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High in the mountains of Shyish, the Realm of Death, a desperate battle plays out between the Stormcast Eternals of Xandire's Truthseekers and the Soulblight vampires of the Crimson Court. Both warbands seek the treasures of the Crypt Noctis, imbued with arcane might that could see the forces of Nagash dominate the realm forever more. Will the champions of the Stormcast Eternals prevail under the leadership of Calthia Xandire, or will the Soulblight Gravelords of Prince Duvalle gain the untold necrotic power they seek? As powerful warriors clash in epic combat, your games will decide the fate of Shyish! Warcry is a fast-paced skirmish game between two battling warbands, set in the fantastical realms of Warhammer Age of Sigmar. This boxed set contains everything you need to get started, including two full warbands and scenery to fight over – the noble Stormcast Eternals of Xandire’s Truthseekers, and the fiendish Soulblight vampires of the Crimson Court. The box contains a double-sided folding game board, a set of scenery pieces, tokens, dice, a range ruler, and a Crypt of Blood booklet with rules, lore, and scenarios to get you started. This boxed set contains: - 72-page softcover Crypt of Blood book – a guide to getting started with Warcry, including the core rules of the game, full rules for both warbands, plus lore, artwork, and battleplans to play through - 8x plastic push-fit miniatures, including: – Xandire’s Truthseekers – four warriors of the Stormcast Eternals, heroes all. These push-fit miniatures are cast in noble blue plastic, can be assembled without the need for glue, and include scenic bases – The Crimson Court – four sinister vampires, each graceful, fast, and utterly deadly. These push-fit miniatures are cast in blood red plastic, can be assembled without the need for glue, and include scenic bases - Crypt of Blood Scenery – six pieces of plastic terrain depicting a ruined crypt in Shyish, the Realm of Death - A double-sided 22" x 30" folding gaming board, depicting a desolate snow-covered ruin - 10x warband cards, including 2x ability cards, 4x fighter cards for Xandire’s Truthseekers, and 4x fighter cards for The Crimson Court - 18x dice, 63x card tokens, and a range ruler Crypt of Blood is a fantastic way to start playing games of Warcry quickly, with two balanced warbands, and includes everything you need to get started. These push-fit miniatures can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.
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Cutters are fast, agile jetbikes, reflecting House Escher's preference for deadly speed over brutish durability. Borne across the skies of the ash wastes by a staggeringly powerful engine, Cutters are seldom the stablest or safest of rides – but leave any rivals choking on clouds of dust and trails of corrosive chem-exhaust. Soaring over obstacles and barricades, a descending Cutter can slice through the enemies of the House of Blades with a hail of gunfire, then jink away before the foe can respond. This multipart plastic kit builds four Escher Cutters, lightning-fast jetbikes that can be added to any Escher gang. These ferocious flying machines boast a powerful front turbine with exposed engine cylinders, providing thrust for their sleek, bladed chassis. Each Cutter has a deadly gas trap launcher installed on its undercarriage, and sports a pair of mounted weapons on either side of the jetbike – you can choose between twin-linked grenade launchers, twin-linked heavy stubbers, or twin-linked plasma guns. The kit includes a choice of two different head designs and four interchangeable hairstyles, to give each of your Escher riders their own distinct appearance. This set consists of 124 plastic components, and is supplied with 4x Citadel 60x35mm Oval Bases, each with a ball top flying stem. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Escher Cutters in your games of Necromunda can be found in The Aranthian Succession: Cinderak Burning supplement.
