• Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position. This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range. This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.
  • The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.
  • A Warhammer Age of Sigmar Novel Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome. READ IT BECAUSE The world-wise experience of witch hunter Hanniver Toll comes together with the rugged determination and heavy firepower of the former Freeguild officer Armand Callis. Can they get to the bottom of a brutal murder, and what other secrets will they discover buried in the ash of Cinderfall? THE STORY Cinderfall district, Hammerhal Aqsha. The Twin-tailed City belches fire day and night, smoke chokes the skies, and ash lines the streets like so much filthy snow. Life is brutal in Cinderfall – crime is rife, and death is cheap. But even here, the ritualistic murder of a supremely powerful ganglord is out of the ordinary. Dispatched by the Order of Azyr, witch hunter Hanniver Toll arrives in Cinderfall to investigate alongside his ex-Freeguild companion Armand Callis. Is this the work of a rival gang, or is something much darker afoot? Written by David Annandale.
  • A Snarlboss in the back of a War-Wheela is able to concentrate on bashing the heads of the enemy rather than steering. Though all Gitmob chariots are capable of inflicting horrendous damage on the charge, those of a Snarlboss do so in style – their paths of destruction marked by scorchmarks left by the flames that jet from jars fitted to the back of their ride. This multipart plastic kit builds a heavy War-Wheela chariot for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. It can be ridden by a Snarlboss – who's ideal for leading the charge and inspiring the rest of your gitz – or a Frazzlegit Shaman, who's able to fling fiery conjurations. The Snarlboss has a choice of two heads and banner toppers, and the Shaman can be built with one of two different magic sticks. This chariot, and its pair of large Snarlfangs, provides superb hitting power to any Gitmob. This kit comprises 80 plastic components and 1x Citadel 120mm by 92mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable fighters are a cut above the rest of their wofl-riding kin, staying close to their leader and fending off attackers with stikkas and bows. This multipart plastic kit builds a cunning Snarlboss and two of his most 'trusted' warriors riding Snarlfangs for Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Their speed, sneakiness, and savagery are ideal to support any Gitmob charge. This kit comprises 25 plastic components, including 3 scenic bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • Doom Diver Catapults could only be created by the Gloomspite Gitz – no one else would strap bombs and spiked helmets to their heads and launch themselves into battle via catapult, let alone expect to have a chance of surviving the ordeal. Of course, this is rarely the case, but the carnage they cause upon ‘landing’ is so fantastic that there are always more who prefer taking the risk to displeasing the boss. This multipart plastic kit builds a Doom Diver Catapult, a gleefully savage piece of artillery for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. These truly bizarre creations fling live grots into the air, who then plummet down into enemy units in the hopes of wreaking destruction where they fall – they're ideal for adding some heavy firepower to your Gitmob. The catapult can be built with the doom diver in the process of being launched, or stood waiting for the contraption to fire. Each of the crew comes with a choice of two heads, and the doom diver has a choice of three bomb-topped hats, making it easy to customise your artillery. This kit comprises 64 plastic components and 1x Citadel 170mm by 109mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sunsteala Wheelas are favoured by the Gitmobs – built with lightweight wicker frames, allowing them to close down on the foe quickly and hit hard before deftly weaving out of combat. Their drivers favour stikkas and bows, weapons perfect for sneaky strikes from a reasonably safe distance. This multipart plastic kit builds two Sunsteala Wheelas, light chariots pulled by ravening Snarlfangs, for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Armed with scything blades, and crewed by wicked grots armed with spears and bows, they're ready to careen wildly across the battlefields of the Mortal Realms, striking where your opponent is most vulnerable. They're able to keep up with your packs of Snarlfangs, and are ideal for adding extra hitting power to the lighter cavalry. These miniatures have numerous options, making them easy to customise. The chariots can be assembled with your choice of two different harnesses, and can further be personalised with different wheels and carriage decorations. Chariot drivers have a choice of heads, and can be built with a whip or a sword, while the other crew can be armed with your choice of wicked blade, spear, or bow. The banner pole has a choice of two different tops, and there are even more accessories to add to your chariots. This kit comprises 146 plastic components and 2x Citadel 105mm by 70mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle. Riders guard their mount’s flanks with jabs from their ‘skewas’, freeing up the Snarlfang to tear into enemies directly in front with their teeth and claws. This multipart plastic kit builds three Snarlpack Cavalry, a fast and deadly unit for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. The unit opens up lots of tactical options for a canny Snarlboss – their speed means they can arrive where your enemy least expects it, and they're more than happy to feast on small objective-holding units or wounded enemies. This kit comprises 61 plastic components and 3x Citadel 75mm by 42mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Gloomspite Gitz are a motley collection of grots, squigs, and troggoths – all eager to wreak havoc. Should they have their way, the Mortal Realms would be plunged into eternal dankness – a musty fungal twilight without end. When their lunar deity appears in the skies, they emerge from their holes upon giant arachnids, cunning lupines, and all manner of squiggly beasts to form an unstoppable horde. Destruction Battletome: Gloomspite Gitz is a vital book for collectors and gamers who enjoy a little backstabbing now and then. This impressive tome is packed with atmospheric artwork, madcap background material, stunning photography, and the rules you'll need to wreak your own trail of carnage on the surface dwellers of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will be your constant companion in the dank depths, no matter how you like to collect, paint, and play with your Gloomspite Gitz. This 122-page hardback book contains: – Background, art, and fiction giving you an overview of the Gloomspite Gitz and their various subfactions – A description of their many units, along with detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations – 43 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section This book also contains a one-use code to unlock Destruction Battletome: Gloomspite Gitz content in Warhammer Age of Sigmar: The App.
