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Book 2 in the Horus Heresy Saga The Great Crusade that has taken humanity into the stars continues. The Emperor of Mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium... READ IT BECAUSE The seeds of Horus' betrayal are planted here, and the true nature of the universe revealed. Also, one of the Warhammer 40,000 universe's most reviled villains, Dark Apostle Erebus of the Word Bearers, reveals his true colours, and becomes the Space Marine you love to hate. THE STORY The Great Crusade that has taken humanity into the stars continues. The Emperor has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured on the planet Davin, he must also battle his inner daemons. With all the temptations that Chaos has to offer, can the weakened Horus resist? Written by Graham McNeill. -
Orks are stronger than any human, with rippling muscles, maws full of yellowing fangs, and a natural toughness that allows them to shrug off all but the worst injuries. They are a terrifying foe to face, especially in large numbers. Bellowing mobs of Boyz surge forward, enthusiastically spraying bursts of gunfire, while ramshackle buggies, hurtling beast riders, and trundling walkers rush to get to grips with their foes. They are the most joyously anarchic and recklessly destructive force in the galaxy. Codex: Orks is an essential supplement for anyone who wants to collect and play games of Warhammer 40,000 with these brutal and kunnin' warriors. Packed with warlike background material, photography of impressive armies, guidelines for growing and painting your collection, and the rules you'll need to field your mighty Waaagh!. Inside this 176-page softcover book, you'll find: – A full lore section with background material, historical notes, evocative artwork, a description of various units, and inspiring photography, giving you insight into Ork society – A collecting section containing advice on building a thematic army and working towards detachments, with painting guides and tips about creating a themed battlefield – A rules section with the army special rules, 15 detachments, and 54 datasheets you'll need to field your Orks as an effective fighting force on the tabletop – A gatefold on both the front and back cover, featuring photography, a galactic map tracking the Orks across space, and an Inquisitorial report on Ork activity in various war zones This book is presented in an easy-to-carry 185mm by 250mm softcover format with a removable slipcase. Inside the back cover, you’ll find a unique code that will unlock the Orks faction in Warhammer 40,000: The App, including ongoing access to more free Orks content over time. -
Orks bring a motley horde of troops to battle, from rushing tides of Ork and Gretchin warriors, to roaring ramshackle vehicles and lumbering walking machines bristling with weapons. Command Your Waaagh! This Command Pack includes 94 cards and 36 double-sided tokens to help you reference and track your Ork army’s special rules in games of Warhammer 40,000. You'll find a double-sided token reference card, and cards for 15 detachments, including all their special rules, stratagems, and enhancements. Contents: – 15 Detachment Rule cards – 39 Enhancement cards – 40 Stratagem cards – 36 Double-sided tokens – 1 Token reference card All cards measure 63mm by 88mm. You'll need a copy of Codex: Orks, which is available separately, to make full use of this set. This Command Pack is only available while stocks last. -
When they form a Waaagh!, Orks swarm across a planet in unending waves of raucous, frenetic violence. They cry out for their gods, Gork and Mork, to witness their acts of brutality and cunning. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Orks. They are cast in green acrylic plastic with red ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the savage icon of the Orks. These themed dice are only available while stocks last. -
Weirdboyz are psychically sensitive Oddboyz who serve as focal points for the power unconsciously generated by other Orks. They unwillingly act like a lightning rod for Waaagh! energy, and discharge this power in destructive blasts of force, lest it accumulate and cause their heads to explode. 'Ead Banger This multipart plastic kit builds a Weirdboy, a support character for your Ork armies in games of Warhammer 40,000. Capable of blasting the foe with a torrent of power vomit at mid-range, and whacking them with his copper staff in melee, he deserves a place in your front lines. His powers can enhance nearby Orks and open up new tactical options for the savvy general. Contents: – 6 plastic components – 1 Citadel 50mm Round Hex Hole Base – 1 construction guide This push-fit miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour paints -
