• Heavily armed and armoured, Valkyries are agile carrier-gunships with experienced crews. Their pilots weave them through enemy fighters and ground fire to deliver their payload of soldiers, dropping them from high altitude via grav-chutes or hovering at lower levels while the troops jump out to storm the landing zone. This multipart plastic kit builds one Valkyrie – a twin-engine attack aircraft that can transport troops into battle. It sports a choice of nose-mounted weapon – either a lascannon or multi-laser – as well as a pair of underslung hellstrike missiles or rocket pods, mounted beneath its wings. The Valkyrie features a highly detailed interior, including a pair of optional door-gunners crewing heavy bolters, as well as two pilots with a choice of heads, visible beneath a clear plastic canopy. The kit provides a number of other components to customise your Valkyrie, including an aquila sigil and variant targeting systems, and includes a clear flying stand to secure the Valkyrie in a heightened position – the stand can be attached gluelessly, allowing you to remove it to represent landing. ​This kit comprises 128 plastic components, and is supplied with an Astra Militarum Vehicle Transfer Sheet featuring tactical markings, numerals, and other regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Looming ghost warriors many times larger than even the mighty Wraithlords, the war machines known as Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping from pillar to spar as their arcane weapons bring oblivion to the enemies of the Aeldari. Dominating the tabletop, the Wraightknight is an enormous model, standing almost 9” tall at its highest point at the top of the Warp vanes. There are a variety of different armaments available to this kit. Its left arm can be equipped with either a wraithcannon or a scattershield. The right arm has a choice of wraithcannon, ghostglaive or suncannon. There are two of each of the following secondary weapons: shuriken cannon, a scatter laser and a starcannon, These are shoulder mounted and can be taken in any combination. As if that wasn't enough, there are a variety of closed and open fists, allowing you even more options for customisation. This multi-part plastic kit contains 114 components with which to make one Aeldari Wraithknight. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • Heldrakes are winged daemon engines that plummet out of the skies like living comets, hurtling towards enemy aircraft and crashing claws-first into them from above. A Heldrake takes cruel joy in diving down upon unsuspecting aerial assets, tearing them from the sky and murdering the crew. Once its dominance of the sky is complete, the beast turns its weapons against those on the ground. This multipart plastic kit builds a Heldrake – an enormous dragon-like construct of flesh and metal. Posed as though soaring across the battlefield, the model's warped carapace is loaded with mechanical details, from trailing cables and interlocking wing-plates to small wiring and rivets, and features a crazed web of Chaotic patterns. The Heldrake's fanged mouth sports your choice of integrated weapon – a shell-spitting hades autocannon, or a baleflamer for scorching foes at closer ranges. This kit comprises 49 plastic components, and comes with a Citadel 120x92mm Oval Base and a Citadel Large Flying Stem. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The Book This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROL Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
  • Sale!

    STEEL TREAD

    Original price was: €12.50.Current price is: €8.75.
    Follow in the footsteps of Hadeya Etsul as she is consolidated into a Cadian armoured regiment and put in command of a Leman Russ Demolisher, Steel Tread. Can she win the trust of her dysfunctional crew and pilot the tank to victory on a do-or-die campaign? READ IT BECAUSE Against the backdrop of an increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment and placed in command of the Leman Russ Demolisher Steel Tread, where she must try and rally a dysfunctional crew together in order to survive a death-or-glory offensive. THE STORY On the war-torn world of Croatoas, the armies of the Astra Militarum do battle with the twisted servants of the Ruinous Powers. Against the backdrop of this increasingly desperate conflict, tanker Hadeya Etsul finds herself consolidated into a Cadian regiment, and placed in command of the Leman Russ Demolisher Steel Tread. Haunted by nightmares, surrounded by a dysfunctional crew, and striving to find her place amidst a proud and insular regiment with a culture so different from her own, Etsul must guide her crew to victory. But, as her regiment rolls out beneath the poisonous light of the Great Rift to join a death-or-glory offensive, the crew of Steel Tread are about to face the fight of their lives. If they cannot learn to work as one, how can they hope to survive? Written by Andy Clark
  • An Orks novel When Ufthak and his orks attack the forge world of Hephaesto, the last thing they want is to share the spoils with the notorious Kaptin Badrukk. But with armies to defeat and loot to seize, Ufthak's boyz might just need Badrukk's help – though that doesn't mean they can trust him… READ IT BECAUSE Get into the heads of a band of orks in the first-ever novel from their point of view. Discover what it takes to be part of the Waaagh! and carve out your own little piece of glory amidst the mayhem in a novel that's brutal, kunnin' – and darkly hilarious. THE STORY Ufthak Blackhawk and the green tide descend upon Hephaesto – an Adeptus Mechanicus forge world bristling with loot – only to find it already under siege by the notorious Freebooter Kaptin Badrukk. When his warboss, Da Biggest Big Mek, orders temporary co-operation, Ufthak seeks to make a name for himself by crushing some of the Imperium’s most advanced defenders and claiming the greatest prize. But with a sinister new war machine on the horizon, Badrukk’s plotting, and a thoroughly annoying grot in his way, Ufthak is going to need the brutal kunnin’ of Mork himself just to survive. Written by Mike Brooks
  • A Gotrek Gurnisson Novel Gotrek Gurnisson, last survivor of the world-that-was, seeks the Undying King himself amidst the bleak underworlds of Shyish. Surrounded by the ghosts of the past, can Gotrek achieve his goal, or will his soul be forfeit? READ IT BECAUSE It's Gotrek's first full-length novel in the Mortal Realms, and it pits him against all the horrors of the Realm of Death, as he seeks almighty Nagash! THE STORY In the bleak, haunted underworld of Shyish, a vengeful Slayer seeks the Lord of Undeath. Gotrek Gurnisson returns, his oaths now ashes alongside the world-that-was, his fury undiminished. Branded with the Master Rune of Grimnir, the god that betrayed him, and joined by Maleneth Witchblade, a former Daughter of Khaine turned agent of the Order of Azyr, the hunt has taken them far and wide through the Realm of Death. Will Gotrek find a path to the Undying King or will the underworlds claim him as their own? Written by Darius Hinks
  • Distant moons or undead kingdoms, the Deadland Tuft allows you recreate the chilling atmosphere of death. Creates super realistic bases and the tufts comes in 3 different sizes. Easy to use and attaches quickly with our super glue. Contains 77 tufts.
