out high-value victims up-close. There’s a choice of two heads for the Lone-spear, as well as two head options and two poses for their Kalamandra. The Krootox Rider carries one of two heavy weapons into battle – either a rapid-fire repeater cannon or a tanglecannon. The Krootox and rider both have a choice of two heads. One of the Krootox Rampagers has a choice of two heads for both the rider and the mount, and the rider can be armed with a pistol or a blade. Another rider can choose between a blade and an axe. The Farstalker Kinband is a versatile kit. The Kill-broker leader can be armed with either a Farstalker firearm or a T'au-tech rifle. Six of the Farstalkers have a choice of two different firearms, one can be optionally equipped for melee, one can take a Pech'ra, and another can take a Dvorgite skinner or a Londaxi tribalest. There are 13 interchangeable heads, 13 optional accessories, and the two Kroot Hound heads are interchangeable. This kit comprises 297 plastic components, 1 Citadel 90mm by 52.5mm Oval Base, 1 Citadel 32mm Round Base, 4 Citadel 50mm Round Bases, and 11 Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Berehk Stornbröw wields the mighty pick-hammer Kromlôk's Revenge as he leads his hand-picked Cthonian Beserks – known as Berehk's Breakers – into the heart of battle. Able to shrug off whatever punishment his enemies level against him and keep on fighting, Berehk is an unstoppable force of destruction who specialises in laying the enemy's champions low. This multipart plastic kit builds Berehk Stornbröw, a close combat powerhouse for your Leagues of Votann armies in games of Warhammer 40,000. Use the hammer-end of Kromlôk's Revenge to smash apart even the toughest of targets, such as the unfortunate Ork Warboss whose head Berehk has claimed as a trophy, or use the pick-end to reap a terrible toll of enemy troops. He is ideal for leading the charge and lending his strength to the thickest action at the head of your Cthonian Beserks. This kit comprises 17 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using this miniature in your games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website.
  • The Red Corsairs are a scourge on the galaxy. Striking out from the Maelstrom, they raid and pillage where they will, scavenging to grow their illicit empire. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Red Corsairs. They are cast in pearlised red acrylic plastic with black ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the intimidating icon of the Red Corsairs. These themed dice are only available while stocks last.
  • A Warhammer 40,000 Novel In the cold dark between distant stars, the Carcharodon Astra hunt. These Space Marines are the Imperium’s exiled protectors, merciless predators who prey on the enemies of mankind at the edges of the galaxy. Yet there are times when they must set aside their insular practices and come in from the depths, a duty that Bail Sharr and the Carcharodon’s Third Company must now fulfil. READ IT BECAUSE The Carcharodons are a Space Marine Chapter unlike any other. Get a window into their inner workings as they navigate a protracted war and their relationship with Adeptus Mechanicus allies. THE STORY The isolated forge world of Diamantus faces a threat of apocalyptic proportions – a warped and mutated space hulk infested by the forces of Chaos, commanded by the monstrous datagnost Voldire, disciple of the dread demigod Vashtorr the Arkifane. As the battle-weary Carcharodons make their stand alongside the Adeptus Mechanicus, horrors and nightmares raining down around them, the Space Marines must confront their place within this new Imperium, and destroy the hulk before Diamantus is lost. Written by Robbie MacNiven.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the March issue: WARHAMMER 40,000 Masters of the Maelstrom Huron Blackheart is back with a vengeance, and he's brought friends! Let's meet them. Rise and Fall of a Tyrant From prodigy to pirate lord – Lugft Huron's ascent to glory and descent into infamy. Temporal Distort A retrospective on the Tyrant of Badab in words and miniatures. Data Exload: The Badab War The story of the greatest conflict between Space Marines since the Horus Heresy. Paint Splatter Half of being a good pirate is nailing the look, right? Luckily, we're on hand to advise. Battle Report: A Chaotic Hunt Pirate king takes on Corsair Prince in this bloody Boarding Actions clash. Light of the Fallen Suns Stare directly at the Sun(-blitz Brotherhood) in this radiant gallery of Aeldari Corsairs. Escalating Conflict: An Army-Building Incursion An introduction to escalation campaigns. Take your army from Combat Patrol to Strike Force! Traversing the Void A deep dive into interstellar travel! Please keep your limbs inside the Geller field at all times. WARHAMMER AGE OF SIGMAR Secrets of the Necropolis Notes on the macabre design of an Ossiarch stronghold (published posthumously). Legions of Nagash Wield the combined might of all the forces of Death with these new army rules. Hail Nagash! Hobby Hangout Unite your disparate forces with colour theory, consistent bases, and other powerful magics! Fantastic War Hosts: Cities of Sigmar Part 1 Muster the Freeguilds! Part one of our showcase of the Cities of Sigmar at war. Heroes of the Abyss Four heroes of the Idoneth Deepkin rise from the depths to take on a Warhammer Quest! OTHER ARTICLES Chronicles of Bain: Glory Makes Us Fools In the third chapter of his tale, Bain has just as much to fear from his allies as his enemies. Access Granted! Here you will find painting challenges and the latest Bunker news. Your Warhammer Models, letters, and questions sent in by readers. Plus, a regular rogues' gallery! Creature Feature Who's a pretty boy then? Every single one of the fantastical pets in this article, that's who! Vanishing of the Emberwing The hunt for lost booty continues in the studio's Path to Glory campaign. Bunker Bingo! As Andrew rejoins the Bunker Bingo table, everyone else tuts and shuffles down a bit. Each copy of White Dwarf 522 also comes with: – 1 double-sided card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month – A set of tokens and cards for Warhammer Quest: Darkwater, including 8 double-sided tokens, 4 Idoneth Deepkin character cards, and 4 equipment/upgraded equipment cards – 1 double-sided Bunker rank tracker
