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Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made… This deck applies constant pressure with both nefarious politics and heavy bleeding using Presence and Dominate. Your vampires are tireless, fueled with Fortitude powers, and can hail multiple actions towards your enemy each turn. Your defenses are sturdy, with resilient minions and abilities to redirect attacks. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards): 1 Alexa Draper 2 Alice Chen 1 Brock Sterling 1 Chelsea Blake 2 Horst von Brühl 1 Madison 1 Naomi Stewart 1 Oshri Dahan 2 Sybren van Oosten Library (77 cards): 1 Anarch Troublemaker 3 Blood Doll 1 Information Highway 1 Misdirection 1 Uptown Hunting Ground 1 Ventrue Headquarters 1 Visit From the Capuchin 2 Wider View 8 Enchant Kindred 4 Intimidation 1 Ancilla Empowerment 7 Kine Resources Contested 5 Parity Shift 4 Bewitching Oration 4 Conditioning 1 Daring the Dawn 6 Freak Drive 2 Voter Captivation 4 Hidden Strength 6 Majesty 6 Deflection 4 The Second Tradition: Domain 4 Wake with Evening’s Freshness -
The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished.This deck focuses on consistent aggression. Your minions act quickly, hide in shadows and wield powerful Blood Sorcery. They are well-suited to hunting down enemy minions or striking directly at your opponent’s influence. Your defense is limited but strong, putting down threats preemptively and punishing attacks on your domain. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 1 Asmin Kobane 1 Bijou 1 Farah Sarroub 1 Greg Mazouni 1 Kalinda 1 Kasim Bayar 2 Kassandra Tassaki 1 Khadija Al-Kindi 1 Nayarana 2 Warmaksan Library (77 cards) 4 Haqim’s Law: Retribution 1 Market Square 4 Priority Contract 1 Tension in the Ranks 1 Underworld Hunting Ground 4 Villein 1 Biothaumaturgic Experiment 2 Fleetness 4 Hunter’s Mark 1 Rutor’s Hand 2 Parity Shift 1 Mr. Winthrop 2 Resist Earth’s Grasp 6 Swallowed by the Night 2 Blood Rage 5 Flash 10 Hunger of Marduk 4 Pursuit 4 Quickness 2 Rego Motum 2 Soul Burn 2 Walk of Flame 4 On the Qui Vive 8 Second Tradition: Domain Copyright © 2021 Paradox Interactive AB. www.paradoxinteractive.com. All rights reserved. Vampire: The Eternal Struggle and Vampire: The Masquerade® are trademarks and/or registered trademarks of Paradox Interactive AB. All rights reserved.
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Clan Brujah are troublemakers, always questioning authority. They tend to Embrace anyone with a strong cause and a loud voice to their ranks, be it teen punks, gang members or any kind of activists. While many Brujah are skilled with words, they are also quick to rage – difficult debates are often best solved with a blur of fists!This deck relies on combat supremacy. Your minions’ skills in Celerity and Potence will scare your opponents from blocking your Presence-fueled bleed actions. For defense you apply surprise Anarch tricks, or assault other minions directly, mangling them into the ground before they become a threat. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 2 Aline Gädecke 1 Ariane 2 Atiena 1 Brandon Grime 1 Elen Kamjian 1 Octane 1 Rayne 1 Siarhei Levchenko 1 Theo Bell 1 Valeriya Zinovieva Library (77 cards) 1 Anarch Free Press, The 4 Blood Doll 1 Carfax Abbey 1 Carver’s Meat Packing and Storage 1 Fame 1 Frontal Assault 1 Guardian Angel 1 Haven Uncovered 1 Warzone Hunting Ground 6 Enchant Kindred 2 Heroic Might 6 Line Brawl 2 Show of Force 1 47th Street Royals 2 Monkey Wrench 4 Dust Up 6 Immortal Grapple 2 Pursuit 5 Quickness 4 Roundhouse 4 Slam 4 Taste of Vitae 5 Torn Signpost 2 Bait and Switch 2 Delaying Tactics 2 On the Qui Vive 6 Organized Resistance
