• A Warhammer 40,000 Novella The Red Gobbo is beloved by gretchin everywhere - a symbol of revolution, freedom and, at the very least, an afternoon off work. Orks, on the other hand, think the Red Gobbo is rubbish. READ IT BECAUSE Follow a painboy as he tries to cheer up a bunch of gretchin. How far will he go in his quest, and is the Red Gobbo really the answer he's looking for? THE STORY When the bitter cold of a nuclear winter bites at a Blood Axe encampment and the grots fall into a terrifyingly compliant depression, painboy Stimma is forced to try the unthinkable. With no Red Gobbo around to stir the grots from their malaise, he must make one, using science, cunning and acts of incredible violence. As Stimma hunts for knowledge, accompanied by the orderly grot Goggulz, he unravels the mystery of the Red Gobbo, delves into the bizarre world of ork revolushunaries, and unpacks visions that hint at the origins of grotkind. And soon, Stimma discovers the Red Gobbo is no mere grot - and much more than he bargained for. Written by Rhuairidh James.
  • A Neave Blacktalon Novel The Blacktalons are Sigmar's chosen assassins, a hand-picked crack team of Stormcast Eternals whose lethal skills enable them to strike down even the most powerful foes with ruthless efficiency. READ IT BECAUSE The discovery of a devastating, long-buried weapon threatens Sigmar himself! Legendary warrior Neave and her lethal companions, the Blacktalons, are charged with eliminating the Chaos threat and defending the Mortal Realms once again. THE STORY When Sigmar sends the Blacktalons on an ambiguous and troubling vision of their latest quarry, they leap faithfully into action as they have done for countless centuries – killing first and asking questions later. But this hunt is no simple task. Neave and her companions are charged with slaying five powerful champions of Chaos. They must do so before these brutal followers of the Dark Gods can procure a long-buried, devastating weapon – one whose destructive power will be felt across all the Mortal Realms. A weapon that could even threaten Sigmar himself. Written by Liane Merciel.
  • A Zothar Athrabis Novel Zothar is an Ossiarch Bonereaper who rules over a city in Shyish. He bargained with Nagash to preserve his dead son's soul, choosing a new host from the victor of the Games – a festival that takes place once each decade. When Zothar breaks tradition and raises Lycus, the current champion, as his own son, his actions incite a bloody rebellion amongst the citizens. READ IT BECAUSE It’s a fascinating look at what passes for normal life in the realm of Shyish, where the living and the dead walk side by side, and everyday existence is filled with danger, adventure, and no shortage of bizarre and mystical creatures. THE STORY In a forgotten corner of Shyish, the city of Lament prepares for the most important festival in its calendar, the Games – a series of events that will seal the fate of their victor. Following the tragic death of his son many centuries ago, the cruel Vulture Lord, King Zothar Athrabis, made a terrible bargain with Nagash to preserve his child’s soul. Now, once every 10 years, the new champion of the Games must host the boy’s tormented spirit, while the old vessel is condemned to death. Most citizens of Lament deem this a great honour, but when the city’s newly crowned champion, Lycus, is taken by the king to raise as his own, his family question their sacrifice. As the years pass and a new decade looms ever closer – and with it Lycus’ grisly fate – the Prince of Athrabis is caught between his duty to his new father and the prospect of escaping death to return to his old life. As fierce, bloody rebellion ensues and Lycus is exposed to violent truths, he must decide once and for all where his loyalties lie. Written by Richard Strachan.
