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Book 2 in the Solomon Akurra series The Harrowmaster of the Alpha Legion has united his disparate troops. His attempt to create something new and terrible has not gone unnoticed, pitting him against the hated Imperium of Mankind, even while he deals with infighting from the warriors under his command. READ IT BECAUSE Solomon Akurra returns. First seen in Harrowmaster, he now controls the Alpha Legion and seeks to do something more with their pooled resources. But his rise has attracted unwanted attention. This is your chance to see if he has what it takes to lead the most slippery Legion of them all. THE STORY Solomon Akurra dreams of empire. As Harrowmaster, he has united feuding forces within the Alpha Legion under his command and conquered entire star systems. Wielding what he claims to be the Pale Spear, his primarch’s weapon, Solomon is carving a new future. Many renegade warlords seek to enslave humanity, but the Ghost wants more. He seeks to shatter the Imperium and rebuild humanity anew. However, ambition attracts enemies, and the Imperium rises in force to destroy Solomon’s Ghost Legion and his burgeoning new world. To defend what’s his, the Harrowmaster must test his martial prowess and ingenuity to the limit. He is prepared to play the long game, but as Imperial assassins lurk in the shadows and fury and dissent fester within the ranks of his Legion, will the terrible price of Solomon’s vision prove too high a cost? Written by Mike Brooks. -
Welcome to the Maelstrom – an expanse of swirling energy and detritus, where realspace overlaps with the twisted insanity of the Warp. It is a lair of outlaws and pirates, embittered exiles, and the dregs of the galaxy – Human, xenos, and worse besides. There is mutation and empyric corruption here, but also opportunities to seize priceless treasures. The Maelstrom is the haunt of Huron Blackheart, ruler of the Red Corsairs warband of Renegade Space Marines, and proclaimed by some as the Master of the Maelstrom. This piratical expansion for Warhammer 40,000 gives everyone new ways to play games in the 41st Millennium, from narrative-focused campaigns to creating your own characters. The books explore the Maelstrom and the ruthless warlords who call it home, as well as introducing the Crucible of Champions, a system for building your own heroes, plus a campaign to play through. No matter how you like to play Warhammer 40,000, there's something in here for you. Contents: – The Maelstrom: Lair of the Tyrant – An 80-page hardback book featuring lore and background about the Maelstrom, and the many piratical elements who vie for control. – The Maelstrom: Lair of the Tyrant – Crucible of Champions – A 64-page hardback book with special rules for creating your very own Crucible Champion for every faction in the game. – The Maelstrom: Lair of the Tyrant – Raid and Ruin – A 48-page hardback book offering a narrative campaign to gain power and loot in the Maelstrom, as well as matched play missions – you'll find 12 Incursion missions, ten Raid and Ruin missions, and two Mayhem missions. – The Maelstrom: Lair of the Tyrant – Detachments – A 16-page softcover booklet including two new detachments for Chaos Space Marines (Huron's Marauders and Renegade Warband) and Aeldari (Eldritch Raiders and Corsair Coterie), one for the Orks (Freebooter Krew) and another for the Leagues of Votann (Mercenary Oathband). This expansion is only available while stocks last. -
White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the February issue: WARHAMMER 40,000 Deadly Encounters: Tomb Worlds Ancient anomalies and technological terrors abound in these new game rules for Kill Team. Paint Splatter The Night Lords may be murderous, but painting them doesn't have to be! Hobby Hangout Dan provides a crash course in Necron interior design with this scenery painting guide. The Battle of Sanctuary 101 Long-lost pict-captures of this fateful battle revealed! [Note: vermillion-class clearance required.] Space Marine Operations Our mini-game returns with new missions, new enemies, and new options for your squad. Gaunt's Ghosts Living legends or just propaganda? Have a real good look at this article and see for yourself. WARHAMMER AGE OF SIGMAR A Shining Company Bring light to the darkness of the Jade Abbey with four heroes of the Lumineth Realm-lords. Legends of the World-that-Was Where are they now? Grombrindal remembers some fellow survivors of the End Times. Arc Arcana: The Realms Remarkable Notes from the journal of Erasmus Zonn on some of the realms' remarkable sights. War in the Blighted Wilds Going into battle in the Jade Kingdoms, traveller? These new rules will help you adapt. A Tale of Four Warlords: Blighted Wilds The warlords have taken their first steps on the Path to Glory! How are they faring in the wilds? OTHER ARTICLES Tales From the Underhive Dan resurfaces from the sump with tall tales of his gaming group's Necromunda campaign! Battle Report: Barons vs Nightmares Twenty glorious pages of tense Blood Bowl action, each more climactic than the last! The Chronicles of Bain: The Hole Trooper Elias Bain finds himself in deep (deep) trouble in the latest chapter of his story. Access Granted! Here you will find painting challenges and the latest Bunker news. Your Warhammer Models, letters, and questions sent in by readers. Plus, skirmish game minis galore! Bunker Bingo! Matt and Dan are our Bunker Bingo stars this issue. Don't make a fuss, it'll go to their heads. Each copy of White Dwarf 521 also comes with: – 1x double-sided card featuring the Warhammer 40,000 and Warhammer Age of Sigmar Scenarios of the Month – A set of tokens and cards for Warhammer Quest: Darkwater, including 8x double-sided tokens, 4x Lumineth Realm-lords character cards, and 4x equipment/upgraded equipment cards – 1x double-sided Bunker rank tracker – Scan-and-print Space Marine Operations game cards, including 1x Threat Level Extremis card, and 2x Threat Level Terminus cards -
The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes. This set of 42 cards will help you keep track of your Disciples of Tzeentch in games of Warhammer Age of Sigmar. There are individual warscroll cards for each unit, manifestation, and faction terrain piece – detailing their profiles, wargear, options, and special abilities. They are an ideal way to easily check key information in the heat of battle. You'll also find special warscroll cards for use in Spearhead games. These cards are only available while stocks last. Contains 42 Cards: – 29x Warscroll cards – 13x Spearhead cards with battle traits, regiment abilities, and enhancements for the Fluxblade Coven and Tzaangor Warflock All cards measure 70mm by 121mm. Some are double-sided, featuring colour-coded rules and abilities on one side, with an explanation of each on the reverse. You'll need a copy of Chaos Battletome: Disciples of Tzeentch, which is available separately, to make full use of these cards. -
Fatemasters are the military masterminds of the Arcanite cults – charismatic firebrands who weave plots and illusions to ensure the annihilation of their enemies. Their cursed glaive carves through flesh and metal with unnatural ease, while a loyal Twistwing familiar provides them with an unimpeded view of the battlefield. This multipart plastic kit builds a Fatemaster, a powerful wizard for your Disciples of Tzeentch armies in games of Warhammer Age of Sigmar. Armed with a wicked-looking cursewrought glaive and protected by heavy armour plate, they are ready to lead the charge of your Arcanite horde. Their robes, angular armour, and Twistwing companion also offer painters a range of textures to showcase their skills. This kit comprises 8 plastic components and 1x Citadel 40mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute. Ever the most manipulative and cunning of the Dark Gods, Tzeentch wallows in the anarchy of the Hour of Ruin – the great onslaught of Chaos that has thrown the realms into disarray. Hidden in plain sight in cities and strongholds, his followers prepare for a great uprising that will crack the skies and twist the earth, unleashing a hellish pandemonium and reshaping reality in Tzeentch’s warped image. Chaos Battletome: Disciples of Tzeentch is an essential grimoire for collectors and gamers who want to twist the fate of the Mortal Realms to their own aims. This empowering tome is riddled with sanity-bending artwork, fascinating background material about the followers of the God of Change, atmospheric photography, and the rules you'll need to enact your master plan. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through the threads of fate, no matter how you like to collect, paint, and play with your Disciples of Tzeentch. This 106-page hardback book contains: – Background, art, and fiction shedding light on the followers of the Change God – A description of their many scintillating units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells – 29 warscrolls, covering units and terrain – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Tzaangor Warflock – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Chaos armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of the Spiral Crux, and details of the Arcanite cults This book also contains a one-use code to unlock Chaos Battletome: Disciples of Tzeentch content in Warhammer Age of Sigmar: The App. -
