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Drukhari who cannot fight and win will soon fall prey to those who can. Masters of misdirection and manipulation, the Kabal of the Poisoned Tongue – led by Aurelia Malys – specialise in outmanoeuvring and out‑thinking their victims. Wherever the Fangs of Malys sink deep, confusion and calamity follow. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Drukhari. They are cast in pearlised blue acrylic plastic with yellow ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the Kabal of the Poisoned Tongue icon. -
The White Scars crave speed and freedom. They run circles around their opponents with bikes and Land Speeders, allowing troops to take and hold objectives and complete their mission. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the White Scars. They are cast in pearlised white acrylic plastic with red ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the lightning bolt icon of the White Scars. -
The Iron Hands appear cold and reserved, but their fury is revealed when they fight. They are ferocious in their efficiency, utilising the blessings of the Omnissiah in ways few other Chapters do. None can withstand their dedicated attention as they dismantle the opposition. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Iron Hands. They are cast in metallic grey swirl acrylic plastic with white ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the stylised gauntlet icon of the Iron Hands. -
The Helsmiths of Hashut worship their dark god through acts of industry and destruction, twisting their gifts for engineering into the creation of infernal engines of war. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Helsmiths of Hashut. They are cast in marbled purple acrylic plastic with green ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the bull-head icon of the Bullfather. -
The regimented Ultramarines rely on their training and well-drilled discipline to carry the battle, honouring both their Primarch and their long history with victory after hard-won victory. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Ultramarines. They are cast in pearlised blue acrylic plastic with gold ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the proud icon of the Ultramarines. This dice set is only available while stocks last. -
A Warhammer 40,000 Novel The Valkyrie pilots of the Vagabond Squadron are sent in to support a massive engagement on an ork front, but no mission is ever simple. Though challenged like never before, they will rise to the occasion and complete their mission – or die trying. READ IT BECAUSE Jump into the cockpit with elite pilots for a different perspective on the Astra Militarum. This thrill-ride has it all, from high-flying action, to down and dirty combat, along with a heaping dose of behind-the-scenes drama from the point of view of the crucial air crew. THE STORY Valkyrie pilots are among the finest aviators in the Imperium, and few more so than Vagabond Squadron, the elite of the 901st Tactical Wing. Hard flying, hard fighting, and defiance in the face of all odds are trademarks of the Vagabond. But their latest deployment – against the overwhelming might of the ork invasion of Kanai Tertius – will test them like never before. The integration of a new, fledgling aviator, divisions among high command, and the rising threat of xenos air superiority mean the Vagabonds now face their most desperate mission yet, its full details known only to squadron leader Cassandra Elza. The fate of the planet-spanning campaign to hold the line on Kanai Tertius will be decided by the skill, daring and dedication of Vagabond Squadron. But this time, not all of them will be coming home. Written by Robbie MacNiven. -
The Space Marines of the Deathwatch tirelessly take on the most dire xenos threats, tackling missions that require both their expertise and specialist equipment. They are a deadly force that puts all their experience and knowledge to use to protect the Imperium. This set of 37 cards will help you keep track of your Deathwatch in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. These datacards are only available while stocks last. Contains 37 Cards: – 11x Operative datacards – 2x Faction rule cards – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards. -
