• Little is known of the mysterious First of the Vyrkos. When she and her lupine packs hunt, the enemy is overcome by a storm of savage claws and slavering fangs, their champions hideously transfigured by the cruel and ancient matriarch. This ancient Soulblight vampire is as deadly as they come. Her scimitar and lupine companions reap a fearsome tally, but Belladamma is also a skilled practitioner of magic and a master of the Lycancurse, transforming her prey into Dire Wolves under her command. This 27-part plastic kit makes one Belladamma Volga model (including her mount and accompanying wolf) and comes supplied with a Citadel 60mm Round Base.
  • House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike. Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 20 heads – 2 each of 10 unique designs – featuring a variety of photo-goggles, chunky respirator masks and bandanas; - 10 sets of shoulder pads, in 5 unique designs; - Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges. Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
  • A Warhammer 40,000 Novel A decorated Lieutenant of the Ultramarines recognises the signs of an imminent Tyranid attack and launches a desperate counter-offensive to save Regium, a proud Imperial world. READ IT BECAUSE The Imperium fights for its very existence against a threat unlike any other in the galaxy – a Tyranid invasion whose size dwarfs any yet experienced. THE STORY 'The dream.... it is a portent... of the end.' The fortress world of Regium has a proud history – for millennia, it has endured when others have fallen to ruin and damnation, standing defiant in defence of the Imperium of Man. But now it is shaken. Parasitic plagues run rampant, and Regium's citizens are haunted by dreams of horrific monsters feasting upon their flesh and marrow. Lieutenant Castamon of the Ultramarines recognises these signs of an impending Tyranid invasion all too well. Rallying his warriors, the battle-hardened veteran launches a strike force to slaughter the xenos in the outer system before it can reach Regium. But as this new tendril of Hive Fleet Leviathan proves unpredictable and deadly, Castamon and the First Company must harness all their skill, might, and zeal, or face utter annihilation. Written by Darius Hinks.
  • Sale!

    WHITE DWARF 494 (NOV-23)

    Original price was: €9.00.Current price is: €6.30.
    White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more. Here’s what you can look forward to in the November issue: Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers. Inside the Studio – A look at the games we've been playing and the models we've been painting recently. WHITE DWARF BUNKER Access Granted! – An introduction to this month’s action in the White Dwarf Bunker. Challenges – Take part in our Monsters and Machines painting challenge. The Slidecrown Sundering – The Warhammer Age of Sigmar narrative campaign continues. Will the land be preserved or obliterated? Scenario of the Month – New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus new gaming content for Warhammer Quest: Cursed City. Basic Training – Gaming and tactical advice. This issue is about getting the most out of moving and shooting. Hobby Hangout – Lewis Collins shows off the Tome Keepers Space Marines force he painted in record time. Satellite Uplink – Introducing the GR Meme Team, plus some of our favourite painting challenge entries. WARHAMMER 40,000 Index Astartes: Raptors – The Space Marine masters of guerilla warfare come under the spotlight. Covert Warfare – Crusade rules for using the Raptors in battle. Watch out, they're super sneaky. Battle Report: Blood Feud – The Death Guard and World Eaters clash in this high-intensity matched play battle. Brush Tips – The 'Eavy Metal team astound us with an Aeldari Corsairs painting challenge. WARHAMMER AGE OF SIGMAR Cross the Water – A water-themed battlepack suited for the next stage of the Slidecrown Sundering campaign. A Tale of Four Warlords – Jake, Ant, Laura, and Chris return with new additions for their ever-expanding forces. Endless Battle – Deployment, Ruse, Scenario, Twist – a battlepack for randomly generated battleplans. The Call of the Hunt – A wholly disturbing tale of the cycle of life in