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A Warhammer 40,000 Omnibus The feral warrior-kings of Fenris. The sons of Leman Russ. Savage heroes of the Imperium. This is the saga of Járnhamar pack. READ IT BECAUSE Follow Járnhamar pack across the galaxy as they fight against the enemies of the Allfather and fate itself. Chris Wraight presents their saga with the skill of a Fenrisian skjald as he dives into what makes the Space Wolves such a beloved Chapter – ferocity, loyalty, and the unique culture of Fenris. THE STORY In Blood of Asaheim, Space Wolves Ingvar and Gunnlaugur are reunited after half a century. But as they battle the monstrous Death Guard, long-hidden tensions threaten to tear their pack apart. In Stormcaller, the plague-wracked world of Ras Shakeh spirals out of control. With the Space Marines at each other's throats, the newly arrived Ecclesiarchy forces uncover an awful secret that threatens the survival of the Imperium itself. The Helwinter Gate finds Járnhamar pack embittered and alone, hunting through the ruins of broken worlds for an enemy that lurks in the shadows. But as the Imperium's borders crumble, the Wolves must race to discover the truth of an ancient betrayal and stop long prophesied horrors from coming to pass. CONTENTS – Blood of Asaheim (novel) – Stormcaller (novel) – The Helwinter Gate (novel) – Kraken (short story) Written by Chris Wraight. -
The Wood Elves made the great forest of Athel Loren their home in the ancient days, and have defended it from Orcs, Beastmen, Dwarfs, and anyone else who would violate their sacred groves. Rejecting heavy armour, they are light on their feet, moving through the forest with ease and grace to ambush their clumsy foes. This essential guide delves into the mysterious background and lore of the Wood Elf Realms, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Forces of Fantasy, you'll have plenty of options and more in-depth rules to get the most out of your Asrai warriors and mystical woodland spirits on the tabletop. Within this 48-page supplement, you will find: – Background and lore: The history of the Wood Elves is tied to Athel Loren, their arboreal home – you'll learn all about where they came from, who they fought and when, and the rise of Orion and his Wild Hunt. – Monarchs of the Wood: Rules to field two unique Armies of Infamy – Orion's Wild Hunt and the Host of Talsyn. – Special Character & Unit Profiles: Background and rules for units and characters including Orion, the King in the Woods and Araloth, the Lord of Talsyn. – Wood Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Forces of Fantasy, both available separately, to use the contents of this supplement. -
The Beastmen Brayherds live by the base laws of nature, twisted beyond recognition by the corrupting influence of the Ruinous Powers. Domination is enforced with terrible violence, and every member of the herd quickly learns their place in its brutal and bloody hierarchy. From the primordial forests in which they dwell, they raid and pillage in the name of their Dark Gods. This essential guidebook delves into the dark background and lore of the Beastmen Brayherds, the true Children of Chaos, and gives you additional rules to use in your games of Warhammer: The Old World. Combined with Warhammer: The Old World – Ravening Hordes, available to purchase separately, you'll have plenty of options and more in-depth rules to get the most out of the Cloven Ones on the tabletop. Within this 48-page supplement book, you will find: – Background and lore: The history of the Cloven Ones, their current territories, some of the warlords that lead them, and a breakdown of the Dark Tongue. – Hordes of the Beastmen: Rules to field two unique Armies of Infamy – the Guardians Of The Blood Grounds and Primal Gatherings. – Special Character & Unit Profiles: Background and rules for units and characters including Kralmaw, The Prophet Of Ruin and Ghorros Warhoof, Sire of a Thousand Young. – Beastmen Brayherds Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items. This is a supplement for Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: The Old World – Ravening Hordes books, both available separately, to use the contents of this book. -
