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Aggressive and bold, there is no foe the Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of their onset, a crackling war-cloud that travels like a bow wave before their lowered stormstrike glaives. They are the tip of the Dracothian Guard spear, and they clear a path for all who follow. This multi-part plastic kit contains all the components necessary to assemble two Dracothian Guard Fulminators armed with stormstrike glaives and sigmarite shields and each mounted on a ferocious Dracoth. This kit also allows you to make any of the following Dracothian Guard variants: - Tempestors, armed with volleystorm crossbows, warblade and sigmarite shields; - Concussors, armed with lightning hammers and sigmarite shields; - Desolators, armed with thunderaxes and sigmarite shields. One Dracothian Guard can also be optionally assembled as Lord-Celestant on Dracoth armed with a selection of weapons including tempestos hammer, thunderaxe, lightning hammer, stormstrike glaive and sigmarite shield. This kit comes in 80 components and is supplied with two 90x52mm Citadel Oval bases. -
Grotesque monsters that prey upon the blood of the unfortunate souls they catch, Fell Bats are an amalgamation of deathly magics and the Soulblight curse brought into being by their vampire masters. Often seeking out victims to drain for their lord's own sustenance, the grossly oversized wingspan of these bats is often the last thing someone will see before razor-sharp fangs sink into their flesh. Not only are they a useful delivery service for blood, but they're also excellent scouts and flanking troops for the Soulblight Gravelords. As their lust for blood drives them to ever more savage feats of violence, the Fell Bats repeatedly dive in and out of combat in a frenzy of bloodshed that only ends when they, or more often their victim, expires completely. The kit is comprised of 15 plastic components, with which you can assemble 3 Fell Bats. These models are supplied with 3x 40mm Citadel Round Bases. -
A Warhammer Age of Sigmar Novel Beyond the mountain range of the Adamantine Chain, Aqshy lies destroyed. Noxious fires light up the horizon, death skitters in the smoke, and a wasteland of horror threatens the entire realm. Humanity has but a single hope: the Reclusians of the Ruination Chamber. These Stormcast Eternals, though few in number, are the only force capable of enduring the perils of this dark era, for their souls are already broken. READ IT BECAUSE Experience a desperate race against time as Stormcast Eternals of the Ruination Chamber find themselves fighting not only the scheming and skittering Skaven, but also the cruel realities of their own shattered souls, and inevitable destinies. THE STORY Deep in the heart of the Skaven apocalypse, where survival lies on a knife edge, ratmen and Reclusians alike race towards a prize that will turn the tide of war – a lost Stormcast brother. Should the enemy uncover his forbidden knowledge, Aqshy will surely fall, so, for the chosen of Sigmar, failure is not an option. The journey is long and full of strife, and for the mortal acolytes who accompany the Reclusians – guardians of their memories and faith – it may be the last steps they take. Yet together, they are hope when hope is dying, a truth they all must seize upon. For without it, they are victims of nightmares and shadow, ushering in this new Hour of Ruin. Written by Gary Kloster. -
A Warhammer Age of Sigmar Novel When a long-lost crew member returns from seemingly certain death, Drekki Flynt is thrown into an adventure that could make his fortune – or doom him and all the crew of the Aelsling to eternal torment. READ IT BECAUSE Drekki Flint's adventures continue as he embarks on a quest to find the legendary Barak-Minoz. Can he walk away with its riches or has the swashbuckler bitten off more than he can chew? THE STORY Drekki Flynt is in trouble… again. Believed lost after falling into the deadly maelstrom known as the Eye of Testudinous, Evtorr, one of Flynt’s old crew, is found alive and well. Kind of. He’s raving mad, won't shut up about the fabled Dead Air, and worse, shadowy assassins from Ulgu seem dead set on making sure Evtorr doesn't rejoin his fellows aboard the Aelsling. There is something in Evtorr’s ravings that piques Drekki’s interest and that he can't let go – the Dead Air is the last known location of the famed Barak-Minoz. If they can just get there… Well, Drekki Flynt can smell aether-gold a realm off, and surely Barak-Minoz is dripping with riches just ripe for the taking. But there are forces at work that would stop Drekki from finding out what happened to Barak-Minoz. To even locate it, he must do what no captain has ever done before – navigate the Eye of Testudinous, and live to tell the tale! Written by Guy Haley. -