Ghyran. Cover your ears, kids! Ark Arcana: Anatomy of a Dawnbringer Crusade – From scouting forces to vast crusading armies, what makes up a Dawnbringer Crusade? WARCRY Nethermaze Bladeborn – Bladeborn rules for four Warhammer Underworlds warbands making their way into Warcry. You'll find rules for Hexbane's Hunters, Skittershank's Clawpack, The Shadeborn, and the Gorechosen of Dromm. WARHAMMER: THE HORUS HERESY – LEGIONS IMPERIALIS Founding Legions – Five studio hobbyists start work on their Legions Imperialis armies. NECROMUNDA A House Divided – The Aranthian Succession campaign continues in the wake of Lord Helmawr's demise. SPECIAL FEATURES The Instigator – a short story about Orks lootin' a spaceship. At least that was the plan, till it all went wrong... Written by Rhuairidh James.Each copy of issue 494 also comes with card inserts, including a dial card to represent the balance of power in The Slidecrown Sundering campaign, 1x card with the dial hand, 2x Bunker Achievement Cards, 12x Warhammer Age of Sigmar Open War cards (6x Maps & 6x Scenarios) and a double sided card featuring the Bunker Scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000.Additionally included is a double-sided paper poster featuring Kruleboyz and Stormcast Eternals artwork on either side. A Warhammer 40,000: Tacticus card is also included, with a code to unlock Commissar Yarrick in that game*.* Commissar Yarrick is an existing character in the game so, for those that already have him, they will receive Yarrick-'shards' to go towards their progress of upgrading him. The code is valid for a limited time and will expire on 31 March 2024.
  • Box Contents

    • 4 Vanguard Clones/Infiltrator Clones
    • 4 Marksmen Clones
    • 1 High Clone Executor
    • 12 Infantry Bases
    • 3 Infantry Stands
    • 4 Command Cards
    • Assembly Instructions
      Product Information
    • Assembly: Required.
    • Material: Plastic regiments. Resin Character.
    • Scale: 38mm
  • Box Contents
    • 3 Brute Drones
    • 12 Bound Clones / Onslaught Drones
    • 12 Vanguard Clones / Vanguard Infiltrators
    • 12 Marksmen Clones
    • 1 High Clone Executor
    • 37 Infantry Bases and Stands
    • 3 Cavalry Bases and Stands
    • 7 Command Cards
    • Conquest: The Last Argument of Kings Paperback Rulebook
    • Conquest: First Blood Paperback Rulebook
    • Path of Conquest Guide
    • Assembly Instructions
      Product Information
    • Assembly: Required
    • Box size: 30.5x17x19.5 cm; 1800gr
    • Material: Plastic regiments. Plastic Character
    • Scale: 38mm
  • Biomancer

    29.99

    Box Contents

    ●    1 Resin Miniature ●    1 Base ●    1 Command Card

    Product Information

    ●    Assembly: Required. ●    Box size: 7.4x10.4x3.7cm; 50grs ●    Material: Resin ●    Scale: 38mm, Miniature Height: 5.4cm
  • Ash Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged survivors are born to the wastes, adapted to life in a desolate and deadly environment. Their ragged clothes, rebreather masks, and scavenged weaponry strike terror into the denizens of the hive cities – a fearsome reputation the Nomads exploit as they raid caravans crossing the wastes, seizing sustenance and equipment. This multipart plastic kit allows you to build your own Ash Waste Nomads gang, including a Chieftain and Watchers to provide leadership and heavy support. This set of 10 miniatures has been designed to provide you with a wide variety of equipment, options, and cosmetic pieces, so each member of your gang can be unique. The set includes: – 10x bodies in five different designs, each wearing heavy rags and festooned with canteens, containers, and tools, to be assembled in any way you see fit – 12x heads in six different designs – 10x ragged back-mounted shades – Weapons aplenty! 4 long rifles, 4 blast rifles, 2 blast pistols, 2 stalking knives, 2 charge casters, 2 mono-hooks, and 2 chain lances This set comprises 96 plastic components and is supplied with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. Full rules for using this gang can be found in the Necromunda: Book of the Outlands supplement. A basic gang list and weapon list for the Ash Waste Nomads is also included in the Necromunda: Ash Wastes construction booklet.