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In the long-lost world-that-was, Gotrek Gurnisson was a monster slayer without peer. Seeking a valiant death to atone for a mysterious sin, he travelled the world, his poet companion Felix by his side, seeking the mightiest doom he could find. When the End Times came, Gotrek finally met his fate – guarding the gates of the Realm of Chaos against all the Daemonic servants of the Dark Gods. Now, spat into the Mortal Realms, he seeks new purpose, the last dwarf in a world of duardin and other strange creatures. Armed with the legendary Fyreslayer axe Zangrom-Thaz and bearing the Master Rune of Krag Blackhammer, he has become a veritable demigod of battle. Gotrek makes a fearsome addition to Order armies. His skill with the mighty axe Zangrom-Thaz makes him (as you would expect) a superlative monster hunter, and a threat to any Hero – even the largest beasts of the Mortal Realms should beware the Slayer's wrath. If, by some chance, anyone survives to hit him back, the Shoulder Plate of Edassa will guard against their blows. Basically, if you want a Hero who will kill everything in his path, you want Gotrek. Gotrek Gurnisson is a plastic kit supplied in 15 components. He comes with two options for bases – a 32mm round base for using him in your games, and a 40mm round base with scenic detailing depicting dead Skaven, scattered weapons, discarded shields, and splintered wood – perfect for a display model worthy of Golden Demon! You'll find a warscroll for Gotrek in the box, allowing you to use him in your games of Warhammer Age of Sigmar.
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Sale!● 1 Blooded ● 3 Ugr ● 3 Fenr Beaspack ● 12 Stalkers ● 12 Trolls ● 25 Infantry Bases and Stands ● 6 Cavalry Bases and Stands ● 5 Command Cards ● Conquest: The Last Argument of Kings Paperback Rulebook ● Conquest: First Blood paperback Rulebook ● Path of Conquest Guide ● Assembly Instructions
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● 12 Hold Warriors/Hold Ballistae ● 12 Dragonslayers/Hold Thanes ● 12 Fireforged ● 12 Initiates/Wardens ● 1 Hold Raegh ● 8 Command Cards ● 49 Infantry Bases and Stands ● Conquest: The Last Argument of Kings Paperback Rulebook ● Conquest: First Blood Paperback Rulebook ● Path of Conquest Guide ● Assembly Instructions
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Aetheric Navigators are an invaluable presence on any Kharadron skyvessel, masters of the guiding winds who use cutting-edge aethermatic science to decipher the ever-changing wind patterns of the Mortal Realms. These aero-cartographers employ arcane instruments to read patterns both meteorological and magical, plotting the optimal course for allied skyvessels and disrupting hostile flows of sorcerous power. This multipart plastic kit builds an Aetheric Navigator, a duardin wayfinder of arcane insight. He strikes a dramatic pose, clutching his zephyrscope and peering into an analytical gadget with a ranging pistol at his hip. The Navigator's sealed suit is covered head to toe in other devices used to gauge the aeronautical conditions and guide skyvessels to their goal – including magical lenses, filters, map cases, a sextant, and an anemometer mounted on his backpack. He's a striking example of Kharadron science and ingenuity. This kit comprises 10 plastic components, and comes with a Citadel 32mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Endrinriggers are daring sky-mechanics, floating alongside a Kharadron airfleet in order to conduct vital field repairs on damaged ships. Carried aloft by the personal aether-endrins strapped to their backs, these steely-nerved duardin have no problem with putting their aether-powered tools to violent use when danger approaches, riddling foes with red-hot rivets or slicing through armour and bone with whirring sawblades. This multipart plastic kit builds three Endrinriggers – flying duardin tasked with skyvessel repairs. Each Endrinrigger is armed with a rapid-fire rivet gun and an aethermatic saw, mechanical tools that can take apart enemies as easily as ship hulls. One Endrinrigger can instead be armed with an aethermatic volley gun, and another can be armed with a choice of skyhook, drill cannon, or grapnel launcher. There's also a unique head to mark out a Mizzenmaster champion. This kit offers a boatload of customisation options – three different designs for heads, saws, and guns that can be combined as you see fit, as well as interchangeable aether-endrins, rigs, backpacks, and rudders. There's also a selection of cosmetic tools to hang from belts and bandoliers, allowing you to build a varied team of Endrinriggers. This kit can alternatively build three Skywardens, pike-wielding airborne Arkanaut warriors. This kit comprises 88 plastic components and comes with 3x Citadel 32mm Round Bases, as well as 3x flying stems of differing heights – 30mm, 32.5mm, and 35mm. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Grundstok Thunderers are heavily armoured marines, hired by Kharadron airfleets to fight off any hostiles who might threaten their voyage. Expert gunners trained at the Grundstok Company's academies, Thunderers march, wheel and ready their aim with awe-inspiring speed and precision, obliterating their foes in a storm of aethershot, mortar rounds, and even more exotic munitions. This multipart plastic kit builds five Grundstok Thunderers, the professional fighting force of the Kharadron Overlords. Each Thunderer is clad in a heavy suit of atmosphere-sealed armour and equipped with a powerful aethershot rifle. The kit also includes a variety of impressively chunky special weapon options – a gas-spewing aetheric fumigator, a Grundstok mortar with a spare bomb for the base, a five-barrelled decksweeper gun, and an aethercannon with a blast shield for its wielder. One model can be built as an Gunnery Sergeant champion, with a double-barrelled aethershot rifle, a choice of two helmeted heads, an optional prosthetic leg, and a drillbill – an aethermatic cog-familiar in the shape of a bird. Another model can also be built as an Honour Bearer, carrying a keystone on their backpack that signifies the squad's proud history. This kit comprises 61 plastic components, and comes with 5x Citadel 32mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Rough Riders are potent cavalry troops fielded by the Astra Militarum – the most famous of which are recruited from the steppes of Attila. Their combat skill and sheer mobility makes these horsemasters a powerful force, whether spearheading an attack or outflanking the foe. When the moment comes to launch a charge, the Rough Riders plunge their hunting lances into the foe and detonate the deadly tips, lending an explosive impact to the assault. This multipart plastic kit builds five Attilan Rough Riders. These rugged warriors are mounted on horses loaded with battlefield gear, from flasks and bedrolls to holstered laspistols and saddle-slung lasguns. Each Rough Rider wields an explosive hunting lance, which can be built with an infantry-shredding frag tip or tank-busting melta tip. One Rough Rider can also be built with an electrical goad lance, and the kit includes components to assemble a Rough Rider Sergeant with a choice of two plumed heads and an optional power saber – brandished for the attack, or sheathed at the hip. There are loads of cosmetic choices and interchangeable options to make each squad of Rough Riders your own – you'll find different lance-wielding arm poses, a huge variety of multipart heads, and a host of front and rear bandoliers, laden with items like grenades, pouches, and a curved Attilan dagger. This kit comprises 122 plastic components, and is supplied with 5x Citadel 60x35mm Oval Bases. Also included is a Cadian Infantry Transfer Sheet with 597 transfers, and an Astra Militarum Vehicle Transfer Sheet with 475 transfers from a variety of regiments. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Archmagos Dominus Belisarius Cawl was already old at the dawn of the Imperium, over ten thousand years ago. During that span of ages the Tech-Priest has served as a Forge Lord, a Lexico Arcanus and a renowned Magos Biologis. On the battlefield Cawl is a force to be reckoned with, fearlessly scuttling into the thick of the fighting, assessing threats and broadcasting carefully planned orders to his troops. Most enemy fire is thwarted by his force field; however even when parts of his mechanised body are blown off, cables snake out in a whir of activity to effect immediate repairs, or swarm anything that dares comes close… This multi-part plastic kit contains the components necessary to assemble Belisarius Cawl, Prime Conduit of the Omnissiah. Towering over his Adeptus Mechanicus brethren, he stands much taller than even other favoured Tech-Priests of the Omnissiah, with countless augmentations distorting his barely-human frame. He carries an Omnissian axe, which acts as a convenient mounting point for an array of sensors and his voice broadcasting unit, and an arc scourge – this arcane energy weapon is covered in cables, sensors and extra appendages. This theme of augmentation is continued throughout – Cawl’s robes are not-quite covering a massive amount of robotic extensions, with several extra legs, prehensile arms and cables dragging along behind him. A scryerskull hovers above, and there are several symbols of the Machine God dotted about the miniature. Belisarius Cawl comes as 42 components, and is supplied with a Citadel 105mm x 70mm Oval base
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Wherever the servants of Nurgle gather in large numbers and the blessed rot begins to set in, Feculent Gnarlmaws push their way up through the blighted soil. These disgusting trees ring with the sorrowful tolling of entropic chimes, belch clouds of daemonic spores, and shed rot-wet blossom to carpet the maggot-churned earth beneath their boughs. This multi-part plastic kit contains the components necessary to assemble a Feculent Gnarlmaw. Dominated by 3 large bulbs describing a Nurgle icon, covered in chitinous bumps and boils (this is not a model for the tryptophobic!), the Gnarlmaw looks almost like some struggling creature rather than the twisted tree it allegedly is. An enormous mouth runs up the centre of the trunk, with dozens of razor-sharp teeth lining it, while the few stunted branches that grow from it feature dismal bells, tentacles and more pustulent boils. A Nurgling is depicted emerging from the rear, and the base of the model is detailed with the skulls of those who have been foolish enough to venture near… The Feculent Gnarlmaw comes as 6 components, and can be used in games of Warhammer 40,000 and Warhammer Age of Sigmar.
