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Book 1 of the Dark Imperium trilogy The first phase of the Indomitus Crusade is over, and the conquering primarch, Roboute Guilliman, sets his sights on home. His traitorous brother, Mortarion, marches on Ultramar, and only the primarch of the Ultramarines – with his armies of Primaris Space Marines – can hope to thwart the Death Guard's schemes. READ IT BECAUSE Experience the beginning of the Plague Wars, as the Imperium's lord regent fights to reclaim his home from the Death Guard and their daemonic allies. THE STORY Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift to the warp has opened in its wake, splitting the galaxy in two, and from its depths spew daemons and the horrors of Old Night. But all hope is not lost. A son of the Emperor has risen from his long slumber, and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has returned to lead the Imperium out of darkness, on a crusade the likes of which has not been seen since the fabled days of the Emperor. But never before have the forces of the Ruinous Powers amassed in such numbers, and nowhere is safe from their influence. From the dreaded Scourge Stars come the hordes of the Plaguefather, Lord Nurgle, and their pustulent eyes are fixed on Macragge. As the Indomitus Crusade rages on, Guilliman races to Ultramar to confront the Death Guard – and his traitorous brother, Mortarion. Written by Guy Haley -
Book 3 of the Dark Imperium trilogy The destinies of primarch and Imperial Regent Roboute Guilliman and his traitorous brother Mortarion come together for the climactic battle of the Plague Wars. READ IT BECAUSE It's the throwdown you've been waiting for, as Guilliman and Mortarion work out ten thousand years of pent-up resentment in a clash for the ages. THE STORY The paths of Roboute Guilliman and his fallen brother Mortarion bring them inexorably together on Iax. Once a jewel of the Imperium, the garden world is dying as the plans of the Lord of Death to use it as a fulcrum to drag the stellar realm of Ultramar into the warp come to deadly fruition. While Guilliman attempts to prevent the destruction of his kingdom, Mortarion schemes to bring his brother low with the Godblight, a disease created in the Cauldron of Nurgle itself, made with the power to destroy a son of the Emperor. Primarchs clash on the ravaged landscapes of Iax. The gods go to war and the wider galaxy balances on a knife-edge of destruction. As something powerful stirs in the sea of souls, only one thing is certain – no matter who wins the last great clash of the Plague War, the repercussions of victory will echo through eternity… Written by Guy Haley -
Book 2 of the Dark Imperium Trilogy As the Plague Wars rage on, the Emperor's will manifests in Ultramar through miracles that confound the primarch Roboute Guilliman, even as he must rely on them when he faces his traitorous brother Mortarion. READ IT BECAUSE The battle between faith and science lies at the heart of Warhammer 40,000. Guy Haley explores it here as never before, through the eyes of Roboute Guilliman – the ultimate believer in rationality and the Imperial Truth. THE STORY Across the void and upon the worlds of Greater Ultramar, the battle for the Imperium rages on. Intent on rebuilding his home realm and using it as a base to reconstruct the ravaged stellar empire of humanity, the returned primarch, Roboute Guilliman, proceeds with his war to drive Mortarion and his Death Guard Traitor Legion from the domain of the Ultramarines. Yet when Guilliman brings his brother to battle upon the diseased plains of Parmenio, the intervention of a greater power in their fraternal struggle threatens to upend the Imperial Regent’s understanding of the galaxy – and his place within it. Primarchs and ideologies clash in this second, thrilling installment of the Dark Imperium trilogy. Written by Guy Haley -
The skull-helmed visage of the Dark Reapers is a spine-chilling sight in itself. These Aspect Warriors exemplify the War God as Destroyer, and their formidable warsuits echo that of their founder, Maugan Ra. Dark Reapers unleash blistering firestorms with their long-range Reaper Launchers, whether using infantry-shredding starswarm missiles or armour-piercing starshot variants. These salvoes are chillingly accurate, thanks not only to advanced targeting systems, but also to the Dark Reapers' armour, which anchors them firmly to the ground while they fire, allowing them to devastate their foes from the safety of cover. This kit builds one unit of Dark Reapers armed with reaper launchers, complete with their Exarch who can be built with a reaper launcher, shuriken cannon, aeldari missile launcher, or tempest launcher. The Exarch can be built holding a skull in their off-hand, and has a choice of four heads, while each Dark Reaper has a choice of helmeted or unhelmeted heads. Also included is a small miniature representing a Dark Reaper shrine. This set comprises 82 plastic components and is supplied with 5x Citadel 28.5mm Round Bases and 1x Citadel 25mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
