• A Snarlboss in the back of a War-Wheela is able to concentrate on bashing the heads of the enemy rather than steering. Though all Gitmob chariots are capable of inflicting horrendous damage on the charge, those of a Snarlboss do so in style – their paths of destruction marked by scorchmarks left by the flames that jet from jars fitted to the back of their ride. This multipart plastic kit builds a heavy War-Wheela chariot for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. It can be ridden by a Snarlboss – who's ideal for leading the charge and inspiring the rest of your gitz – or a Frazzlegit Shaman, who's able to fling fiery conjurations. The Snarlboss has a choice of two heads and banner toppers, and the Shaman can be built with one of two different magic sticks. This chariot, and its pair of large Snarlfangs, provides superb hitting power to any Gitmob. This kit comprises 80 plastic components and 1x Citadel 120mm by 92mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable fighters are a cut above the rest of their wofl-riding kin, staying close to their leader and fending off attackers with stikkas and bows. This multipart plastic kit builds a cunning Snarlboss and two of his most 'trusted' warriors riding Snarlfangs for Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Their speed, sneakiness, and savagery are ideal to support any Gitmob charge. This kit comprises 25 plastic components, including 3 scenic bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • A Warhammer Age of Sigmar Novel Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome. READ IT BECAUSE The world-wise experience of witch hunter Hanniver Toll comes together with the rugged determination and heavy firepower of the former Freeguild officer Armand Callis. Can they get to the bottom of a brutal murder, and what other secrets will they discover buried in the ash of Cinderfall? THE STORY Cinderfall district, Hammerhal Aqsha. The Twin-tailed City belches fire day and night, smoke chokes the skies, and ash lines the streets like so much filthy snow. Life is brutal in Cinderfall – crime is rife, and death is cheap. But even here, the ritualistic murder of a supremely powerful ganglord is out of the ordinary. Dispatched by the Order of Azyr, witch hunter Hanniver Toll arrives in Cinderfall to investigate alongside his ex-Freeguild companion Armand Callis. Is this the work of a rival gang, or is something much darker afoot? Written by David Annandale.
  • Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position. This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range. This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.
  • The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way. This set of 33 cards will help you keep track of your Wrecka Krew in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 33 Cards: – 7x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
  • Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This multipart plastic kit builds 10 Ratlings, a Ratling Battlemutt, an Ammo Cache marker, and two Tripwire markers. These miniatures can be used as sharpshooting Ratlings operatives in games of Kill Team, or fielded in an Astra Militarum army in games of Warhammer 40,000. The kit includes head options and accessories to customise your kill team, plus components to build specialists like the tough Hardbit, evasive Sneak, light-fingered Stashmaster, and more. Inside the box, you will also find a sheet of 39 double-sided Ratlings tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 128 plastic components, 1x Citadel 28mm Round Base, and 15x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This set of 38 cards will help you keep track of your Ratlings in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 38 Cards: – 13x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
  • The Thanatar Calix Siege-automata is a mobile artillery platform. It combines the deadly tech-arcana of several secretive Mechanicum factions into a single devastating construct, able to sunder the strongest fortifications with the lethal fire of its Sollex heavy-las This multipart plastic kit builds a Thanatar Calix, a brutal siege engine for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Capable of destroying even the heaviest fortifications with its mighty laser, and smashing down what's left with a graviton ram, they are ideal for taking on dug-in foes. It's simple to customise, with a choice of two different poses for its legs and two poses for its left arm. This kit comprises 179 plastic components, 1x Citadel 120mm Oval Base, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Karacnos is a dedicated assault tank, based on the Triaros Armoured Conveyor chassis, but with the transport compartment replaced with a mortar battery of Karacnos radiological warheads. These volatile warheads are designed to sweep an area clear of organic life for later acquisition by the forces of the Machine God. This multipart plastic kit builds a Karacnos Assault Tank for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. The mobile mortar platform is ideal for adding some indiscriminate devastation to your Taghmata and terrifying your enemies. You can choose to build it with its mortar battery open or closed, making it easy to personalise your war machine, and you can also add up to two optional hunter-killer missiles. This kit comprises 159 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Krios Battle Tank originated on Mars, and arcane integrated systems well outside the purview of most facilities are used to build or maintain them. Its durability is provided by interlocking defensive energy fields, rather than physical armour, lending it a deceptively skeletal appearance. Many armament patterns and hull variants of the Krios exist but the most common mount varieties