• The Space Marine Legions of the 31st Millennium field a diverse and formidable range of genetically enhanced warriors and advanced war machines, superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies used to forge the Imperium turn upon each other in an apocalyptic civil war – the Horus Heresy.

    This book is an essential guide for anyone who wants to command a Loyalist Legiones Astartes force in Warhammer: The Horus Heresy. It contains the rules you need to field the vast panoply of units available to Loyalist forces, from core squads, vehicles, and weapons shared by every Space Marine Legion to specialist rules for each of the Loyalist Legions – including Detachments, unique Wargear, signature units, and their legendary Primarchs. This 328-page hardback book contains: – Background and lore: Information on the Legiones Astartes, their organisation, and examples of their forces. – Rules and unit profiles: A guide to army building, plus rules for units, weapons, and Wargear available to the Loyalist Legiones Astartes in Warhammer: The Horus Heresy. – Legion-specific special rules: Unit profiles, Detachments, Gambits, Wargear, Faction Abilities and Reactions for each of the Loyalist Legions: the Dark Angels, White Scars, Space Wolves, Imperial Fists, Blood Angels, Iron Hands, Ultramarines, Salamanders, and Raven Guard. – Primarch profiles: Rules to unleash Lion El’Johnson, Jaghatai Khan, Leman Russ, Rogal Dorn, Sanguinius, Ferrus Manus, Roboute Guilliman, Vulkan, and Corvus Corax on the battlefield. – Visual showcases: Heraldry markings, colour schemes for infantry and vehicles, and a gallery of stunning miniatures photography for each Loyalist Legion. You will need a copy of Warhammer: The Horus Heresy – Age of Darkness Rulebook, available separately, to use the contents of this book.
  • The stalwart Solar Auxilia of the 31st Millennium are the finest soldiery among the unaugmented armies of the Imperium, second only to the Space Marine Legions. It is upon their backs that many of the Great Crusade’s successes were built, and in the bloody crucible of the Horus Heresy, they fight in their billions, both for and against the Imperium they helped create. This book is an essential guide for anyone who wants to command Solar Auxilia armies in Warhammer: The Horus Heresy. It contains the rules you need to field the various troops and war machines of the cohorts, whether they are loyal to the Emperor or the Warmaster. It includes Detachments, Wargear, and special rules which make the Solar Auxilia a unique force on the tabletop. This 128-page hardback book contains: – Background and lore: Information on the Solar Auxilia, their organisation, and examples of their forces. – Rules and unit profiles: A guide to army building, Doctrines, and Detachments, plus rules for units, weapons, and Wargear available to the Solar Auxilia in Warhammer: The Horus Heresy. – Legiones Auxilia: Rules for using Solar Auxilia cohorts that are bonded to each of the 18 Legiones Astartes. – Visual showcases: Heraldry markings, colour schemes for infantry and vehicles, and a gallery of stunning miniatures photography. You will need a copy of Warhammer: The Horus Heresy – Age of Darkness Rulebook, available separately, to use the contents of this book.
