• Kreuger, Wrath of Blightergast

    He is the Storm of Fire.

    Once, he was a complicated man who fought for what he believed in. Fallen in battle, his mortal remains were claimed by a cult of mad devotees to the sentinel dragon, He Who Watches the West. This former shell was hurled into the heart of a living volcano, into a cauldron of magma intermingled with dragon blood.

    But a body, no matter how transfigured by fire and blight, must be guided by a spirit of equal potency. And the soul that once inhabited this shell agreed to pay a price to the great Seether, the Boiler of Seas. As the dragon’s cult carved his mark into the newborn monstrosity they pulled from the magma, its wandering soul was pulled back into the mortal world to reunite body and soul in a glorious and terrible harmony.

    He is the bearer of the volcanic plume. He erupts into battle from the veins of the world in a fiery emergence with a sound of thunder and the crackle of cooling lava. Forests burn at his approach. Armies beneath his blazing gaze are the torches that light his way to victory.

    He is Kreuger, the Wrath of Blighterghast.

  • Emperor Carver Ultimus Esquire III & War Boar MMD47

    Down, but not out…

    After suffering life-threatening injury at the hands of the warcaster Asheth Magnus, Emperor Carver Ultimus Esquire III once again takes to the battlefield thanks to the surgery of Dr. Egan Arkadius. His destroyed body has been augmented with limbs of iron and steam. To complement Carver on the battlefield, Arkadius has produced the pinnacle of his fusion of meat and metal—the Most Massive Destruction. Together, they will grind all enemies of the Thornfall Alliance beneath an iron hoof.

  • GREYGORE BOOMHOWLER

    Greygore Boomhowler is a veteran trollkin mercenary of countless wars. A fellcaller like his sister, Admiral Thorga Boomhowler of the Brineblood Marauders, Greygore is skilled at using his powerful voice as a weapon. As the world has grown stranger and more dangerous, Greygore has had to travel farther afield seeking work, extending his ample ring of contacts across the whole of western Immoren and beyond.

    ADDITIONAL DETAILS:

    • Greygore Boomhowler will work for the Brineblood Marauders as well as a forthcoming army.

    • Boomhowler’s Fellcall ranged attack is a spray weapon menu of Attack Types.

  • ZACCHAEUS, WINTER'S CHILL

    A fearsome rider on the winter’s wind, Zacchaeus and his great snow hare have terrified wayward children in the far north for generations immemorial. It is said that where the hare takes him, deathly cold and starvation follow. Bound for a time in the service of an ancient hag, Zacchaeus missed the Wicked Harvest and recently slipped his bondage. He now moves through a world much changed and seeks purpose amongst its ashes.

    ADDITIONAL DETAILS:

    • Zacchaeus will work for the Shadowflame Shard as well as a forthcoming army.

    • Zacchaeus is a grymkin cavalry model with Dual Attack, Pathfinder, Resistance: Cold, and Unstoppable.

    • His attacks freeze enemy models in their tracks.

  • BELLIGHUL, MASTER OF PAIN

    Left behind in the wake of the defeat of the Skorne by the combined forces of Ios, Bellighul barters his gruesome skills across the wastes. He is renowned both for his mastery of beasts and his capacity to inflict physical suffering upon any unlucky enough to fall under his lash. It is a hard life for a stranger in a strange land, but Bellighul is a consummate survivor who has never flinched in the face of pain—especially someone else’s.

    ADDITIONAL DETAILS:

    • Bellighul will work for the Shadowflame Shard as well as a forthcoming army.

    • Possesses the Condition: Enrage and the Medicate special action.

    • Can give Tough to friendly living warrior models in his vicinity.

  • MADAME MORIARTY

    Madam Moriarty is a powerful gatorman bokor and spirit weaver. Once a rival of Barnabas and the Blindwater Congregation, she was forced from the traditional territories of her people when he attained godhood. She has since haunted the less-civilized ports of Immoren seeking her fortunes. A whisperer to the dead, she is often sought for her talents from those in this life…and the next.

    ADDITIONAL DETAILS:

    • Madam Moriarty will work for the Brineblood Marauders as well as a forthcoming army

    • Madam Moriarty can use her magic to manipulate the die rolls of both friendly and enemy models

  • NISSAK, TOTEM HUNTRESS CHAMPION

    Hailing from the fabled lands of Zu, Nissak made her way to western Immoren as a stowaway aboard a merchant steamer. She had come to test her skills in a new land and to make a legend for herself written in the blood of those who shall fall before her. Nissak strikes from the shadows, eviscerating her foes with her silent throwing blade before moving in for the kill.

    ADDITIONAL DETAILS:

    • Nissak will work for the Brineblood Marauders and the Shadowflame Shard.

    • Her massive throwing blade has the Decapitation special rule, which says, “Damage exceeding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll.”

    • Nissak has Advance Deployment, Ambush, Pathfinder, and Stealth.

  • Celebrating 20 years of miniatures combat in the Iron Kingdoms...

    MAGNUS THE UNSTOPPABLE & INVICTUS

    A patriot, a traitor, a warlord — what Magnus has proven in all his incarnations is that he is unstoppable.

    Now, as Magnus returns to the life of a mercenary, he is joined by his greatest creation.

    Invictus is the first Super Heavy warjack ever to join the Warmachine battlefield. Magnus, along with Invictus, is available to leaders of existing MKIV as well as Prime Legacy armies. Note that Magnus does not replace a leader model, but is a solo that automatically comes with a super heavy warjack.

  • Alexia, Queen of the Damned Mercenary Solo

    Works for the Cygnar Storm Legion and Khador Winter Korps armies

    ​Having survived madness, possession, and countless dangers since she first picked up the cursed Witchfire, Alexia has proven herself to truly be a queen of the damned. The blade, said to have been created by the same Fellgoeth infernals worshipped by the Orgoth, has long since fallen silent under her dominion. Having reaved the immortal essence of the Nonokrion infernals during the Claiming, Alexia turned their power against the Witchfire, dominating the blade utterly. Now the sole master of the demon weapon, Alexia strikes back against the horrors of the world, seeking to defend life against the predations of denizens of the Outer Abyss.

    • Powerful spellcaster possessing the Dominate Undead and Hellfire special attacks.
    • A Battle Wizard capable of returning destroyed models back to their units both as a result of casting Grim Returns or by striking enemy models down with the Witchfire.
  • Eiryss, Shadow of Retribution Mercenary Solo

    Works for the Cygnar Storm Legion and Dusk House Kallyss armies

    ​Eiryss was amongst the agents of the Retribution outside Ios when the Sundering separated the quick from the dead. Putting aside her former fanaticism, Eiryss pragmatically devoted herself to the defense and safety of the living Iosans. Viewing the eldritch with deep suspicion, she slipped into Ios at great risk to herself and recovered Voass, the sword of the Winter Father Nyssor, from the fallen Fane of Scyrah, where it was held as a sacred artifact of the lost age. Over time and with the coming of the Orgoth, Eiryss has put aside her former hatred and distrust, instead seeking new alliances within both Cygnar and amongst the eldritch of Ios to protect her people from the gathering storm.