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Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep.This deck takes a defensive stance, planning for the late game while occasionally hitting opponents with precise attacks where it hurts the most. Your strengths are animal companions, Anarch tactics and the Protean shape-changing powers of your minions, which help to pass blockers, intercept enemies and excel in combat. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 1 Crow 1 Dario Ziggler 1 Hanna Nokelainen 1 Indira 1 Joaquín de Cádiz 1 Kamile Paukstys 2 Martina Srnankova 2 Massimiliano 1 Nathan Turner 1 Ruslan Fedorenko Library (77 cards) 1 Anarch Railroad 1 Backways 4 Blood Doll 1 Ecoterrorists 1 Fame 1 Haven Uncovered 1 Rack, The 1 Smiling Jack, The Anarch 1 Zoo Hunting Ground 2 Constant Revolution 6 Deep Song 1 Rewilding 4 Thing 1 Double Deuce 2 Murder of Crows 2 Raven Spy 4 Earth Control 2 Form of the Bat 2 Bear’s Skin 6 Carrion Crows 2 Claws of the Dead 2 Form of the Wolf 4 Hidden Strength 4 Cats’ Guidance 6 Deep Ecology 6 Eyes of the Wild 5 On the Qui Vive 4 Protection Racket
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The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery.This deck delivers a steady stream of mischief on your enemy, with tactics both direct and indirect. Your vampires do anything to elude defenders – sneaking, hypnotizing, even shape-changing! Your defense is limited, but you have some Anarch tricks up your sleeve. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 1 Aluc Romas de Leon 1 Crystal Lynn 1 Doctor Morocco 1 Elisha Tucker 1 Faruq Abd al-Qadir 1 Hesha Ruhadze 1 Jenny Silver 1 Marcel 1 Melech 1 Milton Fox 1 Nonu Dis 1 Vivian VI Library Cards (77 cards) 4 Blood Doll 1 Club Illusion 1 Dreams of the Sphinx 1 Opium Den 1 Temple Hunting Ground 1 Wider View 7 Enchant Kindred 2 Entrancement 1 Heart of the City 7 Platinum Protocol, The 1 Codex of the Edenic Groundskeepers 1 Heart of Nizchetus 1 Ivory Bow 6 Enchanting Gaze 4 Faceless Night 4 Form of the Cobra 4 Lost in Crowds 6 Revelation of the Serpent 4 Spying Mission 2 True Love’s Face 5 Earth Meld 4 Form of Mist 4 On the Qui Vive 5 Party Out Of Bounds
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The Ravnos are nomadic vampires, always staying one step ahead of the doom that lurks in their blood to preserve their lineage. These daredevils and tricksters seek risks in unlife and are often hired for espionage and sabotage, fitting well with their mastery of disguise and distraction.
This deck is about charm and misdirection. Your vampires use their powers of Obfuscate and Presence to distract and manipulate foes, undermining their power. For protection you rely on animal spies and guards, and yet more illusions to turn even the mightiest threat completely harmless.
This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt (12)
1 Doc Martina (NEW)
1 Gathii (NEW)
1 Henrique Pasquale (NEW)
1 Jean-François (NEW)
1 Luciano Carvalho (NEW)
1 Oleg Kaprizov (NEW)
1 Phaibun (NEW)
1 Roy (NEW)
2 Sreelekha (NEW)
1 Trung Chau Pham (NEW)
1 Zafira (NEW)
Library (77)
1 Archon Investigation
3 Blood Doll
1 Club Illusion
1 Fortune Teller Shop
1 Garibaldi-Meucci Museum
1 Park Hunting Ground
1 Powerbase: Los Angeles
1 Week of Nightmares
8 Break the Bonds (NEW)
1 Entrancement
1 Shilmulo Tarot
1 Treasured Samadji
1 City Star Taxi
4 Feral Hound (NEW)
4 Cloak the Gathering
4 Lost in Crowds
4 Swallowed By the Night
3 Veil the Legions
4 Visions of Gehenna (NEW)
2 Pack Alpha
4 Majesty
2 Voracious Vermin (NEW)
4 Guard Dogs
4 Cats’ Guidance
4 On the Qui Vive
4 Protection Racket
4 Night Terrors (NEW)
4 Visions of Zapathasura (NEW) -
The Salubri are warriors and healers who tread the path of Golconda – ultimate redemption from the Kindred curse. But with this path comes suspicion and persecution, as the power to heal brings with it the power to harm. They are both hunters and hunted in their pursuit of enlightenment.
This deck relies on vigilance and protection. Your vampires use their powers of Auspex to foresee enemy moves and Fortitude to make their bodies nigh-indestructible in combat. When the time is right, you launch upon your prey, using mind-swaying Dominate powers to damage your foes.