  • A Warhammer Age of Sigmar Novel Heldanarr Fall just wants to be left in peace in Aqshy, but the gleaming golden warriors of Sigmar won’t let him be. So he fights back – and draws upon a more primal power. READ IT BECAUSE It's a Mortal Realms story with a twist – a virtuous man succumbs to the path of darkness, and wages a war against Sigmar himself. THE STORY Heldanarr Fall dreams of a world without gods. When the Azyrites descended upon the Burning Valley – a kingdom carved from the Aqshian desert – they brought arrogance and cruelty with their riches, and a god who seemed blind to it all. Despite harrowing losses, Held clung to his people’s ways, forging a new existence without a single prayer to the armoured deity, Sigmar. Now, all Held wants is solitude. But after saving a Sigmarite priestess from violent death, her troubles catch up to them and destroy the last of his peace. First broken, then enraged, he launches a brutal war of vengeance against Sigmar’s worshippers and soon finds himself thrust against the Stormcast Eternals, led by the cunning strategist Ildrid Stormsworn. Alone, he cannot hope to win, yet surrender would mean accepting the mercy of a god he despises. To defeat the Stormcasts and avenge his fate, Held must embrace older, darker powers that risk the very freedom for which he fights. But when Sigmar's rulers are tyrants and the Champions of Chaos prove worthy, which path is the most righteous? And once he makes his choice, who will Heldanarr Fall become? Written by Noah Van Nguyen.
  • From scions of the Dark Gods to marauding orruk warlords, threats to Sigmar’s people lurk in every corner of the realms. Neave Blacktalon, the God-King’s foremost assassin, is tasked with puting down these fell champions. In battle, Neave travels upon winds of magic to unleash storms of never-ending axe blows. Fighting alongside her are the Blacktalons, a band of tightly knit companions, each a warrior of deadly renown. This multipart plastic kit builds the Blacktalons, Sigmar’s premier hunters, consisting of Neave Blacktalon, Hendrick, the Silver Wolf, Rostus Oxenhammer, Shakana Goldenblade, and the Idoneth Deepkin Soulscryer Lorai. Together, they make a unit capable of taking down even the mightiest foe. Each of the Stormcast Eternals includes two head options – one bare and the other either helmeted or cloaked, allowing you to personalise your unit. This set includes the following: - 1x Neave Blacktalon - 1x Hendrick, the Silver Wolf - 1x Rostus Oxenhammer - 1x Shakana Goldenblade - 1x Lorai, Child of the Abyss This kit comprises 45 plastic components, including scenic bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Pontifex Zenestra is the revered leader of the Cult of the Wheel – one of the more influential Sigmarite faiths found throughout the Free Cities. As the Matriarch gives her inspiring battlefield sermons, the raw celestial power of the God-King crackles out from her sacred palanquin to incinerate blasphemers, whilst devoted acolytes bludgeon and hew any foolish enough to approach her without permission. The Great Wheel turns, and the driving force is faith. This multipart plastic kit builds Pontifex Zenestra, the holy Matriarch of the Great Wheel. This mysterious but inspiring figure exudes the zealous fervour of Sigmar's faithful, sat atop an ornate palanquin decorated with gargoyles, censers, and symbols of the Heldenhammer and the Great Wheel. Zenestra herself carries only an hourglass to measure each turning of the Great Wheel, with a holy sceptre resting across her robed lap – her true weapon is faith. Two devoted acolytes carry this blessed platform into battle, imbued with seemingly divine strength. They have four different heads to choose from – two bare, two with a hood or skullcap – allowing you to personalise your holy procession to suit your army's aesthetic. This kit comprises 35 plastic components, and comes with a Citadel 90x52.5mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprising. To deal with the magical creatures and haphazard spells that found their way out of these quarantined zones, the Order of Azyr was formed, with veteran witch hunter Galen ven Denst at its head. Together with his daughter Doralia, a peerless markswoman who's perfected the art of banishing rogue daemons with her rune-engraved crossbow bolts, he dedicates his life to snuffing out all manner of arcane threats to Excelsis. The unique fighting styles of this father-daughter combo come to the fore when they deploy on the battlefield, with Galen plunging into furious close combat while Doralia picks off her targets at range. Both possess weapons ideally suited to hunting arcane foes, and they're capable of dissipating magical energies and rendering the greatest of endless spells harmless. The kit is comprised of 18 plastic components, with which you can assemble one Galen ven Denst and one Doralia ven Denst. Galen can be assembled with a choice of weapon arms holding a pistol and torch, or a sword and pistol. Doralia can be assembled either with or without her tall, wide-brimmed witch hunter's hat. These models are supplied with 2x Citadel 28mm Round Base.
