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The Falchion was originally designed to engage gargantuan enemies. With a potent mounted neutron wave cannon, it’s capable of inflicting catastrophic damage on even the heaviest of armoured foes. Developed from the Falchion chassis, the Ascalon instead mounts an inferno gun similar to those found on titans of the Collegia Titanica. This multipart plastic kit builds two super-heavy tanks for your Legiones Astartes armies in games of Legions Imperialis. Each vehicle can be assembled either as a Falchion bearing a neutron wave cannon, to take out your opponent’s heaviest units, or as an Ascalon with a flame-spewing inferno gun. Whichever variant you choose, these tanks are capable of turning the tide of any battle. Both versions are equipped with your choice of sponson-mounted laser destroyers, quad heavy bolters, or quad lascannons. They can also be built with a closed hatch, or an open hatch with either a crew member, or a gunner with a pintle-mounted multi-melta or heavy bolter. This kit is supplied with 1x Legion Vehicle Transfer Sheet, containing 1,130 high-quality waterslide transfers to decorate your miniatures. There are icons for each of the 18 Legions in the Horus Heresy, along with numerals and honour markings. This kit comprises 104 plastic components. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures in your games of Legions Imperialis can be found in Journal Strategia – The Ruin of the Salamanders, which is available separately. -
Palanite Enforcers are equipped with some of the best weapons available in the underhive, ensuring they have an edge on the lawless thugs they hunt down. From web guns and concussion carbines to subdue without lethal force, to flamers and sniper rifles when force is required, their precinct arsenals are packed with special weapons and equipment. This multipart plastic kit includes a selection of weapons and upgrades for your Palanite Enforcer gangs in games of Necromunda. With deadly specialised weaponry and equipment, you'll be ready for everything the underhive and ash wastes have to throw at you. Also included in this kit are alternative heads to personalise your fighters even further. This 88-piece plastic kit includes: – 10x heads – 4x shock batons – 4x assault shields – 4x shield hands – 2x magnacles – 4x power knives – 4x autopistols – 2x flamers – 2x web guns – 2x concussion carbines – 2x autoguns – 2x sniper rifles – 4x necks – 20x left arms – 20x right arms These parts are compatible with the Palanite Enforcer Patrol and Palanite Enforcers Captains & Sergeants kits, both available separately. These components require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Ironhead Squat Charter Masters and Drill Masters are seasoned warriors who have survived and thrived, climbing the ranks until they stand at the top. Unsurprisingly, only the most veteran Squats rise to this level. Often hundreds of years old, these grizzled explorers of the wasteland are armed with the finest weapons their clan can provide. More important than their gear is their grim determination to plunder the mineral riches of Necromunda. This multipart plastic kit builds two Exo Masters, two Charter Masters, two Drill Masters, and two Techmite Autoveyors for your Ironhead Squat prospectors gangs in games of Necromunda. No matter your preferred playstyle, you'll find some hard-hitting options to defend your claims and stake some new ones. The Exo Masters each have a choice of two heads and can be armed with a heavy melta or a heavy drill and an Ironhead combat shotgun. The Charter Masters can be armed with a bolt spitter and either an Ironhead inferno pistol or a two-handed chainaxe. The Drill Masters each have a choice of three heads and can be armed with an Ironhead grenade launcher or an Ironhead power fist and an axe. The Techmite Autoveyors are both armed with bolt spitters to add to your gang's firepower. This kit comprises 128 plastic components, 4x Citadel 32mm Round Bases, and 4x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures in your games of Necromunda can be found in Necromunda: Halls of the Ancients, which is available separately. -
Palanite Justicars hunt down renegade nobles, rogue heirs, and aberrations in noble bloodlines. Upon arriving in a region, they will set up tribunals in the centre of the settlement, closing all nearby roads. Then, from their seat at the head of the tribunal, the Magistrate will pass judgement on local criminals, invariably condemning them to death. Once judgement is passed, the Executioner carries out the sentence immediately in front of the assembled local population, whose attendance is compulsory. If any in the crowd are foolish enough to object, the Bailiffs step forward to restrain them with the Tools of Judgement so they too can face justice. This multipart plastic kit builds a five-strong Palanite Justicar delegation, allies for your law-abiding gangs in games of Necromunda. Their selection of esoteric weaponry will give you the edge in any gang battles. The Magistrate is armed with a bolt pistol and a gavel – a symbol of office and a dangerous weapon