• BELLIGHUL, MASTER OF PAIN

    Left behind in the wake of the defeat of the Skorne by the combined forces of Ios, Bellighul barters his gruesome skills across the wastes. He is renowned both for his mastery of beasts and his capacity to inflict physical suffering upon any unlucky enough to fall under his lash. It is a hard life for a stranger in a strange land, but Bellighul is a consummate survivor who has never flinched in the face of pain—especially someone else’s.

    ADDITIONAL DETAILS:

    • Bellighul will work for the Shadowflame Shard as well as a forthcoming army.

    • Possesses the Condition: Enrage and the Medicate special action.

    • Can give Tough to friendly living warrior models in his vicinity.

  • MADAME MORIARTY

    Madam Moriarty is a powerful gatorman bokor and spirit weaver. Once a rival of Barnabas and the Blindwater Congregation, she was forced from the traditional territories of her people when he attained godhood. She has since haunted the less-civilized ports of Immoren seeking her fortunes. A whisperer to the dead, she is often sought for her talents from those in this life…and the next.

    ADDITIONAL DETAILS:

    • Madam Moriarty will work for the Brineblood Marauders as well as a forthcoming army

    • Madam Moriarty can use her magic to manipulate the die rolls of both friendly and enemy models

  • NISSAK, TOTEM HUNTRESS CHAMPION

    Hailing from the fabled lands of Zu, Nissak made her way to western Immoren as a stowaway aboard a merchant steamer. She had come to test her skills in a new land and to make a legend for herself written in the blood of those who shall fall before her. Nissak strikes from the shadows, eviscerating her foes with her silent throwing blade before moving in for the kill.

    ADDITIONAL DETAILS:

    • Nissak will work for the Brineblood Marauders and the Shadowflame Shard.

    • Her massive throwing blade has the Decapitation special rule, which says, “Damage exceeding the ARM of the model hit is doubled. A model disabled by this attack cannot make a Tough roll.”

    • Nissak has Advance Deployment, Ambush, Pathfinder, and Stealth.

  • Celebrating 20 years of miniatures combat in the Iron Kingdoms...

    MAGNUS THE UNSTOPPABLE & INVICTUS

    A patriot, a traitor, a warlord — what Magnus has proven in all his incarnations is that he is unstoppable.

    Now, as Magnus returns to the life of a mercenary, he is joined by his greatest creation.

    Invictus is the first Super Heavy warjack ever to join the Warmachine battlefield. Magnus, along with Invictus, is available to leaders of existing MKIV as well as Prime Legacy armies. Note that Magnus does not replace a leader model, but is a solo that automatically comes with a super heavy warjack.

  • Alexia, Queen of the Damned Mercenary Solo

    Works for the Cygnar Storm Legion and Khador Winter Korps armies

    ​Having survived madness, possession, and countless dangers since she first picked up the cursed Witchfire, Alexia has proven herself to truly be a queen of the damned. The blade, said to have been created by the same Fellgoeth infernals worshipped by the Orgoth, has long since fallen silent under her dominion. Having reaved the immortal essence of the Nonokrion infernals during the Claiming, Alexia turned their power against the Witchfire, dominating the blade utterly. Now the sole master of the demon weapon, Alexia strikes back against the horrors of the world, seeking to defend life against the predations of denizens of the Outer Abyss.

    • Powerful spellcaster possessing the Dominate Undead and Hellfire special attacks.
    • A Battle Wizard capable of returning destroyed models back to their units both as a result of casting Grim Returns or by striking enemy models down with the Witchfire.
  • Eiryss, Shadow of Retribution Mercenary Solo

    Works for the Cygnar Storm Legion and Dusk House Kallyss armies

    ​Eiryss was amongst the agents of the Retribution outside Ios when the Sundering separated the quick from the dead. Putting aside her former fanaticism, Eiryss pragmatically devoted herself to the defense and safety of the living Iosans. Viewing the eldritch with deep suspicion, she slipped into Ios at great risk to herself and recovered Voass, the sword of the Winter Father Nyssor, from the fallen Fane of Scyrah, where it was held as a sacred artifact of the lost age. Over time and with the coming of the Orgoth, Eiryss has put aside her former hatred and distrust, instead seeking new alliances within both Cygnar and amongst the eldritch of Ios to protect her people from the gathering storm.

