• The Kin are a clone race of resilient and pragmatic warriors, who together form the ancient Leagues of Votann. Given wisdom and purpose by their ancient Ancestor Cores, armed and armoured by the pounding pistons of the forge, they scour the galaxy for the resources to expand their works and overcome any foe. Hernkyn Pioneers roam the battlefield on magna-rail bikes, scouting a path for doughty Hearthkyn Warriors and augmented Cthonian Beserks to secure their objectives – guided by battle-tested Kâhls such as the legendary Ûthar The Destined. For those who want to uphold the honour of the Ancestors and claim precious acquisitions, this box is an ideal start to a Leagues of Votann collection – or the perfect way to reinforce an existing army. The units within have been chosen to provide a balanced and hard-hitting core for any army, ideal for Combat Patrol-sized games – approximately 25 Power Level's worth of models – and will save you money over buying the kits individually. This set includes the following multipart plastic models: – 1x Ûthar The Destined, which can also be built as a Kâhl – 5x Cthonian Beserks (including one with a mole grenade launcher and 2x mole grenade models) – 3x Hernkyn Pioneers – 10x Hearthkyn Warriors – 1x Leagues of Votann Transfer Sheet, containing 555 transfers All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The terrain used in images on this page is for illustrative purposes only and is not included.
  • Many Orks dedicate themselves to the pursuit of one obsession over all others, which for the Beast Snaggas is the thrill of the hunt. Their gnarled and scarred appearance speaks of a lifetime spent wrangling horrific beasts and tackling the largest foes they can find, dragging down their prey before hacking them to pieces with brutal choppas. Beast Snagga Boyz take to the battlefield on foot in great roiling mobs, overwhelming enemy lines in a tide of primal, unsophisticated violence. This kit builds 10 Beast Snagga Boyz, a strong and tough Troops choice for your Ork army. As the foot troops of the Beast Snaggas subkultur, they are perfect for advancing across the battlefield in a solid wall of muscle and belligerence, ploughing directly into your opponent's forces. The Boyz are armed with sluggas and choppas, while one may be assembled as the Nob unit leader with a power snappa. One Beast Snagga Boy also has the option of being built with a thump gun, a crude weapon firing explosive cannonball-like shells into enemy ranks. This set comprises 87 plastic components and is supplied with 10x Citadel 32mm Round Bases and 1x Ork Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Canoptek Doomstalkers stride with eerie grace. Whether prowling their masters’ armouries as tireless sentinels or providing mobile fire support to the Necron legions, the Doomstalkers annihilate all those who dare stand against them with searing shots from their doomsday blasters. Need something blown up? Chances are, the Canoptek Doomstalker is the construct for the job! This towering sentry will make short work of your enemies, blasting them to bits with its terrifying doomsday blaster. It's also an incredible defensive choice, laying down covering fire when its neighbouring units are fired upon. This kit builds one Canoptek Doomstalker, and push-fit construction means you won't need glue to build it. It is supplied in 14 plastic components and comes with a 90mm round base.
  • While massed infantry can overwhelm the foe, it often falls to Heavy Weapons Squads to deliver the killing blow. These teams of gun crews swiftly set up their mobile heavy weapons as their comrades advance, providing the firepower to bolster battle lines. With access to an arsenal of portable armaments, they can offer close fire support with adaptable loadouts of precise – or indiscriminate – firepower. This multipart plastic kit builds three Heavy Weapons Teams – paired infantry soldiers crewing a portable gun. Each team can be armed with your choice of a heavy bolter, missile launcher, mortar, autocannon, or lascannon. The kit includes plenty of cosmetic options to mix things up – extra ammo, seven different heads, a variety of poses, and equipment such as vox-sets and magnoculars for spotters and loaders – so no two teams ever need look alike. These teams can be fielded together as Heavy Weapons Squads, or combined with the Cadian Shock Troops kit to form Infantry Squads with attached Heavy Weapons Teams. This kit comprises 127 plastic components, and is supplied with 3x Citadel 50mm Round Bases. Also included is an Astra Militarum Infantry Transfer Sheet, with 597 transfers featuring numerals, squad markings, and Cadian regimental heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Archmagos Dominus Belisarius Cawl was already old at the dawn of the Imperium, over ten thousand years ago. During that span of ages the Tech-Priest has served as a Forge Lord, a Lexico Arcanus and a renowned Magos Biologis. On the battlefield Cawl is a force to be reckoned with, fearlessly scuttling into the thick of the fighting, assessing threats and broadcasting carefully planned orders to his troops. Most enemy fire is thwarted by his force field; however even when parts of his mechanised body are blown off, cables snake out in a whir of activity to effect immediate repairs, or swarm anything that dares comes close… This multi-part plastic kit contains the components necessary to assemble Belisarius Cawl, Prime Conduit of the Omnissiah. Towering over his Adeptus Mechanicus brethren, he stands much taller than even other favoured Tech-Priests of the Omnissiah, with countless augmentations distorting his barely-human frame. He carries an Omnissian axe, which acts as a convenient mounting point for an array of sensors and his voice broadcasting unit, and an arc scourge – this arcane energy weapon is covered in cables, sensors and extra appendages. This theme of augmentation is continued throughout – Cawl’s robes are not-quite covering a massive amount of robotic extensions, with several extra legs, prehensile arms and cables dragging along behind him. A scryerskull hovers above, and there are several symbols of the Machine God dotted about the miniature. Belisarius Cawl comes as 42 components, and is supplied with a Citadel 105mm x 70mm Oval base
  • A Warhammer 40,000 Novel The Lion. Son of the Emperor, brother of demigods and Primarch of the Dark Angels. Awakened. Returned. And yet lost. READ IT BECAUSE Witness the Emperor’s First Son make his dramatic return to the 41st Millennium! Much has changed since he last walked among the stars, but not Lion El’Jonson’s drive to protect humanity from the threats that assail it from all sides. THE STORY After ten thousand years of dreaming, locked in stasis at the heart of his shattered home world, Lion El'Jonson wakes to the nightmare of Imperium Nihilus. In this midnight age, the dying embers of humanity are threatened on all sides by the hungry darkness. Alone, even the Lion has no hope of prevailing against such evil – but there are those who would aid him in his quest. Hunted to the edge of endurance, many among his Fallen knights have long awaited the day their liege would return to redeem them. The Lord of Shadowed Paths must gather these lost loyalists to his side once more, and stride forth to vanquish a traitorous son and the twisted Chaos warband that calls him master. Faced with these strange times, the Lion can be certain of nothing and no one, except for himself. But in a galaxy without the Emperor, the Imperium, his Legion, and Caliban, who is he? Written by Mike Brooks.
