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Novitiates are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, these impetuous warriors are assigned to an Order Militant to gain combat experience and prove their mettle in the crucible of war. This multipart plastic kit builds a squad of 10 Novitiates for use in games of Kill Team or with Adepta Sororitas armies in Warhammer 40,000. Novitiates wear lighter armour and weaponry than their senior sisters but still pack a formidable punch. The pious unit contains one Novitiate Superior and nine Novitiates, each of which can be equipped with a variety of weapons, heads, and accessories or assembled as specialist for your kill team – including the Exactor, Hospitaller, Duellist, and more. Inside the box, you will also find a set of 38 Novitiates tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This set comprises 128 plastic components and is supplied with 10x Citadel 28.5mm Round Bases and 1x Citadel 32mm Round base. This set also includes 1x Adepta Sororitas Transfer Sheet containing 290 high-quality waterslide transfers for you to use to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships or sprawling hive cities. This multipart plastic kit builds a squad of 10 Imperial Navy Breachers, accompanied by two robotic supporters – the scanning C.A.T. Unit and explosive Gheistskull. These miniatures can be used as Imperial Navy Breacher operatives in games of Kill Team, or fielded in an Imperial Agents army in games of Warhammer 40,000. The kit includes interchangeable heads and accessories to customise your kill team, plus components to build specialists like the skilled Void-jammer, bulky Grenadier, and shield-toting Endurant. Inside the box, you will also find a sheet of 38 double-sided Imperial Navy Breachers tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 153 plastic components, 10x Citadel 25mm Round Bases, and 2x Citadel 28mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive. This pack contains the rules you'll need to deploy your Exaction Squad in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 39 Cards: – 12x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
Un Cercle Hiérotek se compose de guerriers d'élite de la race immortelle des Nécrons, rassemblés pour mettre en œuvre les plans secrets de leurs maîtres Crypteks. Faits de métal vivant, ils emploient leur science ésotérique pour accomplir leurs missions clandestines. Ce pack contient les règles dont vous avez besoin pour déployer votre Cercle Hiérotek dans les parties de Kill Team. À l'intérieur, vous trouverez les règles de la kill team présentées sur des cartes de référence pratiques, dont les règles de sélection de la kill team, les cartes techniques des agents, leurs règles de faction, les subterfuges stratégiques et d'affrontement, des règles d'équipement universel et de faction, et le guide de vos marqueurs et pions. Contient 42 Cartes: – 15x Cartes techniques d'agent – 3x Cartes de règle de faction – 4x Cartes d'équipement de faction – 4x Cartes de subterfuge stratégique – 4x Cartes de subterfuge d'affrontement – 1x Carte de guide des marqueurs et pions – 1x Carte de sélection de kill team – 10x Cartes d'équipement universel Veuillez noter qu'un exemplaire du Livre de Base Kill Team, disponible séparément, est nécessaire pour utiliser ces cartes. -
A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lines. This multipart plastic kit builds 10 Kabalites, insidious agents of Drukhari warlords. These miniatures can be used as Hand of the Archon operatives in games of Kill Team, or fielded in Drukhari armies in games of Warhammer 40,000. The kit includes loads of components to customise your models and build specialists like the stalking Skysplinter Assassin, flail-wielding Crimson Duellist, toxic Elixicant, and more. Inside the box, you will also find a sheet of 38 double-sided Hand of the Archon tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 126 plastic components and 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lines. This pack contains the rules you'll need to deploy the Hand of the Archon in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 35 Cards: – 9x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters. This pack contains the rules you'll need to deploy your Farstalker Kinband in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry. This pack contains the rules you'll need to deploy your Vespid Stingwings in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 34 Cards: – 7x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in search of wealth and resources. This pack contains the rules you'll need to deploy your Hearthkyn Salvagers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