  • The galaxy burns! Warmaster Horus has betrayed the Emperor and plunged the Imperium into civil war! An age of darkness has descended upon the galaxy. It is a war of brother against brother, Space Marine against Space Marine, which has seen the might of the Imperium's vast armies turned upon itself in a cataclysm of fire and blood. In Warhammer: The Horus Heresy, you will pit mighty armies of superhuman warriors against each other in apocalyptic tabletop battles. Choose your favoured Legion – from the knightly Dark Angels to the duplicitous Alpha Legion – build your own army from a range of spectacular miniatures, and clash with fellow players in wargames of staggering tactical depth. The tale of the Horus Heresy is the bedrock of Warhammer 40,000's rich history, and this boxed set is the ideal first step to joining the epic conflicts that reshaped the galaxy. The Warhammer: The Horus Heresy – Saturnine boxed set contains a treasure trove of content, including a rulebook detailing the lore and background of the galaxy-shaking civil war, gorgeous photography and art, and the core rules you need to play the game. The box also contains 50 plastic miniatures – including an imposing Saturnine Dreadnought and a host of MKII "Crusade" armoured Space Marines – allowing you to build two opposing forces for out-of-the-box play, or begin building a Legion force all your own. Alongside all of this, you'll get game accessories and rules reference materials to immerse yourself in the worlds of the Age of Darkness. Whether you prefer building, painting, in-depth narrative play, or balanced matched play, this box will support your journey through the 31st Millennium. This box contains 50 multipart plastic miniatures: – 1x Saturnine Praetor – 1x Centurion in MKII power armour – 1x Saturnine Dreadnought – 1x Araknae Quad Accelerator Platform – 6x Saturnine Terminators – 40x Legionaries in MKII power armour – 36x Disintegrator weapons upgrades These miniatures are easy to customise. The Centurion has a choice of two different heads, and the Praetor can be armed with a vicious axe or a brutal hammer, and has cosmetic options including different heads and pauldrons. The intimidating Saturnine Dreadnought has a choice of photonic incinerators or concussive resonators as secondary weapons, and numerous cosmetic options, including heads and armour plating. The Saturnine Terminators come with six plasma bombards, six twin heavy disintegrators, and six disruption fists with optional particle shredders, so you can ensure you have the right weapon for the right target. The Space Marine Legionaries in MKII power armour include parts to build optional sergeants, Legionaries with a nuncio-voxes, augury scanners, and vexilla. The sergeants each have a choice of three heads and weapon options. The Legionaries with bolters can take an optional bayonet or chain bayonet, and the heads and accessories – including grenades, pistol holsters, and pouches – are interchangeable across the miniatures. This box also comes with a set of disintegrator weapons so you can upgrade your infantry to Veteran Tactical Squads, armed with these devastating weapons. These miniatures have no Legion-specific markings, so you can use them in any Space Marines force, whether you're loyal to the Emperor or have joined Horus in his rebellion. The 352-page hardback Warhammer: The Horus Heresy – Age of Darkness Rulebook contains: – Background and lore: Extensive information about the Age of Darkness, the Legiones Astartes, other factions, a timeline, inspiring artwork, and miniatures photography. – Basic principles: The Core Rules for Warhammer: The Horus Heresy. – Advanced principles: Rules for Tactical Statuses, Reactions, Psychic Abilities, Vehicles, and Battlefield Terrain. – Rules of battle: A guide to the phases of the game. – Battles in the Age of Darkness: Instructions on how to build your army. – Core Mission Pack: Three Core Missions, three Deployment Maps, and a variety of Secondary Objectives for your games. – Armouries of the Age of Darkness: Special Rules for Warhammer: The Horus Heresy, and Psychic Powers for the six Psychic Disciplines. This box also includes the following books and gaming accessories: – 1x 48-page Introductory Rules & Miniatures Construction Guide – 2x 4-page Warhammer: The Horus Heresy Reference Sheets – 20x Six-sided Dice – 1x Six-sided Scatter Dice – 3x Weapon Templates in translucent orange plastic – 1x Grey Range Ruler – 40x Plastic Tactical Status & Objective Tokens This box comprises 1,207 plastic components, 41x Citadel 32mm Round Bases, 7x Citadel 50mm Round Bases, 1x Citadel 100mm Round Base, and 1x Warhammer: Horus Heresy Transfer Sheet containing 1172 high-quality waterslide transfers – featuring Legion iconography for the Iron Warriors and Salamanders – to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The Warhammer: The Horus Heresy – Age of Darkness Rulebook is available separately. The miniatures in this boxed set will be available separately at a later date.