  • Corsairs are hardened fighters who have spent their whole lives plundering the lands of others. They are armed with a wide variety of vicious cutlasses, serrated blades and handbows. Plying their bloody trade across the seas they seek out fresh slaughter and loot. This boxed set contains 10 multi-part plastic Black Ark Corsairs that can be assembled with a combination of vicious blades, wicked cutlasses and repeater handbows. It includes options for a Reaver, standard bearer and hornblower. Models supplied with 20mm square bases. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • The Executioners are one of the most feared of all the Darkling Coven regiments. They are reputed to kill an enemy with every swing of their massive Executioner’s Draichs. The Executioners miniatures have a choice of 10 heads, and 10 two-handed executioner’s draichs. A Draich Master can be made using a single-handed axe, spiked collar, and holds a decapitated head in his left hand; whilst the standard bearer holds the banner in his left hand, and carries a single-handed sword in his right. Also included is the option to build a drummer. This plastic kit contains 60 components with which to make either 10 Executioners or 10 Black Guard. Also included is 1 transfer sheet with which to add a variety of banner designs. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Against swift-moving foes the Privateers also employ Scourgerunner Chariots. Quick and deadly, these war machines streak ahead of the hunting parties. From the mobile fighting platforms, keen-eyed aelves snare beasts by launching wickedly sharp harpoons. The Scourgerunner Chariot is drawn by 2 Dark Steeds, and holds seven spare harpoons for the crew. Two Beastmasters act as crew, one of whom can be armed with a spear, or with a ravager harpoon. This plastic kit contains 66 components with which to make either a Scourgerunner Chariot or Drakespawn Chariot. Also included is 1 transfer sheet with which to add a variety of banner designs. It is supplied with a 120mm oval base. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • The Land Raider is the single most destructive weapon in the Adeptus Astartes' arsenal. Protected by bonded ceramite and adamantium armour, the Land Raider is impervious to all bar the most destructive weaponry. Equally impressive are its armaments - lascannon and heavy bolters allow the Land Raider to deliver punishing support fire capable of decimating enemy infantry and tanks alike. This box set contains one multi-part plastic Land Raider. This large 101-piece kit can be assembled with the lascannon sponsons towards the front or the back of the vehicle, and has a working assault hatch to the front.
  • Assault Squads are the rapid attack infantry of the Space Marine Legions. Armed with wargear optimised for close-quarter fighting and hit-and-run tactics, equipped with jump packs that allow them to soar quickly across the battlefield, these squads strike at vulnerable targets or impact the enemy line with shocking force. These abilities make them a devastating tactical asset, as they leap past intervening terrain and fortified positions to engage their adversaries in savage melee combat. This multipart plastic kit builds 10 Space Marine Assault Legionaries, clad in Mark VI 'Corvus' armour. Every Legionary is equipped with a warhawk jump pack, and wields a bolt pistol alongside a chainsword. The kit also includes optional combat shields for each warrior, held in their left hand. One model can be built as a Legion Assault Sergeant with alternative heads, accessories, and extra weapon options – a power fist, a lightning claw, or paired lightning claws, as well as a melta bomb. This kit includes a variety of interchangeable heads, arms, poses, and pauldrons to mix up your Assault Squad, as well as accessories such as grenades, pouches, and pistol holsters to customise each Legionary's look. These models have no Legion markings, allowing Warhammer hobbyists to paint them in whichever colours they choose. However, the box includes a transfer sheet with 293 optional markings and iconography for the Sons of Horus and Imperial Fists Legions. This kit comprises 200 plastic components, and comes with 10x Citadel 32mm Round Bases and 1x Legiones Astartes Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Chaos Knights ride at the forefront of any ruinous host, and their coming heralds the death of empires. These dreaded champions charge into the deadliest of battles without a moment's fear, seeking the glory that is theirs by right. Impaling enemies on ensorcelled lances and trampling formations beneath frenzied hooves, Chaos Knights sow havoc in an avalanche of blood and iron. This multipart plastic kit builds five Chaos Knights – elite, bone-crushing cavalry sworn to the Ruinous Powers. These mounted warriors wield cursed lances and Chaos runeshields, outfitted with menacing armour and ornate barding. Cloaks billowing behind them, hooves kicked up in a charge, these models convey a terrifying momentum atop their warped war steeds. The kit includes components to build one model as a Doom Knight champion, who can be armed with a cursed flail or ensorcelled warhammer instead of a lance, and comes with a choice of alternate helmets as well as a unique runeshield and steed head. You can also build one model as a Hornblower musician, and another as a Standard Bearer with a large flag topped by one of five Chaotic sigils – one each for Khorne, Nurgle, Slaanesh, Tzeentch, and Chaos Undivided. This kit comprises 74 plastic components, and is supplied with 5x Citadel 75x42mm Oval Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the enemies of their friends if it suits their purposes. Delaque gangs will often include these talented agents, though they do so with the knowledge that the Nacht-Ghul ultimately answers to the Star Chamber and the whispers of the Psychoterica. Expand your Delaque Gang with these seven additional fighters. These secretive agents of House Delaque are equipped with a variety of specialist wargear to better enable them to perform their shadowy purpose. The two Nacht-Ghuls can be armed with either a shivver blade and serpent’s fang, while one of the Psy-Gheists is clad in a psychomancer's harness. With the exception of the Psychoteric Wyrms, who act as psychic nodes for their masters, all of the other fighters are psykers, and will offer your gang an enormous tactical advantage. This kit is supplied as 98 components that make the following seven miniatures: - 2x Nacht-Ghul (Champions, supplied with 2x 25mm Necromunda Bases) - 2x Psy-Gheists (Prospects, supplied with 1x 32mm Necromunda Base and 1x 25mm Necromunda Base - 2x Psychoterric Wyrms (Exotic Beasts, supplied with 2x 25mm Necromunda Bases) - 1x Piscean Spektor (a Brute, supplied with 1x 40mm Necromunda Base and 1x 45mm Groove Stem set Rules for using the Nacht-Ghul, Psy-Gheists, Psychoteric Wyrm, and Piscean Spektor in games of Necromunda can be found in Necromunda: House of Shadow. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours. Lovingly designed to update the classic Necromunda gang, this kit allows you to build a deadly squad of Delaque gangers. Inside, you'll find a huge range of customisation options, allowing you to equip each ganger with deadly and unusual weapons, including exotic options like the longrifle and flechette pistol. A host of heads and accessories, meanwhile, allow you to personalise each ganger and ensure no two look alike. In short – if you've got your rules and you're raring to kick off your Delaque gang or you're bolstering an existing force, this is the place to start. This box contains 10 multipart plastic Delaque gangers and 10x 25mm Necromunda bases. Rules for your Delaque gang can be found in Necromunda Gangs of the Underhive and the December 2018 issue of White Dwarf.