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As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed prospects that court danger. Equipped with jump boosters, they can often cause as much damage to themselves as they do to enemy gangs. Expand your Orlock gang with these six fighters alongside their faithful and deadly cyber companions. The Wreckers are armed with a selection of pistols, knives, and demolition charges. They come with a groove stem so that they can be assembled to give the impression that they are airborne. Either Arms Master can be armed with a combat shotgun, or they can don a full servo harness and carry a deadly arc hammer into battle. Both Cyber-mastiffs are modelled running forward, hunting down their underhive prey. This 120-part plastic kit makes two Arms Masters, two Cyber-mastiffs, and four Wreckers. It comes supplied with four 25mm round Necromunda bases, four 32mm round Necromunda bases, and a 45mm groove stem set. Rules for using these models in games of Necromunda can be found in Necromunda: House of Iron.
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As the revered Lord-Celestant of the Hallowed Knights and a living symbol of hope to all citizens of Order, Gardus Steel Soul shines like a beacon of divine light at the head of his Stormcast Eternals war host. Wielding his faith as surely as he does his runeblade and warhammer, Steel Soul never tires in service of his God-King and the innocents he's pledged to safeguard. Gardus Steel Soul is just as adept at leading his Hallowed Knights as he is cutting down the enemies of Order in close combat, so don't be afraid to let him get stuck into the fray. He is depicted mid-landing having been projected from Azyr upon a Sigmarite thunderbolt, with his war cloak billowing up behind him from the force of impact, recreating the iconic artwork from Black Library novel Hallowed Knights: Black Pyramid. This stunning model can be assembled either wearing a helmet or without. This multipart plastic kit is comprised of 15 components, with which you can assemble one Gardus Steel Soul, and is supplied with 1x Citadel 50mm Round Base.
