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When the earth shakes to the thunder of Mega-Gargant footfalls, their lesser brethren muster for war. Still gigantic by the standards of mere mortals, Mancrusher Gargants are inspired to overwhelming and violent purpose by their towering brethren, transformed from aimless nomads and indulgent drunkards into war-hungry terrors. This multipart plastic kit builds one Mancrusher Gargant, a lumbering monster that runs at the heels of its larger kin. This comprehensive kit includes a huge variety of cosmetic choices, allowing you to build each gargant as a distinct character. It offers alternate heads, gargant-sized weapons, a variety of hands, and different pairs of feet, as well as accessories such as arrows from unlucky victims, a selection of loot and plunder from across the Mortal Realms, and components intended for the base – such as a screaming victim, a squashed grot, and a skeletal signpost. This kit can alternatively build an Aleguzzler Gargant for the Gloomspite Gitz, or a Chaos Gargant for the Beasts of Chaos. This kit comprises 75 plastic components and is supplied with a Citadel 90x52mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
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Serve the God-King Sigmar with this dice set for Warhammer Age of Sigmar. It contains the dice that you need to play the game and channel the celestial power of Azyr. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a Sigmarite halo icon in place of the '6'. The dice are all blue – a colour synonymous with the Realm of Heavens – with gold-coloured pips, and come presented in a box covered in thematic artwork. -
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Dice with (the forces of) Death with this dice set for Warhammer Age of Sigmar! It contains the dice you need to play the game and channel the deathly energies of Shyish. The set contains 16x 16mm, round-edged dice with traditional pips denoting the numbers, but with a skull icon in place of the '6'. The dice are all purple – a colour synonymous with the Realm of Death – with bone-coloured pips, and come presented in a box covered in thematic artwork. -
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This is the time of turmoil. This is the era of war. This is the Age of Sigmar! Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands of civilisation they have established. Every city is blackened by the fires of war, every populace harrowed by the ordeal of simple survival. But now, the Hour of Ruin has come, the fabric of reality splitting as numberless hordes of rat-like Skaven capsize decades of progress. Yet, the hosts of Sigmar are still marching. They know full well that the cycle of endless war is inescapable, taking its toll on even the mighty Stormcast Eternals. But though the candle of hope gutters, it burns bright enough to inspire a thousand selfless acts. The Book This 288-page hardback book is the ultimate companion for all players of Warhammer Age of Sigmar, whether veterans or novices. It contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. The Warhammer Age of Sigmar Hobby The book opens with an introduction to the Warhammer hobby. Alongside the concept of the game, this section discusses the various aspects of the hobby, including collecting an army, building and painting miniatures, playing Warhammer Age of Sigmar, and choosing your way to play. The Mortal Realms This section provides a comprehensive overview of each realm and its current state, with the narrative presented from the perspective of the realm's inhabitants, such as soldiers, witch hunters, and more. History of the Realms Get a primer of the key narrative events from the history of Warhammer Age of Sigmar, including summaries of key events such as the awakening of Kragnos and the Twin-Tailed Crusade. Factions at War A background overview of the various factions from each Grand Alliance – Order, Chaos, Death, and Destruction. You'll find incredible artwork, a miniatures showcase, and additional information about key characters or important pieces of lore. The Rules The book's Rules section is divided into three major sections: Core Rules, Advanced Rules, and a Glossary. You'll also find an overview of Battlepacks, making it easy to understand which ones best suit how you like to play. Finally, there are rules for terrain, and the various game formats, such as Spearhead, Path to Glory, and Matched Play. The Core Book closes with a handy, alphabetised rules index and a Path to Glory roster, Order of Battle, and Army roster. It also features a red ribbon bookmark. -
