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The Thanatar Siege-automata is a mobile artillery platform rather than a general battle unit, with a heavy frame built to accommodate its huge weaponry and requisite power systems. The Thanatar-Cavas configuration is armed with a Hellex pattern plasma mortar, a terrifying weapon that launches spheres of plasma into the heart of enemy fortifications. The origins of the Thanatar-Cavas remain uncertain, save that its armament is known to be the product of the forge world of Ryza, the sole locale where Hellex pattern weaponry is produced. This multipart plastic kit builds a Thanatar-Cavas Siege-automata, a hulking demolisher robot fielded by the Mechanicum in the age of the Horus Heresy. The Thanatar's primary weapon is a huge shoulder-mounted plasma mortar, which can be built with its firing aperture open or closed. Its arms are tipped with claw-like shock chargers, and its left arm also features a wrist-mounted twin mauler bolt cannon. The kit features plenty of posing options to personalise your Thanatar-Cavas, including joints for the waist and shoulders, three right arm poses, two left arm poses with ammo feeds to match, and the ability to build the shock chargers in different grabbing positions. This kit contains 175 plastic components and a Citadel 120mm Round Base. This set also includes 1x Mechancium Macro-constructs Transfer Sheet containing 394x high-quality waterslide transfers for you to use to customise your miniatures. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Led by the irrepressible Colonel-Commissar Ibram Gaunt, the Tanith First and Only are a reconnaissance regiment without peer in the Astra Militarum. So named for being the only survivors of their ill-fated homeworld, the soldiers who became known as Gaunt's Ghosts are expert woodsmen marked by their distinctive camouflage cloaks, which allow them to perform feats of incredible stealth worthy of their moniker. Featuring six of the most well-known characters from the early books of the Gaunt's Ghosts series, this squad of specialists is the equal of any elite unit among the forces of Humanity. Each member contributes a unique skill, and all are rendered nigh-invisible upon entering even the lightest of terrain. Such is their stealth capability that their enemies have trouble even spotting the Ghosts from all but the closest distances. Colonel-Commissar Ibram Gaunt is armed with a bolt pistol and chainsword, Hlaine Larkin takes aim with his long-las, 'Try Again' Bragg carries an autocannon, while Corbec, Rawne, and Mkoll wield lascarbines. Each model is also equipped with frag grenades and bears the signature straight silver knife and camo-cloak of the Tanith First and Only. The kit is comprised of 35 plastic components, with which you can assemble one Colonel-Commissar Ibram Gaunt, one Colonel Colm Corbec, one Major Elim Rawne, one Master Sniper Hlaine Larkin, one 'Try Again' Bragg, and one Sergeant Scout Oan Mkoll. This kit is supplied with 6x Citadel 28.5mm Round Bases. -
A Death Korps Novel The Death Korps of Krieg are deployed to a soul-crushing siege in the Octarius War Zone. They’re the right regiment for the job – though victory may come at a price that some might baulk to pay. READ IT BECAUSE Steve Lyons lifts the mask on the enigmatic Death Korps of Krieg, to show us the true horror that lies at the heart of this storied regiment. If you’re looking for a meat-grinder war, you’ve found it. THE STORY Krieg is a dead world. Fifteen hundred years ago, it declared its independence from the Imperium of Man, and paid the price. One loyal soul defied its treacherous rulers, and laid the world to waste. From these ashes emerged a unique fighting force, forged and tempered in nuclear fire… Today, the Death Korps of Krieg lay siege to a captured hive ctiy on the outskirts of the system-spanning Octarius War, in a desperate attempt to secure the cordon that stops untold masses of Orks and Tyranids from spilling out into the Imperium at large. The Korpsmen are relentless, ruthless, implacable, and unstoppable, even in the face of a war that seems unwinnable. How far will they go to achieve victory, and is history doomed to repeat itself? Written by Steve Lyons -
The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds. This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately. Contains: – 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses – 14x Malstrain Genestealer heads in seven different designs – 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs – 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately. -
Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made… This deck applies constant pressure with both nefarious politics and heavy bleeding using Presence and Dominate. Your vampires are tireless, fueled with Fortitude powers, and can hail multiple actions towards your enemy each turn. Your defenses are sturdy, with resilient minions and abilities to redirect attacks. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards): 1 Alexa Draper 2 Alice Chen 1 Brock Sterling 1 Chelsea Blake 2 Horst von Brühl 1 Madison 1 Naomi Stewart 1 Oshri Dahan 2 Sybren van Oosten Library (77 cards): 1 Anarch Troublemaker 3 Blood Doll 1 Information Highway 1 Misdirection 1 Uptown Hunting Ground 1 Ventrue Headquarters 1 Visit From the Capuchin 2 Wider View 8 Enchant Kindred 4 Intimidation 1 Ancilla Empowerment 7 Kine Resources Contested 5 Parity Shift 4 Bewitching Oration 4 Conditioning 1 Daring the Dawn 6 Freak Drive 2 Voter Captivation 4 Hidden Strength 6 Majesty 6 Deflection 4 The Second Tradition: Domain 4 Wake with Evening’s Freshness -
The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle. This deck is a fast machine of devastation. Your vampires use Obfuscate stealth tactics to sneak past blockers and deliver heavy bleed attacks powered by Dominate. Your combat defense is limited, but who needs protection when your rivals are already ousted? Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (12 cards) 1 Ashley 1 Dr. Stephen Norton 1 Sully 1 Colette 1 Gelasia Fotiou 1 Meaghan 2 Andi Liu 2 Alexander Silverson 2 Donny Kowalczyk Library: (77 cards) 1 Asylum Hunting Ground 1 Barrens, The 4 Blood Doll 1 Dreams of the Sphinx 1 Elder Library 2 Life in the City 1 Wider View 12 Govern the Unaligned 4 Revelations 4 Bonding 4 Cloak the Gathering 4 Conditioning 4 Faceless Night 2 Foreshadowing Destruction 4 Lost in Crowds 4 Spying Mission 4 Swallowed by the Night 5 Deflection 5 Eyes of Argus 5 On the Qui Vive 5 Telepathic Misdirection -
C'tan Shards are beings of near-unlimited power. They can manifest energy blasts, control the minds of lesser beings, manipulate the flow of time, and banish foes to alternate realities. Indeed, a C'tan Shard's abilities are limited only by two things: its imagination - which is immense - and glimmering memories of the being from which it was severed many years ago. While no C'tan Shard has full recall of the omnipotent creature it once was, each carries the personality and hubris of that far vaster and more puissant being. As such, these eccentric and unpredictable Shards will often dispatch their foes in an unexpected, though surprisingly pragmatic way. They could project a transdimensional thunderbolt from their fingertips, bombard their enemies with rocks and boulders, turn themselves into a singularity and destabilise gravity, or just fling their adversary backwards through time until they disintegrate. This box contains one C'tan Shard of The Nightbringer - a finely detailed resin cast kit that comes as six components, and is supplied with a 40mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints -
Genestealers are peerless predators, swift vanguard organisms armoured in chitinous plates and possessed of terrifying strength and agility. Their broods move far ahead of the Tyranid hive fleets, to seek out fresh feeding grounds and spread their insidious genetic infection amongst the defenders. When the invasion swarms finally descend, the Genestealers burst from hiding to begin the slaughter. This multipart plastic kit builds 10 Genestealers, fast and deadly melee killers for Tyranids and Genestealer Cults armies. These terrifying, four-armed creatures sport clutching talons alongside deadly rending claws, and each features a different dynamic pose for stalking across the battlefield. The kit includes cosmetic head options for every Genestealer, allowing you to build your entire brood with fanged maws and slavering tongues, feeder tendrils for that classic Ymgarl look, or mix-and-match for evolutionary variety. You'll also find four heads with protruding, barbed ovipositors – ready to deliver the infamous Genestealer's Kiss... This kit comprises 109 plastic components, and comes with 10x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Harness the full magical might of the Gloomspite Gitz with these endless spells – powerful summoned sorceries unique to the shamans of the moon-worshipping grot tribes. This set includes four endless spells: - Malevolent Moon – a visage of the Bad Moon itself that crashes through enemies and emanates a lunatic light - Mork’s Mighty Mushroom – a gigantic fungal phantasm that melts whole armies with mutating spores - Scrapskuttle's Arachnacauldron – a sentient, hungering cauldron