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The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them. They're not unlike a pitiless cult of sacrifice – with their legendary endurance, death often claims their foes first. This multipart plastic kit builds 10 stalwart Death Korps of Krieg troopers for your Astra Militarum armies in games of Warhammer 40,000. Armed with utilitarian lasguns and equipped with gas masks, they are ready to enter the meatgrinder of war. This kit is extremely versatile, with lots of options to customise your unit. One miniature can be built as a Watchmaster – armed with a plasma pistol, laspistol, or bolt pistol, and a chainsword or power weapon in the other hand. One miniature can be equipped with a sharpshooter's long-las, one with a flamer, one with a grenade launcher, and one with a plasma gun or meltagun. The vox-operator can be assembled with either binoculars or a grenade in their left hand, and one miniature can be built carrying a medi-pack. There are also plenty of cosmetic accessories to further decorate your miniatures, including bayonets, pickaxes, belt pouches, grenades, and more. This kit comprises 130 plastic components, and 10x Citadel 25mm Round Bases. This set also includes 1x Death Korps of Krieg Transfer Sheet containing 803 waterslide transfers to customise your models. These miniatures are unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
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The Aeldari are one of the galaxy's most ancient species. Their warhosts utilise advanced technology and their warriors' natural speed and agility to achieve victory – to underestimate them is to invite a swift and terrible death. This is a set of 16 square-cornered six-sided dice for games of Warhammer 40,000, themed around the Aeldari. These dice are cast in orange plastic with dark red markings. The 1-5 facings are traditionally pipped, but each '6' face is instead decorated with an icon of the Aeldari. Contents: – 16x square-cornered D6 dice, each measuring 16x16x16mm, in an orange colour with dark red ink -
Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisitors of the Holy Ordos and their motley cadres, but this umbrella term also encompasses terrifying Assassins, swashbuckling Rogue Traders, fanatical priests of the Imperial faith, and other more specialised individuals. Some join more conventional Imperial armies to either further their own ends or lend their resources to an important battle. No matter the cause or nature, Imperial agents are amongst the most secretive and esoteric servants of the Golden Throne. Codex: Imperial Agents delves deeply into the murky origins of these clandestine organisations, offering insight into their methods of war. This also includes the mysterious Deathwatch Chapter of Space Marines, seconded as they are to the Ordo Xenos, and other key units attached to various agencies, including the Sisters of Battle, Grey Knights, Imperial Navy, Adeptus Arbites, and more. You'll find loads of grim and sinister artwork to inspire you, along with beautiful galleries of painted miniatures. This hallowed tome gives you all the rules you'll need for engaging in the shadow war for the heart of the Imperium, whether it's in Combat Patrol, narrative Crusade campaigns, or matched play games of Warhammer 40,000. Inside this 128-page hardback book, you'll find: – Background material and lore for the various different types of Imperial Agents, from the Assassin temples, to the Ordos of the Inquisition, and the forces that commonly fight alongside them – Evocative artwork and photography that will inspire your own collection and unleash your creativity – Full rules for using Imperial Agents in your games, with 26 datasheets for each available unit, including Deathwatch, Assassins, Grey Knights, Sisters of Battle, Imperial Navy, Adeptus Arbites, and more, plus four Detachments – A full set of rules for running your own Shadow Operations narrative Crusade campaign, as well as playing fast-paced Combat Patrol skirmishes This book also contains a one-use code to unlock Codex: Imperial Agents content in Warhammer 40,000: The App -
The Ministry is a vampire clan of temptation. They delight in sin, pushing boundaries to the extreme and use deceptive powers to draw unsuspecting victims into doing their bidding. This mischievous deck forsakes defense for strong offense. Your vampire minions use politics, entrancement and Anarch trickery to damage your enemies, and evade getting captured by use of mind-tricks and shape-changing. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards) 1x Sergio Bueno (NEW) 1x Vivian VI 1x Crystal Lynn 1x Elisha Tucker 1x Marcel 1x "Coach" Tyrone Soros (NEW) Library (49 cards) 1x Anarch Railroad 1x Cave of Apples 2x Dabbler 1x Ferraille 1x Garibaldi-Meucci Museum 1x Obfuscate 2x Villein 5x Platinum Protocol, The 1x Propaganda 2x Waters of Duat 1x Anarch Salon 2x Reckless Agitation 1x Revolutionary Council 1x Homunculus 1x Elder Impersonation 2x Enchanting Gaze 1x Faceless Night 1x Lost in Crowds 3x Revelation of the Serpent 1x Swallowed by the Night 2x Voter Captivation 2x Form of the Cobra 2x Rapid Change 2x Bait and Switch 2x On the Qui Vive 4x Party Out Of Bounds 3x Form of Mist Note: Cellophane wrapped only – no tuckbox. -
