-
The Svenotar scout trike is a fast reconnaissance vehicle. With its high speed and manoeuvrability, it can roam out ahead of the mining clan’s laagers and eliminate any lightly armoured enemies encountered with its deadly weaponry. This multipart plastic kit builds a pair of swift and mobile Svenotar Scout Trikes, accompanied by two hovering Techmite Oculi, for use in Ironhead Squat Prospector gangs in games of Necromunda. The trikes can be armed with a choice of twin-linked weapons – meltaguns, autoguns, or boltguns – while their crew can be customised with different arms, heads, and torsos to fit the aesthetic of your gang. The Techmite Oculi are linked to the trikes and provide an ‘eye-in-the-sky’ for the trike riders, giving them advanced warning of any potential threats lying in wait. This kit comprises 116 plastic components, 2x Citadel 90mm by 52.5mm Oval Bases, 2x Citadel 25mm Round Bases, and a set of three clear flying stems. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Empire is a vast and prosperous, if troubled, land. Since the time of Sigmar – when a hero unified the twelve tribes of Men that dwelt between the Worlds Edge Mountains and the shores of the Sea of Claws – the Empire has stood defiant in the face of the encroaching darkness. This supplement explores the background and history of the myriad of states that make up the Empire of Man, as well as the forces and regiments that fight to defend them. Used in conjunction with Warhammer: The Old World – Forces of Fantasy, this book arms you with even more in-depth rules, allowing you to use your collection of mighty Empire of Man warriors and knights in new and exciting ways. Within this 48-page supplement book, you will find: – The Empire of Man: Lore and background of the Empire of Man and its many states. – Armies of Infamy: Rules to field two unique Armies of Infamy – the City-state of Nuln, and the Empire Of Man Knightly Orders. – Special Character & Unit Profiles: Background and rules for units and characters, including Harald Gemunsen, Grand Master of the Knights Panther, and General Hans von Löwenhacke. – Knightly Orders of The Empire: Includes rules for Knightly Order upgrades for Grand Masters, Chapter Masters, Inner Circle Knights, Empire Knights, or Demigryph Knights. – Empire of Man Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy, both available separately, to use the contents of this book. -
Exo-kyn wear armour based on the ancient void suits used by the ancestors of the mining clans. They provide unmatched protection against environmental hazards – something Necromunda has in abundance. While equipped for deep core mining, they are equally adept at turning their drills, claws, and saws against any hostile wildlife or aggressive gangers they might encounter. This multipart plastic kit builds four Exo-kyn, which can also be used as Exo Masters, and two Techmite Exovator 078b miniatures for use in Ironhead Squat Prospector gangs in games of Necromunda. The doughty Exo-kyn can be armed with a selection of weapons, including two-handed hammers, storm-welders, hydraulic drills, rock saws, or Ironhead power fists. A choice of heads with open-face helmets or mask inserts is also included. The Techmite Exovator 078b are clad in the same layered ferramite armour coating as the exo-suits of their handlers and can also be armed with a variety of weaponry. The kit contains 132 plastic components, plus 2x Citadel 28mm Round Bases and 6x Citadel 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources in the hope of extracting all the wealth they can plunder. Gangs of Ironhead Squat Prospectors are armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. Upgrade your Ironhead Squat fighters with a selection of industrial-strength weaponry, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your gang even further. This 62-piece plastic kit includes: – 12x alternative heads – 4x Ironhead hand flamers – 4x axes – 4x power pack mounts – 2x Ironhead flamers – 2x Ironhead meltaguns – 2x Ironhead autopistols – 2x Ironhead stub guns – 2x mining laser, each with 2x power packs – 2x photo-lumens – 2x holstered pistols – 2x Ironhead heavy flamers – 2x two-handed power axe/power pick with arm components – 2x Ironhead arc welders – 2x gem extractors – 2x circular stone saws – 2x pointing hands These parts are compatible with the Ironhead Squat Prospectors Gang kit, sold separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. When they locate a dig site, these abhuman delvers settle in to extract