The Thanatar Siege-Automata is a mobile artillery platform built to accommodate an array of heavier weapons. It is primarily utilised in siege warfare, or urban engagements where its formidable weapons could sunder the strongest fortifications with unrelenting barrages. This multipart plastic kit builds eight epic scale Thanatar Siege-Automata miniatures for use in Mechanicum Taghmata and Dark Mechanicum armies, or as allies in Solar Auxilia armies, in games of Legions Imperialis. Four miniatures can be built with Sollex heavy-las, mauler bolt cannons, and graviton rams, while the other four can be equipped with plasma mortars, which can be built with open or closed muzzles, and mauler bolt cannons. This kit comprises 120 plastic components and 8x Legions Imperialis 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. When they locate a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. This supplement expands the rules, tactics, and abilities available to Ironhead Squat Prospectors in games of Necromunda, introducing a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive and ash wastes. This 128-page hardback book contains: – Ironhead Squats: An extensive background on the history of the Ironhead Squats. – Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda. – Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner. – Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn. – Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster. – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan. – Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies. – Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book. -
Exo-kyn wear armour based on the ancient void suits used by the ancestors of the mining clans. They provide unmatched protection against environmental hazards – something Necromunda has in abundance. While equipped for deep core mining, they are equally adept at turning their drills, claws, and saws against any hostile wildlife or aggressive gangers they might encounter. This multipart plastic kit builds four Exo-kyn, which can also be used as Exo Masters, and two Techmite Exovator 078b miniatures for use in Ironhead Squat Prospector gangs in games of Necromunda. The doughty Exo-kyn can be armed with a selection of weapons, including two-handed hammers, storm-welders, hydraulic drills, rock saws, or Ironhead power fists. A choice of heads with open-face helmets or mask inserts is also included. The Techmite Exovator 078b are clad in the same layered ferramite armour coating as the exo-suits of their handlers and can also be armed with a variety of weaponry. The kit contains 132 plastic components, plus 2x Citadel 28mm Round Bases and 6x Citadel 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources in the hope of extracting all the wealth they can plunder. Gangs of Ironhead Squat Prospectors are armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. Upgrade your Ironhead Squat fighters with a selection of industrial-strength weaponry, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your gang even further. This 62-piece plastic kit includes: – 12x alternative heads – 4x Ironhead hand flamers – 4x axes – 4x power pack mounts – 2x Ironhead flamers – 2x Ironhead meltaguns – 2x Ironhead autopistols – 2x Ironhead stub guns – 2x mining laser, each with 2x power packs – 2x photo-lumens – 2x holstered pistols – 2x Ironhead heavy flamers – 2x two-handed power axe/power pick with arm components – 2x Ironhead arc welders – 2x gem extractors – 2x circular stone saws – 2x pointing hands These parts are compatible with the Ironhead Squat Prospectors Gang kit, sold separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Svenotar scout trike is a fast reconnaissance vehicle. With its high speed and manoeuvrability, it can roam out ahead of the mining clan’s laagers and eliminate any lightly armoured enemies encountered with its deadly weaponry. This multipart plastic kit builds a pair of swift and mobile Svenotar Scout Trikes, accompanied by two hovering Techmite Oculi, for use in Ironhead Squat Prospector gangs in games of Necromunda. The trikes can be armed with a choice of twin-linked weapons – meltaguns, autoguns, or boltguns – while their crew can be customised with different arms, heads, and torsos to fit the aesthetic of your gang. The Techmite Oculi are linked to the trikes and provide an ‘eye-in-the-sky’ for the trike riders, giving them advanced warning of any potential threats lying in wait. This kit comprises 116 plastic components, 2x Citadel 90mm by 52.5mm Oval Bases, 2x Citadel 25mm Round Bases, and a set of three clear flying stems. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Free Company Militia are regiments recruited – or coerced – to fight for their lords. Some will be grim mercenaries, used to living by the strength of their sword arm, while others will be mere peasants, armed with improvised weaponry. This multipart plastic kit builds a large mob of 32 light infantry soldiers to bulk up your Empire of Man armies in games of Warhammer: The Old World. In large groups, they can be very effective at holding an area of the battlefield or keeping enemy hordes away from more valuable units. They are armed with a dizzying array of simple weapons, including clubs, daggers, and axes. Two of them can be built as a champion – so you can build them as either two units of 16 or as one large unit of 32. This versatile kit offers several ways to customise each warrior, including interchangeable torsos, legs, arms, and heads. This kit contains 312 plastic components, and 32x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Commanders of the Empire are tried and tested veterans with a fine understanding of the craft of soldiering, having spent most of their lives