Wartrakks are part warbike, part gun rig, and all Orkish mayhem. The Nob that rides atop the platform gains the benefit of speed, without having to worry about steering, and he gets to fire armour-busting rokkits. The Wartrakk’s rugged design makes it an ideal vehicle for operating in urban ruins and ravaged battlefields, where it can outmanoeuvre more heavily armoured targets. A Nob for Your Speed Freeks! This multipart plastic kit builds a Wartrakk, a mobile but stable firing platform for your Ork armies in games of Warhammer 40,000. Just as fast as a Warbike, but equipped with more dakka and a vicious Nob, this light vehicle is perfect for riding alongside your Speed Freek units to add some extra hitting power. The multi-busta launcha makes quick work of enemy heavy infantry and other light vehicles. Contents: – 30 plastic components – 1 Citadel 105mm by 70mm Oval Hex Hole Base – 1 construction guide – 1 Orks Transfer Sheet The Orks Transfer Sheet features 385 high-quality waterslide transfers. These include symbols and icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, and Deathskulls, as well as universal Ork glyphs, symbols, and decorations. This push-fit miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour paints -
Meks have an instinctive grasp of advanced technology and an intense compulsion to weld, rivet, and hammer away at chunks of scrap. They take to the battlefield armed with their favourite kustom mega-sluggas, and laden with heavy tools and gubbinz, capable of twisting enemies apart as easily as affecting quick and dirty repairs in the heat of battle. Bring the Clever Know-wotz to the Fight This multipart plastic kit builds a Mek, a mechanic for your Ork armies in games of Warhammer 40,000. Armed with a kustom mega-slugga and Mek's toolz, he's ready to mix it up with the rest of the boyz. Keep this cunnin' support character close to your deadly war machines to enhance their weapons and make sure they're in tip-top shape throughout the battle. Contents: – 8 plastic components – 1 Citadel 32mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Trukks are built primarily for speed, and usually have little in the way of armour plating. No two Trukks look the same, but they're typically covered with a mass of excessive pipework, sheet metal, afterburners, exhausts, and other exposed gubbinz. They are also fitted with rails and runners so Orks can hang onto any bit they can reach while they hurtle towards the front lines. Get the Boyz to the Front This multipart plastic kit builds a Trukk, a ramshackle transport for your Ork armies in games of Warhammer 40,000. This fast, lightly armoured vehicle is intended to get your Boyz to wherever the fighting is thickest so they can get stuck in. Equipped with a dual big shoota and an optional grabbin' klaw or buzzsaw, they can also join in the fun of battle. Every self-respecting Orks player will want one of these impressive miniatures in their collection to open up new tactical options for their army and look extra Orky in the process. Kustomise Your Ride This versatile kit gives you loads of options that can be mixed and matched to get a variety of different designs – ideal for anyone with more than one Trukk in their army. – A heavy spiked ram or dozer blade can be added to the front – Wheel axles can be tilted left, right, or kept level – The shooting platform can be located on the vehicle's left or right – The dual big shoota can be replaced with a rokkit launcha – A Grot can be added hanging from the side – A flag with a choice of 2 toppers can be added – An optional grabbin' klaw or buzzsaw can be added – Comes with a choice of 2 air intakes – Each of the 3 Ork crew comes with a choice of 2 heads Contents: – 115 plastic components – 1 construction guide – 1 Orks Transfer Sheet The Orks Transfer Sheet features 385 high-quality waterslide transfers. These include symbols and icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, and Deathskulls, as well as universal Ork glyphs, symbols, and decorations. This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Ork Warbikers ride rumbling kustom attack