  • The Baneblade is a super-heavy tank outfitted with a bewildering array of weapons, even for a vehicle of its prodigious size. Each Baneblade serves as a mobile bastion, as well as a symbol of pride to those who march alongside it. The Baneblade hull also serves as the basis for a number of more specialised variants employed by the Solar Auxilia – including the Hellhammer, which exchanges the standard Baneblade battlecannon with a Hellhammer cannon that sacrifices range for increased destructive capabilities. This multipart plastic kit builds two epic scale Solar Auxilia super-heavy tanks. Each of these massive vehicles bristles with firepower, and can be built with a choice of turret weapons – the Baneblade battlecannon to erase targets at range, or the Hellhammer cannon to deal with bunkers and heavy armour – alongside a co-axial autocannon. They also have a choice of sponson-mounted weapons – paired autocannons, heavy bolters, or heavy flamers. On top of these weapon options, both tanks sport a hull-mounted demolisher cannon and heavy bolter, plus paired lascannon sponsons. The kit includes cosmetic build options for each tank's cupola, allowing you to customise your vehicles with gunners, spotters, closed hatches, and so on. The set includes: - 2x Solar Auxilia Super-heavy Tanks, each with the following weapon options: – 1x turret-mounted Baneblade cannon – 1x turret-mounted Hellhammer cannon – 2x sponson-mounted autocannons – 2x sponson-mounted heavy bolters – 2x sponson-mounted heavy flamers - 1x Solar Auxilia Vehicle Transfer Sheet This kit comprises 106 plastic components and a transfer sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Out of stock!
    The Kratos Heavy Assault Tank is based on an Ancient Terran pattern, first fielded during the Unification of Old Earth. Redesigned after the Emperor's treaty with the Lords of Mars to serve as the spearhead of the Great Crusade, it excels as a line-breaker and foe hammer. Their steady, inexorable advance provides an indomitable core to any assault by the Legiones Astartes, enforced by a barrage of overwhelming firepower. This multipart plastic kit builds four epic scale Legiones Astartes Kratos tanks. These heavily armoured vehicles are simply bristling with weapons. Each can be built with a choice of turret weapons – the versatile Kratos battlecannon, or the close-range melta blastgun – alongside a co-axial autocannon. They also sport a pair of hull-mounted guns – either autocannons, heavy bolters, or lascannons – and a pair of sponson-mounted heavy bolters or lascannons. You’ll find cosmetic build options to help customise your squadron further, including dozer blades and a gunner, spotter, or closed hatch atop the hull. The turret even offers glueless assembly, allowing you to adjust each tank's aim mid-battle. The set includes: - 4x Kratos Heavy Tanks, each with the following weapon options: – 1x turret-mounted Kratos battlecannon – 1x turret-mounted melta blastgun – 2x hull-mounted autocannons – 2x hull-mounted heavy bolters – 2x hull-mounted lascannons – 2x sponson-mounted heavy bolters – 2x sponson-mounted lascannons - 1x Legiones Astartes Legion Vehicle Transfer Sheet This kit comprises 132 plastic components and a transfer sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • HARUSPEX

    65.00
    The Haruspex is a ferocious beast created to consume biomass at a sickening pace. It can devour an entire platoon of soldiers in a matter of moments, shovelling victim after victim into its jaws without pause. The Haruspex’s most obvious feature is its grasping tongue that comes as part of an inside out stomach containing 3 sets of jaws. It’s also armed with a pair of crushing claws and has a horned head specific to this monster, and can be armed with a thresher scythe tail biomorph. This plastic kit contains 47 components with which to make either a Haruspex or Exocrine. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power. Under the command of mighty heretic warlords, such fanatics take to the field in huge Cultist Mobs. This blasphemous militia charges headlong into battle with a motley collection of improvised, stolen and makeshift weapons, overwhelming even determined enemies through sheer weight of numbers. This multipart plastic kit builds 10 Chaos Cultists, each equipped with some combination of autopistol, brutal assault weapon, frag grenades, and krak grenades. These models boast all manner of twisted details, from Chaos symbols and pendants to daemonic masks and robes, with scavenged weapons ranging from crude bionics to vicious machetes. The kit includes two Cultists that can alternatively be built as Cultist Champions – a mutated female Cultist Champion with a bare, horned head and a tentacled arm wielding a chainsword, or a male Cultist Champion with a ragged mask and a bolt pistol. This set comprises 41 plastic components and is supplied with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. These models are designed to be visually compatible with the Cultists of the Abyss set, allowing you to expand your Cultist Mob with even more models and ranged weapon options.
  • A Warhammer Age of Sigmar Novel Zograt was once a puny runt of a grot, but thanks to his brilliant cunning, the blessing of the Bad Moon, and a loyal troggoth, he's now ready to prove himself the greatest Loonboss ever. READ IT BECAUSE Follow a rags-to-riches story of a weak and weaselly git who now aspires to be seen as the best Loonboss in all the Mortal Realms! Of course, not everyone's going to let him have things his own way. THE STORY Despite being gifted with superior cunning, Zograt was born a puny git with a hammy leg. As the weakest runt of his tribe, he was always one beating away from a nasty end until the Bad Moon bestowed a blessing upon him. Now, Zogrot wields the Clammy Hand, and back-stabbing gitz scurry to his cause, afraid of the vengeance their new boss will inflict with his powerful magic. But for every grot suffocated with noxious fungi, Zograt stages a magnanimous gesture, for he is all too wary that power is fragile. Yet in his heart boils an obsession – to become the most formidable Loonboss ever. Where better to proclaim his new-found majesty than the gloom-shrouded mountain of Muttering Peak? To lay claim to his throne, Zograt must evade a sinister coven of wizards that seek to harness the power of the mountain for their own dark designs. But with his razor-sharp mind and a loyal troggoth at his side, Zograt’s ambitions may not be so daft, after all. Written by Andy Clark.
