• The Gloomspite Gitz are a motley collection of grots, squigs, and troggoths – all eager to wreak havoc. Should they have their way, the Mortal Realms would be plunged into eternal dankness – a musty fungal twilight without end. When their lunar deity appears in the skies, they emerge from their holes upon giant arachnids, cunning lupines, and all manner of squiggly beasts to form an unstoppable horde. Destruction Battletome: Gloomspite Gitz is a vital book for collectors and gamers who enjoy a little backstabbing now and then. This impressive tome is packed with atmospheric artwork, madcap background material, stunning photography, and the rules you'll need to wreak your own trail of carnage on the surface dwellers of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will be your constant companion in the dank depths, no matter how you like to collect, paint, and play with your Gloomspite Gitz. This 122-page hardback book contains: – Background, art, and fiction giving you an overview of the Gloomspite Gitz and their various subfactions – A description of their many units, along with detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations – 43 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section This book also contains a one-use code to unlock Destruction Battletome: Gloomspite Gitz content in Warhammer Age of Sigmar: The App.
  • Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle. Riders guard their mount’s flanks with jabs from their ‘skewas’, freeing up the Snarlfang to tear into enemies directly in front with their teeth and claws. This multipart plastic kit builds three Snarlpack Cavalry, a fast and deadly unit for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. The unit opens up lots of tactical options for a canny Snarlboss – their speed means they can arrive where your enemy least expects it, and they're more than happy to feast on small objective-holding units or wounded enemies. This kit comprises 61 plastic components and 3x Citadel 75mm by 42mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sunsteala Wheelas are favoured by the Gitmobs – built with lightweight wicker frames, allowing them to close down on the foe quickly and hit hard before deftly weaving out of combat. Their drivers favour stikkas and bows, weapons perfect for sneaky strikes from a reasonably safe distance. This multipart plastic kit builds two Sunsteala Wheelas, light chariots pulled by ravening Snarlfangs, for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Armed with scything blades, and crewed by wicked grots armed with spears and bows, they're ready to careen wildly across the battlefields of the Mortal Realms, striking where your opponent is most vulnerable. They're able to keep up with your packs of Snarlfangs, and are ideal for adding extra hitting power to the lighter cavalry. These miniatures have numerous options, making them easy to customise. The chariots can be assembled with your choice of two different harnesses, and can further be personalised with different wheels and carriage decorations. Chariot drivers have a choice of heads, and can be built with a whip or a sword, while the other crew can be armed with your choice of wicked blade, spear, or bow. The banner pole has a choice of two different tops, and there are even more accessories to add to your chariots. This kit comprises 146 plastic components and 2x Citadel 105mm by 70mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Doom Diver Catapults could only be created by the Gloomspite Gitz – no one else would strap bombs and spiked helmets to their heads and launch themselves into battle via catapult, let alone expect to have a chance of surviving the ordeal. Of course, this is rarely the case, but the carnage they cause upon ‘landing’ is so fantastic that there are always more who prefer taking the risk to displeasing the boss. This multipart plastic kit builds a Doom Diver Catapult, a gleefully savage piece of artillery for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. These truly bizarre creations fling live grots into the air, who then plummet down into enemy units in the hopes of wreaking destruction where they fall – they're ideal for adding some heavy firepower to your Gitmob. The catapult can be built with the doom diver in the process of being launched, or stood waiting for the contraption to fire. Each of the crew comes with a choice of two heads, and the doom diver has a choice of three bomb-topped hats, making it easy to customise your artillery. This kit comprises 64 plastic components and 1x Citadel 170mm by 109mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Snarlboss in the back of a War-Wheela is able to concentrate on bashing the heads of the enemy rather than steering. Though all Gitmob chariots are capable of inflicting horrendous damage on the charge, those of a Snarlboss do so in style – their paths of destruction marked by scorchmarks left by the flames that jet from jars fitted to the back of their ride. This multipart plastic kit builds a heavy War-Wheela chariot for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. It can be ridden by a Snarlboss – who's ideal for leading the charge and inspiring the rest of your