  • Chaos Cultists are the mortal devotees of the Dark Gods, ordinary men and women fallen to promises of temporal power. Under the command of mighty heretic warlords, such fanatics take to the field in huge Cultist Mobs. This blasphemous militia charges headlong into battle with a motley collection of improvised, stolen and makeshift weapons, overwhelming even determined enemies through sheer weight of numbers. This multipart plastic kit builds 10 Chaos Cultists, each equipped with some combination of autopistol, brutal assault weapon, frag grenades, and krak grenades. These models boast all manner of twisted details, from Chaos symbols and pendants to daemonic masks and robes, with scavenged weapons ranging from crude bionics to vicious machetes. The kit includes two Cultists that can alternatively be built as Cultist Champions – a mutated female Cultist Champion with a bare, horned head and a tentacled arm wielding a chainsword, or a male Cultist Champion with a ragged mask and a bolt pistol. This set comprises 41 plastic components and is supplied with 10x Citadel 25mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints. These models are designed to be visually compatible with the Cultists of the Abyss set, allowing you to expand your Cultist Mob with even more models and ranged weapon options.
  • Clonefather. Primogenitor. Spider. Fabius Bile has laboured under many epithets during his long and wicked life, but none truly convey the unrepentant evil of this heretic crypto-scientist. A twister of flesh and a sculptor of nightmares, Fabius Bile is one of the most abominable renegades to blight the Emperor's realm. In command of Fabius, you can unleash gene-spliced horrors upon an unsuspecting galaxy, bringing your enemies to their knees. Bile is also more than capable of taking care of himself too, carrying as he does the deadly Rod of Torment. He can be accompanied by a Surgeon Acolyte, who assists him in his twisted work. This pair make an excellent modelling or painting project and are an excellent addition to a Chaos Space Marines army. This 21-piece kit creates one Fabius Bile and one Surgeon Acolyte. It comes supplied with a 40mm Citadel round base and a 32mm Citadel round base.
  • A Warhammer Age of Sigmar Anthology The Mortal Realms have been despoiled. Ravaged by the followers of the Chaos Gods, they stand on the brink of utter destruction. Against such foes, courage is the best defence and the most effective weapon. It is something that Sigmar’s chosen do not lack. But they are not always strong enough to prevail, and even in victory, each new battle saps their souls a little more. This is a time of turmoil. This is the era of war. This is the Age of Sigmar. READ IT BECAUSE This anthology features selected short stories from Richard Strachan, Noah Van Nguyen, Gary Kloster, and many more. It’s the ideal companion to your adventures through the Mortal Realms. THE STORY From the verdant rainforests of Ghyran to the endless plains of Ghur, the Mortal Realms are home to beasts and empires beyond counting. As everyday folk strive to find a way simply to survive, the forces of Order fight for every inch of territory, relentlessly harried by the armies of Chaos, Death, and Destruction. Humans, aelves and duardin use any means necessary to cleanse the lands of the Dark Gods' taint, while also holding back hordes of savage orruks, and banishing the restless souls that march in the name of Nagash, the Supreme Lord of the Undead. The battle for ascendance in the Mortal Realms never ends. This anthology contains: The Order of Azyr – The Interrogator, by Richard Strachan – The Orphan of Pale Harbour, by Richard Strachan – Shadowglass Creek, by Richard Strachan Lords of the Aelves – The House of Moons, by Jeremy Lambert – The Low Road, by Evan Dicken – Soul Warden, by Miles A Drake – Cauldron of Blood, by Chris Thursten – The Hunter's Quarry, by Colin B Harvey Despoilers of the Realms – Crown of Flames, by Noah Van Nguyen – Anger and Ash, by Gary Kloster – The Waste, the Worm and the Witch, by Gary Kloster – Boss of Bosses, by Luke Scull Old Whitebeard – The Ancestor's Hall, by David Guymer
  • A Warhammer Age of Sigmar Novel Zograt was once a puny runt of a grot, but thanks to his brilliant cunning, the blessing of the Bad Moon, and a loyal troggoth, he's now ready to prove himself the greatest Loonboss ever. READ IT BECAUSE Follow a rags-to-riches story of a weak and weaselly git who now aspires to be seen as the best Loonboss in all the Mortal Realms! Of course, not everyone's going to let him have things his own way. THE STORY Despite being gifted with superior cunning, Zograt was born a puny git with a hammy leg. As the weakest runt of his tribe, he was always one beating away from a nasty end until the Bad Moon bestowed a blessing upon him. Now, Zogrot wields the Clammy Hand, and back-stabbing gitz scurry to his cause, afraid of the vengeance their new boss will inflict with his powerful magic. But for every grot suffocated with noxious fungi, Zograt stages a magnanimous gesture, for he is all too wary that power is fragile. Yet in his heart boils an obsession – to become the most formidable Loonboss ever. Where better to proclaim his new-found majesty than the gloom-shrouded mountain of Muttering Peak? To lay claim to his throne, Zograt must evade a sinister coven of wizards that seek to harness the power of the mountain for their own dark designs. But with his razor-sharp mind and a loyal troggoth at his side, Zograt’s ambitions may not be so daft, after all. Written by Andy Clark.