  • First Marshal Tahlia Vedra, named the Lioness of the Parch by her loyal soldiers, is the foremost tactical mind of Hammerhal Aqsha, and an inspiration to Dawnbringer Crusades across the Mortal Realms. Once a skilled mercenary warrior, Tahlia rose up the ranks of the Freeguild through quick thinking, passion, and bloody victories – she now leads Twin-tailed City's quest to reclaim Aqshy’s hearthlands from the grip of Chaos. This multipart plastic kit builds Tahlia Vedra, the Lioness of the Parch, mounted atop her roaring manticore Infernadine – a leonine beast with a scorpion's tail and powerful wings. Tahlia herself can be assembled wearing a full-face helmet or her crown of office, and carries one of four distinct weapons, taken as trophies from slain traitors – the sword Parchtongue, the mace known as Warmaker, the axe called Justice, or the Hammer of Zeal. The mummified heads of their former owners are set into her throne, in brutal Aqshian tradition. The First Marshal is a true force to be reckoned with – she's an impressive centrepiece for any collection, and will stand out as a mighty warmaster in even the largest Cities of Sigmar army. This kit comprises 59 plastic components, and comes with a Citadel 100mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From this position, ranked Fusiliers can unleash continuous volleys of fire, their sturdy fusil-cannons belching hot death and drifting clouds of blackpowder smoke. This multipart plastic kit builds 10 Freeguild Fusiliers, accompanied by a Blackpowder Squire. Each Fusilier carries a huge pavise shield, on which they mount a fusil-cannon tipped with a bayonet. You can build one model as a Fusil-Sergeant, armed with either a brace of pistols or a triple-barrelled slaughter-fusil, and another model as a Fusilier Herald, who a carries a standard and torch with a choice of icons and flames. The accompanying Blackpowder Squire runs up and down the firing line, supplying shot and powder wherever it's needed. The kit includes plenty of different poses, heads, and shield designs, all of which are interchangeable between models, plus two curious gargoylian creatures – you'll be able to keep your Freeguild forces distinct and varied, no matter how many Fusiliers you recruit. This kit comprises 115 plastic components, and is supplied with 10x Citadel 28.5mm Round Bases and 1x Citadel 25mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Fusil-Majors borne into battle by Ogor Warhulks forming the mobile watchtowers of a Castelite formation, using their lumbering vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by a massive ogor carrier is usually enough to make any foe think twice about storming a Fusil-Major's fortified position. This multipart plastic kit builds one Fusil-Major on Ogor Warhulk – an expert gunnery officer, carried aloft by a brutish companion. The Fusil-Major watches the battlefield from atop their crow's nest, which bristles with gargoyles, blessings, and a lantern, picking off foes at range with a long-barrelled fusil musket. Their Ogor Warhulk lays into enemies with a heavy mace, striding to new firing positions before using a massive shield to barricade foes. This kit includes a choice of two heads for the Fusil-Major, as well as two poses – aiming a shot, or leaning on their long fusil while bellowing orders to those below. The Ogor Warhulk also comes with a choice of heads – one with a helmet, the other left bare – and scenic basing elements, and can be built in two poses, with mace and shield held in either hand. This kit comprises 42 plastic components, and is supplied with one Citadel 50mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The battlefield shakes under the heavy hooves of the Freeguild Cavaliers as they make their charge. No idle jousters these – theirs is a war of grinding, brutal attrition where man and steed alike are expected to fight for hours at a time without rest. This