    • Eiryss remains a deadly combatant that is hard to pin down. She has a high DEF, Pathfinder, Stealth, and Reposition.
    • Eiryss can make both ranged and melee attacks in the same activation and possesses a pair of melee weapons (including Voass) and her trademark crossbow with its range of ammo types.
  • Koldun Lord Damien Korovnik Mercenary Solo

    Works for the Khador Winter Korps and Orgoth Sea Raiders armies

    ​Having fled Korsk at the height of Ayn Vanar’s purge of the Greylords, Koldun Lord Damien Korovnik found himself captured by the Orgoth at the start of their invasion. Now forced into foul servitude by the invaders, Korovnik longs for his freedom and a return to his countrymen, even if it means his certain death. Though the former Greylord fights alongside the Orgoth host, he awaits the day he can strike back against his new masters to redeem some small part of himself before meeting his final judgment.

    • Powerful arcanist who attaches to his army’s warcaster. In addition to the Spell Slave special rule, Korovnik also has Blizzard and Razor Wind.
    • Can immediately cast a spell after destroying an enemy model with his axe.
  • Eilish Garrity, the Dark Traitor Mercenary Solo

    Works for the Cygnar Storm Legion and Orgoth Sea Raiders armies

    ​Having bartered his soul to the Nonokrion Order for power, Eilish Garrity began to suffer buyer’s remorse following their defeat in the Infernal War. Saddled with an existential debt to a diminished infernal order, Eilish saw the arrival of the Orgoth as a final opportunity to brighten his prospects. The corrupt, power-hungry arcanist summoned some dark strength of will deep within himself and approached the invaders with a blasphemous proposition, requesting contact with their own infernal patrons. In a craven act of occult genius, Eilish swore fealty to the Fellgoeth infernals, promising to act as their agent on Caen and to serve the Orgoth during their invasion of Immoren. Now acting as a double agent to subvert the Immorese cause in resisting the Orgoth, Eilish loosely maintains his old contacts within Cygnaran society. He operates sometimes in support of the Immorese to further his ruse, or so the Orgoth believe, but in fact the slippery arcanist may yet be keeping his future options open should the war turn against his new masters.

    • Potent arcane combatant with the Dark Power special rule that states, “This model gains an additional die on magic attack and magic attack damage rolls. Discard the lowest die in each roll."
    • When Eilish is destroyed, enemy upkeep spells within 8′′ of him expire
  • Prisoner 102822 Mercenary Solo

    Works for the Dusk House Kallyss and Khador Winter Korps

    ​Now known only by her designation as a convict since all record of her existence was lost during the recent troubles, 102822 was sentenced to serve the Khadoran Empire as a Doom Reaver for her transgressions committed while serving within the Winter Guard. Over time, 102822 began to manifest a rare degree of control over the fellblade that she bore, enabling her to slip from the arcane control her Greylord masters held over her. As a result, 102822 was able to flee from the front lines in Llael, where she was bound to die at the vanguard of some fruitless assault. Slipping over the border into Ios, she was captured by agents of the Retribution, who had use for the living weapon 102822 had become. With the return of the Orgoth, she has been unleashed once more on the lands of Khador, where she has been abandoned to hunt the ancient enemy, sowing death and chaos wherever she wanders.

    • Possess the Blood-Quenched, Hyper-Aggressive, and Killing Spree special rules.
    • Like any good Doom Reaver, 102822 also has the Advance Deployment advantage.
  • Maulgreth, the Charnel Plague Mercenary Solo

    Works for the Dusk House Kallyss and Orgoth Sea Raiders armies

    ​His name was lost to memory during the Orgoth Scourge at the end of the last invasion when the defeated host sought to obliterate every record of their passing, down to the very stones of their grim temples and towering obsidian fortresses. For centuries Maulgreth, once amongst the greatest of the Orgoth warlords of that past age, waited, his unearthly rage contained only by the silence of his forlorn tomb. Now released from both his long confinement and his virtual obscurity by the warwitches accompanying a new Orgoth war host on their invasion of Immoren, the deathless Maulgreth has risen once more to strangle the world of humanity and to bring ruin to those who would defy him. Neither truly Orgoth nor wholly an avatar of death, Maulgreth acts as a sovereign lord, sometimes serving his kinsmen and sometimes entreating with the most foul eldritch of the Cult of Nyrro.

    • Powerful undead melee combatant with Cleave, Defensive Strike, Grievous Wounds, Life Drinker, and Weapon Master special rules.
    • An Orgoth of old, Maulgreth is both undead and cannot be targeted by spells.
  • Alongside deep psychological trauma and generational anguish, the most tangible record of the first Orgoth occupation were the infernal relics they left buried beneath their hellish places of execution. For a time, such artifacts were harnessed by misguided arcanists hungry for prestige and influence but who were ultimately ignorant of their true power and implications. No mere weapons, such devices were once the prized possession of fell reavers and soul-fueled warlords, champions of the masters of the Outer Abyss.

    Now, with the return of the Orgoth comes Oriax, the Soul Slaver, and his accursed retinue. Weaving blasphemous soul magic, Oriax has the capacity to dominate both beast and machine. He is accompanied by Halexus, The Warlord, a soul-starved herald and bloody avatar of the Fellgoeth infernals. Held in their thrall are the Gnashers, Ulkor shock troopers dominated by the maligned will of their paired hell-wrought weapons, and the massive Ghrotten Champion, a fearsome warrior likewise slaved to their infernal arms. And most terrible of all, the abominable Raveners: part beast and part machine, these howling monstrosities are the cursebound equivalent of the heaviest warjacks and are devoted utterly to their master’s fearsome will.

    The Orgoth Cursebound Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Orgoth Sea Raiders army and other forthcoming Orgoth armies.

    What’s in the box?

    • Oriax, the Soul Slaver (warcaster)

    • Ravener (Heavy Warbeast)

    • Ghrotten Champion (solo)

    • Gnashers (3-model unit)

    • Halexus, The Warlord (solo)

    Models supplied unpainted.

  • Driven by unholy masters to collect a rich bounty of souls, the legendary Orgoth Sea Raiders have stepped from the pages of history and once more returned to conquer the Iron Kingdoms.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warjacks, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warcaster to command them.

    Includes:

    • Warcaster Kishtaar, The Howling Silence
    • Tyrant Heavy Warjack
    • Jackal Light Warjack
  • The most terrible and fear-inspiring Orgoth assaults are not the surgical strikes made by the reavers, but the brutal charges from their inhuman shock troops, the bestial Ulkor and the predatory Rhok Harriers.

    Specialise your existing force with new tactical options, including Warcaster Horruskh, The Thousand Wraths, Molok character warjack, three units, and one solo – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warcaster Horruskh, The Thousand Wraths

    • Molok Character Warjack

    • Ulkor Axers Unit

    • Ulkor Barragers Unit

    • Rhok Harriers Unit

    • Vulcar Forge Master Solo

    Models supplied unpainted.

    Please note, the chassis shown in the image for the Character Warjack may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct chassis.

  • In thrall of an infernal and insatiable hunger for souls, the Orgoth armies march forth – not for personal glory or material gain, but in search of the immortal existence promised by their masters.

    Expand your collection with a host of options for your army. Take to the field with Sabbreth, the Eternal Annihilation, and overwhelm your opponents with a deluge of offensive and defensive spells. Open up a world of new strategic choices for defeating your foes with a variety of new units,solos, and command attachment.

    Includes:

    • Warcaster Sabbreth, the Eternal Annihilation

    • Strike Reavers Unit

    • Assault Reavers Unit

    • Reaver Skirmishers Unit

    • Reaver Standard Command Attachment

    • Reaver Commander Solo

    • Therion Vhanek

    • Warwitch Coven Unit

    Models supplied unpainted.