Argent Shards are twin splinters of sorcerous crystal chipped from the daemonic core of a Silver Tower that radiate the madness and mutative corruption of Tzeentch. Sorcerers of the Change God can draw from this potent font to fuel their spells. If one of these profane monuments is sundered, it will split in two, ensuring that its reign of anarchy continues. This multipart plastic kit builds a pair of Argent Shards, faction terrain for your Disciples of Tzeentch armies in games of Warhammer Age of Sigmar. These columns of sorcerous energy empower nearby forces, giving you a vital edge to help enact your nefarious plans. This kit comprises 29 plastic components and 2x Citadel 80mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Upon the shattering of a Silver Tower, eldritch power and esoteric knowledge are forcibly discharged into the realms. The Seekers of Silver are airborne specialists sent by the Change God to recover what is rightfully his – and to dole out terrible punishments to those who would lay their hands upon his treasures. This multipart plastic kit builds the Seekers of Silver – a Regiment of Renown for your Maggotkin of Nurgle, Hedonites of Slaanesh, Helsmiths of Hashut, Skaven, or Slaves to Darkness armies in games of Warhammer Age of Sigmar. The individual units can also be used in your Disciples of Tzeentch army, and you'll save money compared to buying them individually. Led by a Gaunt Summoner on a Disc of Tzeentch, the force is a powerhouse of magical might. Add the Magister on Disc of Tzeentch, and you double your hitting power both at range and in melee. A trio of Screamers of Tzeentch rounds out the force, able to keep up with the rest of the force. This boxed set builds 5 multipart plastic Disciples of Tzeentch miniatures: – 1x Gaunt Summoner on Disc of Tzeentch – 1x Magister on Disc of Tzeentch – 3x Screamers of Tzeentch The miniatures in this kit offer a degree of customisation. The Screamers come with five fang-filled maws and five tails – all interchangeable across the three bodies – making it easy to customise your shoal of hunters. This kit comprises 58 plastic components, 1x Citadel 50mm Round Base, 1x Citadel 40mm Round Base, 3x Small Flying Bases, and 4x Ball Socket Stems. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. This boxed set is only available while stocks last. -
Tzaangor Warflocks surge forth from the twisted wilds of the realms, intent upon drowning the sterile cities of Order in madness, mutation, and flame. These are no primitive beastmen – they wield uncanny powers over fate and destiny, and their gilded weapons glow with eldritch energies. The Change God has plans for you. This box is an ideal way to start a new Disciples of Tzeentch collection – or expand an existing army – and save money compared to buying the kits individually. This elite force is led by a Tzaangor Shaman riding a Disc of Tzeentch who exudes a miasma of mutating energy. Tzaangor Skyfires and Tzaangor Enlightened, also mounted on flying Discs of Tzeentch, allow you to dominate the board with highly mobile units. A unit of Tzaangors gives you the hitting power you need to sweep enemies off objectives. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games and enact your master plans. This boxed set builds 17 multipart plastic Disciples of Tzeentch miniatures: – 1x Tzaangor Shaman – 3x Tzaangor Enlightened (which can alternatively be built as Tzaangor Skyfires) – 3x Tzaangor Skyfires (which can alternatively be built as Tzaangor Enlightened) – 10x Tzaangors The miniatures in this box are easy to customise. The Tzaangor Enlightened and Skyfires share the same frames, allowing you to build them as a mix of the two or all of one type. They can also be built on foot. Each set includes optional bits to assemble a champion, and the gouts of flame under the Discs are interchangeable. The Tzaangors can each be armed with a blade and a shield or a pair of blades, and there are parts to build an optional champion, standard bearer, and musician. The beaks, horns, manes, weapons, and shields are interchangeable across