in its own right, while the Executioner wields a brutal axe. Both of these miniatures have a choice of two different faces. One Bailiff can be armed with either a shotgun or a shock pistol and a heavy club. Another can be armed with either a fulmen pattern man-catcher or a shotgun. The final Bailiff can be assembled standing or kneeling, and can be armed with either a fulmen pattern man-catcher or a shock pistol and a heavy club. This kit comprises 70 plastic components, 2x Necromunda 32mm Round Bases, and 3x Necromunda 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Hangers-on are an essential part of the Necromundan Underhive, providing their services to local gangs and earning a modest, if dangerous, living. They help with everything from feeding the gangs to alerting them of danger, path-finding, and supplying plentiful ammunition for their hungry weapons. This multipart plastic kit builds a set of five Hangers-on and an accompanying medi skull, skilled reinforcements for any gang in games of Necromunda. This motley crew will give your fighters the edge both during and between battles. This kit builds: – 1x Ammo-jack – 1x Slopper – 1x Hive Watcher – 1x Dome Runner – 1x Rogue Doc – 1x Medi skull The Ammo-jack is festooned with additional bullets, ensuring your fighters will never be short when the need arises. They are also armed with a brutal power hammer – ideal for tipping the balance in a close skirmish. The Slopper provides a steady supply of "fresh" food to help keep your gang active – just don't ask what's in his bowl! A Hive Watcher knows where all the secret tunnels, chambers, and lifts in the underhive are, helping to protect your gang from ambushes. The Dome Runner, armed with a long las, knows the best places to shoot from, as well as where the best loot can be found. The Rogue Doc can patch up injured fighters, and with the help of their medi skull, will have the wounded back in action in no time. The Rogue Doc has a choice of two masked heads, offering a degree of customisation. This kit comprises 65 plastic components and 6x Necromunda 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Ozostium Aranthus has claimed rulership of Necromunda. However, Lady Haera Helmawr has allied with her brother Tamino to recover a weapon capable of ending even an undying Aranthian – a Sthenian-pattern Spyrer Suit. Now is the final stand for Lady Haera, her Spyrers, and those gangs loyal to the Helmawr. It is up to these holdout forces to strike deep into Hive Primus and reclaim the spire in the name of Lord Gerontius. Yet it is not only Ozostium’s loyal Enforcers and gangs they must contend with – at the very peak of the hive, deep within the Imperial Spire, the Aranthian himself waits for one final showdown… This narrative expansion follows on from the explosive events of Necromunda: The Aranthian Succession – Ruins of Jardlan, and concludes the Succession Campaign. It also introduces new rules to add even more variety, scope, and excitement to your battles on Necromunda. This 128-page hardback supplement contains: – Ozostium Enthroned: Thrilling background chronicles the events bringing this campaign arc to its conclusion, including the savage battles between Lady Haera and Ozostium Aranthus himself. – The Succession Campaign: Rules for playing the fourth and final instalment in the Succession Campaign through a series of linked games. Gangs take sides between the Aranthians and those still loyal to Helmawr, as the Spyrers and Lady Haera attempt to take control back from Ozostium and those he's swayed to his cause. – Narrative Scenarios: Seven narrative scenarios, and one multi-player scenario, that reflect the events of the fight to the highest levels of the Spire, district by district, including Death from Above, Breach the Spire, Psychic War, Fortress Assault, and Escape the Spire! – Dramatis Personae: Ozostium Aranthus joins the fight in person, allowing you to petition this incredibly powerful fighter to aid your gang. – Additional Rules: New rules for Spyre Hunters, Hangers-on, Aranthian-aligned gangs, and Justicar Courts. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook to use the contents of this book. This expansion is only available while stocks last. -
A Bubonic Cell, led by a Rotbringer Sorcerer, will travel far and wide to bring contagion and decay to lands untouched by disease. Particularly lively and mischievous daemons are included in this foul gathering, wrenched from the depths of the Grandfather’s domain through defiling rituals. Warriors of the Rotmire Creed are often drawn to these diseased hordes, hoping to glean some pestilential knowledge to enhance the potency of their poisons. Grandfather Nurgle calls you to war, and this box is an ideal way to start a new Maggotkin of Nurgle collection – or expand an existing army – and save money compared to buying the kits individually. This army is led by a Rotbringer Sorcerer, wielding the putrefying magic of their patron. The bulk of the army comprises a cult of the Rotmire Creed, mortal followers who seek to expand the reach of Nurgle's contagions. A sizeable contingent of Nurglings is along for the ride. These capering daemonic hosts are hard to kill, making them ideal for holding vital objectives. An eager Beast of Nurgle backs everything up, ready to take on your largest foes. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games and drown the Mortal Realms in rivers of filth right out of the box. This boxed set builds 18 multipart plastic Maggotkin of Nurgle miniatures: – 1x Rotbringer Sorcerer – 1x Beast of Nurgle – 6x Nurglings – 10x Rotmire Creed miniatures The miniatures in this box are easy to customise. The Rotbringer Sorcerer includes a choice of heads – one human, and one a mutated fly head. The Beast of Nurgle includes three options for the belly, two sets of hands and feet, three different faces, two crests of tentacles, and two slavering tongues. The piles of Nurglings can be assembled in dozens of different ways. The Rotmire Creed include a Witherlord champion, a Bloated One with raker-claws or a raker-claw and hooked net, two Carrion Catchers, each with a choice of snatcher-hook or impaler, and six Mirefolk Outcasts, each with a choice of bilewood weapons or a bilewood weapon and shield. This kit comprises 161 plastic components, 6x Citadel 40mm Round Bases, 6x Citadel 25mm Round Bases, 3x Citadel 32mm Round Bases, 2x Citadel 28.5mm Round Base, and 1x Citadel 60mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Pustules are an infamous tallyband of Plaguebearers charged with spreading the most virulent diseases across every land yet to feel the Grandfather’s beneficent touch. Accompanied by a looming Gnarlmaw and led by a Spoilpox Scrivener, they seed the earth with abundant contagion while cataloguing the many poxes unleashed by their diligent efforts. This multipart plastic kit builds The Pustules – a Regiment of Renown for your Blades of Khorne, Disciples of Tzeentch, Hedonites of Slaanesh, Helsmiths of Hashut, Skaven, or Slaves to Darkness armies in games of Warhammer Age of Sigmar. The individual units can also be used in your Maggotkin of Nurgle army, and you'll save money compared to buying them individually. Led by a Spoilpox Scrivener named Ortholax Noxiblight, Herald of Nurgle, the bulk of the force is composed of shambling Plaguebearers – daemons blessed by Nurgle to be hardy and surprisingly deadly. A huge Feculent Gnarlmaw manifests alongside the daemonic host, corrupting the very ground upon which they tread. This boxed set builds 12 multipart plastic Maggotkin of Nurgle miniatures: – 1x Spoilpox Scrivener, Herald of Nurgle – 1x Feculent Gnarlmaw – 10x Plaguebearers The Plaguebearers come with parts to build an optional champion, musician, and demonic icon bearer, who can be assembled with your choice of two icons. The heads and arms are interchangeable across the Plaguebearers' bodies in the set. Nurglings and other accessories can be used to further customise them. This kit comprises 110 plastic components, 10x Citadel 32mm Round Bases, and 1x Citadel 40mm Round Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. This boxed set is only available while stocks last. -
Rotswords are Nurglite footsoldiers who exude an acrid stink that causes even the most stalwart of foes to baulk in disgust. Fevered and eager, they wield their ruined but lethal blades with terrifying vigour and abandon. This multipart plastic kit builds 10 Rotswords, heavily armoured mortal infantry for your Maggotkin of Nurgle armies in games of Warhammer Age of Sigmar. Clad in thick plates of rusting metal, they are difficult to take down, making them especially effective at holding objectives. Each Rotsword can be equipped with a pair of deadly, ruined master-crafted weapons or a weapon and a shield. The right-handed weapons and left-handed shields are interchangeable across the miniatures, as are the 12 heads in the kit, making it easy to customise your unit. There are also parts to build an optional champion, musician, and standard bearer with a choice of two banner toppers. This kit comprises 135 plastic components and 10x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Pestigors have a deep, abiding hatred of civilisation, and their only desire is to see it utterly destroyed. These bestial creatures spread filth and disease wherever they go, seeding corruption until the lands are saturated before moving on to find the next place to contaminate. This multipart plastic kit builds 10 Pestigors, diseased beastmen for your Maggotkin of Nurgle armies in games of Warhammer Age of Sigmar. These bloated, rotting creatures are ready to march at the forefront of your army, shrugging off blows and getting to grips with their enemies so they can wreak havoc with their corroded weapons. The kit includes parts to build an optional champion, standard bearer, and musician, offering a degree of customisation to your unit. This kit comprises 54 plastic components and 10x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Putrid Blightkings carve their way forward with slime-encrusted blades, hammers, and axes. Their rotting bodies emanate an unnaturally offensive odour that impedes the concentration of nearby priests and wizards. This multipart plastic kit builds five Putrid