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The Gaunt Summoners are strange daemon-sorcerers of Tzeentch, custodians of the mysterious Silver Towers that link the Realm of Chaos to the mortal plane. Warping space and time with a mere gesture and a fickle whim, these master arcanists consume their foes in cascades of wyrdflame, while opening rifts in reality through which their daemonic minions pour. This multipart plastic kit builds a Gaunt Summoner – a sinister daemonic sorcerer with mastery over secret realmgates. Wielding a curved warptongue blade alongside a changestaff topped with the symbol of the Architect of Fate, this many-eyed cabalist is draped in flowing robes, avian armour, and fine feathers, with a burning book of profane secrets clutched in its third hand. The Gaunt Summoner can be fielded in Disciples of Tzeentch or Slaves to Darkness armies in games of Warhammer Age of Sigmar. This kit comprises 10 plastic components, and is supplied with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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Box Contents
● 1 Resin Miniature ● 1 Infantry Plastic BaseProduct Information
● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs ● Material: Resin ● Scale: 38mm -
Box Contents
● 1 Resin Miniature ● 1 Monster Stand ● 1 Brute Base and Stand ● 1 Command CardProduct Information
● Assembly: Required ● Box size: 3.7x7.4x10.4cm; 114grs ● Material: Resin ● Scale: 38mm -
Box Contents
● 3 Plastic Miniatures ● 3 Brute Plastic Stands ● 3 Brute Bases ● 1 Command CardProduct Information
● Assembly: Required. ● Box size: 18x18x9cm; 410gr ● Material: Plastic ● Scale: 38mm -
Box Contents
● 1 Resin Officer Miniature ● 1 Infantry Plastic BaseProduct Information
● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs ● Material: Resin ● Scale: 38mm -
Box Contents
● Dual Kit. Contains 12 Plastic Miniatures (Ulfhednar/Bearsarks, with the option of making their respective command models) ● 3 Infantry Plastic Stands ● 12 Bases ● 2 Command CardsProduct Information
● Assembly: Required. ● Box size: 30x15x6cm; 410gr ● Material: Plastic ● Scale: 38mm -
Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan Houses. As they come of age, they either join the clan or become Wyld Runners, reckless and bold explorers and beast wranglers. Death Maidens are fallen warriors of the Escher, raised from their graves in order to seek revenge for the House of Blades. Expand your Escher gang with these six fighters and their cute but deadly pets. Wyld Runners may be armed with low-tech weaponry, in the form of whips and bows, but are no less lethal for it. Death Maidens come armed with a needle pistol and venom claw, allowing them to kill their enemies with the finest poisons from the House of Blades. This 138-part plastic kit makes: – 2x Death Maidens with needle pistols and venom claws – 4x Wyld Runners, two with wyld bows and two with whips – 4x Phelynx This kit is a treat for customisers and converters. Each Phelynx can be kitted out with a choice of interchangeable heads, while the Death Maidens and Wyld Runners feature the same arm and head fittings as the Escher Gang kit, allowing you to mix and match them for greater variety! It is supplied with 10 Necromunda 25mm round bases. Rules for using these models in games of Necromunda can be found in House of Blades.
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Sanctioners are semi-sentient servo-automata, employed by Palanite Enforcers in times of particular crisis. These hulking cybernetic brutes are controlled by the salvaged cranial remains of particularly merciless Enforcers, psycho-conditioned for utter dedication to the letter of the law. As such, they are known on the streets of Necromunda as ‘Lawtomata’, relentless armoured constructs protected by thick carapace plating, shrugging off small arms fire and putting down whole uprisings with heavier weaponry than any flesh-and-blood Enforcer could bring to bear. This multipart plastic kit builds two Enforcer 'Sanctioner' Pattern Automata, armoured robots that can be used by any Palanite Enforcer gang. Each of these cybernetic sluggers sports a built-in grenade launcher and can be armed with a variety of fearsome weaponry – the kit includes two right-handed pacifier assault claws, as well as two heavy shock batons, two concussion cannons, two assault rams, and two mancatchers that can be mounted on either arm, or even both. Each Sanctioner's arms can be posed as you see fit, and the kit offers multiple ways to pose their legs, adding extra variety to your robot reinforcements. The kit comprises 104 plastic components, and comes with 2x Necromunda 40mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using the Enforcer 'Sanctioner' Pattern Automata in your games of Necromunda can be found in The Aranthian Succession: Vaults of Temenos supplement.
