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A 368-page Death Korps of Krieg novel Commissar Valian Hesh of the Death Korps of Krieg has to prevent the 472nd Siege Regiment of Krieg from attempting a suicidal final assault on enemy lines. Can Hesh bring the 472nd to heel, or will he lose himself in the process? READ IT BECAUSE As the T’au tighten their grasp on the planet, Commissar Hesh’s time is running short. With few allies, save for his cryptic prefectus militant, he must risk everything to save his soldiers. THE STORY The battle for Rezlan VI may be over, but for Commissar Valian Hesh of the Death Korps of Krieg, the war has just begun. After an Imperial battleship condemns the ravaged world to an agonising death, the T’au Empire and the Imperium are locked in a bitter stalemate. Written by Rhuairidh James. -
A 368-page Warhammer 40,000 novel Solomon Akurra is a Harrowmaster of the Alpha Legion that dreams of empire. Many renegade warlords seek to enslave humanity, but the Ghost wants more – he seeks to shatter the Imperium and rebuild mankind anew. READ IT BECAUSE To achieve his aims, the Harrowmaster must test his martial prowess and intrigue to the limit. He is prepared to play the long game, but as Imperial assassins lurk in the shadows and fury and dissent festers within the ranks of his Legion, will the terrible price of Solomon’s vision prove too high a cost? THE STORY He has united feuding forces within the Alpha Legion under his command and conquered entire star systems. Now, wielding what he claims to be his primarch’s weapon, the Pale Spear, Solomon is carving a new future. However, ambition attracts enemies, and the Imperium rises in force to destroy Solomon’s Ghost Legion and his burgeoning new world. Written by Mike Brooks. -
A 288-page Warhammer 40,000 novel Lieutenant Kallisto Rytsar did not set out to be a hero. Unfortunately for him, a massive ork warband led by a kunnin’ and ambitious big boss has targeted the manufactorum that Rystar and his Astra Militarum crews have sought refuge within. Suddenly assaulted from all sides, can these desperate defenders hold out? READ IT BECAUSE As the Ork threat grows and the xenos close in, the hard-pressed Lieutenant Rytsar is forced to arm the workers and wounded from the manufactorum they are defending in their frantic attempt to repel the xenos attacks. Will such desperate measures be enough? THE STORY When Lieutenant Kallisto Rytsar’s company is decimated, they must lead a ragtag group of surviving Astra Militarum tanks and their crews to a manufactorum crucial to the war effort in an attempt to hold out until reinforcements can arrive. However, an ork warband has decided that this very manufactorum is ripe for looting, and suddenly Rytsar and his fellow survivors must fight to defend the critical Imperial asset they were sheltering within. Written by Tom R Pike. -
A 304-page Warhammer 40,000 novel In the face of the infinitely adaptable horrors of a tyranid vanguard swarm, the Raptors’ unorthodox tactics will be tested to the very limit. Lieutenant Voise must make a terrible choice: save the world, or save the warriors under his command. READ IT BECAUSE Experience how the Raptors Chapter of Space Marines approach war like no other – pragmatic, uncompromising, and utterly unconcerned with ambitions of honour and glory. THE STORY Strike from shadow. Choose the place and time of battle. Seize victory by any means necessary. These are the doctrines that define the Raptors Chapter. Tasked with destroying a tendril of Hive Fleet Leviathan, Raptors Lieutenant Chandrel Voise has led his demi-company to the isolated world of Jaskar. With no reinforcements coming and no hope of resupply, Lieutenant Voise knows that every bolt round fired and every battle-brother’s life expended must bring him closer to victory. Written by William Crowe. -