This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt
2 Abaddon (NEW)
1 Aniel (NEW)
1 Castellan (NEW)
1 Dominica (NEW)
1 Ilonka (NEW)
2 Malachi (NEW)
1 Opikun (NEW)
1 Sakhar (NEW)
1 Seraphina (NEW)
1 Yael (NEW)
Libary
1 Anarch Troublemaker
2 Blood Doll
1 Guardian Angel
1 KRCG News Radio
1 Meditative Grove (NEW)
1 Powerbase: Montreal
1 Saulot’s Avenging Fist (NEW)
1 Saulot’s Guiding Wisdom (NEW)
1 Saulot’s Healing Touch (NEW)
2 Vessel
4 Govern the Unaligned
4 Feast of the Soul’s Secrets (NEW)
1 Bowl of Convergence
1 Ivory Bow
1 Sword of the Archangel (NEW)
4 Bonding
4 Forced Confessional (NEW)
4 Freak Drive
2 Seduction
4 Unleashing the Bestial Soul (NEW)
3 Hidden Strength
3 Indomitability
2 Rolling with the Punches
3 Touch of Valeren (NEW)
4 Weighted Walking Stick
3 Deflection
2 Delaying Tactics
2 Eagle’s Sight
2 Enhanced Senses
4 Eyes of Argus
2 My Enemy’s Enemy
2 On the Qui Vive
4 Telepathic Misdirection -
The Tzimisce were once noble tyrants of Eastern Europe, but in modern nights they covet power worldwide. For them control is all. They aim to take what you thought was yours and then jealously guard their possessions like a dragon guards its hoard.
This deck is a versatile toolbox. Your vampires use mind-altering Dominate powers to gain influence and undermine opponents. In combat they can either turn into bats or mist to escape or rework their bodies into monstrous forms to seriously wreck their foes. For defense you rely on animal spies and hideous ghoul servants.
This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play.
Contents are detailed below. The number before each card is the number of copies of that card in the deck.
Crypt
2 Adrino Manauara (NEW)
2 Ángel Guerrero (NEW)
2 Branimira (NEW)
1 Neserian (NEW)
1 Clara Hjortshøj (NEW)
1 Whisper (NEW)
1 Marialena (NEW)
1 Prentis Derby (NEW)
1 Susie Kano (NEW)
Library
1 Anarch Revolt
1 Anarch Free Press, The
1 Barrens, The
3 Blood Doll
1 Haven Uncovered
1 Library Hunting Ground
1 Papillon
2 Piper
2 Childe of the Revolution
1 Constant Revolution
6 Govern the Unaligned
3 Revenant
1 Homunculus
2 Underbridge Stray
1 Vozhd of Sofia (NEW)
2 War Ghoul
1 Living Manse
3 Foreshadowing Destruction
3 Earth Control
3 Invigorate (NEW)
3 Form of Mist
2 Form of the Bat
4 Monstrous Form (NEW)
4 Obedient Flesh (NEW)
4 Sculpt the Flesh (NEW)
3 Bait and Switch
4 Cats’ Guidance
3 Deflection
4 One With the Land (NEW)
4 On the Qui Vive
3 Organized Resistance -
This deck is about power and manipulation. Your vampires use their powers of Dominate to gain influence and subdue those who oppose you. They keep their motives hidden with the powers of Oblivion, seeing the darkness from the other side and coming back stronger. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Languages: English, French, Spanish SKU: BCP062, FR062, ES062 MSRP: £20 / €22 / $24 Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12) 1 Aintzane Arriaga (NEW) 1 Araceli “Celia” Rivera (NEW) 1 Azucena (NEW) 1 Braden White (NEW) 2 Gnaeus Aemilius Augustinus (NEW) 1 Kamaluddin (NEW) 2 María del Toro (NEW) 1 Rinaldo Albizzi (NEW) 2 Yewon Ong (NEW) Library (77) 1 Elysian Fields 1 Information Highway 1 Oblivion (NEW) 1 Political Hunting Ground 1 Power Structure 2 Sudden Reversal 3 Villein 7 Govern the Unaligned 2 Puppet Master (NEW) 1 Ancilla Empowerment 2 Camarilla’s Iron Fist 2 Expulsion (NEW) 3 Kine Resources Contested 2 Parity Shift 4 Amici Noctis (NEW) 4 Shadow Cast (NEW) 4 Shadow Cloak (NEW) 4 Stygian Shroud (NEW) 2 The Sleeping Mind 4 Where the Veil Thins (NEW) 4 Ominous Chorus (NEW) 2 Arms of Ahriman (NEW) 4 Pass Through Shadow (NEW) 2 Touch of Oblivion (NEW) 6 Deflection 6 Second Tradition: Domain 2 Truth in Darkness (NEW) 1 reference card
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This deck is about entropy and decay. Your vampires use the entropic powers of Oblivion to torment their rivals and summon and command the very spirits of the deceased. They steer their fate with the powers of Auspex, reading auras and through divination. And they exalt the physical durability of the undead form with their powers of Fortitude. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Languages: English, French, Spanish SKU: BCP061, FR061, ES061 MSRP: £20 / €22 / $24 Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12) Alek König (NEW) Gebeyehu Abdu (NEW) Hiromitsu Asano (NEW) Holliday “Burgundy” Hall (NEW) Lenelle, Mambo of Birmingham (NEW) Marchesa Liliana (NEW) Monica Giovanni (NEW) Mora, the Death Seer (NEW) Mother Anja Giovanni (NEW) Parijat, the Dark Oracle (NEW) Peter St. John (NEW) Tommaso Sforza (NEW) LIBRARY (77) 1 Biotech Company Hunting Ground (NEW) 1 Channel 10 1 Coven, The 1 Creepshow Casino 3 Family Gathering (NEW) 1 Oblivion 1 Perfectionist 3 Villein 2 Gate of Acheron, The (NEW) 2 Pit of Contemplation (NEW) 6 Shroud of Decay (NEW) 6 Aggressive Corpse (NEW) 2 Screamer (NEW) 4 Spectral Servitor (NEW) 4 Consign to Oblivion (NEW) 4 Freak Drive 3 Shadow Cast 3 Shadow Cloak 3 Stygian Shroud 3 Where the Veil Thins 4 Pass Through Shadow 4 Rolling with the Punches 3 Eyes of Argus 3 Precognition 3 Shadow Sentinel (NEW) 3 Telepathic Misdirection 3 Truth In Darkness 1 reference card -