Clan Banu Haqim spawns from an ancient bloodline of warriors, sorcerers and assassins. Now they are pillars of law and tradition in vampiric society, although they are not immune to intrigue and political disputes. With this deck you use a combination of stealth, threats and violence to triumph. Your vampires have both high political status and excellent combat skills. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards) 2x Kasim Bayar 1x Farah Sarroub 1x Oluwafunmilayo 1x Warmaksan 1x Arjun Shah (NEW) Library (49 cards) 1x Alamut 1x Black Throne, The 2x Grooming the Protégé 1x Haqim's Law: Retribution 1x The Khabar: Community 2x Priority Contract 1x Yoruba Shrine 2x Fourth Tradition: The Accounting 3x Hunter's Mark 1x Judgment: Camarilla Segregation 2x Khabar: Glory 1x Archon 1x Banishment 2x Parity Shift 1x Kali’s Fang 1x Closed Session 3x Resist Earth's Grasp 2x Swallowed by the Night 1x Elder Intervention (new art) 1x On the Qui Vive Note: Cellophane wrapped only – no tuckbox. -
Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep.This deck takes a defensive stance, planning for the late game while occasionally hitting opponents with precise attacks where it hurts the most. Your strengths are animal companions, Anarch tactics and the Protean shape-changing powers of your minions, which help to pass blockers, intercept enemies and excel in combat. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 1 Crow 1 Dario Ziggler 1 Hanna Nokelainen 1 Indira 1 Joaquín de Cádiz 1 Kamile Paukstys 2 Martina Srnankova 2 Massimiliano 1 Nathan Turner 1 Ruslan Fedorenko Library (77 cards) 1 Anarch Railroad 1 Backways 4 Blood Doll 1 Ecoterrorists 1 Fame 1 Haven Uncovered 1 Rack, The 1 Smiling Jack, The Anarch 1 Zoo Hunting Ground 2 Constant Revolution 6 Deep Song 1 Rewilding 4 Thing 1 Double Deuce 2 Murder of Crows 2 Raven Spy 4 Earth Control 2 Form of the Bat 2 Bear’s Skin 6 Carrion Crows 2 Claws of the Dead 2 Form of the Wolf 4 Hidden Strength 4 Cats’ Guidance 6 Deep Ecology 6 Eyes of the Wild 5 On the Qui Vive 4 Protection Racket
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The Adepta Sororitas are the armed wing of the Imperial faith. They defend the Emperor's cathedrums, chapels, and holy shrines from the heretic, the mutant, the witch, and the alien. Encased within power armour, the Battle Sisters of the Orders Militant wield boltguns, flamers, and chainswords as they march relentlessly towards their enemies, bearing relics of fallen martyrs and singing prayers above the din of battle. Their tanks and wargear are bedecked with the iconography of the Adeptus Ministorum, a demonstration of their zeal to any who would opposed them. Where the Adepta Sororitas tread, so does the light of the Emperor shine. This 129-page book is richly embellished with art and background information celebrating the courage, strength, and zeal of the Sisters of Battle. You'll find within these pages all the rules, inspiration, and reference material you'll need to collect, build, and play games with your mighty armies, including datasheets for every unit in the army, and a Combat Patrol for playing fast-paced games of Warhammer 40,000. This hardback Codex contains: – Background material illustrating the rich history, organization, and ethos of these holy warriors – Stunning art capturing the majesty of the Adepta Sororitas, and the horrors into which they charge headlong, plus a showcase of beautifully painted miniatures to inspire you – Full rules for every unit in the army, including 30 datasheets, and four specialised Detachments – A full complement of rules for launching a cleansing crusade with your Adepta Sororitas, even resulting in one of them possibly becoming a living saint – Concise datasheets and rules for fast-paced Combat Patrol games This book also contains a one-use code to unlock Codex: Adepta Sororitas content in Warhammer 40,000: The App -
The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'. Morgrim's Butchas are a ferocious warband of Beast Snaggas, rugged Orks eager to prove their toughness by bringing down the biggest, baddest prey the galaxy has to offer. Whether they ride atop bad-tempered Squighogs or rush forward in bellowing mobs of Boyz, no foe is safe from becoming a Beast Snagga's next trophy. Kickstart the Waaagh! with Combat Patrol: Orks! This boxed set contains all the units you need to start your army or expand an existing collection, and will save you money compared to buying the contents individually. These miniatures provide an aggressive, hard-bitten core for any Orks army, and can also be used as a complete force in Combat Patrol games of Warhammer 40,000 – the Combat Patrol rules are available as a free download on the Warhammer Community website. This set includes the following multipart