gitz – or a Frazzlegit Shaman, who's able to fling fiery conjurations. The Snarlboss has a choice of two heads and banner toppers, and the Shaman can be built with one of two different magic sticks. This chariot, and its pair of large Snarlfangs, provides superb hitting power to any Gitmob. This kit comprises 80 plastic components and 1x Citadel 120mm by 92mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable fighters are a cut above the rest of their wofl-riding kin, staying close to their leader and fending off attackers with stikkas and bows. This multipart plastic kit builds a cunning Snarlboss and two of his most 'trusted' warriors riding Snarlfangs for Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Their speed, sneakiness, and savagery are ideal to support any Gitmob charge. This kit comprises 25 plastic components, including 3 scenic bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • A Warhammer Age of Sigmar Novel Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome. READ IT BECAUSE The world-wise experience of witch hunter Hanniver Toll comes together with the rugged determination and heavy firepower of the former Freeguild officer Armand Callis. Can they get to the bottom of a brutal murder, and what other secrets will they discover buried in the ash of Cinderfall? THE STORY Cinderfall district, Hammerhal Aqsha. The Twin-tailed City belches fire day and night, smoke chokes the skies, and ash lines the streets like so much filthy snow. Life is brutal in Cinderfall – crime is rife, and death is cheap. But even here, the ritualistic murder of a supremely powerful ganglord is out of the ordinary. Dispatched by the Order of Azyr, witch hunter Hanniver Toll arrives in Cinderfall to investigate alongside his ex-Freeguild companion Armand Callis. Is this the work of a rival gang, or is something much darker afoot? Written by David Annandale.
  • The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.
  • Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position. This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range. This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.
  • The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way. This multipart plastic kit builds eight Wrecka Krew miniatures. These miniatures can be used as aggressive Wrecka Krew operatives in games of Kill Team, or fielded in an Ork army in games of Warhammer 40,000. The kit includes head options and accessories to customise your kill team, plus components to build specialists like the brutal Wrecka Boss Nob, destructive Tankbusta Rokkiteer, expendable Bomb Squigs, and more. Inside the box, you will also find a sheet of 38 double-sided Wrecka Krew tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 129 plastic components, 1x Citadel 40mm Round Base, 5x Citadel 32mm Round Bases, and 2x Citadel 25mm Round Bases. This set also includes 1x Ork Transfer Sheet, containing 438 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way. This set of 33 cards will help you keep track of your Wrecka Krew in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 33 Cards: – 7x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
  • Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This multipart plastic kit builds 10 Ratlings, a Ratling Battlemutt, an Ammo Cache marker, and two Tripwire markers. These miniatures can be used as sharpshooting Ratlings operatives in games of Kill Team, or fielded in an Astra Militarum army in games of Warhammer 40,000. The kit includes head options and accessories to customise your kill team, plus components to build specialists like the tough Hardbit, evasive Sneak, light-fingered Stashmaster, and more. Inside the box, you will also find a sheet of 39 double-sided Ratlings tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 128 plastic components, 1x Citadel 28mm Round Base, and 15x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This set of 38 cards will help you keep track of your Ratlings in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 38 Cards: – 13x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
  • The Thanatar Calix Siege-automata is a mobile artillery platform. It combines the deadly tech-arcana of several secretive Mechanicum factions into a single devastating construct, able to sunder the strongest fortifications with the lethal fire of its Sollex heavy-las This multipart plastic kit builds a Thanatar Calix, a brutal siege engine for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Capable of destroying even the heaviest fortifications with its mighty laser, and smashing down what's left with a graviton ram, they are ideal for taking on dug-in foes. It's simple to customise, with a choice of two different poses for its legs and two poses for its left arm. This kit comprises 179 plastic components, 1x Citadel 120mm Oval Base, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Karacnos is a dedicated assault tank, based on the Triaros Armoured Conveyor chassis, but with the transport compartment replaced with a mortar battery of Karacnos radiological warheads. These volatile warheads are designed to sweep an area clear of organic life for later acquisition by the forces of the Machine