Across the Old World, mighty armies clash for territory or even mere survival. Elves, Dwarfs, Beastmen, and other, stranger creatures form ranks and march towards glory, or death. The Matched Play Guide is a supplement containing rules and advice for organising competitive games and events for Warhammer: The Old World. It features six matched play scenarios, designed to provide players with different tactical challenges, along with thematic and challenging Secondary objectives. There are additional rules for playing Doubles events and Team events, as well as a guide to Escalation tournaments. It's ideal whether you want to run an event for the ages or are preparing to attend one as a player. Within this 48-page softback gaming supplement, you will find: – Basic guidance for getting the most out of matched play games – Information about organising events, including army composition and terrain – Six scenarios, along with Secondary objectives – Rules for Doubles games and team events – Additional rules for Secret objectives and Escalation events You will need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this supplement. -
Charged with the defence of the Great Bastion, the Armies of Grand Cathay are experienced and battle-tested warriors. For centuries, they have kept the legions of the Ruinous Powers at bay. Though the Empire of the Celestial Dragon lies far from the nations of the Old World, Cathayan merchants have plied the ocean waves for hundreds of years, and vast armies of Jade Warriors and Lancers pledge to fight alongside or against the armies of the west in times of peril. This essential guidebook studies the rich history, background, and culture of the Armies of Grand Cathay, and offers rules to use them in your games of Warhammer: The Old World. It includes inspiring lore, artwork, and photography, along with rules allowing you to muster a mighty collection of the Celestial Dragon's warriors, and get the most out of them on the tabletop. Within this 48-page softback supplement book, you will find: – Background and lore: Wild Grand Cathay is a distant land. They have centuries-long ties to the Old World, offering trade and military assistance to the many empires at war. – Armies of Nan-Gau: Rules to field the Armies of Grand Cathay in all their glory. – Special Character & Unit Profiles: Background and rules for units and characters, including Miao Ying, The Storm Dragon, and three other character types. – The Spell Lores of Yin and Yang: Learn the powers associated with both sides of Feng Shi sorcery. – Armies of Grand Cathay Armoury and Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, Arcane Items, and weapons exclusive to the army. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this book. -
A Warhammer 40,000 Omnibus Inquisitor Ravenor and his followers investigate a daemonic conspiracy that stretches across space and time. This is a war that is fought in the shadows, where there will be no respite, and no quarter asked for or given. READ IT BECAUSE As a counterpart to the Eisenhorn series, Ravenor explores new territory both literally and figuratively. This omnibus brings together three novels and three short stories to reveal the arc of Gideon Ravenor's greatest triumphs – and greatest failures – bringing together a cast of compelling characters thrust into a mission that tests them all to their limits. None of them are quite what they seem, and all of them have a story to be told. Some of these stories are brutal and end very, very messily… THE STORY In the war-torn future of the 41st Millennium, the Inquisition fights a secret war against the darkest enemies of humanity – the alien, the heretic and the daemon. When Inquisitor Gideon Ravenor and his band of lethal operatives are drawn into a conspiracy to spread the taint of Chaos across a sector, their investigations take them into the gravest peril through space and even time. Wherever they go, and whatever dangers they face, they will never give up until their mission succeeds. CONTENTS – Playing Patience (short story) – Ravenor (novel) – Thorn Wishes Talon (short story) – Ravenor Returned (novel) – Ravenor Rogue (novel) – Perihelion (short story) Written by Dan Abnett. -
