• Bolg is a savage and ruthless Orc who fights with staggering strength and brutality, aiming to sever limbs and shed blood with every swing of his huge war pick. He will follow any task his father sets him with complete loyalty, whether that be to track and hunt the company of Thorin Oakenshield through the forest of Mirkwood and beyond, or to command the vast legions of Mount Gundabad to wage war upon the Lonely Mountain. This multipart plastic kit builds Bolg, both on foot and mounted on a Fell Warg, for your Army of Gundabad or Azog's Hunters armies in the Middle-earth Strategy Battle Game. The Orc bow on his back is optional, but he always carries a massive two-handed weapon to bludgeon his way through enemy warriors. This burly hero deals in slaughter and torture and is ideal for anyone looking for an unsubtle approach to battle. This kit comprises 33 plastic components, 1x Citadel 40mm Round Base, and 1x Citadel 25mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Bolg, Spawn of Azog in the Middle-earth Strategy Battle Game can be found in the Armies of The Hobbit™ publication, which is available separately.
  • Armies of Middle-earth is a gaming supplement for the Middle-earth Strategy Battle Game. It contains rules, unit profiles and army lists for the characters and units seen throughout Middle-earth, adding new units and armies to the game, and expanding on those found within Armies of The Lord of the Rings™ and Armies of The Hobbit™. Assemble vast armies using your collection and recreate some of the most defining battles from throughout the history of Middle-earth. From the verdant gardens of the Shire, to the sun-blasted lands of Harad, gather your armies and prepare for the greatest battle of our time. This 192-page hardback gaming supplement features 132 profiles, 14 forces of Good Army Lists, and 14 forces of Evil Army Lists. Contents: Forces of Good: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 22x The Free Peoples profiles – 2x Rohan profiles – 14x Gondor profiles – 14x Kingdoms of Men profiles – 7x Elven Kingdoms profiles – 11x Dwarven Holds profiles Good Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 14 armies – Battle of Bywater, Arathorn’s Stand, The Grey Company, The Beornings, Fords of Isen, Paths of the Drúadan, The Fiefdoms, The Grief of Éomer, Arnor, Army of Dale, Battle of Fornost, Kingdom of Khazad-dûm, Army of Erebor, and Defenders of Erebor. Forces of Evil: Unit profiles, special rules, wargear, options, and Heroic Actions for the following units. – 5x Mordor profiles – 10x Isengard profiles – 8x The Misty Mountains profiles – 39x Fallen Realms profiles Evil Army Lists: Photography, background information, army composition, additional rules, and special rules for the following 14 armies – Army of the Great Eye, Sharkey’s Rogues, Moria, Dragons of the North, Host of the Witch-king, Shadows of Angmar, Buhrdûr’s Horde, Wolf Pack of Angmar, Army of Carn Dûm, The Easterlings, Host of the Dragon Emperor, The Serpent Horde, Umbar, and Grand Army of the South. You will need a copy of the Middle-earth Strategy Battle Game Rules ManualArmies of The Lord of the Rings™, and Armies of The Hobbit™, all available separately, to make full use of this gaming supplement.
  • The Silver Helms are seen as the exemplars of martial grace and valour to which young Elves should aspire. They are willing to throw themselves into the most dangerous of battles, understanding that glory awaits those who prevail, and they are confident enough in their prowess as warriors to believe they can succeed, no matter the odds. This multipart plastic kit builds 12 Silver Helms, elite heavy cavalry for your High Elf Realms armies in games of Warhammer: The Old World. These mighty mounted warriors and their horses are clad in gleaming scale mail, with tall shields and lances for riding down their quarry. They are ideal for leading charges and smashing through enemy lines. They can be assembled as one large unit or two smaller units of six Silver Helms, each with their own optional champion, standard bearer, and musician. The standard bearer has a choice of two different banners. The helmet crests, heads, torsos, shields, lances, and swords are interchangeable across the miniatures, making it easy to customise your units. This kit comprises 192 plastic components, 12x Citadel 30mm by 60mm Rectangular Slotta Bases, and 1x High Elf Realms Transfer sheet containing 356 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Loremasters are those within the Tower of Hoeth who practise both the mystical and martial arts as one. Such dedication marks them out from the other seers and scholars who reside there. Originally from the noble families of Ulthuan, they are as adept at fighting blade to blade in the press of combat as they are at commanding vast armies from a distance. This multipart plastic kit builds a Loremaster, a powerful warrior wizard, to lead your High Elf Realms armies in games of Warhammer: The Old World. Armed with an enchanted sword, they are skilled in both the martial arts and the arcane magic taught at the Tower of Hoeth. They can be used as a Prince or Noble High Elf Lord with the Loremaster Elven Honours upgrade. This kit comprises 7 plastic components, 1x Citadel 25mm Square Base, and a scenic base that must be trimmed as per the construction guide before use. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Eternal Guard are responsible for the defence of the forest of Athel Loren during the long winter months. Only skill on the field of battle can earn an honoured place within their ranks, for their duty is a difficult and dangerous one. This multipart plastic kit builds 20 Eternal Guard, spear-wielding infantry for your Wood Elf Realms armies in games of Warhammer: The Old World. They are an incredible defensive unit, able to stand strong and use their long Asrai spears to full effect. They can alternatively be built as Wildwood Rangers, fearless warriors adept at taking on monstrous foes with their heavy two-handed glaives. For either option, they can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The heads and weapons are interchangeable across the miniatures, making it easy to customise your units, and the Eternal Guard can each take an optional shield. This kit comprises 204 plastic components, 20x Citadel 25mm Square Bases, and 1x Wood Elf Realms transfer sheet containing 186 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. These miniatures are also available in the Wood Elf Realms Battalion boxed set.
  • Glade Guard form the core of Wood Elf armies, for all are trained in the arts of the longbow as soon as they can hold one. In Athel Loren, archery is not just a tool of battle, but one of many hunter’s skills vital for survival. This multipart plastic kit builds 32 Glade Guard, deadly archers for your Wood Elf Realms armies in games of Warhammer: The Old World. Wielding rank upon rank of versatile Asrai longbows, they can rain down destruction on your enemies from afar. These miniatures can also be used to represent Deepwood Scouts, skirmishers that can perform hit-and-run attacks. For either option, they can be assembled as one large unit, or two units of 16 archers, each with their own optional champion, standard bearer, and musician. The champion can be built holding an Asrai longbow or a sword, there is a choice of two banner toppers for the standard bearer, and the heads, legs, torsos, capes, and weapons are interchangeable across the miniatures, making it easy to customise your units. This kit comprises 400 plastic components, and 32x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. These miniatures are also available in the Wood Elf Realms Battalion boxed set.
