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A Necrons Novel Trazyn the Infinite and Orikan the Diviner are opposites. Each is obsessed with their own speciality, and their rivalry spans millennia. Yet together, they may hold the secret to saving the necron race… READ IT BECAUSE Explore a story told across the millennia that delves deep into a pair of fascinating necron characters, their relationship, and their plans for the galaxy. THE STORY Before the being called the Emperor revealed Himself, before the rise of the aeldari, before the necrontyr traded their flesh for immortal metal, the world was born in violence. Even when they inhabited bodies of flesh, Trazyn the Infinite and Orikan the Diviner were polar opposites. Trazyn, a collector of historical oddities, presides over a gallery full of the most dangerous artefacts – and people – of the galactic past. Orikan, a chronomancer without peer, draws zodiacs that predict and manipulate the future. But when an artefact emerges that may hold the key to the necrons’ next evolution, these two obsessives enter a multi-millennia game of cat and mouse that ends civilisations, reshapes timelines, and changes both forever. As riddles unwind and ancient secrets are revealed, the question remains: will their feud save the necron race or destroy it? Written by Robert Rath. -
Keep your skirmishes moving quickly with this deck of 26 cards, featuring the various tricks and schemes your gangers can utilise during your games of Necromunda, such as an explosive gift of a Grenade Bouquet or the ominous ...Click of a stubber running dry. These gang tactics are universal, and so can be used by any gang in the game – from the sinister Delaques to the raiders of the Ash Waste Nomads. These updated cards include gang tactics that have been rewritten to make them easier to understand, helping you run your games smoothly. Contains: - 26x Core Gang Tactics cards You will need a copy of the Necromunda: Rulebook to use the contents of this pack. -
Welcome to Necromunda, where gangs of hardened fighters battle it out in the depths for survival. Upon this polluted planet, humanity has been reduced to living in towering hives whose spires scrape the atmosphere. Scarce resources are controlled by Clan Houses and the underhive serves as a battlefield as they fight through tunnels, collapsing domes, and the ruins of industry. Wherever they meet, the promise of glory and territory inspires them to violence. Battle for Survival in the Nightmare Undercity This loaded box contains everything you need to launch your gang's rise to fame in games of Warhammer Necromunda Skirmish, including two balanced gangs, game boards and terrain, cards, markers, gaming accessories, and rules. Will you recruit the vicious and agile Eschers, or the brutal and powerful Goliaths? No matter which one you choose, action-packed gang warfare will keep you engaged, with every roll of the dice moving you towards glorious victory or shameful defeat. This set is ideal for everyone from green prospects to seasoned veterans looking to get the updated rules and bolster their collections. This boxed set contains: – 8 Escher Blades of the Matriarch miniatures – 8 Goliath Forge Smelters miniatures – 5 pieces of modular Zone Mortalis: Factoria Pipes terrain – 1 hardcover 168-page Necromunda Skirmish: Core Rulebook – 1 softcover 32-page Starter Guide and Construction Booklet – 1 double-sided play mat which unfolds to 914mm by 610mm – 1 folding range ruler – 3 orange plastic templates – 8 Yellow Warhammer Necromunda dice with black markings, including 2 injury dice, 3 D6, 1 scatter dice, and 2 ammo dice – 8 Black Warhammer Necromunda dice with yellow markings, including 2 injury dice, 3 D6, 1 scatter dice, and 2 ammo dice – 54 plastic double-sided condition and status markers – 88 Gang Tactics and Campaign cards – 2 Rules reference sheets This kit is supplied with: – 398 plastic components – 8 Necromunda 25mm Round Bases – 8 Necromunda 32mm Round Bases These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
This is Necromunda. The hive is dark, the work is endless, and powerful Clan Houses wage war over territory and industry. The gangs offer a way out of this living hell – pick up a gun, drag yourself up from the countless billions of bodies, and make a name for yourself in the underhive as you crush your rivals, offer your loyalty and service to your house, and earn their respect through dominance. After all, the most infamous gangs are the ones that rise from the bottom. Gang Battles in the Nightmare Underhive This rulebook is the essential guide to the game of Warhammer Necromunda Skirmish – the tabletop wargame of gang violence set against a backdrop of strife and anarchy. Pit your gang against rivals in a never-ending tug-of-war, grabbing territory, recruiting new members, and building a fearsome reputation. This book contains updated rules, including a full campaign system, tables to build dynamic scenarios, and loads of weapons and gear to give you an edge. You'll also find an exploration of the Necromunda setting, including the hives and ash wastes, along with evocative art. This book is a guide for everyone who's starting their journey into the underhive. This 168-page hardback book contains: – The Lore of Necromunda: Learn about the locales and locals of the planet, including a detailed timeline. – Core Rules: Full rules for the game, including vehicular combat, pre- and post-battle sequences, and a post-campaign cycle sequence. – The Necromunda Campaign: A comprehensive system allowing you to advance your gangs and fight over valuable territories in the name of your house. – Scenarios: Tables for generating a huge number of potential scenarios to fight out. – Gang Tactics and Skills: A set of tricks and lucky breaks to give your gang the edge over their opponents, and a full selection of skills. – The Trading Post: Shops for your gangs to visit in between Campaign Cycles to score new weapons and gear. -