    • Eiryss remains a deadly combatant that is hard to pin down. She has a high DEF, Pathfinder, Stealth, and Reposition.
    • Eiryss can make both ranged and melee attacks in the same activation and possesses a pair of melee weapons (including Voass) and her trademark crossbow with its range of ammo types.
  • Koldun Lord Damien Korovnik Mercenary Solo

    Works for the Khador Winter Korps and Orgoth Sea Raiders armies

    ​Having fled Korsk at the height of Ayn Vanar’s purge of the Greylords, Koldun Lord Damien Korovnik found himself captured by the Orgoth at the start of their invasion. Now forced into foul servitude by the invaders, Korovnik longs for his freedom and a return to his countrymen, even if it means his certain death. Though the former Greylord fights alongside the Orgoth host, he awaits the day he can strike back against his new masters to redeem some small part of himself before meeting his final judgment.

    • Powerful arcanist who attaches to his army’s warcaster. In addition to the Spell Slave special rule, Korovnik also has Blizzard and Razor Wind.
    • Can immediately cast a spell after destroying an enemy model with his axe.
  • Eilish Garrity, the Dark Traitor Mercenary Solo

    Works for the Cygnar Storm Legion and Orgoth Sea Raiders armies

    ​Having bartered his soul to the Nonokrion Order for power, Eilish Garrity began to suffer buyer’s remorse following their defeat in the Infernal War. Saddled with an existential debt to a diminished infernal order, Eilish saw the arrival of the Orgoth as a final opportunity to brighten his prospects. The corrupt, power-hungry arcanist summoned some dark strength of will deep within himself and approached the invaders with a blasphemous proposition, requesting contact with their own infernal patrons. In a craven act of occult genius, Eilish swore fealty to the Fellgoeth infernals, promising to act as their agent on Caen and to serve the Orgoth during their invasion of Immoren. Now acting as a double agent to subvert the Immorese cause in resisting the Orgoth, Eilish loosely maintains his old contacts within Cygnaran society. He operates sometimes in support of the Immorese to further his ruse, or so the Orgoth believe, but in fact the slippery arcanist may yet be keeping his future options open should the war turn against his new masters.

    • Potent arcane combatant with the Dark Power special rule that states, “This model gains an additional die on magic attack and magic attack damage rolls. Discard the lowest die in each roll."
    • When Eilish is destroyed, enemy upkeep spells within 8′′ of him expire
  • Prisoner 102822 Mercenary Solo

    Works for the Dusk House Kallyss and Khador Winter Korps

    ​Now known only by her designation as a convict since all record of her existence was lost during the recent troubles, 102822 was sentenced to serve the Khadoran Empire as a Doom Reaver for her transgressions committed while serving within the Winter Guard. Over time, 102822 began to manifest a rare degree of control over the fellblade that she bore, enabling her to slip from the arcane control her Greylord masters held over her. As a result, 102822 was able to flee from the front lines in Llael, where she was bound to die at the vanguard of some fruitless assault. Slipping over the border into Ios, she was captured by agents of the Retribution, who had use for the living weapon 102822 had become. With the return of the Orgoth, she has been unleashed once more on the lands of Khador, where she has been abandoned to hunt the ancient enemy, sowing death and chaos wherever she wanders.

    • Possess the Blood-Quenched, Hyper-Aggressive, and Killing Spree special rules.
    • Like any good Doom Reaver, 102822 also has the Advance Deployment advantage.
  • Maulgreth, the Charnel Plague Mercenary Solo

    Works for the Dusk House Kallyss and Orgoth Sea Raiders armies

    ​His name was lost to memory during the Orgoth Scourge at the end of the last invasion when the defeated host sought to obliterate every record of their passing, down to the very stones of their grim temples and towering obsidian fortresses. For centuries Maulgreth, once amongst the greatest of the Orgoth warlords of that past age, waited, his unearthly rage contained only by the silence of his forlorn tomb. Now released from both his long confinement and his virtual obscurity by the warwitches accompanying a new Orgoth war host on their invasion of Immoren, the deathless Maulgreth has risen once more to strangle the world of humanity and to bring ruin to those who would defy him. Neither truly Orgoth nor wholly an avatar of death, Maulgreth acts as a sovereign lord, sometimes serving his kinsmen and sometimes entreating with the most foul eldritch of the Cult of Nyrro.