bikes armed with rapid-firing dakkaguns, spraying the foe with ragged bursts of shells as the bike bucks wildly under the reckless riders. As they close in, the spikes and crude blades mounted to their bikes cut a bloody trail through enemy units, while the riders hack what’s left with choppas. The Mainstay of the Kults of Speed This multipart plastic kit builds 3 Warbikers, fast and deadly mounted warriors for your Ork armies in games of Warhammer 40,000. Each bike is a heavily modified and personalised steed with jagged armour plates, jutting tailpipes, and chunky tyres, armed with dual dakkaguns mounted to the front. The Biker Nob is equipped with a dual combi-rokkit for added firepower. If you're looking for a fast unit that's effective both at range and in melee, these brutal bikers are for you. Kustomise Your Warbikes One of the riders can be assembled as an optional Biker Nob, with 2 boss poles and 2 different heads to choose from, unique arms, larger tailpipes, a distinctive front armour plate, handlebars, and rokkits. This versatile kit also includes several interchangeable parts, allowing you to customise your Warbikers in a variety of ways. Interchangeable parts: – 3 front-wheel forks – 3 sets of guns – 3 handlebars – 4 front armour plates – 3 tailpipes – 6 heads Contents: – 85 plastic components – 3 Citadel 75mm by 41.5mm Oval Bases – 1 construction guide – 1 Orks Transfer Sheet The Orks Transfer Sheet features 385 high-quality waterslide transfers. These include symbols and icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, and Deathskulls, as well as universal Ork glyphs, symbols, and decorations. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Boyz are the rank and file of the Orks – each one a massive green brute. They go to battle in large, unruly mobs, led by a Nob to inspire the troops through example and simple intimidation. Tough and determined infantry, their battered armour and crude, varied weapons give them a motley appearance. The Brutal Heart of Your Waaagh! This multipart plastic kit builds 1 Nob, 9 Boyz, and 1 Ammo Runt, indispensable infantry warriors for your Ork armies in games of Warhammer 40,000. Armed with choppas, sluggas, and shootas, they are a threat at range and in the swirl of melee. No matter the size of your Ork army, you'll need plenty of Boyz to take and hold objectives and keep the pressure on your enemies. Kustomise Your Boyz The Nob can be assembled with either a kustom choppa or power klaw and a kombi-skorcha, or a two-handed big choppa, with your choice of 2 bosspoles and 4 different heads. One of the Boyz can be assembled with an optional big shoota, another with a burna, and yet another with a rokkit launcha. This versatile kit also includes several interchangeable parts, allowing you to customise your Boyz in a variety of ways. Interchangeable parts: – 17 heads – 4 sets of arms holding shootas – 8 left arms holding a variety of sluggas and choppas – 6 right arms holding a variety of sluggas and choppas – 3 pieces of shoulder armour – 8 holstered back-mounted weapons – 16 accessories including grenades, trophies, and pouches – 5 base decorations Contents: – 149 plastic components – 1 Citadel 40mm Round Base – 9 Citadel 32mm Round Bases – 1 Citadel 25mm Round Base – 1 construction guide – 1 Orks Transfer Sheet The Orks Transfer Sheet features 385 high-quality waterslide transfers. These include symbols and icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, and Deathskulls, as well as universal Ork glyphs, symbols, and decorations. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Big Mek Dakkarigs provide a stable firing platform for heavy firepower. Lumbering relentlessly forward, they unleash corkscrewing hails of rokkits and hurricanes of dakka from their screaming blitzkannons, all while their gleeful pilot is protected from return fire by a crackling kustom force field. Big Dakka Wherever You Need It This multipart plastic kit builds a Big Mek Dakkarig, a huge mobile weapons platform to support your Ork armies in games of Warhammer 40,000. Armed with a recklessly rapid-firing blitzkannon and a multi-busta launcha to unleash hails of missiles, they can take on everything from masses of infantry to light armour. If the enemy gets too close, the heavy stomping feet and sheer armoured bulk will make them regret it. The Big Mek rider is protected by a kustom force field and large armoured plates, ensuring he'll stick around long enough to do some damage. Contents: – 44 plastic components – 1 Citadel 90mm Round Hex Hole Base – 1 construction guide – 1 Orks Transfer Sheet The Orks Transfer Sheet features 385 high-quality waterslide transfers. These include symbols and icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, and Deathskulls, as well as universal Ork glyphs, symbols, and decorations. This push-fit miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour paints -