  • The Masque

    31.50
    The Masque once entertained Slaanesh, but then displeased him, and was exiled. Since then the Herald has been cursed to dance endlessly. Those drawn into this endless performance are doomed to a swift and spectacular death. Few warriors can keep up with the lightning-swift attacks of The Masque! This combat-focused character excels at downing slower foes, capable of crossing vast distances rapidly and striking where they're most effective. Whether you're stalking your prey across the war-torn battlefields of the 41st Millennium or striking out in the Mortal Realms, you'll find The Masque perfect for picking off enemy heroes and support units. This kit is supplied in 10 plastic components, including a choice of masks for the Staff of Masks. It is supplied with a 32mm round base.
  • It was at the height of Morathi's ascension to godhood that a drop of Slaanesh's own divine essence broke free from imprisonment and fled the cave between realms. Called the Newborn, this cursed hybrid was suffused with both the Dark Prince's power and the residual energy absorbed by Morathi herself, coalescing into twin beings that mirrored each other in body and soul. Perhaps taking a cue from its 'mother's' tendencies towards violence, the daemon known as Dexcessa embodies the physical excess of lethal close combat, taking perverse glee in cutting down swathes of mortals as they dance across the battlefield. Standing several times the height of a mortal, Dexcessa is whirling dervish of taloned carnage on the battlefield, equally capable of disembowelling their foes with claws or the sturdy staff they carry to war. Their shifting, agile body makes it especially difficult for even seasoned warriors to land a blow on the Talon of Slaanesh, leaving the daemon to weave effortlessly through their lines and separate the enemy general's head from their shoulders. The kit is comprised of 50 plastic components, with which you can assemble one Dexcessa, the Talon of Slaanesh, and is supplied with a Citadel 105mm Oval Base. This model can alternatively be assembled as Synessa, the Voice of Slaanesh.
  • Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins. Lightning-fast Dire Avengers make up the bulk of this swift and deadly Combat Patrol. Joining them are a squad of elite Wraithblades armed with deadly ghostaxes, and a unit of Warp Spiders who attack by making short but dangerous leaps through the Immaterium before firing clouds of razor-sharp monofilament wire at the foe. This box contains 24 plastic miniatures that represent a complete Kygharil's Protectors force for use in Combat Patrol games of Warhammer 40,000. It's an ideal way to start an Aeldari army or easily add to an existing collection, and save money compared to buying the contents separately. The Wraithblades can be armed with either a pair of ghostswords or with a ghost axe and forceshield. They can alternatively be built as Wraithguard, which can be armed with a wraith cannon or a D-scythe to banish foes into the warp. Two of the Dire Avengers can be assembled as an optional Exarch who can be armed with a shuriken catapult, two shuriken catapults, a diresword and a shuriken pistol, or a power weapon and shimmershield. Each Exarch also has an optional back banner, and a choice of two heads – one helmeted and one bare, making it easy to personalise your squad leaders. One of the Warp Spiders can be assembled as an optional Warp Spider Exarch who can be armed with powerblades and death weavers, a powerblade array, death weavers and spinneret rifle, or an Exarch's death spinner. The Warp Spiders can each take one of various head options, including bare heads, and there are also decorative base parts to further customise your miniatures. This set includes the following multipart plastic miniatures: – 1x Spiritseer – 5x Wraithblades (which can alternatively be built as Wraithguard) – 5x Warp Spiders with 1x Aspect Shrine token – 10x Dire Avengers with 2x Aspect Shrine tokens This kit comprises 320 plastic components, 15x Citadel 28.5mm Round Bases, 5x Citadel 40mm Round Bases, and 4x Citadel 25mm Round Bases. This set also includes 1x Aeldari Transfer Sheet containing 378 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Gotrek Gurnisson Omnibus Gotrek Gurnisson is a relic of the World-that-Was. His long-time companion Felix is gone, and the oaths the Slayer once clung to are ash, like the lands across which he once raged. Gotrek is truly a stranger to this age, and now, branded with the Master Rune of Grimnir – the god that betrayed him – he seeks new purpose among the Mortal Realms. READ IT BECAUSE Adventure with a legendary character as he tries to find his place in unfamiliar lands. As always with Gotrek, there will be action, adventure, and solving a lot of problems with a huge axe. This packed omnibus features three full-length novels, a novella, and four short stories. THE STORY Accompanied by aelven assassin Maleneth Witchblade – a Daughter of Khaine and an agent of the Order of Azyr – Gotrek sets out, hell-bent on removing the Master Rune of Grimnir now buried in his chest, and facing down any and all foes who may stand in his path. Even in this new world, Gotrek has plenty of foes. CONTENTS – The Bone Desert (Novella) by Robbie MacNiven – The Neverspike (Short story) by Darius Hinks – Ghoulslayer (Novel) by Darius Hinks – Gitslayer (Novel) by Darius Hinks – Death on the Road to Svardheim (Short story) by Darius Hinks – Soulslayer (Novel) by Darius Hinks – The Crown of Karak-Khazhar (Short story) by Darius Hinks – The Dead Hours (Short story) by David Guymer
  • Out of stock!