Saturnine pattern Dreadnoughts and armours were reintroduced and championed by the Primarch Vulkan, and caused ripples through the Legions as this powerful technology was put to use. They played a key part in several crucial battles of the Horus Heresy. This gaming supplement for Warhammer: The Horus Heresy explores the ground-breaking Saturnine technology developed by Vulkan, the Primarch of the Salamanders, including new ways to make use of it during your games. Inside, you'll find a detailed account of the development of Saturnine armour, its distribution and use within the Legions, and descriptions of how they were used in several key battles. The rules section provides several missions designed around heavy assaults, Detachments and Unit Profiles for the Legiones Astartes, and an Arcana upgrade for the Thousand Sons. This 48-page softcover supplement contains: – Exemplary Battles: How Saturnine Terminators and Dreadnoughts fought at key engagements, including the Dropsite Massacre at Isstvan V, the War of Bitter Iron, and the Kolarne-Distal Incident. – Saturnine Plate: Rules for Centurions in Saturnine Terminator Armour, Saturnine Terminator Command Squads and Word Bearers Phraetus Anointed Conclaves, alongside the Thousand Sons Osiraean Prosperine Arcana. – Historical Detachments: Rules for Linebreaker Echelon Apex Detachments and Maelstrom Sentry Battery Auxiliary Detachments to include in Legiones Astartes armies. – Additional Missions: The historical Ignis Sector Assault Legendary Mission and the Onslaught Mission Pack, featuring heavy assault scenarios pitching indomitable attackers against staunch defenders. You will need a copy of theWarhammer: The Horus Heresy – Age of Darkness Rulebook and either Liber Hereticus: Traitor Legiones Astartes Army Book or Liber Astartes: Loyalist Legiones Astartes Army Book to make use of this supplement. -
Settra the Imperishable is roused to anger by the audacity of Bretonnia, launching a war of vengeance in response to their disrespect. His undead legions march to reclaim land they believe belongs to them, while the Dwarfen Mountain Holds, Kingdom of Bretonnia, and the Empire of Man fight valiantly to protect their territory. This supplement explores the Tomb Kings of Khemri, Empire of Man, Kingdom of Bretonnia, and Dwarfen Mountain Holds in greater detail, including additional rules to help you get the most out of them in games of Warhammer: The Old World. It includes expanded lore, describing the vengeful wars launched by Settra's forces in the Border Princes. You will find rules to depict the clash of vanguard forces in mountain passes, and new options for Tomb Kings of Khemri mounts and incantations. The supplement includes two Armies of Infamy – one combining the Empire of Man and Kingdom of Bretonnia, and another for the Dwarfen Mountain Holds, enabling you to field a horde of Slayers. There are also additional rules that allow players of all armies to engage in smaller skirmish-sized games of Warhammer: The Old World. Within this 48-page softback supplement book, you will find: – Death in the Border Princes: A retelling of the wars waged by Settra's undead legions, including their passage through the Vaults, broken into smaller raiding parties. – Battle March: A new set of rules for playing small skirmish-level games, representing vanguard forces clashing in confined quarters. – Expanded Tomb Kings of Khemri rules: Guidelines for using new mounts and incantations in your armies. – Armies of Infamy: Rules to field a unique Renegade Crowns army, as well as a unique Dwarfen Mountain Holds Slayer Host. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: the Old World – Forces of Fantasy, and Warhammer: the Old World – Ravening Hordes, all available separately, to use the contents of this supplement. -
Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage of time. This supplement ventures into the frigid cold of the Shadowlands to further explore the culture and beliefs of the Marauder Tribes, the innumerable warriors that clamour to fight alongside mighty Chaos Warlords. Along with additional ways to play your Chaos-worshipping barbarians, there are Path to Glory rules that let you grow an army of any faction into a mighty force over the course of a campaign. There are also three scenarios, and a selection of cursed (or blessed, depending on your point of view) magical artefacts commonly found in the Shadowlands, which can be used by any army. This 48-page softcover supplement contains: – Westerland Aflame: A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them. – The Path to Glory: Rules for ‘Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction. – Marauder Tribes: Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together. – Artefacts of the Shadowlands: Common magic items originating from the Shadowlands, which are available to all armies. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Ravening Hordes, and Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy of Arcane Journal: The War of Settra's Fury, also available separately. -
On Isstvan V, the Salamanders had been broken. Their warriors had been slaughtered, their Primarch lost and presumed dead. Their wargear, abandoned during the battle, had been claimed as spoils of war by the Traitors and turned against the Loyalist cause. It was a defeat so utterly complete that most forces would never have recovered, becoming just one more laurel for Horus to fix upon his standard as he marched upon Terra. Yet, the sons of Vulkan did not succumb to such a fate. This narrative gaming supplement for Legions Imperialis takes you to the black sands of Isstvan V, where you can play out your own version of the Dropsite Massacre. Can you lead the Salamanders to a breakout, or will you crush them with the Iron Warriors in a historical mission? There are also fresh ways to play the Legiones Astartes with additional Detachments and Formations, as well as Iconic Formations. Inside this 48-page softcover book, you will find: – Death on the Black Sands: A detailed account of the annihilation of the Salamanders Legion during the Dropsite Massacre on Isstvan V. – Historical Mission: Refight the catastrophic slaughter at the Crucible, where the retreating Salamanders attempt to break out of a trap laid by the Iron Warriors. – Additional Formations: Discover extra ways to field the Legiones Astartes, along with Iconic Formations for the Legiones Astartes, Iron Warriors, and Loyalist Solar Auxilia. – Extra Detachments: Unleash Legion tanks, super-heavy tanks, Saturnine Terminators, Saturnine Dreadnoughts, Saturnine Commanders, and Araknae weapons platforms. To use the contents of this book, you'll need a copy of the Warhammer: The Horus Heresy – Legions Imperialis Rulebook and the Liber Strategia supplement, both available separately. -
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a Bloat-drone that has been stripped of its turbines, this strange machine has heavy weapons mounted on its carapace, and its rusting armoured plates can absorb impressive punishment – as can its blubbery exposed flesh-parts, which soak up appalling trauma. The Myphitic Blight-hauler is an unpleasant combination of machine and putrid rotting meat. From the front, it resembles some grotesque armoured vehicle, with a curved carapace featuring the symbol of Nurgle and 2 large, covered tracks. Where this differs from an ordinary attack vehicle, however, is the toothed maw at the bottom. From the rear, the horror continues – a third track is visible, along with a mass of flabby flesh, bound into the machine with straps and metal. The Myphitic Blight-hauler is armed with a multi-melta and missile launcher, which are mounted either side of the carapace. This plastic kit comes as 13 components, and is supplied with a Citadel 80mm Round base. Rules for this miniature are included in the box. -
While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours. Upgrade your Delaque fighters with a selection of devastating weaponry allowing you to create a truly unique and formidable gang. Also included in this set are alternate heads and arms, allowing you to personalise your gang even further. This 86-piece plastic kit includes: - 2x Flamer - 4x Lasguns - 2x Long Rifle - 2x Web Pistol - 2x Plasma Pistol - 2x Plasma Gun - 2x Web Gun - 2x Meltagun - 2x Throwing Knives - 2x Heavy Flamer - 2x Grav Gun - 10x Alternative Heads - 4x Scopes These parts are compatible with the Delaque Gang kit. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Please note that the House Delaque ganger shown in some images on this page is for illustrative purposes only and is not included in this product.