After years of invasions and warfare, the Barony of Westerland stands upon the brink of destruction, its northern reaches overrun by the forces of Chaos. The warriors of Marienburg discover an unexpected ally when a grand fleet of Cathayan junks arrives in the Manaansport Sea, heralding the arrival of Miao Ying, the Storm Dragon. This supplement explores the Armies of Grand Cathay even more deeply, and includes additional rules to help you get the most out of them in your games of Warhammer: The Old World. It includes expanded lore, delving into the relationships the nation of Grand Cathay has with the inhabitants of the Old World and the events that led to the sailing of the Jade Fleet. There are rules for allying your Armies of Grand Cathay with the Empire of Man, additional terrain rules, a guide to multiplayer battles, and a series of linked scenarios to play. There are also additional magic items for your Armies of Grand Cathay, including weapons, armour, talismans, and more. Within this 48-page softback supplement book, you will find: – The Shadow of Chaos: A recounting of the events that led to Frydaal the Chainmaker conquering the northern reaches of the Empire, leading to the arrival of the Jade Fleet in the Old World. – Diplomacy of the Dragon: An in-depth look at the long-standing relationships between Grand Cathay and the nations of the Old World. – War in Westerland: Rules and scenarios that allow you to recreate the battles of Grand Cathay in the unique terrain of the Wasteland. – Armies of Infamy: Rules to field a unique Grand Cathay Army of Infamy: the Jade Fleet, allowing you to ally the warriors of Grand Cathay with the brave soldiers of the Empire of Man. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Arcane Journal – Armies of Grand Cathay, and Warhammer: The Old World – Forces of Fantasy, all available separately, to use the contents of this book. -
A Warhammer Chronicles Omnibus From a humble tribesman to the founder of a great empire to God-King, the journey of Sigmar begins here in an epic trilogy of novels. READ IT BECAUSE Nowadays, he's the God-King, ruling a Celestial realm and sending out gold-armoured heroes to reconquer the Mortal Realms from Chaos. But once he was a man, and this is the story of how he went from the son of a tribal leader to the most powerful warrior in the world. One of the books in the series – Empire – won the David Gemmell Legend Award as well. THE STORY Sigmar is the greatest leader of men the world has ever known. By saving the High King of the dwarfs, he earned the eternal friendship of the mountain folk. When a mighty horde of orcs threatened his lands, he united the tribes of men to stand against them at Black Fire Pass. He broke the siege of Middenheim and pushed back the forces of Chaos. In defeating the Great Necromancer Nagash, he saved mankind and secured the future of his empire. His deeds are legend. This is his story. CONTENTS – Heldenhammer (novel) – Empire (novel) – God King (novel) – Let the Great Axe Fall (short story) – Gods of Flesh and Blood (short story) – Sword Guardian (short story) Written by Graham McNeill. -
The hunt rages throughout Kurnotheal. The trees sing to one another as their roots shift, revealing treasures taken from across the realms. Few can look at them without feeling pangs of greed. Nexus of Power is a complete and ready-to-play Rivals deck, usable by any warband in your games of Warhammer Underworlds. Just open the pack, shuffle the cards, and you're good to go! The deck is classed under the Take and Hold playstyle, introducing the 'covetous' state, which enhances the combat abilities of your fighters when they're near treasure. This deck works well with any Take and Hold-style warband. Use these cards on their own, or mix and match them with another set to create a custom Nemesis format deck. This deck contains a 33-card universal Rivals deck, consisting of: – 1x Plot card – 12x Objective cards – 10x Ploy cards – 10x Upgrade cards Each card measures 63mm by 88mm. -
Made from the highest-quality sable hair, the XS Artificer Layer is the best layering brush money can buy. Supplied with a plastic tube to guard it against the elements when not in use, this brush can really help you achieve results you didn’t think you were capable of. It’ll keep the finest point you’ll see on any brush - we’ve put a lot of care and attention into the design, and think you’ll truly love using it. -
