-
Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks to muster the strength of the Imperium and drive back the minions of the Dark Gods. Towering over even the heroic battle-brothers of his Chapter, Guilliman storms to war with a thunderous scowl. He clutches the burning sword of the Emperor, and wears the Hand of Dominion, with which he can tear apart tanks and crush his foes with ease. Yet it is the Primarch’s strategic brilliance that is his greatest weapon, dooming enemies to defeat before the battle has even begun. This multi-part plastic kit contains the components necessary to assemble Roboute Guilliman, Primarch of the Ultramarines. An impressively-sized model, standing head and shoulders above the Primaris Space Marines, he is a riot of detail – the Armour of Fate that encases his body is covered in beautiful, ornate filigree patterns on every part of the armour, with sculpted aquilæ, purity seals, skulls and Ultramarine Chapter icons on every surface. His winged backpack features an Adeptus Mechanicus maker’s plate and glorious iron halo, with many cables and hoses attaching it to the weaponry it feeds. The Emperor’s Sword, held in his right hand, is a huge blade that burns with righteous fury (and fire), while the Hand of Dominion, the enormous gauntlet on his left, is also capable of unleashing hails of armour piercing gunfire. You have the choice to model Guilliman with his head bare, or with an especially aggressive-looking helmet – both options feature a wreath. This model comes as 44 components, and is supplied with a 60mm Round sculpted base depicting Guilliman standing astride a broken Imperial eagle, flanked by 2 burning torches. -
The Ultramarines are, in many ways, the exemplars of the many Chapters of the Space Marines. With a proud and long history of service, they make extensive use of honour markings, including medals, Ultima symbols, laurel wreaths, and tilting shields. The Ultramarines pride themselves on their adherence to the Codex Astartes, written by their Primarch, which details all the unit markings, squad numbers, and honorifics that the Adeptus Astartes use on their armour and vehicles. This multipart plastic upgrade set allows you to customise your Space Marine miniatures – including infantry, Terminators, vehicles, and Dreadnoughts – by giving them even more Ultramarines flavour and personality. You'll find extra accessories, cosmetic details, characterful heads, and sculpted shoulder pads for a variety of armour types. This upgrade set includes: Head – 8x Bare heads (which can be used in both Tacticus and Phobos Armour) – 4x Tacticus helmets Shoulder Pads – 6x Phobos shoulder pads – 9x Tacticus shoulder pads – 3x Bladeguard Veteran shoulder pads – 5x Gravis shoulder pads – 3x Aggressor Squad shoulder pads – 6x Terminator shoulder pads Terminator Alternate Components – 1x Helmet – 1x Bare head – 1x Terminator armour hood and torso – 1x Storm bolter barrel – 1x Tilting plate – 1x Power sword arm Weapons and Accessories – 1x Combat blade arm – 1x Sheathed combat blade – 1x Empty sheath – 1x Pistol holster – 1x Set of pouches Vehicle Icons – 6x Ultima symbols – 2x Ultima symbols with wings – 4x Large Ultima symbols Transfer Sheet – 1x Ultramarines Upgrade Transfer Sheet, containing 255 high-quality waterslide transfers. These include Chapter icons for the Ultramarines, battlefield role icons, campaign badges, numbers, honour markings, and larger transfers to decorate your vehicles. This upgrade kit comprises 69 plastic components and is designed to be assembled with other plastic Space Marine kits, including Intercessors, Aggressors, Terminators, Infiltrators, and more, all of which are sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Victrix Honour Guard is composed of 1st Company veterans who demonstrate measured statecraft and peerless skill at arms – they serve as bodyguards for the Chapter’s senior officers. Chosen for their selflessness in battle, the warriors of the Victrix Honour Guard will gladly lay down their lives to protect their charges. This multipart plastic kit builds three Victrix Honour Guard, elite Space Marine bodyguards for your Ultramarines armies in games of Warhammer 40,000. These powerful and durable warriors will ensure your key leaders remain effective for as long as possible, while also increasing the damage output of your force. This highly customisable kit includes interchangeable leg armour, shoulder pads, master-crafted bolt carbines, power axes, and six helmeted heads. One can alternatively be built as a Chapter Champion, armed with Blades of Honour, and another can be built as a Chapter Ancient, carrying a master-crafted power weapon and the inspiring Banner of Macragge. This kit comprises 65 plastic components and 3x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