plastic models: - 1x Beastboss - 4x Squighog Boyz, accompanied by 1x Bomb Squig - 20x Beast Snagga Boyz All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Clad in formidable exo-armour and equipped with a fearsome array of weaponry, Einhyr Hearthguard are a force to be reckoned with. Whether forming bodyguards around their Oathband's heroes or striking deep into the heart of enemy territory, they are all but unstoppable on the attack and nigh-immovable in defence. This multipart plastic kit builds five Einhyr Hearthguard, elite Kin equipped with the finest armour and weapons available. Their bulky, rune-etched exo-armour allows them to withstand concentrated enemy fire, and incorporates a shoulder-mounted grenade launcher. Each model can be armed with a choice of ranged and melee weapons – an EtaCarn plasma gun or volkanite disintegrator for blasting away at a distance, and a concussion gauntlet or plasma blade gauntlet for close fighting. The kit includes 19 interchangeable heads – 12 unique bare heads, five helmets, and two helmets with open visors. One model can also be built as a Hesyr leader, equipped with a concussion hammer and a choice of two different crests. This set comprises 117 plastic components, and is supplied with 5x Citadel 32mm Round Bases and a Leagues of Votann Transfer Sheet with 555 numerals, runes, and markings for prominent Leagues. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Clad in Mk X Phobos-pattern armour, the light and fast-moving Primaris Infiltrators are responsible for disrupting enemy communications and sabotaging targets of opportunity. The first the enemy sees is a cascade of choking smog as the Infiltrators hurl a barrage of smoke grenades, masking their advance. As the foe peers into the swirling cloud, the Space Marines bring their targets down with disciplined bursts of fire, the augur-scopes of their marksman bolt carbines lighting each victim up for the kill. Each Infiltrator is armed with a marksman bolt carbine and wears Mark X Phobos armour festooned with pouches for their infiltration gear. Additional parts are included to build up to two Sergeants and up to two models with comms arrays. This kit contains two identical frames, each containing five models which can be built as Infiltrators or Incursors. The set comprises a total of 266 components, 10 Citadel 32mm round bases and a Space Marines Infantry Transfer Sheet. -
Outrider Squads rove in advance of the main Space Marine lines, guarding flanks of larger formations or hunting down enemy infiltrators. When battle is joined, they conduct lightning-fast hit-and-run attacks on defended positions, and run down those who would try to escape the vengeance of their Chapter. Look no further than the aptly named Outriders to roar ahead of your main army and take the fight to the enemy vanguard from the outset, or to sweep around your opponent’s flanks and encircle their forces. This set is supplied in 40 plastic components and also contains 3x Citadel 90mm Hex Holed Oval Bases. The miniatures are push-fit, so require no glue to assemble. A Primaris Space Marines Transfer Sheet is also included. -
Primaris Techmarines stride selflessly through oncoming fire to soothe the machine spirits of wounded war engines, deftly peeling back damaged armour plates to repair burnt-out cabling and bending warped panels back into shape with their servo-arms and mechadendrites. Techmarines specialise in repairing tanks and war machines, so if you favour armoured warfare, never leave home without a Techmarine or two in order to keep them in tip-top shape! This kit builds one Primaris Techmarine. He is equipped with a grav-pistol, Omnissian power axe, servo-arm, mechadendrite, and a shoulder-mounted forge bolter. It is supplied in 24 plastic components and comes with a Citadel 40mm Round Base. -
The Leman Russ is the primary battle tank of the Imperial Guard, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerous hull-mounted guns are crushed mercilessly beneath their heavy treads. These reliable and formidable tanks can be found in nearly every Astra Militarum regiment in the galaxy, and have become synonymous with the Imperium's fury. This multipart plastic kit builds a Leman Russ Battle Tank – a versatile armoured vehicle with a wide range of variants. This tank can be built with one of seven powerful turret weapons – a battle cannon, demolisher battle cannon, eradicator nova cannon, executioner plasma cannon, exterminator autocannon, punisher gatling cannon, or vanquisher battle cannon – allowing you to arm your Leman Russ for busting open tanks, shredding alien swarms, or anything in between. It also sports a hull-mounted secondary weapon – a lascannon, heavy bolter, or heavy flamer – and can be equipped with two optional sponson-mounted guns – a pair of heavy bolters, heavy flamers, multi-meltas, or plasma cannons. The kit includes cosmetic options such as a searchlight, handles, and a choice of an exposed crewman or closed hatch. It can alternatively build a Tank Commander – a