  • Steadily intensifying tremors precede their coming. The rumbling escalates until the ground cracks and breaks from a deafening cacophony of thunderous steps that heralds their arrival. Lacking all subtlety of the Shadowflame Shard, the Shard Incarnates are the Khymaera's intrepid juggernauts, used to breach any defense or formation. Kyrrax, the Unrelenting Night, is an unstoppable force who drives his vanguard to smash and shatter whatever stands in their way while the rest of Khymaera flood in from behind. He guides Drakyons, beasts of speed and ferocity, to slam through the densest of phalanxes and drive a wedge to capitalize on. The Incarnate Knights flood into the gaps, swinging their oversized flails to batter and fracture stone and steel while the Incarnate Conjurors enhance the assault with their arcane mastery. 

    The Khymaera Shard Incarnates Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Khymaera Shadowflame Shard army and other forthcoming Khamera armies.

    What’s in the box?

    • Kyrrax, the Unrelenting Night (warlock)

    • Incarnate Knights (3-model unit)

    • Incarnate Conjuror (solo)

    • Incarnate Conjuror ( alternate pose solo)

    • Drakyon (heavy warbeast)

    Models supplied unpainted.

  • A powerful union of metal and flesh made harmonious, the Shadowflame Shard are fast, deadly, and utterly ruthless as they strike from the shadows to visit ruin upon their foes.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warbeasts, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warlock to command them.

    Includes:

    • Warlock Shyryss, the Flawless Dark

    • Hydrix Heavy Warbeast

    • Hydrix Head Pack

    • Vipex Heavy Warbeast

  • After the tentative scout patrol strikes, the heavy infantry follow in a tide of harmonious metal and flesh, savage in its unrelenting purpose of claiming yet more resources to grow the Shadowflame Shard.

    Specialise your existing force with new tactical options, including a new Warlock, three units, and three solos – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warlock Nyxyan, The Stygian Coil
    • Talon Lashers Unit
    • Talon Death Dealers Unit
    • Wyrmspine Cinderbacks Unit
    • Ryvyn, The Onyx Rampant Solo
    • Spinner Solo
    • Wraithwing Paragon Solo
  • Emerging from the darkness to establish an empire and secure a future in a dangerous world, the first splinters of the Shadowflame Shard are scouts and infiltrators, possessed of lethal cunning and speed.

    Expand your collection with a host of options for your army. Take to the field with a brand new Warlock to keep your opponents guessing, and bolster your battlegroup with a new character Warbeast. Open up a world of new strategic choices for defeating your foes with a variety of new units, a command attachment, and a solo, and increase the size of your force to play 75pt games.

    Includes:

    • Warlock Rassyk, Spawn of Shadows Warlock

    • Skylla, The Abyssal Fury Character Heavy Warbeast (Character Parts & Variant Chassis)

    • Quickfang Stalkers Unit

    • Quickfang Wind Strikers Unit

    • Wyrmspine Shadowmancers Unit

    • Quickfang Master Command Attachment

    • Shadowmancer Scion Solo

    Please note, the body shown in the image for the Character Warbeast may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct body.

  • Even as her territories and cities are besieged by the Orgoth Sea Raiders, the Motherland continues to make great strides in technological advancement and wartime production. As greater numbers of the next generation of Man-O-War armor are completed and march out of the factories of the Khadoran Mechaniks Assembly, they are sent to the frontlines to reinforce the Winter Korps and the other great armies of the north. Clad in these nigh-invulnerable mechanized suits of armor and armed for brutal close-quarters combat, the Annihilators push these technologies to new heights of brutality. Led by the efficient and calculating Kommander Tatiana Sikora, the Annihilators are a cadre of specialists dedicated to maximizing the destructive potential of the Man-O-War to dominate any battlefield they dare to tread.

    The Khador Annihilators Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Khador Winter Korps army and other forthcoming Khador armies.

    What’s in the box?

    • Kommander Tatiana Sikora (warcaster)

    • Avalanche (warjack)

    • Wrecking Crew (3-model unit)

    • Sergeant Sergei Krol (character solo)

    Models supplied unpainted.

  • Khador is a land of hard and unforgiving winters, and a proud people to match. Descend upon your foes with the fury of a winter storm, and leave destruction in your wake.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warjacks, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warcaster to command them.

    Includes:

    • Warcaster Kapitan Ilari Borisyuk
    • Dire Wolf Heavy Warjack
    • Great Bear Heavy Warjack
  • Bring Khador’s elite units and deadly battle magic to the conflict, wreathing your foes in bitter frost from magical blizzards, and then strike them down in a hail of cold steel.

    Specialise your existing force with new tactical options, including a new Warcaster, three units, and a character solo – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warcaster Kapitan Ekaterina Baranova

    • Man-O-War Suppressors Unit

    • Shock Trooper Pikemen Unit

    • Shock Trooper Gunners Unit

    • Arkanists Unit

    • Magziev Zariyah Volkova Solo

    • Battle Mechanik Solo

  • The stormsmiths of Cygnar have long supported the nation’s powerful military forces in the field. Embracing advanced galvanic and mechanikal technologies with a gleeful enthusiasm that touches on madness, the arcanists of the Storm Forge maintain this tradition to the present day. Manipulating the weather and harnessing the raw power of nature, the soldiers of the Storm Forge fight alongside the Storm Legion and other branches of Cygnar’s armed forces; for them, the sky is both weapon and shield.

    The Storm Forge Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Storm Legion army and other forthcoming Cygnar armies.

    What’s in the box?

    • Master Mechanik Adept Figmund Sparkhammer (warcaster)

    • Specialist Tyson Vos (character solo)

    • Storm Callers Unit (3 models)

    • Storm Vanes Unit (3 models)

    • Weather Tower Weapon Crew (solo)

    • Borealis (warjack)

    Models supplied unpainted.

  • Take to the field as one of the most advanced armies in the Iron Kingdoms, and smite your foes with the unmatched power of thunder and lightning!

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warjacks, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warcaster to command them.

    Includes:

    • Warcaster Captain Athena di Baro
    • Stryker Heavy Warjack
    • Courser Light Warjack
  • Strike first and strike fast with the most potent and heaviest armoured forces that Cygnar can bring to bear. Ride the lightning as your forces become the vanguard of the Storm Legion army!

    Specialise your existing force with new tactical options, including a new Warcaster, four units, and two solos – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warcaster Captain Madison Calder
    • Tempest Assailers Unit
    • Tempest Thunderers Unit
    • Storm Lance Legionnaires Unit
    • Arcane Mechaniks Unit
    • Lieutenant Sara Brisbane Solo
    • Sharpshooter Solo
  • Veterans of countless wars, Cygnar’s armies have become one of the most elite fighting forces in the Iron Kingdoms, harnessing the power of the elements alongside tactical brilliance to seize victory.

    Expand your collection with a host of options for your army. Take to the field with a brand new Warcaster to keep your opponents guessing, and bolster your Battlegroup with a new character Warjack. Open up a world of new strategic choices for defeating your foes with a variety of new units, a command attachment, and a solo, and increase the size of your force to play 75pt games.

    Includes:

    • Warcaster Major Anson Wolfe

    • The General Character Heavy Warjack (Character Parts & Variant Chassis)

    • Stormblade Legionnaires Unit

    • Stormthrower Legionnaires Unit

    • Stormguard Legionnaires Unit

    • Legionnaire Standard Bearer Command Attachment

    • Legionnaire Officer Solo

    Please note, the chassis shown in the image for the Character Warjack may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct chassis.