Blightkings, elite infantry for your Maggotkin of Nurgle armies in games of Warhammer Age of Sigmar. These bloated warriors specialise in hunting down enemy Priests and Wizards. When they catch their prey, they make short work of them in melee with their brutal, pox-blighted weapons. Blessed with unnatural resilience, they can easily shrug off wounds that would slay a lesser warrior, and their bodies are draped in ragged robes, giving them a twisted ceremonial appearance. The kit includes parts to build an optional champion and standard bearer, offering a degree of customisation for your devoted infantry. This kit comprises 48 plastic components and 5x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Inexorably, the befouled armies of the Maggotkin march upon the lands, sowing despair and disease. Servants of the Plague God Nurgle, they desire only to share his ‘gifts’ and propagate his virulent Garden. Bloated with putrefaction and surrounded by clouds of flies, they are a hideous sight. Mortal Rotbringers and plague daemons fight side by side, their numerous maladies granting them strength and endurance. Striking out from their reeking strongholds, they seek to corrupt all with sickness and blight. Chaos Battletome: Maggotkin of Nurgle is an essential book for collectors and gamers who want to spread Grandfather Nurgle's gifts to the Mortal Realms. This repugnant grimoire is gorged with disgusting artwork, loathsome background material about the followers of the Plague God, atmospheric photography, and the rules you'll need to bring your foes to heel. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through using this host, no matter how you like to collect, paint, and play with your Maggotkin of Nurgle. This 106-page hardback book contains: – Background, art, and fiction giving you a deeper understanding of the followers of the Plague God – A description of their many shambling units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Prayers, and Spells – 33 warscrolls, covering units and terrain – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Bubonic Cell – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of the Everspring Swathe, and details of the Lords of Pestilence This book also contains a one-use code to unlock Chaos Battletome: Maggotkin of Nurgle content in Warhammer Age of Sigmar: The App. -
The Maggotkin of Nurgle go to war as a tide of filth, rusty armour, and distended flesh. Surrounded by clouds of flies, they march forward relentlessly, closing ranks until they're close enough to unleash their pox-blessed weapons. Few can withstand them for long, as their flesh begins to break out in welts and their equipment decays in front on their eyes. This set of 45 cards will help you keep track of your Maggotkin of Nurgle in games of Warhammer Age of Sigmar. There are individual warscroll cards for each unit and faction terrain piece – detailing their profiles, wargear, options, and special abilities. They are an ideal way to easily check key information in the heat of battle. You'll also find special warscroll cards for use in Spearhead games. These cards are only available while stocks last. Contains 45 Cards: – 33x Warscroll cards – 12x Spearhead cards with battle traits, regiment abilities, and enhancements for the Bubonic Cell and Bleak Host All cards measure 70mm by 121mm. Some are double-sided, featuring colour-coded rules and abilities on one side, with an explanation of each on the reverse. You'll need a copy of Chaos Battletome: Maggotkin of Nurgle, which is available separately, to make full use of these cards. -
A Warhammer Age of Sigmar Anthology In every duardin’s soul there burns the legend of the Wanderer known as Grombrindal, the mysterious whitebeard appearing since time immemorial to guide his people through their darkest hours – though few can attest to seeing him in the flesh. READ IT BECAUSE It's a tour of the breadth and depth of duardin culture in the Mortal Realms, all centered around the heroic deeds of Grombrindal, the semi-mythical whitebeard who is always ready to save the day. THE STORY When the ancient sky-city of Barak-Thryng comes under attack by the Gloomspite Gitz on their quest to reach the Bad Moon, it is an opportunity for the city’s defenders to prove their mettle. But there are darker, more dangerous forces pulling the strings behind this attack, for the Weaver of Fates has set his gaze upon the city. It is into this powder keg that Grombrindal appears. And he is followed by the Oathbreakers, desperate for the whitebeard’s help in lifting an ancient curse afflicting one of their number, a curse Grombrindal had promised to lift – the Ancestor’s Burden. Contents Rat-Tail (short story) High Airs (short story) Durkar's Wake (short story) King Osgek's Prize (short story) No God's Land (short story) Bitter Oaths (short story) The Maker's Promise (novella) Written by Chris Thursten. -