multipart plastic kit builds five Freeguild Cavaliers, armoured human knights mounted on sturdy warhorses. Each Cavalier is protected by full plate armour and an ornate shield, swinging a variety of finely-wrought weapons to smash foes aside as they charge. You can build one Cavalier as a mounted Arch-Knight wielding a unique blade, and another as a Cavalier Herald whose flowing banner is topped by one of two different icons. Almost every part of this wildly customisable kit is interchangeable, allowing you to combine different heads, helmets, weapons, shields, bodies, horse legs, tails, and more. You can even adjust the visors on helmeted heads, tilting them up to reveal the face underneath – the assembly options are nearly endless, ensuring you can build your own personal order of knights. This kit comprises 96 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Ironweld Great Cannons are massive artillery pieces, which act as the roaring bastions of a Castelite formation. Protected by thick oaken gun-shields affixed to the cannon's fore, the crew tirelessly load, fire, and reload their weapon to ensure a relentless barrage of firepower upon the enemy. This multipart plastic kit builds an Ironweld Great Cannon – a powerful war machine fielded by the Cities of Sigmar. This huge gun is mounted in a sturdy, wheeled wooden frame with a winch arm, locked in place by chains, ropes, and hammered posts. The Great Cannon is crewed by a pair of artillerists from the Ironweld Arsenal, who both offer different assembly options for their pose, heads and arms, ensuring you can build a varied battery of big guns. You'll also find plenty of optional basing elements to customise your Great Cannon, including a spare taper, a discarded hammer, stacked ammunition, and loose rounds representing three specialist payloads – cannonball, grapeshot and an armour-piercing shell. This kit comprises 61 plastic components, and is supplied with a Citadel 90mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Freeguild Command Corps are groups of experts, champions, and other aides-de-camp, called upon by their Freeguild Marshal to offer battlefield advice and assistance. These specialist soldiers range from towering Arch-Knight champions to priestly Soul Shepherds, from vital War Surgeons to sinister Whisperblades. Whether acting as a retinue or operating independently, together they are a force far greater than the sum of its parts. This multipart plastic kit builds a Freeguild Command Corps, consisting of: – 1x Arch-Knight: A fearsome warrior armed with a Sigmarite great weapon – either a hammer or an axe. He also offers a choice of different heads and poses, and either a furred pelt or a scaled cape. – 1x Whisperblade: An enigmatic agent of espionage, with an enchanted rapier visible beneath their long coat. They come with two different head options – one masked, one with a high collar. – 1x Great Herald: An experienced soldier, carrying an awe-inspiring banner with a warhorn for sounding the advance. They offer a choice of different heads, helmet tops, spare weapons, and arm poses. – 1x War Surgeon: A grim field medic, with a rack of vicious surgical tools and elixirs. They come with two different head options – a beaked mask or a bare head. – 1x Soul Shepherd: A priestly psychopomp whose chants safeguard the souls of the dying, accompanied by a skeletal piper known as a Corpus Somni. Both figures offer a choice of different heads. – 1x Mascot Gargoylian: A magical companion creature with a powerful bite. The kit also includes a pair of smaller gargoylians to decorate any of the Command Corps' bases. This kit comprises 68 plastic components, and comes with 5x Citadel 28.5mm Round Bases, a Citadel 25mm Round Base, and a Citadel 40mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Sale!

    CITIES OF SIGMAR: FREEGUILD CAVALIER MARSHAL

    Original price was: €47.50.Current price is: €33.25.