Heavily-armed and impressively armoured, the Leviathan Siege Dreadnought is an alternative development of the highly successful Contemptor design. These rare and mighty engines are prized by Astartes commanders, recognised as savagely powerful siege and hunter-killer units capable of bearing a varied and devastating armoury. While some Legions valued the Leviathan for its volleys of long-ranged firepower, others took advantage of its fearsome bulk to crush all opposition between brutal claws or armour-sundering drills. This plastic upgrade kit can be used to equip your Leviathan Siege Dreadnought with deadly melee weapons, replacing or supplementing its arm-mounted heavy munitions. The kit includes the components to build two mechanical fists for a Leviathan Dreadnought. Each fist is armed with a built-in meltagun, and can be assembled as either a crushing siege claw or grinding siege drill, with individually posable digits. The kit also provides two sets of alternate power cables, each suited to different arm poses. This upgrade kit comprises 58 plastic components. These components are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and either the Liber Astartes: Loyalist Legiones Astartes Army Book or Liber Hereticus: Traitor Legiones Astartes Army Book to make full use of these upgrades. -
The Children of Malkav are called the lunatics of Kindred society, but just as often they are its oracles. They see the unseen and speak the unspoken truths that will haunt your mind. Make no mistake: they might seem eccentric, but the vampires of Clan Malkavian are serious players in The Eternal Struggle. This deck is a fast machine of devastation. Your vampires use Obfuscate stealth tactics to sneak past blockers and deliver heavy bleed attacks powered by Dominate. Your combat defense is limited, but who needs protection when your rivals are already ousted? Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (12 cards) 1 Ashley 1 Dr. Stephen Norton 1 Sully 1 Colette 1 Gelasia Fotiou 1 Meaghan 2 Andi Liu 2 Alexander Silverson 2 Donny Kowalczyk Library: (77 cards) 1 Asylum Hunting Ground 1 Barrens, The 4 Blood Doll 1 Dreams of the Sphinx 1 Elder Library 2 Life in the City 1 Wider View 12 Govern the Unaligned 4 Revelations 4 Bonding 4 Cloak the Gathering 4 Conditioning 4 Faceless Night 2 Foreshadowing Destruction 4 Lost in Crowds 4 Spying Mission 4 Swallowed by the Night 5 Deflection 5 Eyes of Argus 5 On the Qui Vive 5 Telepathic Misdirection -
The vampires of Clan Nosferatu are the creeping horrors of the night. Called “Sewer Rats” by some, they hide their grotesque appearance in the dark, using animals as spies and guards. They often take a passive part in The Eternal Struggle, but when they attack, they do so with immense force – their enemies never know what hit them. This deck starts slowly, building a domain with animal servants and other precautionary measures. You scare off early aggressors or lay traps for them. When the time is right, your vampires strike your enemies’ weak spots with their Potence and Animalism powers. Establish control over the game and put down your rivals one by one. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (12 cards) 1 Aunt Linda 1 Baixinho 2 Belinde 1 The Dowager 1 Horace Radcliffe 2 Larissa Moreira 2 Lenny Burkhead 1 Ryan 1 Wauneka Library: (77 cards) 1 Fame 1 Guardian Angel 1 Haven Uncovered 1 The Labyrinth 1 Rebel 1 Slum Hunting Ground 1 Smiling Jack, the Anarch 1 Warsaw Station 4 Vessel 4 Creeping Sabotage 6 Deep Song 2 Preternatural Strength 2 Underbridge Stray 2 Murder of Crows 2 Raven Spy 4 Lost in Crowds 2 Carrion Crows 4 Immortal Grapple 8 Roundhouse 4 Taste of Vitae 4 Cat’s Guidance 4 Guard Dogs 4 Instinctive Reaction 5 On the Qui Vive 4 Protected District 4 The Warrens -
The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style. This deck starts slowly, building a domain with animal servants and other precautionary measures. You scare off early aggressors or lay traps for them. When the time is right, your vampires strike your enemies’ weak spots with their Potence and Animalism powers. Establish control over the game and put down your rivals one by one. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (12 cards) 1 Aunt Linda 1 Baixinho 2 Belinde 1 The Dowager 1 Horace Radcliffe 2 Larissa Moreira 2 Lenny Burkhead 1 Ryan 1 Wauneka Library: (77 cards) 1 Fame 1 Guardian Angel 1 Haven Uncovered 1 The Labyrinth 1 Rebel 1 Slum Hunting Ground 1 Smiling Jack, the Anarch 1 Warsaw Station 4 Vessel 4 Creeping Sabotage 6 Deep Song 2 Preternatural Strength 2 Underbridge Stray 2 Murder of Crows 2 Raven Spy 4 Lost in Crowds 2 Carrion Crows 4 Immortal Grapple 8 Roundhouse 4 Taste of Vitae 4 Cat’s Guidance 4 Guard Dogs 4 Instinctive Reaction 5 On the Qui Vive 4 Protected District 4 The Warrens -