Necromunda is home to billions of souls. Your gang must rise from the masses to establish supremacy over their rivals using any means necessary. Recruit new fighters, buy the best gear and weapons your money can score you, and start claiming territory to grow your influence and power. The Clan Houses and powerful organisations will back you, but your quick wit, trigger finger, and savvy will keep you alive. Make a Name for Yourself This supplement gives you all the rules you need to recruit and play a gang from the Clan Houses and other powerful groups in games of Warhammer Necromunda Skirmish. It includes datasheets, equipment, weapon references, Wyrd powers, and more. You'll also find background sections for the gangs and showcases of their many miniatures. This book also contains rules and datasheets for Hired Guns, Brutes, Hangers-on, and Pets that all gangs can use. This 128-page hardcover book includes rules for: – House Cawdor – House Delaque – House Escher – House Goliath – House Orlock – House Van Saar – Palanite Enforcers – Venator Gangs – Corpse Grinder Cults – Justicar Courts – Hive Scum – Brutes, Hangers-on, and Pets You'll need a copy of Necromunda Skirmish: Core Rulebook to make use of this book. -
Not all who fight on Necromunda are from gangs associated with the Clan Houses. Cultists, outcasts, denizens of the ash wastes, abhumans, and even callous nobles descended from on high. All have a role to play in the complicated web of power and influence. Not only that, some fighters hire themselves out to the highest bidders, giving gangs an edge when they need it. Make a Name for Yourself This supplement gives you all the rules you need to recruit and play a gang from outside the Clan Houses in games of Warhammer Necromunda Skirmish. It includes datasheets, equipment, weapon references, Wyrd powers, mutations, and more. You'll also find background sections for the gangs and showcases of their many miniatures. This book also contains rules and datasheets for Hive Scum, various famous Dramatis Personae, Brutes, Hangers-on, Guild of Coin Ridgehaulers, and Pets that all gangs can use. This 128-page hardcover book includes rules for: – Outcast Gangs – Free Ogryn Gangs – Genestealer Cults and Genestealer Corrupted Gangs – Chaos Helot Cults and Chaos Corrupted Gangs – The Malstrain and Malstrain Corrupted Gangs – Spyre Hunting Parties – Ironhead Squat Prospectors – Ash Waste Nomad Gangs – Dramatis Personae – Brutes, Hangers-on, Ridgehaulers, and Pets You'll need a copy of Necromunda Skirmish: Core Rulebook to make use of this book. -
Scraps in the underhive often take place among the ruins of industry and abandoned Factoria, with gangs taking cover behind derelict machines, ruptured pipes, and the detritus of forsaken civilisation. Fight Among the Ruins This multipart plastic kit builds a set of 8 modular Zone Mortalis Factoria pipes to expand your terrain collection for games of Warhammer Necromunda. It fits right in with the look of other Zone Mortalis terrain, which is available separately – mix them to create an industrial zone of the underhive, or combine with other Factoria Pipes kits to build a full table of derelict machines. The pieces can be assembled in several different ways to get the look you're after or mix things up as you build your collection. The kit includes: – 1 Promethium Flow Valve – 1 Overseer Pulpit – 1 Promethium Generator – 1 Auto-Siphoning Valve – 1 Hyrillic Crank – 2 Pipe Ends – 1 Pnumaticum Regulator Contents: – 73 plastic components – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
The underhive is a brutal and chaotic environment, and no two conflicts between gangs are quite the same. Taking place in different territories, with a variety of objectives, circumstances can change in a flash – stay on your toes if you want to survive. This pack contains 52 cards to help you set up and play thrilling games of Warhammer Necromunda Skirmish. Simply generate a Territory and a Scenario, and you're ready for a scrap. The included reference cards will help with your pre- and post-battle sequences, the skills your Specialists gain, and the rewards gained during a campaign. It's a simple way to get playing quickly, so you can get straight to the action. This pack includes the following cards: – 22 Territory cards: 18 Territories, 4 Settlements – 24 Scenario cards: 6 Objective cards, 6 Deployment cards, 6 Side Jobs cards, 6 Crew Selection cards – 6 Reference cards: 4 Skills cards, 1 Pre-battle and Post-battle sequence card, 1 card detailing the rewards granted in both the Occupation and Takeover Phases of a campaign All cards measure 75mm by 110mm. You will need a copy of Necromunda Skirmish: Core Rulebook to use these cards in games of Warhammer Necromunda Skirmish. Only available while stocks last. -
House Goliath are as capable in combat as they are working the forges, their hardy subjects almost incomparable in terms of raw strength. They fight with pure, blunt force using unwieldy weapons and tools taken straight from the furnaces and forges of their territories. They often inject themselves with combat stimms that propel their physical prowess to new heights while shutting down their higher brain functions.