Nazdreg Ug Urdgrub is an infamous Bad Moons warlord – the flashiest of all. His power klaw, Moonchewa, and his multi‑kombi Kustom Blasta X shoota reap a heavy toll as he leads his well-equipped Waaagh! from the front alongside the Toof Rippers, his elite troops. The Flashboss is known for his insatiable greed and mastery of tellyport assaults. Supreme Kunnin' This multipart plastic kit builds Nazdreg, a mega-armoured Bad Moons warlord for your Ork armies in games of Warhammer 40,000. His Kustom Blasta X is effectively an arsenal in itself, while his savage power klaw, Moonchewa, can crush everything from enemy leaders to tanks. His inspiring presence can whip nearby Ork units into a killing frenzy. This hulking brute is adorned with flashy details, making it an impressive centrepiece miniature that will look just as stunning on your display shelves as it will leading your armies. Contents: – 27 plastic components – 1 Citadel 60mm Round Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
A Warboss towers above his Boyz, reigning as a belligerent general and unleashing destructive violence in battle to inspire his ladz and terrify the foe. Warbosses are the most powerful of all the Orks in their tribe, and it is they who rule the warbands. They maintain their position thanks to their size and prowess in the savage arts of war, and carry the best wargear their Meks can provide. Might is Right This multipart plastic kit builds a Warboss, a muscle-bound leader for your Ork armies in games of Warhammer 40,000, along with an Ammo Runt token. Brutal and kunnin' in equal measure, this huge beast aptly demonstrates that Orks get bigger as they win fights. Leading from the front, he inspires nearby troops, whipping them into a killing frenzy. Brutality Incarnate This kit is highly customisable. Your Warboss can be armed with a kustom choppa or power klaw in one hand, and a kustom shoota in the other, with optional upgrades to make it a kombi-rokkit or kombi-skorcha. The kit also includes: – 3 boss pole topper options – 2 leg options featuring different armour details – 1 optional attack squig – 4 different heads, including 4 different jaw options Contents: – 35 plastic components – 1 Citadel 50mm Round Base – 1 Citadel 25mm Round Base – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
A Warhammer 40,000 Novel A lauded battle tank of the Imperium is tasked with leading a convoy, escorting a high-value asset through enemy territory. Recent changes to the crew threaten to destabilise the delicate harmony of the whole, to potentially disastrous effect. This edition includes an additional short story. READ IT BECAUSE The crew from the novel Steel Tread return, and it's another chance to get into the armoured hull of a mighty battle tank and find out what makes them tick. Their relationships and ability to work together can spell the difference between glorious victory and ignoble death. Can they come together in time to complete their mission? THE STORY The war for warp-cursed Croatoas rages on. Hailed as ‘Giant-killers’ for their heroics during Operation Jotunn, Lieutenant Commander Hadeya Etsul and the crew of the Leman Russ Demolisher Steel Tread are hurled right back into battle. Assigned command of a convoy of armour and infantry, Etsul is tasked with escorting a legendary lord commissar through contested territory to stabilise the wavering Ruega Front. But with a new crew member disturbing the delicate harmony of her tank, and a malevolent nemesis lurking unseen in the high passes ahead, the mission proves even more dangerous than first thought. As Etsul’s troubles multiply, she is forced to risk everything – even the hard-won trust of her crew – in the name of duty. Written by Andy Clark. -