  • The Glade Riders are perhaps the greatest light cavalry of the Old World – their Elven reflexes allow them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of younger races. They routinely survive their escapades unscathed through a formidable combination of graceful skill and unflappable confidence. This multipart plastic kit builds 12 Glade Riders, light cavalry for your Wood Elf Realms armies in games of Warhammer: The Old World. These flexible warriors are a deadly threat at range with their longbows, but won't hesitate to run down weak or unprepared foes at with their cavalry spears. They can be assembled as one large unit, or two units of six warriors, each with their own optional champion, standard bearer, and musician. The heads, legs, torsos, capes, and weapons are interchangeable across the miniatures, making it easy to customise your cavalry. Each Glade Rider can be assembled wielding either a bow or spear and decorative spirits are included in the kit to personalise your bases. This kit comprises 189 plastic components, and 12x Citadel 30mm by 60mm Rectangular Slotta Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Knives of the Crone are fanatical believers in the creed of the prophetic goddess Morai-Heg, and they exist to serve fate’s will. They are led by the seer Kaerna Vix, who reads the viscera of slain foes to glean her deity’s desires. A cadre of killers ensure Vix’s visions come to pass – Tazari is Kaerna’s strong right hand, while Krieta eagerly butchers those who draw her master’s gaze. Finally, Azphel stands ready to put a crossbow bolt through distant foes. This multipart plastic kit builds the Knives of the Crone – a complete warband for use in games of Warhammer Underworlds. It comes with fighter cards and warscroll cards for the warband. The Knives of the Crone are a Mastery-style warband that would synergise well with one of the Mastery Rivals decks, which are available separately. This set contains 4 plastic miniatures: – 1x Tazari – 1x Krieta, Wing of the Crone – 1x Kaerna Vix – 1x Azphel, the Hag's Eye This set also includes: – 4x double-sided fighter cards – 7x warscroll cards (in English, French, German, Spanish, Italian, Chinese, and Japanese) The fighter cards measure 63mm x 88mm, and the warscroll cards measure 106mm x 145mm. This kit contains 23 plastic components, including 4x integrated scenic bases. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints.
  • For most souls, there is only one reason to travel to Embergard – to collect emberstone. Within each bright, burning coal of Aqshian realmstone flickers power that anyone would long to possess. Everything is secondary to collecting more of it. Even killing an enemy might be forgotten in favour of seizing the arcane fragments they bear. Realmstone Raiders is a complete and ready-to-play Rivals deck, usable by any warband in your games of Warhammer Underworlds. Just open the pack, shuffle the cards, and you're good to go! The deck is classed under the Mastery playstyle, which encourages you to attack your foes to harness the power of Emberstone Ploys and Upgrades, and would work well with a Mastery-style warband. Use these cards on their own, or mix and match them with another set to create a custom Nemesis format deck. This deck contains a 33-card universal Rivals deck, consisting of: – 1x Plot Card – 12x Objective Cards – 10x Ploy Cards – 10x Upgrade Cards Each card measures 63mm x 88mm.
  • A Gunnar Brand Novel Gunnar Brand and his people are survivors. Enduring the predations of madmen, monsters, and the gods themselves, the Brands have earned survival through grit and fortitude, each fell deed they perform bringing the blessings of the Dark Gods. READ IT BECAUSE Explore the struggles of a Darkoath Chieftain desperately trying to balance the survival of his tribe, his own ambitions, and the will of the Dark Gods. THE STORY When calamity befalls their home, Gunnar Brand must step up to lead his tribe, embarking on a grim and perilous exodus through a Realm of Fire ravaged by war. Haunted by an unfulfilled oath, his duties as chieftain soon conflict with his deep-rooted sense of destiny, and he discovers that the attentions of the Dark Gods are not so easily ignored. Even now they whisper to him, for they know the road Gunnar Brand travels, and call his exodus by another name – the Path to Glory. Written by Chris Thursten.
  • A Tahlia Vedra Novel Rogue. Mercenary. Champion. Tahlia Vedra is all these things and more. But overcoming the new threat facing Hammerhal Aqsha will require more than just her battlefield experience. READ IT BECAUSE It’s a gripping tale where the legendary Tahlia Vedra must use all her skills to overcome a new threat. But what can she do against a Chaos Warlord and master strategist who can seemingly anticipate her every move? THE STORY When Chaos Warlord Mausolus Ebonpyre’s forces annihilate a well-defended citadel, Tahlia is thrown into the bloody arena of Sigmarite politics. Surrounded by uncertain allies and hidden foes, Tahlia must forge common ground with old rivals, overcome betrayal from within, and learn the arts of diplomacy to face down Ebonpyre, a master schemer and strategist. To save Hammerhal from total war, Tahlia must become more than just a soldier – she must become a leader. She must become the Lioness of the Parch. Written by Evan Dicken.
  • A Cado Ezechiar Novel The Hollow King's hunt for vengeance brings him to Lethis, the capital city of the Realm of Death, as he finds himself caught in a war of deception. READ IT BECAUSE Follow the legendary Soulblight Gravelords vampire Cado Ezechiar as he continues his hunt for vengeance. How will the Hollow King cope when he finds himself stuck between Neferata, the Mortarch of Blood, and Mannfred, the Mortarch of Night? THE STORY Cado Ezechiar, the Hollow King, once watched as his kingdom burned and his family were butchered. His endless hunt for the Chaos cult responsible – the mysterious Burning Hand – has led him all over Shyish, and now finally brings him to Lethis, capital city of the Realm of Death. But as he closes in on his quarry, and the shadowy metropolis that harbours them, old debts emerge from the gloom. Pressed back into the service of Neferata, Cado is sent to the kingdom of Calyx, where the queen’s thralls are mired in conflict with Mannfred von Carstein. There, he finds himself caught up in a war of deception, and soon faces a terrible choice – leave Calyx and its people to drown in the crimson tides of war, or defy the Queen of Blood. Written by John French.