the miniatures. You can optionally build two heavily mutated Tzaangors, and you can arm up to four miniatures with vicious two-handed blades. This kit comprises 282 plastic components, 7x Citadel 40mm Round Bases, and 10x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Vanari Lord Regents are a powerful and inspiring presence amidst the ranks of the Lumineth infantry. Under their leadership, Auralan Wardens adopt near-unbreakable shield walls to impede the enemy, blunting their assault in readiness for a swift counter-attack. This multipart plastic kit builds a Vanari Lord Regent, an expert warrior and strategist for your Lumineth Realm-lords armies in Warhammer Age of Sigmar. This inspiring leader marches alongside the Vanari forces clad in aetherquartz-empowered armour, cutting foes down with their blades, and rallying the troops to their side. The miniature can be built in one of two different ways – with helmet in hand and back banners fluttering in the breeze, or equipped with a tall shield and wearing a majestic crested helmet. This kit comprises 19 plastic components and 1x Citadel 32mm Round Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Sigil Convocations are assemblages of magic summoned and shepherded by Scinari Calligraves who embark on the path of the wanderer. These aelves have mastered the art of magical coalescence, giving a degree of permanence to their spells, which they utilise to aid the allies of the Lumineth in other realms. This multipart plastic kit builds a Sigil Convocation – a Regiment of Renown for your Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, Stormcast Eternals, and Sylvaneth armies in games of Warhammer Age of Sigmar. The individual units can also be used in your Lumineth Realm-lords army, and you'll save money compared to buying them individually. You'll find a Scinari Calligrave, along with a set of Endless Spells – a Sanctum of Amyntok, Hyshian Twinstones, and a Rune of Petrification. Add some powerful magic to give your armies a boost. This boxed set builds 6 multipart plastic Lumineth Realm-lords miniatures: – 1x Scinari Calligrave – 1x Sanctum of Amyntok, in 3x parts – 1x Hyshian Twinstones – 1x Rune of Petrification This kit comprises 26 plastic components, 1x Citadel 32mm Round Base, 1x Citadel 50mm Round Base, and 1x Citadel 75mm by 41.5mm Oval Base. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. This boxed set is only available while stocks last. -
The Lumineth Realm-lords epitomise wisdom and martial excellence. Only through their arcane mastery, the devotion of their warrior-monks, and the discipline of their armies can the realms be saved from ruin. The aelves of Hysh have always shone brightly, but their hubris was almost their undoing. After a devastating civil war, they learned to put aside their pride, swearing to protect the lands they once abused. Geomantic spirits now wage war alongside the aelves as potent elemental avatars. The Lumineth vow to purge the realms of darkness and bring them to harmony. None will stand in their way, for survival is worth any price. Order Battletome: Lumineth Realm-lords is a venerable tome for collectors and gamers who want to cleanse the Mortal Realms. This essential book is filled with inspiring artwork, fascinating background material about the aelves of Hysh, stunning photography, and the rules you'll need to muster your forces. You’ll find warscrolls, Regiments and Armies of Renown, Path to Glory and Anvil of Apotheosis rules, plus a self-contained Spearhead section to help you play tight, tactical games with your collection. This book will guide you through growing your forces, no matter how you like to collect, paint, and play with your Lumineth Realm-lords. This 98-page hardback book contains: – Background, art, and fiction illuminating the aelves of Hysh – A description of their many diverse units, along with detailed photography and artwork – Faction rules including battle traits, battle formations, heroic traits, artefacts of power, Manifestations, and Spells – 29 warscrolls, covering every unit – A Spearhead guide, including gameplay and hobby advice, along with its own set of warscrolls and army abilities for the Hurakan Vanguard – Narrative Path to Glory rules, including the Anvil of Apotheosis, allowing you to create your own hero – Rules for two thematic Armies of Renown and two Regiments of Renown that can be added to other Order armies – A handy reference section with army abilities, magic, and battle traits – An 8-page gatefold section, featuring a map of Ymetrica and Zaitrec, as well as detailing the Scions of Tyrion and the Disciples of Teclis This book also contains a one-use code to unlock Order Battletome: Lumineth Realm-lords content in Warhammer Age of Sigmar: The App. -