The Empire of Man spans the World of Legend, standing against the forces of Chaos, rampaging beasts, and worse. Though comprised of independent city-states, they operate with a unified purpose. A Versatile Military Force This loaded box is ideal for starting a new Empire of Man collection – or expanding an existing army – to defend the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. The army is led by a Commander of the Empire, a veteran warrior, and is built around a large core of infantry, Empire State Troops, to take and hold ground. Unleash a unit of Flagellants on your toughest foes, or soften them up first with fire from your State Missile Troops and Empire Archers. A unit of mounted Outriders is excellent for harassing your enemy and disrupting their plans. When taken together, they are a flexible army that can take on all comers. This boxed set builds 56 multipart plastic Empire of Man miniatures: – 1 Commander of the Empire – 20 Empire State Troops – 10 State Missile Troops – 10 Empire Archers – 10 Flagellants – 5 Outriders (can alternatively be assembled as Pistoliers) The miniatures in this box are easy to customise. The Commander of the Empire can be assembled with either a fine feathered helm or hat. The Empire State Troops come with components to assemble optional champions, standard bearers, and musicians. Every miniature can be armed with a halberd or a spear. The State Missile Troops include components to assemble an optional champion, musician, and standard bearer. Every miniature can be armed with either a crossbow or a handgun, and the champion can take a Hochland long rifle and powder monkey. The arms, heads, and weapons in the kit are interchangeable across the miniatures. The Empire Archers include arms, heads, and weapons that are interchangeable across the unit. This kit also includes a pair of unfortunate Orcs who have been caught in the crossfire – they can be used as scenery or to decorate bases. The Flagellants include components to assemble an optional Prophet of Doom and a standard bearer. The arms and heads in the kit are interchangeable across the miniatures. A wealth of accessories and weapon options is also included. The Outriders can alternatively be assembled as Pistoliers. There's a selection of arms, heads, and accessories to personalise them, and they can be assembled with an optional champion and musician. Contents: – 655 plastic components – 5 Citadel 30mm by 60mm Rectangle Slotta Bases – 52 Citadel 25mm Square Bases – 1 Empire of Man Infantry Transfer Sheet – 1 construction guide The Empire of Man Infantry Transfer Sheet features 290 high-quality waterslide transfers, including banner and shield icons, honour markings, script, and names to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
The Wood Elves stand vigil, always prepared to defend their ancestral home, the great forest of Athel Loren, against interlopers and the predatory races that harvest their wood and hunt their game. They rain arrows upon those who would despoil the sacred groves, and swiftly run down any survivors. Skill, Grace, and Bitter Resolve This loaded box is ideal for starting a new Wood Elf Realms collection – or expanding an existing army – to cut down the enemies of Athel Loren in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. This force is led by Araloth, Lord of Talsyn, the royal champion of Queen Ariel. A unit of Eternal Guard is ideal for holding territory, while Sisters of the Thorn strike with their blackbriar javelins before swiftly evading retaliation. Glade Guard stand by to pepper the enemy with a hail of deadly accurate arrows, while Glade Riders are flexible light cavalry that are a threat both at range and in melee. When taken together, they are an agile force that is tough to pin down as they pick apart their enemies. This boxed set builds 28 multipart plastic Wood Elf Realms miniatures: – 1 Araloth, Lord of Talsyn – 10 Eternal Guard (can alternatively be built as Wildwood Rangers) – 5 Sisters of the Thorn (can alternatively be built as Wild Riders of Kurnous) – 8 Glade Guard (can alternatively be built as Deepwood Scouts) – 4 Glade Riders The miniatures in this box are easy to customise. The Eternal Guard are armed with long Asrai spears and optional shields, while Wildwood Rangers wield heavy two-handed glaives. Both options include components to build an optional champion, standard bearer, and musician. The heads and weapons are interchangeable across the miniatures, and the Eternal Guard can each take an optional shield. The Sisters of the Thorn wield deadly magic in addition to blackbriar javelins, while the Wild Riders of Kurnous are armed with vicious hunting spears and optional shields. Both options