House Escher is at once ancient and young. Its all-female warriors prize speed and precision to take down foes. Their blades glisten with all manner of toxins, as do the claws of the xenos beasts they call pets. They are masters of the chem trade, and their gangs are all too keen to use every tool at their disposal in order to win – whatever the cost. Carve Out Your Territory This loaded supplement gives you new options to get the most out of your Escher gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Finesse skills, Territories, Side Jobs, and rules for Escher Chem-alchemy. Every Escher gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Escher: An overview and timeline describing the House of Blades’ rise to power, as well as tales of infamous gangs and heroines. – Call of the Wyld: Brand new rules for creating gangs of Escher Wyld Runners and their deadly pets, as well as special benefits gained only by these gangs. – Chymist Cults: Lead a gang of Clan Chymists into battle as they fight for territory and ingredients – and to test their dubious experiments. – Expanded Rules: Escher gangs benefit from new fighter rules and access to Chem-alchemy. In addition, you will find exclusive new skills, Territories, Gang Tactics, and Side Jobs. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement. -
Goliaths tower above their rivals. They firmly believe that might makes right, and will mow down opponents with huge chainaxes and heavy guns that other gangs would struggle to even lift. Though they are the youngest of the Clan Houses, the Goliaths have trampled, crushed, and conquered their way to power. Their chokehold on Necromunda’s refineries provides them with the best materials possible. Forge Your Legend This loaded supplement gives you new options to get the most out of your Goliath gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Muscle skills, Territories, Side Jobs, and rules for Goliath Gene-smithing. Every Goliath gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Goliath: An overview and timeline describing the House of Chains’ rise to power, as well as tales of infamous gangs and heroes. – Masters of the Forge: Brand new rules for creating gangs of Goliath Furnace Brutes, as well as special benefits gained only by these gangs. – Unborn Gangs: Lead a gang of Goliath Unborn into battle as they fight for territory, commanded by the Doc who created them. – Expanded Rules: Goliath gangs benefit from new fighter rules and access to Gene-smithing. In addition, you'll find new skills, Territories, Gang Tactics, and Side Jobs. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement. -
Iron is at the heart of all Orlock subjects: the iron of the ore they mine, the iron of their unbreakable will, and the iron bonds they share with their kin. It is even found in the walls of the great Orlock city of Crucible, and the wasteland vehicles driven by their infamous road gangs. Therefore, no name is more fitting for House Orlock than the House of Iron. Stake Your Claims This loaded supplement gives you new options to get the most out of your Orlock gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Bravado skills, Orlock Territories, Orlock Side Jobs, and rules for using Orlock Legendary Names. Every Orlock gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Orlock: An overview and timeline describing the House of Iron’s rise to power, as well as tales of infamous gangs and heroes. – Rise from the Dust: Brand new rules for creating gangs of Orlock Wrecking Crews, as well as special benefits gained only by these gangs. – Rule the Roads: Start your engines and lead rapid raids with Orlock Outrider Gangs as they fight for territory and profit. – Expanded Rules: Orlock gangs benefit from new fighter rules and access to Orlock Legendary Names rules. In addition, you will find exclusive Bravado skills, Territories, Gang Tactics, and Side Jobs only usable by the House of Iron. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement. -