    • Powerful undead melee combatant with Cleave, Defensive Strike, Grievous Wounds, Life Drinker, and Weapon Master special rules.
    • An Orgoth of old, Maulgreth is both undead and cannot be targeted by spells.
  • Alongside deep psychological trauma and generational anguish, the most tangible record of the first Orgoth occupation were the infernal relics they left buried beneath their hellish places of execution. For a time, such artifacts were harnessed by misguided arcanists hungry for prestige and influence but who were ultimately ignorant of their true power and implications. No mere weapons, such devices were once the prized possession of fell reavers and soul-fueled warlords, champions of the masters of the Outer Abyss.

    Now, with the return of the Orgoth comes Oriax, the Soul Slaver, and his accursed retinue. Weaving blasphemous soul magic, Oriax has the capacity to dominate both beast and machine. He is accompanied by Halexus, The Warlord, a soul-starved herald and bloody avatar of the Fellgoeth infernals. Held in their thrall are the Gnashers, Ulkor shock troopers dominated by the maligned will of their paired hell-wrought weapons, and the massive Ghrotten Champion, a fearsome warrior likewise slaved to their infernal arms. And most terrible of all, the abominable Raveners: part beast and part machine, these howling monstrosities are the cursebound equivalent of the heaviest warjacks and are devoted utterly to their master’s fearsome will.

    The Orgoth Cursebound Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Orgoth Sea Raiders army and other forthcoming Orgoth armies.

    What’s in the box?

    • Oriax, the Soul Slaver (warcaster)

    • Ravener (Heavy Warbeast)

    • Ghrotten Champion (solo)

    • Gnashers (3-model unit)

    • Halexus, The Warlord (solo)

    Models supplied unpainted.

  • Driven by unholy masters to collect a rich bounty of souls, the legendary Orgoth Sea Raiders have stepped from the pages of history and once more returned to conquer the Iron Kingdoms.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warjacks, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warcaster to command them.

    Includes:

    • Warcaster Kishtaar, The Howling Silence
    • Tyrant Heavy Warjack
    • Jackal Light Warjack
  • The most terrible and fear-inspiring Orgoth assaults are not the surgical strikes made by the reavers, but the brutal charges from their inhuman shock troops, the bestial Ulkor and the predatory Rhok Harriers.

    Specialise your existing force with new tactical options, including Warcaster Horruskh, The Thousand Wraths, Molok character warjack, three units, and one solo – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warcaster Horruskh, The Thousand Wraths

    • Molok Character Warjack

    • Ulkor Axers Unit

    • Ulkor Barragers Unit

    • Rhok Harriers Unit

    • Vulcar Forge Master Solo

    Models supplied unpainted.

    Please note, the chassis shown in the image for the Character Warjack may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct chassis.

  • In thrall of an infernal and insatiable hunger for souls, the Orgoth armies march forth – not for personal glory or material gain, but in search of the immortal existence promised by their masters.

    Expand your collection with a host of options for your army. Take to the field with Sabbreth, the Eternal Annihilation, and overwhelm your opponents with a deluge of offensive and defensive spells. Open up a world of new strategic choices for defeating your foes with a variety of new units,solos, and command attachment.

    Includes:

    • Warcaster Sabbreth, the Eternal Annihilation

    • Strike Reavers Unit

    • Assault Reavers Unit

    • Reaver Skirmishers Unit

    • Reaver Standard Command Attachment

    • Reaver Commander Solo

    • Therion Vhanek

    • Warwitch Coven Unit

    Models supplied unpainted.

  • Steadily intensifying tremors precede their coming. The rumbling escalates until the ground cracks and breaks from a deafening cacophony of thunderous steps that heralds their arrival. Lacking all subtlety of the Shadowflame Shard, the Shard Incarnates are the Khymaera's intrepid juggernauts, used to breach any defense or formation. Kyrrax, the Unrelenting Night, is an unstoppable force who drives his vanguard to smash and shatter whatever stands in their way while the rest of Khymaera flood in from behind. He guides Drakyons, beasts of speed and ferocity, to slam through the densest of phalanxes and drive a wedge to capitalize on. The Incarnate Knights flood into the gaps, swinging their oversized flails to batter and fracture stone and steel while the Incarnate Conjurors enhance the assault with their arcane mastery. 

    The Khymaera Shard Incarnates Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Khymaera Shadowflame Shard army and other forthcoming Khamera armies.

    What’s in the box?