  • Cryx discerptors are tasked with scavenging ruins and battlefields across Immoren, hunting for technologies that can be assimilated in the Necrofactorium's arsenal. Discerptor Eviscerus happens to be one of the most ancient, scouring the continent for secrets for many years before the Iron Kingdoms were even forged. 

    Secure victory for the Nightmare Empire with the Cryx Necrofactorium Battlegroup Box, a 20 point force including a warcaster and three warjacks, making it a great way to start playing, and ideal for expanding an existing Cryx army. Cannibalise your opponents ‘jacks to repair your own with Discerptor Eviscerus’s Chop Shop ability, and steal souls for your warcaster through the Malefactor heavy warjack!

    What’s in the box?

    • Discerptor Eviscerus (Warcaster)

    • Malefactor (Heavy Warjack)

    • Raptor (Light Warjack)

    • Raptor (Light Warjack)

    Models supplied unpainted.

  • At the core of any formidable Necrofactorium army lies its vast legions of thralls, along with the necrosurgeons who both create and lead them into combat. At the pinnacle of these necromechanical artificers stands the warcaster, Master Necrosurgeon Sepsira.

    Her authority is absolute, commanding her forces with an iron grip that even the dead cannot defy. Her army primarily consists of formidable Mechanithrall Swarms—mechanically enhanced, nearly unstoppable undead servants that fight in unison to dismantle and obliterate any opponent in their path.

    Supporting these mechanized thralls are the Necrosurgeon Initiates, skilled in repairing and maintaining them, and the sorcerous Skarlock Lieutenants who serve as their direct overseers. Alongside Sepsira, the malevolent Machine Wraith Dominators wreak havoc on enemy warjacks and warbeasts, carving a path for thralls to break through the enemy vanguard.

    Not to be overlooked is Grendel, a savage character warjack known to appear without warning.  Grendel often operates independently, bursting from a warren below the earth to strike at the enemy without mercy, and tear them apart with ruthless efficiency. Once it has ensnared its prey with its vicious claws, Grendel swiftly retreats, dragging its victim back to a grim fate.

    What’s in the box?

    • Master Necrosurgeon Sepsira (warcaster)

    • Grendel (character warjack)

    • Machine Wraith Dominator (solo)

    • Skarlock Lieutenant (solo)

    • Mechanithrall Swarm (5-model unit)

    • Mechanithrall Swarm (5-model unit)

    • Necrosurgeon Initiates (3-model unit)

    Models supplied unpainted

  • The Cryx Necrofactorium is an army of terrifying undead powered by necromantic magic, lead by several lich lords in service of their dark god, Lord Toruk, the Dragonfather.

    The perfect way to start building a Cryx Necrofactorium army, the Cryx Necrofactorium Command Starter includes a 30 point force that’s ready to play out of the box. Commanding your unholy strike team is Wraithbinder Nekane, who can suffer damage to cast spells or boost rolls. 

    What’s in the box?

    • Wraithbinder Nekane (Warcaster)

    • Hades (Character Warjack)

    • Master Necrotech Chatterbane (Character Solo)

    • The Furies (3-Characters Model Unit)