include components to build an optional champion, standard bearer, and musician. You'll also find accessories to further customise your miniatures, and the Wild Riders can each take an optional shield. Glade Guard and Deepwood Scouts wield Asrai longbows. Both options include components to build an optional champion, standard bearer, and musician. The champion can be built holding an Asrai longbow or a sword, there is a choice of two banner toppers for the standard bearer, and the heads, legs, torsos, capes, and weapons are interchangeable across the miniatures. The Glade Riders include components to build an optional champion, standard bearer, and musician. The heads, legs, torsos, capes, and weapons are interchangeable across the miniatures. They can be assembled wielding either a bow or spear, and decorative spirits are included in the kit to personalise your bases. Contents: – 383 plastic components – 20 Citadel 25mm Square Slotta Bases – 5 Citadel 30mm by 60mm Rectangle Bases – 4 Citadel 30mm by 60mm Rectangle Slotta Bases – 1 Wood Elf Realms Transfer Sheet – 1 construction guide The Wood Elf Realms Transfer Sheet features 186 high-quality waterslide transfers, including icons and runes in different colours to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Marching from Ulthuan, the High Elves defend the World of Legend from Chaos. Their reach is long, and these noble warriors stand ready to fight those who would defile and sully the realms – above all, they hate the worshippers of the Dark Gods with a cold fury. Nobility and Martial Skill Made Manifest This loaded box is ideal for starting a new High Elf Realms collection – or expanding an existing army – to defend the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. Commanded by a majestic Sea Guard-themed High Elf Lord, the core of the army is a unit of Lothern Sea Guard, a heavily armoured defensive unit ideal for holding ground. A band of Shadow Warriors offers long-range support to harass and disrupt the enemy, while an eagle-borne Lothern Skycutter delivers a heavy bolt-thrower wherever it's needed to take out high-value targets. A Tiranoc Chariot and a unit of Ellyrian Reavers charge forward to deliver death to those who would oppose the might of the High Elves. When taken together, they are a highly mobile force that hits hard where your enemy is weakest. This boxed set builds 23 multipart plastic High Elf Realms miniatures: – 1 High Elf Lord – 10 Lothern Sea Guard – 5 Shadow Warriors (can alternatively be built as Sisters of Avelorn) – 5 Ellyrian Reavers – 1 Lothern Skycutter – 1 Tiranoc Chariot (can alternatively be built as a Lion Chariot of Chrace) The miniatures in this box are easy to customise. The Lothern Skycutter kit builds both the Skycutter itself, and the High Elf Lord on foot. It can be assembled with 3 Lothern Sea Guard crew, 2 Lothern Sea Guard and a bolt thrower, or the High Elf Lord can ride it with 1 Lothern Sea Guard. The Swiftfeather Roc has a choice of 2 different heads, 2 sets of claws, and can have its wings assembled up or down. The chariot itself has a choice of 2 front figurehead decorations, 2 back banners, and 2 rear decorations. The crew have 2 head options each, making it easy to customise your airborne war machine. The High Elf Lord can be assembled with or without a cape, and if you equip your Lothern Skycutter with an eagle-eye bolt thrower, they can alternatively be built on foot, with the option to carry a Battle Standard. The Lothern Sea Guard come with components to build an optional champion, standard bearer, and musician. The Shadow Warriors can be assembled with an optional champion. Alternatively, they can be assembled as Sisters of Avelorn, armed with magical bows, who also have an optional champion. The Ellyrian Reavers can be assembled with an optional champion, standard bearer, and musician. The Tiranoc Chariot includes a choice of 2 heads for the driver, and 2 heads for the crew, who can be armed with a spear or a bow. There is also a spear or a bow to add to the rear of the chariot. It can alternatively be built as a Lion Chariot of Chrace, a heavier option. If you choose to build this kit as a Tiranoc Chariot, the leftover lion miniatures can be used to represent War Lions in your games. Please note that bases for War Lions are not included in this kit. Contents: – 208 plastic components – 6 Citadel 25mm Square Bases – 10 Citadel 25mm Square Diagonal Slotta Bases – 5 Citadel 