all the wealth they can plunder. Gangs of Prospectors patrol tightly guarded excavations or scout for fresh finds in the ash wastes, armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. This supplement expands the rules, tactics, and abilities available to Ironhead Squat Prospectors in games of Necromunda, introducing a wealth of new rules to add even more variety, scope and excitement to your battles in the underhive and ash wastes. This 128-page hardback book contains: – Ironhead Squats: An extensive background on the history of the Ironhead Squats. – Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda. – Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner. – Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn. – Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster. – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan. – Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies. – Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book. -
High-ranking Plaguebearers are known amongst the Daemon legions as Plague Drones, a title that conveys commendable humility. These overseers of Nurgle’s realm ride into realspace mounted upon Rot Flies – colossal daemonic insects whose appearance is so repugnant it scars the mind. In a collection of stomach-churning creations, it takes something especially hideous such as the Plague Drones of Nurgle to catch the eye. On each model, a Plaguebearer sits atop an enormous Rot Fly, which features two pairs of large, ragged wings, as well as lumps and boils across its body. There are also exposed innards here and there, and in one of the creature’s bulbous abdomen are the horrific, contorted faces of some poor, partially digested foe. Each of the three Rot Flies is unique, varying in features such as Plague Proboscis, mandibles and stinger. The Plaguebearers also feature an array of disturbing gifts of Nurgle, from their boils, open sores to their exposed entrails. They come with various horns and gesture with bony fingers, and they hold skulls or crude blades. This multi-part plastic kit contains 86 components with which to make three Plague Drones of Nurgle. -
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy. From unleashing disembodied gnashing jaws to devour your foes, to raising prismatic barricades to protect your flanks, doing battle in the time of the Arcanum Optimar is unlike anything that has come before. This multi-part plastic kit contains the components necessary to assemble 3 Endless Spells usable by Stormcast Eternals wizards in games of Warhammer Age of Sigmar. Included: - A Celestian Vortex: this is a whirling tornado of Azyrite magic, which carries a storm of hammers cast in the image of Ghal Maraz, the Great Shatterer. Anyone caught in the vortex’s path is hurled, smashed and broken, into the dirt; - A Dais Arcanum: this circular platform inscribed with icons of the 8 winds of magic and orbited by 3 twin-tailed comets bears a rider upon the winds of Azry and bolsters their mastery of the arcane arts; - An Everblaze Comet: a shooting star plucked from the firmament and slammed down into enemy lines, this is a large meteoric rock with a sculpted base depicting its devastating impact. This kit comes as 12 components supplied on gold-coloured plastic, and includes 2 Citadel 65mm Round bases and a Citadel 50mm Round base. Warscrolls are found in Battletome: Stormcast Eternals. -
Hellhounds are terrifying close assault tanks, with fearsome variants designed to flush enemies out of dense terrain with gouts of promethium, sunder armour with the searing touch of melta weaponry, or choke alien hordes with clouds of noxious gas. Those few who volunteer to serve in these tanks often have a cavalier attitude, and revel in their reputation for reckless destruction. This multipart plastic kit builds one Hellhound – a swift and deadly vehicle designed for short range firefights. The tank boasts your choice of powerful turret-mounted weapon – either an inferno cannon, chem cannon, or melta cannon – fed by ammo tanks installed in its rear. The kit also includes a choice of hull-mounted secondary weapon – a heavy bolter, heavy flamer, or multi-melta. The vehicle can be built with a spotter or a closed turret hatch. This kit includes an Astra Militarum Vehicle Transfer Sheet, featuring plenty of tactical markings, numerals, and other regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Stalker Constructs are a stark example of the Dark Mechanicum’s pervasive touch. Numerous designs became common sights during the