Clan Tremere was once the most secretive clan among vampires, jealously guarding their powers of Blood Sorcery. Now the clan is shattered by internal conflicts, but make no mistake: the Warlocks are still more than active in The Eternal Struggle, and nothing will stand in their way of gaining more power. This deck is a flexible toolbox. You can either build slowly, getting equipment and mustering many vampires, or put constant pressure on your prey with Dominate-powered bleed actions. Your vampires can either avoid unhealthy encounters or choose to battle when your hand is full of Blood Sorcery combat cards. Your defense is strong – your vampires are always on high alert! Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (12 cards) 2 Ayelech 1 Chrysanthemum 2 Inez Tristao 1 Lauren 1 Lloyd Brooks 1 Nassir 1 Patrik Söderberg 1 Rosalina Cortez 2 Trevon Parker Library: (77 cards) 1 Academic Hunting Ground 1 Arcane Library 1 Chantry 1 Misdirection 1 Pentex Subversion 1 Wasserschloss Anif, Austria 4 Vessel 1 Wider View 12 Govern the Unaligned 2 Magic of the Smith 1 .44 Magnum 1 Bowl of Convergence 1 Kevlar Vest 1 Sport Bike 6 Bonding 6 Mirror Walk 4 Apportation 10 Theft of Vitae 4 Deflection 6 Eyes of Argus 4 On the Qui Vive 2 Precognition 2 The Spirit’s Touch 4 Telepathic Misdirection -
Since ancient times, Clan Ventrue have been the royalty of the night, holding the reins of both mortal and undead society. They master every aspect of The Eternal Struggle with political skill and powers of will-bending and thrall-making. If there is a city that the Ventrue don’t already rule, you can be sure that plans are being made… This deck applies constant pressure with both nefarious politics and heavy bleeding using Presence and Dominate. Your vampires are tireless, fueled with Fortitude powers, and can hail multiple actions towards your enemy each turn. Your defenses are sturdy, with resilient minions and abilities to redirect attacks. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards): 1 Alexa Draper 2 Alice Chen 1 Brock Sterling 1 Chelsea Blake 2 Horst von Brühl 1 Madison 1 Naomi Stewart 1 Oshri Dahan 2 Sybren van Oosten Library (77 cards): 1 Anarch Troublemaker 3 Blood Doll 1 Information Highway 1 Misdirection 1 Uptown Hunting Ground 1 Ventrue Headquarters 1 Visit From the Capuchin 2 Wider View 8 Enchant Kindred 4 Intimidation 1 Ancilla Empowerment 7 Kine Resources Contested 5 Parity Shift 4 Bewitching Oration 4 Conditioning 1 Daring the Dawn 6 Freak Drive 2 Voter Captivation 4 Hidden Strength 6 Majesty 6 Deflection 4 The Second Tradition: Domain 4 Wake with Evening’s Freshness -
The Children of Haqim were once a reclusive sect of vampiric warriors, sorcerers and assassins. In modern nights, they are torn between that heritage and an obsession for moral codes and swift justice. In vampire society, their role is often to enforce the law. Someone is always guilty, and the guilty must be punished.This deck focuses on consistent aggression. Your minions act quickly, hide in shadows and wield powerful Blood Sorcery. They are well-suited to hunting down enemy minions or striking directly at your opponent’s influence. Your defense is limited but strong, putting down threats preemptively and punishing attacks on your domain. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 1 Asmin Kobane 1 Bijou 1 Farah Sarroub 1 Greg Mazouni 1 Kalinda 1 Kasim Bayar 2 Kassandra Tassaki 1 Khadija Al-Kindi 1 Nayarana 2 Warmaksan Library (77 cards) 4 Haqim’s Law: Retribution 1 Market Square 4 Priority Contract 1 Tension in the Ranks 1 Underworld Hunting Ground 4 Villein 1 Biothaumaturgic Experiment 2 Fleetness 4 Hunter’s Mark 1 Rutor’s Hand 2 Parity Shift 1 Mr. Winthrop 2 Resist Earth’s Grasp 6 Swallowed by the Night 2 Blood Rage 5 Flash 10 Hunger of Marduk 4 Pursuit 4 Quickness 2 Rego Motum 2 Soul Burn 2 Walk of Flame 4 On the Qui Vive 8 Second Tradition: Domain Copyright © 2021 Paradox Interactive AB. www.paradoxinteractive.com. All rights reserved. Vampire: The Eternal Struggle and Vampire: The Masquerade® are trademarks and/or registered trademarks of Paradox Interactive AB. All rights reserved.
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Clan Brujah are troublemakers, always questioning authority. They tend to Embrace anyone with a strong cause and a loud voice to their ranks, be it teen punks, gang members or any kind of activists. While many Brujah are skilled with words, they are also quick to rage – difficult debates are often best solved with a blur of fists!This deck relies on combat supremacy. Your minions’ skills in Celerity and Potence will scare your opponents from blocking your Presence-fueled bleed actions. For defense you apply surprise Anarch tricks, or assault other minions directly, mangling them into the ground before they become a threat. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 2 Aline Gädecke 1 Ariane 2 Atiena 1 Brandon Grime 1 Elen Kamjian 1 Octane 1 Rayne 1 Siarhei Levchenko 1 Theo Bell 1 Valeriya Zinovieva Library (77 cards) 1 Anarch Free Press, The 4 Blood Doll 1 Carfax Abbey 1 Carver’s Meat Packing and Storage 1 Fame 1 Frontal Assault 1 Guardian Angel 1 Haven Uncovered 1 Warzone Hunting Ground 6 Enchant Kindred 2 Heroic Might 6 Line Brawl 2 Show of Force 1 47th Street Royals 2 Monkey Wrench 4 Dust Up 6 Immortal Grapple 2 Pursuit 5 Quickness 4 Roundhouse 4 Slam 4 Taste of Vitae 5 Torn Signpost 2 Bait and Switch 2 Delaying Tactics 2 On the Qui Vive 6 Organized Resistance
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Clan Gangrel are outsiders, roaming wilderness and suburbs, straying from politics and intrigue. They keep in tune with nature and with their Inner Beast, and they value their freedom and are prepared to fight for it. The clan has now joined the Anarch Movement – they will not be pushed around, and their claws run deep.This deck takes a defensive stance, planning for the late game while occasionally hitting opponents with precise attacks where it hurts the most. Your strengths are animal companions, Anarch tactics and the Protean shape-changing powers of your minions, which help to pass blockers, intercept enemies and excel in combat. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 1 Crow 1 Dario Ziggler 1 Hanna Nokelainen 1 Indira 1 Joaquín de Cádiz 1 Kamile Paukstys 2 Martina Srnankova 2 Massimiliano 1 Nathan Turner 1 Ruslan Fedorenko Library (77 cards) 1 Anarch Railroad 1 Backways 4 Blood Doll 1 Ecoterrorists 1 Fame 1 Haven Uncovered 1 Rack, The 1 Smiling Jack, The Anarch 1 Zoo Hunting Ground 2 Constant Revolution 6 Deep Song 1 Rewilding 4 Thing 1 Double Deuce 2 Murder of Crows 2 Raven Spy 4 Earth Control 2 Form of the Bat 2 Bear’s Skin 6 Carrion Crows 2 Claws of the Dead 2 Form of the Wolf 4 Hidden Strength 4 Cats’ Guidance 6 Deep Ecology 6 Eyes of the Wild 5 On the Qui Vive 4 Protection Racket
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The clan of faith, the clan of lies – the most light-fearing vampires are known by many names, currently preferring “The Ministry”. They revel in sin and seek to cross all boundaries, the holier the better. They want everyone to join in, using their powers of deception to lure innocent victims into misery.This deck delivers a steady stream of mischief on your enemy, with tactics both direct and indirect. Your vampires do anything to elude defenders – sneaking, hypnotizing, even shape-changing! Your defense is limited, but you have some Anarch tricks up your sleeve. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (12 cards) 1 Aluc Romas de Leon 1 Crystal Lynn 1 Doctor Morocco 1 Elisha Tucker 1 Faruq Abd al-Qadir 1 Hesha Ruhadze 1 Jenny Silver 1 Marcel 1 Melech 1 Milton Fox 1 Nonu Dis 1 Vivian VI Library Cards (77 cards) 4 Blood Doll 1 Club Illusion 1 Dreams of the Sphinx 1 Opium Den 1 Temple Hunting Ground 1 Wider View 7 Enchant Kindred 2 Entrancement 1 Heart of the City 7 Platinum Protocol, The 1 Codex of the Edenic Groundskeepers 1 Heart of Nizchetus 1 Ivory Bow 6 Enchanting Gaze 4 Faceless Night 4 Form of the Cobra 4 Lost in Crowds 6 Revelation of the Serpent 4 Spying Mission 2 True Love’s Face 5 Earth Meld 4 Form of Mist 4 On the Qui Vive 5 Party Out Of Bounds