• Viewed by some as wild, even barbaric, the Space Wolves are nonetheless a proud brethren, as noble as they are fierce. Those who dare to oppose them quickly feel the fangs of the wolf around their throats, for the Sons of Russ are dedicated to the hunt. This multi-part plastic kit contains 218 components with which to build ten Space Wolves miniatures. There are five different leg variations, six torso variants, five backpack variants and 28 variant heads, meaning there are an incredible number of options for personalising your pack - assemble them as Grey Hunters, Blood Claws or Wolf Guard! This kit includes ten Citadel 32mm Round bases.
  • Heavily armed and armoured, Valkyries are agile carrier-gunships with experienced crews. Their pilots weave them through enemy fighters and ground fire to deliver their payload of soldiers, dropping them from high altitude via grav-chutes or hovering at lower levels while the troops jump out to storm the landing zone. This multipart plastic kit builds one Valkyrie – a twin-engine attack aircraft that can transport troops into battle. It sports a choice of nose-mounted weapon – either a lascannon or multi-laser – as well as a pair of underslung hellstrike missiles or rocket pods, mounted beneath its wings. The Valkyrie features a highly detailed interior, including a pair of optional door-gunners crewing heavy bolters, as well as two pilots with a choice of heads, visible beneath a clear plastic canopy. The kit provides a number of other components to customise your Valkyrie, including an aquila sigil and variant targeting systems, and includes a clear flying stand to secure the Valkyrie in a heightened position – the stand can be attached gluelessly, allowing you to remove it to represent landing. ​This kit comprises 128 plastic components, and is supplied with an Astra Militarum Vehicle Transfer Sheet featuring tactical markings, numerals, and other regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
  • Looming ghost warriors many times larger than even the mighty Wraithlords, the war machines known as Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping from pillar to spar as their arcane weapons bring oblivion to the enemies of the Aeldari. Dominating the tabletop, the Wraightknight is an enormous model, standing almost 9” tall at its highest point at the top of the Warp vanes. There are a variety of different armaments available to this kit. Its left arm can be equipped with either a wraithcannon or a scattershield. The right arm has a choice of wraithcannon, ghostglaive or suncannon. There are two of each of the following secondary weapons: shuriken cannon, a scatter laser and a starcannon, These are shoulder mounted and can be taken in any combination. As if that wasn't enough, there are a variety of closed and open fists, allowing you even more options for customisation. This multi-part plastic kit contains 114 components with which to make one Aeldari Wraithknight. This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
  • In the grim darkness of the far future, there is only war. The galaxy writhes in the mailed fist of all-consuming war. The Imperium teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches, and rapacious alien empires. The Great Rift sunders the void, a ragged wound torn through the heart of the Emperor's realm and bleeding madness and mutation across all. In every star system and upon every planet, battle rages more fiercely than ever before as loyalists, heretics, and aliens tear reality itself apart in their war dominance. Every day the flames rise higher – this is a more terrible era than ever before, for there is no peace amongst the stars… The Book This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium. You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future. THE WARHAMMER 40,000 HOBBY The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns. DARK IMPERIUM This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods. The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two. There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms. The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium. Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm. FACTIONS Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults. CORE RULES The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements. You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft. Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away. COMBAT PATROL Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences. The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
  • Siege of Terra Book 2 The Solar War is over. The Siege of Terra has begun. As the Traitors unleash their deadliest weapons, the defenders of the Throneworld face nightmare and plague – but Terra must stand. READ IT BECAUSE Discover the lengths to which Horus will go to claim Terra as his own – and the horrors he is willing to set upon its defenders. THE STORY On the thirteenth day of Secundus, the bombardment of Terra began. With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meat grinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them, for Horus has his own generals to call upon. Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle. Written by Guy Haley
  • Distant moons or undead kingdoms, the Deadland Tuft allows you recreate the chilling atmosphere of death. Creates super realistic bases and the tufts comes in 3 different sizes. Easy to use and attaches quickly with our super glue. Contains 77 tufts.
    • Bring your miniatures to life - Pair your painted minis with The Army Painter tufts.
    • Easy to apply - Simply apply glue to your chosen model grass tufts and place on terrain model.
    • 3 different sizes for any base size.
    • 77 tufts in this package: 12 large tufts, 35 medium tufts, and 30 small tufts.
  • Create miniature scenery bases with these model basing materials. Tufts are very easily applicable, and can be used to add details to your battlefields as well as your individual miniatures. Super realistic looking and comes in 3 different sizes for any base size.
    • Bring your painted miniatures to the next level - Use The Army Painter tufts to compliment your brilliantly painted miniatures by adding a touch of scenery to them.
    • Apply with ease - Tufts are easy to use. Simply remove your chosen model grass tufts from the pad, add a little Super Glue or Basing Glue to the underside, and place it on your chosen spot on your miniature base or terrain model.
    • Diorama supplies for your project.
    • A package of plenty - You get 77 tufts in this package. 12 large tufts, 35 medium tufts, and 30 small tufts allowing plenty variety for your basing and scenery needs.
  • Bright green and full of imaginary mosquitoes, this tuft closely mimics the jungle or spring grass early in the season. Super realistic looking and comes in 3 different sizes for any base size. Attach easily with the help of our Tweezer Set and Super Glue.Contains 77 tufts.
    • Bring your miniatures to the next level - Pair your painted minis with The Army Painter tufts.
    • Apply with ease - Simply apply glue to your chosen model grass tufts and place on terrain model.
    • Diorama supplies for your projects - Create miniature scenery bases with these model basing materials.
    • A package of plenty - 77 tufts in this package: 12 large tufts, 35 medium tufts, and 30 small tufts.
  • This spray is ideal for wood (warmachines and Chariots), leather and brown skin and fur. Also use for great effect on horses, wolves, Beastmen and Minotaurs for instance. This spray coupled with Quickshade Dark Tone makes for great Zulu warriors with lots of exposed skin.
    • Saves time painting - Prime your model with your chosen base colour
    • Precision nozzle and fast drying acrylic primer = Perfect coverage!
    • 24 Colours, with a 100% matching Warpaint
    • Leaves every detail on the miniature in excellent condition
  • The Army Painter Airbrush Varnishes are non-toxic, water-based acrylic varnishes designed for use with the airbrush. Formulated to ensure a smooth and even coat when applied through an airbrush, these varnishes protect your miniatures from chipping and wear and tear.
    • High-quality acrylic airbrush varnish
    • Protects your miniatures from chipping
    • Non-toxic and water-based
    • Available in three finishes from matt to gloss
  • The Army Painter Airbrush Varnishes are non-toxic, water-based acrylic varnishes designed for use with the airbrush. Formulated to ensure a smooth and even coat when applied through an airbrush, these varnishes protect your miniatures from chipping and wear and tear.
    • High-quality acrylic airbrush varnish
    • Protects your miniatures from chipping
    • Non-toxic and water-based
    • Available in three finishes from matt to gloss
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
  • All Warpaints Air are pre-mixed and airbrush-ready right out of the bottle and made from ultra-filtered vibrant pigment. The Warpaints Air range has been developed in a unique and innovative Triad System - each matching Warpaints Acrylics colour has a corresponding Base and Highlight colour. This makes highlighting and zenithal shading a breeze and army painting even faster and more cohesive. To make things easier Warpaints Air comes pre-loaded with two steel Mixing Balls.
    • Airbrush-ready paints right from the bottle.
    • No thinning required.
    • Pre-loaded Mixing Balls.
    • Developed in a Colour Triad System.
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