Led by High Priest Ashurtak, Settra’s legions advance inexorably towards the realm of Bretonnia in their quest for vengeance. Beyond the Vaults, they discover Athel Loren. Drawn to the great forest, the Undead face vigorous resistance. The Power of Death Versus the Living Spirit of the Forest This supplement ventures into the primordial forest of Athel Loren as Settra the Imperishable, his armies having ravaged the Border Princes, sets his sights upon the lands that lie beyond the peaks of the mountainous Vaults. This book provides new rules and content for Warhammer: The Old World, allowing you to use your collection of implacable Tomb Kings of Khemri and noble Wood Elves in new and exciting ways. This 48-page softcover supplement contains: – A Quest for Vengeance: Background describing the ambitions of Settra's forces as they set their deathless gaze upon Bretonnia – but first they must pass through Athel Loren, meeting the resistance of the Wood Elves that call it home. – New Scenarios: The Mondidier Pass, a Battle March Scenario, and The Battle of Crystal Mere, a historical recreation scenario. – Magic in the Wilderness: New rules for enchanted terrain, as well as new common magic items. – Ancient Armies: New rules for the Tomb Kings of Khemri, including a Barrow Kingdoms Army of Infamy, and adding unique characters to your Battle March armies. – Fury of the Great Forest: New rules for the Wood Elf Realms, including Kinbands, Gargantuan Treemen and Gargantuan Treemen Ancients, and the Spirits of the Forest Army of Infamy. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Forces of Fantasy, and Warhammer: The Old World – Ravening Hordes, all available separately, to use the contents of this supplement. -
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The necromantic lords of the Tomb Kings of Khemri are heir to the legacy of an ancient empire, steeped in traditions and magical practices that have seen them endure far beyond their mortal limits. This is a set of 20 six-sided dice with rounded edges for use in games of Warhammer: The Old World, themed around the Tomb Kings of Khemri. They are cast in bone-coloured acrylic plastic with black markings, and measure 16mm along each edge. On the standard D6s, the 1-5 facings are traditionally pipped, and each '6' face is decorated with the noble icon of a leering skull with an elaborate headdress. Contents: – 18 D6 dice with a Tomb Kings of Khemri icon on the '6' face – 1 Artillery dice (labelled 2, 4, 6, 8, 10, Misfire) – 1 Scatter dice These themed dice are only available while stocks last. -
The Tomb Kings of Khemri march forth in unending hordes of skeletal warriors to overwhelm their foes. These deathless legions know no hunger, fear, or fatigue, and do not require the resources mortal armies need to sustain long campaigns. There's no effective limit to their size, beyond the bodies at their disposal and the potency of the magic that animates them. Rise Up Against the Living This boxed set is an ideal way to start a new Tomb Kings of Khemri collection – or expand an existing army – to unleash in games of Warhammer: The Old World. The core of the force is comprised of massive amounts of infantry, split into archers and soldiers, supported by swift and deadly chariots. All of these miniatures are new, and this is your first chance to get your bony hands on them. You'll be able to assemble them into huge units, or smaller ones, each with their own command sections. This boxed set builds 78 multipart plastic Tomb Kings of Khemri miniatures: – 36 Skeleton Warriors – 36 Skeleton Archers – 6 Skeleton Chariots These miniatures are easy to customise. The Skeleton Warriors can be armed with tall shields and either swords or spears. They can be assembled with up to 2 champions, including a choice of two different hand weapons and upper torsos. 2 more can be built as musicians with a choice of two different horns, and 2 can be assembled as standard bearers, with a choice of 2 different toppers. The kit includes 44 interchangeable shields. For every 18 Skeleton Archers miniatures, you can build up to 2 different champions, 2 standard bearers with a choice of 2 toppers, and 2 musicians with a choice of either a drum or horn. The kit includes a staggering number of interchangeable parts, including 28 heads, 32 quivers, 10 sets of arrows stuck in the ground, and 14 decorative swarms of scarabs. The Skeleton Chariots kit includes a number of options to add variety. For every 2 chariots, you'll be able to build an optional champion in one of 2 different poses, an optional musician, and an optional standard bearer. You'll find 3 different decorative plates for the front of the chariot itself, with 2 additional wings for the champion's chariot, 3 different crests for the horse's yoke, and 3 different blades mounted to the draft pole. The horses themselves also have additional crests for the champion's chariot. Each chariot can be assembled with a quiver of arrows and a bundle of spears mounted to the frame. The crew can be assembled with either a spear or