    • Bring your miniatures to life - Pair your painted minis with The Army Painter tufts.
    • Easy to apply - Simply apply glue to your chosen model grass tufts and place on terrain model.
    • 3 different sizes for any base size.
    • 77 tufts in this package: 12 large tufts, 35 medium tufts, and 30 small tufts.
  • Bright green and full of imaginary mosquitoes, this tuft closely mimics the jungle or spring grass early in the season. Super realistic looking and comes in 3 different sizes for any base size. Attach easily with the help of our Tweezer Set and Super Glue.Contains 77 tufts.
    • Bring your miniatures to the next level - Pair your painted minis with The Army Painter tufts.
    • Apply with ease - Simply apply glue to your chosen model grass tufts and place on terrain model.
    • Diorama supplies for your projects - Create miniature scenery bases with these model basing materials.
    • A package of plenty - 77 tufts in this package: 12 large tufts, 35 medium tufts, and 30 small tufts.
  • The Army Painter Airbrush Varnishes are non-toxic, water-based acrylic varnishes designed for use with the airbrush. Formulated to ensure a smooth and even coat when applied through an airbrush, these varnishes protect your miniatures from chipping and wear and tear.
    • High-quality acrylic airbrush varnish
    • Protects your miniatures from chipping
    • Non-toxic and water-based
    • Available in three finishes from matt to gloss
  • The Army Painter Airbrush Varnishes are non-toxic, water-based acrylic varnishes designed for use with the airbrush. Formulated to ensure a smooth and even coat when applied through an airbrush, these varnishes protect your miniatures from chipping and wear and tear.
    • High-quality acrylic airbrush varnish
    • Protects your miniatures from chipping
    • Non-toxic and water-based
    • Available in three finishes from matt to gloss
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • Designed and developed with the hobby community, Speedpaint now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels.
    • One-coat painting solution
    • Consistent flow across all colours
    • Perfect contrast
    • Intense shading and highlighting effect
  • Designed and developed with the hobby community, Speedpaint now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels.
    • One-coat painting solution
    • Consistent flow across all colours
    • Perfect contrast
    • Intense shading and highlighting effect
  • Designed and developed with the hobby community, Speedpaint now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels.
    • One-coat painting solution
    • Consistent flow across all colours
    • Perfect contrast
    • Intense shading and highlighting effect
  • Designed and developed with the hobby community, Speedpaint now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels.
    • One-coat painting solution
    • Consistent flow across all colours
    • Perfect contrast
    • Intense shading and highlighting effect
  • Designed and developed with the hobby community, Speedpaint now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels.
    • One-coat painting solution
    • Consistent flow across all colours
    • Perfect contrast
    • Intense shading and highlighting effect
  • Designed and developed with the hobby community, Speedpaint now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels.