  • Librarians are the battle-psykers and lore-keepers of the Space Marines, and when clad in Terminator armour lend a lethal psychic edge to their elite infantry spearheads. Whether in gruelling boarding actions, ferocious urban combat, or a stand against overwhelming enemy numbers, these psychic juggernauts carve a path with powerful empyric blasts and unnatural foresight. This multipart plastic kit builds a Librarian in Terminator Armour, a psychic powerhouse of his Chapter. He wields a force weapon – a destructive focus for his mental energies – in the form of an ornate axe, while a wrist-mounted storm bolter spits shells at his foe. The Librarian's imposing armour is decorated with the horned skull symbol of the Librarius, features warding sigils etched directly into the ceramite, and incorporates a psychic hood that aids him in resisting enemy witchcraft. This kit comprises 14 plastic components and comes with a Citadel 40mm Round Base. This push-fit miniature can be assembled without glue, and is supplied unpainted – we recommend using Citadel Colour paints.
  • The mysterious infantry of the Mechanicum march to war armed with esoteric and arcane science – their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Tech-Priest overlords. With access to resources on a scale unmatched in the Age of Darkness, they operate as a well-oiled machine – with each cog perfectly slotted in its place. This box contains a comprehensive selection of key Mechanicum infantry miniatures to act as the core of a Mechanicum or Dark Mechanicum army in games of Legions Imperialis. Alternatively, they can also be fielded as Allied Detachments in Legiones Astartes or Solar Auxilia armies. This boxed set contains 110x epic scale plastic Citadel miniatures, which combine to build 32x Mechanicum or Dark Mechanicum models as follows: – 2x Archmagos Prime on Abeyant – 2x Myrmidon Secutor Host – 2x Tech-Priest Auxilia – 4x Ursarax Cohort – 4x Myrmidon Destructor Host – 8x Thallax Cohort – 10x Tech-Thrall Covenant This kit includes 152 plastic components and 32x Legions Imperialis 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Maniples of semi-autonomous battle-automata fight at the forefront of Mechanicum armies in the Age of Darkness. They carry the heaviest of weapons with no thought of exhaustion or inconvenience, and will crush everyone and everything in their path. This box contains a comprehensive selection of key Mechanicum battle-automata miniatures, across several common patterns. It will act as the heavy-fire support core of a Mechanicum or Dark Mechanicum army in games of Legions Imperialis. Alternatively, the contents can also be fielded as Allied Detachments in Legiones Astartes or Solar Auxilia armies. This boxed set contains 24x epic scale plastic Citadel miniatures, which combine to build 12x Mechanicum or Dark Mechanicum models as follows: – 2x Vultarax Stratos-Automata – 2x Arlatax Battle-Automata – 2x Domitar Battle-Automata – 2x Vorax Battle-Automata – 4x Castellax Battle-Automata This kit includes 178 plastic components, 4x Legions Imperialis 25mm Round Bases, and 8x Legions Imperialis 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Triaros is the primary armoured battlefield transport of the Mechanicum Taghmata. Designed for use in hostile environments, it incorporates multiple galvanic traction drives, thick armour plating, interlocking energy shields, and independently animated weapon servitors to function at the fore of a Taghmata assault. This multipart plastic kit contains 4x Triaros Armoured Conveyors, armed with twin-linked volkite calivers and twin-linked mauler bolt cannons for use in Mechanicum Taghmata and Dark Mechanicum armies, or for use as allies in Solar Auxilia and Legiones Astartes forces in games of Legions Imperialis. A Triaros Squadron will help you move your troops around the battlefields of the Age of Darkness with greater speed to secure those all-important objectives. Includes the option to equip your Triaros Armoured Conveyors with hull-mounted hunter-killer missiles. This box contains 80 plastic components and a Mechanicum Transfer Sheet containing 394x individual decals. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Slittabosses command the Hobgrot kompanies that maraud across the realms in search of plunder. They are not only the most physically imposing and dark-hearted of their kind but also the canniest. Each is a master swindler and murderous in ripping loot from the battlefield, no matter who currently possesses it. This multipart plastic kit allows you to build a Hobgrot Slittaboss for use in Orruk Warclans armies in games of Warhammer Age of Sigmar. They're great for inspiring their underlings and thanks to sneaky underhand tactics, and no shortage of toxins, they're a threat for enemy characters in a duel. This miniature can be built with a choice of two head options – one with a helmet and another sporting an eye patch. This kit comprises eight plastic components and 1x Citadel 32mm Round Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Commanders of the Empire are tried and tested veterans with a fine understanding of the craft of soldiering, having spent most of their lives fighting. They are warriors who can direct their forces as effortlessly as a swordsman wields a blade. This multipart plastic kit builds two commanders, which can be used as Generals or Captains to lead your Empire of Man armies in games of Warhammer: The Old World. One is mounted on a barded warhorse and one is on foot. The infantry miniature can be built with a great weapon, Battle Standard and hand weapon, hand weapon with pistol, pair of hand weapons, or hand weapon and shield. The mounted miniature can wield a lance and shield, great weapon, hand weapon and shield, or Battle Standard and hand weapon. This versatile kit also comes with other optional extras to further customise your models. This kit contains 25 plastic components, 1x Citadel 30mm by 60mm Rectangular Base, and 1x Citadel 25mm Square Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Free Company Militia are regiments recruited – or coerced – to fight for their lords. Some will be grim mercenaries, used to living by the strength of their sword arm, while others will be mere peasants, armed with improvised weaponry. This multipart plastic kit builds a large mob of 32 light infantry soldiers to bulk up your Empire of Man armies in games of Warhammer: The Old World. In large groups, they can be very effective at holding an area of the battlefield or keeping enemy hordes away from more valuable units. They are armed with a dizzying array of simple weapons, including clubs, daggers, and axes. Two of them can be built as a champion – so you can build them as either two units of 16 or as one large unit of 32. This versatile kit offers several ways to customise each warrior, including interchangeable torsos, legs, arms, and heads. This kit contains 312 plastic components, and 32x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Svenotar scout trike is a fast reconnaissance vehicle. With its high speed and manoeuvrability, it can roam out ahead of the mining clan’s laagers and eliminate any lightly armoured enemies encountered with its deadly weaponry. This multipart plastic kit builds a pair of swift and mobile Svenotar Scout Trikes, accompanied by two hovering Techmite Oculi, for use in Ironhead Squat Prospector gangs in games of Necromunda. The trikes can be armed with a choice of twin-linked weapons – meltaguns, autoguns, or boltguns – while their crew can be customised with different arms, heads, and torsos to fit the aesthetic of your gang. The Techmite Oculi are linked to the trikes and provide an ‘eye-in-the-sky’ for the trike riders, giving them advanced warning of any potential threats lying in wait. This kit comprises 116 plastic components, 2x Citadel 90mm by 52.5mm Oval Bases, 2x Citadel 25mm Round Bases, and a set of three clear flying stems. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. When they locate a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. This supplement expands the rules, tactics, and abilities available to Ironhead Squat Prospectors in games of Necromunda, introducing a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive and ash wastes. This 128-page hardback book contains: – Ironhead Squats: An extensive background on the history of the Ironhead Squats. – Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda. – Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner. – Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn. – Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster. – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan. – Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies. – Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
  • The Thanatar Siege-Automata is a mobile artillery platform built to accommodate an array of heavier weapons. It is primarily utilised in siege warfare, or urban engagements where its formidable weapons could sunder the strongest fortifications with unrelenting barrages. This multipart plastic kit builds eight epic scale Thanatar Siege-Automata miniatures for use in Mechanicum Taghmata and Dark Mechanicum armies, or as allies in Solar Auxilia armies, in games of Legions Imperialis. Four miniatures can be built with Sollex heavy-las, mauler bolt cannons, and graviton rams, while the other four can be equipped with plasma mortars, which can be built with open or closed muzzles, and mauler bolt cannons. This kit comprises 120 plastic components and 8x Legions Imperialis 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in search of wealth and resources. This pack contains the rules you'll need to deploy your Hearthkyn Salvagers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry. This pack contains the rules you'll need to deploy your Vespid Stingwings in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 34 Cards: – 7x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters. This pack contains the rules you'll need to deploy your Farstalker Kinband in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lines. This pack contains the rules you'll need to deploy the Hand of the Archon in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 35 Cards: – 9x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lines. This multipart plastic kit builds 10 Kabalites, insidious agents of Drukhari warlords. These miniatures can be used as Hand of the Archon operatives in games of Kill Team, or fielded in Drukhari armies in games of Warhammer 40,000. The kit includes loads of components to customise your models and build specialists like the stalking Skysplinter Assassin, flail-wielding Crimson Duellist, toxic Elixicant, and more. Inside the box, you will also find a sheet of 38 double-sided Hand of the Archon tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 126 plastic components and 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Un Cercle Hiérotek se compose de guerriers d'élite de la race immortelle des Nécrons, rassemblés pour mettre en œuvre les plans secrets de leurs maîtres Crypteks. Faits de métal vivant, ils emploient leur science ésotérique pour accomplir leurs missions clandestines. Ce pack contient les règles dont vous avez besoin pour déployer votre Cercle Hiérotek dans les parties de Kill Team. À l'intérieur, vous trouverez les règles de la kill team présentées sur des cartes de référence pratiques, dont les règles de sélection de la kill team, les cartes techniques des agents, leurs règles de faction, les subterfuges stratégiques et d'affrontement, des règles d'équipement universel et de faction, et le guide de vos marqueurs et pions. Contient 42 Cartes: – 15x Cartes techniques d'agent – 3x Cartes de règle de faction – 4x Cartes d'équipement de faction – 4x Cartes de subterfuge stratégique – 4x Cartes de subterfuge d'affrontement – 1x Carte de guide des marqueurs et pions – 1x Carte de sélection de kill team – 10x Cartes d'équipement universel Veuillez noter qu'un exemplaire du Livre de Base Kill Team, disponible séparément, est nécessaire pour utiliser ces cartes.
  • Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive. This pack contains the rules you'll need to deploy your Exaction Squad in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 39 Cards: – 12x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships or sprawling hive cities. This multipart plastic kit builds a squad of 10 Imperial Navy Breachers, accompanied by two robotic supporters – the scanning C.A.T. Unit and explosive Gheistskull. These miniatures can be used as Imperial Navy Breacher operatives in games of Kill Team, or fielded in an Imperial Agents army in games of Warhammer 40,000. The kit includes interchangeable heads and accessories to customise your kill team, plus components to build specialists like the skilled Void-jammer, bulky Grenadier, and shield-toting Endurant. Inside the box, you will also find a sheet of 38 double-sided Imperial Navy Breachers tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 153 plastic components, 10x Citadel 25mm Round Bases, and 2x Citadel 28mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Novitiates are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, these impetuous warriors are assigned to an Order Militant to gain combat experience and prove their mettle in the crucible of war. This multipart plastic kit builds a squad of 10 Novitiates for use in games of Kill Team or with Adepta Sororitas armies in Warhammer 40,000. Novitiates wear lighter armour and weaponry than their senior sisters but still pack a formidable punch. The pious unit contains one Novitiate Superior and nine Novitiates, each of which can be equipped with a variety of weapons, heads, and accessories or assembled as specialist for your kill team – including the Exactor, Hospitaller, Duellist, and more. Inside the box, you will also find a set of 38 Novitiates tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This set comprises 128 plastic components and is supplied with 10x Citadel 28.5mm Round Bases and 1x Citadel 32mm Round base. This set also includes 1x Adepta Sororitas Transfer Sheet containing 290 high-quality waterslide transfers for you to use to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Death Korps of Krieg are uncompromising warriors who disdain such ideas as retreat or surrender. They excel in long battles of attrition and trench warfare, and their siege regiments are renowned for their zeal. Individual squads are also deployed as kill teams deep behind enemy lines. This pack contains the rules you'll need to deploy your Death Korps in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 39 Cards: – 12x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Blades of Khaine are elite Aeldari fighting formations assembled for one purpose – severing a precise strand of fate to ensure a terrible future for their craftworld, or their race as a whole, never comes to pass. This pack contains the rules you'll need to deploy your Blades of Khaine in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 46 Cards: – 6x Operative datacards – 16x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Blades of Khaine are elite Aeldari fighting formations assembled for one purpose – severing a precise strand of fate to ensure a terrible future for their craftworld, or their race as a whole, never comes to pass. This multipart plastic kit builds 10 Striking Scorpion Aspect Warriors. These miniatures can be used as Blades of Khaine operatives in games of Kill Team, or fielded in Aeldari armies in games of Warhammer 40,000. Each miniature has an option for a bare head or helmet, and one in five can be built as an Exarch with a choice between a biting blade, twin chainswords, or a scorpion’s claw and chainsword. You'll also find two shrine statues in the kit. Inside the box, you will also find a sheet of 38 double-sided Blades of Khaine tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 168 plastic components, 10x Citadel 28.5mm Round Bases, and 2x Citadel 25mm Round Bases. This set also includes 1x Craftworlds Transfer Sheet containing 378x high-quality waterslide transfers for you to use to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Fellgor Ravagers are a cut above their Beastmen herd-fellows, boasting superior hunting skills, greater strength and even more formidable endurance. Having won a level of prestige among their kind, they are convinced that the gods favour them, rendering them even more ardent worshippers of Chaos. This pack contains the rules you'll need to deploy your Fellgor Ravagers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Fellgor Ravagers are a cut above their Beastmen herd-fellows, boasting superior hunting skills, greater strength and even more formidable endurance. Having won a level of prestige among their kind, they are convinced that the gods favour them, rendering them even more ardent worshippers of Chaos. This multipart plastic kit builds 10 Beastmen, frenzied raiders sworn to Chaos. These miniatures can be used as Fellgor Ravager operatives in games of Kill Team, or fielded in Chaos Space Marine armies in games of Warhammer 40,000. The kit includes various heads that you can pair with different horns to customise your Beastmen, plus components to build Kill Team specialists like the stave-wielding psychic Shaman, blind mutant Mangler, and Ironhorn champion. Inside the box, you will also find a sheet of 39 double-sided Fellgor Ravagers tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 122 plastic components and 10x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Angels of Death kill teams emphasise speed and savagery – any patrols that dare stand in their way are swiftly pulverised by a hail of explosive bolt shells and bone-shattering blows.While squads are small, a handful of Space Marines in the right place at the right time can make history. This pack contains the rules you'll need to deploy your Angels of Death in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, and faction and universal equipment rules. Contains 35 Cards: – 9x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Volkus is a large and mineral-rich world, home to sprawling hive cities, mining and logging complexes, and vast manufacturing facilities that produce vital materials required across the Imperium. Now, teams of elite operatives clash in the rubble-strewn hive streets, and Imperial forces attempt to secure crucial objectives from alien invaders. This set includes a game board and a multipart plastic kit that builds 14 terrain pieces to create Killzone: Volkus – an urban battlefield to enhance games of Kill Team. Featuring ruined buildings and structures of various sizes alongside strongholds for cover, and themed rubble scatter terrain, the kit recreates the ruined, multi-leveled industrial complexes of Volkus, and supports vertical play. This kit contains: – 1x 30" by 22" double-sided game board – 2x Buildings – 8x Scatter terrain pieces – 2x Large ruins – 2x Small ruins This kit contains 35 plastic components. The terrain pieces are supplied unassembled and unpainted. We recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The barbaric Hill Tribesmen reside within the lands to the West of Rohan. Living in fractured communities, the tribesmen have long nurtured a hatred of the Rohirrim and, when rallied to a unified cause, this mindless rabble of dishevelled barbarians can turn into an army capable of threatening even Edoras itself. This multipart plastic kit builds 24 Hill Tribesmen infantry, ideal for flooding the battlefield with overwhelming numbers. They can be taken in a variety of Evil armies, including the Army of the White Hand, Usurpers of Edoras, and Besiegers of the Hornburg, and they can also be used to represent the Wildmen of Dunland. As they're not part of a standing army, they're equipped with a mix of different types of weapons, some of them improvised. Eight of the models may carry spears or two-handed weapons, another eight can wield flaming brands or hand weapons, along with optional shields. The last eight can be armed with bows. This kit contains 226 plastic components and 24x Citadel 25mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. © New Line Productions, Inc. All rights reserved. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S24) © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (s24) Middle-earth, The Hobbit and The Lord of the Rings and the names of the characters, places, items and events therein, are trademarks of Middle-earth Enterprises, LLC used under license by Games Workshop. All rights reserved. (S24)
  • The Battle of Edoras brings the Hill Tribes into open conflict with the proud warriors of Rohan as the fractious and dishevelled tribesmen mount a dedicated campaign. A once noble Lord, now an exile of Rohan, Wulf rallies the Hill Tribes to his banner, but the princes Haleth and Háma, sons of the noble and mighty King Helm Hammerhand, lead the Rohirrim in defence of their home and holdings. The War of the Rohirrim – Battle of Edoras, is the ideal way to begin, or continue, your adventures in Middle-earth. Take command of the mighty warriors of Rohan, or the bitter and aggressive tribesmen of the hills, both led by characterful heroes, and reenact your favourite scenes from The Lord of the Rings: The War of the Rohirrim™. This box contains 56 miniatures split into two balanced armies – one Good, one Evil – and everything you need to play, including a rules manual, dice, and accessories. The Miniatures The Forces of Good – 1x Haleth, Prince of Rohan on foot – 1x Haleth, Prince of Rohan mounted on an armoured horse – 1x Háma, Prince of Rohan on foot – 1x Háma, Prince of Rohan mounted on a horse – 24x Warriors of Rohan, armed with a mix of spears, hand weapons, shields, and bows The Forces of Evil – 1x Wulf, High Lord of the Hill Tribes on foot – 1x Wulf, High Lord of the Hill Tribes mounted on a horse – 1x General Targg on foot – 1x General Targg mounted on a horse – 24x Hill Tribesman, armed with a mix of weapons, flaming brands, and bows The Scenery – 2 sets of modular Rohan Houses, building two large pieces, plus a variety of accessories and fences The Rules This box contains the complete, unabridged 176-page hardback Middle-earth Strategy Battle Game Rules Manual, covering both Narrative and Matched Play games with your Middle-earth miniatures. Everything from the basic fundamentals of movement and combat, through to fielding siege engines and casting magical powers is here, in an updated format, plus photos of beautifully-painted armies to inspire you! The box also contains a 48-page booklet containing all the scenarios and profiles you need to recreate the Battle of Edoras with your miniatures. Four Scenarios allow you to play through a linked mini campaign – The First Assault, The Gates Fall, Torch the City, and Last Stand of the Princes. For full unit profiles, you'll need a copy of Armies of The Lord of The Rings, available separately. The Accessories – 12 6-sided dice in two colours – 1x range ruler – 1x 3'x3' square double-sided play mat – 2x Quick Reference Guides This kit contains 678 plastic components, and 2 Citadel 40mm Round Bases with Hex Holes and 52x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. © New Line Productions, Inc. All rights reserved. MIDDLE-EARTH, THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING, THE LORD OF THE RINGS: THE TWO TOWERS, THE LORD OF THE RINGS: THE RETURN OF THE KING and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (S24) © Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES, THE LORD OF THE RINGS: THE WAR OF THE ROHIRRIM and the names of the characters, items, events and places therein are trademarks of Middle-earth Enterprises, LLC under license to New Line Productions, Inc. (s24) Middle-earth, The Hobbit and The Lord of the Rings and the names of the characters, places, items and events therein, are trademarks of Middle-earth Enterprises, LLC used under license by Games Workshop. All rights reserved. (S24)