The House of Chains This loaded boxed set is an ideal way to start a new Goliath gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Goliath gang fighters, muscle-bound brutes toting a variety of heavy melee weapons and industrial gear. They can be assembled in many different ways, with interchangeable faces, hair pieces, weapon arms, and accessories. The gang is supported by massive Goliath Stimmers and Goliath Forge-Born. These specialists offer your gang new tactical options and weapons to use. It's time to brutally carve out your territory in the Underhive. This boxed set builds 16 multipart plastic miniatures: – 10 Goliath Gang fighters – 2 Goliath Stimmers – 4 Goliath Forge-Born fighters The miniatures in this kit are easy to customise. One of the Goliath Gang fighters can be assembled as an optional Forge Tyrant. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Goliath Weapons & Upgrades frames. The Goliath Weapons & Upgrades set includes: – 2 flamers – 2 meltaguns – 2 boltguns – 2 shotguns – 2 mauls – 2 brute cleavers – 2 two-handed hammers – 2 two-handed axes – 2 hand flamers – 2 bolt pistols – 10 alternative hair pieces – 10 alternative heads (2 copies each of 5 head variants) – 2 furnace plates – 2 pointing hand arms – 2 cigar hand arms Contents: – 302 plastic components – 2 Necromunda 40mm Round Bases – 4 Necromunda 25mm Round Bases – 10 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
Few survive Escher gangs when they’re out for blood. Armed to the teeth with stiletto knives and chem-throwers, their fighting style is focused on precision over strength. Thus have they survived over the centuries – by becoming faster, nimbler, and more lethal than any of their rivals. The House of Blades This loaded boxed set is an ideal way to start a new Escher gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Escher gang fighters, agile warriors sporting a wild assortment of hairstyles and deadly weapons. They can be assembled in many different ways, with interchangeable heads, hair pieces, weapon arms, and accessories. The gang is supported by Escher Death-Maidens, Wyld Runners, and Phelynx. Each of these specialists offers your gang new tactical options. It's time to make a name for yourself with a fierce and aggressive gang of killers. This boxed set builds 20 multipart plastic miniatures: – 10 Escher Gang fighters – 2 Escher Death-Maidens – 4 Wyld Runners – 4 Phelynx The miniatures in this kit are easy to customise. One of the Escher Gang fighters can be assembled as an optional Gang Queen. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Escher Weapons & Upgrades frames. The Escher Weapons & Upgrades set includes: – 2 flamers – 2 meltaguns – 2 plasma guns – 2 shotguns – 2 needle pistols – 2 heavy stubbers – 2 needle rifles – 2 autopistols – 2 hand flamers – 2 power swords – 2 chainswords – 2 stub guns – 10 alternative hair pieces – 10 alternative heads (2 copies each of 5 head variants) – 4 grenade bandoliers – 2 hip knives – 2 pointing hand arms – 2 punching fist arms Contents: – 330 plastic components – 20 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
Orlock gangs do not rely on flashy weapons, cowardly stealth, or acrobatic prowess. They know the most reliable thing in this world is cold, hard iron. Industrial tools are common among their number, who will just as readily use mining lasers and rock saws alongside their shotguns and autopistols – if it gets the job done, it’s as good as anything else. The House of Iron This loaded boxed set is an ideal way to start a new Orlock gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Orlock gang fighters, practical warriors equipped with a variety of reliable, but deadly weapons. They can be assembled in many different ways, with interchangeable heads and weapon arms. The gang includes experienced Arms Masters, and is supported by high-flying Orlock Wreckers and swift Cyber-Mastiffs. These specialists offer your gang new tactical options and weapons to use. Build your empire in the Underhive and rule it with an iron fist. This boxed set builds 18 multipart plastic miniatures: – 10 Orlock Gang fighters – 4 Orlock Wreckers – 2 Orlock Arms Masters – 2 Cyber-Mastiffs The miniatures in this kit are easy to customise. One of the OrlockGang fighters can be assembled as an optional Road Captain. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Orlock Weapons & Upgrades frames. The Orlock Weapons & Upgrades set includes: – 2 meltaguns – 2 plasma guns – 2 boltguns – 2 flamers – 2 grenade launchers – 2 shotguns – 2 two-handed hammers – 2 heavy bolters – 2 heavy flamers – 2 hand flamers – 2 mauls – 2 chainswords – 2 bolt pistol left hands – 2 bolt pistol right hands – 2 left hands holding a plasma pistol – 2 right hands holding a plasma pistol – 10 alternative heads (2 copies each of 5 head variants) Contents: – 308 plastic components – 14 Necromunda 25mm Round Bases – 4 Necromunda 32mm Round Bases – 3 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
