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Ma Maegran is an old, strange gargant indeed, Her reputation precedes her, enough that even the great Mega-Gargants show some nervous deference in her presence. Maegran is a seer and a witch who, it is said, has the power to grant the blessing of bigness to a worthy gargant. Yet it is also said that she can strip that same bigness from those who displease her, a fate that does not bear thinking of… The Wandering Witch This multipart plastic kit builds Ma Maegran – Chooser of the Mighty, accompanied by 2 Ancient Ghyrochs, for your Sons of Behemat armies in games of Warhammer Age of Sigmar. The Chooser of the Mighty hacks foes down with the intimidating Spear of Krum Kalda and shepherds a pair of immense beasts known as Ancient Ghyrochs into battle. The life magic of Ghyran resonating within these beasts’ squat bodies makes them difficult to slay, and supplements the Chooser of the Mighty’s already significant power. Ma Maegran has memorised many weird, witchy cantrips and curses, which she uses to goad nearby gargant units into terrified action and further rampages. Contents: – 57 plastic components – 1 Citadel 90mm Round Base – 2 Citadel 105mm by 70mm Oval Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Boss-stompers – a name these brutes rather egotistically insist on – consider themselves a sort of elite among the growing gargant clans. Strapping bits of metal and stone to themselves and taking a modicum more care in crafting their clubs, they take to the battlefield as the merest glimpse of how gargants might once have been, showing a semblance of shared purpose – even if only to cause more violence. Demolish Civilisation With Fists and Clubs This multipart plastic kit builds 3 Boss-stompers, egotistical melee fighters for your Sons of Behemat armies in games of Warhammer Age of Sigmar. These hulking bruisers are perfect for shattering enemy lines with savage blows from their clubs, or headbutting foes out of existence. The kit includes components to build an optional Champion, and 6 interchangeable club head options to customise your miniatures. This unit can alternatively be built as Rock-hurlers, stone-chucking ranged specialists. Contents: – 70 plastic components – 3 Citadel 90mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Whether guided by strange, spiritual powers or simply a taste for violence, the Sons of Behemat whip up their mates into stomping mobs, setting them on warpaths of destruction. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Sons of Behemat. They are cast in bone-coloured acrylic plastic with dark red ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the stomping foot icon of the Sons of Behemat. These themed dice are only available while stocks last. -
The gargants of the Sons of Behemat are on the warpath: tribes of huge, belligerent marauders determined to stomp any pipsqueak and smash any fortress in their way. This set of 17 cards will help you keep track of your Sons of Behemat in games of Warhammer Age of Sigmar. There are individual warscroll cards for each unit – detailing their profiles, wargear, options, and special abilities. They are an ideal way to check key information in the heat of battle. You'll also find special warscroll cards for use in Spearhead games. These cards are only available while stocks last. Contains 17 Cards: – 11 warscroll cards – 6 Spearhead cards with battle traits, regiment abilities, and enhancements for the Stone Lobbas and Wallsmasher Stomp Spearheads All cards measure 70mm by 121mm. Some are double-sided, featuring colour-coded rules and abilities on one side, with an explanation of each on the reverse. You'll need a copy of Destruction Battletome: Sons of Behemat, available separately, to make full use of these cards. -