skilled squadron officer for the Astra Militarum, mounted in a Leman Russ. This kit comprises 150 plastic components and includes an Astra Militarum Vehicle Transfer Sheet, with 475 transfers featuring numerals, sigils, and a variety of regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Adeptus Mechanicus are the fanatical worshippers of the Machine God of Mars. For thousands of years the robed priests of the Machine Cult have presided over the fabrication, maintenance, and preservation of Humanity’s surviving technological wonders with reverence and ritual. Led by Tech-Priests whose weak organic flesh has been replaced with metallic augmentations, their armies fight to defend forge worlds and strike out across the galaxy in search of ancient archeotech. Among the Machine Cult's ranks are cohorts of obedient cybernetic soldiers, lumbering warrior robots, and battle servitors. They bear an array of esoteric weapons, capable of annihilating foes in volleys of irradiated ammunition or incinerating them with torrents of searing energy. Those who seek to sabotage the divine works of the Omnissiah must face the might of this merciless mechanical war machine, devoid of both pity and remorse. Codex: Adeptus Mechanicus is an invaluable guide to collecting and gaming with the Adeptus Mechanicus. Within its pages you’ll find the rules you need to play an Adeptus Mechanicus army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – plus a treasure trove of information on their mysterious techno-dogma, bizarre bionics, prominent forge worlds, and their role within the Imperium. Inside this 120-page hardback book, you’ll find: – Background information detailing the Adeptus Mechanicus, from the ancient birth of the Machine Cult to the specialties and traditions of forge worlds across the galaxy – Evocative artwork that brings to life the mechanical mystique, strange cyborg forms, and massive scale of the Adeptus Mechanicus – 30 datasheets detailing the profiles, wargear, and unique abilities of every Adeptus Mechanicus unit, from the sinister Sydonian Skatros to Belisarius Cawl himself – Five themed Detachments, such as the Explorator Maniple and Cohort Cybernetica, each with their own set of special rules – Crusade rules for seeking lost archeotech and rebuilding ancient machine-relics to augment your leaders – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Purge Corps Deltic-9 – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of forge worlds This book also contains a one-use code to unlock Codex: Adeptus Mechanicus content in Warhammer 40,000: The App. -
he Necrons are a deathless species of The Necrons are a deathless species of alien androids who dominated the galaxy in ages past. After millions of years in self-imposed slumber, they are rising from their hidden tomb complexes to march in conquest once more. Clad in self-repairing bodies of living metal, armed with weapons that harness the devastating energies of the cosmos, the Necrons are a terrifying enemy. They are without fear or mercy, soulless mechanoids who advance in eerie lockstep to lay down an annihilating storm.
These phalanxes are joined by techno-sorcerous war engines, scuttling constructs, and shards of shattered star gods, led to war by undying nobles with wills and bodies of unyielding metal, driven by the absolute conviction that they are the rightful rulers of the galaxy. Ravaged by their long sleep, many Necrons have been reduced to murderous monsters or delusional demigods. Yet their madness only makes them an even greater and more inescapable threat. Codex: Necrons is an essential guide for anyone who wants to collect Necrons and display the might of their phaeron on the tabletop. In this book you'll find the rules you need to play a Necrons army in games of Warhammer 40,000 – including narrative Crusade campaigns and Combat Patrol skirmishes – as well as detailed background material and stunning art showcasing their ancient origins, impossibly advanced technology, and dynastic courts. Inside this 136-page hardback book, you’ll find: – Terrifying background information exploring the awakened Necrons, from their unfathomably ancient history to the structure of the tyrannical dynasties – Stunning artwork that brings these undying legions and ancient tomb worlds to life (of a sort) – 47 datasheets detailing the profiles, wargear, and unique abilities of every Necrons unit, from mindless Necron Warriors to Imotekh the Stormlord – Five themed Detachments for Necrons armies, such as the Annihilation Legion and Canoptek Court, each with their own set of special rules – Crusade rules for steadily awakening the systems of your slumbering tomb world, earning ever-greater mechanical powers – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with Amonhotekh's Guard – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Necron dynasty colour schemes This book also contains a one-use code to unlock Codex: Necrons content in Warhammer 40,000: The App.READ LESS