A Warhammer 40,000 Novel The Valkyrie pilots of the Vagabond Squadron are sent in to support a massive engagement on an ork front, but no mission is ever simple. Though challenged like never before, they will rise to the occasion and complete their mission – or die trying. READ IT BECAUSE Jump into the cockpit with elite pilots for a different perspective on the Astra Militarum. This thrill-ride has it all, from high-flying action, to down and dirty combat, along with a heaping dose of behind-the-scenes drama from the point of view of the crucial air crew. THE STORY Valkyrie pilots are among the finest aviators in the Imperium, and few more so than Vagabond Squadron, the elite of the 901st Tactical Wing. Hard flying, hard fighting, and defiance in the face of all odds are trademarks of the Vagabond. But their latest deployment – against the overwhelming might of the ork invasion of Kanai Tertius – will test them like never before. The integration of a new, fledgling aviator, divisions among high command, and the rising threat of xenos air superiority mean the Vagabonds now face their most desperate mission yet, its full details known only to squadron leader Cassandra Elza. The fate of the planet-spanning campaign to hold the line on Kanai Tertius will be decided by the skill, daring and dedication of Vagabond Squadron. But this time, not all of them will be coming home. Written by Robbie MacNiven. -
A Warhammer 40,000 Novel The Valkyrie pilots of the Vagabond Squadron are sent in to support a massive engagement on an ork front, but no mission is ever simple. Though challenged like never before, they will rise to the occasion and complete their mission – or die trying. READ IT BECAUSE Jump into the cockpit with elite pilots for a different perspective on the Astra Militarum. This thrill-ride has it all, from high-flying action, to down and dirty combat, along with a heaping dose of behind-the-scenes drama from the point of view of the crucial air crew. THE STORY Valkyrie pilots are among the finest aviators in the Imperium, and few more so than Vagabond Squadron, the elite of the 901st Tactical Wing. Hard flying, hard fighting, and defiance in the face of all odds are trademarks of the Vagabond. But their latest deployment – against the overwhelming might of the ork invasion of Kanai Tertius – will test them like never before. The integration of a new, fledgling aviator, divisions among high command, and the rising threat of xenos air superiority mean the Vagabonds now face their most desperate mission yet, its full details known only to squadron leader Cassandra Elza. The fate of the planet-spanning campaign to hold the line on Kanai Tertius will be decided by the skill, daring and dedication of Vagabond Squadron. But this time, not all of them will be coming home. Written by Robbie MacNiven. -
A Warhammer 40,000 Omnibus Ordo Hereticus Inquisitor Erasmus Crowl becomes embroiled in a dark conspiracy within the Imperial Palace, one which threatens the very existence of Mankind. Hunted by hidden forces through the Palace’s sinister underbelly, Crowl and his acolyte Luce Spinoza fight to uncover a terrible truth. As the fate of the Imperium hangs in the balance, Crowl and Spinoza must discover just how far they are willing to go to save Humanity. READ IT BECAUSE It's a glimpse into how the Inquisition operates, combined with a rare glance into Holy Terra and its occupants who dwell within the bureaucracy of a galaxy-spanning government. No place is safe from intrigue and deception, and the Vaults of Terra series delves into the underbelly with both feet. THE STORY Powerful and ruthless, the Inquisition moves through the shadows to ensure Humanity’s survival by any means necessary. No cost is too high for these Imperial agents, and no one is exempt from an inquisitor’s justice. In The Carrion Throne, Ordo Hereticus Inquisitor Erasmus Crowl serves as a stalwart and vigilant protector, for even the Throneworld is not immune to the predations of its enemies. In the