    • Kyrrax, the Unrelenting Night (warlock)

    • Incarnate Knights (3-model unit)

    • Incarnate Conjuror (solo)

    • Incarnate Conjuror ( alternate pose solo)

    • Drakyon (heavy warbeast)

    Models supplied unpainted.

  • A powerful union of metal and flesh made harmonious, the Shadowflame Shard are fast, deadly, and utterly ruthless as they strike from the shadows to visit ruin upon their foes.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warbeasts, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warlock to command them.

    Includes:

    • Warlock Shyryss, the Flawless Dark

    • Hydrix Heavy Warbeast

    • Hydrix Head Pack

    • Vipex Heavy Warbeast

  • After the tentative scout patrol strikes, the heavy infantry follow in a tide of harmonious metal and flesh, savage in its unrelenting purpose of claiming yet more resources to grow the Shadowflame Shard.

    Specialise your existing force with new tactical options, including a new Warlock, three units, and three solos – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warlock Nyxyan, The Stygian Coil
    • Talon Lashers Unit
    • Talon Death Dealers Unit
    • Wyrmspine Cinderbacks Unit
    • Ryvyn, The Onyx Rampant Solo
    • Spinner Solo
    • Wraithwing Paragon Solo
  • Emerging from the darkness to establish an empire and secure a future in a dangerous world, the first splinters of the Shadowflame Shard are scouts and infiltrators, possessed of lethal cunning and speed.

    Expand your collection with a host of options for your army. Take to the field with a brand new Warlock to keep your opponents guessing, and bolster your battlegroup with a new character Warbeast. Open up a world of new strategic choices for defeating your foes with a variety of new units, a command attachment, and a solo, and increase the size of your force to play 75pt games.

    Includes:

    • Warlock Rassyk, Spawn of Shadows Warlock

    • Skylla, The Abyssal Fury Character Heavy Warbeast (Character Parts & Variant Chassis)

    • Quickfang Stalkers Unit

    • Quickfang Wind Strikers Unit

    • Wyrmspine Shadowmancers Unit

    • Quickfang Master Command Attachment

    • Shadowmancer Scion Solo

    Please note, the body shown in the image for the Character Warbeast may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct body.

  • Even as her territories and cities are besieged by the Orgoth Sea Raiders, the Motherland continues to make great strides in technological advancement and wartime production. As greater numbers of the next generation of Man-O-War armor are completed and march out of the factories of the Khadoran Mechaniks Assembly, they are sent to the frontlines to reinforce the Winter Korps and the other great armies of the north. Clad in these nigh-invulnerable mechanized suits of armor and armed for brutal close-quarters combat, the Annihilators push these technologies to new heights of brutality. Led by the efficient and calculating Kommander Tatiana Sikora, the Annihilators are a cadre of specialists dedicated to maximizing the destructive potential of the Man-O-War to dominate any battlefield they dare to tread.

    The Khador Annihilators Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Khador Winter Korps army and other forthcoming Khador armies.

    What’s in the box?

    • Kommander Tatiana Sikora (warcaster)

    • Avalanche (warjack)

    • Wrecking Crew (3-model unit)

    • Sergeant Sergei Krol (character solo)

    Models supplied unpainted.

  • Khador is a land of hard and unforgiving winters, and a proud people to match. Descend upon your foes with the fury of a winter storm, and leave destruction in your wake.

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warjacks, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warcaster to command them.

    Includes:

    • Warcaster Kapitan Ilari Borisyuk
    • Dire Wolf Heavy Warjack
    • Great Bear Heavy Warjack
  • Bring Khador’s elite units and deadly battle magic to the conflict, wreathing your foes in bitter frost from magical blizzards, and then strike them down in a hail of cold steel.

    Specialise your existing force with new tactical options, including a new Warcaster, three units, and a character solo – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warcaster Kapitan Ekaterina Baranova

    • Man-O-War Suppressors Unit

    • Shock Trooper Pikemen Unit

    • Shock Trooper Gunners Unit

    • Arkanists Unit

    • Magziev Zariyah Volkova Solo

    • Battle Mechanik Solo

  • The stormsmiths of Cygnar have long supported the nation’s powerful military forces in the field. Embracing advanced galvanic and mechanikal technologies with a gleeful enthusiasm that touches on madness, the arcanists of the Storm Forge maintain this tradition to the present day. Manipulating the weather and harnessing the raw power of nature, the soldiers of the Storm Forge fight alongside the Storm Legion and other branches of Cygnar’s armed forces; for them, the sky is both weapon and shield.