  • Barrow Knights, the finest warriors of a Deathrattle kingdom, are granted a prestigious place at the side of their undead monarch. These skeletal cavaliers ride forth to conquer in the name of their liege, and rare are the warriors who can withstand their charge. Even if knocked from the saddle or shattered by cannonfire, these elite riders shall eventually rise again, for the oaths they have sworn will last until the end of time itself. This multipart plastic kit builds five Barrow Knights, a Deathrattle cavalry unit for your Soulblight Gravelords armies in games of Warhammer Age of Sigmar. Mounted on skeletal steeds, they are armed with lances and equipped with shields. These fast, flexible warriors are excellent harassment units, or line-breakers in larger numbers. The kit includes parts to make an optional champion, standard bearer, and musician. The helmets and shields are interchangeable across the miniatures, making it easy to customise your unit. This kit comprises 67 plastic components, and 5x Citadel 60mm by 35.5mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Barrow Guard are a coterie of favoured praetorians, champions, and housecarls that accompany a Wight King. These are the elite footsoldiers of the Deathrattle legions, imbued with memories of loyalties pledged and oaths of eternal service. Some favour the traditional sword and shield of a monarch’s bodyguard, while others swing huge two-handed blades to carve foes in twain. This multipart plastic kit builds 10 Barrow Guard, elite Deathrattle infantry for your Soulblight Gravelords armies in games of Warhammer Age of Sigmar. They are ideal for claiming objectives or acting as bodyguards for your infantry heroes. The kit includes parts to make an optional champion armed with either a sword and shield or a mace, a standard bearer, and a musician. The helmets are interchangeable across the miniatures, making it easy to customise your unit. The Barrow Guard are equipped with rusted swords and distinctive shields, and they can alternatively be built with heavy two-handed glaives for a more menacing look. This kit comprises 94 plastic components, and 10x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Vampire Lords on Nightmare Steeds carve gory paths through the enemy with each thundering charge. The beast’s ironshod hooves cave in chests and grind foes into the mud, while the undead cavalier astride it lays about themself with a blade or axe, opening throats with every blow. This multipart plastic kit builds a Vampire Lord on Nightmare Steed, a cruel leader for your Soulblight Gravelords armies in games of Warhammer Age of Sigmar. Seated atop a nightmare, they are able to keep up with the fastest elements of your army, making them ideal to lead your thunderous cavalry charges. The kit includes two head options for the nightmare, three head options for the lord, and a choice of an axe or a sword as a weapon, making it easy to customise your blood-hungry leader. This kit comprises 21 plastic components, and 1x Citadel 80mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Prince Vhordrai is the most feared vampire cavalier in existence – the legendary castellan, and prisoner, of the Crimson Keep. When released from his cursed fortress to wage war against the living, Vhordrai rides forth atop the undead Draconith known as Shordemaire. This ancient beast spews gouts of pestilential breath that melt flesh and armour, before swooping in low so that its master can drive his Bloodlance through the ribs of any foes still standing. This multipart plastic kit builds Prince Vhordrai, a dread vampire to command your Soulblight Gravelords armies in games of Warhammer Age of Sigmar. Armed with the legendary Bloodlance, he is a worthy match for even the strongest opponents, and mounted on his cursed Draconith, Shordemaire, he is capable of keeping up with the faster moving elements of your army, inspiring them to fight even harder in his presence. This kit can alternatively be built as a Revenant Draconith – a mighty monster without a rider. These tragic and horrifying creatures are incredibly hard to kill, and capable of grievous devastation with its terrible claws, fangs, and pestilential breath. This kit comprises 67 plastic components, and 1x Citadel 160mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Deathrattle Skeletons clatter forward in formation, their yellowed skulls devoid of expression, intent on annihilating the living. Even if a skeletal warrior is smashed to pieces, the horror continues – with the battlefield steeped in necromantic energies, their bones will lock together once more as it clambers upright, ready to fight again. This multipart plastic kit builds 20 Deathrattle Skeletons, a horde of infantry for your Soulblight Gravelords armies in games of Warhammer Age of Sigmar. Flood the battlefield with these skeletal warriors and bring the curse of Nagash to the living. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion and standard bearer. The champions have a choice of four different weapons, while the other Deathrattle Skeletons can be armed with either spears or jagged swords. The weapons and shields are interchangeable across the miniatures, making it easy to customise your deathless legions. The kit also comes with four tombstone tokens. This kit comprises 120 plastic components, and 24x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Krios is the most commonly employed armoured unit of the Mechanicum, comparable in function and tactical role to the Predator tank widely used by the Legiones Astartes. Possessed of great speed and manoeuvrability, and mounted with numerous weapon patterns including a lightning cannon or irad-scourer, Krios squadrons are formidable armoured units that provide mobile firepower to Taghmata forces. This multipart plastic kit builds six Krios tanks for your Mechanicum or Dark Mechanicum armies, or as allies in your Legiones Astartes or Solar Auxilia armies, in games of Legions Imperialis. Each miniature can be built as a Krios Battle Tank, armed with a Krios lightning cannon and volkite caliver sponsons, and up to four tanks can replace the lightning cannon with an irad-scourer as the main armament. Up to four miniatures can alternatively be built as Krios Venators, each equipped with an armour-busting pulsar-fusil. No matter how you choose to assemble them, these battle tanks add some rapid-response firepower where it's needed most. This kit comprises 120 plastic components, and 1x Mechanicum Transfer Sheet containing 500 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using your Krios squadron in games of Legions Imperialis can be found in Warhammer: The Horus Heresy – Legions Imperialis: The Rise of the Dark Mechanicum, available separately.
  • The Karacnos is a variant of the Triaros Armoured Conveyor, but with the transport compartment replaced by a store of radiological mortars. Together with independently targeting lightning locks, the Karacnos functions in the role of mobile artillery platform, able to close with the enemy battle line and weather shock assault conditions to deliver its deadly cargo. This multipart plastic kit builds four Karacnos assault tanks, powerful mobile artillery for your Mechanicum or Dark Mechanicum armies, or as allies in your Legiones Astartes or Solar Auxilia armies, in games of Legions Imperialis. Each one is a well-protected fire base, unleashing infantry-decimating irradiated mortar shells and punishing volleys from the lightning locks. They can be assembled with their mortar batteries exposed, or tucked away. These potent tanks will add heavy firepower to your army, and are ideal area-denial units. This kit comprises 124 plastic components, and 1x Mechanicum Transfer Sheet containing 500 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using your Karacnos squadron in games of Legions Imperials can be found in Warhammer: The Horus Heresy – Legions Imperialis: The Rise of the Dark Mechanicum, available separately.
  • Knights Magaera and Styrix are rare variants of the common Questoris suit. Both are marvels of technological sophistication, designed to mercilessly eradicate any who oppose the Omnissiah’s will – and invested with dedicated repair autosimulacra and ionic flare shields, enhancing the survivability of the armour. They are deadly frontline war machines when assaults upon fortified positions are warranted. This multipart plastic kit builds two Questoris Knights Magaera and two Questoris Knights Styrix, especially survivable Knights for your Mechanicum, Dark Mechanicum, or Questoris Familia armies, or as allies in your Legiones Astartes or Solar Auxilia armies, in games of Legions Imperialis. The Knights Magaera are equipped with a lightning cannon and phased plasma-fusil, while the Knights Styrix wield a volkite chieorovile and a graviton gun. Both variants are equipped with a Hekaton siege claw to tear apart anything that gets too close, as well as ionic flare shields and auto-simulacra to heal themselves, making these Knights incredibly durable. Each Knight can be assembled with an optional banner – either Mechanicum or Questoris/Household. This kit contains 122 plastic components, 4x Legions Imperialis 40mm Round Bases, and a Mechanicum Knight Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The kit also includes a Magaera Command Terminal and a Styrix Command Terminal for Adeptus Titanicus. Rules for using your Questoris Knights Magaera and Styrix can be found in the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, available separately.