A Warhammer 40,000 Novel Across the warp storms of the Great Rift, a distress beacon calls for aid. The Rock is listening, for the Dark Angels have only their oaths to remind them of who they are. READ IT BECAUSE See what happens when the Dark Angels encounter a planet that might have even more secrets than they do! Can Master Lazarus cope with discovering what it really means to be defined by your oaths? THE STORY Supreme Grand Master Azrael summons Lazarus and his Fifth Company to honour an old debt on the Knight world of Reis – a planet upon which the warp has set its hungry gaze. But Lazarus is not so sure Reis wants to be saved – its Knights are long lost, its governance is dogged by political strife, and internecine conflict hampers the world’s defence against an ancient evil. An evil which, like Lazarus himself, refuses to die. Written by Gary Kloster. -
The warriors of the Darkoath are trained in battle from a young age, born into tribes that take pride in strength and survival above all else. These ferocious raiders swear bloody oaths to the patron gods that they strive to fulfil by any means necessary. This brutal and savage force is led by a Darkoath Warqueen who has truly earned the favour of the Dark Gods. Behind her, the deadly cavalry of the Darkoath Fellriders speed headlong into the fray as hordes of barbarian Darkoath Savagers and ruthless Darkoath Marauders seek to curry the favour of their twisted deities. This box contains 26 plastic miniatures with various build options, saving you money compared to buying the contents separately. It's an ideal way to start a Slaves to Darkness army or easily add to an existing collection. These miniatures represent a complete Darkoath Raiders force for use in Spearhead games of Warhammer Age of Sigmar – the rules for this Spearhead are available as a free download on the Warhammer Community website. This set contains: – 1x Darkoath Warqueen – 5x Darkoath Fellriders – 10x Darkoath Savagers – 10x Darkoath Marauders This kit contains 291 plastic components, 4x Citadel 32mm Round Bases, 5x Citadel 60mm Oval Bases, and 17x Citadel 28.5mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Everchosen. Their ranks are swollen by those who turned to the Dark Gods during the Age of Chaos to survive – traitorous murderers all – and each walks the precarious Path to Glory. Chaos Battletome: Slaves to Darkness is crucial for collectors and gamers – regardless of which ruinous power they favour. This essential tome is positively seething with inspiring artwork, loads of background material, stunning photography, and the rules you need to unleash your barbaric hordes on the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help get you up and running faster. No matter how you like to play or paint Slaves to Darkness, this book is for you. This 128-page hardcover book contains: – Background material detailing the history, culture, and organisation of the Slaves to Darkness, and how these mortals came to be followers of Chaos – A thorough description of each unit, combining detailed photography, artwork, and background material – Faction rules including seven battle traits, four battle formations, three heroic traits, and three artefacts of power – Three Spells, three Manifestations, and five Ensorcelled Banners – 43 warscrolls for units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice for the Darkoath Raiders, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for one thematic Army of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, spells, and battle traits This book contains a unique digital code for use with Warhammer Age of Sigmar: The App. -
Abraxia was once a whelp in the Varanspire’s fighting pits, but she rose to command the infamous Swords of Chaos. She is a warrior of matchless willpower, convinced that there is no challenge she cannot best through bloody-minded grit. After consuming the sacred fire at the heart of Phoenicium, cinders flicker when she speaks, and her eyes smolder with a captive flame. This multipart plastic kit builds the towering Abraxia, a mighty hero to lead your Slaves to Darkness. Seated atop the Thanatorg, a formidable opponent on its own, she's ready to get stuck in where the fighting is thickest, inspiring her fellow warriors by example. She wields Gorbolga, a fickle but powerful spear, and a towering shield. You'll find options for both a helmeted and bare head in the box, revealing that those horns aren't just a decoration on the helmet. This kit contains 49 plastic components, and 1x Citadel 100mm Round Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Jaws of Itzl were once part