  • The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged into an Age of Darkness. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father, and the eighteen Space Marine Legions, once united in a Great Crusade to consolidate all Humanity beneath the Emperor’s banner, are riven by betrayal. This is the Horus Heresy – the bloodiest conflict Humanity has ever known. Civil war on a galactic scale, in which superhuman soldiers clad in advanced armour turn devastating weapons upon those they called brothers. Where do your loyalties lie? Warhammer: The Horus Heresy is a miniatures wargame that pits mighty armies against each other in apocalyptic tabletop battles. Choose your favoured Loyalist or Traitor faction – from the knightly Dark Angels to the duplicitous Alpha Legion – or from the massed ranks of the Solar Auxilia and the war machines of the Legio Titanicus. Build your army from a range of spectacular miniatures, and clash with fellow players in wargames of staggering tactical depth. This 352-page hardback book contains: – Background and lore: Extensive information about the Age of Darkness, the Legiones Astartes, other factions, a timeline, inspiring artwork, and miniatures photography. – Basic principles: The Core Rules for Warhammer: The Horus Heresy. – Advanced principles: Rules for Tactical Statuses, Reactions, Psychic Abilities, Vehicles, and Battlefield Terrain. – Rules of battle: A guide to the phases of the game. – Battles in the Age of Darkness: Instructions on how to build your army. – Core Mission Pack: Three Core Missions, three Deployment Maps, and a variety of Secondary Objectives for your games. – Armouries of the Age of Darkness: Special Rules for Warhammer: The Horus Heresy and Psychic Powers for the six Psychic Disciplines.
  • The Horus Heresy: Siege of Terra Book 8 – Part 2 Volume II picks up right where the first left off, with cataclysmic events building up to an epic conclusion that will shake the very galaxy to its core. READ IT BECAUSE The final battle aboard the Warmaster’s flagship has begun in earnest, as Sanguinius defies his fate and the Dark Gods in an attempt to end his brother’s life, and the war along with it. THE STORY Terra is besieged. The outcome of the war lies on a knife edge. The Warmaster Horus’ bloody seven-year crusade has led to this – the cradle of humanity, where he is to kill his father, the Emperor. With the war at this critical juncture, Sanguinius, primarch of the loyalist Blood Angels, braves the horrors of the Warmaster’s flagship, the Vengeful Spirit, with a single purpose in mind – to slay his brother Horus, decapitate the Heresy once and for all, and stop the forces of Chaos from taking Terra. But at the whim of a Warmaster fallen so far from grace, the Dark Gods will not make Sanguinius’ task easy. As the war edges towards its explosive, bloody conclusion, events are about to unfold that could either save humanity or plunge it headlong into an eternity of darkness. Written by Dan Abnett.
  • Karanak is the daemonic incarnation of Khorne's vengeance. He is worshipped by cultists aspiring to his purity of purpose, and they willingly follow him into the thickest of the fighting. He leads a pack of slavering Flesh Hounds, leaping and bounding into the fray, eager for the taste of blood. If you want to butcher the Mortal Realms in the name of the Blood God, this box is an ideal way to start a new Blades of Khorne collection – or expand an existing army – and save money compared to buying the kits individually. The daemonic, snarling three-headed beast known as Karanak leads the force, accompanied by a pack of loyal Flesh Hounds. Daemon-worshipping cultists rush into battle alongside them, inspired by their acts of cruelty and murder. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games and start claiming skulls for Khorne straight out of the box. This boxed set builds 19 multipart plastic Blades of Khorne miniatures: – 1x Karanak – 8x Claws of Karanak – 10x Flesh Hounds The miniatures in this box offer a degree of customisation – the Claws of Karanak have a number of cosmetic options, including different heads and weaponry. The kit comprises 115 plastic components, 1x Citadel 75mm Oval Base, 1x Citadel 40mm Round Base, 2x Citadel 32mm Round Bases, 4x Citadel 28mm Round Bases, and 11x Citadel 60mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Blades of Khorne believe that there is release in rage, and power in violence. These devotees of the most wrathful of the Chaos Gods abandon all sanity and nobility, drowning themselves in gore and making offerings of massacre to their master. The armies of the War God seek only to burn the realms and commit butchery amongst its ashes. Fury fills them, searing away their former selves as they are turned into living weapons. Few can best these murderous champions in the cut of melee, and so long as the gore keeps flowing, their god shall grant his dark favour… Chaos Battletome: Blades of Khorne is an essential book for collectors and gamers who want to claim skulls across the Mortal Realms. This gory tome is packed with dark and disturbing artwork, bloody background material, epic photography, and the rules you'll need to make your offerings to the Blood God. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through blazing your trail of slaughter, no matter how you like to collect, paint, and play with your Blades of Khorne. This 106-page hardback book contains: – Background, art, and fiction giving you an overview of the Blades of Khorne – A description of their many bloodthirsty units, along with detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Prayers, and Manifestations – 30 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities and battle traits This book also contains a one-use code to unlock Chaos Battletome: Blades of Khorne content in Warhammer Age of Sigmar: The App.