The wolves of Fenris are legendary beasts whose lives are inextricably linked with those of the human tribes that share their ice-bound world. It is considered a great feat for a battle-brother of the Space Wolves to hunt down a pack of these wolves when armed with nothing but his wits. If he should kill the alpha male of the pack, the rest of the wolves will instinctively treat him as their new pack leader. When the battle-brother returns successful to the Fang, he does so in the company of wolves. Fenrisian Wolves are not only swift, but hit hard-hitting, making them perfect for picking off vulnerable, isolated targets, or acting as a screen for your advance. The set includes 5 multipart plastic Fenrisian Wolves, with interchangeable heads for added variety. Each model is supplied with a Citadel 40mm Round Base. -
Likened to the alpha of a wolf-pack, the Iron Priest marshals and directs the power of the Fang’s war machines into something far more impressive than the sum of its parts. Claiming absolute dominion over the tank, the fortress and the gunship, this priest of the machine coaxes maximum yields from the gun-spirits of heavy weapons and brings dying engines to glorious life with his ministrations. This multi-part plastic kit contains all the components necessary to assemble one Iron Priest, implacable armoured battlesmith of the Space Wolves. He comes armed with a helfrost pistol and tempest hammer - ordinarily used for forging and smelting, but also pretty handy to wield in a fight - and includes a servo arm. This model is supplied with a Citadel 32mm Round base. -
THIS IS A PREORDER - RELEASE DATE IS SET TO 20. JULY 2024 Celebrating 30 years of Vampire: The Eternal Struggle, we present a re-imagining of a classic deck archetype for the Toreador clan: – a 100 card preconstructed deck, “The Endless Dance” – an extra 20 cards, including new Camarilla Justicars, Kindred of renown, and key reprints The preconstructed deck includes not just reprints, but also entirely new crypt cards and several new library cards bolstering the political aspect of the game. It is also suitable for new players looking to start with a ready-made deck that explores the dealings, negotiations, and machinations of the Eternal Struggle. The deck is ready for play out of the box or customisable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. PRECONSTRUCTED DECK: “The Endless Dance” Crypt (12 cards): 3 François Villon (G6) (NEW) 3 Diana Iadanza (NEW) 1 Marcos Belegrad (NEW) 2 Modius (NEW) 1 Silvian Popescu (NEW) 1 Valentina Osako (NEW) 1 Kazuki Hanabira (NEW) Library (88 cards): 1 Art Museum 2 Camarilla Conclave (NEW) 1 Dreams of the Sphinx 1 Elysium: The Palace of Versailles 1 Giant’s Blood 2 Information Highway 1 Louvre, París, The 6 Toreador Grand Ball 6 Villein 1 Wider View 6 Zillah’s Valley 1 Judgment: Camarilla Segregation 1 Ancient Influence 1 Ancilla Empowerment 2 Banishment 5 Camarilla’s Iron Fist (NEW) 1 Confiscation (NEW) 2 Kine Resources Contested 6 Parity Shift 1 Political Stranglehold 1 Reinforcements 1 Reins of Power 2 Awe 2 Business Pressure (NEW ART) 2 Perfect Paragon 6 Loup (NEW) 6 Voter Captivation 2 Charismatic Aura 6 Majesty 2 Eyes of Argus 2 My Enemy’s Enemy 2 On the Qui Vive 2 Second Tradition: Domain 4 Telepathic Misdirection 20 ADDITIONAL CARDS: Crypt (13 cards): 2 Annabelle Triabell (Group 6) (NEW) 1 Dónal O’Connor (Group 6) (NEW) 2 Ian Carfax (NEW) (Tremere Justicar) 2 Juliet Parr (NEW) (Malkavian Justicar) 2 Lucinde, Alastor (Group 7) (NEW) (Ventrue Justicar) 2 Molly MacDonald (NEW) (Nosferatu Justicar) 2 Nikolaus Vermeulen (Group 6) (NEW) LIBRARY (7 cards) 1 Alastor 1 Anathema 1 Banu Haqim Justicar (NEW) 1 Lasombra Justicar (NEW) 1 Protected Resources 1 Pulled Fangs 1 Third Tradition: Progeny (NEW ART) -