A Gotrek Gurnisson Novel Greywater Fastness – an industrial canker in the heart of Ghyran. Foundries and metalworks pump soot and fire endlessly into the skies of the Realm of Life. Dusty streets hide peril at every turn, and attacks by the Dreadwood Sylvaneth hamper the city’s relentless encroachment. READ IT BECAUSE Gotrek takes on some of his earliest enemies again – the scheming skaven! It may be a different time, and a different world, but the legendary Slayer hasn't lost his knack for dealing with vermin. THE STORY Gotrek Gurnisson barges into Greywater Fastness seeking answers as to why his Fyreslayer rune is mysteriously waning. But finding them in the stronghold's clogged and blackened arteries may prove far more difficult than first thought, and with skaven warlocks building something deep underground – something that will cement their place in skavendom forever – Gotrek begins to wonder if he might instead find that which has eluded him these past ages – his doom. Written by David Guymer. -
Book 3 in the Farsight Series Deep in the Vior’losan desert, an exile both revered and reviled lives a life of solitude. Farsight has retired his uncanny alien sword and bleeding-edge XV8 battlesuit so that his beloved enclaves can prosper in peace. But when the jaws of a tyranid bio-fleet close in on Vior’los, threatening to devour his adopted home, he must once more take up his blade in its defence. READ IT BECAUSE Farsight is back! As the legendary commander comes out of retirement, can he deal with both a vicious alien invasion and the plotting of an ethereal to save his home? It's another action-packed tale from the master of the t'au empire, Phil Kelly. THE STORY As the tyranids consume the planet of Vior'los and its enclaves, an inside threat emerges in the form of the scheming ethereal Aun’Va, and the fortress world is soon reduced to its last eight warriors. Among them is Torchstar, a young rebel in possession of battlesuits prised from Aun’Va’s iron grip, and as unlikely allies are thrown together in the dwindling hope of victory, Farsight’s ultimate test is still to come. Written by Phil Kelly. -
XV26 Stealth Battlesuits are well adapted to operating independently of the primary T'au Empire forces. Using specialised equipment, they infiltrate behind enemy lines to sabotage, harass, and disrupt the enemy, completing vital objectives for the Greater Good. This multipart plastic kit builds eight XV26 Stealth Battlesuits operatives. These miniatures can be used as chameleonic XV26 Stealth Battlesuits warriors in games of Kill Team, or fielded in a T'au Empire army in games of Warhammer 40,000. The kit includes options, accessories, and different heads to customise your kill team, plus components to build specialists like the signal-jamming Neutraliser, camouflaged Infiltrator, maverick Lodestar, and more. Inside the box, you will also find a sheet of 38 double-sided XV26 Stealth Battlesuits tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit is supplied with 1x T’au Empire Infantry Decals – Vior’la Sept Transfer Sheet, containing 177 high-quality waterslide transfers. These include symbols for Stealth Battlesuits and other T’au Empire units, including Pathfinder Teams, XV95 Ghostkeel Battlesuits, and more. This kit comprises 105 plastic components, 3x Citadel 28.5mm Round Bases, 5x Citadel 32mm Round Bases, and 2x Ball Socket Stems. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. You will need a copy of the Kill Team: Core Book and the XV26 Stealth Battlesuits Datacards, both available separately, to make full use of the contents of this box. Rules for using these miniatures in your games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website. -
Wolf Scouts are a wild pack that's capable of operating far from the rest of their battle-brothers. Chosen for their maverick nature, every member of a Wolf Scouts kill team has their own equipment and loadout, and their own saga to write. This multipart plastic kit builds six Wolf Scouts operatives. These miniatures can be used as hard-bitten Wolf Scouts warriors in games of Kill Team, or fielded in a Space Wolves army in games of Warhammer 40,000. The kit includes options, accessories, and different heads to customise your kill team, plus components to build specialists like the shamanistic Fangbearer, instinctive Hunter, psychic Rune Priest Skjald, and more. Inside the box, you will also find a sheet of 34 double-sided Wolf Scouts tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle. This kit is supplied with 1x Space Wolves Transfer Sheet, containing 419 high-quality waterslide transfers. These include symbols for the Blackmanes, the Champions of Fenris, the Bloodmaws, the Spirit Wolves, and the Deathwolves Great Companies, along with vehicle and saga markings. This kit comprises 115 plastic components, 5x Citadel 32mm Round Bases, and 1x Citadel 60mm by 35mm Oval Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. You will need a copy of the Kill Team: Core Book and the Wolf Scouts Datacards, both available separately, to make full use of the contents of this box. Rules for using these miniatures in your games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website. -