Gargants are the epitome of strength and brutality. An ancient, monstrous race that has stepped straight out of myth, these titans scorn the puny works of those smaller than them, demolishing civilisation and its defenders with each swing of fist and club. Destruction Battletome: Sons of Behemat is a mighty tome for collectors and gamers who want to trample the Mortal Realms with superior size and sheer brutality. This book is filled with artwork showing gargants on the stomp, background material about the rage-filled children of Behemat, epic photography, and the rules you'll need to assemble your forces. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory, and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book is perfect for setting your stomping mobs on warpaths of destruction, no matter how you like to collect, paint, and play with your Sons of Behemat. This 88-page hardback book contains: – Background, art, and fiction exploring the hulking Sons of Behemat – A description of each of their units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Realm-shaking Rampages, Spells, and Prayers – 11 warscrolls, covering every unit – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Stone Lobbas – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for 2 thematic Armies of Renown, and 5 Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section featuring background on Gargantkind in Ghur, a detailed map of the Everspring Swathe, notable locations to the Sons of Behemat, and more This book also contains a one-use code to unlock Destruction Battletome: Sons of Behemat content in Warhammer Age of Sigmar: The App. -
The majority-female House Escher has accrued immense wealth, built on the chemical trade and the manufacture of lasguns. Their gangs stalk the depths of every major hive, protecting the interests of the house with envenomed knives. Trained in lethal arts honed over many generations, they've earned their moniker as the House of Blades. Signal the Wyld Hunt This multipart plastic kit builds 8 Escher Blades of the Matriarch gangers for your games of Warhammer Necromunda Skirmish. These miniatures can be used to start a new Escher gang, or recruited into your existing collection to add variety and new options. With Blade Maidens, Huntresses, Chem Wytches, and Gun Maidens, you'll find a good mix of different weapons and abilities. The miniatures can also be used to represent other types of Fighters in your gang list. This kit includes the following miniatures: – 2 miniatures can be assembled as either a Blade Maiden with khimerix sting, or a Huntress with a stub gun, and either a needle pistol and open hand, or 2 needle pistols – 2 miniatures can be assembled as either a Huntress with 2 autopistols and a multi-harness, or a Blade Maiden with throwing knives, an optional laspistol, a shock whip, and either an open hand or a stub gun – 2 miniatures can be assembled as either a Gun Maiden with 'Nightshade' chem-thrower, or a Chem Wytch with an optional stiletto knife on her hip, and either an auto-chem or a stiletto knife in one hand, and either a needle pistol or laspistol in the other – 2 miniatures can be assembled as either a Chem Wytch with a shotgun, fighting knife, and servo-medicae, or a Gun Maiden with a repeater needle rifle, and 2 different right arm options This kit is supplied with: – 156 plastic components – 8 Necromunda 25mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Underhive Journal: Escher – The House of Blades, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
House Goliath rose to prominence by claiming forges across Necromunda. The majority of the clan’s holdings are comprised of their foundries. Their influence is extended by their willingness to partake in bloodsport for the entertainment of the masses, which also provides Goliath gangs with trained killers. Masters of the Forge This multipart plastic kit builds 8 Goliath Forge Smelters gangers for your games of Warhammer Necromunda Skirmish. These miniatures can be used to start a new Goliath gang, or recruited into your existing collection to add variety and new options. With Haulers, Gunners, Patchers, and Breakers, you'll find a good mix of different weapons and abilities. The miniatures can also be used to represent other types of Fighters in your gang list. This kit includes the following miniatures: – 2 miniatures can be assembled as either a Forge Hauler with heavy stubber or a Forge Hauler with ignition cannon – 2 miniatures can be assembled as either a Forge Gunner with 'krumper' rivet cannon or a Forge Patcher with bolt pistol and chem slugger – 2 miniatures can be assembled as either a Forge Gunner with flamer or a Forge Patcher with stub gun and servo-medicae – 2 miniatures can be assembled as either a Forge Breaker with crucible hooks or a Forge Breaker with forge axe This kit is supplied with: – 140 plastic components – 8 Necromunda 32mm Round Bases – 1 construction guide These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints Rules for these miniatures can be found in Underhive Journal: Goliath – The House of Chains, available separately. You will need a copy of Necromunda Skirmish: Core Rulebook, also available separately, to play games of Warhammer Necromunda Skirmish. -