a bow, and the drivers can be built with one of 2 different poses, each with 2 heads to choose from. The horses can be placed in either left or right positions. Contents: – 476 plastic components – 72 Citadel 25mm Square Bases – 6 Citadel 60mm by 120mm Rectangle Bases – 1 construction guide – 2 Tomb Kings of Khemri Transfer Sheets Each Tomb Kings of Khemri Transfer Sheet features 498 waterslide transfers. These include symbols and icons for Geheb, Ptra, Sokth, Djaf, and Asaph, as well as Nehekaran Hieroglyphs to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Warhammer Colour Tool Set – Warhammer Colour Plastic Glue – Warhammer Colour paints – Warhammer Pro Tools: Super Fine Detail Cutters – Warhammer Tone Pro paints Rules for using these miniatures in your games of Warhammer: The Old World can be found in Warhammer: The Old World – Ravening Hordes, available separately. This boxed set is only available while stocks last. These miniatures will be available separately at a later date. -
Scuttling, repugnant creatures whose insanity pushes them over the brink of madness into the belief that they are glorious, stout soldiers of a magnificent empire, Crypt Ghouls seek out fresh, raw meat – usually by killing anything in their path. Dangerous even as individual enemies, they tend to hunt in packs, each mordant competing with the other for scraps of flesh torn from the unfortunate dying. Should they catch a glimpse of their king they will fight all the harder – after all, who would not wish to be noticed by a court so glorious? This multi-part plastic kit contains 20 Crypt Ghouls, and are supplied with 20 Citadel 25mm Round bases. -
Gazul is the Ancestor God of the underworlds, and these solemn metal and stone gholems are fashioned to honour him. They are found in karak tombs, standing in eerie silence, until awakened by dour laments in times of great need. As grim as their namesake, the Gholems of Gazul wield great hammers with stoic purpose, crushing foes with rhythmic, sweeping blows. Even arcane defence provides scant protection, for the runes upon their stone forms prove the undoing of the enemy’s wards. Towering Avatars of the God of the Dead This multipart plastic kit builds 3 Gholems of Gazul, line-breaker constructs for your Khazalite Holds armies in games of Warhammer Age of Sigmar. Large and imposing statues made of stone and metal, they wield massive Gazulite Great Hammers with chilling efficiency. These rune-encrusted weapons make a mockery of enemy armour, and the enchantments placed on them are capable of smashing through even magical defences, leaving enemies strewn about in crumpled heaps. Fashioned for War This kit includes a variety of options to customise your miniatures, so no two units need look identical. Interchangeable parts: – 3 Gazul neck plates – 4 Gazul heads – 4 Gazulite Great Hammer heads – 6 pairs of hammer endplates – 4 Gazul belt icons – 3 Gazul right arm pauldrons – 3 Valaya neck plates – 4 Valaya heads – 4 Valaya shields – 4 Valayan Great Axes – 4 Valaya belt icons – 3 Valaya right arm pauldrons – 3 pairs of vambraces – 7 rune charms This unit can alternatively be built as Gholems of Valaya, an axe-and-shield-wielding version fashioned after another Ancestor God. Contents: – 141 plastic components – 3 Citadel 50mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Warhammer Colour Tool Set – Warhammer Colour Plastic Glue – Warhammer Colour paints – Warhammer Pro Tools: Super Fine Detail Cutters – Warhammer Tone Pro paints -
Ormyr is a Grimmdron beastmaster of some renown. Wearing a mantle of drothscales and wielding a double-bladed axe and punchblade fashioned from his saurian kills, he is also resourceful. Accompanied by his Kyndledroth, Ashtongue, the nomadic Fyreslayer will often appear on the eve of battle ready to lend his fyresteel to the duardin cause. Unleash the Fury of Vulcatrix This multipart plastic kit builds Ormyr and Ashtongue, a vengeful hero and companion for your Khazalite Holds armies in games of Warhammer Age of Sigmar. Ormyr has a natural affinity for drothmastery and willingly shares his gifts with his kin. When added to your forces, Ormyr’s desire for vengeance can be channelled through Ashtongue, inducing a volcanic fury in nearby Magmadroths. Up close, Ormyr stands ready to hack foes down with his double-bladed axe and a brutal punchblade, and woe betide any who find themselves on the wrathful end of Ashtongue's fiery maw and shredding claws. Contents: – 16 plastic components – 1 Citadel 50mm Round Base – 1 Citadel 32mm Round Base – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Warhammer Colour Tool Set – Warhammer Colour Plastic Glue – Warhammer Colour paints – Warhammer Pro Tools: Super Fine Detail Cutters – Warhammer Tone Pro paints -