  • A Warhammer 40,000 Novella The Red Gobbo is beloved by gretchin everywhere - a symbol of revolution, freedom and, at the very least, an afternoon off work. Orks, on the other hand, think the Red Gobbo is rubbish. READ IT BECAUSE Follow a painboy as he tries to cheer up a bunch of gretchin. How far will he go in his quest, and is the Red Gobbo really the answer he's looking for? THE STORY When the bitter cold of a nuclear winter bites at a Blood Axe encampment and the grots fall into a terrifyingly compliant depression, painboy Stimma is forced to try the unthinkable. With no Red Gobbo around to stir the grots from their malaise, he must make one, using science, cunning and acts of incredible violence. As Stimma hunts for knowledge, accompanied by the orderly grot Goggulz, he unravels the mystery of the Red Gobbo, delves into the bizarre world of ork revolushunaries, and unpacks visions that hint at the origins of grotkind. And soon, Stimma discovers the Red Gobbo is no mere grot - and much more than he bargained for. Written by Rhuairidh James.
  • A Neave Blacktalon Novel The Blacktalons are Sigmar's chosen assassins, a hand-picked crack team of Stormcast Eternals whose lethal skills enable them to strike down even the most powerful foes with ruthless efficiency. READ IT BECAUSE The discovery of a devastating, long-buried weapon threatens Sigmar himself! Legendary warrior Neave and her lethal companions, the Blacktalons, are charged with eliminating the Chaos threat and defending the Mortal Realms once again. THE STORY When Sigmar sends the Blacktalons on an ambiguous and troubling vision of their latest quarry, they leap faithfully into action as they have done for countless centuries – killing first and asking questions later. But this hunt is no simple task. Neave and her companions are charged with slaying five powerful champions of Chaos. They must do so before these brutal followers of the Dark Gods can procure a long-buried, devastating weapon – one whose destructive power will be felt across all the Mortal Realms. A weapon that could even threaten Sigmar himself. Written by Liane Merciel.
  • A Zothar Athrabis Novel Zothar is an Ossiarch Bonereaper who rules over a city in Shyish. He bargained with Nagash to preserve his dead son's soul, choosing a new host from the victor of the Games – a festival that takes place once each decade. When Zothar breaks tradition and raises Lycus, the current champion, as his own son, his actions incite a bloody rebellion amongst the citizens. READ IT BECAUSE It’s a fascinating look at what passes for normal life in the realm of Shyish, where the living and the dead walk side by side, and everyday existence is filled with danger, adventure, and no shortage of bizarre and mystical creatures. THE STORY In a forgotten corner of Shyish, the city of Lament prepares for the most important festival in its calendar, the Games – a series of events that will seal the fate of their victor. Following the tragic death of his son many centuries ago, the cruel Vulture Lord, King Zothar Athrabis, made a terrible bargain with Nagash to preserve his child’s soul. Now, once every 10 years, the new champion of the Games must host the boy’s tormented spirit, while the old vessel is condemned to death. Most citizens of Lament deem this a great honour, but when the city’s newly crowned champion, Lycus, is taken by the king to raise as his own, his family question their sacrifice. As the years pass and a new decade looms ever closer – and with it Lycus’ grisly fate – the Prince of Athrabis is caught between his duty to his new father and the prospect of escaping death to return to his old life. As fierce, bloody rebellion ensues and Lycus is exposed to violent truths, he must decide once and for all where his loyalties lie. Written by Richard Strachan.