Dark Riders are most commonly employed to range ahead of the main warhost. In battle, they take delight in skirting the enemy flanks to attack war machines and cut off lines of supply. The Dark Riders are mounted on 5 Dark Steeds and are distinguished by the 5 cloaked torsos. There are a variety of options to add to the miniatures including 5 stowed repeater crossbows; 4 spears; 5 unique embossed shields; 5 sheathed swords; and a choice of 14 heads (6 helmeted, 5 masked, 2 with scarves over their mouths, and 1 with twin hair braids that can be used as the Herald). There are also additional parts to make a standard bearer and hornblower. The Dark riders come as 98 components, and are supplied with 5 60mm Oval bases. The kit can optionally be used to assemble 5 Doomfire Warlocks. -
The Chaos Space Marines go to war armed with corrupted versions of the already-potent weapons and wargear they used as loyal warriors of the Imperium. They're accompanied by foul daemons, twisted war engines, and hordes of cultist thralls. This set of 53 cards will help you keep track of your motley Chaos Space Marines army in your games, with individual datasheets for every type of unit – detailing their profiles, wargear, options, and special abilities. You'll also find a reference card for the Chaos Space Marines army rule, and special datasheet cards for use in Combat Patrol games. Contents: - 1x Army Rules Card - 48x Chaos Space Marines Datasheet Cards - 4x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature a metallic red edge. You'll need a copy of Codex: Chaos Space Marines, which is available separately, to make full use of these cards. -
The Grey Knights go to war with an arsenal unlike any other Chapter of Space Marines. All their equipment is bespoke, made to their own specifications in clandestine manufactories. Though they look similar to other Adeptus Astartes, they are far more specialised and deadly. This set of 30 cards will help you keep track of your Grey Knights units in games of Warhammer 40,000. There are individual datasheet cards for each unit – detailing their profiles, wargear, options, and special abilities. They are an ideal way to easily check key information in the heat of battle. You'll also find a reference card for the Grey Knights army rule and special datasheet cards for use in Combat Patrol games. Contains 30 Cards: – 1x Army rule card – 25x Grey Knights datasheet cards – 4x Combat Patrol datasheet cards for Crowe's Sanctifiers All cards measure 161.5mm by 107.1mm and feature a metallic silver edge. You'll need a copy of Codex: Grey Knights, which is available separately, to make full use of these cards. -
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The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to further the labyrinthine plans of their deity, the Chaos God Tzeentch. This set of 39 cards will help you keep track of your Thousand Sons units in games of Warhammer 40,000. There are individual datasheet cards for every unit – detailing their profiles, wargear, options, and special abilities. They're an ideal way to easily check key information in the heat of battle. You'll also find a reference card for the Thousand Sons army rule and special datasheet cards for use in Combat Patrol games. Contains 39 Cards: – 1x Army rule card – 34x Thousand Sons datasheet cards – 4x Combat Patrol datasheet cards All cards measure 161.5mm by 107.1mm and feature a verdigris foil gilt edge. You'll need a copy of Codex: Thousand Sons, which is available separately, to make full use of these cards. -