  • Freeguild Command Corps are groups of experts, champions, and other aides-de-camp, called upon by their Freeguild Marshal to offer battlefield advice and assistance. These specialist soldiers range from towering Arch-Knight champions to priestly Soul Shepherds, from vital War Surgeons to sinister Whisperblades. Whether acting as a retinue or operating independently, together they are a force far greater than the sum of its parts. This multipart plastic kit builds a Freeguild Command Corps, consisting of: – 1x Arch-Knight: A fearsome warrior armed with a Sigmarite great weapon – either a hammer or an axe. He also offers a choice of different heads and poses, and either a furred pelt or a scaled cape. – 1x Whisperblade: An enigmatic agent of espionage, with an enchanted rapier visible beneath their long coat. They come with two different head options – one masked, one with a high collar. – 1x Great Herald: An experienced soldier, carrying an awe-inspiring banner with a warhorn for sounding the advance. They offer a choice of different heads, helmet tops, spare weapons, and arm poses. – 1x War Surgeon: A grim field medic, with a rack of vicious surgical tools and elixirs. They come with two different head options – a beaked mask or a bare head. – 1x Soul Shepherd: A priestly psychopomp whose chants safeguard the souls of the dying, accompanied by a skeletal piper known as a Corpus Somni. Both figures offer a choice of different heads. – 1x Mascot Gargoylian: A magical companion creature with a powerful bite. The kit also includes a pair of smaller gargoylians to decorate any of the Command Corps' bases. This kit comprises 68 plastic components, and comes with 5x Citadel 28.5mm Round Bases, a Citadel 25mm Round Base, and a Citadel 40mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic terror responses in even the most hardened prey. As an offshoot of the Lictor bioform, Neurolictors possess a nigh-supernatural ability to evade notice – which renders their sabotage all the more terrifying, as these insidious effects often seem to emerge from out of thin air. This multipart plastic kit builds a Neurolictor, a stealthy Tyranid terror weapon. This eerie, eyeless creature's sinister silhouette and mantis-like claws make its Lictor heritage clear, but the Neurolictor sports a massively overdeveloped alien brain, a prehensile cranial stinger, and barbed feeder tendrils – all vital adaptations for its vile role as a mind-destroying saboteur. This kit comprises 15 plastic components and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Tactical squads are the mainstay of the Space Marine Legions and the force by which the Great Crusade has reconquered much of the galaxy. By the fighting power of thousands of superhuman warriors such as these, armed and armoured for battle in the harshest of environments and the deadliest of war zones, the enemies of Mankind have been crushed repeatedly. The Legion Tactical squad is a highly flexible infantry unit, able to attack or defend at will, assault heavily fortified positions and take and hold strategic objectives, or simply slaughter an enemy comprehensively in almost any situation. MKIII 'Iron' power armour dates from the wars of the Great Crusade, and is renowned for its use in full frontal assault due to its bulky but durable design. This multipart plastic kit builds 20 Space Marine Legionaries, which you can field in games of Warhammer: The Horus Heresy as a Legion Tactical Squad of 20 models or two units of 10 models. Each of these Legionaries is armed with a bolter and bolt pistol, and you can optionally equip them with various additional components such as grenades, pouches, and a bayonet for melee fighting. You can also build up to two Legionaries with a Legion vexilla, two with a nuncio-vox, and two with an augury scanner. Accessories and alternative head options are included to build a Legion Tactical Sergeant for each of your squads – the kit offers a variety of extra weapon options for these unit leaders, including plasma pistols, power swords, power fists, and lightning claws. These models have no Legion markings, allowing Warhammer hobbyists to paint them in whichever colours they choose. However, the box includes a transfer sheet with 293 optional markings and iconography for the Sons of Horus and Imperial Fists Legions. This multipart plastic kit contains 368 plastic components, and is supplied with 20x Citadel 32mm Round Bases and 1x Legiones Astartes Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Hellions are airborne killers. Feral Drukhari, they descend upon their prey in a flurry of hooked blades before hurtling away to safety. Hellions ride to war upon skyboards, single-pilot anti-gravity boards, and pump their systems full of combat drugs. They are crazed terror troops who swoop into the midst of the foe, screaming curses and severing limbs with their murderously sharp hellglaives. This box set contains five multi-part plastic Drukhari Hellions. This 83-piece set includes: three variations of skyboard, 10 different heads, five different bodies (three male and two female). Also included are weapon options including Hellglaives and an agoniser. Models supplied with small flying bases.
  • Infused with the post-human might of the Primaris miracle, these Crusader Squads storm into battle with bolt rifles blazing and Astartes chainswords howling. Initiates aim jets of fire from their pyreblasters or swing crackling power fists into their foes, while hard-eyed Neophytes fight furiously to prove their martial worth. Lead by a Veteran Sword Brother, Crusader Squads mix brand new Primaris Initiates in with Neophytes testing their mettle. Like many Black Templars squads, they are equipped with a range of melee and ranged weapons. The six Primaris Initiates have a variety of helmeted heads and unhelmeted heads. Two Initiates can be built with a choice of auto bolt rifle or heavy bolt pistol and Astartes chainsword, while the third can be built with an auto bolt rifle, a pyreblaster, or a heavy bolt pistol and an Astartes chainsword, with the option to change the chainsword to a power fist. Alternatively, one Initiate can be built as a Sword Brother, who has a choice of helmeted and unhelmeted heads. He can be built with a power sword or power axe, and a heavy bolt pistol or pyre pistol. The four Neophytes have four unhelmeted head options and can be equipped with either bolt carbines or bolt pistols and Astartes chainswords. The kit is comprised of 228 plastic components, with which you can assemble Primaris Crusader Squad, containing six Primaris Initiates and four Neophytes with a choice of weapon options. Alternatively one Primaris Initiate can be built as a Sword Brother. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Devoted followers of Khaine, Witch Aelves spend their entire lives dedicated to serving their bloodthirsty deity. Weapons practice and mock duels take up the majority of their daily lives, yet these are not mere military drills, but religious services with all the gravitas other cults might use when offering prayers to their god. For Witch Aelves, ritual combat hones martial prowess and sates a craving for violence. On the battlefield, dancing like pale shadows, they weave a scarlet path through the orgy of destruction, revelling in the spray of jetting arteries. This multi-part plastic kit contains the components necessary to assemble a set of 10 Witch Aelves. They wear lightweight, minimal armour in order to move and flow more freely in their devotional bloodlust – what armour is there is beautifully ornate, finished by high leather boots. Each Witch Aelf carries a pair of wickedly sharp sacrificial knives, and they’re all posed in an appropriate pirouetting stance. There are 12 heads in the kit – 6 pairs of individual designs – each of which comes with an additional headdress. The leader of the unit, the Hag, can be identified by the extra-spiky headdress she wears. There are 2 banners with 3 different banner tops for standard bearers and a horn to denote the unit’s hornblower. The Witch Aelves come as 134 components, and are supplied with 10x Citadel 25mm Round bases and a banner transfer sheet. This kit can be optionally used to assemble 10 Sisters of Slaughter.
  • Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield they are found fighting in both close quarters and at long range, and form a vital link in the Tyranid swarm, acting as relays through which the Hive Tyrants issue their commands. The Tyranid Warrior models come in 3 distinct poses with every single combination of weapon available on the frame. There is a staggering choice of weapons to choose from including 3 pairs of lash whips; 3 pairs of spinefists; 3 devourers; 3 pairs of rending claws; 3 pairs of scything talons; 3 deathspitters; 3 pairs of boneswords; a venom cannon; a barbed strangler; and 3 pairs of flesh hooks. These can be taken in a variety of combinations depending on how you want to arm your Tyranid Warriors. This kit also includes the option to make a Tyranid Prime. This monster is distinguished with its own chest plate; head and crest; shoulder guards; and has the option to add a scythed tail. As well as this multitude of options there are also enough adrenal glands and toxic sacs to add to the entire unit, and a choice of 4 different faces for the Warriors. This plastic kit contains 89 components with which to make 3 Tyranid Warriors, or 2 Tyranid Warriors and a Tyranid Prime. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Boss Snikrot is no mere Ork cutthroat – he is a murderous legend whose obsession with guerilla warfare has seen him hone the kunnin' taktiks of the Blood Axe clan into an almost supernatural mastery of infiltration. Snikrot is an unseen terror, leading his Red Skull Kommandos deep behind enemy lines – by the time his terrified foes realise he is upon them, the Boss is already opening their throats with his rip-toothed blades. This multipart plastic kit builds Boss Snikrot, an infamous Kommando leader and Ork assassin. He’s armed with a pair of combat blades known as Mork's Teeth, perfect for close quarters fighting behind enemy lines, as well as a custom silenced slugga. The kit includes loads of cosmetic details shared with Ork Kommandos, such as a backpack festooned with extra gear, a smoke grenade to decorate his base, and a choice of three head builds – one bare, one with Snikrot's trademark night-vision goggles over his eyes, and one with the goggles lifted onto his forehead. This kit comprises 17 plastic components and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Out of stock!
    The Predator is perhaps the best known and most widespread variant of the basic Rhino chassis. Augmented with superior armour and firepower, it entirely sacrifices the Rhino’s troop transport capacity in favour of ammunition and generators for its formidable weapon systems. The result is an effective and versatile tank of the line, with an excellent balance of speed, firepower, and protection. The Predator's robust design can field a wide variety of armament configurations – the Legiones standard is a rapid-firing turret mounted autocannon, but other configurations include a powerful heavy lascannon, or more exotic grav and volkite weapons. This multipart plastic kit builds one Legion Predator, a versatile battle tank in the Deimos pattern. This powerful tank stalks the battlefield in armoured squadrons, and can be built with one of four turret weapons – a rapid-fire Predator cannon, a tank-busting gravis lascannon, a potent volkite macro-saker, or a crushing graviton cannon. It also boasts a pair of sponson weapons – heavy bolters, heavy flamers, lascannons, or volkite culverins – that can supplement its primary weapon or allow it to engage a more diverse range of threats. The kit also includes components to upgrade the Legion Predator with a pintle-mounted weapon – a havoc launcher, heavy bolter, heavy flamer, multi-melta, or a combi-weapon with five configurations (bolter, flamer, melta, plasma, or volkite) – as well as a searchlight, a dozer blade, a hunter-killer missile, and a number of cosmetic options, such as towing hooks, sigils, and a choice of a Space Marine gunner, spotter, or closed hatch. This kit comprises 104 plastic components, and is supplied with a Legiones Astartes Vehicle Transfer Sheet containing 44 optional markings and icons for the Sons of Horus and Imperial Fists Legions. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Ahzek Ahriman has the unique distinction of being both the first and last Chief Librarian of the Thousand Sons, and is the most gifted mystic among their already-formidable psyker corps. A respected commander even before his Legion's reunion with its missing Primarch, Ahriman's keen intelligence and talent in warpcraft soon made him Magnus' foremost apprentice, but his greatest strength is his indefatigable will. Ultimately, this determination would see him play a pivotal role in the Burning of Prospero – and walk strange and terrible paths long after the close of the Horus Heresy. This multipart plastic kit bullds one Ahzek Ahriman, Chief Librarian of the Thousand Sons. Armed with his elegant force stave, the Corvidaean Sceptre, and adorned with the occultic talismans and symbology of the XV Legion, Ahriman is a powerful psyker who takes to the field crackling with arcane energies. As master of the soothsaying Corvidae Cult, Ahriman uses his prophetic powers to guide allies on the battlefield – combined with his abilities as a field commander and close quarters combatant, he is an ideal linchpin around which to build a Thousand Sons army for Warhammer: The Horus Heresy. This set comprises six plastic components, and is supplied with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Hereticus: Traitor Legiones Army Book to make full use of this model.