  • A Warhammer Age of Sigmar Novel Heldanarr Fall just wants to be left in peace in Aqshy, but the gleaming golden warriors of Sigmar won’t let him be. So he fights back – and draws upon a more primal power. READ IT BECAUSE It's a Mortal Realms story with a twist – a virtuous man succumbs to the path of darkness, and wages a war against Sigmar himself. THE STORY Heldanarr Fall dreams of a world without gods. When the Azyrites descended upon the Burning Valley – a kingdom carved from the Aqshian desert – they brought arrogance and cruelty with their riches, and a god who seemed blind to it all. Despite harrowing losses, Held clung to his people’s ways, forging a new existence without a single prayer to the armoured deity, Sigmar. Now, all Held wants is solitude. But after saving a Sigmarite priestess from violent death, her troubles catch up to them and destroy the last of his peace. First broken, then enraged, he launches a brutal war of vengeance against Sigmar’s worshippers and soon finds himself thrust against the Stormcast Eternals, led by the cunning strategist Ildrid Stormsworn. Alone, he cannot hope to win, yet surrender would mean accepting the mercy of a god he despises. To defeat the Stormcasts and avenge his fate, Held must embrace older, darker powers that risk the very freedom for which he fights. But when Sigmar's rulers are tyrants and the Champions of Chaos prove worthy, which path is the most righteous? And once he makes his choice, who will Heldanarr Fall become? Written by Noah Van Nguyen.
  • From scions of the Dark Gods to marauding orruk warlords, threats to Sigmar’s people lurk in every corner of the realms. Neave Blacktalon, the God-King’s foremost assassin, is tasked with puting down these fell champions. In battle, Neave travels upon winds of magic to unleash storms of never-ending axe blows. Fighting alongside her are the Blacktalons, a band of tightly knit companions, each a warrior of deadly renown. This multipart plastic kit builds the Blacktalons, Sigmar’s premier hunters, consisting of Neave Blacktalon, Hendrick, the Silver Wolf, Rostus Oxenhammer, Shakana Goldenblade, and the Idoneth Deepkin Soulscryer Lorai. Together, they make a unit capable of taking down even the mightiest foe. Each of the Stormcast Eternals includes two head options – one bare and the other either helmeted or cloaked, allowing you to personalise your unit. This set includes the following: - 1x Neave Blacktalon - 1x Hendrick, the Silver Wolf - 1x Rostus Oxenhammer - 1x Shakana Goldenblade - 1x Lorai, Child of the Abyss This kit comprises 45 plastic components, including scenic bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Pontifex Zenestra is the revered leader of the Cult of the Wheel – one of the more influential Sigmarite faiths found throughout the Free Cities. As the Matriarch gives her inspiring battlefield sermons, the raw celestial power of the God-King crackles out from her sacred palanquin to incinerate blasphemers, whilst devoted acolytes bludgeon and hew any foolish enough to approach her without permission. The Great Wheel turns, and the driving force is faith. This multipart plastic kit builds Pontifex Zenestra, the holy Matriarch of the Great Wheel. This mysterious but inspiring figure exudes the zealous fervour of Sigmar's faithful, sat atop an ornate palanquin decorated with gargoyles, censers, and symbols of the Heldenhammer and the Great Wheel. Zenestra herself carries only an hourglass to measure each turning of the Great Wheel, with a holy sceptre resting across her robed lap – her true weapon is faith. Two devoted acolytes carry this blessed platform into battle, imbued with seemingly divine strength. They have four different heads to choose from – two bare, two with a hood or skullcap – allowing you to personalise your holy procession to suit your army's aesthetic. This kit comprises 35 plastic components, and comes with a Citadel 90x52.5mm Oval Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Deep in the city of Excelsis lie several wards sealed off on pain of death, areas forever blighted by Tzeentchian sorceries left in the wake of the traitor Ortam Vermyre's uprising. To deal with the magical creatures and haphazard spells that found their way out of these quarantined zones, the Order of Azyr was formed, with veteran witch hunter Galen ven Denst at its head. Together with his daughter Doralia, a peerless markswoman who's perfected the art of banishing rogue daemons with her rune-engraved crossbow bolts, he dedicates his life to snuffing out all manner of arcane threats to Excelsis. The unique fighting styles of this father-daughter combo come to the fore when they deploy on the battlefield, with Galen plunging into furious close combat while Doralia picks off her targets at range. Both possess weapons ideally suited to hunting arcane foes, and they're capable of dissipating magical energies and rendering the greatest of endless spells harmless. The kit is comprised of 18 plastic components, with which you can assemble one Galen ven Denst and one Doralia ven Denst. Galen can be assembled with a choice of weapon arms holding a pistol and torch, or a sword and pistol. Doralia can be assembled either with or without her tall, wide-brimmed witch hunter's hat. These models are supplied with 2x Citadel 28mm Round Base.