Blood Sisters are powerful warriors used as bodyguards to High Priestesses or Bloodwrack Medusae, or as a potent vanguard for the war covens. Each Blood Sister is equipped with a heartshard glaive – a heavy polearm ideal for driving driving through armour and ribs to cut out an opponent’s heart. Blood Sisters can also channel the blackness of their tainted souls into a strike known as the ‘scáth touch,’ solidifying victims into an unmoving crystal statue that remains horrifically aware. The ultimate in cruelty is for a Blood Sister to thrust her glaive quickly enough to tear out a foe’s beating heart even as the scáth touch turns them to crystal, trapping them forever in a state of unimaginable agony. This multi-part plastic kit contains the components necessary to assemble 5 Blood Sisters. The first thing you’re likely to notice about these miniatures is their legs, or rather their lack – reshaped in the image of their creator Morathi, everything below their torso has been reshaped into that of a sinister, twisted serpent. Above the this they feature metal waist pieces with attached sashes, and armoured breastplates. The Blood Sisters feature intimidating full-face masks, each with expressions of fury and snakes framing their wild, swept-back hair. You have the option to build 1 model as a Gorgai, the unit leader: she can be distinguished by her uniquely jeweled mask, specific heartshard glaive and her grisly trophy – the heart of an unfortunate victim, clutched proudly in her left hand. The Melusai Blood Sisters come as 100 components, and are supplied with 5 Citadel 40mm Round bases. This kit can optionally be used to assemble 5 Melusai Blood Stalkers. -
Krethusa is the Croneseer, a renegade aelven prophet touched by the divine essence of a long-forgotten goddess – Morai-Heg, the Keeper of Souls. Her rise to prominence has rocked the cult of Khaine to its core, and Krethusa's followers only grow with each victory. Calling upon her powers of foresight and uncanny shadow magic, the Croneseer annihilates all who would stand in the path of her chosen destiny. This multipart plastic kit builds Krethusa the Croneseer, an outcast prophet of the Daughters of Khaine. Krethusa carries the Staff of Morai-Heg, and wears the barbed circlet of her goddess over her sightless eyes. Shrouded by her divine wings, she perches over a sacrificial brazier, surrounded by crow familiars as she gazes into the future. This kit comprises 18 plastic components and a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Devoted followers of Khaine, Witch Aelves spend their entire lives dedicated to serving their bloodthirsty deity. Weapons practice and mock duels take up the majority of their daily lives, yet these are not mere military drills, but religious services with all the gravitas other cults might use when offering prayers to their god. For Witch Aelves, ritual combat hones martial prowess and sates a craving for violence. On the battlefield, dancing like pale shadows, they weave a scarlet path through the orgy of destruction, revelling in the spray of jetting arteries. This multi-part plastic kit contains the components necessary to assemble a set of 10 Witch Aelves. They wear lightweight, minimal armour in order to move and flow more freely in their devotional bloodlust – what armour is there is beautifully ornate, finished by high leather boots. Each Witch Aelf carries a pair of wickedly sharp sacrificial knives, and they’re all posed in an appropriate pirouetting stance. There are 12 heads in the kit – 6 pairs of individual designs – each of which comes with an additional headdress. The leader of the unit, the Hag, can be identified by the extra-spiky headdress she wears. There are 2 banners with 3 different banner tops for standard bearers and a horn to denote the unit’s hornblower. The Witch Aelves come as 134 components, and are supplied with 10x Citadel 25mm Round bases and a banner transfer sheet. This kit can be optionally used to assemble 10 Sisters of Slaughter. -
Dawn of Fire Book 1 As the Indomitus Crusade spreads out across the galaxy, one battlefleet must face a dread Slaughter Host of Chaos. Their success or failure may define the very future of the crusade – and the Imperium. READ IT BECAUSE The brand-new Warhammer 40,000 saga begins here. Experience the Indomitus Crusade and a battle that will be a tipping point for the future in an all-action tale by Guy Haley. THE STORY A great darkness has befallen the galaxy, and the armies of Chaos are rampant. To survive, humanity must retaliate and take back what they have lost. By the will of the reborn primarch, Roboute Guilliman, is the Indomitus Crusade launched – a military undertaking that eclipses all others in known history. From the Throneworld of Terra does the Avenging Son hurl his fleets, their mission the very salvation of mankind. As vessels in their thousands burn through the cold void, the attention of Fleetmistress VanLeskus turns to the Machorta Sound – a region under attack by a dreaded Slaughter Host of the Dark Gods. The success of the Indomitus Crusade will be determined by this conflict, and the desperate mission of Battlegroup Saint Aster, led by Space Marine Lieutenant Messinius. Even then it is but a prelude to the forthcoming bloodshed. Written by Guy Haley -