that enhances magical abilities – for a price - Scuttletide – a sorcerous swarm of scurrying spiders that bites anything in reach This kit comprises 15 plastic components, and comes with 2x Citadel 50mm Round Bases and 1x Citadel 60mm Round Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The spiritual leaders of the Chapter, roaring into battle clad in jet-black armour covered in grim portents of death, Chaplains are a terrifying, death-dealing icon of the Space Marines, feared and respected by all who encounter them. The Chaplains of the Blood Angels must constantly watch for signs of the Black Rage, as only they are able to communicate with those who succumb and successfully lead them into glorious battle. This Chaplain wears a jump pack - eager to lead by example and leap directly into the heart of the foe. This kit contains all the components necessary to assemble on Blood Angels Chaplain with Jump Pack, a single-pose miniature. Armed with an Inferno Pistol and wielding a Crozius, the tread of his boots features a Blood Angels symbol - grind this icon into the faces of your foes! Supplied with one Citadel 32mm Round base. -
Castellan Garran Crowe is the Champion of the Order of Purifiers, and his flawless soul radiates outward in a searing psychic aura. He is the keeper of the Black Blade of Antwyr, a daemon sword that whispers promises and threats to corrupt those who wield it – a temptation against which Castellan Crowe proves himself at every waking moment, forgoing the blade's dark powers in favour of his own masterful combat prowess. Castellan Crowe is an incorruptible warrior and a potent HQ choice for any Grey Knight force. A peerless duellist, Crowe can seek out and strike down enemy characters with the cursed Black Blade of Antwyr, his indomitable will allowing him to fight through wounds that would fell another Space Marine. A potent psyker in his own right, Crowe can also unleash gouts of psychic flame at his enemies. This 18-piece plastic kit builds one Castellan Crowe, who can be assembled with a bare head or a knightly helmet. It is supplied with one 40mm Citadel Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
The Medusa and Basilisk artillery tanks employed by the Solar Auxilia are armoured bombardment platforms, their heavy guns mounted on a hull derived from the Leman Russ. Enclosed against enemy fire and protected from the hazardous atmospheres of toxic or alien worlds, these mobile siege batteries can keep pace with the cohort's advance, pummelling the foe's positions even as main line units move to engage any survivors. This multipart plastic kit builds one Solar Auxilia Basilisk or Medusa, an armoured artillery tank mounted with a powerful siege gun. The Basilisk's long-barrelled Earthshaker cannon hurls explosive shells across incredible distances, while the Medusa's mortar fires munitions heavy enough to shatter mighty walls. The tank has a fully detailed interior, and the rear door and roof can be opened to reveal two crew loading its siege gun. Both the gun and rear door feature glueless assembly options, allowing you to adjust their positions mid-game. The tank's forward hatch can be assembled with closed doors, or opened for a Solar Auxilia spotter or gunner with a pintle-mounted weapon – a heavy flamer, multi-laser, or heavy stubber. The kit includes components to upgrade your Basilisk or Medusa with a hunter-killer missile and dozer blade, and you'll also find cosmetic options such as sigils and a choice of gunner heads. This kit comprises 187 plastic components, as well as a Solar Auxilia Vehicle Transfer Sheet containing 180 waterslide transfers. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Embracing the role of Death in its entirety, there is no mercy in the heart of a Death Jester. His outsize shuriken cannon reaps a deadly toll on his enemies as each round, impregnated with virulent biotoxins, causes its victims’ metabolisms to spectacularly detonate. This 10-piece plastic kit makes one Harlequin Death Jester armed with a shrieker cannon, and has a choice of 2 face masks. The model is supplied with a 25mm round base. -