  • A lifetime of carnage has left Zarxor Hell-Eye with only one goal – to experience battle in every form and glimpse the true face of the Red God. He is followed by those who share his apocalyptic desires, mortal devotees thrown into fits of heedless battle-madness by the force of the preacher's oratory and drive. This kit builds the Red Revelation – a Regiment of Renown for your Disciples of Tzeentch, Maggotkin of Nurgle, Hedonites of Slaanesh, Slaves to Darkness, or Skaven armies in games of Warhammer Age of Sigmar. It's also a great way to start a new Blades of Khorne collection – or expand an existing army – and save money compared to buying the kits individually. A Slaughterpriest, swollen with power and carrying a heavy two-handed axe, leads the force, rushing forwards to claim skulls. In their wake follows a unit of Bloodreavers and heavily armed Skullreapers. This boxed set builds 16 multipart plastic Blades of Khorne miniatures: – 1x Slaughterpriest – 5x Skullreapers (which can alternatively be built as Wrathmongers) – 10x Bloodreavers The miniatures in this box are easy to customise. The Skullreapers can be built with an optional champion, who has a choice of two different heads, and a standard bearer. The heads, shoulder pads, weapons, and trophy racks are interchangeable across the miniatures. One of the fighters is armed with a choice of vicious two-handed blades, and another has the option of a scorpion tail – clearly a blessing from Khorne. They can alternatively be built as berserk Wrathmongers. The Bloodreavers can each be armed with a pair of lethal weapons or a brutal two-handed blade. There are parts to build an optional champion, standard bearer, and musician. The heads and weapons in the kit are interchangeable across the miniatures, making it easy to personalise your skull-claiming warriors. The kit comprises 181 plastic components, 10x Citadel 32mm Round Bases, and 6x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this box are also available separately.
  • Deathbringers are champions amongst the Bloodbound hordes – ascendant warriors who desire to claim the mantle of lordship. To earn their throne, they must offer the mightiest trophies to Khorne – the skulls of kings and warlords, pursued with formidable intensity. This multipart plastic kit builds one Deathbringer, a powerful fighter for your Blades of Khorne armies in games of Warhammer Age of Sigmar. Armed with a cruel axe and a bladed, spiked shield, they are prepared to get stuck in where the fighting is thickest. Whether you need a little extra hitting power or simply desire to reap more skulls for the skull throne, the Deathbringer is an ideal addition to your force. This miniature comes with a choice of a ragged cape or trophy rack of skulls, offering a degree of customisation and options for your painting project. This kit comprises 7 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Null-Khemists are clad from head to toe in the latest aether-powered anti-magic suits – prepared to enter the most hostile environments in the Mortal Realms. Spells and arcane bolts sputter and die in the face of their null-gas emitters, while anyone foolish enough to stray too close finds their extremities crushed by a pneumatic clamp. This multipart plastic kit builds one Null-Khemist, a powerful flying warrior for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. They make ideal assassins, targeting enemy priests and wizards with their null-gas extinguishers and prospecting clamps. They're fast, difficult to kill, and excellent for leading an aggressive charge along with other airborne elements of your force. This kit comprises 21 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Zontari Endrin Docks are cutting-edge innovations from the finest endrineering minds in the sky-empire. They're designed to allow the Kharadron to defend their most precious assets. Each dock deploys aether-powered Auto-Endrins that seek out enemy formations before detonating or deploying anti-magic measures. This multipart plastic kit builds a Zontari Endrin Dock, a faction terrain piece for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. The floating dock supports your force, and its primary function is to release and control three Auto-Endrins. Each of these drones has its own speciality – the Nullifier Auto-Endrin cancels enemy magic, the Stuncloud Auto-Endrin is a great harassment tool, and the Grudgeblast Auto-Endrin softens up tough targets or finishes off damaged units. The rudders are interchangeable across the three Auto-Endrins, and there are several optional cosmetic pieces for the dock, including tankards and a toolbox, offering a degree of customisation for your floating defence system. The kit comprises 54 plastic components, 1x Citadel 