Book 8 in the Dawn of Fire Series As the Indomitus Crusade rages on, Inquisitor Rostov discovers vital intelligence that could reveal the plan of the notorious Hand of Abaddon, and hastily gathers together those loyal to his cause. READ IT BECAUSE The dark schemes of the Hand of Abaddon near fruition. Can the already stretched forces of the Imperium manage to hunt down and prevent this new threat? THE STORY Defending the Anaxian Line, Ultramarines Lieutenant Ferren Areios uncovers a dread vision that has ties to the mission of an old ally. Meanwhile, Magda Kesh campaigns alongside the 84th Mordian. Though she refutes her fate as something more than a mere soldier, is she truly touched by the Emperor? Despite a fractious alliance, the Hand’s scheme is reaching culmination. Amidst the infighting, Tharador Yheng yearns to be free of her master Tenebrus’ shadow and claim her destiny. But another acolyte has embarked on his own path, the Red Corsair Graeyl Herek. Both vie for the favour of the Dark Gods, and the means to harness an ancient evil that could reshape the war between the Imperium and Chaos. Written by Nick Kyme. -
Book 9 in the Dawn of Fire Series The first phase of the Indomitus Crusade is drawing to a close. Vast swathes of Imperium Sanctus are back under tentative Imperial control. Still the primarch Roboute Guilliman faces wars on every front. His desire to cross the Great Rift to save Imperium Nihilus remains strong, even as news of renewed assaults on Ultramar draw his attention home. READ IT BECAUSE The Dawn of Fire series reaches its epic conclusion! How will Roboute Guilliman deal with an ancient xenos threat? Was the Indomitus Crusade doomed from the very start, and can an already split Imperium survive? THE STORY The Avenging Son must delay his return home and head to the galactic south, taking a large part of the crusade with him, for the menace of the necrons is gathering strength. Battlefleet Kallides, despatched into the dangerous null space of the Pariah Nexus some years before, is feared lost. A greater unity is being forged between the necron dynasties, and with it come whispers of a power from the ancient past returned to rule them all… Whispers of the Silent King. Written by Guy Haley. -
Distant moons or undead kingdoms, the Deadland Tuft allows you recreate the chilling atmosphere of death. Creates super realistic bases and the tufts comes in 3 different sizes. Easy to use and attaches quickly with our super glue. Contains 77 tufts.- Bring your miniatures to life - Pair your painted minis with The Army Painter tufts.
- Easy to apply - Simply apply glue to your chosen model grass tufts and place on terrain model.
- 3 different sizes for any base size.
- 77 tufts in this package: 12 large tufts, 35 medium tufts, and 30 small tufts.
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"No bold act is too small to be without consequence." An Astra Militarum Anthology This collection of 12 short stories tells tales of the most humble soldiers of the Astra Militarum. No gene-enhanced warriors or mutant juggernauts here – just brave men and women rising to the challenge of protecting humanity from all enemies within, without, and beyond. READ IT BECAUSE Few stories are as relatable and inspiring as those of the Astra Militarum, facing the horrors of the 41st Millennium without the benefit of the finest wargear and power armour. They fight with grit and determination as well as their trusty lasguns and rumbling tanks. They are true heroes of the Imperium, though the galaxy rarely remembers their names. THE STORY The true strength of the Emperor’s largest military force lies not in their artillery, trenches, and tanks, but in the courage of the ordinary men and women of the Astra Militarum. Against the countless foes of the Imperium, Guardsmen stand together. They fight to live and die not only for the glory of the God-Emperor, but for their fellow soldier. To survive against the Ruinous Powers and the overwhelming xenos tide, the trust and bravery of daring Catachan jungle fighters, indomitable Cadians, stoic Kriegsmen, and more will be tested to the limits. CONTENTS – Less Than Human by Steve Lyons – Blood Sands by Victoria Hayward – Hell Fist by Justin Woolley – The Sum of its Parts by Rhuairidh James – The Strength of Symbols by Carrie Harris – The Redoubt by John Sollitto – Finest Hour by Sam Ryan – Resounding by Russell Zimmerman – Those Without Mercy by Callum Davis – The Last Psyker by Shauna Lawless – Exterminator by Mike Vincent – Worm of Valhalla by Tom R Pike