The warhosts of the Lumineth Realm-lords are naturally skilled, well-equipped, and highly disciplined. When assembled into a fighting force, care is taken to offer balance between offence, defence, speed, and strength. The disparate elements of the army support each other, becoming greater than the sum of their parts. This loaded box is ideal for starting a new Lumineth Realm-lords collection – or expanding an existing army – to restore balance to the Mortal Realms in games of Warhammer Age of Sigmar, and save money compared to buying the kits separately. This large and balanced force is led by Ellania and Ellathor, legendary Eclipsian Warsages who offer magical might and martial prowess. The core of the force is composed of both Vanari Auralan Sentinels and Wardens, providing ranged offence and staunch defence. Supporting them is a unit of fast and slippery Ydrilan Riverblades to claim vital objectives in enemy territory. A unit of elite Vanari Bladelords is ready to take on the toughest enemy units, while a Vanari Starshard Ballista picks off high-value targets from a distance. This boxed set builds 37 multipart plastic Lumineth Realm-lords miniatures: – 1x Ellania and Ellathor, Eclipsian Warsages – 1x Vanari Starshard Ballista – 5x Vanari Bladelords – 10x Ydrilan Riverblades – 10x Vanari Auralan Sentinels – 10x Vanari Auralan Wardens The miniatures in this box are easy to customise. The Starshard Ballista can be assembled with a choice of two sets of arrows, and one of the crew can be built with both hands on the artillery piece or with a scryhawk. The Vanari Bladelords include parts to assemble either a male or female champion, armed with either a greatblade or dual blades, and a choice of two heads – helmeted or bare. The flexible Ydrilan Riverblades kit builds a champion armed with blades, darts, or a warglaive. One can be assembled with a roped sickle or dual blades, and another with a blade and dagger or dual curved blades. The Vanari Auralan Sentinels include parts to assemble an optional champion who can be built with a scryhawk, lantern, or empty left hand. The kit builds six male Sentinels with six interchangeable heads (in three designs) and four female Sentinels with four interchangeable heads (in two designs). The Vanari Auralan Wardens have parts to build up to two optional champions, of which one can be used in game. Each are armed with either a sword or rod of office in their hand, and have choice of two heads – one bare and one helmeted. There are six female heads (in three designs) that are interchangeable across the four female bodies (in two designs). There are also eight male heads (in four designs) that are interchangeable across the six male bodies (in three designs). The kit includes 20 shields (in 10 designs) that are interchangeable across the unit. This kit comprises 410 plastic components, 1x Citadel 80mm Round Base, 1x Citadel 40mm Round Base, 30x Citadel 32mm Round Bases, and 5x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. This boxed set is only available while stocks last. -
Buoyed aloft by the vigour of the wind, the Hurakan Vanguard protect the borders of Lumineth territory with the swiftness of a speeding zephyr. Through their bond with the air, these devoted warriors of Hysh fight within the heart of a hurricane. Its powerful currents carry the aelves and lend their arrows greater strength, while enemies caught within the swirling tumult are completely outmanoeuvred and picked apart. On the wind they ride! This box is an ideal way to start a new Lumineth Realm-lords collection – or expand an existing army – and save money compared to buying the kits individually. This elite force is led by a Hurakan Windmage – a powerful spellcaster riding a bank of sentient cloud – and defended by a unit of Vanari Auralan Wardens wielding spears and shields. A unit of Hurakan Windchargers adds the speed you'll need to take and hold distant objectives. Supporting the force with volleys from its Bow of the Wind's Vengeance is a mighty Hurakan Spirit of the Wind. These miniatures comprise a complete Spearhead force, meaning you're ready to jump into tight, tactical games and cleanse the Mortal Realms. This boxed set builds 17 multipart plastic