  • First Marshal Tahlia Vedra, named the Lioness of the Parch by her loyal soldiers, is the foremost tactical mind of Hammerhal Aqsha, and an inspiration to Dawnbringer Crusades across the Mortal Realms. Once a skilled mercenary warrior, Tahlia rose up the ranks of the Freeguild through quick thinking, passion, and bloody victories – she now leads Twin-tailed City's quest to reclaim Aqshy’s hearthlands from the grip of Chaos. This multipart plastic kit builds Tahlia Vedra, the Lioness of the Parch, mounted atop her roaring manticore Infernadine – a leonine beast with a scorpion's tail and powerful wings. Tahlia herself can be assembled wearing a full-face helmet or her crown of office, and carries one of four distinct weapons, taken as trophies from slain traitors – the sword Parchtongue, the mace known as Warmaker, the axe called Justice, or the Hammer of Zeal. The mummified heads of their former owners are set into her throne, in brutal Aqshian tradition. The First Marshal is a true force to be reckoned with – she's an impressive centrepiece for any collection, and will stand out as a mighty warmaster in even the largest Cities of Sigmar army. This kit comprises 59 plastic components, and comes with a Citadel 100mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From this position, ranked Fusiliers can unleash continuous volleys of fire, their sturdy fusil-cannons belching hot death and drifting clouds of blackpowder smoke. This multipart plastic kit builds 10 Freeguild Fusiliers, accompanied by a Blackpowder Squire. Each Fusilier carries a huge pavise shield, on which they mount a fusil-cannon tipped with a bayonet. You can build one model as a Fusil-Sergeant, armed with either a brace of pistols or a triple-barrelled slaughter-fusil, and another model as a Fusilier Herald, who a carries a standard and torch with a choice of icons and flames. The accompanying Blackpowder Squire runs up and down the firing line, supplying shot and powder wherever it's needed. The kit includes plenty of different poses, heads, and shield designs, all of which are interchangeable between models, plus two curious gargoylian creatures – you'll be able to keep your Freeguild forces distinct and varied, no matter how many Fusiliers you recruit. This kit comprises 115 plastic components, and is supplied with 10x Citadel 28.5mm Round Bases and 1x Citadel 25mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Fusil-Majors borne into battle by Ogor Warhulks forming the mobile watchtowers of a Castelite formation, using their lumbering vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by a massive ogor carrier is usually enough to make any foe think twice about storming a Fusil-Major's fortified position. This multipart plastic kit builds one Fusil-Major on Ogor Warhulk – an expert gunnery officer, carried aloft by a brutish companion. The Fusil-Major watches the battlefield from atop their crow's nest, which bristles with gargoyles, blessings, and a lantern, picking off foes at range with a long-barrelled fusil musket. Their Ogor Warhulk lays into enemies with a heavy mace, striding to new firing positions before using a massive shield to barricade foes. This kit includes a choice of two heads for the Fusil-Major, as well as two poses – aiming a shot, or leaning on their long fusil while bellowing orders to those below. The Ogor Warhulk also comes with a choice of heads – one with a helmet, the other left bare – and scenic basing elements, and can be built in two poses, with mace and shield held in either hand. This kit comprises 42 plastic components, and is supplied with one Citadel 50mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • The battlefield shakes under the heavy hooves of the Freeguild Cavaliers as they make their charge. No idle jousters these – theirs is a war of grinding, brutal attrition where man and steed alike are expected to fight for hours at a time without rest. This multipart plastic kit builds five Freeguild