    Freeguild Cavalier-Marshals command their Free City's forces from horseback, and are nigh-unstoppable on the charge. They galloping hard into the enemy, seeking the perfect moment to collapse their battleline in a single decisive attack. Though they often carry the weight of a Dawnbringer Crusade upon their shoulders, these Marshals are inspiring champions who are well used to leading by example. This multipart plastic kit builds a Freeguild Cavalier-Marshal, a knightly leader mounted on a sturdy warhorse. The Cavalier-Marshal cuts a dramatic figure in finely detailed plate armour, wielding a master-forged longsword with cape and pennant billowing in the wind. Their powerful warhorse is similarly armoured, and carries packs of supplies and spare weapons for a long campaign – including a holstered dragoon pistol. The Cavalier-Marshal comes with a choice of two heads – one helmeted, one left bare – and can also carry a shield attached to their other arm. This kit comprises 27 plastic components, and comes with a Citadel 75x42mm Oval Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Freeguild Steelhelms are the rank and file defenders of the Cities of Sigmar, and the determined heart of the Dawnbringer Crusades – ordinary men and women, tasked with battling all manner of nightmares. These weatherbeaten soldiers may be individually outmatched by the myriad threats arrayed against their mission to retake the realms, but they have three things on their side: discipline, determination, and their faith in Sigmar. This multipart plastic kit builds 10 Freeguild Steelhelms, the soldiers of the line for the Free Cities. Each Steelhelm is armed with a sturdy shield and a one-handed weapon such as a sword, axe, or mace. You can build one model as a veteran Sergeant-at-Arms with a hammer and crested helm, one as an inspiring Battle Priest carrying a holy relic, and another as a Steelhelm Herald with a trumpet and a flowing, icon-topped banner. The kit includes a myriad of different heads, weapons, shield arms, and shield designs, all of which are interchangeable between models, plus a choice of heads, relics, and icons for the regiment leaders. You'll be able to build varied and characterful Freeguild forces, no matter how many Steelhelms you muster. This kit comprises 96 plastic components, and comes with 10x Citadel 25mm Round Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The Twin-Tailed Crusade continues to wind its way across the realms, but there are many who wish to see it fall. As the Aqshian expedition flees the ruins of Trucebreak, its soldiers find themselves hemmed in on all sides. The Goretide, legendary warriors of Khorne, have returned to the Great Parch – straight into the Dawnbringers’ only path of escape. Meanwhile, in the forests of Ghyran, ogors are on the rampage, and the ground splits open into horrifying pits that seek to set themselves on Marshal Thorian’s soldiers. Worst of all, this may only be the beginning of their woes – a furious tattoo echoes from the west, and an even greater threat may be afoot. The Long Hunt is the third chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You'll find loads of riveting background material detailing the further expeditions and lethal challenges facing the Twin-Tailed Crusade and its mortal champions, as well as rules and background for new heroes and allies, including Neave Blacktalon and her warband, Belthanos, First Thorn of Kurnoth, and Ionus Cryptborn, Warden of Lost Souls. The book also includes a Path to Glory Battlepack, warscrolls for Gorger Mawpacks and Mawpit faction terrain pieces, and rules for using four armies of renown in your games of Warhammer Age of Sigmar. Inside this 96-page hardback book you'll find: – An exciting narrative that details the perilous journey of the Twin-Tailed Crusade, along with battleplans that allow you to play out key moments in the story on the tabletop – Rules for Ionus Cryptborn, Warden of Lost Souls, Belthanos, First Thorn of Kurnoth, and the Blacktalons – Warscrolls for using Gorger Mawpacks and Mawpit faction terrain pieces with Ogor Mawtribes armies, and for using Vulkyn Flameseekers with Fyreslayers armies – A Path to Glory battlepack in which you command either the Aqshian or the Ghyranite half of the Twin-Tailed Crusade – Rules for four different armies of renown: Draconith Skywing, the Evergreen Hunt, Lofnir Drothkeepers and the Roving Maw This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book.
  • Azrael is Supreme Grand Master of the Dark Angels, defender of his Chapter's honour, and a beacon of inspiration to his battle-brothers. The Keeper of the Truth is renowned for his tactical abilities, a masterful commander who quickly grasps changing battlefield realities and orchestrates his forces to maximum advantage. Even in the fray, Azrael fights with decisive precision, decapitating enemies of the Unforgiven with every strike from the Sword of Secrets. This multipart plastic kit builds Azrael, Chapter Master of the Dark Angels. This respected leader has crossed the Rubicon Primaris and now wears Mk X Tacticus armour, draped in robes and adorned with the symbols of his Chapter. Azrael raises the Sword of Secrets in one hand, while the other holds the Lion's Wrath – an ancient combi-plasma weapon of fabled power. Beside him walks a Watcher in the Dark, one of the mysterious robed guardians of The Rock, which can be assembled carrying either an ornate scabbard or the Lion Helm – a sacred relic worn by Lion El'Jonson himself. Azrael himself can be built wearing the Lion Helm, or with a bare head. This kit comprises 24 plastic components, and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Paint your own Azrael in glorious green and resplendent robes with help from the Citadel Colour painting guide. Full rules for using Azrael in games of Warhammer 40,000 can be found in Arks of Omen: Vashtorr and are available as a free downloadable PDF from the Warhammer Community website.