    • One-coat painting solution
    • Consistent flow across all colours
    • Perfect contrast
    • Intense shading and highlighting effect
  • With the Pact Draconis sworn between Sigmar and the drake-lords Krondys and Karazai, the Draconith set forth to fight back against a resurgent Kragnos and reclaim their ancestral lands. Some choose to bear heroic Stormcast Eternals into battle, evaluating chosen Stormcasts for weeks on end before forming a symbiotic pact between dragon and rider. Borne on powerful wings, these Stormdrake Guard swoop down on any foes unfortunate enough to get in their way, destroying hordes of lesser beings with blade, flame, and claw. Smash through enemy lines with the might of Sigmar's Draconith allies, bearing elite warriors of the Extremis chamber. These fast and deadly Monster units are just as capable of roasting their foes with wyrmflame as they are skewering them on the ends of lances and swords, and pose a mortal threat to enemy champions who think themselves safe behind their lines. Their ancient Draconith heritage also lends them an innate resistance to magic, frustrating the efforts of wizards who hope to twist arcane power against such noble creatures. This multipart plastic kit consists of 105 pieces and builds two Stormdrake Guard in several different poses, each able to equip either a drakerider's lance or warblade. It also provides options to construct one as a Knight-Draconis, a powerful Hero capable of supporting nearby Stormdrake Guard. This kit comes supplied with two 105mm Citadel Oval bases and two flying stands, and these miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
  • Elder vampires often continue to grow in power as the years tick by, their arcane and martial might growing steadily even as the paragons of mortal races wither and die. Many take up the mantle of a Vampire Lord, commanding legions of undead servants and scores of lesser Soulblight vampires in grand campaigns of conquest across the Mortal Realms. Such is the contempt they have for mortal life, that a Vampire Lord will gladly pause in the middle of battle to drain a worthy foe of their blood before continuing the slaughter of their comrades. Quintessential leaders for a Soulblight Gravelords warband, Vampire Lords are everything one afflicted by the Soulblight curse aspires to be. Capable of smashing aside entire units of lesser soldiers just as easily as they weave the deathly magics of Shyish, the true power of these consummate warriors lies in their command of the shambling hordes that march with them. By unshackling the bestial rage that drives their unnatural thirst for blood, nearby mobs of skeletons and zombies find themselves invigorated to unseen heights of violence. The kit is comprised of 12 plastic components, with which you can assemble one Vampire Lord, and is supplied with 1x Citadel 40mm Round Base.
  • Out of stock!
    Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite Gitz on the front lines. These little monsters are a great choice in your army thanks to their incredible offensive punch – just point them in the vague direction of anything you need bitten, and charge. If you like, you can even field an army of the little monsters in matched play, with Squig Herds being a Battleline option for armies with a Moonclan general. Just imagine the look on your enemies’ faces… This kit features everything you need to build a herd of 10 squigs, with highly customisable faces. You'll also get a pair of Squig Herders to motivate your Squig Herds, with four possible variant models, of which you can build two. You'll also get accessories for basing – including a snail squig... This kit is supplied in 77 components and contains 12 x 25mm round bases.
  • Enormous, bloated warriors, festering with pustules and plague, the Putrid Blightkings are the favoured mortal servants of Nurgle. Blessed with the bite of the daemonfly, these rotting murderers lumber into battle with their tocsins tolling. Possessed of a shockingly deceptive speed, they wield scythes, mauls, axes and flails with a skill that belies their form.   This 105-piece plastic kit makes five Putrid Blightkings. Each model can be assembled in at least two distinct ways, with the option of building a Blightlord, Icon Bearer and a Sonorous Tocsin. You can ensure that each of your Blightkings looks totally unique by combining the 21 weapon arms with the 11 torsos and 17 head options. Includes five Citadel 40mm Round bases.
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    The Soul Wars are over, but a new conflict brews in the Realm of Beasts. It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, the End of Empires, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades. Get into Warhammer Age of Sigmar with Warrior – a starter set designed to help you embark on your journey with the world’s best fantasy wargame. With models, rules, guides to help you begin, and much more, this set takes the hassle out of kicking off your hobby – build your models, learn to play, and have hours of fun with a friend or family member. This boxed set includes: 1x 80-page Warrior Edition Book (softback): Discover the lore of Warhammer Age of Sigmar, as well as the background of the factions and units in the book. The book also contains several introductory tutorial battleplans that utilise the miniatures in the set, designed to teach you the basics of the game in manageable chunks. 1x 56-page Core Rules Book (softback): Taking all the rules content from the Warhammer Age of Sigmar Core Book (available separately), this book is ideal for when you're ready to expand your army and battle other players. 18x Plastic push-fit Citadel miniatures: At the heart of the Warrior set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes two powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include: 6x Stormcast Eternals The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious. - 1x Knight-Arcanum: Members of the mysterious Valedictor temple, Knights-Arcanum are unknowable but potent mages charged with protecting recovered ancient lore. The model comes supplied with a Citadel 40mm Round Base. - 5x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 5x Citadel 40mm Round Bases. 12x Kruleboyz Emboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhand tactics they can devise. - 1x Killaboss with 1x Stab-grot: Killabosses are the warlords of the Kruleboyz. Each has wrested their position from rivals by being not only a potent warrior but also possessed of true Morkish kunnin’. The model comes supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base. - 10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases. 4x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards. You’ll never need to go digging through a book right in the middle of an exciting game again. 1x Dawnbringer Bastion Cardboard Terrain Feature – using the upturned cardboard tray of the box itself! - A 30" by 22.4" double-sided gaming mat: Transform any kitchen table into a war-torn landscape of Ghur, the Realm of Beasts. One side depicts the swampland home of the Kruleboyz in Thondia, while the other represents a dusty wilderness of the Ghurish plains. - 2x range rulers and 10x dice: These essential accessories cover you for movement, shooting, close combat, and more. - 2x Rules Reference Sheets: Containing handy rules information for easy reference while learning the basics of Warhammer Age of Sigmar. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
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