The Khazalite Holds honour their Ancestor Gods, and their fallen, with diligent reverence. Their memory is long and well-recorded, and these hardy duardin will lay down their lives in defence of their homes, or for the opportunity to settle an old grudge. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Khazalite Holds. They are cast in a frosted green acrylic plastic with metallic gold ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the runic icon of Khazalite Holds. These themed dice are only available while stocks last. -
High Kyng Valankrom is as hardy as granite and uncompromising as a mountain summit. The liege-lord of the Khazalite Holds was crowned by Grungni himself to lead the duardin into a prosperous new era. He is well suited to the task, his deeds of valour and shrewd judgement known throughout the karaks. Riding atop his War Throne and wielding the rune hammer, Bharadreng, he is an inspiring presence to all duardin, not just his fellow Kromdron. Valankrom desires nothing less than the unification of duardin-kind and the restoration of the Khazalid Empire, and he has vowed that nothing will stop him from seeing the task done. Bring Your Throne to Battle This multipart plastic kit builds High Kyng Valankrom, an inspiring liege-lord to lead your Khazalite Holds armies in games of Warhammer Age of Sigmar. Solidly seated atop a War Throne, a land ship driven forward by the power of a Stonesmith, his commanding presence inspires nearby duardin to fight all the harder in his defence. He is surrounded by his War Council – powerful individuals in their own right who each offer different tactical options in battle. When combat is joined, the High Kyng wields his wyvern-tooth hammer, Bharadreng, with undeniable force, while his War Council lend their own heavy blows to the melee, and blasts of lightning arc forth from the carved beasts on the prow. If you're looking for the ideal mix of resilience, hitting power, and army-boosting abilities, look no further than Grungni's crowned champion. This kit can alternatively be built as a halberd-wielding Thrynn on War Throne, with her own distinct set of powerful abilities. Contents: – 84 plastic components – 1 Citadel 170mm by 105mm Oval Base – 1 construction guide This miniature requires assembly and is supplied unpainted. We recommend: – Warhammer Colour Tool Set – Warhammer Colour Plastic Glue – Warhammer Colour paints – Warhammer Pro Tools: Super Fine Detail Cutters – Warhammer Tone Pro paints -
Clangunners unleash deadly salvoes with a thunderous boom, piercing armour and gouging flesh with their finely wrought firearms. Those with particularly steely nerves prefer to dispatch foes up close with Thrundrin Shotcannons – their heavy short-range blasts are favoured for clearing dilapidated halls and narrow defiles. Clangunners who wield Thrundok Rifles are said to painstakingly inscribe every one of their stone-tipped bullets with runes to enhance their potency, allowing them to deliver long-range salvoes and force targets to take cover. Bring the Thunder This multipart plastic kit builds 10 Clangunners, deadly ranged infantry for your Khazalite Holds armies in games of Warhammer Age of Sigmar. Equip them with sturdy long rifles to loose deadly hails of firepower that will send your enemies scrambling to keep their heads down. Arm them with blunt hand-held cannons to stop aggressive units in their tracks, and mow down units of weaker soldiers with indiscriminate firepower. No matter which option you choose, they will help swing the battle in your favour. When deployed in numbers, your foe will hesitate to approach with all but the hardiest of their units. Customise Your Gunners Each gunner can be equipped with either a Thrundrin Shotcannon or Thrundok Rifle, with a unique champion for each type, marked out with a distinctive head, choice of 2 pauldrons, base topper, and unique arms. This versatile kit also allows you to build an optional musician with your choice of 2 different styles of drums, and a standard bearer with one of 2 different banner toppers. There's also an optional back banner that can be added to any of the miniatures. Each model includes a choice of heads, with a total of 30 to choose from in the kit. Contents: – 154 plastic components – 10 Citadel 28.5mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Warhammer Colour Tool Set – Warhammer Colour Plastic Glue – Warhammer Colour paints – Warhammer Pro Tools: Super Fine Detail Cutters – Warhammer Tone Pro paints -