  • The Maleceptor is a living vessel for the Hive Mind. Warp energy spears from its eyeless cranium to vaporise anything in its path, and those with minds strong enough to survive its keening psychic screams are laid low by its powerful talons. This 55-piece plastic kit makes one Maleceptor equipped with a pair of scything talons, which can be posed crouching or rearing up on its hind limbs. This kit can alternatively be built as a Toxicrene. The full rules for using the Maleceptor and Toxicrene in games of Warhammer 40,000 are included in White Dwarf Issue 40.
  • Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic terror responses in even the most hardened prey. As an offshoot of the Lictor bioform, Neurolictors possess a nigh-supernatural ability to evade notice – which renders their sabotage all the more terrifying, as these insidious effects often seem to emerge from out of thin air. This multipart plastic kit builds a Neurolictor, a stealthy Tyranid terror weapon. This eerie, eyeless creature's sinister silhouette and mantis-like claws make its Lictor heritage clear, but the Neurolictor sports a massively overdeveloped alien brain, a prehensile cranial stinger, and barbed feeder tendrils – all vital adaptations for its vile role as a mind-destroying saboteur. This kit comprises 15 plastic components and comes with a Citadel 50mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Soul Grinders are clanking, monstrous war engines, crafted from unwise daemons who struck a bargain with the Forge of Souls. These damned hulks must repay a steep debt of harvested souls to be freed from their machine-shell, and scuttle forth to reap their mortal victims with cannons, claws, and blades of arcane metal and twisted flesh. Few Soul Grinders will ever complete their bloody tithe, but the sheer power offered by their new bodies is almost worth it... This multipart plastic kit builds a Soul Grinder, an immense war machine forged from a daemon. The torso and head of this impressive model consists of monstrous exposed tendons and musculature, but its legs and extremeties are chunky plates of bladed metal, powered by intricate pistons and decorated with Chaotic symbols and skull trophies. Not fully flesh, yet not fully a machine, the Soul Grinder is armed with a wrist-mounted harvester cannon, and spews phlegm from its barrel-like maw. In combat it crushes foes with a hellforged iron claw, wielded alongside either a warpmetal sword or daemonic talon. This miniature can be used by Slaves to Darkness armies in Warhammer Age of Sigmar and Chaos Daemons armies in Warhammer 40,000. This kit comprises 63 plastic components, and is supplied with a Citadel 160mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • A Chaos Space Marines Omnibus Following the fanatical exploits of First Acolyte Marduk and the 34th Host, this omnibus edition collects all three Word Bearers series novels and an additional short story. READ IT BECAUSE Delve into the daemon-worshipping mania of the Word Bearers as they battle the forces of the False Emperor and see their perspective on the Imperium as they try to tear it down. THE STORY The Word Bearers are among the most feared and reviled of all Chaos Space Marines. Fierce warriors with a fanatical religious zeal, they blaze across the galaxy in the service of their Dark Gods. Worlds will burn, and entire civilisations will fall before the fury of the XVII Legion. In the dark days of the 41st Millennium, First Acolyte Marduk leads his fanatical warband, the 34th Host, in service to the Ruinous Powers, with but a single goal – to tear down the Imperium of Man. CONTENTS Torment Dark Apostle Dark Disciple Dark Creed Written by Anthony Reynolds.