Orc Bosses are the biggest and brawniest of their kind, leading their tribes to battle, having bashed their way to a position of authority. Orc Bosses are mighty leaders for Orc & Goblin Tribes. In this kit, you will find components to build two of these intimidating characters – one on foot and one mounted on a fierce War Boar. You get many options for your brutal Bosses, including a choice of great weapon, hand weapon and shield, spear and shield, or a pair of hand weapons. You can also build either Orc as a Battle Standard Bearer. There are also three head options and optional shoulder pads, allowing you to personalise your leader. This kit contains 27 plastic components, 1x Citadel 30mm Square Base and 1x Citadel 30mm x 60mm Rectangular Base. Also includes 1x Orc Transfer Sheet containing 75x high-quality waterslide transfers for you to further decorate your models. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The great labour of the Death Guard is to spread Nurgle’s bounteous gift to every corner of realspace. The Biologus Putrifiers have a vital role to play in this process, for it is they who refine the batches of diseased slurry brewed by the Foul Blightspawn, and distil them to the utmost potency. From their backs dangle racks of blight grenades, churning with the latest strains of noxious plagues. With each volley of hurled ordnance, their epidemic spreads; injector pistols unleashing concentrated doses of foulness into their targets. This multi-part plastic kit contains the components necessary to assemble a Biologus Putrifier. He’s clad in the usual corrupted, rusting armour of the Death Guard, with plenty of the Nurgle symbolism and sinister emerging tentacles you’d expect (as well as burn marks and melting panels, possibly due to the caustic potions he experiments with) – but the standout feature is the enormous rack of blight grenades that hangs from his back, covered in a dozen or more plague-filled explosive containers ripe for the picking. He wields an injector pistol, which he is posed in the act of reloading with a vial of some unpleasant concoction; a tentacle also grips a plague knife. Even the breathing apparatus on his helmet features a proboscis-like extrusion – all the better for sensing the results of his experiments. This kit comes as 10 components, and is supplied with a Citadel 40mm Round base. -
A Blade Champion is a living weapon in the Emperor’s hand. His role is to identify the greatest battlefield threat – be that a mighty leader, a host of killers, or a deadly war engine – then to employ his archeotech blades and specialised fighting styles to ensure their swift and absolute destruction. This kit is comprised of 19 plastic components, with which you can assemble one Blade Champion model with a choice of three different head options – 2x bare, one with a stoic expression and the other with gritted teeth, and 1x plumed helmet. This model is supplied with one Citadel 40mm round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
None fight with more grim determination than the battle-brothers of the Dark Angels – they are held in awe by their allies and enemies alike. Yet behind their devotion to the Imperium lies a shadowy obsession. Combat Patrol: Dark Angels is an army in a box, containing all the units you’ll need to field them as the Vengeful Brethren in Combat Patrol games of Warhammer 40,000, or simply to expand your existing collection. This selection of infantry offers a balanced force, with heavy fire support provided by the Hellblasters, line-breaking melee specialists in the form of Bladeguard Veterans, and a solid core of ten Intercessors – all led by a mighty Captain clad in Gravis Armour. You can download a free copy of the Combat Patrol rules on the Warhammer Community website. This set includes the following multipart plastic models: - 1x Captain in Gravis Armour - 3x Bladeguard Veterans - 5x Hellblasters - 10x Intercessors - 2x Dark Angels Primaris Upgrade frames, featuring a variety of shoulder pads and other accessories for your Intercessors - 3x Dark Angels Transfers Sheets All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Asmodai is a legendary Interrogator-Chaplain of the Dark Angels Chapter. Relentless and humourless, the Master of Repentance suffers no weakness or compromise amongst his allies. In battle, he incites the fighting spirit of his brothers to new heights, rendering them unstoppable killing machines by chanting litanies of hate with unshakeable zeal. This multipart plastic kit builds Asmodai, the iconic Interrogator-Chaplain of the Dark Angels. He's clad in stylised armour and heavy robes, crowned by a spiked iron halo. Asmodai has a heavy bolt pistol holstered at his side, and wields a great power sword alongside a crozius arcanum – a symbol of his grim office and a weapon in its own right, decorated with the Angel of Darkness. This stunning kit allows you to build Asmodai with his skull-faced helmet fully exposed, or shrouded beneath a raised hood, as well as optional clouds of incense smoke that billow dynamically from his backpack censers. This kit contains 17 plastic components, and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.