Lumineth Realm-lords miniatures: – 1x Hurakan Windmage – 1x Hurakan Spirit of the Wind (which can alternatively be built as Sevireth, Lord of the Seventh Wind) – 5x Hurakan Windchargers – 10x Vanari Auralan Wardens The miniatures in this box offer a degree of customisation. The Hurakan Windchargers include parts to build an optional champion and standard bearer. The Vanari Auralan Wardens have parts to build up to two optional champions, of which one can be used in game. Each are armed with either a sword or rod of office in their hand, and have choice of two heads – one bare and one helmeted. There are six female heads (in three designs) that are interchangeable across the four female bodies (in two designs). There are also eight male heads (in four designs) that are interchangeable across the six male bodies (in three designs). The kit includes 20 shields (in 10 designs) that are interchangeable across the unit. The Hurakan Spirit of the Wind can alternatively be built as Sevireth, Lord of the Seventh Wind – a legendary wind spirit of Hysh. This kit comprises 250 plastic components, 1x Citadel 60mm Round Base, 3x Citadel 45mm Groove Stems, 6x Citadel 60mm by 35mm Oval Bases, and 10x Citadel 32mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Lumineth Realm-lords fight alongside the elemental avatars of the realms, unleashing the forces of the earth, air, and sea. Their martial prowess is rarely matched, and their armies are disciplined and well-equipped. This set of 41 cards will help you keep track of your Lumineth Realm-lords in games of Warhammer Age of Sigmar. There are individual warscroll cards for each unit, manifestation, and faction terrain piece – detailing their profiles, wargear, options, and special abilities. They are an ideal way to check key information in the heat of battle. You'll also find special warscroll cards for use in Spearhead games. These cards are only available while stocks last. Contains 41 Cards: – 29x Warscroll cards – 12x Spearhead cards with battle traits, regiment abilities, and enhancements for the Glittering Phalanx and Hurakan Vanguard All cards measure 70mm by 121mm. Some are double-sided, featuring colour-coded rules and abilities on one side, with an explanation of each on the reverse. You'll need a copy of Order Battletome: Lumineth Realm-lords, which is available separately, to make full use of these cards. -
Helbrecht is the living embodiment of his Chapter's warrior spirit. Wielding the Sword of the High Marshals, he storms into the fray, bellowing oaths of vengeance as he leads the unstoppable charge. His battle-brothers follow him without question, for they believe where High Marshal Helbrecht treads, so too walks the Emperor himself. High Marshal Helbrecht is accompanied by two attendant thralls, one of which carries his powerful combi-melta, Ferocity, while the other wipes clean the Sword of the High Marshals. Helbrecht rouses the Black Templars who fight alongside him to great feats of valour, turning the battlefield around him into a bloody melee. High Marshal Helbrecht can be built with a choice of three different heads – two unhelmeted – and an optional impaled Ork at his feet. The kit is comprised of 39 plastic components, with which you can assemble one High Marshal Helbrecht, and is supplied with one Citadel 60mm round base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. -
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade, specialised wargear and tactics have been under continuous development, including the use of heavy shields to resist enemy fire and specialised weaponry to bypass bulkheads and shatter strongpoints. This multipart plastic kit converts a MKIII Tactical Squad into a Breacher Squad for your Legiones Astartes armies in games of Warhammer: The Horus Heresy. They are ideal for adding durability and close to mid-range hitting power to your force without sacrificing flexibility. The kit also comes with a lascutter for getting through the toughest of bulkheads and a graviton gun to give you the upper hand in close encounters. Contents: – 10x Boarding shields – 10x MKIII helmeted heads – 1x MKIII command helmet – 1x Bare head – 1x Breacher charge – 1x Lascutter – 1x Graviton gun – 10x Bolters – 10x Left arms – 10x Right arms – 10x Shield hands This upgrade kit comprises 65 plastic components and is designed to be used with the MKIII Tactical Squad, which is available separately. These components require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.