    The Storm Forge Command Cadre can be played out of the box as a 30 point introduction army.  Additionally, it is compatible with the Storm Legion army and other forthcoming Cygnar armies.

    What’s in the box?

    • Master Mechanik Adept Figmund Sparkhammer (warcaster)

    • Specialist Tyson Vos (character solo)

    • Storm Callers Unit (3 models)

    • Storm Vanes Unit (3 models)

    • Weather Tower Weapon Crew (solo)

    • Borealis (warjack)

    Models supplied unpainted.

  • Take to the field as one of the most advanced armies in the Iron Kingdoms, and smite your foes with the unmatched power of thunder and lightning!

    The Battlegroup Box is the perfect place to start building a new army. Augment your forces with two new Warjacks, both of which are capable of multiple weapon configurations to suit your style, and really mix things up with a new Warcaster to command them.

    Includes:

    • Warcaster Captain Athena di Baro
    • Stryker Heavy Warjack
    • Courser Light Warjack
  • Strike first and strike fast with the most potent and heaviest armoured forces that Cygnar can bring to bear. Ride the lightning as your forces become the vanguard of the Storm Legion army!

    Specialise your existing force with new tactical options, including a new Warcaster, four units, and two solos – or add these elements to your army to increase your games to 100pt showdowns, where the ground will tremble as you march to total war…

    Includes:

    • Warcaster Captain Madison Calder
    • Tempest Assailers Unit
    • Tempest Thunderers Unit
    • Storm Lance Legionnaires Unit
    • Arcane Mechaniks Unit
    • Lieutenant Sara Brisbane Solo
    • Sharpshooter Solo
  • Veterans of countless wars, Cygnar’s armies have become one of the most elite fighting forces in the Iron Kingdoms, harnessing the power of the elements alongside tactical brilliance to seize victory.

    Expand your collection with a host of options for your army. Take to the field with a brand new Warcaster to keep your opponents guessing, and bolster your Battlegroup with a new character Warjack. Open up a world of new strategic choices for defeating your foes with a variety of new units, a command attachment, and a solo, and increase the size of your force to play 75pt games.

    Includes:

    • Warcaster Major Anson Wolfe

    • The General Character Heavy Warjack (Character Parts & Variant Chassis)

    • Stormblade Legionnaires Unit

    • Stormthrower Legionnaires Unit

    • Stormguard Legionnaires Unit

    • Legionnaire Standard Bearer Command Attachment

    • Legionnaire Officer Solo

    Please note, the chassis shown in the image for the Character Warjack may not be the correct variant you will receive. The image will be updated at a later date to reflect the correct chassis.

  • Cryx discerptors are tasked with scavenging ruins and battlefields across Immoren, hunting for technologies that can be assimilated in the Necrofactorium's arsenal. Discerptor Eviscerus happens to be one of the most ancient, scouring the continent for secrets for many years before the Iron Kingdoms were even forged. 

    Secure victory for the Nightmare Empire with the Cryx Necrofactorium Battlegroup Box, a 20 point force including a warcaster and three warjacks, making it a great way to start playing, and ideal for expanding an existing Cryx army. Cannibalise your opponents ‘jacks to repair your own with Discerptor Eviscerus’s Chop Shop ability, and steal souls for your warcaster through the Malefactor heavy warjack!

    What’s in the box?

    • Discerptor Eviscerus (Warcaster)

    • Malefactor (Heavy Warjack)

    • Raptor (Light Warjack)

    • Raptor (Light Warjack)

    Models supplied unpainted.

  • Entrusted with the formidable task of expanding the Necrofactorium network across the mainland, Lich Lord Dekathus commands a fearsome contingent of the Nightmare Empire’s most intimidating heavy thralls. Dekathus himself stands as a vile icon of necromantic prowess, wielding dark magic of unparalleled potency. His very presence is a harbinger of entropy.

    Under his command are an array of auxiliary forces designed to sow devastation and terror. The Mechanithrall Brutes, nearly unstoppable in their physical might, serve as the vanguard of his legions. They are complemented by the Sludge Thralls, whose acid-spitting attacks can dissolve both flesh and armor with alarming efficiency. Moving with unnerving speed, the Night Terrors strike fear into the hearts of their enemies, their spectral forms almost impossible to detect until it is too late.