  • A Warhammer 40,000 Novel Trazyn the Infinite and Orikan the Diviner are opposites. Each is obsessed with their own speciality, and their rivalry spans millennia. Yet together, they may hold the secret to saving the necron race… READ IT BECAUSE Explore a story told across millennia that delves deep into a pair of fascinating necron characters, their relationship, and their plans for the galaxy. THE STORY Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence. Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. When an artefact emerges that may hold the key to the next evolution of the necrons, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains – will their feud save the necron race or destroy it? Written by Robert Rath. Features of this stunning illustrated and annotated hardback edition include: – A soft-touch matt cover with gloss details – Bronze foil designs on the front cover – Bright lime green page edges – A green ribbon bookmark – An introduction by the author – 15 new interior illustrations – 242 offset boxout annotations
  • A Warhammer 40,000 Anthology Two novels, two novellas, and four short stories packed with ork action against some of their staunchest enemies. Dig deep into what makes facing the green tide such a daunting prospect. READ IT BECAUSE In this epic collection, see all sides of the green tide collide. From the brilliant minds of some of Black Library’s favourite authors come tales of propa kunnin' and a whole lot of Waaagh!. THE STORIES Even one ork is a terrifying threat – so what happens when there are thousands? Orks are a relentless force that overwhelms planets with their insatiable appetite for a good krumpin’. Warboss takes us deep into an ork power vacuum as a half-dozen would-be leaders seek to complete a quest ordained by Gork and Mork to determine who will lead the Waaagh!. In Catachan Devil, a planet is all but lost to the green tide, forcing the newly arrived Astra Militarum regiment to go on the offensive in an attempt to take it back. In Iron Resolve, the Mordian Iron Guard are pitted against a massive horde of feral orks sweeping through their hastily built defences. Prisoners of Waaagh! tells the tale of a daring prison break as a contingent of Astra Militarum throw down their tools and take up whatever arms they can find to fight off their ork captors. In Where Dere's Da Warp Dere's a Way, a daring Bad Moon boss sees an opportunity to lead a raid against an Adeptus Mechanicus vessel. In Painboyz, a group of orks end up in the den of a drukhari haemonculus and nearly lose their hides attempting to escape. Mad Dok sets the stage for the galaxy-shaking return of Ghazghkull Thraka. In the short story The Enemy of My Enemy an Astra Militarum regiment considers the unthinkable – allying with a hated ork warboss to repel a tyranid invasion. CONTENTS – Warboss (novel) by Mike Brooks – Catachan Devil (novel) by Justin Woolley – Iron Resolve (novella) by Steve Lyons – Prisoners of Waaagh! (novella) by Justin Woolley – Where Dere's Da Warp Dere's a Way (short story) by Mike Brooks – Painboyz (short story) by Mike Brooks – Mad Dok (short story) by Nate Crowley – The Enemy of My Enemy (short story) by Nate Crowley
  • High Elves are a truly fearsome force on the pitch – discipline, flawless passing, and resilience set them apart. Every throw and play is a masterclass in teamwork and finesse. They hold their ground and strike with deadly accuracy, blending strength and skill like no other team. Guest editor Alandrian the Exiled, Ex-prince of Caledor, takes us on a journey to Ulthuan in this Spike! Journal with an emphasis on the Caledor Dragons. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Spectacle of the Flame Eternal, coaching tips, and entertaining editorials. Inside this 32-page softcover magazine, you'll find: – Princes of the Pitch: History and background on High Elf teams, a breakdown of the players' positions, and a High Elf teams roster – Famous Teams: With rules for fielding the Caledor Dragons in games of Blood Bowl, and the history and highlights of other well-known teams – The Spectacle of the Flame Eternal: Rules for running an alternate league with a High Elf theme – New Rules: Special rules for running games on an Elven Opulence pitch, and High Elf balls – Dirt from the Dugout: Mindy Piewhistle's regular gossip column investigates rumours that the Everqueen’s own clothing line might not be as ‘Forest Friendly’ as it claims – Chat with the Rat: Hackspit 'The Scribbler' Quillchewer's regular article includes an interview with Elontir Bloomtide – Enjoying the Finer Things in Life: Tips and guides for coaching the High Elves to victory – Cabalvision Presents: A Brawl at Sea: A spotlight article on a famous game, and rules to help you recreate it – Special Rules and Achievements: Six new Achievements and three Special Rules – Ask Lord Borak: The legendary Chaos player offers his unique perspective on all things Blood Bowl – Coffin Corner: A memorial for those who gave their lives doing what they loved best You'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine.