course of his Emperor-sworn duty, Crowl becomes embroiled in a dark conspiracy. In The Hollow Mountain, Inquisitor Crowl pursues a terrible plot, fraught with risk, but his sense of duty compels him to persevere. He and his acolyte Spinoza run down their leads in secret, knowing that their every move invites danger. The Dark City shows us the Throneworld in turmoil, wracked by the opening of the Great Rift and the failure of the Astronomican. Inquisitor Erasmus Crowl is missing, taking with him the clues to the conspiracy that has come to obsess him. CONTENTS – The Carrion Throne (novel) – The Hollow Mountain (novel) – The Dark City (novel) – Argent (short story) – Sanguine (short story) – Okira (short story) Written by Chris Wraight. -
An Aeldari Corsairs Novel Baron Myrin Stormdawn of the Starsplinters Corsairs allies with a craftworld aeldari to deal with rival ork freebooters for plunder and territory. Along the way, he must negotiate a complicated web of connections and the favour of his superiors. READ IT BECAUSE It's a glimpse into the mysterious life of the aeldari corsairs, who exist somewhere between the structured craftworld aeldari and the unscrupulous drukhari. It's a life of daring adventure and excitement as well as danger and dirty politics. Plus, they're up against everyone's favourite cunning and brutal pirates – ork freebooters. THE STORY The Starsplinters are aeldari corsairs, raiders and reavers of the void, and Baron Myrin Stormdawn is one of their greatest leaders. When his running conflict with the Badskab Bukkaneers of Uzgul da Magnificent escalates in unexpected ways, Myrin is forced into an alliance with Taenar Leotharan, an exiled admiral from his former home – the craftworld Ilmaren. As Taenar is forced to adapt to the unfettered life of the corsair, whose freedom is a double-edged sword, Myrin faces challenges of his own. When a Starsplinters’ authority rests on the success of their last voyage and the whims of their feared commander, Princess Tishria, Uzgul da Magnificent's freebooters may not be the deadliest threat… Written by Mike Brooks. -
THIS IS A PREORDER - RELEASE DATE IS SET TO 20. JULY 2024 Celebrating 30 years of Vampire: The Eternal Struggle, we present a re-imagining of a classic deck archetype for the Toreador clan: – a 100 card preconstructed deck, “The Endless Dance” – an extra 20 cards, including new Camarilla Justicars, Kindred of renown, and key reprints The preconstructed deck includes not just reprints, but also entirely new crypt cards and several new library cards bolstering the political aspect of the game. It is also suitable for new players looking to start with a ready-made deck that explores the dealings, negotiations, and machinations of the Eternal Struggle. The deck is ready for play out of the box or customisable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. PRECONSTRUCTED DECK: “The Endless Dance” Crypt (12 cards): 3 François Villon (G6) (NEW) 3 Diana Iadanza (NEW) 1 Marcos Belegrad (NEW) 2 Modius (NEW) 1 Silvian Popescu (NEW) 1 Valentina Osako (NEW) 1 Kazuki Hanabira (NEW) Library (88 cards): 1 Art Museum 2 Camarilla Conclave (NEW) 1 Dreams of the Sphinx 1 Elysium: The Palace of Versailles 1 Giant’s Blood 2 Information Highway 1 Louvre, París, The 6 Toreador Grand Ball 6 Villein 1 Wider View 6 Zillah’s Valley 1 Judgment: Camarilla Segregation 1 Ancient Influence 1 Ancilla Empowerment 2 Banishment 5 Camarilla’s Iron Fist (NEW) 1 Confiscation (NEW) 2 Kine Resources Contested 6 Parity Shift 1 Political Stranglehold 1 Reinforcements 1 Reins of Power 2 Awe 2 Business Pressure (NEW ART) 2 Perfect Paragon 6 Loup (NEW) 6 Voter Captivation 2 Charismatic Aura 6 Majesty 2 Eyes of Argus 2 My Enemy’s Enemy 2 On the Qui Vive 2 Second Tradition: Domain 4 Telepathic Misdirection 20 ADDITIONAL CARDS: Crypt (13 cards): 2 Annabelle Triabell (Group 6) (NEW) 1 Dónal O’Connor (Group 6) (NEW) 2 Ian Carfax (NEW) (Tremere Justicar) 2 Juliet Parr (NEW) (Malkavian Justicar) 2 Lucinde, Alastor (Group 7) (NEW) (Ventrue Justicar) 2 Molly MacDonald (NEW) (Nosferatu Justicar) 2 Nikolaus Vermeulen (Group 6) (NEW) LIBRARY (7 cards) 1 Alastor 1 Anathema 1 Banu Haqim Justicar (NEW) 1 Lasombra Justicar (NEW) 1 Protected Resources 1 Pulled Fangs 1 Third Tradition: Progeny (NEW ART)