Cavaliers, armoured human knights mounted on sturdy warhorses. Each Cavalier is protected by full plate armour and an ornate shield, swinging a variety of finely-wrought weapons to smash foes aside as they charge. You can build one Cavalier as a mounted Arch-Knight wielding a unique blade, and another as a Cavalier Herald whose flowing banner is topped by one of two different icons. Almost every part of this wildly customisable kit is interchangeable, allowing you to combine different heads, helmets, weapons, shields, bodies, horse legs, tails, and more. You can even adjust the visors on helmeted heads, tilting them up to reveal the face underneath – the assembly options are nearly endless, ensuring you can build your own personal order of knights. This kit comprises 96 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Ironweld Great Cannons are massive artillery pieces, which act as the roaring bastions of a Castelite formation. Protected by thick oaken gun-shields affixed to the cannon's fore, the crew tirelessly load, fire, and reload their weapon to ensure a relentless barrage of firepower upon the enemy. This multipart plastic kit builds an Ironweld Great Cannon – a powerful war machine fielded by the Cities of Sigmar. This huge gun is mounted in a sturdy, wheeled wooden frame with a winch arm, locked in place by chains, ropes, and hammered posts. The Great Cannon is crewed by a pair of artillerists from the Ironweld Arsenal, who both offer different assembly options for their pose, heads and arms, ensuring you can build a varied battery of big guns. You'll also find plenty of optional basing elements to customise your Great Cannon, including a spare taper, a discarded hammer, stacked ammunition, and loose rounds representing three specialist payloads – cannonball, grapeshot and an armour-piercing shell. This kit comprises 61 plastic components, and is supplied with a Citadel 90mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Freeguild Command Corps are groups of experts, champions, and other aides-de-camp, called upon by their Freeguild Marshal to offer battlefield advice and assistance. These specialist soldiers range from towering Arch-Knight champions to priestly Soul Shepherds, from vital War Surgeons to sinister Whisperblades. Whether acting as a retinue or operating independently, together they are a force far greater than the sum of its parts. This multipart plastic kit builds a Freeguild Command Corps, consisting of: – 1x Arch-Knight: A fearsome warrior armed with a Sigmarite great weapon – either a hammer or an axe. He also offers a choice of different heads and poses, and either a furred pelt or a scaled cape. – 1x Whisperblade: An enigmatic agent of espionage, with an enchanted rapier visible beneath their long coat. They come with two different head options – one masked, one with a high collar. – 1x Great Herald: An experienced soldier, carrying an awe-inspiring banner with a warhorn for sounding the advance. They offer a choice of different heads, helmet tops, spare weapons, and arm poses. – 1x War Surgeon: A grim field medic, with a rack of vicious surgical tools and elixirs. They come with two different head options – a beaked mask or a bare head. – 1x Soul Shepherd: A priestly psychopomp whose chants safeguard the souls of the dying, accompanied by a skeletal piper known as a Corpus Somni. Both figures offer a choice of different heads. – 1x Mascot Gargoylian: A magical companion creature with a powerful bite. The kit also includes a pair of smaller gargoylians to decorate any of the Command Corps' bases. This kit comprises 68 plastic components, and comes with 5x Citadel 28.5mm Round Bases, a Citadel 25mm Round Base, and a Citadel 40mm Round Base. Also included is a Cities of Sigmar Transfer Sheet, featuring 410 Free City icons, Sigmarite cult sigils, and other forms of heraldry. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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