    Hell's Last is the nickname given to the Cadian 101st regiment, which stands at the forefront of Humanity's war against the darkness. Minka Lesk is the Captain of the seventh company – she leads her veteran command squad to victory in the face of impossible odds. With her marches the legacy of Cadia, new and old, trueborn and transplant… for as long as they still fight, Cadia stands. This multipart plastic kit builds the legendary Captain Minka Lesk, as well as her companions, for your Astra Militarum armies in games of Warhammer 40,000. Her cadre has come straight from the pages of her Black Library novels and includes Confessor Talbeas holding the regimental standard, veteran Trooper Jaromir toting his signature melta rifle, the sinister Commissar Shand, and the stealthy Veteran Sergeant Grawnya. Take them to the tabletop and find new ways to grow their epic saga. This kit contains 29 plastic components, including scenic bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • For two hundred years, the Imperium of Mankind has laid siege to the galaxy, its all-conquering armies spreading outwards from Terra to unite all humanity under the Emperor's banner. Now, as the galaxy burns in a brutal civil war, the Horus Heresy takes to the skies in the ultimate test of aerial supremacy. This Aeronautica Imperialis rulebook provides complete rules for bringing the dogfights and airborne sorties of the Horus Heresy to life on the table, as players pit Loyalist and Traitor aircraft against each other in deadly aerial warfare. It's everything a newcomer to Aeronautica Imperialis will need to learn how to play games set in the Age of Darkness, and a great reference book for veteran players. Inside this 112-page hardback book, you'll find: - A complete set of core rules for playing games of Aeronautica Imperialis, from shooting down enemy aircraft to giving your pilots ace skills - A timeline of air battles in the Age of Darkness, from the War in the Webway to the Inwit Blockade - Detailed narrative of the Fall of Vanaheim, a battle between Iron Warriors and invading Imperials in the skies of a crucial Forge World - A collection of eight scenarios suited to re-enacting key moments in the Fall of Vanaheim, such as The Dogfight, Canyon Attack Run, and Troop Landing - Full-colour illustrations of various Imperial aircraft, depicting the heraldry of the Space Marine Legions and other markings common to the 31st Millennium - Rules for fielding a force of Legiones Astartes drawn from either the Traitor or Loyalist Legions, with a unique upgrade for each Legion - Rules for the Divisio Aeronautica, the Imperial Navy of the 31st Millennium, who were split between the Warmaster and the Emperor - Rules for the Ares Gunship, a terror weapon that can be fielded alongside Legiones Astartes or Divisio Aeronautica, or in a full Legio Custodes force - Photocopiable assets including a quick reference sheet, a movement diagram, and tokens
  • Once a sorcerer-king rich in the knowledge of amethyst magic, Reikenor ran afoul of Nagash. Now, in undeath, the Grimhailer is cursed to serve the Great Necromancer, acting as his chief reaper of souls. There are few sights more ominous than the macabre wraith-wizard atop his winged steed, lit by the eerie light of his corpse candles. Through his incantations, Reikenor can summon a wraithstorm – a cyclone of amethyst magic that stirs those souls recently separated from their bodies. His spell incites them to savagely attack their former comrades, a hurricane that hacks and pulls down the living; thus is a dark vengeance delivered to those who would thwart Nagash. Reikenor the Grimhailer is an impressively aggressive-looking and sinister Nighthaunt miniature. His ethereal form is clad in a tattered cloak, beneath which is visible a skeletal mask, and thin arms grasping his weapon – a great scythe known as Fellreaper, which features a grave-sand filled hourglass hanging from a chain – and the reins of his mount, a winged Nightmare named Kyallaron. This steed is magnificent, despite its necrotic status – large, tattered wings sprout from its back, and on the whole it has the appearance of impressively muscular power, even with its ribs visible and its legs being nothing more than bone. Its armoured helm is covered in dripping corpse candles, as is Reikenor’s, and the whole miniature is depicted swooping low over a graveyard scene, a sinister winged skeleton statue providing the support. This kit comes as 11 components to build Rekenor the Grimhailer, and is supplied with a Citadel 75mm Oval scenic base. This push-fit miniature can be assembled without glue and is supplied unpainted – we recommend using Citadel Colour paints.