Valayan Guardians are protectors of the hearth, and counted among the fiercest warriors of the karak. They fight to honour their goddess, Valaya, and to march beside them is a great privilege. They wield the finest weapons, and they're well protected by thick gromril plate. Some carry halberds to shear through heavy armour and take down monstrous foes. Others carry rune axes and heavy shields to ward off blows and aggressively wrongfoot the enemy before striking with eternally sharp blades. Warriors of the Hearth This multipart plastic kit builds 5 Valayan Guardians, heavy infantry for your Khazalite Holds armies in games of Warhammer Age of Sigmar. Clad in plate armour and wielding rune-enhanced weapons, they are both resilient and powerful, capable of taking down the toughest of targets while sparing their kin from tremendous amounts of damage. When equipped with axe and shield, they are ideal for defending vital positions, while halberds allow them to be used more aggressively. No matter how you choose to arm them, they deserve a place in any Khazalite Holds front line. Customise Your Elite Infantry This kit includes a few options to customise your miniatures. Each of them can be equipped with either a two-handed runic halberd, or a runic axe in one hand and a shield in the other. Both variants allow you to build one of them as a unit champion – the halberd-wielding champion has a unique base topper, head, and pauldrons, while the champion with a rune axe has a unique head, a helmet in one hand, and a shield strapped to her back. A unit armed with axes includes a few additional options, with 2 of the miniatures having a choice of 2 heads, and one having a choice of 2 different axe-wielding arms. Contents: – 93 plastic components – 5 Citadel 28.5mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Warhammer Colour Tool Set – Warhammer Colour Plastic Glue – Warhammer Colour paints – Warhammer Pro Tools: Super Fine Detail Cutters – Warhammer Tone Pro paints -
The Magmic Fyrds of the Grimmdron burn with vengeance for the destruction of their former holds and lands, seeking out foes wherever they can find them. The Runefathers of these warbands are stoic warleaders, surrounding themselves with veteran warriors and zealots, ever eager to slake their fyresteel axes with the blood of their enemies. Stoke the Fires of Retribution This box is an ideal way to start a new Khazalite Holds collection – or expand an existing army with the might of the Grimmdron. Led by a powerful Runefather riding atop a fearsome Magmadroth, they are a force burning with desire to demolish their avowed enemies. Elite Auric Hearthguard spit bolts of molten stone from their magmapikes, before closing in for the kill with the ornate blades on the tips of their weapons. A band of Vulkyn Flameseekers covers the rest of the battlefield, securing and holding objectives, while their Kyndledroth darts around them to confound and harass the enemy. Rounding out the army is an Auric Runesmiter on foot, a priest who's able to awaken the runes hammered into the flesh of nearby Grimmdron to empower them. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games and settle your grudges across the Mortal Realms. This boxed set builds 16 multipart plastic Khazalite Holds miniatures: – 1 Auric Runefather on Magmadroth – 1 Auric Runesmiter – 9 Vulkyn Flameseekers – 5 Auric Hearthguard The miniatures in this box offer a number of options for customisation. The Auric Runefather on Magmadroth includes 2 different sets of horns for the beast, and 2 crests with yet more horns. The Auric Runesmiter has a choice of holding either a flaming hooked baton in his right hand or a runic key, in addition to his heavy latch-axe. The Auric Hearthguard include a number of options to customise your miniatures. One of them can be built as a champion, with a choice of 2 majestic mohawks and a unique magmapike. Each of the Auric Hearthguard can be customised with your choice of the following interchangeable parts: – 5 mohawks – 5 handaxes – 10 belt accessories 4 of the Vulkyn Flameseekers, including the champion, can be equipped