The vampiric society of London trembles. Mithras, ancient Kindred god-ruler of Britain, has returned to claim his domain. Will you join his cult, or will you dare to defy his plans? At the same time the Second Inquisition launches a massive operation to hunt down and destroy the city’s undead residents. Are these your final nights, or can you use this crisis to gain advantage over your enemies? This set is a fixed assortment of 40 crypt cards and 14 library cards for Vampire: The Eternal Struggle, all brand new, never printed before, ready to mix with other cards for the game to construct your own deck (each player needs a deck to play). ---------------------------------------------------------------------------- Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt cards (40) 2 Abraham Mellon 2 Adelino da Silva 2 Adisa 2 Ayse Dhanial 2 Chun Hei 2 Daria 2 Darius Shirazi 2 Guardian 2 Gwenllian Arwyn 2 Lady Scarlett Churchill 2 Mickey Wheeler 2 Mithras 2 Oskar Anasov 2 Queen Anne 2 Regina Blake 2 Richard de Worde 2 Rose Abawi 2 Rowena 2 Sri Sansa 2 Valerius Library cards (14) 2 ECTU Operative 2 Enhanced Coagulant 1 Michael Harris, the Incinerator 3 Mithraic Cultist 1 Mobile HQ, Operation Antigen 1 Ritual Goblet 1 The British Museum 1 The Mithraeum, London 1 The Shard 1 Valerie Diaz, Antigen Commander Total: 54 cards -
The feral Gangrel clan are shapeshifters and beast whisperers. Most of them roam the outskirts of society, only interfering in vampiric politics to use sharp claws to safeguard their freedom. This deck focuses on defense and attrition to take control over the game. Your vampires know how to hinder enemy actions and escape every battle unharmed. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards) 1x Keegan (NEW) 1x Ragnar Nordstrom (NEW) 1x Massimiliano 1x Casey Snyder 1x Kuyén 1x Hanna Nokelainen Library (49 cards) 3x Blood Doll 1x Gangrel Revel 1x Giant’s Blood 1x Protean 1x Powerbase: Montreal 1x Smiling Jack, The Anarch 1x Dog Pack 2x Raptor 2x Earth Control 1x Monkey Wrench 3x Form of the Bat 2x Bait and Switch 3x Deep Ecology 3x Eyes of the Wild 3x Organized Resistance 1x Body Flare 3x Earth Meld 2x Flesh of Marble 2x Form of Mist 2x Pack Alpha 1x Wolf Claws Note: Cellophane wrapped only – no tuckbox. -
The Ministry is a vampire clan of temptation. They delight in sin, pushing boundaries to the extreme and use deceptive powers to draw unsuspecting victims into doing their bidding. This mischievous deck forsakes defense for strong offense. Your vampire minions use politics, entrancement and Anarch trickery to damage your enemies, and evade getting captured by use of mind-tricks and shape-changing. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards) 1x Sergio Bueno (NEW) 1x Vivian VI 1x Crystal Lynn 1x Elisha Tucker 1x Marcel 1x "Coach" Tyrone Soros (NEW) Library (49 cards) 1x Anarch Railroad 1x Cave of Apples 2x Dabbler 1x Ferraille 1x Garibaldi-Meucci Museum 1x Obfuscate 2x Villein 5x Platinum Protocol, The 1x Propaganda 2x Waters of Duat 1x Anarch Salon 2x Reckless Agitation 1x Revolutionary Council 1x Homunculus 1x Elder Impersonation 2x Enchanting Gaze 1x Faceless Night 1x Lost in Crowds 3x Revelation of the Serpent 1x Swallowed by the Night 2x Voter Captivation 2x Form of the Cobra 2x Rapid Change 2x Bait and Switch 2x On the Qui Vive 4x Party Out Of Bounds 3x Form of Mist Note: Cellophane wrapped only – no tuckbox. -
The 25th Anniversary product for Vampire: The Eternal Struggle contains:- a 100 card preconstructed deck, one of the games most classic deck archetypes,
- an extra 18 iconic cards, reprints from all eras of the game’s history,
- two copies of a powerful vampire new for this set.