The constructs of the Canoptek Circle swarm through a Necron Tomb World as their inhabitants slumber, maintaining the strange machines in perpetuity, and rising to its defence if anyone dares to enter uninvited. This set of 32 cards will help you keep track of your Canoptek Circle in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. These datacards are only available while stocks last. Contains 32 Cards: – 7x Operative datacards – 1x Faction rule card – 4x Faction equipment cards – 4x Strategy ploy cards – 4x Firefight ploy cards – 1x Marker/Token guide card – 1x Team selection card – 10x Universal equipment cards All cards measure 121mm by 70mm. You'll need a copy of the Kill Team: Core Book, which is available separately, to make full use of these cards. -
When the Maggotkin of Nurgle fight, they do so to honour the God of Plagues. Every vector of corruption is a prayer, and every victim they take down is an offering to Grandfather Nurgle. This is a set of 16 six-sided dice with rounded edges for use in games of Warhammer Age of Sigmar, themed around the Maggotkin of Nurgle. They are cast in swirled pale green acrylic plastic with brown ink markings and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the bubonic icon of the Maggotkin of Nurgle. These themed dice are only available while stocks last. -
Book 2 in the Solomon Akurra series The Harrowmaster of the Alpha Legion has united his disparate troops. His attempt to create something new and terrible has not gone unnoticed, pitting him against the hated Imperium of Mankind, even while he deals with infighting from the warriors under his command. READ IT BECAUSE Solomon Akurra returns. First seen in Harrowmaster, he now controls the Alpha Legion and seeks to do something more with their pooled resources. But his rise has attracted unwanted attention. This is your chance to see if he has what it takes to lead the most slippery Legion of them all. THE STORY Solomon Akurra dreams of empire. As Harrowmaster, he has united feuding forces within the Alpha Legion under his command and conquered entire star systems. Wielding what he claims to be the Pale Spear, his primarch’s weapon, Solomon is carving a new future. Many renegade warlords seek to enslave humanity, but the Ghost wants more. He seeks to shatter the Imperium and rebuild humanity anew. However, ambition attracts enemies, and the Imperium rises in force to destroy Solomon’s Ghost Legion and his burgeoning new world. To defend what’s his, the Harrowmaster must test his martial prowess and ingenuity to the limit. He is prepared to play the long game, but as Imperial assassins lurk in the shadows and fury and dissent fester within the ranks of his Legion, will the terrible price of Solomon’s vision prove too high a cost? Written by Mike Brooks. -
Aeldari Corsairs trust their instincts and veteran experience to carry the day as they take on some of the most dangerous opponents the deep cold of the void can offer. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Aeldari Corsairs. They are cast in teal gem-effect acrylic plastic with cream ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the piratical icon of the Aeldari Corsairs. These themed dice are only available while stocks last. -
The Red Corsairs are a scourge on the galaxy. Striking out from the Maelstrom, they raid and pillage where they will, scavenging to grow their illicit empire. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Red Corsairs. They are cast in pearlised red acrylic plastic with black ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the intimidating icon of the Red Corsairs. These themed dice are only available while stocks last. -
You may have noticed a common theme amongst models and scenery pieces from the Warhammer 40,000 and Warhammer Age of Sigmar ranges – skulls. They’re everywhere, decorating the walls of Khornate keeps and hanging from the belts of fearsome warriors. But we don’t think there are enough skulls out there… Enter the Citadel Skulls. This is a box of 340 (yes, three hundred and forty!) plastic skulls, designed for the hobbyist to decorate scenery, bases and models as they see fit. There are even 20 extra jawbones! Here’s a breakdown of the number and type of the 340 (!) skulls in the box: - 82 human skulls with jawbones; - 86 human skulls without jawbones; - 15 human jawbones; - 60 assorted damaged human skulls; - 2 giants’ skulls; - 1 Morghast skull (in 2 components); - 1 beast skull (in 2 components); - 4 small horned skulls; - 4 medium horned skulls; - 3 large horned skulls; - 7 bird skulls; - 2 Chaos beast skulls; - 6 plaguebearer skulls; - 6 Bloodletter skulls; - 10 T'au skulls; - 5 Kroot skulls; - 6 alien skulls; - 21 Genestealer Hybrid skulls; - 20 Ork skulls without jaws; - 5 Ork jawbones; - 7 Ork skulls with jaws open; - 7 Ork skulls with jaws. - as well as 15 human jawbones; - 5 Ork jawbones. Skulls! -