  • The Dreadblade Harrows are the officers beneath the Knights of Shrouds. In life, each of these wights watched their leader’s betrayal, neither helping nor hindering. Even for Nighthaunts, Deadblade Harrows are especially discorporate, phantasmal figures who can disappear and reappear at will. They are the Knights of Regret, full of bitter recrimination, who in battle serve as bodyguards and lieutenants or are despatched as outriders. Rearing upon their spectral steeds, they vanish into wisps of mist only to gallop out of thin air elsewhere to carry out the most unchivalrous commands – culling the vulnerable, cutting off retreating warriors, and other heinous tasks. The Dreadblade Harrows are a pair of mounted spectral knights, seemingly a touch more solid than many of their Nighthaunt brethren, but no less sinister. Each is armed with a dreadblade held aloft in their right hand, with their left hands clutching the reins – one set spiked, one set ornate – of their steed. Not much else is visible of the Harrows themselves, with a helmeted skull peering out from beneath their cloak. Their mount is large and muscular; its ethereal skin is torn and tattered, making its ribcage visible, with its head being no more than a skull. The rear of the steed is depicted as tailing off into ethereal vapour, as the Harrow emerges from nothing to attack. This kit comes as 12 push-fit components to build two Dreadblade Harrows, and is supplied with 2 textured 60mm oval bases – these feature the graveyard detritus expected from the Nighthaunt. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints.
  • The Swordmasters of Hoeth are exemplars of the martial arts, capable of incredible feats of arms. Trained at the White Tower, the greatest seat of learning in the world, these warrior-scholars master every nuance and facet of sword fighting. This multipart plastic kit builds 30 Swordmasters of Hoeth, an elite heavily armoured infantry unit for your High Elf Realms armies in games of Warhammer: The Old World. They are designed to be fielded as two units of 15, each with their own champion, standard bearer, and musician. The champion can be built with his arm raised or with his sword at rest, the standard bearer has a choice of two banners, and the musician can take one of two different horns, making it easy to customise both units. This kit contains 44 plastic components, and 30x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The most aggressive High Elf Lords will ride a Dragon into battle, where few can withstand their onslaught. These mighty and noble creatures hail from Ulthuan, and can be found slumbering in colossal caverns, deep within the Dragon Spine Mountains. This multipart plastic kit builds a Lord on a Moon or Sun Dragon, who can be used to represent a Prince in High Elf Realms armies in Warhammer: The Old World. Both terrible and graceful, these ferocious creatures are feared by any who would oppose the High Elves, and their riders make ideal generals for larger armies. You can alternatively build the rider as an Archmage on a Moon or Sun Dragon, or a Dragon Mage on a Star Dragon, combining magic and a monster to open up even more tactical options for your force. The Lord has a choice of two heads, can be armed with a lance, hand weapon, great weapon, or bow, and can be equipped with a shield or horn. The Mage has two head options, and a choice of different magical staffs. The dragon has different cosmetic options for the head, spine, and tail, and there are also optional basing accessories. However you choose to build the kit, you'll be able to personalise it as you wish. This kit contains 75 plastic components, and 1x Citadel 60mm by 100mm Rectangular Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The High Elf Realms are able to muster some of the finest fighting forces across the World of Legend. Clad in scale armour with gleaming peaked helms and wielding long spears, elegantly curved bows, and tall shields, they are a sight to behold. This boxed set builds a solid core of a High Elf Realms army for Warhammer: The Old World. It's ideal if you're looking to start a new collection or bolster an existing one, and features units offering a good deal of tactical versatility. The Spearmen are a fantastic defensive force, well protected and difficult to shift. The Archers are some of the best you can field, unleashing withering hails of accurate arrows. You'll also find a pair of chariots, which can be built as either Tiranoc Chariots, or fierce Lion Chariots of Chrace. This boxed set contains 66 multipart plastic miniatures: – 2x Tiranoc Chariots (which can alternatively be built as Lion Chariots of Chrace) – 32x Elven Spearmen – 32x Elven Archers This kit contains 946 plastic components, 2x Citadel 50mm by 100mm Rectangle Bases, and 73x Citadel 25mm Square Bases. This set also includes 1x High Elf Realms Transfer Sheet, containing 356 high-quality waterslide transfers to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this box will be available separately at a later date.
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