  • Cerastus Knights Atrapos are patterns of ancient provenance and staggering potency – it is a rare honour for a Household to count them among its ranks and each is a relic treated with singular reverence. They are often employed against enemy Knights as executioners for wayward scions who have strayed from the allegiance of their House. The cold hunger for destruction within their machine spirit is sated only by the ruination of such great adversaries. This multipart plastic kit builds four Cerastus Knights Atrapos, fast and deadly Knights for your Mechanicum, Dark Mechanicum, or Questoris Familia armies, or as allies in your Legiones Astartes or Solar Auxilia armies, in games of Legions Imperialis. This loadout is exceptional at taking on heavy armour, including other Knights, with its graviton singularity cannon and Atrapos lascutter ideal for giving even the toughest enemy units something to fear. It's easy to customise your Knights with interchangeable legs, torsos, heads, arms, shoulder pads, and leg greaves. There are plain shoulder pads and greaves, and options decorated with the Mechanicum logo so you can display your allegiance. This kit contains 126 plastic components, 4x Legions Imperialis 50mm Round Bases, and a Mechanicum Knight Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The kit also includes a Cerastus Knights Atrapos Command Terminal for Adeptus Titanicus. Rules for using your Cerastus Knights Atrapos can be found in the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, available separately.
  • Acastus Knights Asterius are armed with heavy conversion beam cannons able to reduce the mightiest edifices to ash and even threaten the colossal engines of the Titan Legions. Their secondary weapon systems are deadly in their own right – the massive carapace-mounted Karacnos mortar battery is capable of annihilating entire phalanxes of troop formations, or saturating ramparts with high-impact explosives, while the two torso mounted volkite culverins destroy priority targets. This multipart plastic kit builds two Acastus Knights Asterius, devastating war machines for your Mechanicum, Dark Mechanicum, or Questoris Familia armies, or as allies in your Legiones Astartes or Solar Auxilia armies, in games of Legions Imperialis. Equipped with a lethal arsenal, they can take on everything from massed infantry to heavy armour, other Knights, and even Titans. If you're looking for some serious firepower to add to your forces, these massive, heavily armoured Knights are an imposing way to add it. The Karacnos mortar batteries can be assembled open or closed on both miniatures. This kit comprises 94 plastic components, 2x Legions Imperialis 60mm Round Bases, and 1x Mechanicum Knight Transfer Sheet containing 419 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. The kit also includes a Knight Asterius Command Terminal for Adeptus Titanicus. Rules for using your Acastus Knights Asterius can be found in the Warhammer: The Horus Heresy – Legions Imperialis Rulebook, available separately.
  • The Dragon Princes of Caledor regard themselves as the elite even amongst the nobility of Ulthuan’s kingdoms. Their true character emerges only in the thick of battle, where they would die without hesitation if such a sacrifice would save but one of Ulthuan’s people. Only when the battle-light fades from the Dragon Prince’s eyes does their callous pride return. This multipart plastic kit builds ten Dragon Princes of Caledor, elite cavalry for use in High Elf Realms armies in games of Warhammer: The Old World. These heavy cavalry are ideal for breaking the back of enemy units with their nigh-unstoppable charges. They can be assembled as one large unit, or two units of five warriors, each with their own optional champion, standard bearer, and musician. The champion has two different helmet options to choose from, and the standard bearer has a choice of two banner toppers. The heads, shields, scabbards, lances, lance banners, streamers, and torsos are all interchangeable across each rider, and each Dragon Prince can be mounted on any of the barded Elven steeds, making it easy to customise your unit. This kit comprises 188 plastic components and 10x Citadel 30mm by 60mm Rectangular Bases. This set also includes 1x High Elf Realms Transfer Sheet containing 356 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Elven Spearmen have won countless battles through their skill alone. Elves train with bow and blade first, then after a decade or so of service, those that prove worthy are called to join the massed ranks of a spear regiment. This multipart plastic kit builds 32 Elven Spearmen, reliable infantry for your High Elf Realms armies in games of Warhammer: The Old World. These effective and flexible core troops are well-equipped, armed, and armoured. They can be relied upon to hold their ground or march implacably forward. This kit can build one large unit, or two smaller units of 16, each with its own optional champion, standard bearer, and musician. The shields, arms, torsos, and heads are interchangeable across the miniatures, and each shield has a choice of three optional icons, making it easy to customise your units. This kit comprises 480 plastic components, 32x Citadel 25mm Square Bases, and 1x High Elf Realms Transfer sheet containing 356 high-quality waterslide transfers to decorate your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. These miniatures are also available in the High Elf Realms Battalion boxed set.
  • High Elf Mages are fascinated by the secrets of sorcery, and their nimble minds can embrace a deeper understanding of its subtleties and whims than other Wizards. The entire world owes much to their disciplined and selfless actions, for it is by their efforts alone that the Great Vortex and the network of waystones that feed it are maintained, and the dread power of Chaos is kept in abeyance. This multipart plastic kit builds two High Elf Mages – one on foot and one atop a barded Elven steed – powerful Wizards for High Elf Realms armies in games of Warhammer: The Old World. These masters of the arcane arts are able to unleash the powers of the Winds of Magic upon your foes. This highly customisable kit lets you build just the right High Elf Mage for your force. There are five different heads in the kit, which can be used by either miniature. The mounted Mage can be equipped with either a flaming sword or a magical staff, and has an optional themed piece of terrain to decorate their base. The flaming sword can alternatively be given to the Mage on foot, who also has a choice of three scenic elements for their base – rocks, a swirling magical vortex, and a pile of enchanted floating rocks. They can be equipped with a sword or magic sceptre in their right hand, and a book or magic staff in their left hand. The magic staffs of both Mages have a choice of four different tops, making it easy to further personalise your wizards. Please note the scenic basing elements will require some trimming to use, and instructions on how to do this are not included in the construction booklet. This kit comprises 32 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm by 60mm Rectangular Base. The miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Emperor’s Children are the twisted Heretic Astartes sons of the Daemon Primarch, Fulgrim. They are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly violent fashion. Always on the move, they are driven by their compulsive need to experience new thrills and, in honour of Slaanesh, weave an exquisitely intricate and lurid tapestry of violence. Codex: Emperor's Children is a vital book for collectors who enjoy setting the chosen of Slaanesh upon an unsuspecting galaxy. This impressive tome is packed with twisted artwork, alluring background material, stunning photography, and the rules you need to unleash your hedonistic warriors in games of Warhammer 40,000. You’ll find datasheets, Detachments, narrative Crusade rules, and a self-contained Combat Patrol section to help you fight tight, tactical games with your collection. This book will allow you to live out your obsessions no matter how you like to collect, paint, and play with your Emperor's Children. Inside this 112-page hardback book, you'll find: – Shocking lore and background material detailing the descent of the Emperor's Children – Evocative artwork and photography that will inspire your collection and unleash your creativity – Rules for using Emperor's Children and daemons of Slaanesh in games of Warhammer 40,000, with 22 datasheets, six Detachments, and two army-wide rules – A set of rules to launch your own narrative Crusade, gather ingredients to create Combat Elixirs, and receive the Boons of Slaanesh – A guide to painting your Combat Patrol and rules for fielding the Callous Blades in skirmish-sized games This book also contains a one-use code to unlock Codex: Emperor's Children content in Warhammer 40,000: The App.