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A Warhammer 40,000 Omnibus A selection of titles featuring the towering Titans and Knights of the Adeptus Titanicus curated in one edition for the first time. READ IT BECAUSE Leap into the pilot's seat (or mind impulse unit) of the mightiest war machines to walk the worlds of the Imperium, with an omnibus of tales featuring Knights, Titans, and the mortal souls who harness them for battle. THE STORY The Titans and the Knights of the Adeptus Titanicus are towering war engines, each an effigy of the Omnissiah bristling with weapons enough to lay armies to waste. For ten thousand years these behemoths have stood and fought in service to the Emperor, unleashing righteous might upon the heretic, the mutant and the alien. In Gav Thorpe's Imperator: Wrath of the Omnissiah, Imperator Titan Casus Belli must fight the enemy within as well as without, as Chaos hordes engulf the forge world of Nicomedua. In Kingsblade and Knightsblade, Andy Clark tells the story of Knights Errant Danial and Luk, who must take control when tragedy strikes on the Imperial World of Donatus. And in Warlord: Fury of the God-Machine by David Annandale, the demi-legio of Pallidus Morr is sent to save a forge world from the ravages of Chaos, but find they must put aside their differences with the allies they've been sent to fight alongside. This omnibus also features the novella Knights of the Imperium by Graham McNeill and short stories by Ian St. Martin, Andy Clark, and David Annandale, curated in one edition for the first time. CONTENTS – Imperator: Wrath of the Omnissiah, by Gav Thorpe – Vengeance of the Immortal, by Gav Thorpe – Warlord: Fury of the God-Machine, by David Annandale – Gates of the Devourer, by David Annandale – Kingsblade, by Andy Clark – Becoming, by Andy Clark – Knightsblade, by Andy Clark – Defiant, by Andy Clark – Knights of the Imperium, by Graham McNeill – Hunting Ground, by Ian St. Martin
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Overlords lead the Necron dynasties into battle. Their android minds are tremendously swift, their bodies are implacably resilient, but their indomitable wills are perhaps most fearsome of all. Furnished with a translocation shroud drawn from the dynastic vaults, an Overlord can phase through nether-dimensions, passing through rigid defences and even the flesh of mortal guardians to reach whatever prey or prize they demand. This multipart plastic kit builds a Necron Overlord with a translocation shroud, an artefact of arcane dimensional science. He's depicted phasing through space itself, and portions of his body and wargear are already dematerialised into streamers of energy that swirl around him. One of his folded arms carries a deadly hyperphase blade, while the other clutches a resurrection orb. His metallic body is covered in Necrontyr glyphs, as well as mechanical details such as the power nodes that fuel the translocation shroud. This kit comprises five plastic components and comes with a Citadel 40mm Round Base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
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A Stormcast Eternals Novel Vandus Hammerhand leads the Hammers of Sigmar into the Great Parch of Aqshy to confront an old foe. Together, they will all learn whether they can live up to their stellar reputation. READ IT BECAUSE The Hammers of Sigmar exemplify everything it means to be a Stormcast Eternal, and Vandus Hammerhand is a legend in his own right. With such high expectations, can they possibly live up to the stories told about them? THE STORY Paragons of the Stormcast Eternals, the Hammers of Sigmar take stern pride in their motto: first to be forged, never to fail. But when rumours reach Hammerhal of an old foe rising in the wastelands of the Great Parch, three of these warriors will be tested to their limits – and grapple with their roles as members of this warrior elite. Ferant Tidebreaker, a recently forged Liberator, struggles with his sense of unworthiness as he is assigned to the Hammerhands. Knight-Relictor Actinus, one of the few survivors of an all-but-destroyed chamber, searches his faith for a reason to continue. Machaera Dawnstar, a fearless Knight-Judicator, finds her vaulting ambition no match for the desperate rigours of combat. With Vandus Hammerhand himself at the head of the expedition into the Great Parch, these vaunted Stormcast must learn what it truly means to be First Forged. Written by Richard Strachan.
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Across the war-torn worlds of the Age of Darkness, massive armies battle amongst ruined cities. Nowhere is the cost of war more evident than areas where entire blocks have been bombarded, or suffered the tread of mighty Titans. This multipart plastic kit builds a set of epic scale terrain, designed for use in games of Legions Imperialis and Adeptus Titanicus. This modular set includes broken walls, floor structures, and chunks of rubble, which can be arranged in a variety of configurations – you can cluster wall structures together to suggest the footprint of entire city blocks, or mix ruins with intact buildings in the matching Civitas Imperialis range for a variety of cover types. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.