Van Saar gangs can take down even the biggest brutes with accurate gunfire. Not only are their suited operatives equipped with the finest weapons in the underhive, they are also trained from birth to understand the technology behind them and use it to their advantage. Their distinctive suits have a vital purpose, keeping their irradiated bodies alive – the high cost to House members of their advanced technology. The House of Artifice This loaded boxed set is an ideal way to start a new Van Saar gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. The core of the crew is made up of Van Saar gang fighters clad in sophisticated suits and armed with advanced weaponry. They can be assembled in many different ways, with interchangeable heads and weapon arms. The gang includes expert Van Saar Archeoteks, and is supported by daring Van Saar Neoteks on Grav-Cutters. These specialists offer your gang new tactical options and weapons to use. Use your superior technology to establish your gang as the ultimate authority in the underhive. This boxed set builds 16 multipart plastic miniatures: – 10 Van Saar Gang fighters – 2 Van Saar Archeoteks – 4 Van Saar Grav-Cutters The miniatures in this kit are easy to customise. One of the Van Saar Gang fighters can be assembled as an optional Van Saar Prime. The rest of the miniatures in the kit include a variety of heads and weapon options, along with additional options from the Van Saar Weapons & Upgrades frames. The Van Saar Weapon & Upgrades set includes: – 2 plasma cannons – 2 multi-meltas – 2 shock mauls – 2 servo claws – 4 meltaguns – 4 grav guns – 2 power knives – 4 rad guns – 4 flamers – 2 laspistols – 2 hand flamers – 10 alternative heads (2 copies each of 5 head variants) – 4 additional gun arms Contents: – 413 plastic components – 12 Necromunda 25mm Round Bases – 4 Necromunda 32mm Round Bases – 6 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
Gangs of House Cawdor charge into battle with a zealous single-mindedness, steeled by piety and the strength of their cause. As they unleash the cleansing inferno of their creed with flamers and fire pikes, their piecemeal armour and robes – supplemented with flickering candles – demonstrate their devotion to the Emperor. The House of Faith This loaded boxed set is an ideal way to start a new Cawdor gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. Cawdor gang fighters form the core of the crew, clothed in rags and armed with a variety of crude, but deadly weapons. They can be assembled in many different ways, with interchangeable heads, weapon arms, and accessories. The gang is supported by Redemptionist fighters to add some zealous punch, wearing much more ostentatious robes, and armed with heavier weapons, many with exterminator flamers, including an evicerator. If you've been looking for a way to rise from the waste pits of the underhive, the God-Emperor calls you to war. This boxed set builds 16 multipart plastic miniatures: – 10 Cawdor Gang fighters – 6 Redemptionist fighters The miniatures in this kit are easy to customise. One of the Cawdor Gang fighters can be assembled as an optional Cawdor Word-Keeper. The rest of the miniatures in the kit include a variety of faces, heads, and weapon choices, along with additional options from the Cawdor Weapons & Upgrades frames. The Redemptionist fighters can be assembled as 3 Redemptionist Brethren, 1 Redemptionist Priest, 1 Redemptionist Deacon, and 1 Redemptionist Zealot. The Cawdor Weapons & Upgrades set includes: – 2 chain glaives – 4 axes – 2 two-handed axes – 2 flamers – 2 long rifles – 2 sawn-off shotguns – 2 two-handed hammers – 2 heavy stubbers – 2 combi-weapons, with an autogun and flamer – 2 heavy flamers – 2 flails – 2 fighting knives – 2 incendiary charges – 2 reclaimed autopistols – 10 alternative heads (2 copies each of 5 head variants) – 4 flak armour panels This kit is supplied with: – 258 plastic components – 16 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