with your choice of either two-handed axes or shovel-like bokaz. The kit includes 5 interchangeable hand axes and 9 belt accessories. The miniatures in this boxed set are intended to be assembled as a Magmic Fyrd Spearhead. Instructions on how to assemble the alternate build options for the Hearthguard Berzerkers, the Auric Runesmiter on Magmadroth, Auric Runeson on Magmadroth, Auric Runefather on foot, and Auric Runeson on foot, are not included. Contents: – 243 plastic components – 10 Citadel 32mm Round Bases – 5 Citadel 28.5mm Round Bases – 1 Citadel 120mm by 92mm Oval Base – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Warhammer Colour Tool Set – Warhammer Colour Plastic Glue – Warhammer Colour paints – Warhammer Pro Tools: Super Fine Detail Cutters – Warhammer Tone Pro paints -
Fjori travels the Mortal Realms seeking vengeance as he wrestles with the fall of the Fyreslayer kingdom. The last survivor of Guzanhold, he is joined by a band of like-minded Grimmdron who will sell their services to the highest bidder – as long as they can slake their desire for vengeance against those who laid their kinfolk low. Stoke the Flames of Retribution This multipart plastic kit builds Fjori's Vengeance – a powerful Regiment of Renown for your Cities of Sigmar, Daughters of Khaine, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Stormcast Eternals, and Sylvaneth armies in games of Warhammer Age of Sigmar. The units can also be used in your Khazalite Holds army, and you'll save money compared to buying them individually. The force is headed up by a Grimhold Exile, a mighty warrior who strikes out on their own to take on the largest enemy targets. In the wake of this destruction, an Auric Flamekeeper stands by to empower a band of elite Hearthguard Berzerkers armed with huge double-handed weapons. This boxed set builds 7 multipart plastic Khazalite Holds miniatures: – 1 Grimhold Exile – 1 Auric Flamekeeper – 5 Hearthguard Berzerkers The Hearthguard Berzerkers include a number of options to customise your miniatures. You'll find the necessary parts to assemble one of them as an optional champion, with one of 2 unique mohawks and a choice of either a twin-flailed flamestrike poleaxe or a broadaxe. Each of the Hearthguard Berzerkers can be customised with your choice of the following interchangeable parts: – 5 mohawks – 5 flamestrike poleaxes – 5 broadaxes – 5 handaxes – 10 belt accessories The miniatures in this boxed set are intended to be assembled as Regiment of Renown: Fjori's Vengeance. Instructions on how to assemble the alternate build options for the Auric Hearthguard are not included. Contents: – 98 plastic components – 7 Citadel 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Warhammer Colour Tool Set – Warhammer Colour Plastic Glue – Warhammer Colour paints – Warhammer Pro Tools: Super Fine Detail Cutters – Warhammer Tone Pro paints This box is only available while stocks last. -
Book 2 in The Scouring Series The Horus Heresy is over, but the war for the future of the Imperium is just beginning. Loyalists scramble to rebuild before their enemies regroup and return, all the while debating about how to run an empire without an Emperor. The Traitors are fleeing for their lives, their faith in the dark gods shaken. The fate of Mars has yet to be decided. How will the remains of the Legions respond to the demands of a new age? READ IT BECAUSE The final moments of the Horus Heresy tore a wound in the fabric of the Imperium from which it would never fully recover. In the aftermath, Humanity had to find a new way forward. This book offers another glimpse into the repercussions of the war, and the beginning of what would become the grim darkness of the far future. THE STORY The Emperor is silent. Sacred Mars is a desecrated world of nightmare machines and the forge fanes of the Dark Mechanicum. In the emptiness between the stars, the Traitor Legions are running for their lives. In this cauldron of ruin, Titus Prayto fights to secure the future of the Imperium, a future which only the Space Marines can protect. Ortag Theokon of the Iron Warriors seeks sanctuary amongst the wasteland of a lost war. Apollyon of the Blood Angels fights for salvation with the shadow of his father’s death clinging to his back. While primarchs and High Lords scramble for power, Mouhausen, once Chosen of Malcador, seeks to balance the needs of the future against the fury of the present. The angels of the past are now the monsters of an age of ashes. A 544 page The Scouring novel, written by John French. -