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Biovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the ground with chitinous spurs, a Biovore undergoes violent spasms that expel its volatile offspring in high arcs as living ammunition. From there, the gas-bloated Spore Mines detonate in a shower of bone shards and acid rain, or else drift languidly down onto the battlefield, primed to explode whenever prey draws near. This multipart plastic kit builds a Biovore – a sentient Tyranid mortar – as well as three floating Spore Mines. The Biovore's lumbering form supports a symbiotic dorsal launcher, its spore-sac bulging with biological explosives waiting to be fired. The Spore Mines can be launched onto the battlefield by the Biovore, or simply rain down from the skies. The kit offers several alternate leg poses and basing elements for the Biovore, as well as three distinct designs of Spore Mine, allowing you to maintain variety in your brood as you build a whole battery of artillery-beasts. The Biovore in this kit can alternatively be built as a Pyrovore, a fire-spewing Tyranid creature. This kit comprises 37 plastic components, and comes with a Citadel 80mm Round Base and 3x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Sternguard Veterans possess an unshakeable calm and are renowned amongst their brothers for their exemplary marksmanship in the fiercest battles. Proficient in all of the Chapter’s ranged weaponry, they can always be found where their pinpoint volleys will best shatter the foe. This multipart plastic kit builds five Sternguard Veterans, experienced Space Marine marksmen. Every Veteran can be armed with a Sternguard bolt rifle or a combi-weapon, and one can alternatively carry either a heavy bolter or flame-spewing pyrecannon. You can also build a Sergeant with a backpack-mounted banner or sigil, who can be armed with a power weapon, chainsword, or power fist alongside his bolt rifle. This incredibly versatile kit includes loads of cosmetic options to personalise your Veterans – including different shoulder pads, decorated greaves, bolt rifle configurations, combi-weapon types, a variety of helmeted or bare heads, and accessories such as ammo pouches and purity seals. This kit contains 171 plastic components, 5x Citadel 32mm Round Bases, and a Space Marines Infantry Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Equipped with a wide variety of close combat and ranged weapons, the Grey Knight Terminators are teleported into the thick of battle, where they can exterminate their foes quickly and efficiently. These Grey Knights Terminator models feature an array of staggering detail, from the rich iconography, books and skulls through to elegant purity seals, chains, rippled garments, and the personal heraldry upon their shoulder. Their armour-style, whilst clearly that of a Space Marine, suggests a more ancient design influence, and their wide-standing poses indicates the immense power of the Grey Knights. This multi-part plastic boxed set contains 153 components and five 40mm round bases with which to make either a Grey Knight Terminator Squad or a Grey Knight Paladin Squad. There is an array of weaponry and unit upgrades including Nemesis falchions, Nemesis force halberds, a Nemesis Daemon hammer, a Nemesis warding stave, a psycannon, a psilencer and an incinerator. This kit is unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints. -
Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks to muster the strength of the Imperium and drive back the minions of the Dark Gods. Towering over even the heroic battle-brothers of his Chapter, Guilliman storms to war with a thunderous scowl. He clutches the burning sword of the Emperor, and wears the Hand of Dominion, with which he can tear apart tanks and crush his foes with ease. Yet it is the Primarch’s strategic brilliance that is his greatest weapon, dooming enemies to defeat before the battle has even begun. This multi-part plastic kit contains the components necessary to assemble Roboute Guilliman, Primarch of the Ultramarines. An impressively-sized model, standing head and shoulders above the Primaris Space Marines, he is a riot of detail – the Armour of Fate that encases his body is covered in beautiful, ornate filigree patterns on every part of the armour, with sculpted aquilæ, purity seals, skulls and Ultramarine Chapter icons on every surface. His winged backpack features an Adeptus Mechanicus maker’s plate and glorious iron halo, with many cables and hoses attaching it to the weaponry it feeds. The Emperor’s Sword, held in his right hand, is a huge blade that burns with righteous fury (and fire), while the Hand of Dominion, the enormous gauntlet on his left, is also capable of unleashing hails of armour piercing gunfire. You have the choice to model Guilliman with his head bare, or with an especially aggressive-looking helmet – both options feature a wreath. This model comes as 44 components, and is supplied with a 60mm Round sculpted base depicting Guilliman standing astride a broken Imperial eagle, flanked by 2 burning torches.