God. This multipart plastic kit builds a Karacnos Assault Tank for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. The mobile mortar platform is ideal for adding some indiscriminate devastation to your Taghmata and terrifying your enemies. You can choose to build it with its mortar battery open or closed, making it easy to personalise your war machine, and you can also add up to two optional hunter-killer missiles. This kit comprises 159 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Krios Battle Tank originated on Mars, and arcane integrated systems well outside the purview of most facilities are used to build or maintain them. Its durability is provided by interlocking defensive energy fields, rather than physical armour, lending it a deceptively skeletal appearance. Many armament patterns and hull variants of the Krios exist but the most common mount varieties of heavy energy weapons unique to the Mechanicum, such as the lightning cannon and pulsar-fusil. This multipart plastic kit builds either a Krios Battle Tank or Krios Venator for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Each variant mounts different, yet equally terrifying, heavy weaponry – the Krios Battle Tank is armed with either a lightning cannon or irradiation blaster, while the Venator mounts a pulsar-fusil. These light and manoeuvrable tanks get your heavy firepower right where you need it without sacrificing protection due to their interlocking energy-field defences. Both variants can also be armed with a pair of optional volkite calivers. This kit comprises 138 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • High Elf Lords come from the noble families of Ulthuan, and pride themselves on their deep sense of honour and mastery of the arts of diplomacy and war. In times of conflict, they demonstrate this prowess through their flexibility, perfectly capable of fighting blade to blade in the press of combat, or commanding vast armies from a distance. This multipart plastic kit builds two High Elf Lords – one on foot and one atop a barded Elven steed – distinguished leaders that can be used as a Prince or Noble for High Elf Realms armies in games of Warhammer: The Old World. They are ideal for commanding your force to victory against their foes in the World of Legend. This highly customisable kit lets you build just the right High Elf Lords for your force. There are three different heads in the kit, one with an optional winged crest, which can be used with either miniature. The Lord on foot can be equipped with a shield or a bow, and can be armed with your choice of hand weapon, great weapon, halberd, or spear. The hand weapon and great weapon can alternatively be given to the mounted Lord, who also has the option of a lance. Ether miniature could also be given the honour of carrying your Battle Standard to war. This kit comprises 32 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm by 60mm Rectangular Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Phoenix Guard are the protectors of the Shrine of Asuryan, the great pyramid temple in the Sea of Dreams. In battle, they are grim and resolute, clad in ornate armour, and armed with tall halberds – their stony quiet and the aura of godly might that surrounds them striking fear into the hearts of the foe. This multipart plastic kit builds 20 Phoenix Guard, elite infantry for your High Elf Realms armies in games of Warhammer: The Old World. Wearing full plate armour, they're incredibly difficult to kill, making these halberd-wielding warriors an ideal anvil for your enemies to break themselves against. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The champion can be assembled pointing with his finger or his sword, and the standard bearer has a choice of two different banner toppers. The heads in the kit are interchangeable across the bodies, making it easy to customise your units. This kit comprises 232 plastic components and 20x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Sisters of Avelorn are keen-eyed archers who prefer to fight their battles at range, yet are equally at home in the swirling melee of combat. With precise aim and steady hearts, they fire arrows until the foe is fully upon them, then draw their swords and step into the fray. This multipart plastic kit builds ten Sisters of Avelorn, expert archers for use in High Elf Realms armies in games of Warhammer: The Old World. They can be assembled as one large unit, or two units of five warriors, each with their own optional champion. With their magical bows, they can easily deal damage to enemy units from afar. The kit can alternatively build ten Shadow Warriors – barbaric fighters that strike from the shadows. The Shadow Warriors can also be assembled as one large unit, or two units of five warriors, each with their own optional champion. Armed with a longbow and hand weapon, they are ideal for springing an ambush on your enemies. These miniatures have interchangeable legs, heads, and back accessories that can be used with any torso, making it easy to customise your units. This kit comprises 69 plastic components and 10x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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