of a grander warhost sent against the Skaven. Yet a terrible cave-in saw most of the Seraphon buried, including their Starmaster. Only the blessed Kro-Jax, a living wellspring of ferocious Azyrite energy, and a handful of his reptilian fellows escaped. Kro-Jax receives intermittent telepathic commands from the trapped Starmaster, but magical interference from emberstone leaves them scrambled. The Sunblood attempts to heed these orders regardless, even if they drive him to seemingly nonsensical or ferociously violent acts. Saurus Oldblood Kro-Jax, the Aegis, leads this savage Seraphon warband across Embergard. Two brutal Saurus unleash their reptilian rage by his side – mace-wielding So-Kar, and the terrifying Ro-Tak, the Guardian, with their long-spear. These three mighty warriors are accompanied and assisted by a congregation of small venomous creatures known as Sotek's Venomites. The Jaws of Itzl are a Strike-style warband which would synergise well with a Strike Rivals deck (available separately). This kit includes a full Jaws of Itzl warband for use in games of Warhammer Underworlds, along with fighter cards and warscroll cards for the warband. This set contains 4 plastic miniatures: – 1x Kro-Jax, the Aegis – 1x So-Kar – 1x Ro-Tak, the Guardian – 1x Sotek's Venomites This set also includes: – 4x double-sided fighter cards – 7x warscroll cards (in English, French, German, Spanish, Italian, Chinese, and Japanese) The double-sided fighter cards measure 63mm x 88mm, and the double-sided warscroll cards measure 106mm x 145mm. This kit contains 19x components, including 4x integrated scenic bases, in green pre-coloured plastic. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints. -
Well-armoured, well-trained, and equipped with an array of powerful weaponry, Hearthkyn Warriors form the backbone of most Oathbands. Led by their Theyns, these hardy fighters lay down hails of firepower, shrugging off the enemy's return volleys before storming in to shatter their wavering foes for good. This multipart plastic kit builds 10 Hearthkyn Warriors, sturdy Kin soldiers clad in enclosed void armour. Each Hearthkyn Warrior is equipped with a Autoch-pattern bolt pistol and gravitic concussion grenades, and can be armed with your choice of an Autoch-pattern bolter or an ion blaster. The kit includes a huge armoury of weapons and wargear – you'll find a medipack, multiwave comms array, and pan spectral scanner, as well as a magna-rail rifle, HYLas auto rifle, L7 missile launcher, and EtaCarn plasma beamer to arm up to two specialists. There's also equipment for a Theyn, including an ion pistol, EtaCarn plasma pistol, concussion gauntlet, plasma axe, and plasma sword. The kit offers loads of cosmetic options, so no two squads need look the same – you’ll find both helmeted and bare heads, Ironkin heads, extra arms holding a variety of weapons and grenades, loads of pouches and tools, and three different cosmetic crests for the Theyn. This set is comprised of 169 plastic components, and is supplied with 10x Citadel 28.5mm Round Bases and a Leagues of Votann Transfer Sheet with 555 numerals, runes, and markings for prominent Leagues. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Battle of Edoras brings the Hill Tribes into open conflict with the proud warriors of Rohan as the fractious and dishevelled tribesmen mount a dedicated campaign. A once noble Lord, now an exile of Rohan, Wulf rallies the Hill Tribes to his banner, but the princes Haleth and Háma, sons of the noble and mighty King Helm Hammerhand, lead the Rohirrim in defence of their home and holdings. The War of the Rohirrim – Battle of Edoras, is the ideal way to begin, or continue, your adventures in Middle-earth. Take command of the mighty warriors of Rohan, or the bitter and aggressive tribesmen of the hills, both led by characterful heroes, and reenact your favourite scenes from The Lord of the Rings: The War of the Rohirrim™. This box contains 56 miniatures split into two balanced armies – one Good, one Evil – and everything you need to play, including a rules manual, dice, and accessories. The Miniatures The Forces of Good – 1x Haleth, Prince of Rohan on foot – 1x Haleth, Prince of Rohan mounted on an armoured horse – 1x Háma, Prince of Rohan on foot – 1x Háma, Prince of Rohan mounted on a horse – 24x Warriors of Rohan, armed with a mix of spears, hand weapons, shields, and bows The Forces of Evil – 1x Wulf, High Lord of the Hill Tribes on foot – 1x Wulf, High Lord of the Hill Tribes mounted on a horse – 1x General Targg on foot – 1x General Targg mounted on a horse – 24x Hill Tribesman, armed with a mix of weapons, flaming brands, and bows The Scenery – 2 sets of modular Rohan Houses, building two large pieces, plus