-
The Dreadblade Harrows are the officers beneath the Knights of Shrouds. In life, each of these wights watched their leader’s betrayal, neither helping nor hindering. Even for Nighthaunts, Deadblade Harrows are especially discorporate, phantasmal figures who can disappear and reappear at will. They are the Knights of Regret, full of bitter recrimination, who in battle serve as bodyguards and lieutenants or are despatched as outriders. Rearing upon their spectral steeds, they vanish into wisps of mist only to gallop out of thin air elsewhere to carry out the most unchivalrous commands – culling the vulnerable, cutting off retreating warriors, and other heinous tasks. The Dreadblade Harrows are a pair of mounted spectral knights, seemingly a touch more solid than many of their Nighthaunt brethren, but no less sinister. Each is armed with a dreadblade held aloft in their right hand, with their left hands clutching the reins – one set spiked, one set ornate – of their steed. Not much else is visible of the Harrows themselves, with a helmeted skull peering out from beneath their cloak. Their mount is large and muscular; its ethereal skin is torn and tattered, making its ribcage visible, with its head being no more than a skull. The rear of the steed is depicted as tailing off into ethereal vapour, as the Harrow emerges from nothing to attack. This kit comes as 12 push-fit components to build two Dreadblade Harrows, and is supplied with 2 textured 60mm oval bases – these feature the graveyard detritus expected from the Nighthaunt. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints. -
The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they're not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them. This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes: – 10x heads – 6x shoulder pads – 4x sky mantles – 4x blast carbines – 2x left arms – 2x right arms – 2x heavy blasters – 2x mono-hooks – 2x scavenged stub guns – 2x web pistols – 2x long blades – 2x scavenged autoguns – 2x web guns – 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
For most souls, there is only one reason to travel to Embergard – to collect emberstone. Within each bright, burning coal of Aqshian realmstone flickers power that anyone would long to possess. Everything is secondary to collecting more of it. Even killing an enemy might be forgotten in favour of seizing the arcane fragments they bear. Realmstone Raiders is a complete and ready-to-play Rivals deck, usable by any warband in your games of Warhammer Underworlds. Just open the pack, shuffle the cards, and you're good to go! The deck is classed under the Mastery playstyle, which encourages you to attack your foes to harness the power of Emberstone Ploys and Upgrades, and would work well with a Mastery-style warband. Use these cards on their own, or mix and match them with another set to create a custom Nemesis format deck. This deck contains a 33-card universal Rivals deck, consisting of: – 1x Plot Card – 12x Objective Cards – 10x Ploy Cards – 10x Upgrade Cards Each card measures 63mm x 88mm. -
Araloth was prophesied to become a fearless warrior who would protect his people from a coming darkness. He fulfilled his destiny as a great hero among his people, even being named as royal champion by Queen Ariel. He is accompanied at all times by his loyal hunting hawk, Skaryn, who once saved his life. This multipart plastic kit builds Araloth, Lord of Talsyn, a noble leader for your Wood Elf Realms armies in games of Warhammer: The Old World. Equipped with heavy armour and a shield, he is quite durable – armed with the Spear of Talsyn, he is capable of piercing even the heaviest armour. He also commands Skaryn, his bird of prey, to weaken enemy targets ahead of his charge. This dependable hero is ideal for getting stuck in where the fighting is thickest. This kit comprises 8 plastic components, and 1x Citadel 25mm Square Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Loremasters are those within the Tower of Hoeth who practise both the mystical and martial arts as one. Such dedication marks them out from the other seers and scholars who reside there. Originally from the noble families of Ulthuan, they are as adept at fighting blade to blade in the press of combat as they are at commanding vast armies from a distance. This multipart plastic kit builds a Loremaster, a powerful warrior wizard, to lead your High Elf Realms armies in games of Warhammer: The Old World. Armed with an enchanted sword, they are skilled in both the martial arts and the arcane magic taught at the Tower of Hoeth. They can be used as a Prince or Noble High Elf Lord with the Loremaster Elven Honours upgrade. This kit comprises 7 plastic components, 1x Citadel 25mm Square Base, and a scenic base that must be trimmed as per the construction guide before use. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
The Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms are woven. Not even the mightiest Beastlord would harm a Bray-Shaman, for they speak the will of the Dark Gods, and those that defy the gods pay the highest price of all. This multipart plastic kit builds one Beastman Shaman, a wild wizard for your Beastmen Brayherds armies in Warhammer: The Old World. Armed with a Braystaff, and clad in robes, it can be used as either a Bray-Shaman or Great Bray-Shaman to provide magical support to your true Children of Chaos. This kit comprises 8 plastic components, 1x Citadel 25mm Square Base, and 1x Citadel 30mm Square Base. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Support weapons are hovering artillery platforms, known by the Aeldari as Vaul's Wrath, in honour of their smith god's deadly skills. Each is operated by a pair of Guardians and can be fitted with a variety of weapons. This multipart plastic kit builds one Support Weapon with Guardian Defender crew, a devastating artillery platform for your Aeldari armies in games of Warhammer 40,000. It's ideal for adding long-range fire support to your force, and can be assembled with a D-cannon, vibro cannon, or shadow weaver – giving you options to take down a variety of foes. This kit comprises 41 plastic components, and 1x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Months prior to the Betrayal at Isstvan, the Emperor’s judgment had descended upon the Thousand Sons’ home world of Prospero in the first recorded open clash between Legions and the Talons of the Emperor. In defiance of the Emperor’s command, Magnus and his sons had been practicing forbidden psychic sorcery. A Censure Host comprised of the Legio Custodes, Silent Sisterhood, and the Space Wolves Legion vowed to wreak utter ruin upon Prospero. They were not prepared for what Magnus would unleash in return. Change Comes for Prospero This gaming supplement for Warhammer: The Horus Heresy details the involvement of the Legio Custodes in the Burning of Prospero, where they would battle not only the Legiones Astartes, but also daemonic forces conjured in the depths of Tizca. In addition to detailed background and a new Unit for the Custodians, an Army List is presented which allows players to field the Daemons of Tzeentch in the Horus Heresy for the first time. This 48-page softcover supplement contains: – In-depth Lore: Detailed background on the Custodians’ role in the Burning of Prospero, and of the elements of the Legio Custodes which joined the Censure Host. – Additional Mission: A full Historical Mission that allows players to recreate the Fall of the Domus Tenebri which pitted the Daemons of Tzeentch against the Emperor’s Custodians. – Daemons of Tzeentch Army List: A full Army List for the Daemons of Tzeentch including a new Psychic Discipline and rules which allow these Units to be included in Thousand Sons Armies. – Unit Profiles: Additional rules for a new Adjutorum Sodality unit for the Legio Custodes, and 2 new cohorts for the Solar Auxilia. You will need the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Liber Custodes, Liber Hereticus, and Liber Auxilia, all available separately, to make full use of this gaming supplement. -
Goliaths tower above their rivals. They firmly believe that might makes right, and will mow down opponents with huge chainaxes and heavy guns that other gangs would struggle to even lift. Though they are the youngest of the Clan Houses, the Goliaths have trampled, crushed, and conquered their way to power. Their chokehold on Necromunda’s refineries provides them with the best materials possible. Forge Your Legend This loaded supplement gives you new options to get the most out of your Goliath gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Muscle skills, Territories, Side Jobs, and rules for Goliath Gene-smithing. Every Goliath gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Goliath: An overview and timeline describing the House of Chains’ rise to power, as well as tales of infamous gangs and heroes. – Masters of the Forge: Brand new rules for creating gangs of Goliath Furnace Brutes, as well as special benefits gained only by these gangs. – Unborn Gangs: Lead a gang of Goliath Unborn into battle as they fight for territory, commanded by the Doc who created them. – Expanded Rules: Goliath gangs benefit from new fighter rules and access to Gene-smithing. In addition, you'll find new skills, Territories, Gang Tactics, and Side Jobs. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement. -
House Escher is at once ancient and young. Its all-female warriors prize speed and precision to take down foes. Their blades glisten with all manner of toxins, as do the claws of the xenos beasts they call pets. They are masters of the chem trade, and their gangs are all too keen to use every tool at their disposal in order to win – whatever the cost. Carve Out Your Territory This loaded supplement gives you new options to get the most out of your Escher gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Finesse skills, Territories, Side Jobs, and rules for Escher Chem-alchemy. Every Escher gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Escher: An overview and timeline describing the House of Blades’ rise to power, as well as tales of infamous gangs and heroines. – Call of the Wyld: Brand new rules for creating gangs of Escher Wyld Runners and their deadly pets, as well as special benefits gained only by these gangs. – Chymist Cults: Lead a gang of Clan Chymists into battle as they fight for territory and ingredients – and to test their dubious experiments. – Expanded Rules: Escher gangs benefit from new fighter rules and access to Chem-alchemy. In addition, you will find exclusive new skills, Territories, Gang Tactics, and Side Jobs. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement. -
The radiation-blasted world of Kol in the Signus Cluster played host to some of the most secretive battles of the Horus Heresy. Here the Legio Custodes would take the fight to Traitors, rebellious members of the Solar Auxilia, and even the accursed daemonic spawn of the entity known as Slaanesh. The Corruption of the Signus Cluster This gaming supplement for Warhammer: The Horus Heresy details the actions of the Legio Custodes in the Signus Cluster, the battle they fought on the cursed world of Kol, and the fate of those that died there. In addition to the tale of this conflict, this journal contains a Legendary Mission to refight key moments in the iconic war for the Signus Cluster. It also contains rules for all of the factions involved in that struggle, including rules which allow players to field the Daemons of Slaanesh in the Horus Heresy for the first time. This 48-page softcover supplement contains: – In-depth Lore: Detailed background on the Custodians’ role in the battles for the Signus Cluster, and of the traitorous forces arrayed against them. – Additional Mission: A full Legendary Mission that allows players to refight a claustrophobic Zone Mortalis battle between beleaguered Custodes and the forces of Slaanesh. – Daemons of Slaanesh Army List: A full Army List for the Daemons of Slaanesh. – Unit Profiles: Additional rules for the Ephoroi Venatari-Proconsul, Hykanatoi Proconsul-Delegate, and Gyrfalcon Jetbike Sodality units for the Legio Custodes, as well as Exalted Section unit rules for representing Slaanesh-serving Solar Auxilia units. You will need the Warhammer: The Horus Heresy – Age of Darkness Rulebook, Journal Tactica: Zone Mortalis, Liber Custodes, Liber Hereticus, and Liber Auxilia, all available separately, to make full use of this gaming supplement. -
Led by High Priest Ashurtak, Settra’s legions advance inexorably towards the realm of Bretonnia in their quest for vengeance. Beyond the Vaults, they discover Athel Loren. Drawn to the great forest, the Undead face vigorous resistance. The Power of Death Versus the Living Spirit of the Forest This supplement ventures into the primordial forest of Athel Loren as Settra the Imperishable, his armies having ravaged the Border Princes, sets his sights upon the lands that lie beyond the peaks of the mountainous Vaults. This book provides new rules and content for Warhammer: The Old World, allowing you to use your collection of implacable Tomb Kings of Khemri and noble Wood Elves in new and exciting ways. This 48-page softcover supplement contains: – A Quest for Vengeance: Background describing the ambitions of Settra's forces as they set their deathless gaze upon Bretonnia – but first they must pass through Athel Loren, meeting the resistance of the Wood Elves that call it home. – New Scenarios: The Mondidier Pass, a Battle March Scenario, and The Battle of Crystal Mere, a historical recreation scenario. – Magic in the Wilderness: New rules for enchanted terrain, as well as new common magic items. – Ancient Armies: New rules for the Tomb Kings of Khemri, including a Barrow Kingdoms Army of Infamy, and adding unique characters to your Battle March armies. – Fury of the Great Forest: New rules for the Wood Elf Realms, including Kinbands, Gargantuan Treemen and Gargantuan Treemen Ancients, and the Spirits of the Forest Army of Infamy. This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, Warhammer: The Old World – Forces of Fantasy, and Warhammer: The Old World – Ravening Hordes, all available separately, to use the contents of this supplement. -
Iron is at the heart of all Orlock subjects: the iron of the ore they mine, the iron of their unbreakable will, and the iron bonds they share with their kin. It is even found in the walls of the great Orlock city of Crucible, and the wasteland vehicles driven by their infamous road gangs. Therefore, no name is more fitting for House Orlock than the House of Iron. Stake Your Claims This loaded supplement gives you new options to get the most out of your Orlock gangs in games of Warhammer Necromunda Skirmish. You'll find fresh background material, variant gang lists, new fighter profiles, Equipment Lists, Gang Tactics, Bravado skills, Orlock Territories, Orlock Side Jobs, and rules for using Orlock Legendary Names. Every Orlock gang will be able to take advantage of the new possibilities this journal opens up. This 48-page softcover supplement includes: – History of House Orlock: An overview and timeline describing the House of Iron’s rise to power, as well as tales of infamous gangs and heroes. – Rise from the Dust: Brand new rules for creating gangs of Orlock Wrecking Crews, as well as special benefits gained only by these gangs. – Rule the Roads: Start your engines and lead rapid raids with Orlock Outrider Gangs as they fight for territory and profit. – Expanded Rules: Orlock gangs benefit from new fighter rules and access to Orlock Legendary Names rules. In addition, you will find exclusive Bravado skills, Territories, Gang Tactics, and Side Jobs only usable by the House of Iron. You will need a copy of the Gangs of the Underhive and Necromunda Skirmish: Core Rulebook, available separately, to make full use of this supplement. -
Vulkan He'stan, Forgefather of The Salamanders is the chosen of his Chapter and carries three of its most sacred relics: the Spear of Vulkan, a blade that burns so brightly as to set even ceramite ablaze; Kesare's Mantle, a legendary drakescale cloak; and the Gauntlet of the Forge, whose molten rage none can endure. This pack contains a Salamanders Captain Vulkan He'stan - a finely detailed resin cast kit that comes in five components, and is supplied with a Citadel 25mm Round base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Super Glue and Citadel Paints -
None, even amongst the Harlequins, know the limits of the Solitaire’s abilities. Tales exist of these supernatural killers running up sheer fortress walls, spilling from the shadows inside locked bunkers, even slowing time itself. For any who stand in the Solitaire’s way, death is destined. This 9-piece plastic kit makes one Harlequin Solitaire armed with a harlequin’s kiss and harlequin’s caress. Also included is the option to add a holo-field to the Solitaire’s jacket. The model is supplied with a 25mm round base -
Dwarfs who have suffered what they perceive to be a serious loss of honour might take the solemn and binding vows of the Slayer Cult, forsaking their home and kin in self-imposed exile. Taking only their axe, they venture into the wilderness to seek a great doom in battle at the hands of a worthy enemy. Those that survive the longest, eluding their doom and besting every foe fate places before them, become legendary figures amongst their kin. This multipart plastic kit builds a Dwarf Slayer of Legend, for use with Dwarfen Mountain Holds armies in games of Warhammer: The Old World. Leaping into battle, this Slayer is an ideal, characterful option for your vengeance-seeking force. This kit contains 10 plastic components and 1x Citadel 25mm Square Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Dwarf Kings are warriors with vast experience in battle who have been tutored in the art of war by the elders of their clans. When battle is joined, they seek out the enemy’s most powerful combatants, matching bestial fury or dark magic with courage, honour and honest steel. By standing atop a dressed stone inscribed with powerful runes and ancestral oaths of vengeance, a Lord increases the resolve of their followers and ensures that no foe can escape their wrath. This multipart plastic kit builds a Dwarf Lord, which can represent either a King or Thane in your games, standing atop an Oathstone – as stalwart a leader as any Dwarfen Mountain Holds army can hope for. This mighty ruler is armed with a one-handed iron hammer and a foe-defying shield, and the elaborate armour and personal icon also make this miniature an absolute feast for painters looking to show off their skills. This kit contains 11 plastic components and 1x Citadel 25mm Square Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. -
Commanders of the Empire are tried and tested veterans with a fine understanding of the craft of soldiering, having spent most of their lives fighting. They are warriors who can direct their forces as effortlessly as a swordsman wields a blade. This multipart plastic kit builds two commanders, which can be used as Generals or Captains to lead your Empire of Man armies in games of Warhammer: The Old World. One is mounted on a barded warhorse and one is on foot. The infantry miniature can be built with a great weapon, Battle Standard and hand weapon, hand weapon with pistol, pair of hand weapons, or hand weapon and shield. The mounted miniature can wield a lance and shield, great weapon, hand weapon and shield, or Battle Standard and hand weapon. This versatile kit also comes with other optional extras to further customise your models. This kit contains 25 plastic components, 1x Citadel 30mm by 60mm Rectangular Base, and 1x Citadel 25mm Square Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.