of heavy energy weapons unique to the Mechanicum, such as the lightning cannon and pulsar-fusil. This multipart plastic kit builds either a Krios Battle Tank or Krios Venator for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Each variant mounts different, yet equally terrifying, heavy weaponry – the Krios Battle Tank is armed with either a lightning cannon or irradiation blaster, while the Venator mounts a pulsar-fusil. These light and manoeuvrable tanks get your heavy firepower right where you need it without sacrificing protection due to their interlocking energy-field defences. Both variants can also be armed with a pair of optional volkite calivers. This kit comprises 138 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • High Elf Lords come from the noble families of Ulthuan, and pride themselves on their deep sense of honour and mastery of the arts of diplomacy and war. In times of conflict, they demonstrate this prowess through their flexibility, perfectly capable of fighting blade to blade in the press of combat, or commanding vast armies from a distance. This multipart plastic kit builds two High Elf Lords – one on foot and one atop a barded Elven steed – distinguished leaders that can be used as a Prince or Noble for High Elf Realms armies in games of Warhammer: The Old World. They are ideal for commanding your force to victory against their foes in the World of Legend. This highly customisable kit lets you build just the right High Elf Lords for your force. There are three different heads in the kit, one with an optional winged crest, which can be used with either miniature. The Lord on foot can be equipped with a shield or a bow, and can be armed with your choice of hand weapon, great weapon, halberd, or spear. The hand weapon and great weapon can alternatively be given to the mounted Lord, who also has the option of a lance. Ether miniature could also be given the honour of carrying your Battle Standard to war. This kit comprises 32 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm by 60mm Rectangular Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Phoenix Guard are the protectors of the Shrine of Asuryan, the great pyramid temple in the Sea of Dreams. In battle, they are grim and resolute, clad in ornate armour, and armed with tall halberds – their stony quiet and the aura of godly might that surrounds them striking fear into the hearts of the foe. This multipart plastic kit builds 20 Phoenix Guard, elite infantry for your High Elf Realms armies in games of Warhammer: The Old World. Wearing full plate armour, they're incredibly difficult to kill, making these halberd-wielding warriors an ideal anvil for your enemies to break themselves against. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The champion can be assembled pointing with his finger or his sword, and the standard bearer has a choice of two different banner toppers. The heads in the kit are interchangeable across the bodies, making it easy to customise your units. This kit comprises 232 plastic components and 20x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Sisters of Avelorn are keen-eyed archers who prefer to fight their battles at range, yet are equally at home in the swirling melee of combat. With precise aim and steady hearts, they fire arrows until the foe is fully upon them, then draw their swords and step into the fray. This multipart plastic kit builds ten Sisters of Avelorn, expert archers for use in High Elf Realms armies in games of Warhammer: The Old World. They can be assembled as one large unit, or two units of five warriors, each with their own optional champion. With their magical bows, they can easily deal damage to enemy units from afar. The kit can alternatively build ten Shadow Warriors – barbaric fighters that strike from the shadows. The Shadow Warriors can also be assembled as one large unit, or two units of five warriors, each with their own optional champion. Armed with a longbow and hand weapon, they are ideal for springing an ambush on your enemies. These miniatures have interchangeable legs, heads, and back accessories that can be used with any torso, making it easy to customise your units. This kit comprises 69 plastic components and 10x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Emperor’s Children are the twisted Heretic Astartes sons of the Daemon Primarch, Fulgrim. They are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly violent fashion. Always on the move, they are driven by their compulsive need to experience new thrills and, in honour of Slaanesh, weave an exquisitely intricate and lurid tapestry of violence. Codex: Emperor's Children is a vital book for collectors who enjoy setting the chosen of Slaanesh upon an unsuspecting galaxy. This impressive tome is packed with twisted artwork, alluring background material, stunning photography, and the rules you need to unleash your hedonistic warriors in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. This book will allow you to live out your obsessions no matter how you like to collect, paint, and play with your Emperor's Children. Inside this 112-page hardback book, you'll find: – Shocking lore and background material detailing the descent of the Emperor's Children – Evocative artwork and photography that will inspire your collection and unleash your creativity – Rules for using Emperor's Children and daemons of Slaanesh in games of Warhammer 40,000, with 22 datasheets, six Detachments, and two army-wide rules – A set of rules to launch your own narrative Crusade, gather ingredients to create Combat Elixirs, and receive the Boons of Slaanesh – A guide to painting your Combat Patrol and rules for fielding the Callous Blades in skirmish-sized games This book also contains a one-use code to unlock Codex: Emperor's Children content in Warhammer 40,000: The App.