fighting. They are warriors who can direct their forces as effortlessly as a swordsman wields a blade. This multipart plastic kit builds two commanders, which can be used as Generals or Captains to lead your Empire of Man armies in games of Warhammer: The Old World. One is mounted on a barded warhorse and one is on foot. The infantry miniature can be built with a great weapon, Battle Standard and hand weapon, hand weapon with pistol, pair of hand weapons, or hand weapon and shield. The mounted miniature can wield a lance and shield, great weapon, hand weapon and shield, or Battle Standard and hand weapon. This versatile kit also comes with other optional extras to further customise your models. This kit contains 25 plastic components, 1x Citadel 30mm by 60mm Rectangular Base, and 1x Citadel 25mm Square Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. Ironjawz Bigmobs are loose but effective formations that may serve as the start of a burgeoning Waaagh! or as a group of Orruks that have wandered into the orbit of a Megaboss in pursuit of action. A Megaboss, the biggest – and therefore best – Ironjaw there is, leads this ragtag band. Covered in nailed-on iron armour and armed with a boss-choppa and rip-tooth fist, this brutal behemoth is gunning for a good scrap! Behind him follow a trio of Brute Ragerz – berserker orruks determined to avenge a humiliating defeat – and five Brutes who seek out the largest enemy defences they can find and set about bringing them down. This Spearhead force is rounded out by a unit of 10 ferocious, battle-scarred fighters known as Ardboyz, who smash their way through the enemy's ranks with an array of crude but wickedly sharp weapons. This box contains 19 plastic miniatures with various build options, saving you money compared to buying the contents separately. It's an ideal way to start an Orruk Warclans army or easily add to an existing collection. These miniatures represent a complete Ironjawz Bigmob force for use in Spearhead games of Warhammer Age of Sigmar. This set contains: – 1x Megaboss – 3x Brute Ragerz (which can alternatively be built as Weirdbrute Wrekkaz) – 5x Brutes – 10x Ardboyz This kit contains 264 plastic components, 1x Citadel 60mm Round Base, 8x Citadel 40mm Round Bases, and 10x Citadel 32mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Slittabosses command the Hobgrot kompanies that maraud across the realms in search of plunder. They are not only the most physically imposing and dark-hearted of their kind but also the canniest. Each is a master swindler and murderous in ripping loot from the battlefield, no matter who currently possesses it. This multipart plastic kit allows you to build a Hobgrot Slittaboss for use in Orruk Warclans armies in games of Warhammer Age of Sigmar. They're great for inspiring their underlings and thanks to sneaky underhand tactics, and no shortage of toxins, they're a threat for enemy characters in a duel. This miniature can be built with a choice of two head options – one with a helmet and another sporting an eye patch. This kit comprises eight plastic components and 1x Citadel 32mm Round Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Triaros is the primary armoured battlefield transport of the Mechanicum Taghmata. Designed for use in hostile environments, it incorporates multiple galvanic traction drives, thick armour plating, interlocking energy shields, and independently animated weapon servitors to function at the fore of a Taghmata assault. This multipart plastic kit contains 4x Triaros Armoured Conveyors, armed with twin-linked volkite calivers and twin-linked mauler bolt cannons for use in Mechanicum Taghmata and Dark Mechanicum armies, or for use as allies in Solar Auxilia and Legiones Astartes forces in games of Legions Imperialis. A Triaros Squadron will help you move your troops around the battlefields of the Age of Darkness with greater speed to secure those all-important objectives. Includes the option to equip your Triaros Armoured Conveyors with hull-mounted hunter-killer missiles. This box contains 80 plastic components and a Mechanicum Transfer Sheet containing 394x individual decals. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Maniples of semi-autonomous battle-automata fight at the forefront of Mechanicum armies in the Age of Darkness. They carry the heaviest of weapons with no thought of exhaustion or inconvenience, and will crush everyone and everything in their path. This box contains a comprehensive selection of key Mechanicum battle-automata miniatures, across several common patterns. It will act as the heavy-fire support core of a Mechanicum or Dark Mechanicum army in games of Legions Imperialis. Alternatively, the contents can also be fielded as Allied Detachments in Legiones Astartes or Solar Auxilia armies. This boxed set contains 24x epic scale plastic Citadel miniatures, which combine to build 12x Mechanicum or Dark Mechanicum models as follows: – 2x Vultarax Stratos-Automata – 2x Arlatax Battle-Automata – 2x Domitar Battle-Automata – 2x Vorax Battle-Automata – 4x Castellax Battle-Automata This kit includes 178 plastic components, 4x Legions Imperialis 25mm Round Bases, and 8x Legions Imperialis 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.