A Warhammer 40,000 Novel While Huron Blackheart strives to expand his empire through scheming and violence, a new threat appears to challenge him as never before. Can he hold onto what he's toiled so long to secure, or will an unexpected xenos threat destroy it all? READ IT BECAUSE Huron is a legendary character for good reason. As a renegade, he fights for his own glory over that of the Dark Gods. However, that obstinate nature makes him vulnerable, without the backing of the old legions, when he's facing an existential threat. THE STORY Huron Blackheart is Master of the Maelstrom by his own will, not that of the gods he spurns. Driven from Chogoris, Huron continues to bait the White Scars throughout the burning ruins of the Yasan Sector, hungry for the victory he believes he deserves. Yet as his schemes and insults threaten to ensnare the sons of Jaghatai, a new threat emerges. Out of the tumult of the Cicatrix Maledictum, the Great Devourer pours into Huron’s domain. The tyranids threaten not only his war, but all he has built since the fall of Badab. Forced to rely upon makeshift allies and torn between spite and necessity, Huron Blackheart must decide where his loyalties truly lie, before xenos claws tear his empire asunder. Written by Marc Collins. -
Months prior to the Betrayal at Isstvan, the Emperor’s judgment had descended upon the Thousand Sons’ home world of Prospero in the first recorded open clash between Legions and the Talons of the Emperor. In defiance of the Emperor’s command, Magnus and his sons had been practicing forbidden psychic sorcery. A Censure Host comprised of the Legio Custodes, Silent Sisterhood, and the Space Wolves Legion vowed to wreak utter ruin upon Prospero. They were not prepared for what Magnus would unleash in return. Change Comes for Prospero This gaming supplement for Warhammer: The Horus Heresy details the involvement of the Legio Custodes in the Burning of Prospero, where they would battle not only the Legiones Astartes, but also daemonic forces conjured in the depths of Tizca. In addition to detailed background and a new Unit for the Custodians, an Army List is presented which allows players to field the Daemons of Tzeentch in the Horus Heresy for the first time. This 48-page softcover supplement contains: – In-depth Lore: Detailed background on the Custodians’ role in the Burning of Prospero, and of the elements of the Legio Custodes which joined the Censure Host. – Additional Mission: A full Historical Mission that allows players to recreate the Fall of the Domus Tenebri which pitted the Daemons of Tzeentch against the Emperor’s Custodians. – Daemons of Tzeentch Army List: A full Army List for the Daemons of Tzeentch including a new Psychic Discipline and rules which allow these Units to be included in Thousand Sons Armies. – Unit Profiles: Additional rules for a new Adjutorum Sodality unit for the Legio Custodes, and 2 new cohorts for the Solar Auxilia. You will need the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Custodes, Liber Hereticus, and Liber Auxilia, all available separately, to make full use of this gaming supplement. -
Beastmen are twisted by the Dark Gods, and guided by their base natures. They dwell in primordial forests, venturing out to raid and pillage in a tide of bestial violence. The True Children of Chaos This loaded box is ideal for starting a new Beastmen Brayherds collection – or expanding an existing army – to pillage the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. The army is led by both a Beastman Chieftain and a Beastman Shaman. A herd of Bestigors hits hard, rushing forward to get to grips with their foes, while an Ungor Herd peppers them with arrows to soften them up. A large Gor Herd is ideal for taking and holding ground, and grinding your enemies down. Mutated Chaos Warhounds are an excellent disruption and harassment unit, slowing down your foes and throwing their plans into disarray. When taken together, they are a brutal and aggressive army that surges forward in an unstoppable flood. This boxed set builds 52 multipart plastic Beastmen Brayherds miniatures: – 1 Beastman Chieftain – 1 Beastman Shaman – 10 Ungors – 10 Bestigors – 20 Gors – 10 Chaos Warhounds The miniatures in this box are easy to customise. The Ungor Herd includes