White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the November issue: WARHAMMER 40,000 Names Beyond Number What’s in a name? Quite a lot as it turns out. Here we explore some of Custodian Guard Patrochius Mikkelon’s many names and deeds. Battle Report: Purge the Xenos An alien uprising has been discovered on Ratlavor. Solution? Send in twenty or so golden-armoured warriors to deal with it. Titanic Duel The duel game is back, this time with rules for Wraithknights and Stormsurges. The Tyrant’s Claim Your Kill Team think they've got it easy defending a backwater world. Wrong. Huron Blackheart’s here, and he’s up for plundering! WARHAMMER AGE OF SIGMAR Dominion of Earth and Stone Gather round, beardlings, and learn of Undinbar, hold of the White Dwarf, and Barazald, the Great Library of Grudges. The White Dwarf’s Wayfarers Army of Renown rules for fielding a duardin force led by Grombrindal himself. Surely the coolest thing since sliced brog. Brush Tips: Khazalite Holds The ’Eavy Metal team explain how they came up with the colour scheme for Karak Angaraz. Paint Splatter: Khazalite Holds A short (who you calling short?) stage-by-stage guide for painting a Khazalite Clanshield. Illuminations: Khazalite Holds The studio’s esteemed illuminators put down their hammers and chisels to discuss the art of the Khazalite Holds. Nurgle’s Gardeners A colourful collection ‘fresh’ from Nurgle’s Garden by corrupted cultivator Terry Pike. Voyage of the Saltfyre: Treasure and Toll Who knew that doomflayers could be used as landing craft? Fun fact in this Skaven story. OTHER ARTICLES Tales From the Underhive You wanna be in my gang? Of course you do. But how do you start a gang in Necromunda? Echoes of the Past Four adventurers and their Battle Companies journey to Middle-earth in search of an ancient artefact. Access Granted Enter the White Dwarf Bunker. Within this sacred hold, you'll find painting challenges and all the latest Bunker news. Your Warhammer We feature your Monsters and Machines, plus Adeptus Custodes, a letter about a Tomb King returning to the hobby, and a Skaven slug-slug. The White Dwarf Round-up Our whimsical musings on the month that’s just gone, plus the truth about Milo’s third arm. Bunker Bingo Ever wondered who makes this wonderful magazine each month? It’s this lot! A Delaque gang is the star of our bingo-ing endeavours. Each copy of White Dwarf 530 also comes with: – 1 A4 tear-out card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month – 2 tear-out Warhammer Titanic Duel reference cards – 1 T’au Empire KV128 Stormsurge and 1 Aeldari Wraithknight. -
Book 4 in the Horus Heresy Saga Having witnessed the terrible massacre on Isstvan III, Death Guard captain Garro seizes a ship and sets a course for Terra to warn the Emperor of Horus’s treachery. READ IT BECAUSE Not only does this novel continue the story from the epic opening trilogy, it also introduces one of the key figures of the series to come: Nathaniel Garro. His destiny might be murky (and clad in grey), but for now he's a simple Death Guard captain. Find out what drove him from his Legion. THE STORY When Garro's fleeing ship, the Eisenstein, is damaged by enemy fire, it becomes stranded in the warp – the realm of the Dark Powers. Can Garro and his men survive the depredations of Chaos and get his warning to the Emperor before Horus's plans reach fruition? A 384-page Horus Heresy novel written by James Swallow. -
A 304-page Warhammer Age of Sigmar Novel Whisperblade Zelef Eryx has joined the search for the lost fortress of Udriste, whose near-mythical weapons and knowledge could save Lethis – if Udriste still exists. But haunted by his own grief and hounded by hidden threats, Eryx struggles against the ever-more urgent questions preying on his mind: Will they discover Udriste in time, and will its secrets be worth the journey? READ IT BECAUSE Surrounded by the growing madness of the Realm of Death, insubordination and infighting brew amongst the crusade's troops. This desperate mission will test the sanity of both Eryx himself and his comrades. THE STORY As a Whisperblade, Zelef Eryx is a spy and enforcer who hunts for danger and corruption within his Freeguild’s ranks. When the Raven City – Lethis – is endangered by a mysterious menace, Eryx must join a crusade that will venture into the darkest reaches of Shyish. Written by Hal Wilson.