a variety of accessories and fences The Rules This box contains the complete, unabridged 176-page hardback Middle-earth Strategy Battle Game Rules Manual, covering both Narrative and Matched Play games with your Middle-earth miniatures. Everything from the basic fundamentals of movement and combat, through to fielding siege engines and casting magical powers is here, in an updated format, plus photos of beautifully-painted armies to inspire you! The box also contains a 48-page booklet containing all the scenarios and profiles you need to recreate the Battle of Edoras with your miniatures. Four Scenarios allow you to play through a linked mini campaign – The First Assault, The Gates Fall, Torch the City, and Last Stand of the Princes. For full unit profiles, you'll need a copy of Armies of The Lord of The Rings, available separately. The Accessories – 12 6-sided dice in two colours – 1x range ruler – 1x 3'x3' square double-sided play mat – 2x Quick Reference Guides This kit contains 678 plastic components, and 2 Citadel 40mm Round Bases with Hex Holes and 52x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. © New Line Productions, Inc. All rights reserved. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S24) © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (s24) Middle-earth, The Hobbit and The Lord of the Rings and the names of the characters, places, items and events therein, are trademarks of Middle-earth Enterprises, LLC used under license by Games Workshop. All rights reserved. (S24) -
The barbaric Hill Tribesmen reside within the lands to the West of Rohan. Living in fractured communities, the tribesmen have long nurtured a hatred of the Rohirrim and, when rallied to a unified cause, this mindless rabble of dishevelled barbarians can turn into an army capable of threatening even Edoras itself. This multipart plastic kit builds 24 Hill Tribesmen infantry, ideal for flooding the battlefield with overwhelming numbers. They can be taken in a variety of Evil armies, including the Army of the White Hand, Usurpers of Edoras, and Besiegers of the Hornburg, and they can also be used to represent the Wildmen of Dunland. As they're not part of a standing army, they're equipped with a mix of different types of weapons, some of them improvised. Eight of the models may carry spears or two-handed weapons, another eight can wield flaming brands or hand weapons, along with optional shields. The last eight can be armed with bows. This kit contains 226 plastic components and 24x Citadel 25mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. © New Line Productions, Inc. All rights reserved. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S24) © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (s24) Middle-earth, The Hobbit and The Lord of the Rings and the names of the characters, places, items and events therein, are trademarks of Middle-earth Enterprises, LLC used under license by Games Workshop. All rights reserved. (S24) -
In times of war, the warriors of Rohan will take up arms to protect their homes and villages against any who would seek to invade their lands. When the armies of the hill tribes gather outside Edoras, these hardy warriors stand defiant, felling Hill Tribesmen with sword, axe, bow, and spear. This multipart plastic kit builds 24 Rohan Warrior infantry, ideal for defending positions while the nimble cavalry attacks. They can be taken by a variety of Good armies, including Kingdom of Rohan, Defenders of Helm's Deep, Army of Edoras, Defenders of the Hornburg, Men of the West, and Realms of Men. They can also be used to represent an Evil Rohirrim Traitor unit. Well equipped and trained, they retain individual character without a formal uniform. Armed with a mix of weapons and gear, eight of them carry a spear and shield, another eight wield a mix of hand weapons and shields, and the last eight hold bows. The shields have a mix of Rohan-themed markings, and are fully interchangeable across the miniatures that can take them. This kit contains 182 plastic components and 24x Citadel 25mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. © New Line Productions, Inc. All rights reserved. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S24) © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (s24) Middle-earth, The Hobbit and The Lord of the Rings and the names of the characters, places, items and events therein, are trademarks of Middle-earth Enterprises, LLC used under license by Games Workshop. All rights reserved. (S24) -