  • Tactical Support Squads replace the utilitarian bolter of their comrades with more specialised weapons, enabling a Legiones Astartes strike force to act with even more versatility and engage a wider range of targets on its own terms. Each of the armaments used by Tactical Support Squads has its place – flamers are ideal for clearing bunkers, trenches, and urban zones, while rapid-firing rotor cannons see use against hordes of lightly-armoured foes. Meltaguns provide bursts of thermic energy for tank-busting, and volatile plasma guns can melt even heavily-armoured elites. Arcane volkite weapons – both the volkite caliver and lighter volkite charger – sear through targets with beams of thermal energy. This plastic upgrade kit can be used to equip Legionaries from the MKVI Tactical Squad set with powerful special weapons, suitable for use in a Legion Tactical Support Squad. The kit includes 10 flamers, 10 plasma guns, 10 meltaguns, 10 rotor cannons, 10 volkite chargers, and 10 volkite calivers, allowing you to upgrade up to three full MKVI Tactical Squad sets into six Tactical Support Squads of 10 models, or 12 units of five models. The kit includes five slightly different designs for each type of special weapon, ensuring your Legionaries will remain distinct when massed on the battlefield. This upgrade kit comprises 100 plastic components and is designed to be assembled with the MKVI Tactical Squad set, which is sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and either the Liber Astartes: Loyalist Legiones Astartes Army Book or Liber Hereticus: Traitor Legiones Astartes Army Book to make full use of these upgrades.
  • Heavy Support Squads provide the Legiones Astartes with mobile, infantry-portable firepower sufficient to bring down hordes of enemy troops or smash armoured vehicles apart with withering hails of fire, combining devastating armaments with all the flexibility of a footsoldier. Heavy bolters are the largest bolt weapons available to infantry, unleashing a storm of shells that tear apart enemy formations, while missile launchers are prized for their versatility, offering a variety of explosive munitions suited to eliminating infantry, tanks, or aircraft. This plastic upgrade kit can be used to equip Legionaries from the MKVI Tactical Squad set with powerful heavy weapons, suitable for use in a Legion Heavy Support Squad. The kit includes 10 heavy bolters and 10 missile launchers with arms suited to each weapon, allowing you to upgrade a full MKVI Tactical Squad set into two Heavy Support Squads of 10 models, or four units of five models. Also included are four augury scanners which can be carried alongside a heavy weapon, allowing each of your Heavy Support Squads to detect and eliminate enemy units. This upgrade kit comprises 120 plastic components and is designed to be assembled with the MKVI Tactical Squad set, which is sold separately. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and either the Liber Astartes: Loyalist Legiones Astartes Army Book or Liber Hereticus: Traitor Legiones Astartes Army Book to make full use of these upgrades.
  • Warhammer 40,000 is a fast-paced and explosive tabletop wargame. Will you choose to play as the mighty Space Marines, the all-consuming alien Tyranids, or one of the many other unique factions of warriors, aliens, machines, and monsters? Amidst the raging fires of a galaxy at war, collect, build, and paint your evergrowing army, then play nail-biting games against other Warhammer 40,000 fans to see who emerges victorious! This magazine will give you all the information you need to plunge into the vast Warhammer 40,000 galaxy. Your adventure starts here! Inside, you’ll find information on the bleak, war-torn setting of Warhammer 40,000 – it's known as the grim darkness of the far future for good reason! You'll then be able to read about every aspect of the Warhammer 40,000 hobby, from collecting armies of stunning Citadel miniatures, painting them in the colours of your choice, and leading them into battle in a thrilling tabletop wargame. This magazine also includes the following multipart plastic miniatures: - 1x Space Marines Infernus Marine (supplied with a 32mm round scenic base) - 1x Tyranids Termagant (supplied with a 28mm round scenic base) These push-fit miniatures are designed to be pushed off their frames without using clippers, can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • Sale!

    BLOOD BOWL: GOBLIN TEAM

    Original price was: €42.00.Current price is: €29.40.
    The Scarcrag Snivellers made a decision a long time ago to make an attempt at playing Blood Bowl without all the sneaky tricks employed by most Goblin teams. Eleven Goblins line up at the start of the match – no Trolls, no Secret Weapons – and do their very best to last at least a couple of drives before they’re stomped into the ground. Bizarrely, this doesn’t always end as badly for them as it probably should, and somehow the Scarcrag Snivellers seem to make it from season to season without being utterly wiped out… Pick up a Goblin team for your games of Blood Bowl with this set of plastic miniatures. In it, you’ll find 12 multi-part Goblins, featuring 6 pairs of unique bodies and 7 pairs of unique heads, meaning no two Goblin teams need look alike! There are also 6 Goblin team balls, featuring the kind of dirty tricks the Scarcrag Snivellers frown upon – 2 deflated, 2 with Goblins stuck in them and 2 stuffed with dynamite – 2 turn counters and 2 double-sided team tokens. The 54-component kit is supplied with 12 32mm Blood Bowl bases and a 1,000,000 gold piece roster, including 8 (eight!) team re-rolls and Fan Factor 4! Rules for Goblin teams can be found in Blood Bowl Death Zone Season Two.
  • Out of stock!
    The Dwarf Giants are an old team with a very long and distinguished history. They were one of the original Blood Bowl sects, and have been present for every major development in the game’s history. In more recent times they have consolidated their talents and re-launched themselves as major players in the modern Blood Bowl leagues. Field the Dwarf Giants Blood Bowl team on the pitch with this set of 12 plastic miniatures! In the box you’ll find 2 Troll Slayers, 2 Blitzers, 2 Runners and 6 Linemen, with alternative heads for the Troll Slayer and Blitzer, as well as 6 Dwarf balls, 2 double-sided score coins and 2 turn counters. There’s also a decal sheet featuring symbols for the Dwarf Giants, and a 1,000,000 gp roster allowing a coach to use the team straight out of the box, and 12 32mm bases. Full rules for putting together your own Dwarf teams can be found in Death Zone Season 1.