Detailed, flexible plastic scenery designed to be wrapped around scenery pieces and model bases to add that eerie sense of age and disrepair, this is a set of 12 Creeping Vines. Flexible enough to be wrapped around virtually anything before being sealed into place with super glue, these vines can be spray painted – the paint won’t flake or chip, meaning every little detail will be kept. -
Incredibly detailed, designed to make your scenery pieces stand out on the gaming table by adding extra layers of detail to their bases, Barbed Bracken is flexible plastic scenery with myriad uses. In total, you get 144 pieces of bracken in this kit – plenty for adding to the bases of an entire army, or decorating a Realm of Battle set – with 48 large pieces, 32 medium pieces and 64 small pieces. This scenery can be attached to virtually anything you wish to create thick fields of bracken, and is held firmly in place with a dash of super glue. It can be sprayed with Citadel spray paints – the paint won’t chip or flake off when the bracken is flexed into place, meaning the incredible details will be kept! -
Do you want to drill tiny holes in your miniature gun barrels so they look like they could fire miniature bullets? Want to experiment with pinning hard-to-fix pieces in place when building and converting your miniatures? A reliable drill suitable for use on miniatures can be used in all manner of ways, and the Citadel Tools design team were eager to take on the challenge of redesigning the hobby drill to make it easier and safer to use by incorporating a number of design features: – Designed primarily in a light-weight hard plastic to reduce hand fatigue – Ergonomic shape incorporating ridges and grooves increases control and allows you to safely exert pressure – Bit-securing barrel is recessed into the handle, so it won’t unscrew during use – Freely rotating end cap allowing you to push down gently and rotate at the same time – Includes four bits in two sizes, perfect for a wide variety of Citadel model kits, stored in their own container when not in use -
Elder vampires often continue to grow in power as the years tick by, their arcane and martial might growing steadily even as the paragons of mortal races wither and die. Many take up the mantle of a Vampire Lord, commanding legions of undead servants and scores of lesser Soulblight vampires in grand campaigns of conquest across the Mortal Realms. Such is the contempt they have for mortal life, that a Vampire Lord will gladly pause in the middle of battle to drain a worthy foe of their blood before continuing the slaughter of their comrades. Quintessential leaders for a Soulblight Gravelords warband, Vampire Lords are everything one afflicted by the Soulblight curse aspires to be. Capable of smashing aside entire units of lesser soldiers just as easily as they weave the deathly magics of Shyish, the true power of these consummate warriors lies in their command of the shambling hordes that march with them. By unshackling the bestial rage that drives their unnatural thirst for blood, nearby mobs of skeletons and zombies find themselves invigorated to unseen heights of violence. The kit is comprised of 12 plastic components, with which you can assemble one Vampire Lord, and is supplied with 1x Citadel 40mm Round Base. -
Ahzek Ahriman has the unique distinction of being both the first and last Chief Librarian of the Thousand Sons, and is the most gifted mystic among their already-formidable psyker corps. A respected commander even before his Legion's reunion with its missing Primarch, Ahriman's keen intelligence and talent in warpcraft soon made him Magnus' foremost apprentice, but his greatest strength is his indefatigable will. Ultimately, this determination would see him play a pivotal role in the Burning of Prospero – and walk strange and terrible paths long after the close of the Horus Heresy. This multipart plastic kit bullds one Ahzek Ahriman, Chief Librarian of the Thousand Sons. Armed with his elegant force stave, the Corvidaean Sceptre, and adorned with the occultic talismans and symbology of the XV Legion, Ahriman is a powerful psyker who takes to the field crackling with arcane energies. As master of the soothsaying Corvidae Cult, Ahriman uses his prophetic powers to guide allies on the battlefield – combined with his abilities as a field commander and close quarters combatant, he is an ideal linchpin around which to build a Thousand Sons army for Warhammer: The Horus Heresy. This set comprises six plastic components, and is supplied with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints. You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Hereticus: Traitor Legiones Army Book to make full use of this model.