  • High Elf Mages are fascinated by the secrets of sorcery, and their nimble minds can embrace a deeper understanding of its subtleties and whims than other Wizards. The entire world owes much to their disciplined and selfless actions, for it is by their efforts alone that the Great Vortex and the network of waystones that feed it are maintained, and the dread power of Chaos is kept in abeyance. This multipart plastic kit builds two High Elf Mages – one on foot and one atop a barded Elven steed – powerful Wizards for High Elf Realms armies in games of Warhammer: The Old World. These masters of the arcane arts are able to unleash the powers of the Winds of Magic upon your foes. This highly customisable kit lets you build just the right High Elf Mage for your force. There are five different heads in the kit, which can be used by either miniature. The mounted Mage can be equipped with either a flaming sword or a magical staff, and has an optional themed piece of terrain to decorate their base. The flaming sword can alternatively be given to the Mage on foot, who also has a choice of three scenic elements for their base – rocks, a swirling magical vortex, and a pile of enchanted floating rocks. They can be equipped with a sword or magic sceptre in their right hand, and a book or magic staff in their left hand. The magic staffs of both Mages have a choice of four different tops, making it easy to further personalise your wizards. Please note the scenic basing elements will require some trimming to use, and instructions on how to do this are not included in the construction booklet. This kit comprises 32 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm by 60mm Rectangular Base. The miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Elven Spearmen have won countless battles through their skill alone. Elves train with bow and blade first, then after a decade or so of service, those that prove worthy are called to join the massed ranks of a spear regiment. This multipart plastic kit builds 32 Elven Spearmen, reliable infantry for your High Elf Realms armies in games of Warhammer: The Old World. These effective and flexible core troops are well-equipped, armed, and armoured. They can be relied upon to hold their ground or march implacably forward. This kit can build one large unit, or two smaller units of 16, each with its own optional champion, standard bearer, and musician. The shields, arms, torsos, and heads are interchangeable across the miniatures, and each shield has a choice of three optional icons, making it easy to customise your units. This kit comprises 480 plastic components, 32x Citadel 25mm Square Bases, and 1x High Elf Realms Transfer sheet containing 356 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. These miniatures are also available in the High Elf Realms Battalion boxed set.
  • The Dragon Princes of Caledor regard themselves as the elite even amongst the nobility of Ulthuan’s kingdoms. Their true character emerges only in the thick of battle, where they would die without hesitation if such a sacrifice would save but one of Ulthuan’s people. Only when the battle-light fades from the Dragon Prince’s eyes does their callous pride return. This multipart plastic kit builds ten Dragon Princes of Caledor, elite cavalry for use in High Elf Realms armies in games of Warhammer: The Old World. These heavy cavalry are ideal for breaking the back of enemy units with their nigh-unstoppable charges. They can be assembled as one large unit, or two units of five warriors, each with their own optional champion, standard bearer, and musician. The champion has two different helmet options to choose from, and the standard bearer has a choice of two banner toppers. The heads, shields, scabbards, lances, lance banners, streamers, and torsos are all interchangeable across each rider, and each Dragon Prince can be mounted on any of the barded Elven steeds, making it easy to customise your unit. This kit comprises 188 plastic components and 10x Citadel 30mm by 60mm Rectangular Bases. This set also includes 1x High Elf Realms Transfer Sheet containing 356 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Acastus Knights Asterius are armed with heavy conversion beam cannons able to reduce the mightiest edifices to ash and even threaten the colossal engines of the Titan Legions. Their secondary weapon systems are deadly in their own right – the massive carapace-mounted Karacnos mortar battery is capable of annihilating entire phalanxes of troop formations, or saturating ramparts with high-impact explosives, while the two torso mounted volkite culverins destroy priority targets. This multipart plastic kit builds two Acastus Knights Asterius, devastating war machines for your Mechanicum, Dark Mechanicum, or Questoris Familia armies, or as allies in your Legiones Astartes or Solar Auxilia armies, in games of Legions Imperialis. Equipped with a lethal arsenal, they can take on everything from massed infantry to heavy armour, other Knights, and even Titans. If you're looking for some serious firepower to add to your forces, these massive, heavily armoured Knights are an imposing way to add it. The Karacnos mortar batteries can be assembled open or closed on both miniatures. This kit comprises 94 plastic components, 2x Legions Imperialis 60mm Round Bases, and 1x Mechanicum Knight Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The kit also includes a Knight Asterius Command Terminal for Adeptus Titanicus. Rules for using your Acastus Knights Asterius can be found in the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, available separately.
  • Cerastus Knights Atrapos are patterns of ancient provenance and staggering potency – it is a rare honour for a Household to count them among its ranks and each is a relic treated with singular reverence. They are often employed against enemy Knights as executioners for wayward scions who have strayed from the allegiance of their House. The cold hunger for destruction within their machine spirit is sated only by the ruination of such great adversaries. This multipart plastic kit builds four Cerastus Knights Atrapos, fast and deadly Knights for your Mechanicum, Dark Mechanicum, or Questoris Familia armies, or as allies in your Legiones Astartes or Solar Auxilia armies, in games of Legions Imperialis. This loadout is exceptional at taking on heavy armour, including other Knights, with its graviton singularity cannon and Atrapos lascutter ideal for giving even the toughest enemy units something to fear. It's easy to customise your Knights with interchangeable legs, torsos, heads, arms, shoulder pads, and leg greaves. There are plain shoulder pads and greaves, and options decorated with the Mechanicum logo so you can display your allegiance. This kit contains 126 plastic components, 4x Legions Imperialis 50mm Round Bases, and a Mechanicum Knight Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The kit also includes a Cerastus Knights Atrapos Command Terminal for Adeptus Titanicus. Rules for using your Cerastus Knights Atrapos can be found in the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, available separately.
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