components to assemble an optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers. The other Ungors can be armed with a bow, hand weapon and shield, or spear and shield, and the heads in the kit are interchangeable across the bodies. The Gor Herd can be assembled with an optional champion, standard bearer, and musician. The horns, heads, hand weapons, and shields in the kit are interchangeable across the bodies. The Bestigor Herd can be assembled with an optional champion, standard bearer, and musician. The standard bearer has a choice of two different banner toppers, and the horns, heads, and weapons in the kit are interchangeable across the bodies. The Chaos Warhounds have separate bodies that feature modular, interchangeable horns and tails. Contents: – 403 plastic components – 12 Citadel 30mm Square Bases – 32 Citadel 25mm Square Bases – 10 Citadel 50mm by 25mm Rectangle Bases – 1 Beastmen Brayherds Transfer Sheet – 1 construction guide The Beastmen Brayherds Transfer Sheet features 204 high-quality waterslide transfers, including banner icons and runes of the Dark Tongue to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
Marching from Ulthuan, the High Elves defend the World of Legend from Chaos. Their reach is long, and these noble warriors stand ready to fight those who would defile and sully the realms – above all, they hate the worshippers of the Dark Gods with a cold fury. Nobility and Martial Skill Made Manifest This loaded box is ideal for starting a new High Elf Realms collection – or expanding an existing army – to defend the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. Commanded by a majestic Sea Guard-themed High Elf Lord, the core of the army is a unit of Lothern Sea Guard, a heavily armoured defensive unit ideal for holding ground. A band of Shadow Warriors offers long-range support to harass and disrupt the enemy, while an eagle-borne Lothern Skycutter delivers a heavy bolt-thrower wherever it's needed to take out high-value targets. A Tiranoc Chariot and a unit of Ellyrian Reavers charge forward to deliver death to those who would oppose the might of the High Elves. When taken together, they are a highly mobile force that hits hard where your enemy is weakest. This boxed set builds 23 multipart plastic High Elf Realms miniatures: – 1 High Elf Lord – 10 Lothern Sea Guard – 5 Shadow Warriors (can alternatively be built as Sisters of Avelorn) – 5 Ellyrian Reavers – 1 Lothern Skycutter – 1 Tiranoc Chariot (can alternatively be built as a Lion Chariot of Chrace) The miniatures in this box are easy to customise. The Lothern Skycutter kit builds both the Skycutter itself, and the High Elf Lord on foot. It can be assembled with 3 Lothern Sea Guard crew, 2 Lothern Sea Guard and a bolt thrower, or the High Elf Lord can ride it with 1 Lothern Sea Guard. The Swiftfeather Roc has a choice of 2 different heads, 2 sets of claws, and can have its wings assembled up or down. The chariot itself has a choice of 2 front figurehead decorations, 2 back banners, and 2 rear decorations. The crew have 2 head options each, making it easy to customise your airborne war machine. The High Elf Lord can be assembled with or without a cape, and if you equip your Lothern Skycutter with an eagle-eye bolt thrower, they can alternatively be built on foot, with the option to carry a Battle Standard. The Lothern Sea Guard come with components to build an optional champion, standard bearer, and musician. The Shadow Warriors can be assembled with an optional champion. Alternatively, they can be assembled as Sisters of Avelorn, armed with magical bows, who also have an optional champion. The Ellyrian Reavers can be assembled with an optional champion, standard bearer, and musician. The Tiranoc Chariot includes a choice of 2 heads for the driver, and 2 heads for the crew, who can be armed with a spear or a bow. There is also a spear or a bow to add to the rear of the chariot. It can alternatively be built as a Lion Chariot of Chrace, a heavier option. If you choose to build this kit as a Tiranoc Chariot, the leftover lion miniatures can be used to represent War Lions in your games. Please note that bases for War Lions are not included in this kit. Contents: – 208 plastic components – 6 Citadel 25mm Square Bases – 10 Citadel 25mm Square Diagonal Slotta Bases – 5 Citadel 30mm by 60mm Rectangle Bases – 1 Citadel 60mm by 100mm Rectangle Base – 1 Citadel 50mm by 100mm Rectangle Base – 1 High Elf Realms Transfer Sheet – 1 construction guide The High Elf Realms Transfer Sheet features 356 high-quality waterslide transfers, including banner and shield icons, and runes to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