Volkus is a large and mineral-rich world, home to sprawling hive cities, mining and logging complexes, and vast manufacturing facilities that produce vital materials required across the Imperium. Now, teams of elite operatives clash in the rubble-strewn hive streets, and Imperial forces attempt to secure crucial objectives from alien invaders. This set includes a game board and a multipart plastic kit that builds 14 terrain pieces to create Killzone: Volkus – an urban battlefield to enhance games of Kill Team. Featuring ruined buildings and structures of various sizes alongside strongholds for cover, and themed rubble scatter terrain, the kit recreates the ruined, multi-leveled industrial complexes of Volkus, and supports vertical play. This kit contains: – 1x 30" by 22" double-sided game board – 2x Buildings – 8x Scatter terrain pieces – 2x Large ruins – 2x Small ruins This kit contains 35 plastic components. The terrain pieces are supplied unassembled and unpainted. We recommend using Citadel Plastic Glue and Citadel Colour paints. -
Angels of Death kill teams emphasise speed and savagery – any patrols that dare stand in their way are swiftly pulverised by a hail of explosive bolt shells and bone-shattering blows.While squads are small, a handful of Space Marines in the right place at the right time can make history. This pack contains the rules you'll need to deploy your Angels of Death in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, and faction and universal equipment rules. Contains 35 Cards: – 9x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
Fellgor Ravagers are a cut above their Beastmen herd-fellows, boasting superior hunting skills, greater strength and even more formidable endurance. Having won a level of prestige among their kind, they are convinced that the gods favour them, rendering them even more ardent worshippers of Chaos. This multipart plastic kit builds 10 Beastmen, frenzied raiders sworn to Chaos. These miniatures can be used as Fellgor Ravager operatives in games of Kill Team, or fielded in Chaos Space Marine armies in games of Warhammer 40,000. The kit includes various heads that you can pair with different horns to customise your Beastmen, plus components to build Kill Team specialists like the stave-wielding psychic Shaman, blind mutant Mangler, and Ironhorn champion. Inside the box, you will also find a sheet of 39 double-sided Fellgor Ravagers tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 122 plastic components and 10x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Fellgor Ravagers are a cut above their Beastmen herd-fellows, boasting superior hunting skills, greater strength and even more formidable endurance. Having won a level of prestige among their kind, they are convinced that the gods favour them, rendering them even more ardent worshippers of Chaos. This pack contains the rules you'll need to deploy your Fellgor Ravagers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
Blades of Khaine are elite Aeldari fighting formations assembled for one purpose – severing a precise strand of fate to ensure a terrible future for their craftworld, or their race as a whole, never comes to pass. This multipart plastic kit builds 10 Striking Scorpion Aspect Warriors. These miniatures can be used as Blades of Khaine operatives in games of Kill Team, or fielded in Aeldari armies in games of Warhammer 40,000. Each miniature has an option for a bare head or helmet, and one in five can be built as an Exarch with a choice between a biting blade, twin chainswords, or a scorpion’s claw and chainsword. You'll also find two shrine statues in the kit. Inside the box, you will also find a sheet of 38 double-sided Blades of Khaine tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 168 plastic components, 10x Citadel 28.5mm Round Bases, and 2x Citadel 25mm Round Bases. This set also includes 1x Craftworlds Transfer Sheet containing 378x high-quality waterslide transfers for you to use to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Blades of Khaine are elite Aeldari fighting formations assembled for one purpose – severing a precise strand of fate to ensure a terrible future for their craftworld, or their race as a whole, never comes to pass. This pack contains the rules you'll need to deploy your Blades of Khaine in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 46 Cards: – 6x Operative datacards – 16x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
The Death Korps of Krieg are uncompromising warriors who disdain such ideas as retreat or surrender. They excel in long battles of attrition and trench warfare, and their siege regiments are renowned for their zeal. Individual squads are also deployed as kill teams deep behind enemy lines. This pack contains the rules you'll need to deploy your Death Korps in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 39 Cards: – 12x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.