  • Bloodthirsters are the mightiest of Khorne’s daemons, the fury of war given terrible form. Every one of these towering beasts is the equal of an entire mortal army. This multi-part plastic kit allows you to make any one of three specific types of Bloodthirster: the Wrath of Khorne Bloodthirster, the Bloodthirster of Insensate Rage, or the Bloodthirster of Unfettered Fury. The Wrath of Khorne Bloodthirster is armed with a wrathaxe - a double-headed axe that bears two equal-sized blades - and a bloodflail. The head is designed to represent the classic Bloodthirster hounds face, framed with the Khorne icon. The Bloodthirster of Insensate Rage is armed with an enormous double-handed axe. His head has a fanged maw with a forked tongue protruding between the teeth, and there are four horns atop his head. The Bloodthirster of Unfettered Fury is armed with an axe - a double-headed version with two different sized blades - and a long whip. As with the other Bloodthirsters there is a specific head for this variant; the most gruesomely skull-like of the three. Whichever variant you choose to build, the model is absolutely covered in the iconography of Khorne, from the weapons through to the pair of wings and armour detailing. There is a choice of two sets of legs, either running or leaping atop flames. There are three different torso fronts, two designs of belly plates, two choices of loincloth and the option of adding armour plates to the legs and torso should you wish. All in all, this model is a total monster, in every sense of the word. The Khorne Bloodthirster has 80 components and is supplied with a 120 mm x 92 mm Citadel base.
  • She is the Mourning Bride, the Unrequited Queen, the Veiled Lady and the Mortarch of Grief. She is despair made manifest, gloom given form. She is Lady Olynder, and in her are bound all the sorrows and anguishes of the realms. Her power transcends the melancholic, for she exudes mind-crippling waves of pure desolation. Mortals in her presence are overwhelmed by a gloom so heavy that only the strongest willed can stay upright. Most fall to their knees, mentally battered by their own utter hopelessness. It is a sorrow potent enough to cause a mother to forsake her child, a warrior to lay down his sword and accept the inevitable, to stop a beating heart. This multi-part plastic kit contains the components necessary to assemble Lady Olynder, Mortarch of Grief. As the Mortarch of Grief, she is surrounded by an aura of absolute misery – this miniature does an impressive job of capturing the bleakness. Hovering above the ground in her ghastly bridal dress and veil, little can actually be seen of her form other than the outline of a skull. Her bridal train, ruined and shredded, flows out behind her, with a wisp of this ethereal garment attaching the miniature to its base. Thorny vines of grave-roses, which sprout wherever she floats, wrap themselves around her waist and up to her headdress, which itself resembles a thorned briar. In her right hand she wields the Staff of Midnight, an ornate stave topped with a polished gemstone of vitrified grave-sand. She is accompanied by 2 macabre Banshee Handmaidens, horrifying skull-faced spectres. Each carries a gift – an ensorcelled grave-sand hourglass given by Nagash himself which can be smashed asunder with lethal effect, and a sealed casket, the contents of which are a mystery; hardly likely to be anything at all positive... This model comes as 23 components, and is supplied with a Citadel 60mm Round base.
  • Much larger and far more powerful than the servitors used by the rest of the Imperium, Kataphron Breachers are not so much born as assembled. Fulfilling the role of living shield and battering ram, they are used by Tech-Priests to smash apart enemy lines and fortifications on their insatiable quest for technology to assimilate. Utterly deadly at close-quarters, their heavily-armoured torsos and covered tracks carve a brutal swathe through anything in their path. These miniatures truly capture the techno-centric nature of the Adeptus Mechanicus; only half a head and a part of their torso remains human. Included are three track assemblies(with optional armour and mud guards for Breachers), three sets of Breacher heads and torso armour, three interchangeable exhausts and a HUGE array of weapons: arc rifles, torsion cannons, arc claws, hydraulic claws, plasma culverin assemblies, heavy grav cannon assemblies, phosphor blaster assemblies and three cognis flamer assemblies. Twenty-four weapon options in total! This multi-part plastic kit contains an impressive 157 components, with which you can make three Battle Servitors, either Kataphron Breachers or Kataphron Destroyers. Supplied are three Citadel 60mm Round Bases.
  • An absolute colossus of a machine, piloted by graduates of the Ves'oni'Vash, the KV128 Stormsurge is designed as an extreme heavy-weapons platform. Not as manoeuvrable as a Riptide, instead relying on thick armour and devastating loadouts, these hulking, squat ballistic suits are capable of changing the course of a battle in seconds with a decisive volley of astonishing firepower. Fitted with thrusters to counter recoil, bristling with pulse weaponry and missile pods, the Stormsurge is the T'au Empire's Titan-killer. The Stormsurge comes with a truly amazing amount of offensive firepower - two missile pod assemblies, a pulse driver cannon, a pulse ARC cannon, two ballistic burst cannons, two airbust frag projectors and twin-linked flamers! This multi-part plastic kit contains all the components necessary to build one KV128 Stormsurge, ballistic suit of the T'au Empire. It includes an astonishing 171 components - four head options, two pilot assemblies, a reactor suite, two leg assemblies and two sets of stabilising thrusters! Various vents and assemblies can be modelled optionally closed or open, and the whole miniature has incredible posability. Includes one Citadel 170mm Oval base.
  • Like a hungry predator on the prowl, the Hammerhead Gunship is a menacing sight. It skims over a planet's surface with its massive turret-mounted gun swivelling back and forth to track potential targets before unleashing a devastating salvo to destroy them utterly. The Hammerhead Gunship kit is an impressive centrepiece to a collection of T'au Empire miniatures. Notable about the kit is the laterally extended nose, the tips of which can feature a pair of burst cannons or smart missiles systems. Its sleek panels curve up towards a wider body that can support a fearsome turret-mounted gun – either a railgun or ion cannon – which can swivel in different directions. It features two vectored engines, which can also be tilted at various angles. The kit also comes with a pair of optional weapon upgrades in the form of powerful seeker missiles. This multipart plastic kit contains 88 components and a T'au transfer sheet, and can be assembled as either a Hammerhead Gunship or a Sky Ray Gunship. This kit comes supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Paints.
  • Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their race, fight with unstoppable fervour and enviable skill. Benefiting from the astonishing rate of technological advance displayed by T'au engineers, their armour is lightweight yet durable and their weaponry reliable yet powerful. The Fire Warriors Breacher Team specialises in brutally effective close-range assaults, clearing buildings of threats in a tight, tactical formation and delivering sharp, shockingly sudden frontline displays of raw incendiary power that grind enemy soldiers into dust, discharging pulse blasters and hurling photon grenades until they are certain every path is clear. This multi-part plastic kit gives you everything you need to build ten T'au Empire Fire Warriors, in their Breacher Team configuration. One model may be upgraded to a Shas'ui, and the kit includes two drones, a DS8 tactical support turret, a selection of different shoulder pads and back packs and a choice of weapons - pulse pistols, pulse shotguns, EMP and photon grenades! 230 components in total, with ten Citadel 25mm Round bases, one Citadel 40mm Round base and two small flying bases. This kit can also be assembled as a Fire Warriors Strike Team.