The Wood Elves stand vigil, always prepared to defend their ancestral home, the great forest of Athel Loren, against interlopers and the predatory races that harvest their wood and hunt their game. They rain arrows upon those who would despoil the sacred groves, and swiftly run down any survivors. Skill, Grace, and Bitter Resolve This loaded box is ideal for starting a new Wood Elf Realms collection – or expanding an existing army – to cut down the enemies of Athel Loren in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. This force is led by Araloth, Lord of Talsyn, the royal champion of Queen Ariel. A unit of Eternal Guard is ideal for holding territory, while Sisters of the Thorn strike with their blackbriar javelins before swiftly evading retaliation. Glade Guard stand by to pepper the enemy with a hail of deadly accurate arrows, while Glade Riders are flexible light cavalry that are a threat both at range and in melee. When taken together, they are an agile force that is tough to pin down as they pick apart their enemies. This boxed set builds 28 multipart plastic Wood Elf Realms miniatures: – 1 Araloth, Lord of Talsyn – 10 Eternal Guard (can alternatively be built as Wildwood Rangers) – 5 Sisters of the Thorn (can alternatively be built as Wild Riders of Kurnous) – 8 Glade Guard (can alternatively be built as Deepwood Scouts) – 4 Glade Riders The miniatures in this box are easy to customise. The Eternal Guard are armed with long Asrai spears and optional shields, while Wildwood Rangers wield heavy two-handed glaives. Both options include components to build an optional champion, standard bearer, and musician. The heads and weapons are interchangeable across the miniatures, and the Eternal Guard can each take an optional shield. The Sisters of the Thorn wield deadly magic in addition to blackbriar javelins, while the Wild Riders of Kurnous are armed with vicious hunting spears and optional shields. Both options include components to build an optional champion, standard bearer, and musician. You'll also find accessories to further customise your miniatures, and the Wild Riders can each take an optional shield. Glade Guard and Deepwood Scouts wield Asrai longbows. Both options include components to build an optional champion, standard bearer, and musician. The champion can be built holding an Asrai longbow or a sword, there is a choice of two banner toppers for the standard bearer, and the heads, legs, torsos, capes, and weapons are interchangeable across the miniatures. The Glade Riders include components to build an optional champion, standard bearer, and musician. The heads, legs, torsos, capes, and weapons are interchangeable across the miniatures. They can be assembled wielding either a bow or spear, and decorative spirits are included in the kit to personalise your bases. Contents: – 383 plastic components – 20 Citadel 25mm Square Slotta Bases – 5 Citadel 30mm by 60mm Rectangle Bases – 4 Citadel 30mm by 60mm Rectangle Slotta Bases – 1 Wood Elf Realms Transfer Sheet – 1 construction guide The Wood Elf Realms Transfer Sheet features 186 high-quality waterslide transfers, including icons and runes in different colours to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
The Empire of Man spans the World of Legend, standing against the forces of Chaos, rampaging beasts, and worse. Though comprised of independent city-states, they operate with a unified purpose. A Versatile Military Force This loaded box is ideal for starting a new Empire of Man collection – or expanding an existing army – to defend the World of Legend in games of Warhammer: The Old World, and it saves money compared to buying the kits separately. The army is led by a Commander of the Empire, a veteran warrior, and is built around a large core of infantry, Empire State Troops, to take and hold ground. Unleash a unit of Flagellants on your toughest foes, or soften them up first with fire from your State Missile Troops and Empire Archers. A unit of mounted Outriders is excellent for harassing your enemy and disrupting their plans. When taken together, they are a flexible army that can take on all comers. This boxed set builds 56 multipart plastic Empire of Man miniatures: – 1 Commander of the