Delaque gangs rarely fight in the open – they materialise from the shadows with supernatural stealth to turn the fight in their favour. They prefer blades and silenced weapons over flashy shows of strength, getting the results they want by any means necessary. The House of Shadow This loaded boxed set is an ideal way to start a new Delaque gang for your games of Warhammer Necromunda – and save money compared to buying the kits individually. Delaque gang fighters form the core of the crew, stealthy warriors that can be identified by their long coats and bald heads. They can be assembled in many different ways, with interchangeable heads, weapon arms, and accessories. The gang is supported by Nacht-Ghuls, Psy-Gheists, Psychoteric Wyrms and a Piscean Spektor. Each of these specialists offers your gang new tactical options and deadly weapons. If you've been looking to venture out of the shadows to make your mark on the Underhive, this is the time to strike. This boxed set builds 17 multipart plastic miniatures: – 10 Delaque Gang fighters – 2 Nacht-Ghuls – 2 Psy-Gheists – 2 Psychoteric Wyrms – 1 Piscean Spektor The miniatures in this kit are easy to customise. One of the Delaque Gang fighters can be assembled as an optional Master of Shadows. The rest of the miniatures in the kit include a variety of heads and weapon choices, along with additional options from the Delaque Weapons & Upgrades frames. The Delaque Weapons & Upgrades set includes: – 2 flamers – 4 lasguns – 2 long rifles – 2 web pistols – 2 plasma pistols – 2 plasma guns – 2 web guns – 2 meltaguns – 2 throwing knives – 2 heavy flamers – 2 grav guns – 10 alternative heads (2 copies each of 5 head variants) – 4 scopes Contents: – 340 plastic components – 15 Necromunda 25mm Round Bases – 1 Necromunda 32mm Round Base – 1 Necromunda 40mm Round Base – 3 Citadel 45mm Groove Stems – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Necromunda Skirmish: Gangs of the Underhive, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
As the most accomplished hero of the Greater Thurian League, Ûthar the Destined is a Kâhl marked for greatness. His clone-birth was an event shrouded in wonder and Votannic prophecy, foretelling an uncertain fate that he has spent his whole life striving and sacrificing to prepare for. Few can assess the foe as swiftly or mercilessly as Ûthar and – once he has his enemies’ measure – he soon cuts them to pieces with the glowing Blade of the Ancestors. This kit builds Ûthar the Destined, a legendary Kâhl chosen by prophecy to lead the Greater Thurian League. Clad in a finely-crafted battle-suit and protected by the defensive field of his rampart crest, Ûthar is posed raising the immaculately-crafted Blade of the Ancestors skyward, to signal the advance and inspire his troops to even greater acts of martial prowess. He wields a searing volkanite disintegrator in his other hand, to take on foes at any distance. This kit can alternatively build a Kâhl for any of the Leagues, armed with a variety of weapons and wargear. This kit is comprised of 24 plastic components and is supplied with 1x Citadel 40mm Round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the warband, it's his job to interpret the visions of the Wurrboyz and direct the mob towards its next hunt. Thanks to the uncountable scars and bionic replacements earned over a long life wrangling the most vicious monsters in the galaxy, Beastbosses are hardy individuals able to withstand extreme punishment while cutting their way through enemy lines. The natural authority they have over their fellow Beast Snaggas drives the mob onwards into combat and ignites its fury once prey comes within choppa reach. This kit comprises 22 plastic components with which you can assemble one Ork Beastboss, and is supplied with 1x Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