  • Ash Wastes Arachni-rigs – known to House Van Saar as Arachnika Ash-jumpers – are armoured exoskeletons designed to traverse Necromunda’s rugged surface. Jump jets allow them to boost over obstacles, leap free of trouble, or unexpectedly drop in amongst their foes. Heavy weapons and surprising mobility make Ash-jumpers a match for rival vehicles and Nomad war parties, as they carve through Cargo-8 trains with laser and plasma blasts, clear rough terrain with flamers and rad guns, and snag targets with harpoons. This multipart plastic kit builds two Van Saar Ash Wastes Arachni-rigs, outland variants of the Arachni-rig that can be added to any Van Saar gang. These mobile exosuits are heavily armoured and fitted with powerful jump boosters. Each sports twinned heavy las carbines on its hull, a pair of mechanical servo-arms, and your choice of two arm-mounted guns – a plasma gun or flamer, and a rad gun or a harpoon launcher. Each Ash Wastes Arachni-rig can be assembled with a closed canopy, or an open canopy revealing the pilot, who comes with two different heads. They’re posed leaping through the air – adventurous hobbyists can also remove the pegs from joints in the arms and legs, allowing you to adjust the pose further. This set comprises 120 plastic components, and comes with 2x Citadel 50mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Rules for using Van Saar Ash Wastes Arachni-rigs can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
  • House Helmawr has fallen! As a living god takes the throne of Necromunda, Lady Haera fights her way to the Dust Wall and the loyal Enforcers stationed there. As the Ash Waste Nomad tribes gather for a massive assault on the Ironhead Squat holds, gangs rush to win favour with House Aranthus, capture the last Helmawr heir, or simply survive the darkness rising from below Hive Secundus. This narrative expansion follows on from the planet-changing events in Necromunda: The Aranthian Succession – The Vaults of Temenos, and continues the Succession Campaign from that book. It also introduces new rules to add even more variety, scope and excitement to your battles on Necromunda. This 128-page hardback supplement contains: – Age of the Aranthian: Details of the events which unfolded on Necromunda following the rise of the Aranthians, the awakening of the Broodspire, and the beginning of the Scavenger's War. Includes a full timeline of the Age of the Aranthian, and a listing of known Nomad signs. – The Fall of Helmawr Campaign: Rules for playing a series of linked games, the third instalment in the Succession Campaign. Gangs fight to seize and maintain control of vital Waypoints across the ash wastes, allowing them to hunt down the Helmawr heir, or help her escape. – Narrative Scenarios: Seven narrative scenarios that reflect the events of Lady Haera's flight and the Scavengers War, including Wasteland Ambush, and Through the Vortex, which sees you fighting against the weather as well as opposing gangs. – Dramatis Personae: Four Dramatis Personae central to the story, to hire and use with your gang: Asun’ghar, the Lady of Ash; the Squat brothers Orrin Grimjarl, Last Charter Lord of Jardlan, and Urson Grimjarl, Jardlan Nomad Hunter; and Silberlant Sevos, the Infotek. – Additional Rules: New rules for House Van Saar, Palanite Enforcer, and Ironhead Squat Prospector gangs to use in Necromunda battles, including new crew, gang tactics, and Ash-jumper Arachni-rigs for Van Saar, new crew and the Tauros Venator for Palanite Enforcers, and the Skalvian Explorator and Claim Jumper for Iron Squad Prospectors. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Ash Wastes Rulebook (or the Necromunda: Core Rulebook and Book of the Outlands supplement) to use the contents of this book.
  • Necromunda is a vast machine and the sons and daughters of House Van Saar are its engineers. While other clans and Noble Houses have been content to embrace the slavish traditions of the Imperium, in particular its superstitious fear of technology, those of House Van Saar have sought to unravel the mysteries of Humanity’s lost age of advancement and progress. This pack contains 26 cards to keep your games of Necromunda running smoothly, and bring the tricks and schemes of House Van Saar to bear on your rivals. Included within are 18 Van Saar Gang Tactics cards detailing ploys unique to the House of Artifice, as well as eight blank Fighter cards for tracking your gang members. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda: – 18x Van Saar Gang Tactics cards, which detail tactics for the exclusive use of House Van Saar gangs – 8x blank Fighter cards, perfect for the Champions and Leaders in your gang deck, each stamped with the House Van Saar crest You will need a copy of Necromunda: House of Artifice and the Necromunda: Core Rules to use this card pack in your games of Necromunda.
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    Conquest Logo on Red and Black Dice “First Blood”

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    Package of 25 Conquest 16MM Six Sided Resin Dice
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