Empire – 20 Empire State Troops – 10 State Missile Troops – 10 Empire Archers – 10 Flagellants – 5 Outriders (can alternatively be assembled as Pistoliers) The miniatures in this box are easy to customise. The Commander of the Empire can be assembled with either a fine feathered helm or hat. The Empire State Troops come with components to assemble optional champions, standard bearers, and musicians. Every miniature can be armed with a halberd or a spear. The State Missile Troops include components to assemble an optional champion, musician, and standard bearer. Every miniature can be armed with either a crossbow or a handgun, and the champion can take a Hochland long rifle and powder monkey. The arms, heads, and weapons in the kit are interchangeable across the miniatures. The Empire Archers include arms, heads, and weapons that are interchangeable across the unit. This kit also includes a pair of unfortunate Orcs who have been caught in the crossfire – they can be used as scenery or to decorate bases. The Flagellants include components to assemble an optional Prophet of Doom and a standard bearer. The arms and heads in the kit are interchangeable across the miniatures. A wealth of accessories and weapon options is also included. The Outriders can alternatively be assembled as Pistoliers. There's a selection of arms, heads, and accessories to personalise them, and they can be assembled with an optional champion and musician. Contents: – 655 plastic components – 5 Citadel 30mm by 60mm Rectangle Slotta Bases – 52 Citadel 25mm Square Bases – 1 Empire of Man Infantry Transfer Sheet – 1 construction guide The Empire of Man Infantry Transfer Sheet features 290 high-quality waterslide transfers, including banner and shield icons, honour markings, script, and names to decorate your miniatures. These miniatures require assembly and are supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour Plastic Glue – Warhammer Colour paints -
A Warhammer 40,000 Novel A lauded battle tank of the Imperium is tasked with leading a convoy, escorting a high-value asset through enemy territory. Recent changes to the crew threaten to destabilise the delicate harmony of the whole, to potentially disastrous effect. This edition includes an additional short story. READ IT BECAUSE The crew from the novel Steel Tread return, and it's another chance to get into the armoured hull of a mighty battle tank and find out what makes them tick. Their relationships and ability to work together can spell the difference between glorious victory and ignoble death. Can they come together in time to complete their mission? THE STORY The war for warp-cursed Croatoas rages on. Hailed as ‘Giant-killers’ for their heroics during Operation Jotunn, Lieutenant Commander Hadeya Etsul and the crew of the Leman Russ Demolisher Steel Tread are hurled right back into battle. Assigned command of a convoy of armour and infantry, Etsul is tasked with escorting a legendary lord commissar through contested territory to stabilise the wavering Ruega Front. But with a new crew member disturbing the delicate harmony of her tank, and a malevolent nemesis lurking unseen in the high passes ahead, the mission proves even more dangerous than first thought. As Etsul’s troubles multiply, she is forced to risk everything – even the hard-won trust of her crew – in the name of duty. Written by Andy Clark. -
Big Mek Dakkarigs provide a stable firing platform for heavy firepower. Lumbering relentlessly forward, they unleash corkscrewing hails of rokkits and hurricanes of dakka from their screaming blitzkannons, all while their gleeful pilot is protected from return fire by a crackling kustom force field. Big Dakka Wherever You Need It This multipart plastic kit builds a Big Mek Dakkarig, a huge mobile weapons platform to support your Ork armies in games of Warhammer 40,000. Armed with a recklessly rapid-firing blitzkannon and a multi-busta launcha to unleash hails of missiles, they can take on everything from masses of infantry to light armour. If the enemy gets too close, the heavy stomping feet and sheer armoured bulk will make them regret it. The Big Mek rider is protected by a kustom force field and large armoured plates, ensuring he'll stick around long enough to do some damage. Contents: – 44 plastic components – 1 Citadel 90mm Round Hex Hole Base – 1 construction guide – 1 Orks Transfer Sheet The Orks Transfer Sheet features 385 high-quality waterslide transfers. These include symbols and icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, and Deathskulls, as well as universal Ork glyphs, symbols, and decorations. This push-fit miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour paints -