  • Smack bang in the middle of the Great Ocean sits Ulthuan, the picturesque ancestral land of Elves everywhere. Known for their high spires, high fashion, and high opinions of themselves, the High Elves love to try to enforce a measure of elegance on Blood Bowl games, darting to and fro as they toss the ball around – after all, they can't be expected to actually physically interact with the unwashed hordes that are regular Blood Bowl players! The Epitome of Grace and Skill High Elves are a refined and deadly hybrid team, blending martial strength with unmatched passing precision. Their armour gives them staying power few agility teams can match, while their Thrower opens up the field with pinpoint strikes at just the right moment. With disciplined positioning and careful protection of their elite players, High Elves can pick apart cages, outmanoeuvre bash teams, and score with effortless grace. Coached well, they don't just win, they do it in style, as only true sons of Ulthuan can! The Pinnacle of Passing This multipart plastic kit builds a High Elf team for use in games of Blood Bowl. White Lions are ready to pounce on their prey, taking on heavy hitters, while Phoenix Warrior Throwers and Dragon Princes are nimble and athletic. High Elf Linemen boast some of the best stats of any team. They are ideal for any coach who likes an agile and graceful playstyle. The team of 12 miniatures is comprised of: – 6 High Elf Linemen – 2 White Lions – 2 Dragon Princes – 2 Phoenix Warriors This kit also includes: – 2 Dragonling balls – 2 Shimmering Stone balls – 2 Double-sided coins – 2 Turn and Re-roll markers Four of the High Elf Linemen each have 2 head and plume options, and the other two have plume options. Both White Lions have 2 head options and 2 left arm options. The Dragon Princes each have 2 mask options and 2 right arm options. Contents: – 120 Plastic components – 12 Citadel 32mm Round Bases – 1 High Elf Blood Bowl Team Transfer Sheet – 1 Construction guide The High Elf Blood Bowl Team Transfer Sheet features 342 high-quality waterslide transfers. These include Caledor Dragons symbols, other High Elf icons, position names, and numbers to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Citadel Plastic Glue – Citadel Colour paints Rules for using these miniatures in your games of Blood Bowl can be found in Spike! Journal Issue 21, available separately
  • High Elf teams are filled with stellar athletes, from the lowliest linemen to the famed Dragon Princes. They play with an effortless grace that makes the game look easy, and they're surprisingly tough, covered in flexible scale armour. This set of 26 cards will help you keep track of your High Elf team in games of Blood Bowl. There are individual cards for your players, skill reference cards, and special rules cards for High Elf balls and pitches. They are an ideal way to easily check key information in the middle of a match while the crowd cheers and crunching blocks fly. There are also 16 blank Player reference cards, allowing you to track the development of your team during league play. These reference cards are only available while stocks last. Contains 26 Cards: – 4 Player reference cards – 2 Ball special rule cards – 2 Pitch special rule cards – 2 Skill reference cards – 10 High Elf Lineman blank Player cards – 2 White Lion blank Player cards – 2 Phoenix Warrior blank Player cards – 2 Dragon Prince blank Player cards All cards measure 110mm by 75mm. You will need a copy of Blood Bowl: The Official Rulebook – Third Season Edition! to make full use of these cards.
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