The Emperor’s Children are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly violent fashion. Always on the move, they are driven by their compulsive need to experience new thrills and, in honour of Slaanesh, they weave an exquisitely intricate and lurid tapestry of violence. This packed boxed set is ideal for starting a new Emperor’s Children collection – or expanding an existing army – to unleash in games of Warhammer 40,000, and save money compared to buying the kits separately. Led by a mighty winged Daemon Prince of Slaanesh, the force is composed of power-armoured warriors – you'll find ten Infractors and ten Tormentors for taking and holding objectives, and pushing forward into melee. Backing them up are two units of Noise Marines, ready to shred the sanity (and armour) of any who dare to oppose you. This boxed set builds 33 multipart plastic Emperor's Children miniatures: – 1x Daemon Prince of Slaanesh with Wings – 12x Noise Marines – 10x Infractors (which can alternatively be built as Tormentors) – 10x Tormentors (which can alternatively be built as Infractors) The miniatures in this box are easy to customise. The Daemon Prince includes a choice of clawed or hooved legs perched atop either a cracked rock or a pile of stones and skulls. The torso can be equipped with one of two suits of armour – an ornate breastplate suited to Warhammer Age of Sigmar, or a warped parody of power armour for the 41st Millennium – each with a similar set of pauldrons and vambrace-clad forearms. The Daemon Prince can be armed with a hellforged sword, a daemonic axe, or a pair of malefic talons, with a choice of arm poses. From its back sprouts a pair of wings, a grisly trophy rack, or a corrupted Heretic Astartes power pack. The kit also includes six different heads – one designed for each of the Chaos Gods and two for Chaos Undivided – with a suite of trophies, Chaotic sigils, and tail tips to truly dedicate your creation to the Ruinous Powers. Two of the Noise Marines can be built as an optional Disharmonists, and up to four can be armed with an optional blastmaster. The Disharmonists each have three different heads to choose from, and the Noise Marines have interchangeable heads and shoulder pads – there are 18 helmeted heads, 10 bare heads, 12 Emperor's Children shoulder pads, and 24 standard ones. The Infractors and Tormentors have the same frames, so you can build 20 Infractors, 20 Tormentors, or 10 of each. The Tormentors are armed with a boltgun and a close combat weapon, and two in every 10 can be armed with an optional special weapon – there are four meltaguns and four plasma guns in the kit. Alternatively, the miniatures can be assembled as Infractors, close combat warriors armed with a bolt pistol and duelling sabre. The kit includes Obsessionists to lead each squad – they each have a choice of two different loincloths and can each be armed with either a plasma pistol or bolt pistol, and a rupture lash or power sword. Whichever unit you choose to assemble, you'll find loads of options to customise your squads – interchangeable heads and shoulder pads. There are 24 helmeted heads, 16 bare heads, 24 Emperor's Children shoulder pads, and 40 standard ones. There's also a multitude of accessories, including grenades, pouches, and combat stims. This kit is supplied with 4x Emperor’s Children Transfer Sheets, each containing 150 high-quality waterslide transfers to decorate your miniatures. These include Emperor’s Children symbols in a variety of colours and sizes, plus a selection of twisted Slaaneshi runes and script. This kit comprises 800 plastic components, 1x Citadel 60mm Round Base, 12x Citadel 40mm Round Bases, and 20x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. This boxed set is only available while stocks last. -
Chaos Marauders are tough and capable warriors, independent and fierce. They have no time for ploughshare or sickle, for their tools are the axe, the sword, and the shield. What their own lands cannot provide, they simply take by force, mercilessly plundering and pillaging the civilised nations of the world. This multipart plastic kit builds 20 Chaos Marauders, savage mortal followers for your Warriors of Chaos armies in games of Warhammer: The Old World. These frenzied warriors hail from the frozen wastes of the north and are prepared to unleash cold fury on the enemies of their Dark Gods. If you're looking for a horde of tough, hard-hitting warriors to fill out your ranks, the Chaos Marauders are ideal. The contents of this box can be assembled as one large unit of 20 warriors, or two smaller units of ten warriors – each with their own optional champion, standard bearer, and musician. Every Marauder can be armed with either a hand weapon and shield, a great weapon, or a flail. The hand weapons and shields are interchangeable across the miniatures, and they each have a choice of head – helmeted or bare. This kit is supplied with 1x Warriors of Chaos Transfer Sheet, containing 246x high-quality waterslide transfers. These include markings for the Cult of the Bloodied Hound, the Cult of the Slithering Serpent, the Cult of the Carrion Crow, and the Cult of the Fell Raptor, along with other Chaos symbols and cursed runes. This kit comprises 256 plastic components and 20x Citadel 30mm Square Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.