    Adding to the strategic depth of his force, Dekathus also benefits from the support of his Iron Lich Commander. This arcane powerhouse wields formidable magical abilities that enhance Dekathus’s necromantic schemes, ensuring that his campaign of terror is both methodical and unyielding. Together, this unholy alliance represents an existential threat to all who stand in the way of their dark ambitions.

    What’s in the box:

    • Lich Lord Dekathus (warcaster)

    • Iron Lich Commander (solo)

    • Mechanithrall Brutes (3-model unit)

    • Sludge Thralls (3-model unit)

    • Night Terrors (3-model cavalry unit)

    Models supplied unpainted

  • At the core of any formidable Necrofactorium army lies its vast legions of thralls, along with the necrosurgeons who both create and lead them into combat. At the pinnacle of these necromechanical artificers stands the warcaster, Master Necrosurgeon Sepsira.

    Her authority is absolute, commanding her forces with an iron grip that even the dead cannot defy. Her army primarily consists of formidable Mechanithrall Swarms—mechanically enhanced, nearly unstoppable undead servants that fight in unison to dismantle and obliterate any opponent in their path.

    Supporting these mechanized thralls are the Necrosurgeon Initiates, skilled in repairing and maintaining them, and the sorcerous Skarlock Lieutenants who serve as their direct overseers. Alongside Sepsira, the malevolent Machine Wraith Dominators wreak havoc on enemy warjacks and warbeasts, carving a path for thralls to break through the enemy vanguard.

    Not to be overlooked is Grendel, a savage character warjack known to appear without warning.  Grendel often operates independently, bursting from a warren below the earth to strike at the enemy without mercy, and tear them apart with ruthless efficiency. Once it has ensnared its prey with its vicious claws, Grendel swiftly retreats, dragging its victim back to a grim fate.

    What’s in the box?

    • Master Necrosurgeon Sepsira (warcaster)

    • Grendel (character warjack)

    • Machine Wraith Dominator (solo)

    • Skarlock Lieutenant (solo)

    • Mechanithrall Swarm (5-model unit)

    • Mechanithrall Swarm (5-model unit)

    • Necrosurgeon Initiates (3-model unit)

    Models supplied unpainted

  • The Cryx Necrofactorium is an army of terrifying undead powered by necromantic magic, lead by several lich lords in service of their dark god, Lord Toruk, the Dragonfather.

    The perfect way to start building a Cryx Necrofactorium army, the Cryx Necrofactorium Command Starter includes a 30 point force that’s ready to play out of the box. Commanding your unholy strike team is Wraithbinder Nekane, who can suffer damage to cast spells or boost rolls. 

    What’s in the box?

    • Wraithbinder Nekane (Warcaster)

    • Hades (Character Warjack)

    • Master Necrotech Chatterbane (Character Solo)

    • The Furies (3-Characters Model Unit)