  • Well-armoured, well-trained, and equipped with an array of powerful weaponry, Hearthkyn Warriors form the backbone of most Oathbands. Led by their Theyns, these hardy fighters lay down hails of firepower, shrugging off the enemy's return volleys before storming in to shatter their wavering foes for good. This multipart plastic kit builds 10 Hearthkyn Warriors, sturdy Kin soldiers clad in enclosed void armour. Each Hearthkyn Warrior is equipped with a Autoch-pattern bolt pistol and gravitic concussion grenades, and can be armed with your choice of an Autoch-pattern bolter or an ion blaster. The kit includes a huge armoury of weapons and wargear – you'll find a medipack, multiwave comms array, and pan spectral scanner, as well as a magna-rail rifle, HYLas auto rifle, L7 missile launcher, and EtaCarn plasma beamer to arm up to two specialists. There's also equipment for a Theyn, including an ion pistol, EtaCarn plasma pistol, concussion gauntlet, plasma axe, and plasma sword. The kit offers loads of cosmetic options, so no two squads need look the same – you’ll find both helmeted and bare heads, Ironkin heads, extra arms holding a variety of weapons and grenades, loads of pouches and tools, and three different cosmetic crests for the Theyn. This set is comprised of 169 plastic components, and is supplied with 10x Citadel 28.5mm Round Bases and a Leagues of Votann Transfer Sheet with 555 numerals, runes, and markings for prominent Leagues. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Jaws of Itzl were once part of a grander warhost sent against the Skaven. Yet a terrible cave-in saw most of the Seraphon buried, including their Starmaster. Only the blessed Kro-Jax, a living wellspring of ferocious Azyrite energy, and a handful of his reptilian fellows escaped. Kro-Jax receives intermittent telepathic commands from the trapped Starmaster, but magical interference from emberstone leaves them scrambled. The Sunblood attempts to heed these orders regardless, even if they drive him to seemingly nonsensical or ferociously violent acts. Saurus Oldblood Kro-Jax, the Aegis, leads this savage Seraphon warband across Embergard. Two brutal Saurus unleash their reptilian rage by his side – mace-wielding So-Kar, and the terrifying Ro-Tak, the Guardian, with their long-spear. These three mighty warriors are accompanied and assisted by a congregation of small venomous creatures known as Sotek's Venomites. The Jaws of Itzl are a Strike-style warband which would synergise well with a Strike Rivals deck (available separately). This kit includes a full Jaws of Itzl warband for use in games of Warhammer Underworlds, along with fighter cards and warscroll cards for the warband. This set contains 4 plastic miniatures: – 1x Kro-Jax, the Aegis – 1x So-Kar – 1x Ro-Tak, the Guardian – 1x Sotek's Venomites This set also includes: – 4x double-sided fighter cards – 7x warscroll cards (in English, French, German, Spanish, Italian, Chinese, and Japanese) The double-sided fighter cards measure 63mm x 88mm, and the double-sided warscroll cards measure 106mm x 145mm. This kit contains 19x components, including 4x integrated scenic bases, in green pre-coloured plastic. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints.
  • Abraxia was once a whelp in the Varanspire’s fighting pits, but she rose to command the infamous Swords of Chaos. She is a warrior of matchless willpower, convinced that there is no challenge she cannot best through bloody-minded grit. After consuming the sacred fire at the heart of Phoenicium, cinders flicker when she speaks, and her eyes smolder with a captive flame. This multipart plastic kit builds the towering Abraxia, a mighty hero to lead your Slaves to Darkness. Seated atop the Thanatorg, a formidable opponent on its own, she's ready to get stuck in where the fighting is thickest, inspiring her fellow warriors by example. She wields Gorbolga, a fickle but powerful spear, and a towering shield. You'll find options for both a helmeted and bare head in the box, revealing that those horns aren't just a decoration on the helmet. This kit contains 49 plastic components, and 1x Citadel 100mm Round Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Slaves to Darkness are champions clad in hellforged armour, fearsome chieftains, and cabalistic sorcerers who lead daemons, monsters, and madmen into battle under the banner of Archaon the Everchosen. Their ranks are swollen by those who turned to the Dark Gods during the Age of Chaos to survive – traitorous murderers all – and each walks the precarious Path to Glory. Chaos Battletome: Slaves to Darkness is crucial for collectors and gamers – regardless of which ruinous power they favour. This essential tome is positively seething with inspiring artwork, loads of background material, stunning photography, and the rules you need to unleash your barbaric hordes on the battlefields of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help get you up and running faster. No matter how you like to play or paint Slaves to Darkness, this book is for you. This 128-page hardcover book contains: – Background material detailing the history, culture, and organisation of the Slaves to Darkness, and how these mortals came to be followers of Chaos – A thorough description of each unit, combining detailed photography, artwork, and background material – Faction rules including seven battle traits, four battle formations, three heroic traits, and three artefacts of power – Three Spells, three Manifestations, and five Ensorcelled Banners – 43 warscrolls for units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice for the Darkoath Raiders, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for one thematic Army of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, spells, and battle traits This book contains a unique digital code for use with Warhammer Age of Sigmar: The App.
  • The warriors of the Darkoath are trained in battle from a young age, born into tribes that take pride in strength and survival above all else. These ferocious raiders swear bloody oaths to the patron gods that they strive to fulfil by any means necessary. This brutal and savage force is led by a Darkoath Warqueen who has truly earned the favour of the Dark Gods. Behind her, the deadly cavalry of the Darkoath Fellriders speed headlong into the fray as hordes of barbarian Darkoath Savagers and ruthless Darkoath Marauders seek to curry the favour of their twisted deities. This box contains 26 plastic miniatures with various build options, saving you money compared to buying the contents separately. It's an ideal way to start a Slaves to Darkness army or easily add to an existing collection. These miniatures represent a complete Darkoath Raiders force for use in Spearhead games of Warhammer Age of Sigmar – the rules for this Spearhead are available as a free download on the Warhammer Community website. This set contains: – 1x Darkoath Warqueen – 5x Darkoath Fellriders – 10x Darkoath Savagers – 10x Darkoath Marauders This kit contains 291 plastic components, 4x Citadel 32mm Round Bases, 5x Citadel 60mm Oval Bases, and 17x Citadel 28.5mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Warhammer 40,000 Novel Across the warp storms of the Great Rift, a distress beacon calls for aid. The Rock is listening, for the Dark Angels have only their oaths to remind them of who they are. READ IT BECAUSE See what happens when the Dark Angels encounter a planet that might have even more secrets than they do! Can Master Lazarus cope with discovering what it really means to be defined by your oaths? THE STORY Supreme Grand Master Azrael summons Lazarus and his Fifth Company to honour an old debt on the Knight world of Reis – a planet upon which the warp has set its hungry gaze. But Lazarus is not so sure Reis wants to be saved – its Knights are long lost, its governance is dogged by political strife, and internecine conflict hampers the world’s defence against an ancient evil. ­An evil which, like Lazarus himself, refuses to die. Written by Gary Kloster.
  • A Warhammer Age of Sigmar Novel When a long-lost crew member returns from seemingly certain death, Drekki Flynt is thrown into an adventure that could make his fortune – or doom him and all the crew of the Aelsling to eternal torment. READ IT BECAUSE Drekki Flint's adventures continue as he embarks on a quest to find the legendary Barak-Minoz. Can he walk away with its riches or has the swashbuckler bitten off more than he can chew? THE STORY Drekki Flynt is in trouble… again. Believed lost after falling into the deadly maelstrom known as the Eye of Testudinous, Evtorr, one of Flynt’s old crew, is found alive and well. Kind of. He’s raving mad, won't shut up about the fabled Dead Air, and worse, shadowy assassins from Ulgu seem dead set on making sure Evtorr doesn't rejoin his fellows aboard the Aelsling. There is something in Evtorr’s ravings that piques Drekki’s interest and that he can't let go – the Dead Air is the last known location of the famed Barak-Minoz. If they can just get there… Well, Drekki Flynt can smell aether-gold a realm off, and surely Barak-Minoz is dripping with riches just ripe for the taking. But there are forces at work that would stop Drekki from finding out what happened to Barak-Minoz. To even locate it, he must do what no captain has ever done before – navigate the Eye of Testudinous, and live to tell the tale! Written by Guy Haley.
  • A Warhammer Age of Sigmar Novel Beyond the mountain range of the Adamantine Chain, Aqshy lies destroyed. Noxious fires light up the horizon, death skitters in the smoke, and a wasteland of horror threatens the entire realm. Humanity has but a single hope: the Reclusians of the Ruination Chamber. These Stormcast Eternals, though few in number, are the only force capable of enduring the perils of this dark era, for their souls are already broken. READ IT BECAUSE Experience a desperate race against time as Stormcast Eternals of the Ruination Chamber find themselves fighting not only the scheming and skittering Skaven, but also the cruel realities of their own shattered souls, and inevitable destinies. THE STORY Deep in the heart of the Skaven apocalypse, where survival lies on a knife edge, ratmen and Reclusians alike race towards a prize that will turn the tide of war – a lost Stormcast brother. Should the enemy uncover his forbidden knowledge, Aqshy will surely fall, so, for the chosen of Sigmar, failure is not an option. The journey is long and full of strife, and for the mortal acolytes who accompany the Reclusians – guardians of their memories and faith – it may be the last steps they take. Yet together, they are hope when hope is dying, a truth they all must seize upon. For without it, they are victims of nightmares and shadow, ushering in this new Hour of Ruin. Written by Gary Kloster.
  • FELL BATS