80mm Round Base, and 3x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Drekki Flynt is one of the most famous skyfarers in Kharadron society, a rogue and opportunist whose feats grow ever more outrageous in the telling. Captain of the Frigate the Aelsling, Flynt has lent the services of his vessel and his crew to many causes over the years – few of them entirely noble. This boxed set builds Drekki's Privateers – a Regiment of Renown for your Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Lumineth Realm-lords, Ogor Mawtribes, Seraphon, Stormcast Eternals, or Sylvaneth armies in games of Warhammer Age of Sigmar. It's also a great way to start a new Kharadron Overlords collection – or expand an existing army – and save money compared to buying the kits individually. The legendary Drekki Flynt is ready for swashbuckling action, and his crew are happy to follow him into battle, knowing that treasure will follow in his wake. Their Arkanaut Frigate ensures they can get exactly where they need to be – or make a hasty exit! This boxed set builds 12 multipart plastic Kharadron Overlords miniatures: – 1x Drekki Flynt – 1x Arkanaut Frigate – 10x Arkanaut Company miniatures The miniatures in this box are easy to customise. The Arkanaut Frigate comes with a choice of heavy sky cannon or heavy sky hook as its primary weapon. The Arkanaut Company can have an optional champion, armed with either a pick or a sword, a choice of two different pistols, and two heads. The squad can be armed with either a sword or an axe, and three members of the unit can take an optional special weapon – a skypike, light skyhook, and aethermatic volley gun. The heads, weapons, and backpacks are interchangeable across the miniatures. The kit comprises 183 plastic components, 10x Citadel 25mm Round Bases, 1x Citadel 32mm Round Base, 1x Citadel 120mm by 92mm Oval Base, and 1x Citadel 50mm Ball Stem. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Vongrim Harpoon Crew is a supreme monster-hunting machine – a gathering of grizzle-bearded veterans who have seen, fought, and killed some of the meanest horrors to ply the sky-lanes. They pursue their prey with light endrinpacks, hurling skydrake harpoons that can punch through the armoured hide of a megalofin with ease. This multipart plastic kit builds five Vongrim Harpoon Crew members, elite close-quarters warriors for your Kharadron Overlords armies in games of Warhammer Age of Sigmar. With their speed and mid-ranged weapon loadout, they're ideal for taking the fight to the enemy. These characterful miniatures have dynamic poses and several options so you can customise your expert monster hunters. The kit builds an optional champion who has a choice of three heads, plus two different heads for their metallic bird companion. One member of the unit can exchange their harpoon for a fearsome-looking gun, and another can swap theirs for a skyhook and telescope. There are seven interchangeable male duardin heads and four female, as well as a pair of male heads that go with specific bodies and a pair of female heads that go with other miniatures. Five interchangeable endrinpack icons and five endrinpack side covers are also included in the kit. Alternatively, this kit can be built as Vongrim Salvagers, a more melee-focused option if you're looking to add a more aggressive edge to your army. The kit comprises 117 plastic components, and 5x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Grundcorps protect the sky-fleets of the great Kharadron empire, but that isn't their only role. For those who can afford their fees, teams of Grundstok Trailblazers make for excellent vanguard troops, capable of locating assets and holding them ahead of the main fleet. If you want to stake your claim on the Mortal Realms, this box is an ideal way to start a new Kharadron Overlords collection – or expand an existing army – and save money compared to buying the kits individually. A flying Grundstok Gunhauler supports the force by commanding attention, soaking up enemy firepower, and taking out priority targets with heavy weapons. The highly mobile Endrinriggers are everywhere you need them to be, while the heavily armoured Grundstok Thunderers bring their lethal firepower to bear while holding ground. An Endrinmaster with Dirigible Suit leads the way. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games and start enforcing the Kharadron Code straight out of the box. This boxed set builds 10 multipart plastic Kharadron Overlords miniatures: – 1x Endrinmaster with Dirigible Suit – 5x Grundstok Thunderers – 1x Grundtsok Gunhauler – 3x Endrinriggers (which can alternatively be built as Skywardens) The miniatures in this box are easy to customise. The tools on the dirigible suit of the Endrinmaster are interchangeable, and the Gunhauler can be armed with either a sky cannon or a drill cannon. The Thunderers can build an optional champion, who can have a prosthetic leg and has a choice of two heads. Another member of the unit can be assembled as an optional standard bearer. You'll also find options for special weapons – an aetheric fumigator, a Grundstok mortar, a five-barrelled decksweeper gun, and an aethercannon. One of the Endrinriggers can be assembled as an optional champion, one can be armed with an aethermatic volley gun, and one can be armed with a grapnel launcher, skyhook, or drill launcher. The heads, aether-endrins, rivet guns, and aethermatic saws are interchangeable across the miniatures, and there are various cosmetic tools to further customise the unit. This kit can alternatively build three Skywardens – skypike-wielding airborne Arkanaut warriors. The kit comprises 225 plastic components, 1x Citadel 105mm by 70mm Oval Base, 1x Citadel 40mm Round Base, 8x Citadel 32mm Round Bases, 6x Citadel 35mm Flying Stems, and 1x Citadel 50mm Ball Stem. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The mighty sky-fleets of the Kharadron Overlords sail forth to war and ever greater profits. These hardy duardin have learned to rely not on gods or magic for protection but on the wondrous innovations of aether-gold technology. Even as the horizons of the realms darken, soured by escalating corruption, these doughty skyfarers stay the course, overwhelming their foes with thunderous broadsides. Order Battletome: Kharadron Overlords is an essential book for collectors and gamers who want to profit from plunder and trade in the Mortal Realms. This magnificent tome is packed with inspiring artwork, fascinating background material, epic photography, and the rules you'll need to offer your services, such as they are. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through the details of the Code, no matter how you like to collect, paint, and play with your Kharadron Overlords. This 90-page hardback book contains: – Background, art, and fiction giving you an overview of Kharadron Overlords – A description of their many ingenious units, along with detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, and artefacts of power – 20 warscrolls, covering units and terrain – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Order armies – A handy reference section with army abilities and battle traits This book also contains a one-use code to unlock Order Battletome: Kharadron Overlords content in Warhammer Age of Sigmar: The App.
  • Doomwheel

    34.00
  • Hell Pit Abominations are the pinnacle of the Master Moulders’ sciences, created by melding and mutating the flesh of plentiful hapless subjects with warpstone. They are living mountains of pulsating muscle and grafted meat – a riot of appendages, rodent maws, and weapons both biological and technological. This multipart plastic kit builds a Hell Pit Abomination, a thundering beast to support your Skaven armies in games of Warhammer Age of Sigmar. Unsubtle in nature and application, these brutal creatures can break opposing front lines like so much rotten wood. Their gnashing teeth and flailing fists can dish out jaw-dropping amounts of punishment, and their twisted bodies can withstand the same, making them the lynchpin around which your offence can be built. This highly customisable kit lets you personalise your own Hell Pit Abomination with several options for limbs including a mechanical Clan Skryre limb, a plague censer, and a great grasping claw. The kit also contains optional jaws with giant tusks or a warpstone drill, Skaven and Rat Ogor heads, and other cosmetic accessories to make sure no two abominations look exactly alike. This kit comprises 78 plastic components, and 1x Citadel 120mm by 92mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Necromancer

    14.75
    Necromancers are widely regarded as twisted and corrupt individuals who are obsessed with death and the avoidance of it at all costs. They are used (for they are rarely their own master) by Vampires to animate the broken corpses of their servants and return them to battle. To learn such dark magic, these desperate men will seek out a Necromancer or a Vampire to teach them, though this task is not without its own dangers and many aspirants have found themselves dying a grim death at the hands (or fangs) of their would-be tutor. Those that do survive invariably become powerful spell-casters, though their sanity is forever broken by the horrors they have witnessed. This plastic kit contains one Necromancer - a finely detailed kit that comes in six components and is supplied with a 32mm round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Wight King

    14.75