  • Librarians are the battle-psykers and lore-keepers of the Space Marines, and when clad in Terminator armour lend a lethal psychic edge to their elite infantry spearheads. Whether in gruelling boarding actions, ferocious urban combat, or a stand against overwhelming enemy numbers, these psychic juggernauts carve a path with powerful empyric blasts and unnatural foresight. This multipart plastic kit builds a Librarian in Terminator Armour, a psychic powerhouse of his Chapter. He wields a force weapon – a destructive focus for his mental energies – in the form of an ornate axe, while a wrist-mounted storm bolter spits shells at his foe. The Librarian's imposing armour is decorated with the horned skull symbol of the Librarius, features warding sigils etched directly into the ceramite, and incorporates a psychic hood that aids him in resisting enemy witchcraft. This kit comprises 14 plastic components and comes with a Citadel 40mm Round Base. This push-fit miniature can be assembled without glue, and is supplied unpainted – we recommend using Citadel Colour paints.
  • The mysterious infantry of the Mechanicum march to war armed with esoteric and arcane science – their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Tech-Priest overlords. With access to resources on a scale unmatched in the Age of Darkness, they operate as a well-oiled machine – with each cog perfectly slotted in its place. This box contains a comprehensive selection of key Mechanicum infantry miniatures to act as the core of a Mechanicum or Dark Mechanicum army in games of Legions Imperialis. Alternatively, they can also be fielded as Allied Detachments in Legiones Astartes or Solar Auxilia armies. This boxed set contains 110x epic scale plastic Citadel miniatures, which combine to build 32x Mechanicum or Dark Mechanicum models as follows: – 2x Archmagos Prime on Abeyant – 2x Myrmidon Secutor Host – 2x Tech-Priest Auxilia – 4x Ursarax Cohort – 4x Myrmidon Destructor Host – 8x Thallax Cohort – 10x Tech-Thrall Covenant This kit includes 152 plastic components and 32x Legions Imperialis 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Maniples of semi-autonomous battle-automata fight at the forefront of Mechanicum armies in the Age of Darkness. They carry the heaviest of weapons with no thought of exhaustion or inconvenience, and will crush everyone and everything in their path. This box contains a comprehensive selection of key Mechanicum battle-automata miniatures, across several common patterns. It will act as the heavy-fire support core of a Mechanicum or Dark Mechanicum army in games of Legions Imperialis. Alternatively, the contents can also be fielded as Allied Detachments in Legiones Astartes or Solar Auxilia armies. This boxed set contains 24x epic scale plastic Citadel miniatures, which combine to build 12x Mechanicum or Dark Mechanicum models as follows: – 2x Vultarax Stratos-Automata – 2x Arlatax Battle-Automata – 2x Domitar Battle-Automata – 2x Vorax Battle-Automata – 4x Castellax Battle-Automata This kit includes 178 plastic components, 4x Legions Imperialis 25mm Round Bases, and 8x Legions Imperialis 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Triaros is the primary armoured battlefield transport of the Mechanicum Taghmata. Designed for use in hostile environments, it incorporates multiple galvanic traction drives, thick armour plating, interlocking energy shields, and independently animated weapon servitors to function at the fore of a Taghmata assault. This multipart plastic kit contains 4x Triaros Armoured Conveyors, armed with twin-linked volkite calivers and twin-linked mauler bolt cannons for use in Mechanicum Taghmata and Dark Mechanicum armies, or for use as allies in Solar Auxilia and Legiones Astartes forces in games of Legions Imperialis. A Triaros Squadron will help you move your troops around the battlefields of the Age of Darkness with greater speed to secure those all-important objectives. Includes the option to equip your Triaros Armoured Conveyors with hull-mounted hunter-killer missiles. This box contains 80 plastic components and a Mechanicum Transfer Sheet containing 394x individual decals. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Slittabosses command the Hobgrot kompanies that maraud across the realms in search of plunder. They are not only the most physically imposing and dark-hearted of their kind but also the canniest. Each is a master swindler and murderous in ripping loot from the battlefield, no matter who currently possesses it. This multipart plastic kit allows you to build a Hobgrot Slittaboss for use in Orruk Warclans armies in games of Warhammer Age of Sigmar. They're great for inspiring their underlings and thanks to sneaky underhand tactics, and no shortage of toxins, they're a threat for enemy characters in a duel. This miniature can be built with a choice of two head options – one with a helmet and another sporting an eye patch. This kit comprises eight plastic components and 1x Citadel 32mm Round Base. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. Ironjawz Bigmobs are loose but effective formations that may serve as the start of a burgeoning Waaagh! or as a group of Orruks that have wandered into the orbit of a Megaboss in pursuit of action. A Megaboss, the biggest – and therefore best – Ironjaw there is, leads this ragtag band. Covered in nailed-on iron armour and armed with a boss-choppa and rip-tooth fist, this brutal behemoth is gunning for a good scrap! Behind him follow a trio of Brute Ragerz – berserker orruks determined to avenge a humiliating defeat – and five Brutes who seek out the largest enemy defences they can find and set about bringing them down. This Spearhead force is rounded out by a unit of 10 ferocious, battle-scarred fighters known as Ardboyz, who smash their way through the enemy's ranks with an array of crude but wickedly sharp weapons. This box contains 19 plastic miniatures with various build options, saving you money compared to buying the contents separately. It's an ideal way to start an Orruk Warclans army or easily add to an existing collection. These miniatures represent a complete Ironjawz Bigmob force for use in Spearhead games of Warhammer Age of Sigmar. This set contains: – 1x Megaboss – 3x Brute Ragerz (which can alternatively be built as Weirdbrute Wrekkaz) – 5x Brutes – 10x Ardboyz This kit contains 264 plastic components, 1x Citadel 60mm Round Base, 8x Citadel 40mm Round Bases, and 10x Citadel 32mm Round Bases. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Commanders of the Empire are tried and tested veterans with a fine understanding of the craft of soldiering, having spent most of their lives fighting. They are warriors who can direct their forces as effortlessly as a swordsman wields a blade. This multipart plastic kit builds two commanders, which can be used as Generals or Captains to lead your Empire of Man armies in games of Warhammer: The Old World. One is mounted on a barded warhorse and one is on foot. The infantry miniature can be built with a great weapon, Battle Standard and hand weapon, hand weapon with pistol, pair of hand weapons, or hand weapon and shield. The mounted miniature can wield a lance and shield, great weapon, hand weapon and shield, or Battle Standard and hand weapon. This versatile kit also comes with other optional extras to further customise your models. This kit contains 25 plastic components, 1x Citadel 30mm by 60mm Rectangular Base, and 1x Citadel 25mm Square Base. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Free Company Militia are regiments recruited – or coerced – to fight for their lords. Some will be grim mercenaries, used to living by the strength of their sword arm, while others will be mere peasants, armed with improvised weaponry. This multipart plastic kit builds a large mob of 32 light infantry soldiers to bulk up your Empire of Man armies in games of Warhammer: The Old World. In large groups, they can be very effective at holding an area of the battlefield or keeping enemy hordes away from more valuable units. They are armed with a dizzying array of simple weapons, including clubs, daggers, and axes. Two of them can be built as a champion – so you can build them as either two units of 16 or as one large unit of 32. This versatile kit offers several ways to customise each warrior, including interchangeable torsos, legs, arms, and heads. This kit contains 312 plastic components, and 32x Citadel 25mm Square Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Svenotar scout trike is a fast reconnaissance vehicle. With its high speed and manoeuvrability, it can roam out ahead of the mining clan’s laagers and eliminate any lightly armoured enemies encountered with its deadly weaponry. This multipart plastic kit builds a pair of swift and mobile Svenotar Scout Trikes, accompanied by two hovering Techmite Oculi, for use in Ironhead Squat Prospector gangs in games of Necromunda. The trikes can be armed with a choice of twin-linked weapons – meltaguns, autoguns, or boltguns – while their crew can be customised with different arms, heads, and torsos to fit the aesthetic of your gang. The Techmite Oculi are linked to the trikes and provide an ‘eye-in-the-sky’ for the trike riders, giving them advanced warning of any potential threats lying in wait. This kit comprises 116 plastic components, 2x Citadel 90mm by 52.5mm Oval Bases, 2x Citadel 25mm Round Bases, and a set of three clear flying stems. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Squat clans of Necromunda travel the wastes in massive land trains to search for deposits of rare resources in the hope of extracting all the wealth they can plunder. Gangs of Ironhead Squat Prospectors are armed with finely engineered weapons and powerful mining tools rigged to serve as improvised armaments. Upgrade your Ironhead Squat fighters with a selection of industrial-strength weaponry, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your gang even further. This 62-piece plastic kit includes: – 12x alternative heads – 4x Ironhead hand flamers – 4x axes – 4x power pack mounts – 2x Ironhead flamers – 2x Ironhead meltaguns – 2x Ironhead autopistols – 2x Ironhead stub guns – 2x mining laser, each with 2x power packs – 2x photo-lumens – 2x holstered pistols – 2x Ironhead heavy flamers – 2x two-handed power axe/power pick with arm components – 2x Ironhead arc welders – 2x gem extractors – 2x circular stone saws – 2x pointing hands These parts are compatible with the Ironhead Squat Prospectors Gang kit, sold separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Exo-kyn wear armour based on the ancient void suits used by the ancestors of the mining clans. They provide unmatched protection against environmental hazards – something Necromunda has in abundance. While equipped for deep core mining, they are equally adept at turning their drills, claws, and saws against any hostile wildlife or aggressive gangers they might encounter. This multipart plastic kit builds four Exo-kyn, which can also be used as Exo Masters, and two Techmite Exovator 078b miniatures for use in Ironhead Squat Prospector gangs in games of Necromunda. The doughty Exo-kyn can be armed with a selection of weapons, including two-handed hammers, storm-welders, hydraulic drills, rock saws, or Ironhead power fists. A choice of heads with open-face helmets or mask inserts is also included. The Techmite Exovator 078b are clad in the same layered ferramite armour coating as the exo-suits of their handlers and can also be armed with a variety of weaponry. The kit contains 132 plastic components, plus 2x Citadel 28mm Round Bases and 6x Citadel 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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