    47.50
    Grotesque monsters that prey upon the blood of the unfortunate souls they catch, Fell Bats are an amalgamation of deathly magics and the Soulblight curse brought into being by their vampire masters. Often seeking out victims to drain for their lord's own sustenance, the grossly oversized wingspan of these bats is often the last thing someone will see before razor-sharp fangs sink into their flesh. Not only are they a useful delivery service for blood, but they're also excellent scouts and flanking troops for the Soulblight Gravelords. As their lust for blood drives them to ever more savage feats of violence, the Fell Bats repeatedly dive in and out of combat in a frenzy of bloodshed that only ends when they, or more often their victim, expires completely. The kit is comprised of 15 plastic components, with which you can assemble 3 Fell Bats. These models are supplied with 3x 40mm Citadel Round Bases.
  • Aggressive and bold, there is no foe the Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of their onset, a crackling war-cloud that travels like a bow wave before their lowered stormstrike glaives. They are the tip of the Dracothian Guard spear, and they clear a path for all who follow. This multi-part plastic kit contains all the components necessary to assemble two Dracothian Guard Fulminators armed with stormstrike glaives and sigmarite shields and each  mounted on a ferocious Dracoth. This kit also allows you to make any of the following Dracothian Guard variants: - Tempestors, armed with volleystorm crossbows, warblade and sigmarite shields; - Concussors, armed with lightning hammers and sigmarite shields; - Desolators, armed with thunderaxes and sigmarite shields. One Dracothian Guard can also be optionally assembled as Lord-Celestant on Dracoth armed with a selection of weapons including tempestos hammer, thunderaxe, lightning hammer, stormstrike glaive and sigmarite shield. This kit comes in 80 components and is supplied with two 90x52mm Citadel Oval bases.
  • Orruk Ardboys plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an array of crude but wickedly sharp weapons, bashing aside return blows – and unlucky opponents – using heavy shields. This multipart plastic kit builds 10 Orruk Ardboys, the frontline fighters of the Ironjawz clans. Each Ardboy carries a hefty slab-like shield, and can be armed with either a choppa or a long-handled stikka. You can build one model as an Ardboy Boss to lead the mob with a unique choppa and a choice of heads, and another model as a Gorkamorka Glyph Bearer who carries one of two different back-mounted glyphs. You'll find a wide variety of different heads, shields, hands, and weapons, all of which are totally interchangeable – no matter how big your Waaagh! grows, you can ensure that your Ironjawz look like a proppa motley mob. This kit comprises 98 plastic components, and comes with 10x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Chaos Warriors are the bane of the Mortal Realms, clad in hellforged iron and swollen with dark blessings. Entire legions of these armoured killers march to battle in search of divine favour, sworn by bloody rituals to the service of a mighty warlord. Each Chaos Warrior is the equal of several lesser mortals, and each harbours ambitions to become mightier still. This multipart plastic kit builds 10 Chaos Warriors – the armoured core of the Everchosen's legions, formidable on the defence and fearsome on the assault. Each Chaos Warrior carries a Chaos runeshield, and can be armed with either a murderous weapon – in the form of a sword, axe, maul, or hammer – or a long-handled, ensorcelled halberd. The kit also provides components to build one model as an Aspiring Champion with a unique murderous weapon and a choice of unique heads, as well as a Hornblower musician and a Standard Bearer with a choice of two banners and two Chaotic sigils. The kit includes a wide variety of different helmets, bare heads, poses, runeshields, weapons, and halberd heads, all of which are entirely interchangeable – allowing you to ensure your Chaos Warriors look totally unique no matter how large your Chaotic legion grows. This kit comprises 97 plastic components, and is supplied with 10x Citadel 32mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Pathfinders are deployed to wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or drive the enemy back with gravitic waves. This pack contains the rules you'll need to deploy your Pathfinders in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 41 Cards: – 16x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack.
  • Inquisitor Coteaz is a Puritan of the Ordo Malleus – he spends every waking moment studying reports made by his countless agents, or facing down daemons, heretics, and aliens in open battle. He wields the power of the warp and his mighty Nemesis daemon hammer to combat the daemonic and prosecute those who lack purity. This plastic kit builds one Inquisitor Coteaz miniature—a stoic and fearsome leader for Imperial Agents armies in Warhammer 40,000, and his Glovodan Psyber-eagle. Hunt down the enemies of the Imperium with this legendary character. This kit comprises 20 plastic components and two 40mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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