30mm by 60mm Rectangle Bases – 1 Citadel 60mm by 100mm Rectangle Base – 1 Citadel 50mm by 100mm Rectangle Base – 1 High Elf Realms Transfer Sheet – 1 construction guide The High Elf Realms Transfer Sheet features 356 high-quality waterslide transfers, including banner and shield icons, and runes to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Beastmen are twisted by the Dark Gods, and guided by their base natures. They dwell in primordial forests, venturing out to raid and pillage in a tide of bestial violence. The True Children of Chaos This loaded box is ideal for starting a new Beastmen Brayherds collection – or expanding an existing army – to pillage the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. The army is led by both a Beastman Chieftain and a Beastman Shaman. A herd of Bestigors hits hard, rushing forward to get to grips with their foes, while an Ungor Herd peppers them with arrows to soften them up. A large Gor Herd is ideal for taking and holding ground, and grinding your enemies down. Mutated Chaos Warhounds are an excellent disruption and harassment unit, slowing down your foes and throwing their plans into disarray. When taken together, they are a brutal and aggressive army that surges forward in an unstoppable flood. This boxed set builds 52 multipart plastic Beastmen Brayherds miniatures: – 1 Beastman Chieftain – 1 Beastman Shaman – 10 Ungors – 10 Bestigors – 20 Gors – 10 Chaos Warhounds The miniatures in this box are easy to customise. The Ungor Herd includes components to assemble an optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers. The other Ungors can be armed with a bow, hand weapon and shield, or spear and shield, and the heads in the kit are interchangeable across the bodies. The Gor Herd can be assembled with an optional champion, standard bearer, and musician. The horns, heads, hand weapons, and shields in the kit are interchangeable across the bodies. The Bestigor Herd can be assembled with an optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers, and the horns, heads, and weapons in the kit are interchangeable across the bodies. The Chaos Warhounds have separate bodies that feature modular, interchangeable horns and tails. Contents: – 403 plastic components – 12 Citadel 30mm Square Bases – 32 Citadel 25mm Square Bases – 10 Citadel 50mm by 25mm Rectangle Bases – 1 Beastmen Brayherds Transfer Sheet – 1 construction guide The Beastmen Brayherds Transfer Sheet features 204 high-quality waterslide transfers, including banner icons and runes of the Dark Tongue to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Months prior to the Betrayal at Isstvan, the Emperor’s judgment had descended upon the Thousand Sons’ home world of Prospero in the first recorded open clash between Legions and the Talons of the Emperor. In defiance of the Emperor’s command, Magnus and his sons had been practicing forbidden psychic sorcery. A Censure Host comprised of the Legio Custodes, Silent Sisterhood, and the Space Wolves Legion vowed to wreak utter ruin upon Prospero. They were not prepared for what Magnus would unleash in return. Change Comes for Prospero This gaming supplement for Warhammer: The Horus Heresy details the involvement of the Legio Custodes in the Burning of Prospero, where they would battle not only the Legiones Astartes, but also daemonic forces conjured in the depths of Tizca. In addition to detailed background and a new Unit for the Custodians, an Army List is presented which allows players to field the Daemons of Tzeentch in the Horus Heresy for the first time. This 48-page softcover supplement contains: – In-depth Lore: Detailed background on the Custodians’ role in the Burning of Prospero, and of the elements of the Legio Custodes which joined the Censure Host. – Additional Mission: A full Historical Mission that allows players to recreate the Fall of the Domus Tenebri which pitted the Daemons of Tzeentch against the Emperor’s Custodians. – Daemons of Tzeentch Army List: A full Army List for the Daemons of Tzeentch including a new Psychic Discipline and rules which allow these Units to be included in Thousand Sons Armies. – Unit Profiles: Additional rules for a new Adjutorum Sodality unit for the Legio Custodes, and 2 new cohorts for the Solar Auxilia. You will need the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Custodes, Liber Hereticus, and Liber Auxilia, all available separately, to make full use of this gaming supplement.