  • The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal environment, a gang needs somewhere to live. Create a headquarters for your gang so that they have their own little corner of the underhive to call home. The Stronghold can be assembled in a variety of ways and multiple kits can easily be combined to grow the size of your base. It's also fully compatible with the other Zone Mortalis kits, meaning that you can create epic Necromunda terrain. The Stronghold can be used as the focal point of a scenario, with one gang defending their home turf from a rival. This 157-part plastic kit makes one Zone Mortalis: Gang Stronghold, consisting of: – 1x Watchtower – 1x Gunk Tank – 1x Set of Stronghold Gates – 4x Stronghold Walls – 2x Stronghold Corners – 1x Stronghold Wall Extension The set includes rules and direction for using the various more unique elements of the terrain set in games of Necromunda, including rules for the stronghold gate, the watchtower, the gunk tank and firing ports along the edge of the Stronghold.
  • The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't avoid its irradiated quicksand and toxic mine pits. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, often lay claim to the rugged Thatos Pattern constructions that litter the wilderness. Whether bridging foul hazards, marking the claim of a forgotten outpost, or connecting a settlement of Hab Modules via industrial scaffolding, the Thatos Pattern Platforms & Walkways are a common sight in the ash wastes. This multipart plastic kit allows you to build a set of seven Thatos Pattern Platforms & Walkways, including: - 1x Large platform - 1x Tall platform - 1x Small platform - 4x Walkways, each with a different length - Optional railings and industrial antennae These miniatures can be gluelessly linked to create a massive variety of configurations, allowing you to adjust your network of Platforms & Walkways to suit your gaming needs. They are also fully compatible with all other Thatos Pattern terrain kits, allowing you to build, rearrange, and expand a modular settlement or gang headquarters suited to battlefields, scenarios, and campaigns of any shape or size. There's no need to limit yourself to Necromunda, either – this terrain is also ideal for use in games of Kill Team and Warhammer 40,000. This set comprises 94 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue.
  • The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, use Thatos Pattern Hab Modules for protection and communication. The largest of these structures are the Extended Hab Modules, which are often claimed by the most important gang members and reserved as a base of operations. This multipart plastic kit allows you to build and customise a complete Thatos Pattern Extended Hab Module. You’ll find the following options: - Glueless assembly for ladders and roof, allowing you to adjust your build to suit your gaming needs - Stilts that can be built in two different heights - A variety of build options for closed and open doors - Options including stowage, cabling, antennas, and a skylight - Fully detailed interior, visible when removing the roof to maneuver models inside The Extended Hab Module is fully compatible with all other Thatos Pattern terrain kits, allowing you to build, rearrange, and expand a modular settlement or gang headquarters suited to battlefields, scenarios, and campaigns of any shape or size – multiple Extended Hab Modules can even be combined to create towers of different sizes. There's no need to limit yourself to Necromunda, either – this terrain is also ideal for use in games of Kill Team and Warhammer 40,000. This set comprises 122 plastic components. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. Note that some components are intended to be assembled without glue.
  • The harsh, polluted environments of the ash wastes have made raised pod habs all-but essential for survival. They exhibit a flexible design, and some units are heavily armoured, with hardpoints for mounting weaponry – vital qualities given the frequency of raids, and the importance of protecting hard-won resources. This multipart plastic kit builds a Fortified Hab Module – a heavily armoured, defensible terrain piece for use in your games of Necromunda. This kit is a great way to expand your ash wastes terrain collection, and is ideal for adding verticality into your gang battles out in the wastelands. The kit comes with two lower columns – a longer one and a shorter one – meaning that you can make the overall structure taller or shorter when assembled. There's also an optional ladder you can choose to attach to the hab module. The kit comes with two emplaced heavy stubbers and two emplaced grenade launchers, offering excellent fields of fire. It's fully compatible with other Thatos-pattern terrain kits, available separately, making it easy to build your own outland hab settlement for your gangers to fight over. This kit comprises 145 plastic components. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Sisters of Avelorn are keen-eyed archers who prefer to fight their battles at range, yet are equally at home in the swirling melee of combat. With precise aim and steady hearts, they fire arrows until the foe is fully upon them, then draw their swords and step into the fray. This multipart plastic kit builds ten Sisters of Avelorn, expert archers for use in High Elf Realms armies in games of Warhammer: The Old World. They can be assembled as one large unit, or two units of five warriors, each with their own optional champion. With their magical bows, they can easily deal damage to enemy units from afar. The kit can alternatively build ten Shadow Warriors – barbaric fighters that strike from the shadows. The Shadow Warriors can also be assembled as one large unit, or two units of five warriors, each with their own optional champion. Armed with a longbow and hand weapon, they are ideal for springing an ambush on your enemies. These miniatures have interchangeable legs, heads, and back accessories that can be used with any torso, making it easy to customise your units. This kit comprises 69 plastic components and 10x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Phoenix Guard are the protectors of the Shrine of Asuryan, the great pyramid temple in the Sea of Dreams. In battle, they are grim and resolute, clad in ornate armour, and armed with tall halberds – their stony quiet and the aura of godly might that surrounds them striking fear into the hearts of the foe. This multipart plastic kit builds 20 Phoenix Guard, elite infantry for your High Elf Realms armies in games of Warhammer: The Old World. Wearing full plate armour, they're incredibly difficult to kill, making these halberd-wielding warriors an ideal anvil for your enemies to break themselves against. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The champion can be assembled pointing with his finger or his sword, and the standard bearer has a choice of two different banner toppers. The heads in the kit are interchangeable across the bodies, making it easy to customise your units. This kit comprises 232 plastic components and 20x Citadel 25mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • High Elf Lords come from the noble families of Ulthuan, and pride themselves on their deep sense of honour and mastery of the arts of diplomacy and war. In times of conflict, they demonstrate this prowess through their flexibility, perfectly capable of fighting blade to blade in the press of combat, or commanding vast armies from a distance. This multipart plastic kit builds two High Elf Lords – one on foot and one atop a barded Elven steed – distinguished leaders that can be used as a Prince or Noble for High Elf Realms armies in games of Warhammer: The Old World. They are ideal for commanding your force to victory against their foes in the World of Legend. This highly customisable kit lets you build just the right High Elf Lords for your force. There are three different heads in the kit, one with an optional winged crest, which can be used with either miniature. The Lord on foot can be equipped with a shield or a bow, and can be armed with your choice of hand weapon, great weapon, halberd, or spear. The hand weapon and great weapon can alternatively be given to the mounted Lord, who also has the option of a lance. Ether miniature could also be given the honour of carrying your Battle Standard to war. This kit comprises 32 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm by 60mm Rectangular Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Krios Battle Tank originated on Mars, and arcane integrated systems well outside the purview of most facilities are used to build or maintain them. Its durability is provided by interlocking defensive energy fields, rather than physical armour, lending it a deceptively skeletal appearance. Many armament patterns and hull variants of the Krios exist but the most common mount varieties of heavy energy weapons unique to the Mechanicum, such as the lightning cannon and pulsar-fusil. This multipart plastic kit builds either a Krios Battle Tank or Krios Venator for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Each variant mounts different, yet equally terrifying, heavy weaponry – the Krios Battle Tank is armed with either a lightning cannon or irradiation blaster, while the Venator mounts a pulsar-fusil. These light and manoeuvrable tanks get your heavy firepower right where you need it without sacrificing protection due to their interlocking energy-field defences. Both variants can also be armed with a pair of optional volkite calivers. This kit comprises 138 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Karacnos is a dedicated assault tank, based on the Triaros Armoured Conveyor chassis, but with the transport compartment replaced with a mortar battery of Karacnos radiological warheads. These volatile warheads are designed to sweep an area clear of organic life for later acquisition by the forces of the Machine God. This multipart plastic kit builds a Karacnos Assault Tank for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. The mobile mortar platform is ideal for adding some indiscriminate devastation to your Taghmata and terrifying your enemies. You can choose to build it with its mortar battery open or closed, making it easy to personalise your war machine, and you can also add up to two optional hunter-killer missiles. This kit comprises 159 plastic components, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Thanatar Calix Siege-automata is a mobile artillery platform. It combines the deadly tech-arcana of several secretive Mechanicum factions into a single devastating construct, able to sunder the strongest fortifications with the lethal fire of its Sollex heavy-las This multipart plastic kit builds a Thanatar Calix, a brutal siege engine for your Mechanicum armies or as allies in your Legiones Astartes or Solar Auxilia armies in games of Warhammer: The Horus Heresy. Capable of destroying even the heaviest fortifications with its mighty laser, and smashing down what's left with a graviton ram, they are ideal for taking on dug-in foes. It's simple to customise, with a choice of two different poses for its legs and two poses for its left arm. This kit comprises 179 plastic components, 1x Citadel 120mm Oval Base, and 1x Mechanicum Macro-constructs Transfer Sheet containing 394 high-quality waterslide transfers to decorate your miniature. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This set of 38 cards will help you keep track of your Ratlings in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 38 Cards: – 13x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
  • Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice. This multipart plastic kit builds 10 Ratlings, a Ratling Battlemutt, an Ammo Cache marker, and two Tripwire markers. These miniatures can be used as sharpshooting Ratlings operatives in games of Kill Team, or fielded in an Astra Militarum army in games of Warhammer 40,000. The kit includes head options and accessories to customise your kill team, plus components to build specialists like the tough Hardbit, evasive Sneak, light-fingered Stashmaster, and more. Inside the box, you will also find a sheet of 39 double-sided Ratlings tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 128 plastic components, 1x Citadel 28mm Round Base, and 15x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way. This set of 33 cards will help you keep track of your Wrecka Krew in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 33 Cards: – 7x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards.
  • The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way. This multipart plastic kit builds eight Wrecka Krew miniatures. These miniatures can be used as aggressive Wrecka Krew operatives in games of Kill Team, or fielded in an Ork army in games of Warhammer 40,000. The kit includes head options and accessories to customise your kill team, plus components to build specialists like the brutal Wrecka Boss Nob, destructive Tankbusta Rokkiteer, expendable Bomb Squigs, and more. Inside the box, you will also find a sheet of 38 double-sided Wrecka Krew tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit comprises 129 plastic components, 1x Citadel 40mm Round Base, 5x Citadel 32mm Round Bases, and 2x Citadel 25mm Round Bases. This set also includes 1x Ork Transfer Sheet, containing 438 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position. This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range. This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.
  • The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland. This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.
  • A Warhammer Age of Sigmar Novel Hannivor Toll, together with Armand Callis – warrior and confidante – plunges into Cinderfall’s dirty underbelly, to solve a mystery at the heart of which lies an evil that will take all their courage and cunning to overcome. READ IT BECAUSE The world-wise experience of witch hunter Hanniver Toll comes together with the rugged determination and heavy firepower of the former Freeguild officer Armand Callis. Can they get to the bottom of a brutal murder, and what other secrets will they discover buried in the ash of Cinderfall? THE STORY Cinderfall district, Hammerhal Aqsha. The Twin-tailed City belches fire day and night, smoke chokes the skies, and ash lines the streets like so much filthy snow. Life is brutal in Cinderfall – crime is rife, and death is cheap. But even here, the ritualistic murder of a supremely powerful ganglord is out of the ordinary. Dispatched by the Order of Azyr, witch hunter Hanniver Toll arrives in Cinderfall to investigate alongside his ex-Freeguild companion Armand Callis. Is this the work of a rival gang, or is something much darker afoot? Written by David Annandale.
  • Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable fighters are a cut above the rest of their wofl-riding kin, staying close to their leader and fending off attackers with stikkas and bows. This multipart plastic kit builds a cunning Snarlboss and two of his most 'trusted' warriors riding Snarlfangs for Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Their speed, sneakiness, and savagery are ideal to support any Gitmob charge. This kit comprises 25 plastic components, including 3 scenic bases. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
  • A Snarlboss in the back of a War-Wheela is able to concentrate on bashing the heads of the enemy rather than steering. Though all Gitmob chariots are capable of inflicting horrendous damage on the charge, those of a Snarlboss do so in style – their paths of destruction marked by scorchmarks left by the flames that jet from jars fitted to the back of their ride. This multipart plastic kit builds a heavy War-Wheela chariot for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. It can be ridden by a Snarlboss – who's ideal for leading the charge and inspiring the rest of your gitz – or a Frazzlegit Shaman, who's able to fling fiery conjurations. The Snarlboss has a choice of two heads and banner toppers, and the Shaman can be built with one of two different magic sticks. This chariot, and its pair of large Snarlfangs, provides superb hitting power to any Gitmob. This kit comprises 80 plastic components and 1x Citadel 120mm by 92mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Doom Diver Catapults could only be created by the Gloomspite Gitz – no one else would strap bombs and spiked helmets to their heads and launch themselves into battle via catapult, let alone expect to have a chance of surviving the ordeal. Of course, this is rarely the case, but the carnage they cause upon ‘landing’ is so fantastic that there are always more who prefer taking the risk to displeasing the boss. This multipart plastic kit builds a Doom Diver Catapult, a gleefully savage piece of artillery for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. These truly bizarre creations fling live grots into the air, who then plummet down into enemy units in the hopes of wreaking destruction where they fall – they're ideal for adding some heavy firepower to your Gitmob. The catapult can be built with the doom diver in the process of being launched, or stood waiting for the contraption to fire. Each of the crew comes with a choice of two heads, and the doom diver has a choice of three bomb-topped hats, making it easy to customise your artillery. This kit comprises 64 plastic components and 1x Citadel 170mm by 109mm Oval Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sunsteala Wheelas are favoured by the Gitmobs – built with lightweight wicker frames, allowing them to close down on the foe quickly and hit hard before deftly weaving out of combat. Their drivers favour stikkas and bows, weapons perfect for sneaky strikes from a reasonably safe distance. This multipart plastic kit builds two Sunsteala Wheelas, light chariots pulled by ravening Snarlfangs, for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. Armed with scything blades, and crewed by wicked grots armed with spears and bows, they're ready to careen wildly across the battlefields of the Mortal Realms, striking where your opponent is most vulnerable. They're able to keep up with your packs of Snarlfangs, and are ideal for adding extra hitting power to the lighter cavalry. These miniatures have numerous options, making them easy to customise. The chariots can be assembled with your choice of two different harnesses, and can further be personalised with different wheels and carriage decorations. Chariot drivers have a choice of heads, and can be built with a whip or a sword, while the other crew can be armed with your choice of wicked blade, spear, or bow. The banner pole has a choice of two different tops, and there are even more accessories to add to your chariots. This kit comprises 146 plastic components and 2x Citadel 105mm by 70mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle. Riders guard their mount’s flanks with jabs from their ‘skewas’, freeing up the Snarlfang to tear into enemies directly in front with their teeth and claws. This multipart plastic kit builds three Snarlpack Cavalry, a fast and deadly unit for your Gloomspite Gitz armies in games of Warhammer Age of Sigmar. The unit opens up lots of tactical options for a canny Snarlboss – their speed means they can arrive where your enemy least expects it, and they're more than happy to feast on small objective-holding units or wounded enemies. This kit comprises 61 plastic components and 3x Citadel 75mm by 42mm Oval Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Gloomspite Gitz are a motley collection of grots, squigs, and troggoths – all eager to wreak havoc. Should they have their way, the Mortal Realms would be plunged into eternal dankness – a musty fungal twilight without end. When their lunar deity appears in the skies, they emerge from their holes upon giant arachnids, cunning lupines, and all manner of squiggly beasts to form an unstoppable horde. Destruction Battletome: Gloomspite Gitz is a vital book for collectors and gamers who enjoy a little backstabbing now and then. This impressive tome is packed with atmospheric artwork, madcap background material, stunning photography, and the rules you'll need to wreak your own trail of carnage on the surface dwellers of the Mortal Realms. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will be your constant companion in the dank depths, no matter how you like to collect, paint, and play with your Gloomspite Gitz. This 122-page hardback book contains: – Background, art, and fiction giving you an overview of the Gloomspite Gitz and their various subfactions – A description of their many units, along with detailed photography, artwork, and background material – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Spells, and Manifestations – 43 warscrolls, covering units, terrain, and Manifestations – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Destruction armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section This book also contains a one-use code to unlock Destruction Battletome: Gloomspite Gitz content in Warhammer Age of Sigmar: The App.
  • Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins. Lightning-fast Dire Avengers make up the bulk of this swift and deadly Combat Patrol. Joining them are a squad of elite Wraithblades armed with deadly ghostaxes, and a unit of Warp Spiders who attack by making short but dangerous leaps through the Immaterium before firing clouds of razor-sharp monofilament wire at the foe. This box contains 24 plastic miniatures that represent a complete Kygharil's Protectors force for use in Combat Patrol games of Warhammer 40,000. It's an ideal way to start an Aeldari army or easily add to an existing collection, and save money compared to buying the contents separately. The Wraithblades can be armed with either a pair of ghostswords or with a ghost axe and forceshield. They can alternatively be built as Wraithguard, which can be armed with a wraith cannon or a D-scythe to banish foes into the warp. Two of the Dire Avengers can be assembled as an optional Exarch who can be armed with a shuriken catapult, two shuriken catapults, a diresword and a shuriken pistol, or a power weapon and shimmershield. Each Exarch also has an optional back banner, and a choice of two heads – one helmeted and one bare, making it easy to personalise your squad leaders. One of the Warp Spiders can be assembled as an optional Warp Spider Exarch who can be armed with powerblades and death weavers, a powerblade array, death weavers and spinneret rifle, or an Exarch's death spinner. The Warp Spiders can each take one of various head options, including bare heads, and there are also decorative base parts to further customise your miniatures. This set includes the following multipart plastic miniatures: – 1x Spiritseer – 5x Wraithblades (which can alternatively be built as Wraithguard) – 5x Warp Spiders with 1x Aspect Shrine token – 10x Dire Avengers with 2x Aspect Shrine tokens This kit comprises 320 plastic components, 15x Citadel 28.5mm Round Bases, 5x Citadel 40mm Round Bases, and 4x Citadel 25mm Round Bases. This set also includes 1x Aeldari Transfer Sheet containing 378 high-quality waterslide transfers to customise your miniatures. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The most aggressive High Elf Lords will ride a Dragon into battle, where few can withstand their onslaught. These mighty and noble creatures hail from Ulthuan, and can be found slumbering in colossal caverns, deep within the Dragon Spine Mountains. This multipart plastic kit builds a Lord on a Moon or Sun Dragon, who can be used to represent a Prince in High Elf Realms armies in Warhammer: The Old World. Both terrible and graceful, these ferocious creatures are feared by any who would oppose the High Elves, and their riders make ideal generals for larger armies. You can alternatively build the rider as an Archmage on a Moon or Sun Dragon, or a Dragon Mage on a Star Dragon, combining magic and a monster to open up even more tactical options for your force. The Lord has a choice of two heads, can be armed with a lance, hand weapon, great weapon, or bow, and can be equipped with a shield or horn. The Mage has two head options, and a choice of different magical staffs. The dragon has different cosmetic options for the head, spine, and tail, and there are also optional basing accessories. However you choose to build the kit, you'll be able to personalise it as you wish. This kit contains 75 plastic components, and 1x Citadel 60mm by 100mm Rectangular Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Swordmasters of Hoeth are exemplars of the martial arts, capable of incredible feats of arms. Trained at the White Tower, the greatest seat of learning in the world, these warrior-scholars master every nuance and facet of sword fighting. This multipart plastic kit builds 30 Swordmasters of Hoeth, an elite heavily armoured infantry unit for your High Elf Realms armies in games of Warhammer: The Old World. They are designed to be fielded as two units of 15, each with their own champion, standard bearer, and musician. The champion can be built with his arm raised or with his sword at rest, the standard bearer has a choice of two banners, and the musician can take one of two different horns, making it easy to customise both units. This kit contains 44 plastic components, and 30x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The White Lions of Chrace have served the Phoenix Kings since the time of Caledor the First. A warrior can only join the ranks of the White Lions after displaying considerable valour and skill upon the battlefield. They must then also complete the traditional rite of a Chracian warrior – to hunt and kill a white lion. This multipart plastic kit builds 20 White Lions of Chrace, tough and hard-hitting elite infantry for your High Elf Realms armies in games of Warhammer: The Old World. They can be assembled as one large unit, or two units of 10 warriors, each with their own optional champion, standard bearer, and musician. The champion has multiple head and arm options to choose from, and the standard bearer has a choice of two different banner toppers, making it easy to customise your units. This kit contains 204 plastic components, and 20x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The High Elf Realms are able to muster some of the finest fighting forces across the World of Legend. Clad in scale armour with gleaming peaked helms and wielding long spears, elegantly curved bows, and tall shields, they are a sight to behold. This boxed set builds a solid core of a High Elf Realms army for Warhammer: The Old World. It's ideal if you're looking to start a new collection or bolster an existing one, and features units offering a good deal of tactical versatility. The Spearmen are a fantastic defensive force, well protected and difficult to shift. The Archers are some of the best you can field, unleashing withering hails of accurate arrows. You'll also find a pair of chariots, which can be built as either Tiranoc Chariots, or fierce Lion Chariots of Chrace. This boxed set contains 66 multipart plastic miniatures: – 2x Tiranoc Chariots (which can alternatively be built as Lion Chariots of Chrace) – 32x Elven Spearmen – 32x Elven Archers This kit contains 946 plastic components, 2x Citadel 50mm by 100mm Rectangle Bases, and 73x Citadel 25mm Square Bases. This set also includes 1x High Elf Realms Transfer Sheet, containing 356 high-quality waterslide transfers to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this box will be available separately at a later date.
  • Eagle-claw Bolt Throwers are used for heavy support. Its clever design allows its crews to alternate between different modes of fire – one moment shooting single shots capable of disembowelling a rampaging Giant, the next unleashing clutches of smaller bolts to mow down massed infantry before they reach the High Elf lines. This multipart plastic kit builds two Eagle-claw Bolt Throwers, each with two crew, for your High Elf Realms armies in games of Warhammer: The Old World. These mighty, yet refined, engines of war are ideal for taking out your enemies from afar, and also come with four Sea Guard crew – two for each artillery piece. The bolt throwers can be assembled armed with either a single bolt or a volley, and come with an optional spear and case of bolts to use as scenery accessories. The arms and heads are interchangeable across the crew members, making it easy to customise your Sea Guard. This kit contains 70 plastic components, 2x Citadel 50mm Square Bases, and 4x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The High Elves march to war from the ten kingdoms of Ulthuan, the mysterious island paradise where their race was birthed, to their colonies and outposts upon the infinite coastlines of distant lands. They have defended this world for millennia, battling hosts of Daemons, worshippers of the Dark Gods, and all who would try to defile and pillage it. This essential guidebook studies the rich history and background of the various cultures of High Elves, and offers rules to use them in your games of Warhammer: The Old World. When used alongside The Old World – Forces of Fantasy, this book gives you more options and in-depth rules, allowing you to muster a mighty collection of noble warriors, and get the most out of them on the tabletop. Within this 48-page supplement, you will find: – Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection. – Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost. – Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle. – High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need a copy of Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy books, both available separately, to use the contents of this book.
  • Across the Iron Kingdoms, where powerful steam engines and arcane magics intertwine, the factions of WARMACHINE clash in a relentless struggle for dominance. With the world teetering on the brink of chaos, mighty warcasters and warlocks command brutal machines and savage creatures into battle, forging the fates of their unyielding nations in the fires of war. 

    Stride into the Iron Kingdoms with this Starter Set. Inside, you’ll find two opposing armies depicted as detailed HIPS miniatures and terrain to fight across. Choose advanced Cygnar or militaristic Khador, give control of the other to a friend, and go head-to-head in cinematic battles for hours of entertainment. This box is an excellent way to get into Warmachine or expand your existing collection.

    What’s in the box?

    • Major Allister Caine (Cygnar waracaster)
    • Deuce (Cygnar character warjack)
    • Captain Bastian Falk (Cygnar character solo)
    • The Black 13th (Cygnar character 3-model unit)
    • Kapitan Zahara Vilkul (Khador warcaster)
    • Razor (Khador character warjack)
    • Sergeant Goran Lazarenko, the Jackal (Khador character solo)
    • The Hounds (Khador character 3-model unit)
    • Scatter Terrain (4x Walls and 2x Shallow Water/Hazards)

    Models supplied unpainted

  • Captains of the Empire are trusted officers chosen to lead their province’s forces. Many such officers will also be of noble birth, educated in martial pursuits from an early age, whereas others have risen through the ranks from humble origins. This multipart plastic kit builds a Captain of the Empire for use in Empire of Man armies in games of Warhammer: The Old World. Lead your force from the front and inspire your warriors to victory with this experienced commander. The kit comes with options for either a fine feathered helm or hat. This kit contains 7 plastic components, and 1x Citadel 25mm Square Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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