Horus Heresy, and the most significant concern amongst the Loyalists was the apparent gestalt consciousness located within each one. This multipart plastic kit builds 30 epic-scale Stalker Construct miniatures across 14 bases for Dark Mechanicum armies in games of Legions Imperialis. The armour plating on each features iconography that links them to the Mechanicum but is offset with the addition of spikes and clawed feet. The three patterns of stalker, Errax 'Butcher' Assault Stalker, Tenebrax 'Archer' Battle Stalker, and Scintillax 'Cyclops' Noospheric Stalker, each perform different battlefield roles while supported by swarms of Harpax 'Swarmer' Scout hosts acting as massed, frontline troops. Contains 30 epic scale miniatures: – 24x Harpax 'Swarmer' Scout Host miniatures across 8x bases – 2x Errax 'Butcher' Assault Stalker Cohort miniatures across 2x bases – 2x Tenebrax 'Archer' Battle Stalker Cohort miniatures across 2x bases – 2x Scintillax 'Cyclops' Noospheric Stalker Network miniatures across 2x bases The kit also comes with Command Terminals for the Errax, Tenebrax, and Scintillax so they can be used in games of Adeptus Titanicus. This kit comprises 120 plastic components, 6x Legions Imperialis 50mm Round Bases, and 8x Legions Imperialis 25mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Serperos Heavy Stalker is a heavily armoured and heavily armed siegebreaker for the Dark Mechanicum. Thick armour plates and several shield generators provide protection against all but the heaviest of firepower. Its most commonly employed weapon is the exo-planar bombard – a deadly ætherpowered weapon capable of shredding armour and flesh with equal ease. This multipart plastic kit builds four epic scale Serperos 'Overlord' Heavy Stalkers for Dark Mechanicum armies in games of Legions Imperialis and Adeptus Titanicus. These four daemon-cursed walkers can be armed with a vast selection of powerful weaponry, including anti-tank Serperos lascutters and exo-planar bombard, while their construct shields make them ideal siegebreakers. Contains: – 4x Serperos 'Overlord' Heavy Stalkers – 1x Legions Imperialis Dark Mechanicum Transfer Sheet The kit also comes with two Command Terminals so the Serperos 'Overlord' Heavy Stalker can be used in games of Adeptus Titanicus. This kit comprises 84 plastic components and 4x Legions Imperialis 60mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in search of wealth and resources. This pack contains the rules you'll need to deploy your Hearthkyn Salvagers in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
The Thanatar Siege-Automata is a mobile artillery platform built to accommodate an array of heavier weapons. It is primarily utilised in siege warfare, or urban engagements where its formidable weapons could sunder the strongest fortifications with unrelenting barrages. This multipart plastic kit builds eight epic scale Thanatar Siege-Automata miniatures for use in Mechanicum Taghmata and Dark Mechanicum armies, or as allies in Solar Auxilia armies, in games of Legions Imperialis. Four miniatures can be built with Sollex heavy-las, mauler bolt cannons, and graviton rams, while the other four can be equipped with plasma mortars, which can be built with open or closed muzzles, and mauler bolt cannons. This kit comprises 120 plastic components and 8x Legions Imperialis 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Hearthkyn Salvagers are the experienced combat-surveyors of the Leagues of Votann. They are deployed to scout out hazardous locations, such as drifting space hulks or rad-blasted killzones, in search of wealth and resources. This multipart plastic kit builds 10 Hearthkyn Salvagers, stalwart Kin prospectors who operate in the riskiest conditions. These miniatures can be used as Hearthkyn Salvager operatives in games of Kill Team, or fielded in Leagues of Votann armies in Warhammer 40,000. The kit includes different heads, helmets, and accessories to customise your Kin, plus components to build specialists for Kill Team, such as a soaring Jump Pack Warrior and analytical Kognitâar. Inside the box, you will also find a sheet of 39 double-sided Hearthkyn Salvager tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 199 plastic components and 10x Citadel 28.5mm Round Bases. This set also includes 1x Leagues of Votann Transfer Sheet containing 555 high-quality waterslide transfers for you to use to decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters. This multipart plastic kit builds 10 veteran Kroot mercenaries, accompanied