  • Viewed by some as wild, even barbaric, the Space Wolves are nonetheless a proud brethren, as noble as they are fierce. Those who dare to oppose them quickly feel the fangs of the wolf around their throats, for the Sons of Russ are dedicated to the hunt. This multi-part plastic kit contains 218 components with which to build ten Space Wolves miniatures. There are five different leg variations, six torso variants, five backpack variants and 28 variant heads, meaning there are an incredible number of options for personalising your pack - assemble them as Grey Hunters, Blood Claws or Wolf Guard! This kit includes ten Citadel 32mm Round bases.
  • Heavily armed and armoured, Valkyries are agile carrier-gunships with experienced crews. Their pilots weave them through enemy fighters and ground fire to deliver their payload of soldiers, dropping them from high altitude via grav-chutes or hovering at lower levels while the troops jump out to storm the landing zone. This multipart plastic kit builds one Valkyrie – a twin-engine attack aircraft that can transport troops into battle. It sports a choice of nose-mounted weapon – either a lascannon or multi-laser – as well as a pair of underslung hellstrike missiles or rocket pods, mounted beneath its wings. The Valkyrie features a highly detailed interior, including a pair of optional door-gunners crewing heavy bolters, as well as two pilots with a choice of heads, visible beneath a clear plastic canopy. The kit provides a number of other components to customise your Valkyrie, including an aquila sigil and variant targeting systems, and includes a clear flying stand to secure the Valkyrie in a heightened position – the stand can be attached gluelessly, allowing you to remove it to represent landing. ​This kit comprises 128 plastic components, and is supplied with an Astra Militarum Vehicle Transfer Sheet featuring tactical markings, numerals, and other regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Looming ghost warriors many times larger than even the mighty Wraithlords, the war machines known as Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping from pillar to spar as their arcane weapons bring oblivion to the enemies of the Aeldari. Dominating the tabletop, the Wraightknight is an enormous model, standing almost 9” tall at its highest point at the top of the Warp vanes. There are a variety of different armaments available to this kit. Its left arm can be equipped with either a wraithcannon or a scattershield. The right arm has a choice of wraithcannon, ghostglaive or suncannon. There are two of each of the following secondary weapons: shuriken cannon, a scatter laser and a starcannon, These are shoulder mounted and can be taken in any combination. As if that wasn't enough, there are a variety of closed and open fists, allowing you even more options for customisation. This multi-part plastic kit contains 114 components with which to make one Aeldari Wraithknight. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The Book This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROL Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
  • Siege of Terra Book 2 The Solar War is over. The Siege of Terra has begun. As the Traitors unleash their deadliest weapons, the defenders of the Throneworld face nightmare and plague – but Terra must stand. READ IT BECAUSE Discover the lengths to which Horus will go to claim Terra as his own – and the horrors he is willing to set upon its defenders. THE STORY On the thirteenth day of Secundus, the bombardment of Terra began. With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meat grinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them, for Horus has his own generals to call upon. Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle. Written by Guy Haley
  • Distant moons or undead kingdoms, the Deadland Tuft allows you recreate the chilling atmosphere of death. Creates super realistic bases and the tufts comes in 3 different sizes. Easy to use and attaches quickly with our super glue. Contains 77 tufts.
    • Bring your miniatures to life - Pair your painted minis with The Army Painter tufts.
    • Easy to apply - Simply apply glue to your chosen model grass tufts and place on terrain model.
    • 3 different sizes for any base size.
    • 77 tufts in this package: 12 large tufts, 35 medium tufts, and 30 small tufts.
  • Create miniature scenery bases with these model basing materials. Tufts are very easily applicable, and can be used to add details to your battlefields as well as your individual miniatures. Super realistic looking and comes in 3 different sizes for any base size.
    • Bring your painted miniatures to the next level - Use The Army Painter tufts to compliment your brilliantly painted miniatures by adding a touch of scenery to them.
    • Apply with ease - Tufts are easy to use. Simply remove your chosen model grass tufts from the pad, add a little Super Glue or Basing Glue to the underside, and place it on your chosen spot on your miniature base or terrain model.
    • Diorama supplies for your project.
    • A package of plenty - You get 77 tufts in this package. 12 large tufts, 35 medium tufts, and 30 small tufts allowing plenty variety for your basing and scenery needs.
  • Bright green and full of imaginary mosquitoes, this tuft closely mimics the jungle or spring grass early in the season. Super realistic looking and comes in 3 different sizes for any base size. Attach easily with the help of our Tweezer Set and Super Glue.Contains 77 tufts.
    • Bring your miniatures to the next level - Pair your painted minis with The Army Painter tufts.
    • Apply with ease - Simply apply glue to your chosen model grass tufts and place on terrain model.
    • Diorama supplies for your projects - Create miniature scenery bases with these model basing materials.
    • A package of plenty - 77 tufts in this package: 12 large tufts, 35 medium tufts, and 30 small tufts.
  • This spray is ideal for wood (warmachines and Chariots), leather and brown skin and fur. Also use for great effect on horses, wolves, Beastmen and Minotaurs for instance. This spray coupled with Quickshade Dark Tone makes for great Zulu warriors with lots of exposed skin.
    • Saves time painting - Prime your model with your chosen base colour
    • Precision nozzle and fast drying acrylic primer = Perfect coverage!
    • 24 Colours, with a 100% matching Warpaint
    • Leaves every detail on the miniature in excellent condition
  • The Army Painter Airbrush Varnishes are non-toxic, water-based acrylic varnishes designed for use with the airbrush. Formulated to ensure a smooth and even coat when applied through an airbrush, these varnishes protect your miniatures from chipping and wear and tear.
    • High-quality acrylic airbrush varnish
    • Protects your miniatures from chipping
    • Non-toxic and water-based
    • Available in three finishes from matt to gloss
  • The Army Painter Airbrush Varnishes are non-toxic, water-based acrylic varnishes designed for use with the airbrush. Formulated to ensure a smooth and even coat when applied through an airbrush, these varnishes protect your miniatures from chipping and wear and tear.
    • High-quality acrylic airbrush varnish
    • Protects your miniatures from chipping
    • Non-toxic and water-based
    • Available in three finishes from matt to gloss
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
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