    In ancient times, mighty warlords fought across the lands. Upon their death, these brutal warriors were buried deep beneath the ground, their tombs protected from thieves and looters by shamanistic spells. Many of these tombs are now long gone; but many others still remain. Some were built in areas where Dark Magic flows and pools. In these accursed places, the incumbents rest uneasily. When the Dark Magic grows strong, the ancient warlords rise from their crypts as Wight Kings, eyes glowing with unnatural life. The merest touch of their blade can drain the life from their foes, or slice through flesh and bone with effortless ease. This plastic kit contains one Wight King with Baleful Tomb Blade- a finely detailed kit that comes in 5 components, supplied with a Citadel 32mm Round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the July issue: Planet Warhammer Miniatures, letters, and questions sent in by readers. Plus, hobby-related news! Worlds of Warhammer The forbidden lore of the Chaos Gods laid bare by Phil and Andy, our two resident heresiarchs. Hobby Hangout Want your models to bear the marks of their past exploits? Dan is on hand with some tips. WARHAMMER 40,000 Notes on the Great Conspirator Musings on the nefarious Changer of the Ways, straight from the archives of Titan. Prisms of Perception A guide to the panoply of tools psykers use to maintain focus (no, we don't mean fidget toys). Warptongue's Hex-pact The Thousand Sons conjure up daemonic reinforcements in a new Combat Patrol. Aspects of War Rules for taking your Warhammer 40,000 battles to mutating warzones. WARHAMMER AGE OF SIGMAR Fate and Feculence A history of Tzeentch’s rivalry with his odious opposite number, Grandfather Nurgle. The Fires of Change A new Army of Renown enters the scene on a mission to change (and burn) things up. Basic Training Warplock jezzails at the ready! We've prepared a thorough drilling on the Shooting Phase. OTHER ARTICLES Heralds of Tzeentch A gallery of the Change God’s servants in all of their multifarious manifestations. Marvellous! Tales From the Grand Narrative Was it grand? Yes. Ah, but was it narrative? Also yes. All this and more in an in-depth report. The Falling Blossom The spotlight is shined on an artful Ynnari force fresh off the stage of the Grand Narrative. Designers' Notes: Grand Cathay It’s the month of the Dragon (Emperor)! The Old World design sages chat Grand Cathay. Trials of Albarak: A Debt of Souls The continuation of Albarak’s saga takes him from the skies right down to the watery depths. WHITE DWARF BUNKER Access Granted Painting challenges and the latest Bunker news. The Warhammer Underworlds League A look into the studio's Bunker Underworlds league, and some ideas for your own! Satellite Uplink Your rank and file units on parade. Hope they've polished all their buttons… Bunker Bingo! What have we been up to this month in the White Dwarf team? Bit o' paintin' perhaps? Each copy of White Dwarf 514 also comes with a cardboard insert which includes a double-sided card featuring the scenarios of the month for Warhammer 40,000 and Warhammer Age of Sigmar, and 4x Combat Doctrine reminder cards for Space Marines players.
  • Ikons of the Sea channel the unfathomable calm and foreboding immensity of the deepest waters when they surge into battle alongside their Idoneth kin. They overwhelm the enemy with their unwavering focus and terrifying momentum. To witness such martial perfection is an inspiration to any Idoneth warrior. This multipart plastic kit builds an Ikon of the Sea, a powerful warrior for your Idoneth Deepkin armies in games of Warhammer Age of Sigmar. With the terrifying force of a riptide, the Ikon pulls nearby units toward the target before their tidal glaives reap a harvest of souls. This kit can alternatively build an Ikon of the Storm, a dual-bladed warrior who attacks with the relentless energy of the ocean. This kit comprises 16 plastic components, and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Mathaela, Oracle of the Abyss, is mysterious and terrifying, rising from their lightless domain only when the existence of the Deepkin is threatened. Wielding the crushing magic of the deepest ocean planes, they annihilate the Idoneth’s foes and stir the realmseas into violent motion. This multipart plastic kit builds Mathaela, Oracle of the Abyss, a wizard from the depths for your Idoneth Deepkin armies in games of Warhammer Age of Sigmar. They can harness the pressure of the oceans and unleash it upon enemies, making them ideal assassins to take on even the toughest enemy units. They also wield the deadly Staff of the Abyss and are protected by the Dark Shoal. This kit comprises 13 plastic components, and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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