by two savage Kroot Hounds. These miniatures can be used as Farstalker Kinband operatives in games of Kill Team, or fielded with T'au Empire armies in games of Warhammer 40,000. The kit includes options and accessories to customise your kill team, plus components to build specialists such as the bionic Cold-blood, cunning Stalker, and bird-taming Tracker. Inside the box, you will also find a sheet of 39 double-sided Farstalker Kinband tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 142 plastic components, and comes with 10x Citadel 28.5mm Round Bases, 1x Citadel 28mm Round Base, and 1x Citadel 32mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to unleash the deadly weapons they have amassed over long careers as ruthless bounty hunters. This pack contains the rules you'll need to deploy your Farstalker Kinband in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 36 Cards: – 11x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry. This pack contains the rules you'll need to deploy your Vespid Stingwings in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 34 Cards: – 7x Operative datacards – 3x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lines. This pack contains the rules you'll need to deploy the Hand of the Archon in games of Kill Team. Inside you will find team rules displayed on handy reference cards, including team selection rules, operative datacards, faction rules, strategy and firefight ploys, faction and universal equipment rules, and your marker and token guide. Contains 35 Cards: – 9x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards Please note that a copy of the Kill Team: Core Book, available separately, is required to use the contents of this card pack. -
A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lines. This multipart plastic kit builds 10 Kabalites, insidious agents of Drukhari warlords. These miniatures can be used as Hand of the Archon operatives in games of Kill Team, or fielded in Drukhari armies in games of Warhammer 40,000. The kit includes loads of components to customise your models and build specialists like the stalking Skysplinter Assassin, flail-wielding Crimson Duellist, toxic Elixicant, and more. Inside the box, you will also find a sheet of 38 double-sided Hand of the Archon tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 126 plastic components and 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
A Hierotek Circle comprises deathless warriors of the xenos Necrons, gathered to further the immortal agendas of their arcane Cryptek masters. Made of living metal, they employ eldritch science to complete their clandestine missions. This multipart plastic kit builds eight Necrons, which can be used as Hierotek Circle operatives in games of Kill Team, or fielded in Necron armies in games of Warhammer 40,000. Five can be built as sniping Deathmarks or relentless Immortals, and there are parts to build a Technomancer, Plasmacyte Accelerator, and Plasmacyte Reanimator. There are also components to build specialists like the disciplined Despotek and arcane Apprentek. Inside the box, you will also find a sheet of 38 double-sided Hierotek Circle tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit contains 125 plastic components, 1x Citadel 50mm Round Base, 2x Citadel 25mm Round Bases, and 5x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Un Cercle Hiérotek se compose de guerriers d'élite de la race immortelle des Nécrons, rassemblés pour mettre en œuvre les plans secrets de leurs maîtres Crypteks. Faits de métal vivant, ils emploient leur science ésotérique pour accomplir leurs missions clandestines. Ce pack contient les règles dont vous avez besoin pour déployer votre Cercle Hiérotek dans les parties de Kill Team. À l'intérieur, vous trouverez les règles de la kill team présentées sur des cartes de référence pratiques, dont les règles de sélection de la kill team, les cartes techniques des agents, leurs règles de faction, les subterfuges stratégiques et d'affrontement, des règles d'équipement universel et de faction, et le guide de vos marqueurs et pions. Contient 42 Cartes: – 15x Cartes techniques d'agent – 3x Cartes de règle de faction – 4x Cartes d'équipement de faction – 4x Cartes de subterfuge stratégique – 4x Cartes de subterfuge d'affrontement – 1x Carte de guide des marqueurs et pions – 1x Carte de sélection de kill team – 10x Cartes d'équipement universel Veuillez noter qu'un exemplaire du Livre de Base Kill Team, disponible séparément, est nécessaire pour utiliser ces cartes.