Morg ’n’ Thorg is a Blood Bowl legend. Standing tall and rippling with muscles, his experience and athleticism make him a must-watch. Though he charges a staggering fee, he’s sought after by some of the most competitive teams around, bolstering their line of scrimmage and earning every coin of his pay. Peak Big Guy Performance This multipart plastic kit builds Morg 'n' Thorg, an Ogre Star Player for your games of Blood Bowl. He can be hired for any team except Sylvanian Spotlight teams. With strength, speed, and a set of skills that make him a powerhouse on the pitch, he's an asset to any team who can afford him. This miniature includes cosmetic options that allow you to match his kit to your team. He can be built with an Imperial look, a more universal Badlands aesthetic, or as a Chaos-themed player with alternative heads, belt plates, kneepads, shoulder armour, hand weapons, and either a closed or open left hand. Contents: – 31 plastic components – 1 Citadel 40mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Welcome, once more, to the prestigious pages of the Old World’s favourite sports periodical. Join us as we embrace the new surge of fanaticism for Blood Bowl Sevens, the smaller and faster – but no less brutal or entertaining – sibling of Blood Bowl! Buckle up, readers – it’s time for more Blood Bowl, more often. Half the Size, ALL of the Game Guest editor Orphadius Potts explores the history and intricacies of the Blood Bowl Sevens format in this Spike! Journal. You’ll find tips and (dirty) tricks from top Coaches, as well as the usual entertaining editorials you’ve come to know and love. Inside this 32-page softcover magazine, you'll find: – Blood Bowl Sevens: The History: A deep dive into the Sevens format, including its origins, initial reception, and The Super Sevens Showdown! – The Rules: Learn how the pitch differs from the standard game, how to draft a team, the differences in game play, as well as rules for League Play and Matched Play. – Dirt from the Dugout: Mindy Piewhistle returns from her ‘educational’ time within the academy district of Nuln, having learnt some interesting news about wage corruption. – Chat with the Rat: Hackspit ‘the Scribbler’ Quillchewer sits down for a rare interview with Strommni, Priest of Nuffle, to talk about how Sevens is an affront to Nuffle and his holy word. – Pro Playbook – Sevens Special: We've approached some of the finest minds in Blood Bowl Sevens to pick their brains for tips and tricks about the format. They dish about how to start, what tactics to employ, and how to develop teams for Matched and League Play. – Ask Lord Borak: Is the game of Blood Bowl your only escape from the overwhelming misery of your feeble existence? Are the Dark Gods on your case? Or are you exhausted by the excitement of 24/8 Blood Bowl? Then talk to Lord Borak, the murderous tyrant who listens. – Coffin Corner: We remember those players that are no longer with us – because they were torn apart by a dissatisfied crowd, tried a back-alley enchantment tonic, or bragged about how they’re better than most of their first team! You'll need a copy of Blood Bowl: The Official Rulebook – Third Season Edition!, available separately, to make full use of this magazine. -
Blood Bowl Sevens is a faster variant of the game, played with fewer players on each team and on a smaller pitch than a standard game. This is ideal for less experienced coaches or fledgling teams who want to get some practice in, and it also remains popular with more established teams looking to keep their skills sharp with short games between full bouts. Small Format, Big Impact! Sevens is a smaller and faster-playing version of Blood Bowl – experienced players can easily finish a game in under an hour, and it’s a great way to introduce new Coaches to the game. This set contains a double-sided fold-out Blood Bowl Sevens pitch, with one side depicting an Astrogranite surface, and the other a grass pitch. You'll also find a pair of matching double-sided dugouts to complete the theme. Each dugout features score, turn, and Re-roll trackers, plus Reserves, Knocked-out, and Casualty boxes. The thick card pitch measures 702mm by 396mm when fully opened, with reinforced folds, while the two dugouts each measure 234mm by 99mm. The rules for playing Blood Bowl Sevens can be found in Blood Bowl Spike! Journal Issue 22. -
Rat Ogres are creations of Clan Moulder – slab-muscled hulking beasts that have undergone surgery and modifications to enhance their physique even further. They are bred for war… and happen to excel on the Blood Bowl pitch too. Hand-crafted for Better Blood Bowl This multipart plastic kit builds a Rat Ogre, a Big Guy for your games of Blood Bowl. They can be hired by Skaven, Underworld Denizens, and Chaos Renegade teams. Tough and strong, this hulking creature will be the linchpin of your line of scrimmage. This miniature includes some options for customisation. They can be assembled with 1 of 3 different heads, 2 shoulder pad spikes, 2 left arms, 2 loincloths, and 2 tails. Contents: – 28 plastic components – 1 Citadel 40mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints