• Gnomes frankly have a tough time winning a game of Blood Bowl – but bringing along a Treeman is a great way to close the height gap. And the strength gap. And the skill gap. These mighty arboreal players give the Gnomes half a shot against most serious teams. This kit builds a plastic Altern Forest Treeman, ideal for giving your Gnome team vital strength and resilience. You'll find cosmetic options to mix them up, so you can feel free to hire two with no worries about them looking the same. The Treeman's features are full of character, making a fitting addition to your whimsical team of tricksters. This plastic model is supplied in 17 components, including a 40mm Blood Bowl Base. The rules you need to use them in your games of Blood Bowl are supplied with the miniature, and can also be found in Spike! Journal Issue 17, which is available separately. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game. While individual players are hardly paragons of athleticism, their mastery of magical illusions and the befriending of forest beasts gives them certain advantages not enjoyed by less gloriously bearded teams. This multipart plastic kit builds the Glimdwarrow Groundhogs, a Gnome team for use in games of Blood Bowl. The team comprises eight Gnome Linemen, two Woodland Foxes, two Gnome Illusionists, and two Gnome Beastmasters. You'll find four head options that can be used with any of the four different Lineman bodies, as well as two alternative heads for each of the other positions. The Beastmasters have a choice of staff toppers, as well as either goose or badger friends. In addition, there are two double-sided Blood Bowl coins, two turn and re-roll markers, four balls, and a transfer sheet. Rules for using Gnome teams in your games of Blood Bowl can be found in Spike! Journal: Issue 17, which is sold separately. This kit comprises 102 plastic components, and is supplied with 14x Citadel 32mm Round Bases and 1x Gnome Team Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints
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    WARCRY: WILDERCORPS HUNTERS

    Original price was: €51.25.Current price is: €35.88.
    The Wildercorps are trackers, scouts, and outdoorsmen – experts who attack from the cover of thick foliage and broken ground. They act as rangers for the Cities of Sigmar, identifying and tackling threats before they can grow to threaten their homes. Their tracking hounds surge forward, sinking fangs into flesh even as skilled sharpshooters pick out their targets and loose their bolts. This multipart plastic kit builds a full warband of Wildercorps Hunters, for use in games of Warcry. Guided by an experienced Warden and their vicious Trailhounds, the lightly-armoured Trailblazer and Scouts set upon enemies with blades and light crossbows, while burly Leatherhides bring up the heavier armaments, and an Arbalester draws beads on tough targets with a large braced crossbow. You'll find loads of cosmetic options and weapons to mix your warband up, including heads and gargoylians. These models can also be used as part of a Cities of Sigmar army in games of Warhammer Age of Sigmar, using free rules available to download on the Warhammer Community website. This set contains 11 plastic miniatures: - 1x Wildercorps Warden, who can be armed with a double-bitted axe or hunting crossbow - 1x Arbalester - 1x Trailblazer, who can be armed with twin crossbows or a crossbow and duelling sabre - 2x Wildercorps Leatherhides, who can each be armed with a hunting crossbow or troggslayer spear - 2x Wildercorps Scouts, who can each be armed with a hunting crossbow or paired hatchets - 4x Trailhounds This set also includes: - A Wildercorps Hunters abilities card, to guide you on the path to victory in games of Warcry (in English, French, Italian, German, Spanish, Chinese, and Japanese) - 11x Wildercorps Hunters fighter cards, for referencing your rules and stats at a glance - 2x wound divider cards, for tracking your fighters in battle This kit comprises 91 plastic components, and comes with 2x Citadel 40mm Round Bases, 3x Citadel 32mm Round Bases, and 6x Citadel 28mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Manticores fire their limited supply of storm eagle rockets from incredible distances, unleashing furious salvos of firepower and laying waste to enemy formations. Multiple warheads release a moment before each rocket’s impact, signalling the panicking foe’s doom no matter how far they try to flee. This multipart plastic kit builds one Manticore – a long-range artillery vehicle armed with an arsenal of four storm eagle rockets. The Manticore also sports a hull-mounted heavy bolter or heavy flamer, and features a hatch that can be built closed, open with a raised blast shield, or fully open to reveal a crew member with a choice of heads. Other accessories are included to customise your vehicle and complement its riveted armour panels and detailed treads, including a spotlight and radar dish. This kit can alternatively be used to build a Deathstrike – an Astra Militarum tank armed with a single massive missile. This kit comprises 85 plastic components, and is supplied with an Astra Militarum Vehicle Transfer Sheet featuring tactical markings, numerals, and other regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality. Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a truly unique and formidable gang. Also included are alternate heads and arms, meaning that you can personalise your gang even further. This 64-piece plastic kit includes: – 2x Flamer – 2x Meltagun – 2x Boltgun – 2x Shotgun – 2x Maul – 2x Brute Cleaver – 2x Two-handed Hammer – 2x Two-handed Axe – 2x Hand Flamer – 2x Bolt Pistol – 10x Alternative Hair – 10x Alternative Heads – 2x Furnace Plate – 2x Pointing Hand Arm – 2x Cigar Hand Arm These parts are compatible with the Goliath Gang kit and the Goliath Stimmers and Forge-born kit.
  • The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they go and it is difficult to ignore the air of brutality which Goliaths wear like a mantle. Assemble your own Goliath gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be unique. Included: - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose; - 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature; - Weapons! There are quite a lot of these: 2 brute cleavers, 2 pud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes. Supplied with 10 32mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
  • The tunnels of the Wintermaw are said to conceal ancient treasures, lost secrets, and even mortal souls trapped within eternal ice. However, those foolhardy enough to claim such prizes will soon encounter the hideous burrowing abominations that slew these poor souls in the first place... The ultimate competitive miniatures game dives deeper into the Deathgorge with the Warhammer Underworlds: Wintermaw boxed set. This box has everything you need to start playing, including two complete warbands, four decks of cards, dice, tokens, boards, and more. Warhammer Underworlds is a deck-based strategy game of skirmish battles set in Warhammer Age of Sigmar’s Mortal Realms. It’s full of action, clever combinations and tricks, and fast-paced gameplay. You’ll be able to get started right away with the four complete 32-card Rivals decks included in the box – one for Bretherin of the Bolt, one for The Skinnerkin, and two universal Rivals decks for any warband. If you wish, you can even tailor your own deck using universal cards from other Warhammer Underworlds expansions for near-endless strategic depth. This set contains: – A complete and concise rulebook for Warhammer Underworlds – reformatted to make getting started even easier. Wintermaw emphasises Rivals decks, offering new ways to mix up your games and keep things fresh and balanced. The riveting background material delves deeper into the icy Deathgorge, and the terrifying rimewyrm nests of the Wintermaw. – The complete Brethren of the Bolt warband. Each acolyte of this religious order from the Cities of Sigmar has been struck by lightning, and continues to seek fresh storms to prove their devotion to Sigmar. Quickly assemble your warband with five push-fit models, cast in light grey to stand out even when unpainted, complete with fighter cards and a full Rivals deck – The complete Skinnerkin warband. Delusional ghouls with mangy hair, bone-studded skin, and vicious teeth, the Skinnerkin believe themselves to be royal cooks and fine gourmets. The ancient frozen corpses in the Wintermaw present a bounty of exotic meats, fit for the Summerking's banquet hall. With five push-fit models, cast in a sickly green colour, plus fighter cards and a pre-made Rivals deck, you’ll be ready to battle immediately. – Two additional universal Rivals decks, usable by any warband – unleash the true horrors of the Wintermaw with Rimewyrm's Bite, and deal further abominations upon your foes with Hungering Parasite. – A pair of double-sided game boards to represent the icy pitfalls and frozen graveyards deep within the Wintermaw. – Warhammer Underworlds tokens, including objectives, wound markers, glory points, and many, many more ​ – 11 dice: five Attack dice, three Defence dice, and three Magic dice, enough for the most devastating blows, desperate dodges, and cataclysmic spells Wintermaw is perfect for getting new players started faster than ever with the streamlined rulebook and additional Rivals decks, and is ideal for bringing Warhammer Underworlds veterans up to date for the new season. This box contains push-fit miniatures, which are supplied unpainted and require assembly – we recommend using Citadel Colour paints.
  • The Arvus Lighter is a solid and reliable workhorse shuttle, affectionately referred to as ‘Little Pig’ among air crews. The Solar Auxilia employ these durable craft as unarmed combat transports, to insert officers and specialists into a war zone with pinpoint accuracy. This multipart plastic kit builds eight epic scale Auxilia Arvus Lighters. These squad flyers can ferry your Solar Auxilia infantry to secure far-flung objectives, and though they lack firepower, they add new tactical options to your games of Legions Imperialis. These models can also be used in games of Aeronautica Imperialis by mounting them on appropriate Aeronautica Imperialis bases, sold separately. This kit contains 100 plastic components, 8x Legions Imperialis 40mm Round Flying Bases, and a Solar Auxilia Vehicle Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Please note that the base designs shown in the imagery may differ to those supplied in this product.
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    LEGIONS IMPERIALIS: DIRE WOLF HEAVY SCOUT TITANS

    Original price was: €62.50.Current price is: €43.75.
    Dire Wolf Heavy Scout Titans are sturdier and more heavily armoured than their Warhound cousins, and function as ambushers in Legio Titanicus battlegroups. Dire Wolves hunker down in forward positions to ambush and obliterate key targets with precise shots from their primary dorsal weapon, while their pintle-mounted arm weapons offer some defence against lesser targets, allowing the Heavy Scout Titans to focus on lining up a firing solution. This multipart plastic kit builds two epic scale Dire Wolf Heavy Scout Titans, swift and highly destructive god-engines. Each of these roving hunters is equipped with a pair of arm-mounted Ardex mega-bolters, and features a single super-heavy weapon mounted on its hunched carapace – the kit includes a choice of neutron laser, volcano cannon, and conversion beam dissipator for each Titan. The kit also allows you to customise your Heavy Scout Titans with different leg poses and glueless adjustable positions for the arm weapons, as well as a transfer sheet featuring 118 high-quality transfers to decorate their armour. These models can be used in games of Legions Imperialis, as well as games of Adeptus Titanicus using the included Adeptus Titanicus Command Terminals and Weapon Cards. The set includes: - 2x Dire Wolf Heavy Scout Titans - 4x Ardex mega-bolters - 2x neutron lasers - 2x volcano cannons - 2x conversion beam dissipators - 2x Legions Imperialis 80mm Oval Bases - 1x Adeptus Titanicus Warhound Titan Transfer Sheet - 2x Adeptus Titanicus Dire Wolf Heavy Scout Titan Command Terminals - 1x Adeptus Titanicus Dire Wolf Heavy Scout Titan Weapon Card Sheet This kit comprises 148 plastic components and a transfer sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Solar Auxilia squadrons of Basilisk and Medusa tanks can both lay down fearsome barrages ahead of the advancing ranks of infantry. The Medusa siege gun can crack open mighty fortifications, while the Basilisk's earthshaker cannon hurls explosive shells at great distances. Their hulls, derived from the Solar pattern Leman Russ, offer enhanced protection from all but the most potent enemy weapons. This kit builds a column of eight epic scale artillery tanks, to add fire support to your Solar Auxilia armies for games of Legions Imperialis. Each tank can be built as either a bunker-busting Medusa or a long-ranged Basilisk, and comes with a choice of different crew poses or a closed top hatch. These versatile tanks will win you battles when used properly, adding loads of tactical options to your toolkit. This kit contains 128 plastic components, and a Solar Auxilia Vehicle Transfer Sheet. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Solar Auxilia Tactical Command Sections are specialists in battlefield command and control. Led by a Captain or similar sub-commander, these expert sections facilitate the flow of orders, direct the tercios, and co-ordinate artillery and orbital operations. This vital role is mirrored by the junior Line Command Sections who lead frontline troops, while the most powerful and celebrated officers of the Solar Auxilia, known broadly as Legate Marshals, instead go to war with personal guards equipped from their private armouries. This multipart plastic kit builds a Solar Auxilia Tactical Command Section, comprising one Auxilia Captain and four Auxilia Companions. These soldiers are clad in finely decorated void armour, and carry command gear alongside their lasrifles – the kit includes an augury scanner, a command vox, and a proud cohorts vexilla, as well as a lethal melta bomb. The Captain comes with a choice of heads, and loads of extra weaponry – a power fist, power sword, or charnabal sword, as well as a laspistol, blast pistol, needle pistol, plasma pistol, or hand flamer. This highly versatile kit can alternatively build a lower-ranking Line Command Section, wearing less ornate armour and carrying a more austere vexilla. It can also be used to build a Legate Marshal, accompanied by four Lifewards. You'll find even more weapons for the Legate Marshal – a volkite serpenta, inferno pistol, or archeotech pistol, and a thunder hammer or paragon blade – and the Lifewards can be armed with some of their lord's spare wargear! This kit comprises 137 plastic components, 5x Citadel 25mm Round Bases, and a Solar Auxilia Infantry Transfer Sheet containing 152 high-quality waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Note that this kit includes enough components to build an additional Auxilia Companion, if you have a spare Citadel 25mm Round Base.
  • Lasrifle Sections make up the core of the Solar Auxilia, soldiers trained to wage war on battlefields across the galaxy. Clad in their signature void armour, these troopers can fight through toxic killzones, alien death worlds, and even the cold vacuum of space. Whether arrayed in disciplined ranks to stand firm against an alien horde, or launching a massed assault against enemy positions, a Lasrifle Section can unleash volley after volley of concentrated laser fire until the field is won. This multipart plastic kit builds 20 Solar Auxiliaries, which you can field as a Lasrifle Section of 20 models or two units of 10 models. These troopers are clad in sealed void armour and equipped with sophisticated lasrifles. You can mix-and-match arm, body, and head poses for loads of variety, and further customise your troopers with additional items such as frag grenades, krak grenades, pouches, and flasks, as well as charge-packs and bayonets for their lasrifles. The kit also includes components to build command gear for each of your squads. You'll find vox interlocks, proud Auxilia vexillas with a choice of icons, and Sergeants with decorated chestplates, head options, and loads of extra weaponry – power fists, power swords, and charnabal swords, as well as laspistols, blast pistols, needle pistols, plasma pistols, and hand flamers. This kit comprises 380 plastic components, 20x Citadel 25mm Round Bases, and a Solar Auxilia Infantry Transfer Sheet containing 152 high-quality waterslide transfers. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Vast tribes of Orcs, Goblins, and Trolls dwell far from the palaces, cities, and castles of the Empire and Bretonnia. Should these warlords ever stop fighting themselves and unite into a cohesive force, they would sweep away all opposition in a brutal tide of violence. This supplement takes a close look at the brutal badlands where the Orcs and Goblins hold their claims. This is a place where might makes right, and the largest, meanest, and most cruel dominate their rivals. Used in conjunction with Warhammer: The Old World – Ravening Hordes, this book arms you with even more in-depth rules, allowing you to use your collection of brutish Orcs and cunning Goblins in new and exciting ways. Within this 48-page supplement book, you will find: History of the Badlands – A closer look at the rough, arid landscape that the Orcs & Goblin Tribes call home. A Waaagh! Abroad – Follow in the tracks of a Nomadic Waaagh! Warboss as he loots and burns his way through the Border Princes and beyond, as well as a narrative scenario that features a classic mountain pass ambush. Heroes of Legend – Background and rules for two infamous characters: Kiknik Toofsnatcha and Ogdruz Swampdigga. Armies of Infamy – Rules to field two unique Orc & Goblin Armies of Infamy: Nomadic Waaagh! And Troll Hordes. This is an expansion to Warhammer: The Old World – you'll need copies of the Warhammer: The Old World Rulebook and Warhammer: the Old World – Ravening Hordes books, both available separately, to use the contents of this book.
  • Orc & Goblin Tribes gather in massive numbers before they rush to war in noisy blocks on the battlefield, all clattering shields and rusted metal, their voices raised in a great Waaagh!. When organised into a coherent army, there is little they cannot sweep away through sheer brutality and low cunning. This boxed set gives you a solid core of 73 plastic miniatures to build a mighty Orc & Goblin Tribes army. At its centre are the Orcs, equipped with your choice of hand weapons and shields, spears and shields, or even two hand weapons for maximum carnage. You'll also find components to build a full command section. Supporting them are a whopping 40 Goblins, who can be armed with either shortbows or spears and shields, making them versatile support units. There are also enough components to build a command section for the Goblins. Lastly, you'll find two Orc Boar Chariots, a powerful pair of mobile linebreakers. This boxed set contains 73 multipart plastic Citadel Miniatures: – 2x Orc Boar Chariots – 31x Orc Boyz – 40x Goblins – 1x Orc Transfer Sheet – 1x Goblin Transfer Sheet All models come with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. The miniatures in this set will be available separately at a later date.
  • In the Deathgorge’s depths lie blood-magic artefacts encased within ancient ice. These Rimelocked Relics are the treasures of lost civilisations – weapons and artefacts held fast in the Everwinter’s arctic clutches. Only a burning desire can thaw the magical hoarfrost to free them, though many warriors attempt more exotic and dangerous methods to unleash their terrible power. Get stuck into Warhammer Underworlds or mix up your game with the complete Rimelocked Relics Rivals deck, usable by any warband – including those from past seasons. These cards can be used as a standalone deck in Rivals games, mixed with a warband's unique cards for Nemesis games, or used to build a deck from the ground up in Relic games. This deck doesn’t include any spells, so warbands from any season can put it to good use. Each card is brand new to the game, focused on acquiring extremely powerful upgrades – but you'll have to thaw them out before they can be used... This deck contains a 32-card universal Rivals deck consisting of: – 12x objective cards – 10x gambit cards – 10x upgrade cards – 1 plot card – 1x background card that includes a deck list of the Rimelocked Relics cards These cards can be used by any warband as a complete Rivals deck, or as part of a custom-built deck. You'll need a Warhammer Underworlds warband, including their fighter cards, to use the contents of this deck. The Rivals format is designed to be the most accessible way to play Warhammer Underworlds, as players face off using pre-made decks in a test of skill. Rules for all formats can be found on the Warhammer Community website.
  • A Warhammer Chronicles Omnibus Dark forces rise to dominance, and the world stands on the brink of destruction. Is this truly the End Times? READ IT BECAUSE Explore the brutal destruction of the World-that-Was in this omnibus containing three full-length novels and two short stories by some of Black Library's most popular authors. THE STORY As the dread armies of the Everchosen march unabated across the Empire, the mighty lords of distant lands look to take advantage of the growing crisis. In Naggaroth, the Witch King raises his armies against his ancestral home of Ulthuan, determined to conquer it and take it from the hated high elves and his rival Tyrion. Beneath the earth, the servants of the Horned Rat seek to topple the ancient kingdom of Karak Eight Peaks and lay low their old enemies – the dwarfs. However, such conflicts are but a prelude to an even greater doom. Archaon prepares his war host to sack Middenheim, the last bulwark of humankind against the ultimate victory of Chaos. Should he prevail and the mortal races fall, the Old World will not survive. CONTENTS – The Curse of Khaine (Novel) by Gav Thorpe – The Rise of the Horned Rat (Novel) by Guy Haley – The Lord of the End Times (Novel) by Josh Reynolds – The Siege of Naggarond (Short story) by Sarah Cawkwell – Bride of Khaine (Short story) by Graeme Lyon Written by Gav Thorpe, Guy Haley, Josh Reynolds, Sarah Cawkwell, and Graeme Lyon.
  • The Flesh-eater Courts reign in the shadows of ruined empires. Hordes of cannibals gather under the deluded rule of vampiric abhorrants, utterly convinced that they are noble knights and faithful serfs engaged in righteous quests. This fearsome boxed set provides a deluded host of 15 ghoulish miniatures with which to build your Flesh-eater Courts force and overrun the Mortal Realms. A unit of Cryptguard clutch rusted weapons in filth-crusted claws, whilst Morbheg Knights swoop from the skies atop shrieking steeds. These fiends are led by mad and monstrous vampires – a cruel Abhorrant Archregent, and a debased but formidable Varghulf Courtier. This plastic boxed set builds 15 Flesh-eater Courts miniatures: – 1x Abhorrant Archregent – 1x Varghulf Courtier – 3x Morbheg Knights – 10x Cryptguard All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Cities of Sigmar are bastions of light and hope in realms embattled by darkness. With faith and overwhelming firepower, their mortal armies fight back against the fiend, the monster, and the wraith. This stalwart boxed set provides you with infantry, cavalry and artillery for Cities of Sigmar armies, forming a versatile force for games of Warhammer Age of Sigmar. The rank and file of the Freeguild Steelhelms are supported by Freeguild Cavaliers on horseback, and led from the front by a respected Freeguild Cavalier-Marshal. An Ironweld Great Cannon provides deadly firepower and a defensive bulwark wherever needed. This plastic boxed set builds 17 Cities of Sigmar miniatures: – 1x Freeguild Cavalier-Marshal – 1x Ironweld Great Cannon – 5x Freeguild Cavaliers – 10x Freeguild Steelhelms All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Citadel Bases provide a stable, steady platform for your models to stand on. Citadel Flying Stems and Bases give your airborne models that realistic mid-air pose, ready to attack. Each pack contains Citadel Flying Stems of two differing sizes. This pack contains four Citadel Flying Stems, 2x30mm/2x35mm, with three 60mm Flying Bases.
  • Citadel Bases provide a stable, steady platform for your models to stand on. Citadel Flying Stems and Bases give your airborne models that realistic mid-air pose, ready to attack. Each pack contains Citadel Flying Stems of two differing sizes. This pack contains six Citadel Ball Top Flying Stems, 3x30mm/3x35mm, with five 32mm Flying Bases.
  • Ufthak Blackhawk faces problems head on with the intention of hitting them hard enough that they go down and stay down – this is the Ork who destroyed a Warlord Titan by driving a Shokkjump Dragsta into it, before killing everyone inside. This multipart plastic kit builds one Ufthak Blackhawk – A Bad Moon Warboss of devious cunning, wielder of the deadly Snazzhammer, and supposedly capable of something resembling 'tactics'. He is depicted taking aim with his kustom weapon mounted upon his faithful attack squig, Princess. This kit comprises 11 plastic components, and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Warhammer 40,000 Legends rules for using Ufthak Blackhawk in your games can be downloaded for free from the Warhammer Community website. This product will only be available until 8am GMT on Monday 26th February 2024 – if we run out of our initial stock, it may take up to 180 days to dispatch.
  • A Warhammer 40,000 Novel Cypher has slipped his bonds on Holy Terra itself. Hunted by some of the most powerful forces the Imperium can muster, can he complete his mission before he’s apprehended? READ IT BECAUSE Cypher is one of the most mysterious figures in the galaxy, and this novel sheds light on his motivations and thoughts. Be careful, though – this tale is told from Cypher’s point of view, so not everything may be what it seems. THE STORY As the Great Rift unfolds in the night sky above Terra and daemons walk upon the birth world of humanity, the Primarch Roboute Guilliman returns, heralding a dark new age. During the breaking storm, Cypher and his band of Fallen escape from the most secure prison in the Imperium. Now loose in the Imperial Palace, they are hunted by warriors of the Dark Angels, forces of the Adeptus Custodes, and Imperial Assassins. But what are Cypher’s intentions? Can anything or anyone be trusted? Told from Cypher’s unreliable point of view, this tale of truth, lies and secrets sees one of the Imperium’s most mysterious figures make war at its very heart. But what are the true motivations of the Lord of the Fallen? Written by John French.
  • No matter the foe or the odds, the proud warriors of the Dark Angels and their successor Chapters stubbornly refuse to accept defeat. Descendants of the First Legion, they stand foremost amongst the Space Marine Chapters. This set of 20 cards will help you keep track of your Dark Angels in-game, with individual datasheets for each unit, detailing their profiles, wargear, options, and special abilities. You'll also find four reference cards for playing with your Dark Angels in Combat Patrol games. Contents: - 16x Dark Angels Datasheet Cards - 4x Combat Patrol Datasheet Cards All cards measure 161.5mm by 107.1mm, and feature eye-catching gold glint edges. You’ll need a copy of Codex Supplement: Dark Angels, available separately, to make full use of these cards.
  • More akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar’s rule is uncovered. When bigger disturbances need to be dealt with, the Subjugators are unleashed, delivering justice with extreme prejudice. This set of six Subjugactors have been designed to provide you with a huge amount of variety and options when it comes to assembling them, ensuring that no two patrols ever need look the same. This kit is great for starting a new patrol or providing reinforcements for an existing one. The set includes options for building a Subjugator Captain, as well as an arsenal of weapons such as stub guns, shock batons, subjugation pattern grenade launchers, SLHG pattern assault rams (with built-in grenade launcher) and their instantly identifiable vigilance pattern assault shields. Also included are six 32mm Necromunda round bases and an Enforcer Patrol Transfer Sheet so that you can finish off your models. Rules for using a Subjugator Patrol in games of Necromunda can be found in Necromunda: The Book of Judgement and Necromunda: Dark Uprising.
  • The Archons are the masters of the Drukhari Kabals. Regal and monstrous in equal measure, each wields the power to enslave worlds and destroy civilisations. Archons have fed upon the pain of so many others that it takes true atrocity to invigorate them, so they must lead ever more raids against realspace. This 11-piece plastic kit makes one Archon clad in Kabalite armour inscribed with runes. The Archon carries a husk blade and splinter pistol, while the cloak of skin and the trophy rack mounted upon his pack proudly display the bounty of horror he has reaped in battle.
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