Wartrakks are part warbike, part gun rig, and all Orkish mayhem. The Nob that rides atop the platform gains the benefit of speed, without having to worry about steering, and he gets to fire armour-busting rokkits. The Wartrakk’s rugged design makes it an ideal vehicle for operating in urban ruins and ravaged battlefields, where it can outmanoeuvre more heavily armoured targets. A Nob for Your Speed Freeks! This multipart plastic kit builds a Wartrakk, a mobile but stable firing platform for your Ork armies in games of Warhammer 40,000. Just as fast as a Warbike, but equipped with more dakka and a vicious Nob, this light vehicle is perfect for riding alongside your Speed Freek units to add some extra hitting power. The multi-busta launcha makes quick work of enemy heavy infantry and other light vehicles. Contents: – 30 plastic components – 1 Citadel 105mm by 70mm Oval Hex Hole Base – 1 construction guide – 1 Orks Transfer Sheet The Orks Transfer Sheet features 385 high-quality waterslide transfers. These include symbols and icons for the Goffs, Bad Moons, Snakebites, Evil Suns, Blood Axes, and Deathskulls, as well as universal Ork glyphs, symbols, and decorations. This push-fit miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour paints -
Weirdboyz are psychically sensitive Oddboyz who serve as focal points for the power unconsciously generated by other Orks. They unwillingly act like a lightning rod for Waaagh! energy, and discharge this power in destructive blasts of force, lest it accumulate and cause their heads to explode. 'Ead Banger This multipart plastic kit builds a Weirdboy, a support character for your Ork armies in games of Warhammer 40,000. Capable of blasting the foe with a torrent of power vomit at mid-range, and whacking them with his copper staff in melee, he deserves a place in your front lines. His powers can enhance nearby Orks and open up new tactical options for the savvy general. Contents: – 6 plastic components – 1 Citadel 50mm Round Hex Hole Base – 1 construction guide This push-fit miniature requires assembly and is supplied unpainted. We recommend: – Citadel Tools: Super Fine Detail Cutters – Warhammer Colour paints -
When they form a Waaagh!, Orks swarm across a planet in unending waves of raucous, frenetic violence. They cry out for their gods, Gork and Mork, to witness their acts of brutality and cunning. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Orks. They are cast in green acrylic plastic with red ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the savage icon of the Orks. These themed dice are only available while stocks last. -
Orks bring a motley horde of troops to battle, from rushing tides of Ork and Gretchin warriors, to roaring ramshackle vehicles and lumbering walking machines bristling with weapons. Command Your Waaagh! This Command Pack includes 94 cards and 36 double-sided tokens to help you reference and track your Ork army’s special rules in games of Warhammer 40,000. You'll find a double-sided token reference card, and cards for 15 detachments, including all their special rules, stratagems, and enhancements. Contents: – 15 Detachment Rule cards – 39 Enhancement cards – 40 Stratagem cards – 36 Double-sided tokens – 1 Token reference card All cards measure 63mm by 88mm. You'll need a copy of Codex: Orks, which is available separately, to make full use of this set. This Command Pack is only available while stocks last. -
Book 2 in the Horus Heresy Saga The Great Crusade that has taken humanity into the stars continues. The Emperor of Mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium... READ IT BECAUSE The seeds of Horus' betrayal are planted here, and the true nature of the universe revealed. Also, one of the Warhammer 40,000 universe's most reviled villains, Dark Apostle Erebus of the Word Bearers, reveals his true colours, and becomes the Space Marine you love to hate. THE STORY The Great Crusade that has taken humanity into the stars continues. The Emperor has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured on the planet Davin, he must also battle his inner daemons. With all the temptations that Chaos has to offer, can the weakened Horus resist? Written by Graham McNeill.