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Clan Ventrue are the ”blue bloods”, the self-proclaimed rulers of all vampires and mortals. They seek to lead by any means necessary – manipulating the weak, destroying the strong. This deck is a toolbox with a stable defence both in reaction cards and combat, and a “lock and bleed” offence capable of explosive turns when the opportunity arises. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards) 1 Alexa Draper 1 Alice Chen 1 Amelia Locke (New card) 1 Kevin Jackson (New card) 1 Madison 1 Naomi Stewart Library (49 cards) 2 Blood Doll 1 Dominate 2 Life in the City 1 Misdirection 2 Dominate Kine 4 Enchant Kindred 1 Fourth Tradition: The Accounting 1 Fifth Tradition: Hospitality 2 Mind Numb 1 Restoration 1 Slaughtering the Herd 2 Social Charm 1 Political Ally 4 Conditioning 1 Daring the Dawn 5 Freak Drive 1 Seduction 6 Majesty (New art) 2 Soak 4 Deflection 2 Second Tradition: Domain (New art) 3 Wake with Evening’s Freshness 1 rules reference card Note: Cellophane wrapped only – no tuckbo -
Clan Banu Haqim spawns from an ancient bloodline of warriors, sorcerers and assassins. Now they are pillars of law and tradition in vampiric society, although they are not immune to intrigue and political disputes. With this deck you use a combination of stealth, threats and violence to triumph. Your vampires have both high political status and excellent combat skills. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards) 2x Kasim Bayar 1x Farah Sarroub 1x Oluwafunmilayo 1x Warmaksan 1x Arjun Shah (NEW) Library (49 cards) 1x Alamut 1x Black Throne, The 2x Grooming the Protégé 1x Haqim's Law: Retribution 1x The Khabar: Community 2x Priority Contract 1x Yoruba Shrine 2x Fourth Tradition: The Accounting 3x Hunter's Mark 1x Judgment: Camarilla Segregation 2x Khabar: Glory 1x Archon 1x Banishment 2x Parity Shift 1x Kali’s Fang 1x Closed Session 3x Resist Earth's Grasp 2x Swallowed by the Night 1x Elder Intervention (new art) 1x On the Qui Vive Note: Cellophane wrapped only – no tuckbox. -
Clan Brujah were once great philosophers and feared warriors in vampiric society. In modern nights they are known as troublemakers, always quick to violence when words are not enough. This deck relies on a combination of political shrewdness and Anarch tactics, and the supernatural strength and speed of your vampires will deter any opposition. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards) 1x TBC (NEW) 1x Aline Gädeke 1x Valeriya Zinovieva 1x Leumeah 1x Brandon Grimes 1x Anita Wainwright (NEW) Library (49 cards) 3x Brujah Debate 1x Celerity 1x Libertas 1x New Carthage 1x Oxford University, England 1x Powerbase: Los Angeles 2x Villein 2x Childe of the Revolution (NEW) 3x Line Brawl 1x Open War 2x Make the Misere 2x Public Trust 3x Consanguineous Boon 1x Disputed Territory 1x Neonate Breach 1x Stolen Police Cruiser 2x Bait and Switch 5x Organized Resistance 2x Protection Racket 3x Diversion 1x Disarm 4x Dust Up 3x Immortal Grapple 2x Taste of Vitae Note: Cellophane wrapped only – no tuckbox. -
Clan Toreador are artists and divas, obsessed with beauty and passion. They are the social elite among the undead, mesmerizing and awestriking to behold. This deck tries to take political control over the game, using diversion and other tricks to pass enemy defenses. It does damage with both bleeds and political actions. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards) 1 Carmelita Neillson (New card) 1 Catalina Vega 1 Flávio Gonçalves 1 Mateo García (New card) 1 Mkhokheli 1 Nik Sikko Library (49 cards) 1 Art Museum 1 Dummy Corporation 2 Minion Tap 4 Toreador Grand Ball 5 Enchant Kindred 1 Entrancement 1 Conservative Agitation 1 Domain Challenge 3 Kine Resources Contested 3 Parity Shift 2 Aire of Elation 2 Bewitching Oration (New art) 1 Scorn of Adonis 2 Voter Captivation 4 Resist Earth’s Grasp 1 Scalpel Tongue 6 Majesty (New art) 2 On the Qui Vive (New art) 3 Second Tradition: Domain (New art) 2 Telepathic Counter 2 Telepathic Misdirection 1 rules reference card Note: Cellophane wrapped only – no tuckbox. -
Clan Tremere are vampiric warlocks, masters of rituals of Blood Sorcery. Their powers make them arrogant and deadly, and they always lust for more occult lore. This deck takes a defensive stance, taking advantage of its vampires´ psychic powers. It weakens its enemies with persistent attrition and Blood Sorcery combat skills. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards) 1 Abraham DuSable (New card) 1 Ayelech 1 Chrysanthemum 1 Lloyd Brooks 1 Mason Ha (New card) 1 Trevon Parker Library (49 cards) 1 Arcane Library 2 Blood Doll 1 Chantry 1 The Fragment of the Book of Nod 1 The Rumor Mill, Tabloid Newspaper 1 Magic of the Smith 6 Scouting Mission 2 Bonding 2 Threats 1 Flaming Candle 1 Ivory Bow 1 Sniper Rifle 3 Apportation 2 Blood Fury 2 Rego Motum 2 Telepathic Tracking 5 Theft of Vitae 2 Enhanced Senses 2 Eyes of Argus 3 Forced Awakening 1 Melange 1 Precognition 2 Spirit’s Touch 4 Telepathic Misdirection 1 rules reference card Note: Cellophane wrapped only – no tuckbox.